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Yifan Jiang

Publications and source records attributed to Yifan Jiang.

At least 109 records · Page 6Linked to original sources

Signal Processing for Implicit Neural Representations

Implicit Neural Representations (INRs) encoding continuous multi-media data via multi-layer perceptrons has shown undebatable promise in various computer vision tasks. Despite many successful applications, editing and processing an INR remains intractable as signals are represented by latent parameters of a neural network. Existing works manipulate such continuous representations via processing on their discretized instance, which breaks down the compactness and continuous nature of INR. In this work, we present a pilot study on the question: how to directly modify an INR without explicit decoding? We answer this question by proposing an implicit neural signal processing network, dubbed INSP-Net, via differential operators on INR. Our key insight is that spatial gradients of neural networks can be computed analytically and are invariant to translation, while mathematically we show that any continuous convolution filter can be uniformly approximated by a linear combination of high-order differential operators. With these two knobs, INSP-Net instantiates the signal processing operator as a weighted composition of computational graphs corresponding to the high-order derivatives of INRs, where the weighting parameters can be data-driven learned. Based on our proposed INSP-Net, we further build the first Convolutional Neural Network (CNN) that implicitly runs on INRs, named INSP-ConvNet. Our experiments validate the expressiveness of INSP-Net and INSP-ConvNet in fitting low-level image and geometry processing kernels (e.g. blurring, deblurring, denoising, inpainting, and smoothening) as well as for high-level tasks on implicit fields such as image classification.

cs.CV↗

AligNeRF: High-Fidelity Neural Radiance Fields via Alignment-Aware Training

Neural Radiance Fields (NeRFs) are a powerful representation for modeling a 3D scene as a continuous function. Though NeRF is able to render complex 3D scenes with view-dependent effects, few efforts have been devoted to exploring its limits in a high-resolution setting. Specifically, existing NeRF-based methods face several limitations when reconstructing high-resolution real scenes, including a very large number of parameters, misaligned input data, and overly smooth details. In this work, we conduct the first pilot study on training NeRF with high-resolution data and propose the corresponding solutions: 1) marrying the multilayer perceptron (MLP) with convolutional layers which can encode more neighborhood information while reducing the total number of parameters; 2) a novel training strategy to address misalignment caused by moving objects or small camera calibration errors; and 3) a high-frequency aware loss. Our approach is nearly free without introducing obvious training/testing costs, while experiments on different datasets demonstrate that it can recover more high-frequency details compared with the current state-of-the-art NeRF models. Project page: \url{https://yifanjiang.net/alignerf.}

cs.CV↗

Testing Pre-trained Language Models' Understanding of Distributivity via Causal Mediation Analysis

To what extent do pre-trained language models grasp semantic knowledge regarding the phenomenon of distributivity? In this paper, we introduce DistNLI, a new diagnostic dataset for natural language inference that targets the semantic difference arising from distributivity, and employ the causal mediation analysis framework to quantify the model behavior and explore the underlying mechanism in this semantically-related task. We find that the extent of models' understanding is associated with model size and vocabulary size. We also provide insights into how models encode such high-level semantic knowledge.

cs.CL↗

NeRF-SOS: Any-View Self-supervised Object Segmentation on Complex Scenes

Neural volumetric representations have shown the potential that Multi-layer Perceptrons (MLPs) can be optimized with multi-view calibrated images to represent scene geometry and appearance, without explicit 3D supervision. Object segmentation can enrich many downstream applications based on the learned radiance field. However, introducing hand-crafted segmentation to define regions of interest in a complex real-world scene is non-trivial and expensive as it acquires per view annotation. This paper carries out the exploration of self-supervised learning for object segmentation using NeRF for complex real-world scenes. Our framework, called NeRF with Self-supervised Object Segmentation NeRF-SOS, couples object segmentation and neural radiance field to segment objects in any view within a scene. By proposing a novel collaborative contrastive loss in both appearance and geometry levels, NeRF-SOS encourages NeRF models to distill compact geometry-aware segmentation clusters from their density fields and the self-supervised pre-trained 2D visual features. The self-supervised object segmentation framework can be applied to various NeRF models that both lead to photo-realistic rendering results and convincing segmentation maps for both indoor and outdoor scenarios. Extensive results on the LLFF, Tank & Temple, and BlendedMVS datasets validate the effectiveness of NeRF-SOS. It consistently surpasses other 2D-based self-supervised baselines and predicts finer semantics masks than existing supervised counterparts. Please refer to the video on our project page for more details:https://zhiwenfan.github.io/NeRF-SOS.

