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Yihong Tang

Publications and source records attributed to Yihong Tang.

45 records · Page 3Linked to original sources

ERABAL: Enhancing Role-Playing Agents through Boundary-Aware Learning

Role-playing is an emerging application in the field of Human-Computer Interaction (HCI), primarily implemented through the alignment training of a large language model (LLM) with assigned characters. Despite significant progress, role-playing agents (RPLAs) still struggle with maintaining role-consistency across conversations, particularly when confronted with boundary queries subtly related to character attributes. In this paper, we present ERABAL, a framework aimed at enhancing RPLAs' role-playing capabilities through boundary-aware learning. ERABAL encompasses a generation pipeline for role-specific dialogues and a concomitant methodology for alignment training. Through comprehensive evaluations, we demonstrate that ERABAL is both efficient and effective. By training with significantly fewer dialogues than those used in leading approaches, ERABAL achieves notable improvements across WikiRoleEval, CharacterEval, and the role-playing subset of MT-Bench compared to the generalist baseline models. Our code and datasets will be made publicly available to support further research.

cs.CL↗

RoleBreak: Character Hallucination as a Jailbreak Attack in Role-Playing Systems

Role-playing systems powered by large language models (LLMs) have become increasingly influential in emotional communication applications. However, these systems are susceptible to character hallucinations, where the model deviates from predefined character roles and generates responses that are inconsistent with the intended persona. This paper presents the first systematic analysis of character hallucination from an attack perspective, introducing the RoleBreak framework. Our framework identifies two core mechanisms-query sparsity and role-query conflict-as key factors driving character hallucination. Leveraging these insights, we construct a novel dataset, RoleBreakEval, to evaluate existing hallucination mitigation techniques. Our experiments reveal that even enhanced models trained to minimize hallucination remain vulnerable to attacks. To address these vulnerabilities, we propose a novel defence strategy, the Narrator Mode, which generates supplemental context through narration to mitigate role-query conflicts and improve query generalization. Experimental results demonstrate that Narrator Mode significantly outperforms traditional refusal-based strategies by reducing hallucinations, enhancing fidelity to character roles and queries, and improving overall narrative coherence.

cs.CL↗

MORPHEUS: Modeling Role from Personalized Dialogue History by Exploring and Utilizing Latent Space

Personalized Dialogue Generation (PDG) aims to create coherent responses according to roles or personas. Traditional PDG relies on external role data, which can be scarce and raise privacy concerns. Approaches address these issues by extracting role information from dialogue history, which often fail to generically model roles in continuous space. To overcome these limitations, we introduce a novel framework \textbf{MO}dels \textbf{R}oles from \textbf{P}ersonalized Dialogue \textbf{H}istory by \textbf{E}xploring and \textbf{U}tilizing Latent \textbf{S}pace (MORPHEUS) through a three-stage training process. Specifically, we create a persona codebook to represent roles in latent space compactly, and this codebook is used to construct a posterior distribution of role information. This method enables the model to generalize across roles, allowing the generation of personalized dialogues even for unseen roles. Experiments on both Chinese and English datasets demonstrate that MORPHEUS enhances the extraction of role information, and improves response generation without external role data. Additionally, MORPHEUS can be considered an efficient fine-tuning for large language models.

cs.CL↗

Enhancing Role-playing Systems through Aggressive Queries: Evaluation and Improvement

The advent of Large Language Models (LLMs) has propelled dialogue generation into new realms, particularly in the field of role-playing systems (RPSs). While enhanced with ordinary role-relevant training dialogues, existing LLM-based RPSs still struggle to align with roles when handling intricate and trapped queries in boundary scenarios. In this paper, we design the Modular ORchestrated Trap-setting Interaction SystEm (MORTISE) to benchmark and improve the role-playing LLMs' performance. MORTISE can produce highly role-relevant aggressive queries through the collaborative effort of multiple LLM-based modules, and formulate corresponding responses to create an adversarial training dataset via a consistent response generator. We select 190 Chinese and English roles to construct aggressive queries to benchmark existing role-playing LLMs. Through comprehensive evaluation, we find that existing models exhibit a general deficiency in role alignment capabilities. We further select 180 of the roles to collect an adversarial training dataset (named RoleAD) and retain the other 10 roles for testing. Experiments on models improved by RoleAD indicate that our adversarial dataset ameliorates this deficiency, with the improvements demonstrating a degree of generalizability in ordinary scenarios.

cs.CL↗

DialogBench: Evaluating LLMs as Human-like Dialogue Systems

Large language models (LLMs) have achieved remarkable breakthroughs in new dialogue capabilities by leveraging instruction tuning, which refreshes human impressions of dialogue systems. The long-standing goal of dialogue systems is to be human-like enough to establish long-term connections with users. Therefore, there has been an urgent need to evaluate LLMs as human-like dialogue systems. In this paper, we propose DialogBench, a dialogue evaluation benchmark that contains 12 dialogue tasks to probe the capabilities of LLMs as human-like dialogue systems should have. Specifically, we prompt GPT-4 to generate evaluation instances for each task. We first design the basic prompt based on widely used design principles and further mitigate the existing biases to generate higher-quality evaluation instances. Our extensive tests on English and Chinese DialogBench of 26 LLMs show that instruction tuning improves the human likeness of LLMs to a certain extent, but most LLMs still have much room for improvement as human-like dialogue systems. Interestingly, results also show that the positioning of assistant AI can make instruction tuning weaken the human emotional perception of LLMs and their mastery of information about human daily life.

