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Yifan Jiang

Publications and source records attributed to Yifan Jiang.

At least 91 records · Page 5Linked to original sources

UAV-enabled Integrated Sensing and Communication: Tracking Design and Optimization

Integrated sensing and communications (ISAC) enabled by unmanned aerial vehicles (UAVs) is a promising technology to facilitate target tracking applications. In contrast to conventional UAV-based ISAC system designs that mainly focus on estimating the target position, the target velocity estimation also needs to be considered due to its crucial impacts on link maintenance and real-time response, which requires new designs on resource allocation and tracking scheme. In this paper, we propose an extended Kalman filtering-based tracking scheme for a UAV-enabled ISAC system where a UAV tracks a moving object and also communicates with a device attached to the object. Specifically, a weighted sum of predicted posterior Cramér-Rao bound (PCRB) for object relative position and velocity estimation is minimized by optimizing the UAV trajectory, where an efficient solution is obtained based on the successive convex approximation method. Furthermore, under a special case with the measurement mean square error (MSE), the optimal relative motion state is obtained and proved to keep a fixed elevation angle and zero relative velocity. Numerical results validate that the obtained solution to the predicted PCRB minimization can be approximated by the optimal relative motion state when predicted measurement MSE dominates the predicted PCRBs, as well as the effectiveness of the proposed tracking scheme. Moreover, three interesting trade-offs on system performance resulted from the fixed elevation angle are illustrated.

eess.SP↗

PAIR-Diffusion: A Comprehensive Multimodal Object-Level Image Editor

Generative image editing has recently witnessed extremely fast-paced growth. Some works use high-level conditioning such as text, while others use low-level conditioning. Nevertheless, most of them lack fine-grained control over the properties of the different objects present in the image, i.e. object-level image editing. In this work, we tackle the task by perceiving the images as an amalgamation of various objects and aim to control the properties of each object in a fine-grained manner. Out of these properties, we identify structure and appearance as the most intuitive to understand and useful for editing purposes. We propose PAIR Diffusion, a generic framework that can enable a diffusion model to control the structure and appearance properties of each object in the image. We show that having control over the properties of each object in an image leads to comprehensive editing capabilities. Our framework allows for various object-level editing operations on real images such as reference image-based appearance editing, free-form shape editing, adding objects, and variations. Thanks to our design, we do not require any inversion step. Additionally, we propose multimodal classifier-free guidance which enables editing images using both reference images and text when using our approach with foundational diffusion models. We validate the above claims by extensively evaluating our framework on both unconditional and foundational diffusion models. Please refer to https://vidit98.github.io/publication/conference-paper/pair_diff.html for code and model release.

cs.CV↗

TrafPS: A Shapley-based Visual Analytics Approach to Interpret Traffic

Recent achievements in deep learning (DL) have shown its potential for predicting traffic flows. Such predictions are beneficial for understanding the situation and making decisions in traffic control. However, most state-of-the-art DL models are considered "black boxes" with little to no transparency for end users with respect to the underlying mechanisms. Some previous work tried to "open the black boxes" and increase the interpretability of how predictions are generated. However, it still remains challenging to handle complex models on large-scale spatio-temporal data and discover salient spatial and temporal patterns that significantly influence traffic flows. To overcome the challenges, we present TrafPS, a visual analytics approach for interpreting traffic prediction outcomes to support decision-making in traffic management and urban planning. The measurements, region SHAP and trajectory SHAP, are proposed to quantify the impact of flow patterns on urban traffic at different levels. Based on the task requirement from the domain experts, we employ an interactive visual interface for multi-aspect exploration and analysis of significant flow patterns. Two real-world case studies demonstrate the effectiveness of TrafPS in identifying key routes and decision-making support for urban planning.