cs.CV↗

Pose-Guided Graph Convolutional Networks for Skeleton-Based Action Recognition

Graph convolutional networks (GCNs), which can model the human body skeletons as spatial and temporal graphs, have shown remarkable potential in skeleton-based action recognition. However, in the existing GCN-based methods, graph-structured representation of the human skeleton makes it difficult to be fused with other modalities, especially in the early stages. This may limit their scalability and performance in action recognition tasks. In addition, the pose information, which naturally contains informative and discriminative clues for action recognition, is rarely explored together with skeleton data in existing methods. In this work, we propose pose-guided GCN (PG-GCN), a multi-modal framework for high-performance human action recognition. In particular, a multi-stream network is constructed to simultaneously explore the robust features from both the pose and skeleton data, while a dynamic attention module is designed for early-stage feature fusion. The core idea of this module is to utilize a trainable graph to aggregate features from the skeleton stream with that of the pose stream, which leads to a network with more robust feature representation ability. Extensive experiments show that the proposed PG-GCN can achieve state-of-the-art performance on the NTU RGB+D 60 and NTU RGB+D 120 datasets.

cs.CV↗

A Teacher-Student Framework with Fourier Augmentation for COVID-19 Infection Segmentation in CT Images

Automatic segmentation of infected regions in computed tomography (CT) images is necessary for the initial diagnosis of COVID-19. Deep-learning-based methods have the potential to automate this task but require a large amount of data with pixel-level annotations. Training a deep network with annotated lung cancer CT images, which are easier to obtain, can alleviate this problem to some extent. However, this approach may suffer from a reduction in performance when applied to unseen COVID-19 images during the testing phase due to the domain shift. In this paper, we propose a novel unsupervised method for COVID-19 infection segmentation that aims to learn the domain-invariant features from lung cancer and COVID-19 images to improve the generalization ability of the segmentation network for use with COVID-19 CT images. To overcome the intensity shift, our method first transforms annotated lung cancer data into the style of unlabeled COVID-19 data using an effective augmentation approach via a Fourier transform. Furthermore, to reduce the distribution shift, we design a teacher-student network to learn rotation-invariant features for segmentation. Experiments demonstrate that even without getting access to the annotations of COVID-19 CT during training, the proposed network can achieve a state-of-the-art segmentation performance on COVID-19 images.

eess.IV↗

Unified Implicit Neural Stylization

Representing visual signals by implicit representation (e.g., a coordinate based deep network) has prevailed among many vision tasks. This work explores a new intriguing direction: training a stylized implicit representation, using a generalized approach that can apply to various 2D and 3D scenarios. We conduct a pilot study on a variety of implicit functions, including 2D coordinate-based representation, neural radiance field, and signed distance function. Our solution is a Unified Implicit Neural Stylization framework, dubbed INS. In contrary to vanilla implicit representation, INS decouples the ordinary implicit function into a style implicit module and a content implicit module, in order to separately encode the representations from the style image and input scenes. An amalgamation module is then applied to aggregate these information and synthesize the stylized output. To regularize the geometry in 3D scenes, we propose a novel self-distillation geometry consistency loss which preserves the geometry fidelity of the stylized scenes. Comprehensive experiments are conducted on multiple task settings, including novel view synthesis of complex scenes, stylization for implicit surfaces, and fitting images using MLPs. We further demonstrate that the learned representation is continuous not only spatially but also style-wise, leading to effortlessly interpolating between different styles and generating images with new mixed styles. Please refer to the video on our project page for more view synthesis results: https://zhiwenfan.github.io/INS.

