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Yifan Xie

Publications and source records attributed to Yifan Xie.

52 records · Page 3Linked to original sources

GaussianPU: A Hybrid 2D-3D Upsampling Framework for Enhancing Color Point Clouds via 3D Gaussian Splatting

Dense colored point clouds enhance visual perception and are of significant value in various robotic applications. However, existing learning-based point cloud upsampling methods are constrained by computational resources and batch processing strategies, which often require subdividing point clouds into smaller patches, leading to distortions that degrade perceptual quality. To address this challenge, we propose a novel 2D-3D hybrid colored point cloud upsampling framework (GaussianPU) based on 3D Gaussian Splatting (3DGS) for robotic perception. This approach leverages 3DGS to bridge 3D point clouds with their 2D rendered images in robot vision systems. A dual scale rendered image restoration network transforms sparse point cloud renderings into dense representations, which are then input into 3DGS along with precise robot camera poses and interpolated sparse point clouds to reconstruct dense 3D point clouds. We have made a series of enhancements to the vanilla 3DGS, enabling precise control over the number of points and significantly boosting the quality of the upsampled point cloud for robotic scene understanding. Our framework supports processing entire point clouds on a single consumer-grade GPU, such as the NVIDIA GeForce RTX 3090, eliminating the need for segmentation and thus producing high-quality, dense colored point clouds with millions of points for robot navigation and manipulation tasks. Extensive experimental results on generating million-level point cloud data validate the effectiveness of our method, substantially improving the quality of colored point clouds and demonstrating significant potential for applications involving large-scale point clouds in autonomous robotics and human-robot interaction scenarios.

cs.RO↗

Incremental Multiview Point Cloud Registration with Two-stage Candidate Retrieval

Multiview point cloud registration serves as a cornerstone of various computer vision tasks. Previous approaches typically adhere to a global paradigm, where a pose graph is initially constructed followed by motion synchronization to determine the absolute pose. However, this separated approach may not fully leverage the characteristics of multiview registration and might struggle with low-overlap scenarios. In this paper, we propose an incremental multiview point cloud registration method that progressively registers all scans to a growing meta-shape. To determine the incremental ordering, we employ a two-stage coarse-to-fine strategy for point cloud candidate retrieval. The first stage involves the coarse selection of scans based on neighbor fusion-enhanced global aggregation features, while the second stage further reranks candidates through geometric-based matching. Additionally, we apply a transformation averaging technique to mitigate accumulated errors during the registration process. Finally, we utilize a Reservoir sampling-based technique to address density variance issues while reducing computational load. Comprehensive experimental results across various benchmarks validate the effectiveness and generalization of our approach.

cs.CV↗

Generative Technology for Human Emotion Recognition: A Scope Review

Affective computing stands at the forefront of artificial intelligence (AI), seeking to imbue machines with the ability to comprehend and respond to human emotions. Central to this field is emotion recognition, which endeavors to identify and interpret human emotional states from different modalities, such as speech, facial images, text, and physiological signals. In recent years, important progress has been made in generative models, including Autoencoder, Generative Adversarial Network, Diffusion Model, and Large Language Model. These models, with their powerful data generation capabilities, emerge as pivotal tools in advancing emotion recognition. However, up to now, there remains a paucity of systematic efforts that review generative technology for emotion recognition. This survey aims to bridge the gaps in the existing literature by conducting a comprehensive analysis of over 320 research papers until June 2024. Specifically, this survey will firstly introduce the mathematical principles of different generative models and the commonly used datasets. Subsequently, through a taxonomy, it will provide an in-depth analysis of how generative techniques address emotion recognition based on different modalities in several aspects, including data augmentation, feature extraction, semi-supervised learning, cross-domain, etc. Finally, the review will outline future research directions, emphasizing the potential of generative models to advance the field of emotion recognition and enhance the emotional intelligence of AI systems.