cs.LG↗

Quantum Melting of a Disordered Wigner Solid

The behavior of two-dimensional electron gas (2DEG) in extreme coupling limits are reasonably well-understood, but our understanding of intermediate region remains limited. Strongly interacting electrons crystalize into a solid phase known as the Wigner crystal at very low densities, and these evolve to a Fermi liquid at high densities. At intermediate densities, however, where the Wigner crystal melts into a strongly correlated electron fluid that is poorly understood partly due to a lack of microscopic probes for delicate quantum phases. Here we report the first imaging of a disordered Wigner solid and its quantum densification and quantum melting behavior in a bilayer MoSe2 using a non-invasive scanning tunneling microscopy (STM) technique. We observe a Wigner solid with nanocrystalline domains pinned by local disorder at low hole densities. With slightly increasing electrostatic gate voltages, the holes are added quantum mechanically during the densification of the disordered Wigner solid. As the hole density is increased above a threshold (p ~ 5.7 * 10e12 (cm-2)), the Wigner solid is observed to melt locally and create a mixed phase where solid and liquid regions coexist. With increasing density, the liquid regions gradually expand and form an apparent percolation network. Local solid domains appear to be pinned and stabilized by local disorder over a range of densities. Our observations are consistent with a microemulsion picture of Wigner solid quantum melting where solid and liquid domains emerge spontaneously and solid domains are pinned by local disorder.

cond-mat.str-el↗

VASE: Object-Centric Appearance and Shape Manipulation of Real Videos

Recently, several works tackled the video editing task fostered by the success of large-scale text-to-image generative models. However, most of these methods holistically edit the frame using the text, exploiting the prior given by foundation diffusion models and focusing on improving the temporal consistency across frames. In this work, we introduce a framework that is object-centric and is designed to control both the object's appearance and, notably, to execute precise and explicit structural modifications on the object. We build our framework on a pre-trained image-conditioned diffusion model, integrate layers to handle the temporal dimension, and propose training strategies and architectural modifications to enable shape control. We evaluate our method on the image-driven video editing task showing similar performance to the state-of-the-art, and showcasing novel shape-editing capabilities. Further details, code and examples are available on our project page: https://helia95.github.io/vase-website/

cs.CV↗

Pose-Free Generalizable Rendering Transformer

In the field of novel-view synthesis, the necessity of knowing camera poses (e.g., via Structure from Motion) before rendering has been a common practice. However, the consistent acquisition of accurate camera poses remains elusive, and errors in pose extraction can adversely impact the view synthesis process. To address this challenge, we introduce PF-GRT, a new Pose-Free framework for Generalizable Rendering Transformer, eliminating the need for pre-computed camera poses and instead leveraging feature-matching learned directly from data. PF-GRT is parameterized using a local relative coordinate system, where one of the source images is set as the origin. An OmniView Transformer is designed for fusing multi-view cues under the pose-free setting, where unposed-view fusion and origin-centric aggregation are performed. The 3D point feature along target ray is sampled by projecting onto the selected origin plane. The final pixel intensities are modulated and decoded using another Transformer. PF-GRT demonstrates an impressive ability to generalize to new scenes that were not encountered during the training phase, without the need of pre-computing camera poses. Our experiments with zero-shot rendering on the LLFF, RealEstate-10k, Shiny, and Blender datasets reveal that it produces superior quality in generating photo-realistic images. Moreover, it demonstrates robustness against noise in test camera poses. Code is available at https://zhiwenfan.github.io/PF-GRT/.

cs.CV↗

Efficient-NeRF2NeRF: Streamlining Text-Driven 3D Editing with Multiview Correspondence-Enhanced Diffusion Models

The advancement of text-driven 3D content editing has been blessed by the progress from 2D generative diffusion models. However, a major obstacle hindering the widespread adoption of 3D content editing is its time-intensive processing. This challenge arises from the iterative and refining steps required to achieve consistent 3D outputs from 2D image-based generative models. Recent state-of-the-art methods typically require optimization time ranging from tens of minutes to several hours to edit a 3D scene using a single GPU. In this work, we propose that by incorporating correspondence regularization into diffusion models, the process of 3D editing can be significantly accelerated. This approach is inspired by the notion that the estimated samples during diffusion should be multiview-consistent during the diffusion generation process. By leveraging this multiview consistency, we can edit 3D content at a much faster speed. In most scenarios, our proposed technique brings a 10$\times$ speed-up compared to the baseline method and completes the editing of a 3D scene in 2 minutes with comparable quality.

