SearcharxivSearch

arXiv subjects

Yifeng Teng

Publications and source records attributed to Yifeng Teng.

At least 19 recordsLinked to original sources

Compensation Design

We introduce compensation design, the problem of designing payment rules that incentivize high-quality contributions in decentralized environments. Here, a budget-constrained principal with a monotone submodular value function aims to design a payment rule, while agents decide whether to opt in or out depending on their private cost. We show that a simple cost-oblivious and anonymous marginal-contribution payment rule guarantees that pure Nash equilibria always exist and attain a price of anarchy (PoA) of at most $2+o_{\lambda}(1)$ in the large-market regime ($\lambda \to 0$) where each individual cost is at most a $\lambda$ fraction of the budget. We further show that the factor $2$ is unavoidable among deterministic cost-oblivious rules. Surprisingly, we identify a counterexample showing that a payment rule based on the Shapley value may admit no pure Nash equilibria. We then extend our scope to coarse correlated equilibria. This is further motivated by our intractability result: although a pure Nash equilibrium always exists, computing one is PLS-complete. We establish that coarse correlated equilibria also attain a PoA bound of at most $2+o_\lambda(1)$, and this guarantee in fact extends even under the payment rule induced by the Shapley value. Moreover, we move beyond monotone submodular value functions and binary actions. First, for (monotone) XOS valuations, we show that no oracle-efficient payment rule can attain a PoA bound of $O(n^{1/2 - \epsilon})$. Second, for submodular but non-monotone valuations, we show that a broad class of natural payment rules fails to guarantee a bounded PoA. Finally, we extend compensation design to the setting where each agent has a combinatorial action set. We provide randomized payment rules with logarithmic PoA guarantees for subadditive values, and matching lower bounds that apply even in the single-agent additive-value setting.

cs.GT

Learning Anonymous Pricing for Online Resource Allocation

We study the online resource allocation problem, where a seller sequentially receives independent requests for $m$ types of resources with limited supplies from $n$ heterogeneous agents arriving in an unknown order. Each request from an agent can be fulfilled in different ways, with resource consumption in $[0,1]^m$, and generates different values for the agent. The objective of the seller is to maximize the social welfare, which is the sum of the values obtained from each agent. Recently, Ghuge, Singla, and Wang [GSW STOC'25] studied the learnability of the online resource allocation problem with heterogeneous agents and proposed a learnable pricing algorithm using only a single sample. However, their core algorithm is a dynamic pricing algorithm, which may introduce fairness concerns, as different agents face different prices. Furthermore, the algorithm crucially needs to know the arrival order of the agents in advance. To address these issues, in this paper, we study the learnability of anonymous pricing algorithms for online resource allocation using samples and queries to agents' value distributions. First, we show that a polynomial number of samples suffices to learn the classic dual pricing algorithm. Second, we show that a polynomial number of pricing queries suffices to learn a near-optimal anonymous pricing algorithm, in which the item pricing vector faced by each agent is drawn from the same predetermined distribution.

cs.GT

Autobidding Equilibria in Sponsored Shopping

As commerce shifts to digital marketplaces, platforms increasingly monetize traffic through Sponsored Shopping auctions. Unlike classic ``Sponsored Search", where an advertiser typically bids for a single link, these settings involve advertisers with broad catalogs of distinct products. In these auctions, a single advertiser can secure multiple slots simultaneously to promote different items within the same query. This creates a fundamental complexity: the allocation is combinatorial, as advertisers simultaneously win a bundle of slots rather than a single position. We study this setting through the lens of autobidding, where value-maximizing agents employ uniform bidding strategies to optimize total value subject to Return-on-Investment (ROI) constraints. We analyze two prevalent auction formats: Generalized Second-Price (GSP) and Vickrey-Clarke-Groves (VCG). Our first main contribution is establishing the universal existence of an Autobidding Equilibrium for both settings. Second, we prove a tight Price of Anarchy (PoA) of 2 for both mechanisms.