cs.CV↗

SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image

Despite the rapid development of Neural Radiance Field (NeRF), the necessity of dense covers largely prohibits its wider applications. While several recent works have attempted to address this issue, they either operate with sparse views (yet still, a few of them) or on simple objects/scenes. In this work, we consider a more ambitious task: training neural radiance field, over realistically complex visual scenes, by "looking only once", i.e., using only a single view. To attain this goal, we present a Single View NeRF (SinNeRF) framework consisting of thoughtfully designed semantic and geometry regularizations. Specifically, SinNeRF constructs a semi-supervised learning process, where we introduce and propagate geometry pseudo labels and semantic pseudo labels to guide the progressive training process. Extensive experiments are conducted on complex scene benchmarks, including NeRF synthetic dataset, Local Light Field Fusion dataset, and DTU dataset. We show that even without pre-training on multi-view datasets, SinNeRF can yield photo-realistic novel-view synthesis results. Under the single image setting, SinNeRF significantly outperforms the current state-of-the-art NeRF baselines in all cases. Project page: https://vita-group.github.io/SinNeRF/

cs.CV↗

Fast and High-Quality Image Denoising via Malleable Convolutions

Most image denoising networks apply a single set of static convolutional kernels across the entire input image. This is sub-optimal for natural images, as they often consist of heterogeneous visual patterns. Dynamic convolution tries to address this issue by using per-pixel convolution kernels, but this greatly increases computational cost. In this work, we present Malleable Convolution (MalleConv), which performs spatial-varying processing with minimal computational overhead. MalleConv uses a smaller set of spatially-varying convolution kernels, a compromise between static and per-pixel convolution kernels. These spatially-varying kernels are produced by an efficient predictor network running on a downsampled input, making them much more efficient to compute than per-pixel kernels produced by a full-resolution image, and also enlarging the network's receptive field compared with static kernels. These kernels are then jointly upsampled and applied to a full-resolution feature map through an efficient on-the-fly slicing operator with minimum memory overhead. To demonstrate the effectiveness of MalleConv, we use it to build an efficient denoising network we call MalleNet. MalleNet achieves high-quality results without very deep architectures, making it 8.9x faster than the best performing denoising algorithms while achieving similar visual quality. We also show that a single MalleConv layer added to a standard convolution-based backbone can significantly reduce the computational cost or boost image quality at a similar cost. More information is on our project page: \url{https://yifanjiang.net/MalleConv.html}

cs.CV↗

CERL: A Unified Optimization Framework for Light Enhancement with Realistic Noise

Low-light images captured in the real world are inevitably corrupted by sensor noise. Such noise is spatially variant and highly dependent on the underlying pixel intensity, deviating from the oversimplified assumptions in conventional denoising. Existing light enhancement methods either overlook the important impact of real-world noise during enhancement, or treat noise removal as a separate pre- or post-processing step. We present \underline{C}oordinated \underline{E}nhancement for \underline{R}eal-world \underline{L}ow-light Noisy Images (CERL), that seamlessly integrates light enhancement and noise suppression parts into a unified and physics-grounded optimization framework. For the real low-light noise removal part, we customize a self-supervised denoising model that can easily be adapted without referring to clean ground-truth images. For the light enhancement part, we also improve the design of a state-of-the-art backbone. The two parts are then joint formulated into one principled plug-and-play optimization. Our approach is compared against state-of-the-art low-light enhancement methods both qualitatively and quantitatively. Besides standard benchmarks, we further collect and test on a new realistic low-light mobile photography dataset (RLMP), whose mobile-captured photos display heavier realistic noise than those taken by high-quality cameras. CERL consistently produces the most visually pleasing and artifact-free results across all experiments. Our RLMP dataset and codes are available at: https://github.com/VITA-Group/CERL.

cs.CV↗

Grasping the Arrow of Time from the Singularity: Decoding Micromotion in Low-dimensional Latent Spaces from StyleGAN