cs.CV↗

Transferring Procedural Knowledge across Commonsense Tasks

Stories about everyday situations are an essential part of human communication, motivating the need to develop AI agents that can reliably understand these stories. Despite the long list of supervised methods for story completion and procedural understanding, current AI has no mechanisms to automatically track and explain procedures in unseen stories. To bridge this gap, we study the ability of AI models to transfer procedural knowledge to novel narrative tasks in a transparent manner. We design LEAP: a comprehensive framework that integrates state-of-the-art modeling architectures, training regimes, and augmentation strategies based on both natural and synthetic stories. To address the lack of densely annotated training data, we devise a robust automatic labeler based on few-shot prompting to enhance the augmented data. Our experiments with in- and out-of-domain tasks reveal insights into the interplay of different architectures, training regimes, and augmentation strategies. LEAP's labeler has a clear positive impact on out-of-domain datasets, while the resulting dense annotation provides native explainability.

cs.CL↗

BRAINTEASER: Lateral Thinking Puzzles for Large Language Models

The success of language models has inspired the NLP community to attend to tasks that require implicit and complex reasoning, relying on human-like commonsense mechanisms. While such vertical thinking tasks have been relatively popular, lateral thinking puzzles have received little attention. To bridge this gap, we devise BRAINTEASER: a multiple-choice Question Answering task designed to test the model's ability to exhibit lateral thinking and defy default commonsense associations. We design a three-step procedure for creating the first lateral thinking benchmark, consisting of data collection, distractor generation, and generation of adversarial examples, leading to 1,100 puzzles with high-quality annotations. To assess the consistency of lateral reasoning by models, we enrich BRAINTEASER based on a semantic and contextual reconstruction of its questions. Our experiments with state-of-the-art instruction- and commonsense language models reveal a significant gap between human and model performance, which is further widened when consistency across adversarial formats is considered. We make all of our code and data available to stimulate work on developing and evaluating lateral thinking models.

cs.CL↗

Patch Diffusion: Faster and More Data-Efficient Training of Diffusion Models

Diffusion models are powerful, but they require a lot of time and data to train. We propose Patch Diffusion, a generic patch-wise training framework, to significantly reduce the training time costs while improving data efficiency, which thus helps democratize diffusion model training to broader users. At the core of our innovations is a new conditional score function at the patch level, where the patch location in the original image is included as additional coordinate channels, while the patch size is randomized and diversified throughout training to encode the cross-region dependency at multiple scales. Sampling with our method is as easy as in the original diffusion model. Through Patch Diffusion, we could achieve $\mathbf{\ge 2\times}$ faster training, while maintaining comparable or better generation quality. Patch Diffusion meanwhile improves the performance of diffusion models trained on relatively small datasets, $e.g.$, as few as 5,000 images to train from scratch. We achieve outstanding FID scores in line with state-of-the-art benchmarks: 1.77 on CelebA-64$\times$64, 1.93 on AFHQv2-Wild-64$\times$64, and 2.72 on ImageNet-256$\times$256. We share our code and pre-trained models at https://github.com/Zhendong-Wang/Patch-Diffusion.

cs.CV↗

In-Context Learning Unlocked for Diffusion Models

We present Prompt Diffusion, a framework for enabling in-context learning in diffusion-based generative models. Given a pair of task-specific example images, such as depth from/to image and scribble from/to image, and a text guidance, our model automatically understands the underlying task and performs the same task on a new query image following the text guidance. To achieve this, we propose a vision-language prompt that can model a wide range of vision-language tasks and a diffusion model that takes it as input. The diffusion model is trained jointly over six different tasks using these prompts. The resulting Prompt Diffusion model is the first diffusion-based vision-language foundation model capable of in-context learning. It demonstrates high-quality in-context generation on the trained tasks and generalizes effectively to new, unseen vision tasks with their respective prompts. Our model also shows compelling text-guided image editing results. Our framework aims to facilitate research into in-context learning for computer vision. We share our code and pre-trained models at https://github.com/Zhendong-Wang/Prompt-Diffusion.