cs.GT

Learning Optimal Posted Prices for a Unit-Demand Buyer

We study the problem of learning the optimal item pricing for a unit-demand buyer with independent item values, and the learner has query access to the buyer's value distributions. We consider two common query models in the literature: the sample access model where the learner can obtain a sample of each item value, and the pricing query model where the learner can set a price for an item and obtain a binary signal on whether the sampled value of the item is greater than our proposed price. In this work, we give nearly tight sample complexity and pricing query complexity of the unit-demand pricing problem.

cs.GT

Allocating Variance to Maximize Expectation

We design efficient approximation algorithms for maximizing the expectation of the supremum of families of Gaussian random variables. In particular, let $\mathrm{OPT}:=\max_{\sigma_1,\cdots,\sigma_n}\mathbb{E}\left[\sum_{j=1}^{m}\max_{i\in S_j} X_i\right]$, where $X_i$ are Gaussian, $S_j\subset[n]$ and $\sum_i\sigma_i^2=1$, then our theoretical results include: - We characterize the optimal variance allocation -- it concentrates on a small subset of variables as $|S_j|$ increases, - A polynomial time approximation scheme (PTAS) for computing $\mathrm{OPT}$ when $m=1$, and - An $O(\log n)$ approximation algorithm for computing $\mathrm{OPT}$ for general $m>1$. Such expectation maximization problems occur in diverse applications, ranging from utility maximization in auctions markets to learning mixture models in quantitative genetics.

cs.LG

Full Swap Regret and Discretized Calibration

We study the problem of minimizing swap regret in structured normal-form games. Players have a very large (potentially infinite) number of pure actions, but each action has an embedding into $d$-dimensional space and payoffs are given by bilinear functions of these embeddings. We provide an efficient learning algorithm for this setting that incurs at most $\tilde{O}(T^{(d+1)/(d+3)})$ swap regret after $T$ rounds. To achieve this, we introduce a new online learning problem we call \emph{full swap regret minimization}. In this problem, a learner repeatedly takes a (randomized) action in a bounded convex $d$-dimensional action set $\mathcal{K}$ and then receives a loss from the adversary, with the goal of minimizing their regret with respect to the \emph{worst-case} swap function mapping $\mathcal{K}$ to $\mathcal{K}$. For varied assumptions about the convexity and smoothness of the loss functions, we design algorithms with full swap regret bounds ranging from $O(T^{d/(d+2)})$ to $O(T^{(d+1)/(d+2)})$. Finally, we apply these tools to the problem of online forecasting to minimize calibration error, showing that several notions of calibration can be viewed as specific instances of full swap regret. In particular, we design efficient algorithms for online forecasting that guarantee at most $O(T^{1/3})$ $\ell_2$-calibration error and $O(\max(\sqrt{\epsilon T}, T^{1/3}))$ \emph{discretized-calibration} error (when the forecaster is restricted to predicting multiples of $\epsilon$).

cs.LG

Auto-bidding and Auctions in Online Advertising: A Survey

In this survey, we summarize recent developments in research fueled by the growing adoption of automated bidding strategies in online advertising. We explore the challenges and opportunities that have arisen as markets embrace this autobidding and cover a range of topics in this area, including bidding algorithms, equilibrium analysis and efficiency of common auction formats, and optimal auction design.

cs.GT

Buy-Many Mechanisms for Many Unit-Demand Buyers

A recent line of research has established a novel desideratum for designing approximately-revenue-optimal multi-item mechanisms, namely the buy-many constraint. Under this constraint, prices for different allocations made by the mechanism must be subadditive, implying that the price of a bundle cannot exceed the sum of prices of individual items it contains. This natural constraint has enabled several positive results in multi-item mechanism design bypassing well-established impossibility results. Our work addresses the main open question from this literature of extending the buy-many constraint to multiple buyer settings and developing an approximation. We propose a new revenue benchmark for multi-buyer mechanisms via an ex-ante relaxation that captures several different ways of extending the buy-many constraint to the multi-buyer setting. Our main result is that a simple sequential item pricing mechanism with buyer-specific prices can achieve an $O(\log m)$ approximation to this revenue benchmark when all buyers have unit-demand or additive preferences over m items. This is the best possible as it directly matches the previous results for the single-buyer setting where no simple mechanism can obtain a better approximation. From a technical viewpoint we make two novel contributions. First, we develop a supply-constrained version of buy-many approximation for a single buyer. Second, we develop a multi-dimensional online contention resolution scheme for unit-demand buyers that may be of independent interest in mechanism design.

