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Yijia Wang

Publications and source records attributed to Yijia Wang.

At least 19 recordsLinked to original sources

Unease, Ambivalence, and Endured Disloyalty in Japanese Consumer Experiences with Dark Commercial Patterns

Dark commercial patterns and deceptive user interface (UI) designs (or DPs) trick consumers into actions that benefit the shareholders. The legal and ethical implications of DPs are shaped by the sociocultural context. Special types of DPs exist in Japan, but the impact of these DPs on consumer attitudes and behaviour remains underexplored. We report on the first comparative mixed methods user study with Japanese consumers (N = 84), half of whom (n = 40) experienced a range of DPs---including the Japanese varieties---in a simulated e-commerce website. We discovered that the Japanese DPs were among the least noticeable and caused the highest simulated financial harm, with Untranslation perceived as highly disruptive and Alphabet Soup highly deceptive. Comparative analyses with a group that experienced the DP-free version of the online store (N = 44) revealed a sharp negative difference in positive emotions and acceptance. Qualitative analyses surfaced cultural norms in consumer-business relationships, notably unease, ambivalence, and endured disloyalty (fuseijitsu). No evidence of sampling biases was found for the participants involved in a publicly broadcast programme on the study (n = 10), indicating true deception and unacceptability. Our findings suggest that while reactions toward and ability to recognize a given DP may vary across individuals, the mere presence of DPs tends to have negative effects on most Japanese consumers.

cs.HC

Vibe Calibration: Autonomous Bring-up of a 112-Qubit Superconducting Quantum Processor by a Skill-Orchestrating Language Agent

Superconducting quantum computing is one of the most mature solid-state platforms for quantum computation, with processors exceeding one hundred qubits. Yet further scaling toward fault-tolerant quantum computing is increasingly constrained by calibration complexity. Conventional scripts are brittle to anomalous signals, and expert judgment is bounded by cognitive bandwidth and serial operation time, failing to keep pace with system scale. Here we report Vibe Calibration, an autonomous calibration system orchestrated by large language model agents, which distills expert tacit knowledge into reusable Skills. Each Skill is organized as a decision tree that packages parameterized measurement commands, quantitative acceptance criteria, and audit records, enabling autonomous execution and self-healing. We capture this knowledge through a three-phase human-in-the-loop distillation process and fine-tune a large language model on validated trajectories. On a 112-qubit processor with frequency-tunable transmons, the system autonomously completes calibration of 108 out of 112 qubits in 4.7 hours, achieving a 4--5$\times$ speedup over manual calibration of the full 112 qubits. A cross-validated comparison with expert manual calibration on a 16-qubit subset shows agreement on 14 out of 16 qubits. More importantly, the model demonstrates transferable calibration workflows across devices. While low-level control scripts require minor interface adaptation for different hardware platforms, the core decision logic and task orchestration generalize to new processors, demonstrating a reusable laboratory interface rather than a memorized script.This work demonstrates, for the first time, fully autonomous calibration of a hundred-qubit superconducting processor through reusable and auditable Skills, removing a critical barrier to scalable quantum hardware operation.

quant-ph

Validating the Single Item Kawaii Measure

Kawaii is the Japanese instantiation of cuteness. As a multimodal percept theoretically derived from the notion of baby schema, kawaii can be a property of voice and sound, visual appearance and form factor, and movement and expression. However, measuring user perceptions of kawaii remains an open question. In the absence of a validated instrument, a one-item self-report measure has been used extensively, but has not been validated. Here, we report on three types of validity -- convergent, known groups, and cross-context -- and reliability for the single item measure across nine data sets featuring responses to video game character voices and visual appearances and computer-generated voice assistant voices from N=967 unique participants. Our results demonstrate initial evidence of the validity of the one-item measure for voice and visual kawaii perceptions. Further rigour can be pursued with novel stimuli, test-retest validation, and concurrent validity against the upcoming multi-item measure of kawaii.

cs.HC

Latent Bias Alignment for High-Fidelity Diffusion Inversion in Real-World Image Reconstruction and Manipulation