cs.LG↗

Iterative Feedback Network for Unsupervised Point Cloud Registration

As a fundamental problem in computer vision, point cloud registration aims to seek the optimal transformation for aligning a pair of point clouds. In most existing methods, the information flows are usually forward transferring, thus lacking the guidance from high-level information to low-level information. Besides, excessive high-level information may be overly redundant, and directly using it may conflict with the original low-level information. In this paper, we propose a novel Iterative Feedback Network (IFNet) for unsupervised point cloud registration, in which the representation of low-level features is efficiently enriched by rerouting subsequent high-level features. Specifically, our IFNet is built upon a series of Feedback Registration Block (FRB) modules, with each module responsible for generating the feedforward rigid transformation and feedback high-level features. These FRB modules are cascaded and recurrently unfolded over time. Further, the Feedback Transformer is designed to efficiently select relevant information from feedback high-level features, which is utilized to refine the low-level features. What's more, we incorporate a geometry-awareness descriptor to empower the network for making full use of most geometric information, which leads to more precise registration results. Extensive experiments on various benchmark datasets demonstrate the superior registration performance of our IFNet.

cs.CV↗

Cross-Modal Information-Guided Network using Contrastive Learning for Point Cloud Registration

The majority of point cloud registration methods currently rely on extracting features from points. However, these methods are limited by their dependence on information obtained from a single modality of points, which can result in deficiencies such as inadequate perception of global features and a lack of texture information. Actually, humans can employ visual information learned from 2D images to comprehend the 3D world. Based on this fact, we present a novel Cross-Modal Information-Guided Network (CMIGNet), which obtains global shape perception through cross-modal information to achieve precise and robust point cloud registration. Specifically, we first incorporate the projected images from the point clouds and fuse the cross-modal features using the attention mechanism. Furthermore, we employ two contrastive learning strategies, namely overlapping contrastive learning and cross-modal contrastive learning. The former focuses on features in overlapping regions, while the latter emphasizes the correspondences between 2D and 3D features. Finally, we propose a mask prediction module to identify keypoints in the point clouds. Extensive experiments on several benchmark datasets demonstrate that our network achieves superior registration performance.

cs.CV↗

DBDNet:Partial-to-Partial Point Cloud Registration with Dual Branches Decoupling

Point cloud registration plays a crucial role in various computer vision tasks, and usually demands the resolution of partial overlap registration in practice. Most existing methods perform a serial calculation of rotation and translation, while jointly predicting overlap during registration, this coupling tends to degenerate the registration performance. In this paper, we propose an effective registration method with dual branches decoupling for partial-to-partial registration, dubbed as DBDNet. Specifically, we introduce a dual branches structure to eliminate mutual interference error between rotation and translation by separately creating two individual correspondence matrices. For partial-to-partial registration, we consider overlap prediction as a preordering task before the registration procedure. Accordingly, we present an overlap predictor that benefits from explicit feature interaction, which is achieved by the powerful attention mechanism to accurately predict pointwise masks. Furthermore, we design a multi-resolution feature extraction network to capture both local and global patterns thus enhancing both overlap prediction and registration module. Experimental results on both synthetic and real datasets validate the effectiveness of our proposed method.

cs.CV↗

Data-Driven Min-Max MPC for Linear Systems

Designing data-driven controllers in the presence of noise is an important research problem, in particular when guarantees on stability, robustness, and constraint satisfaction are desired. In this paper, we propose a data-driven min-max model predictive control (MPC) scheme to design state-feedback controllers from noisy data for unknown linear time-invariant (LTI) system. The considered min-max problem minimizes the worst-case cost over the set of system matrices consistent with the data. We show that the resulting optimization problem can be reformulated as a semidefinite program (SDP). By solving the SDP, we obtain a state-feedback control law that stabilizes the closed-loop system and guarantees input and state constraint satisfaction. A numerical example demonstrates the validity of our theoretical results.