cs.CL↗

Enhancing Personalized Dialogue Generation with Contrastive Latent Variables: Combining Sparse and Dense Persona

The personalized dialogue explores the consistent relationship between dialogue generation and personality. Existing personalized dialogue agents model persona profiles from three resources: sparse or dense persona descriptions and dialogue histories. However, sparse structured persona attributes are explicit but uninformative, dense persona texts contain rich persona descriptions with much noise, and dialogue history query is both noisy and uninformative for persona modeling. In this work, we combine the advantages of the three resources to obtain a richer and more accurate persona. We design a Contrastive Latent Variable-based model (CLV) that clusters the dense persona descriptions into sparse categories, which are combined with the history query to generate personalized responses. Experimental results on Chinese and English datasets demonstrate our model's superiority in personalization.

cs.CL↗

Few-Sample Traffic Prediction with Graph Networks using Locale as Relational Inductive Biases

Accurate short-term traffic prediction plays a pivotal role in various smart mobility operation and management systems. Currently, most of the state-of-the-art prediction models are based on graph neural networks (GNNs), and the required training samples are proportional to the size of the traffic network. In many cities, the available amount of traffic data is substantially below the minimum requirement due to the data collection expense. It is still an open question to develop traffic prediction models with a small size of training data on large-scale networks. We notice that the traffic states of a node for the near future only depend on the traffic states of its localized neighborhoods, which can be represented using the graph relational inductive biases. In view of this, this paper develops a graph network (GN)-based deep learning model LocaleGN that depicts the traffic dynamics using localized data aggregating and updating functions, as well as the node-wise recurrent neural networks. LocaleGN is a light-weighted model designed for training on few samples without over-fitting, and hence it can solve the problem of few-sample traffic prediction. The proposed model is examined on predicting both traffic speed and flow with six datasets, and the experimental results demonstrate that LocaleGN outperforms existing state-of-the-art baseline models. It is also demonstrated that the learned knowledge from LocaleGN can be transferred across cities. The research outcomes can help to develop light-weighted traffic prediction systems, especially for cities lacking historically archived traffic data.

cs.LG↗

Domain Adversarial Spatial-Temporal Network: A Transferable Framework for Short-term Traffic Forecasting across Cities

Accurate real-time traffic forecast is critical for intelligent transportation systems (ITS) and it serves as the cornerstone of various smart mobility applications. Though this research area is dominated by deep learning, recent studies indicate that the accuracy improvement by developing new model structures is becoming marginal. Instead, we envision that the improvement can be achieved by transferring the "forecasting-related knowledge" across cities with different data distributions and network topologies. To this end, this paper aims to propose a novel transferable traffic forecasting framework: Domain Adversarial Spatial-Temporal Network (DASTNet). DASTNet is pre-trained on multiple source networks and fine-tuned with the target network's traffic data. Specifically, we leverage the graph representation learning and adversarial domain adaptation techniques to learn the domain-invariant node embeddings, which are further incorporated to model the temporal traffic data. To the best of our knowledge, we are the first to employ adversarial multi-domain adaptation for network-wide traffic forecasting problems. DASTNet consistently outperforms all state-of-the-art baseline methods on three benchmark datasets. The trained DASTNet is applied to Hong Kong's new traffic detectors, and accurate traffic predictions can be delivered immediately (within one day) when the detector is available. Overall, this study suggests an alternative to enhance the traffic forecasting methods and provides practical implications for cities lacking historical traffic data.

cs.LG↗

Attacking Deep Reinforcement Learning-Based Traffic Signal Control Systems with Colluding Vehicles

The rapid advancements of Internet of Things (IoT) and artificial intelligence (AI) have catalyzed the development of adaptive traffic signal control systems (ATCS) for smart cities. In particular, deep reinforcement learning (DRL) methods produce the state-of-the-art performance and have great potentials for practical applications. In the existing DRL-based ATCS, the controlled signals collect traffic state information from nearby vehicles, and then optimal actions (e.g., switching phases) can be determined based on the collected information. The DRL models fully "trust" that vehicles are sending the true information to the signals, making the ATCS vulnerable to adversarial attacks with falsified information. In view of this, this paper first time formulates a novel task in which a group of vehicles can cooperatively send falsified information to "cheat" DRL-based ATCS in order to save their total travel time. To solve the proposed task, we develop CollusionVeh, a generic and effective vehicle-colluding framework composed of a road situation encoder, a vehicle interpreter, and a communication mechanism. We employ our method to attack established DRL-based ATCS and demonstrate that the total travel time for the colluding vehicles can be significantly reduced with a reasonable number of learning episodes, and the colluding effect will decrease if the number of colluding vehicles increases. Additionally, insights and suggestions for the real-world deployment of DRL-based ATCS are provided. The research outcomes could help improve the reliability and robustness of the ATCS and better protect the smart mobility systems.

cs.LG↗