cs.GT

Learning Thresholds with Latent Values and Censored Feedback

In this paper, we investigate a problem of actively learning threshold in latent space, where the unknown reward $g(γ, v)$ depends on the proposed threshold $γ$ and latent value $v$ and it can be $only$ achieved if the threshold is lower than or equal to the unknown latent value. This problem has broad applications in practical scenarios, e.g., reserve price optimization in online auctions, online task assignments in crowdsourcing, setting recruiting bars in hiring, etc. We first characterize the query complexity of learning a threshold with the expected reward at most $ε$ smaller than the optimum and prove that the number of queries needed can be infinitely large even when $g(γ, v)$ is monotone with respect to both $γ$ and $v$. On the positive side, we provide a tight query complexity $\tildeΘ(1/ε^3)$ when $g$ is monotone and the CDF of value distribution is Lipschitz. Moreover, we show a tight $\tildeΘ(1/ε^3)$ query complexity can be achieved as long as $g$ satisfies one-sided Lipschitzness, which provides a complete characterization for this problem. Finally, we extend this model to an online learning setting and demonstrate a tight $Θ(T^{2/3})$ regret bound using continuous-arm bandit techniques and the aforementioned query complexity results.

cs.LG

Non-uniform Bid-scaling and Equilibria for Different Auctions: An Empirical Study

In recent years, the growing adoption of autobidding has motivated the study of auction design with value-maximizing auto-bidders. It is known that under mild assumptions, uniform bid-scaling is an optimal bidding strategy in truthful auctions, e.g., Vickrey-Clarke-Groves auction (VCG), and the price of anarchy for VCG is $2$. However, for other auction formats like First-Price Auction (FPA) and Generalized Second-Price auction (GSP), uniform bid-scaling may not be an optimal bidding strategy, and bidders have incentives to deviate to adopt strategies with non-uniform bid-scaling. Moreover, FPA can achieve optimal welfare if restricted to uniform bid-scaling, while its price of anarchy becomes $2$ when non-uniform bid-scaling strategies are allowed. All these price of anarchy results have been focused on welfare approximation in the worst-case scenarios. To complement theoretical understandings, we empirically study how different auction formats (FPA, GSP, VCG) with different levels of non-uniform bid-scaling perform in an autobidding world with a synthetic dataset for auctions. Our empirical findings include: * For both uniform bid-scaling and non-uniform bid-scaling, FPA is better than GSP and GSP is better than VCG in terms of both welfare and profit; * A higher level of non-uniform bid-scaling leads to lower welfare performance in both FPA and GSP, while different levels of non-uniform bid-scaling have no effect in VCG. Our methodology of synthetic data generation may be of independent interest.

cs.GT

U-Calibration: Forecasting for an Unknown Agent

We consider the problem of evaluating forecasts of binary events whose predictions are consumed by rational agents who take an action in response to a prediction, but whose utility is unknown to the forecaster. We show that optimizing forecasts for a single scoring rule (e.g., the Brier score) cannot guarantee low regret for all possible agents. In contrast, forecasts that are well-calibrated guarantee that all agents incur sublinear regret. However, calibration is not a necessary criterion here (it is possible for miscalibrated forecasts to provide good regret guarantees for all possible agents), and calibrated forecasting procedures have provably worse convergence rates than forecasting procedures targeting a single scoring rule. Motivated by this, we present a new metric for evaluating forecasts that we call U-calibration, equal to the maximal regret of the sequence of forecasts when evaluated under any bounded scoring rule. We show that sublinear U-calibration error is a necessary and sufficient condition for all agents to achieve sublinear regret guarantees. We additionally demonstrate how to compute the U-calibration error efficiently and provide an online algorithm that achieves $O(\sqrt{T})$ U-calibration error (on par with optimal rates for optimizing for a single scoring rule, and bypassing lower bounds for the traditionally calibrated learning procedures). Finally, we discuss generalizations to the multiclass prediction setting.