eess.SY↗

The Search and Rescue Game on a Cycle

We consider a search and rescue game introduced recently by the first author. An immobile target or targets (for example, injured hikers) are hidden on a graph. The terrain is assumed to dangerous, so that when any given vertex of the graph is searched, there is a certain probability that the search will come to an end, otherwise with the complementary {\em success probability} the search can continue. A Searcher searches the graph with the aim of finding all the targets with maximum probability. Here, we focus on the game in the case that the graph is a cycle. In the case that there is only one target, we solve the game for equal success probabilities, and for a class of games with unequal success probabilities. For multiple targets and equal success probabilities, we give a solution for an adaptive Searcher and a solution in a special case for a non-adaptive Searcher. We also consider a continuous version of the model, giving a full solution for an adaptive Searcher and approximately optimal solutions in the non-adaptive case.

cs.DS↗

GDBN: a Graph Neural Network Approach to Dynamic Bayesian Network

Identifying causal relations among multi-variate time series is one of the most important elements towards understanding the complex mechanisms underlying the dynamic system. It provides critical tools for forecasting, simulations and interventions in science and business analytics. In this paper, we proposed a graph neural network approach with score-based method aiming at learning a sparse DAG that captures the causal dependencies in a discretized time temporal graph. We demonstrate methods with graph neural network significantly outperformed other state-of-the-art methods with dynamic bayesian networking inference. In addition, from the experiments, the structural causal model can be more accurate than a linear SCM discovered by the methods such as Notears.

cs.LG↗

Linear Data-Driven Economic MPC with Generalized Terminal Constraint

In this paper, we propose a data-driven economic model predictive control (EMPC) scheme with generalized terminal constraint to control an unknown linear time-invariant system. Our scheme is based on the Fundamental Lemma to predict future system trajectories using a persistently exciting input-output trajectory. The control objective is to minimize an economic cost objective. By employing a generalized terminal constraint with artificial equilibrium, the scheme does not require prior knowledge of the optimal equilibrium. We prove that the asymptotic average performance of the closed-loop system can be made arbitrarily close to that of the optimal equilibrium. Moreover, we extend our results to the case of an unknown linear stage cost function, where the Fundamental lemma is used to predict the stage cost directly. The effectiveness of the proposed scheme is shown by a numerical example.

eess.SY↗

Less is More: Adaptive Curriculum Learning for Thyroid Nodule Diagnosis

Thyroid nodule classification aims at determining whether the nodule is benign or malignant based on a given ultrasound image. However, the label obtained by the cytological biopsy which is the golden standard in clinical medicine is not always consistent with the ultrasound imaging TI-RADS criteria. The information difference between the two causes the existing deep learning-based classification methods to be indecisive. To solve the Inconsistent Label problem, we propose an Adaptive Curriculum Learning (ACL) framework, which adaptively discovers and discards the samples with inconsistent labels. Specifically, ACL takes both hard sample and model certainty into account, and could accurately determine the threshold to distinguish the samples with Inconsistent Label. Moreover, we contribute TNCD: a Thyroid Nodule Classification Dataset to facilitate future related research on the thyroid nodules. Extensive experimental results on TNCD based on three different backbone networks not only demonstrate the superiority of our method but also prove that the less-is-more principle which strategically discards the samples with Inconsistent Label could yield performance gains. Source code and data are available at https://github.com/chenghui-666/ACL/.

cs.CV↗

Opacity Enforcing Supervisory Control using Non-deterministic Supervisors

In this paper, we investigate the enforcement of opacity via supervisory control in the context of discrete-event systems. A system is said to be opaque if the intruder, which is modeled as a passive observer, can never infer confidently that the system is at a secret state. The design objective is to synthesize a supervisor such that the closed-loop system is opaque even when the control policy is publicly known. In this paper, we propose a new approach for enforcing opacity using non-deterministic supervisors. A non-deterministic supervisor is a decision mechanism that provides a set of control decisions at each instant, and randomly picks a specific control decision from the decision set to actually control the plant. Compared with the standard deterministic control mechanism, such a non-deterministic control mechanism can enhance the plausible deniability of the controlled system as the online control decision is a random realization and cannot be implicitly inferred from the control policy. We provide a sound and complete algorithm for synthesizing a non-deterministic opacity-enforcing supervisor. Furthermore, we show that non-deterministic supervisors are strictly more powerful than deterministic supervisors in the sense that there may exist a non-deterministic opacity-enforcing supervisor even when deterministic supervisors cannot enforce opacity.