Recent research has shown that text-to-image diffusion models are capable of generating high-quality images guided by text prompts. But can they be used to generate or approximate real-world images from the seed noise? This is known as the diffusion inversion problem, which serves as a fundamental building block for bridging diffusion models and real-world scenarios. However, existing diffusion inversion methods often suffer from low reconstruction quality or weak robustness. Two major challenges need to be carefully addressed: (1) the misalignment between the inversion and generation trajectories during the diffusion process, and (2) the mismatch between the diffusion inversion process and the VQ autoencoder (VQAE) reconstruction. To address these challenges, we introduce a latent bias vector at each inversion step, which is learned to reduce the misalignment between inversion and generation trajectories. We refer to this strategy as Latent Bias Optimization (LBO). Furthermore, we perform an approximate joint optimization of the diffusion inversion and VQAE reconstruction processes by learning to adjust the image latent representation, which serves as the connecting interface between them. We refer to this technique as Image Latent Boosting (ILB). Extensive experimental results demonstrate that the proposed method significantly improves the image reconstruction quality of the diffusion model, as well as the performance of downstream tasks, including image editing and rare concept generation.

cs.CV

Unleashing Video Language Models for Fine-grained HRCT Report Generation

Generating precise diagnostic reports from High-Resolution Computed Tomography (HRCT) is critical for clinical workflow, yet it remains a formidable challenge due to the high pathological diversity and spatial sparsity within 3D volumes. While Video Language Models (VideoLMs) have demonstrated remarkable spatio-temporal reasoning in general domains, their adaptability to domain-specific, high-volume medical interpretation remains underexplored. In this work, we present AbSteering, an abnormality-centric framework that steers VideoLMs toward precise HRCT report generation. Specifically, AbSteering introduces: (i) an abnormality-centric Chain-of-Thought scheme that enforces abnormality reasoning, and (ii) a Direct Preference Optimization objective that utilizes clinically confusable abnormalities as hard negatives to enhance fine-grained discrimination. Our results demonstrate that general-purpose VideoLMs possess strong transferability to high-volume medical imaging when guided by this paradigm. Notably, AbSteering outperforms state-of-the-art domain-specific CT foundation models, which are pretrained with large-scale CTs, achieving superior detection sensitivity while simultaneously mitigating hallucinations.

cs.CV

Behavioral Feature Boosting via Substitute Relationships for E-commerce Search

On E-commerce platforms, new products often suffer from the cold-start problem: limited interaction data reduces their search visibility and hurts relevance ranking. To address this, we propose a simple yet effective behavior feature boosting method that leverages substitute relationships among products (BFS). BFS identifies substitutes-products that satisfy similar user needs-and aggregates their behavioral signals (e.g., clicks, add-to-carts, purchases, and ratings) to provide a warm start for new items. Incorporating these enriched signals into ranking models mitigates cold-start effects and improves relevance and competitiveness. Experiments on a large E-commerce platform, both offline and online, show that BFS significantly improves search relevance and product discovery for cold-start products. BFS is scalable and practical, improving user experience while increasing exposure for newly launched items in E-commerce search. The BFS-enhanced ranking model has been launched in production and has served customers since 2025.

cs.IR

DeepMTL2R: A Library for Deep Multi-task Learning to Rank

This paper presents DeepMTL2R, an open-source deep learning framework for Multi-task Learning to Rank (MTL2R), where multiple relevance criteria must be optimized simultaneously. DeepMTL2R integrates heterogeneous relevance signals into a unified, context-aware model by leveraging the self-attention mechanism of transformer architectures, enabling effective learning across diverse and potentially conflicting objectives. The framework includes 21 state-of-the-art multi-task learning algorithms and supports multi-objective optimization to identify Pareto-optimal ranking models. By capturing complex dependencies and long-range interactions among items and labels, DeepMTL2R provides a scalable and expressive solution for modern ranking systems and facilitates controlled comparisons across MTL strategies. We demonstrate its effectiveness on a publicly available dataset, report competitive performance, and visualize the resulting trade-offs among objectives. DeepMTL2R is available at \href{https://github.com/amazon-science/DeepMTL2R}{https://github.com/amazon-science/DeepMTL2R}.