cs.LG

Prophet Secretary Against the Online Optimal

We study the prophet secretary problem, a well-studied variant of the classic prophet inequality, where values are drawn from independent known distributions but arrive in uniformly random order. Upon seeing a value at each step, the decision-maker has to either select it and stop or irrevocably discard it. Traditionally, the chosen benchmark is the expected reward of the prophet, who knows all the values in advance and can always select the maximum one. %% In this work, we study the prophet secretary problem against a less pessimistic but equally well-motivated benchmark; the \emph{online} optimal. Here, the main goal is to find polynomial-time algorithms that guarantee near-optimal expected reward. As a warm-up, we present a quasi-polynomial time approximation scheme (QPTAS) achieving a $(1-\e)$-approximation in $O(n^{\text{poly} \log n\cdot f(\e)})$ time through careful discretization and non-trivial bundling processes. Using the toolbox developed for the QPTAS, coupled with a novel \emph{frontloading} technique that enables us to reduce the number of decisions we need to make, we are able to remove the dependence on $n$ in the exponent and obtain a polynomial time approximation scheme (PTAS) for this problem.

cs.GT

Description Complexity of Regular Distributions

Myerson's regularity condition of a distribution is a standard assumption in economics. In this paper, we study the complexity of describing a regular distribution within a small statistical distance. Our main result is that $\tildeΘ{(ε^{-0.5})}$ bits are necessary and sufficient to describe a regular distribution with support $[0,1]$ within $ε$ Levy distance. We prove this by showing that we can learn the regular distribution approximately with $\tilde{O}(ε^{-0.5})$ queries to the cumulative density function. As a corollary, we show that the pricing query complexity to learn the class of regular distribution with support $[0,1]$ within $ε$ Levy distance is $\tildeΘ{(ε^{-2.5})}$. To learn the mixture of two regular distributions, $\tildeΘ(ε^{-3})$ pricing queries are required.

cs.GT

Worst-Case Welfare of Item Pricing in the Tollbooth Problem

We study the worst-case welfare of item pricing in the \emph{tollbooth problem}. The problem was first introduced by Guruswami et al, and is a special case of the combinatorial auction in which (i) each of the $m$ items in the auction is an edge of some underlying graph; and (ii) each of the $n$ buyers is single-minded and only interested in buying all edges of a single path. We consider the competitive ratio between the hindsight optimal welfare and the optimal worst-case welfare among all item-pricing mechanisms, when the order of the arriving buyers is adversarial. We assume that buyers own the \emph{tie-breaking} power, i.e. they can choose whether or not to buy the demand path at 0 utility. We prove a tight competitive ratio of $3/2$ when the underlying graph is a single path (also known as the \emph{highway} problem), whereas item-pricing can achieve the hindsight optimal if the seller is allowed to choose a proper tie-breaking rule to maximize the welfare. Moreover, we prove an $O(1)$ upper bound of competitive ratio when the underlying graph is a tree. For general graphs, we prove an $Ω(m^{1/8})$ lower bound of the competitive ratio. We show that an $m^{Ω(1)}$ competitive ratio is unavoidable even if the graph is a grid, or if the capacity of every edge is augmented by a constant factor $c$. The results hold even if the seller has tie-breaking power.