cs.CV↗

Efficient-3DiM: Learning a Generalizable Single-image Novel-view Synthesizer in One Day

The task of novel view synthesis aims to generate unseen perspectives of an object or scene from a limited set of input images. Nevertheless, synthesizing novel views from a single image still remains a significant challenge in the realm of computer vision. Previous approaches tackle this problem by adopting mesh prediction, multi-plain image construction, or more advanced techniques such as neural radiance fields. Recently, a pre-trained diffusion model that is specifically designed for 2D image synthesis has demonstrated its capability in producing photorealistic novel views, if sufficiently optimized on a 3D finetuning task. Although the fidelity and generalizability are greatly improved, training such a powerful diffusion model requires a vast volume of training data and model parameters, resulting in a notoriously long time and high computational costs. To tackle this issue, we propose Efficient-3DiM, a simple but effective framework to learn a single-image novel-view synthesizer. Motivated by our in-depth analysis of the inference process of diffusion models, we propose several pragmatic strategies to reduce the training overhead to a manageable scale, including a crafted timestep sampling strategy, a superior 3D feature extractor, and an enhanced training scheme. When combined, our framework is able to reduce the total training time from 10 days to less than 1 day, significantly accelerating the training process under the same computational platform (one instance with 8 Nvidia A100 GPUs). Comprehensive experiments are conducted to demonstrate the efficiency and generalizability of our proposed method.

cs.CV↗

Spatial-temporal Transformer-guided Diffusion based Data Augmentation for Efficient Skeleton-based Action Recognition

Recently, skeleton-based human action has become a hot research topic because the compact representation of human skeletons brings new blood to this research domain. As a result, researchers began to notice the importance of using RGB or other sensors to analyze human action by extracting skeleton information. Leveraging the rapid development of deep learning (DL), a significant number of skeleton-based human action approaches have been presented with fine-designed DL structures recently. However, a well-trained DL model always demands high-quality and sufficient data, which is hard to obtain without costing high expenses and human labor. In this paper, we introduce a novel data augmentation method for skeleton-based action recognition tasks, which can effectively generate high-quality and diverse sequential actions. In order to obtain natural and realistic action sequences, we propose denoising diffusion probabilistic models (DDPMs) that can generate a series of synthetic action sequences, and their generation process is precisely guided by a spatial-temporal transformer (ST-Trans). Experimental results show that our method outperforms the state-of-the-art (SOTA) motion generation approaches on different naturality and diversity metrics. It proves that its high-quality synthetic data can also be effectively deployed to existing action recognition models with significant performance improvement.

cs.CV↗

Wasserstein distributional robustness of neural networks

Deep neural networks are known to be vulnerable to adversarial attacks (AA). For an image recognition task, this means that a small perturbation of the original can result in the image being misclassified. Design of such attacks as well as methods of adversarial training against them are subject of intense research. We re-cast the problem using techniques of Wasserstein distributionally robust optimization (DRO) and obtain novel contributions leveraging recent insights from DRO sensitivity analysis. We consider a set of distributional threat models. Unlike the traditional pointwise attacks, which assume a uniform bound on perturbation of each input data point, distributional threat models allow attackers to perturb inputs in a non-uniform way. We link these more general attacks with questions of out-of-sample performance and Knightian uncertainty. To evaluate the distributional robustness of neural networks, we propose a first-order AA algorithm and its multi-step version. Our attack algorithms include Fast Gradient Sign Method (FGSM) and Projected Gradient Descent (PGD) as special cases. Furthermore, we provide a new asymptotic estimate of the adversarial accuracy against distributional threat models. The bound is fast to compute and first-order accurate, offering new insights even for the pointwise AA. It also naturally yields out-of-sample performance guarantees. We conduct numerical experiments on the CIFAR-10 dataset using DNNs on RobustBench to illustrate our theoretical results. Our code is available at https://github.com/JanObloj/W-DRO-Adversarial-Methods.