cs.LG

Branch-and-Bound Tensor Networks for Exact Ground-State Characterization

Characterizing the ground-state properties of disordered systems, such as spin glasses and combinatorial optimization problems, is fundamental to science and engineering. However, computing exact ground states and counting their degeneracies are generally NP-hard and #P-hard problems, respectively, posing a formidable challenge for exact algorithms. Recently, Tensor Networks methods, which utilize high-dimensional linear algebra and achieve massive hardware parallelization, have emerged as a rapidly developing paradigm for efficiently solving these tasks. Despite their success, these methods are fundamentally constrained by the exponential growth of space complexity, which severely limits their scalability. To address this bottleneck, we introduce the Branch-and-Bound Tensor Network (BBTN) method, which seamlessly integrates the adaptive search framework of branch-and-bound with the efficient contraction of tropical tensor networks, significantly extending the reach of exact algorithms. We show that BBTN significantly surpasses existing state-of-the-art solvers, setting new benchmarks for exact computation. It pushes the boundaries of tractability to previously unreachable scales, enabling exact ground-state counting for $\pm J$ spin glasses up to $64 \times 64$ and solving Maximum Independent Set problems on King's subgraphs up to $100 \times 100$. For hard instances, BBTN dramatically reduces the computational cost of standard Tropical Tensor Networks, compressing years of runtime into minutes. Furthermore, it outperforms leading integer-programming solvers by over 30$\times$, establishing a versatile and scalable framework for solving hard problems in statistical physics and combinatorial optimization.

cond-mat.stat-mech

Legitimizing, Developing, and Sustaining Feminist HCI in East Asia: Challenges and Opportunities

Feminist HCI has been rapidly developing in East Asian contexts in recent years. The region's unique cultural and political backgrounds have contributed valuable, situated knowledge, revealing topics such as localized digital feminism practices, or women's complex navigation among social expectations. However, the very factors that ground these perspectives also create significant survival challenges for researchers in East Asia. These include a scarcity of dedicated funding, the stigma of being perceived as less valuable than productivity-oriented technologies, and the lack of senior researchers and established, resilient communities. Grounded in these challenges and our prior collective practices, we propose this meet-up with two focused goals: (1) to provide a legitimized channel for Feminist HCI researchers to connect and build community, and (2) to facilitate an action-oriented dialogue on how to legitimize, develop, and sustain Feminist HCI in the East Asian context. The website for this meet-up is: https://feminist-hci.github.io/

cs.HC

CVBench: Benchmarking Cross-Video Synergies for Complex Multimodal Reasoning

While multimodal large language models (MLLMs) exhibit strong performance on single-video tasks (e.g., video question answering), their capability for spatiotemporal pattern reasoning across multiple videos remains a critical gap in pattern recognition research. However, this capability is essential for real-world applications, including multi-camera surveillance and cross-video procedural learning. To bridge this gap, we present CVBench, the first diagnostic benchmark designed to assess cross-video relational reasoning rigorously. CVBench comprises 1,000 question-answer pairs spanning three hierarchical tiers: cross-video object association (identifying shared entities), cross-video event association (linking temporal or causal event chains), and cross-video complex reasoning (integrating commonsense and domain knowledge). Built from five domain-diverse video clusters (e.g., sports, life records), the benchmark challenges models to analyze and integrate spatiotemporal patterns from dynamic visual streams. Extensive evaluation of 10+ leading MLLMs (including GPT-4o, Gemini-2.0-flash, Qwen2.5-VL) under zero-shot or chain-of-thought prompting paradigms. Key findings reveal stark performance gaps: even top models, such as GPT-4o, achieve only 63.5% accuracy on causal reasoning tasks, compared to the 91.3% accuracy of human performance. Crucially, our analysis reveals fundamental bottlenecks inherent in current MLLMs architectures, notably deficient inter-video context retention and poor disambiguation of overlapping entities. CVBench establishes a rigorous framework for advancing pattern recognition methodologies in multi-video scenarios, providing architectural insights for next-generation models. The data and evaluation code are available at: https://github.com/Hokhim2/CVBench.

cs.CV

Generative Semantic Coding for Ultra-Low Bitrate Visual Communication and Analysis