The disentanglement of StyleGAN latent space has paved the way for realistic and controllable image editing, but does StyleGAN know anything about temporal motion, as it was only trained on static images? To study the motion features in the latent space of StyleGAN, in this paper, we hypothesize and demonstrate that a series of meaningful, natural, and versatile small, local movements (referred to as "micromotion", such as expression, head movement, and aging effect) can be represented in low-rank spaces extracted from the latent space of a conventionally pre-trained StyleGAN-v2 model for face generation, with the guidance of proper "anchors" in the form of either short text or video clips. Starting from one target face image, with the editing direction decoded from the low-rank space, its micromotion features can be represented as simple as an affine transformation over its latent feature. Perhaps more surprisingly, such micromotion subspace, even learned from just single target face, can be painlessly transferred to other unseen face images, even those from vastly different domains (such as oil painting, cartoon, and sculpture faces). It demonstrates that the local feature geometry corresponding to one type of micromotion is aligned across different face subjects, and hence that StyleGAN-v2 is indeed "secretly" aware of the subject-disentangled feature variations caused by that micromotion. We present various successful examples of applying our low-dimensional micromotion subspace technique to directly and effortlessly manipulate faces, showing high robustness, low computational overhead, and impressive domain transferability. Our codes are available at https://github.com/wuqiuche/micromotion-StyleGAN.

cs.CV↗

Existence and Distributional Chaos of Points that are Recurrent but Not Banach Recurrent

According to the recurrent frequency, many levels of recurrent points are found, such as periodic points, almost periodic points, weakly almost periodic points, quasi-weakly almost periodic points and Banach recurrent points. In this paper, we consider symbolic dynamics and show the existence of six refined levels between Banach recurrence and general recurrence. Despite the fact that these refined levels are all null-measure under any invariant measure, we further show they carry strong topological complexity. Each refined level of recurrent points is dense in the whole space and contains an uncountable distributionally chaotic subset. For a wide range of dynamical systems, such as expansive systems with the shadowing property, we also show the distributional chaos of the points that are recurrent but not Banach recurrent.

math.DS↗

TrafPS: A Visual Analysis System Interpreting Traffic Prediction in Shapley

In recent years, deep learning approaches have been proved good performance in traffic flow prediction, many complex models have been proposed to make traffic flow prediction more accurate. However, lacking transparency limits the domain experts on understanding when and where the input data mainly impact the results. Most urban experts and planners can only adjust traffic based on their own experience and can not react effectively toward the potential traffic jam. To tackle this problem, we adapt Shapley value and present a visualization analysis system , which can provide experts with the interpretation of traffic flow prediction. TrafPS consists of three layers, from data process to results computation and visualization. We design three visualization views in TrafPS to support the prediction analysis process. One demonstration shows that the TrafPS supports an effective analytical pipeline on interpreting the prediction flow to users and provides an intuitive visualization for decision making.

cs.HC↗

VAQF: Fully Automatic Software-Hardware Co-Design Framework for Low-Bit Vision Transformer

The transformer architectures with attention mechanisms have obtained success in Nature Language Processing (NLP), and Vision Transformers (ViTs) have recently extended the application domains to various vision tasks. While achieving high performance, ViTs suffer from large model size and high computation complexity that hinders the deployment of them on edge devices. To achieve high throughput on hardware and preserve the model accuracy simultaneously, we propose VAQF, a framework that builds inference accelerators on FPGA platforms for quantized ViTs with binary weights and low-precision activations. Given the model structure and the desired frame rate, VAQF will automatically output the required quantization precision for activations as well as the optimized parameter settings of the accelerator that fulfill the hardware requirements. The implementations are developed with Vivado High-Level Synthesis (HLS) on the Xilinx ZCU102 FPGA board, and the evaluation results with the DeiT-base model indicate that a frame rate requirement of 24 frames per second (FPS) is satisfied with 8-bit activation quantization, and a target of 30 FPS is met with 6-bit activation quantization. To the best of our knowledge, this is the first time quantization has been incorporated into ViT acceleration on FPGAs with the help of a fully automatic framework to guide the quantization strategy on the software side and the accelerator implementations on the hardware side given the target frame rate. Very small compilation time cost is incurred compared with quantization training, and the generated accelerators show the capability of achieving real-time execution for state-of-the-art ViT models on FPGAs.