cs.LG↗

POPE: 6-DoF Promptable Pose Estimation of Any Object, in Any Scene, with One Reference

Despite the significant progress in six degrees-of-freedom (6DoF) object pose estimation, existing methods have limited applicability in real-world scenarios involving embodied agents and downstream 3D vision tasks. These limitations mainly come from the necessity of 3D models, closed-category detection, and a large number of densely annotated support views. To mitigate this issue, we propose a general paradigm for object pose estimation, called Promptable Object Pose Estimation (POPE). The proposed approach POPE enables zero-shot 6DoF object pose estimation for any target object in any scene, while only a single reference is adopted as the support view. To achieve this, POPE leverages the power of the pre-trained large-scale 2D foundation model, employs a framework with hierarchical feature representation and 3D geometry principles. Moreover, it estimates the relative camera pose between object prompts and the target object in new views, enabling both two-view and multi-view 6DoF pose estimation tasks. Comprehensive experimental results demonstrate that POPE exhibits unrivaled robust performance in zero-shot settings, by achieving a significant reduction in the averaged Median Pose Error by 52.38% and 50.47% on the LINEMOD and OnePose datasets, respectively. We also conduct more challenging testings in causally captured images (see Figure 1), which further demonstrates the robustness of POPE. Project page can be found with https://paulpanwang.github.io/POPE/.

cs.CV↗

The Weighted Möbius Score: A Unified Framework for Feature Attribution

Feature attribution aims to explain the reasoning behind a black-box model's prediction by identifying the impact of each feature on the prediction. Recent work has extended feature attribution to interactions between multiple features. However, the lack of a unified framework has led to a proliferation of methods that are often not directly comparable. This paper introduces a parameterized attribution framework -- the Weighted Möbius Score -- and (i) shows that many different attribution methods for both individual features and feature interactions are special cases and (ii) identifies some new methods. By studying the vector space of attribution methods, our framework utilizes standard linear algebra tools and provides interpretations in various fields, including cooperative game theory and causal mediation analysis. We empirically demonstrate the framework's versatility and effectiveness by applying these attribution methods to feature interactions in sentiment analysis and chain-of-thought prompting.

cs.LG↗

NeuralLift-360: Lifting An In-the-wild 2D Photo to A 3D Object with 360° Views

Virtual reality and augmented reality (XR) bring increasing demand for 3D content. However, creating high-quality 3D content requires tedious work that a human expert must do. In this work, we study the challenging task of lifting a single image to a 3D object and, for the first time, demonstrate the ability to generate a plausible 3D object with 360° views that correspond well with the given reference image. By conditioning on the reference image, our model can fulfill the everlasting curiosity for synthesizing novel views of objects from images. Our technique sheds light on a promising direction of easing the workflows for 3D artists and XR designers. We propose a novel framework, dubbed NeuralLift-360, that utilizes a depth-aware neural radiance representation (NeRF) and learns to craft the scene guided by denoising diffusion models. By introducing a ranking loss, our NeuralLift-360 can be guided with rough depth estimation in the wild. We also adopt a CLIP-guided sampling strategy for the diffusion prior to provide coherent guidance. Extensive experiments demonstrate that our NeuralLift-360 significantly outperforms existing state-of-the-art baselines. Project page: https://vita-group.github.io/NeuralLift-360/

cs.CV↗

Sequential propagation of chaos

A new class of particle systems with sequential interaction is proposed to approximate the McKean-Vlasov process that originally arises as the limit of the mean-field interacting particle system. The weighted empirical measure of this particle system is proved to converge to the law of the McKean-Vlasov process as the system grows. Based on the Wasserstein metric, quantitative propagation of chaos results are obtained for two cases: the finite time estimates under the monotonicity condition and the uniform in time estimates under the dissipation and the non-degenerate conditions. Numerical experiments are implemented to demonstrate the theoretical results.

math.PR↗