eess.SY↗

Optimal Synthesis of Opacity-Enforcing Supervisors for Qualitative and Quantitative Specifications

In this paper, we investigate both qualitative and quantitative synthesis of optimal privacy-enforcing supervisors for partially-observed discrete-event systems. We consider a dynamic system whose information-flow is partially available to an intruder, which is modeled as a passive observer. We assume that the system has a "secret" that does not want to be revealed to the intruder. Our goal is to synthesize a supervisor that controls the system in a least-restrictive manner such that the closed-loop system meets the privacy requirement. For the qualitative case, we adopt the notion of infinite-step opacity as the privacy specification by requiring that the intruder can never determine for sure that the system is/was at a secret state for any specific instant. If the qualitative synthesis problem is not solvable or the synthesized solution is too restrictive, then we further investigate the quantitative synthesis problem so that the secret is revealed (if unavoidable) as late as possible. Effective algorithms are provided to solve both the qualitative and quantitative synthesis problems. Specifically, by building suitable information structures that involve information delays, we show that the optimal qualitative synthesis problem can be solved as a safety-game. The optimal quantitative synthesis problem can also be solved as an optimal total-cost control problem over an augmented information structure. Our work provides a complete solution to the standard infinite-step opacity control problem, which has not been solved without assumption on the relationship between controllable events and observable events. Furthermore, we generalize the opacity enforcement problem to the numerical setting by introducing the secret-revelation-time as a new quantitative measure.

eess.SY↗

Deconstruct and Reconstruct Dizi Music of the Northern School and the Southern School

Today's research on Chinese music technology is mainly focused on three aspects: data collection, music deconstruction, and music reconstruction. In this paper, a general method is proposed to collect Chinese music in the form of numbered musical notation, and a Dizi dataset is collected using this method. Based on the collected Dizi dataset, we conduct research on the Dizi music styles of the Northern school and the Southern School. Characteristics include melody and playing techniques of the two different music styles are deconstructed. A reconstruction example, music style transfer which includes melody transfer and playing techniques transfer is given and audience evaluation is done to evaluate the reconstruction results.

cs.SD↗

Symbolic Music Playing Techniques Generation as a Tagging Problem

Music generation has always been a hot topic. When discussing symbolic music, melody or harmonies are usually seen as the only generating targets. But in fact, playing techniques are also quite an important part of the music. In this paper, we discuss the playing techniques generation problem by seeing it as a tagging problem. We propose a model that can use both the current data and external knowledge. Experiments were carried out by applying the proposed model in Chinese bamboo flute music, and results show that our method can make generated music more lively.

cs.SD↗

Premelting-directed interfacial design of nanoshell-coated cells in directional freezing and thawing

Freezing interface interacting with soft cells is a core issue in cryopreservation. However, most of existing cryopreservation approaches face challenges such as complex processing and poor controllability. Herein we report a new, nanotechnology-based method to modulate interfacial interactions between ice and cells via the premelting theory. Through the interfacial design by controllably modifying biocompatible nanoshells on the surface of cells, the effective Hamaker constant between cells and ice can be modified. The thickness of premelted films between cells and ice is further regulated, and directional migration of coated cells occurs in a thermal gradient to achieve directional thawing of coated cells. The decreased mortality of freezing coated cells suggests the premelting modulation in freezing and thawing can effectively protect cells from mechanical damage of ice formation during freezing and ice recrystallization during thawing.

physics.app-ph↗