cs.LG↗

Empirical approximation to invariant measures for McKean--Vlasov processes: mean-field interaction vs self-interaction

This paper proves that, under a monotonicity condition, the invariant probability measure of a McKean--Vlasov process can be approximated by weighted empirical measures of some processes including itself. These processes are described by distribution dependent or empirical measure dependent stochastic differential equations constructed from the equation for the McKean--Vlasov process. Convergence of empirical measures is characterized by upper bound estimates for their Wasserstein distance to the invariant measure. The theoretical results are demonstrated via a mean-field Ornstein--Uhlenbeck process.

math.PR↗

Convergence of the Deep BSDE method for FBSDEs with non-Lipschitz coefficients

This paper is dedicated to solving high-dimensional coupled FBSDEs with non-Lipschitz diffusion coefficients numerically. Under mild conditions, we provided a posterior estimate of the numerical solution that holds for any time duration. This posterior estimate validates the convergence of the recently proposed Deep BSDE method. In addition, we developed a numerical scheme based on the Deep BSDE method and presented numerical examples in financial markets to demonstrate the high performance.

math.PR↗

TransGAN: Two Pure Transformers Can Make One Strong GAN, and That Can Scale Up

The recent explosive interest on transformers has suggested their potential to become powerful "universal" models for computer vision tasks, such as classification, detection, and segmentation. While those attempts mainly study the discriminative models, we explore transformers on some more notoriously difficult vision tasks, e.g., generative adversarial networks (GANs). Our goal is to conduct the first pilot study in building a GAN completely free of convolutions, using only pure transformer-based architectures. Our vanilla GAN architecture, dubbed TransGAN, consists of a memory-friendly transformer-based generator that progressively increases feature resolution, and correspondingly a multi-scale discriminator to capture simultaneously semantic contexts and low-level textures. On top of them, we introduce the new module of grid self-attention for alleviating the memory bottleneck further, in order to scale up TransGAN to high-resolution generation. We also develop a unique training recipe including a series of techniques that can mitigate the training instability issues of TransGAN, such as data augmentation, modified normalization, and relative position encoding. Our best architecture achieves highly competitive performance compared to current state-of-the-art GANs using convolutional backbones. Specifically, TransGAN sets new state-of-the-art inception score of 10.43 and FID of 18.28 on STL-10, outperforming StyleGAN-V2. When it comes to higher-resolution (e.g. 256 x 256) generation tasks, such as on CelebA-HQ and LSUN-Church, TransGAN continues to produce diverse visual examples with high fidelity and impressive texture details. In addition, we dive deep into the transformer-based generation models to understand how their behaviors differ from convolutional ones, by visualizing training dynamics. The code is available at https://github.com/VITA-Group/TransGAN.

cs.CV↗

Auto-X3D: Ultra-Efficient Video Understanding via Finer-Grained Neural Architecture Search

Efficient video architecture is the key to deploying video recognition systems on devices with limited computing resources. Unfortunately, existing video architectures are often computationally intensive and not suitable for such applications. The recent X3D work presents a new family of efficient video models by expanding a hand-crafted image architecture along multiple axes, such as space, time, width, and depth. Although operating in a conceptually large space, X3D searches one axis at a time, and merely explored a small set of 30 architectures in total, which does not sufficiently explore the space. This paper bypasses existing 2D architectures, and directly searched for 3D architectures in a fine-grained space, where block type, filter number, expansion ratio and attention block are jointly searched. A probabilistic neural architecture search method is adopted to efficiently search in such a large space. Evaluations on Kinetics and Something-Something-V2 benchmarks confirm our AutoX3D models outperform existing ones in accuracy up to 1.3% under similar FLOPs, and reduce the computational cost up to x1.74 when reaching similar performance.

cs.CV↗