We consider the problem of ultra-low bit rate visual communication for remote vision analysis, human interactions and control in challenging scenarios with very low communication bandwidth, such as deep space exploration, battlefield intelligence, and robot navigation in complex environments. In this paper, we ask the following important question: can we accurately reconstruct the visual scene using only a very small portion of the bit rate in existing coding methods while not sacrificing the accuracy of vision analysis and performance of human interactions? Existing text-to-image generation models offer a new approach for ultra-low bitrate image description. However, they can only achieve a semantic-level approximation of the visual scene, which is far insufficient for the purpose of visual communication and remote vision analysis and human interactions. To address this important issue, we propose to seamlessly integrate image generation with deep image compression, using joint text and coding latent to guide the rectified flow models for precise generation of the visual scene. The semantic text description and coding latent are both encoded and transmitted to the decoder at a very small bit rate. Experimental results demonstrate that our method can achieve the same image reconstruction quality and vision analysis accuracy as existing methods while using much less bandwidth. The code will be released upon paper acceptance.

cs.CV

Understanding the Implicit User Intention via Reasoning with Large Language Model for Image Editing

Existing image editing methods can handle simple editing instructions very well. To deal with complex editing instructions, they often need to jointly fine-tune the large language models (LLMs) and diffusion models (DMs), which involves very high computational complexity and training cost. To address this issue, we propose a new method, called \textbf{C}omplex \textbf{I}mage \textbf{E}diting via \textbf{L}LM \textbf{R}easoning (CIELR), which converts a complex user instruction into a set of simple and explicit editing actions, eliminating the need for jointly fine-tuning the large language models and diffusion models. Specifically, we first construct a structured semantic representation of the input image using foundation models. Then, we introduce an iterative update mechanism that can progressively refine this representation, obtaining a fine-grained visual representation of the image scene. This allows us to perform complex and flexible image editing tasks. Extensive experiments on the SmartEdit Reasoning Scenario Set show that our method surpasses the previous state-of-the-art by 9.955 dB in PSNR, indicating its superior preservation of regions that should remain consistent. Due to the limited number of samples of public datasets of complex image editing with reasoning, we construct a benchmark named CIEBench, containing 86 image samples, together with a metric specifically for reasoning-based image editing. CIELR also outperforms previous methods on this benchmark. The code and dataset are available at \href{https://github.com/Jia-shao/Reasoning-Editing}{https://github.com/Jia-shao/Reasoning-Editing}.

cs.CV

Faster Reinforcement Learning by Freezing Slow States

We study infinite horizon Markov decision processes (MDPs) with "fast-slow" structure, where some state variables evolve rapidly ("fast states") while others change more gradually ("slow states"). This structure commonly arises in practice when decisions must be made at high frequencies over long horizons, and where slowly changing information still plays a critical role in determining optimal actions. Examples include inventory control under slowly changing demand indicators or dynamic pricing with gradually shifting consumer behavior. Modeling the problem at the natural decision frequency leads to MDPs with discount factors close to one, making them computationally challenging. We propose a novel approximation strategy that "freezes" slow states during phases of lower-level planning and subsequently applies value iteration to an auxiliary upper-level MDP that evolves on a slower timescale. Freezing states for short periods of time leads to easier-to-solve lower-level problems, while a slower upper-level timescale allows for a more favorable discount factor. On the theoretical side, we analyze the regret incurred by our frozen-state approach, which leads to simple insights on how to trade off regret versus computational cost. Empirically, we benchmark our new frozen-state methods on three domains, (i) inventory control with fixed order costs, (ii) a gridworld problem with spatial tasks, and (iii) dynamic pricing with reference-price effects. We demonstrate that the new methods produce high-quality policies with significantly less computation, and we show that simply omitting slow states is often a poor heuristic.

cs.AI

First Contact with Dark Patterns and Deceptive Designs in Chinese and Japanese Free-to-Play Mobile Games

Mobile games have gained immense popularity due to their accessibility, allowing people to play anywhere, anytime. Dark patterns and deceptive designs (DPs) have been found in these and other gaming platforms within certain cultural contexts. Here, we explored DPs in the onboarding experiences of free-to-play mobile games from China and Japan. We identified several unique patterns and mapped their relative prevalence. We also found that game developers often employ combinations of DPs as a strategy ("DP Combos") and use elements that, while not inherently manipulative, can enhance the impact of known patterns ("DP Enhancers"). Guided by these findings, we then developed an enriched ontology for categorizing deceptive game design patterns into classes and subclasses. This research contributes to understanding deceptive game design patterns and offers insights for future studies on cultural dimensions and ethical game design in general.

cs.HC

Runge-Kutta Approximation and Decoupled Attention for Rectified Flow Inversion and Semantic Editing