cs.GT

Pricing Query Complexity of Revenue Maximization

The common way to optimize auction and pricing systems is to set aside a small fraction of the traffic to run experiments. This leads to the question: how can we learn the most with the smallest amount of data? For truthful auctions, this is the \emph{sample complexity} problem. For posted price auctions, we no longer have access to samples. Instead, the algorithm is allowed to choose a price $p_t$; then for a fresh sample $v_t \sim \mathcal{D}$ we learn the sign $s_t = sign(p_t - v_t) \in \{-1,+1\}$. How many pricing queries are needed to estimate a given parameter of the underlying distribution? We give tight upper and lower bounds on the number of pricing queries required to find an approximately optimal reserve price for general, regular and MHR distributions. Interestingly, for regular distributions, the pricing query and sample complexities match. But for general and MHR distributions, we show a strict separation between them. All known results on sample complexity for revenue optimization follow from a variant of using the optimal reserve price of the empirical distribution. In the pricing query complexity setting, we show that learning the entire distribution within an error of $ε$ in Levy distance requires strictly more pricing queries than to estimate the reserve. Instead, our algorithm uses a new property we identify called \emph{relative flatness} to quickly zoom into the right region of the distribution to get the optimal pricing query complexity.

cs.GT

Pricing Ordered Items

We study the revenue guarantees and approximability of item pricing. Recent work shows that with $n$ heterogeneous items, item-pricing guarantees an $O(\log n)$ approximation to the optimal revenue achievable by any (buy-many) mechanism, even when buyers have arbitrarily combinatorial valuations. However, finding good item prices is challenging -- it is known that even under unit-demand valuations, it is NP-hard to find item prices that approximate the revenue of the optimal item pricing better than $O(\sqrt{n})$. Our work provides a more fine-grained analysis of the revenue guarantees and computational complexity in terms of the number of item ``categories'' which may be significantly fewer than $n$. We assume the items are partitioned in $k$ categories so that items within a category are totally-ordered and a buyer's value for a bundle depends only on the best item contained from every category. We show that item-pricing guarantees an $O(\log k)$ approximation to the optimal (buy-many) revenue and provide a PTAS for computing the optimal item-pricing when $k$ is constant. We also provide a matching lower bound showing that the problem is (strongly) NP-hard even when $k=1$. Our results naturally extend to the case where items are only partially ordered, in which case the revenue guarantees and computational complexity depend on the width of the partial ordering, i.e. the largest set for which no two items are comparable.

cs.GT

Online Allocation and Display Ads Optimization with Surplus Supply

In this work, we study a scenario where a publisher seeks to maximize its total revenue across two sales channels: guaranteed contracts that promise to deliver a certain number of impressions to the advertisers, and spot demands through an Ad Exchange. On the one hand, if a guaranteed contract is not fully delivered, it incurs a penalty for the publisher. On the other hand, the publisher might be able to sell an impression at a high price in the Ad Exchange. How does a publisher maximize its total revenue as a sum of the revenue from the Ad Exchange and the loss from the under-delivery penalty? We study this problem parameterized by \emph{supply factor $f$}: a notion we introduce that, intuitively, captures the number of times a publisher can satisfy all its guaranteed contracts given its inventory supply. In this work we present a fast simple deterministic algorithm with the optimal competitive ratio. The algorithm and the optimal competitive ratio are a function of the supply factor, penalty, and the distribution of the bids in the Ad Exchange. Beyond the yield optimization problem, classic online allocation problems such as online bipartite matching of [Karp-Vazirani-Vazirani '90] and its vertex-weighted variant of [Aggarwal et al. '11] can be studied in the presence of the additional supply guaranteed by the supply factor. We show that a supply factor of $f$ improves the approximation factors from $1-1/e$ to $f-fe^{-1/f}$. Our approximation factor is tight and approaches $1$ as $f \to \infty$.

cs.GT

Learning to Price Against a Moving Target

In the Learning to Price setting, a seller posts prices over time with the goal of maximizing revenue while learning the buyer's valuation. This problem is very well understood when values are stationary (fixed or iid). Here we study the problem where the buyer's value is a moving target, i.e., they change over time either by a stochastic process or adversarially with bounded variation. In either case, we provide matching upper and lower bounds on the optimal revenue loss. Since the target is moving, any information learned soon becomes out-dated, which forces the algorithms to keep switching between exploring and exploiting phases.

cs.GT