Rectified flow (RF) models have recently demonstrated superior generative performance compared to DDIM-based diffusion models. However, in real-world applications, they suffer from two major challenges: (1) low inversion accuracy that hinders the consistency with the source image, and (2) entangled multimodal attention in diffusion transformers, which hinders precise attention control. To address the first challenge, we propose an efficient high-order inversion method for rectified flow models based on the Runge-Kutta solver of differential equations. To tackle the second challenge, we introduce Decoupled Diffusion Transformer Attention (DDTA), a novel mechanism that disentangles text and image attention inside the multimodal diffusion transformers, enabling more precise semantic control. Extensive experiments on image reconstruction and text-guided editing tasks demonstrate that our method achieves state-of-the-art performance in terms of fidelity and editability. Code is available at https://github.com/wmchen/RKSovler_DDTA.

cs.CV

Influence Maximization in Multi-layer Social Networks Based on Differentiated Graph Embeddings

Identifying influential nodes is crucial in social network analysis. Existing methods often neglect local opinion leader tendencies, resulting in overlapping influence ranges for seed nodes. Furthermore, approaches based on vanilla graph neural networks (GNNs) struggle to effectively aggregate influence characteristics during message passing, particularly with varying influence intensities. Current techniques also fail to adequately address the multi-layer nature of social networks and node heterogeneity. To address these issues, this paper proposes Inf-MDE, a novel multi-layer influence maximization method leveraging differentiated graph embedding. Inf-MDE models social relationships using a multi-layer network structure. The model extracts a self-influence propagation subgraph to eliminate the representation bias between node embeddings and propagation dynamics. Additionally, Inf-MDE incorporates an adaptive local influence aggregation mechanism within its GNN design. This mechanism dynamically adjusts influence feature aggregation during message passing based on local context and influence intensity, enabling it to effectively capture both inter-layer propagation heterogeneity and intra-layer diffusion dynamics. Extensive experiments across four distinct multi-layer social network datasets demonstrate that Inf-MDE significantly outperforms state-of-the-art methods.

cs.SI

Super Kawaii Vocalics: Amplifying the "Cute" Factor in Computer Voice

"Kawaii" is the Japanese concept of cute, which carries sociocultural connotations related to social identities and emotional responses. Yet, virtually all work to date has focused on the visual side of kawaii, including in studies of computer agents and social robots. In pursuit of formalizing the new science of kawaii vocalics, we explored what elements of voice relate to kawaii and how they might be manipulated, manually and automatically. We conducted a four-phase study (grand N = 512) with two varieties of computer voices: text-to-speech (TTS) and game character voices. We found kawaii "sweet spots" through manipulation of fundamental and formant frequencies, but only for certain voices and to a certain extent. Findings also suggest a ceiling effect for the kawaii vocalics of certain voices. We offer empirical validation of the preliminary kawaii vocalics model and an elementary method for manipulating kawaii perceptions of computer voice.

cs.HC

Integrating Neural Networks and Tensor Networks for Computing Free Energy

Computing free energy is a fundamental problem in statistical physics. Recently, two distinct methods have been developed and have demonstrated remarkable success: the tensor-network-based contraction method and the neural-network-based variational method. Tensor networks are accu?rate, but their application is often limited to low-dimensional systems due to the high computational complexity in high-dimensional systems. The neural network method applies to systems with general topology. However, as a variational method, it is not as accurate as tensor networks. In this work, we propose an integrated approach, tensor-network-based variational autoregressive networks (TNVAN), that leverages the strengths of both tensor networks and neural networks: combining the variational autoregressive neural network's ability to compute an upper bound on free energy and perform unbiased sampling from the variational distribution with the tensor network's power to accurately compute the partition function for small sub-systems, resulting in a robust method for precisely estimating free energy. To evaluate the proposed approach, we conducted numerical experiments on spin glass systems with various topologies, including two-dimensional lattices, fully connected graphs, and random graphs. Our numerical results demonstrate the superior accuracy of our method compared to existing approaches. In particular, it effectively handles systems with long-range interactions and leverages GPU efficiency without requiring singular value decomposition, indicating great potential in tackling statistical mechanics problems and simulating high-dimensional complex systems through both tensor networks and neural networks.

cond-mat.stat-mech