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Yiling Chen

Publications and source records attributed to Yiling Chen.

At least 37 records · Page 2Linked to original sources

Tell Me Why: Incentivizing Explanations

Common sense suggests that when individuals explain why they believe something, we can arrive at more accurate conclusions than when they simply state what they believe. Yet, there is no known mechanism that provides incentives to elicit explanations for beliefs from agents. This likely stems from the fact that standard Bayesian models make assumptions (like conditional independence of signals) that preempt the need for explanations, in order to show efficient information aggregation. A natural justification for the value of explanations is that agents' beliefs tend to be drawn from overlapping sources of information, so agents' belief reports do not reveal all that needs to be known. Indeed, this work argues that rationales-explanations of an agent's private information-lead to more efficient aggregation by allowing agents to efficiently identify what information they share and what information is new. Building on this model of rationales, we present a novel 'deliberation mechanism' to elicit rationales from agents in which truthful reporting of beliefs and rationales is a perfect Bayesian equilibrium.

cs.GT↗

Self-Resolving Prediction Markets for Unverifiable Outcomes

Prediction markets elicit and aggregate beliefs by paying agents based on how close their predictions are to a verifiable future outcome. However, outcomes of many important questions are difficult to verify or unverifiable, in that the ground truth may be hard or impossible to access. We present a novel incentive-compatible prediction market mechanism to elicit and efficiently aggregate information from a pool of agents without observing the outcome, by paying agents the negative cross-entropy between their prediction and that of a carefully chosen reference agent. Our key insight is that a reference agent with access to more information can serve as a reasonable proxy for the ground truth. We use this insight to propose self-resolving prediction markets that terminate with some probability after every report and pay all but a few agents based on the final prediction. The final agent is chosen as the reference agent since they observe the full history of market forecasts, and thus have more information by design. We show that it is a perfect Bayesian equilibrium (PBE) for all agents to report truthfully in our mechanism and to believe that all other agents report truthfully. Although primarily of interest for unverifiable outcomes, this design is also applicable for verifiable outcomes.

cs.GT↗

Acoustic Emission Sensor Network Optimization Based on Grid Loop Search and Particle Swarm Source Location

The layout of acoustic emission sensors plays a critical role in non-destructive structural testing. This study proposes a grid-based optimization method focused on multi-source location results, in contrast to traditional sensor layout optimization methods that construct a correlation matrix based on sensor layout and one source location. Based on the seismic source travel-time theory, the proposed method establishes a location objective function based on minimum travel-time differences, which is solved through the particle swarm optimization (PSO) algorithm. Furthermore, based on location accuracy across various configurations, the method systematically evaluates potential optimal sensor locations through grid search. Synthetic tests and laboratory pencil-lead break (PLB) experiments are conducted to compare the effectiveness of PSO, genetic algorithm, and simulated annealing, with the following conclusions: (1) In synthetic tests, the proposed method achieved an average location error of 1.78 mm, outperforming that based on the traditional layout, genetic algorithm (GA), and simulated annealing (SA). (2) For different noise cases, the location accuracy separately improved by 24.89% (σ=0.5μs), 12.59% (σ=2μs), and 15.06% (σ=5μs) compared with the traditional layout. (3) For the PLB experiments, the optimized layout achieved an average location error of 9.37 mm, which improved the location accuracy by 59.15% compared with the Traditional layout.

physics.geo-ph↗

User-Creator Feature Polarization in Recommender Systems with Dual Influence

Recommender systems serve the dual purpose of presenting relevant content to users and helping content creators reach their target audience. The dual nature of these systems naturally influences both users and creators: users' preferences are affected by the items they are recommended, while creators may be incentivized to alter their content to attract more users. We define a model, called user-creator feature dynamics, to capture the dual influence of recommender systems. We prove that a recommender system with dual influence is guaranteed to polarize, causing diversity loss in the system. We then investigate, both theoretically and empirically, approaches for mitigating polarization and promoting diversity in recommender systems. Unexpectedly, we find that common diversity-promoting approaches do not work in the presence of dual influence, while relevancy-optimizing methods like top-$k$ truncation can prevent polarization and improve diversity of the system.

cs.IR↗

Bias Detection Via Signaling

We introduce and study the problem of detecting whether an agent is updating their prior beliefs given new evidence in an optimal way that is Bayesian, or whether they are biased towards their own prior. In our model, biased agents form posterior beliefs that are a convex combination of their prior and the Bayesian posterior, where the more biased an agent is, the closer their posterior is to the prior. Since we often cannot observe the agent's beliefs directly, we take an approach inspired by information design. Specifically, we measure an agent's bias by designing a signaling scheme and observing the actions they take in response to different signals, assuming that they are maximizing their own expected utility; our goal is to detect bias with a minimum number of signals. Our main results include a characterization of scenarios where a single signal suffices and a computationally efficient algorithm to compute optimal signaling schemes.

cs.GT↗

Carrot and Stick: Eliciting Comparison Data and Beyond

Comparison data elicited from people are fundamental to many machine learning tasks, including reinforcement learning from human feedback for large language models and estimating ranking models. They are typically subjective and not directly verifiable. How to truthfully elicit such comparison data from rational individuals? We design peer prediction mechanisms for eliciting comparison data using a bonus-penalty payment. Our design leverages on the strong stochastic transitivity for comparison data to create symmetrically strongly truthful mechanisms such that truth-telling 1) forms a strict Bayesian Nash equilibrium, and 2) yields the highest payment among all symmetric equilibria. Each individual only needs to evaluate one pair of items and report her comparison in our mechanism. We further extend the bonus-penalty payment concept to eliciting networked data, designing a symmetrically strongly truthful mechanism when agents' private signals are sampled according to the Ising models. We provide the necessary and sufficient conditions for our bonus-penalty payment to have truth-telling as a strict Bayesian Nash equilibrium. Experiments on two real-world datasets further support our theoretical discoveries.

cs.GT↗

Optimal Scoring Rule Design under Partial Knowledge

This paper studies the design of optimal proper scoring rules when the principal has partial knowledge of an agent's signal distribution. Recent work characterizes the proper scoring rules that maximize the increase of an agent's payoff when the agent chooses to access a costly signal to refine a posterior belief from her prior prediction, under the assumption that the agent's signal distribution is fully known to the principal. In our setting, the principal only knows about a set of distributions where the agent's signal distribution belongs. We formulate the scoring rule design problem as a max-min optimization that maximizes the worst-case increase in payoff across the set of distributions. We propose an efficient algorithm to compute an optimal scoring rule when the set of distributions is finite, and devise a fully polynomial-time approximation scheme that accommodates various infinite sets of distributions. We further remark that widely used scoring rules, such as the quadratic and log rules, as well as previously identified optimal scoring rules under full knowledge, can be far from optimal in our partial knowledge settings.

cs.GT↗

An Outline of Prognostics and Health Management Large Model: Concepts, Paradigms, and Challenges

Prognosis and Health Management (PHM), critical for ensuring task completion by complex systems and preventing unexpected failures, is widely adopted in aerospace, manufacturing, maritime, rail, energy, etc. However, PHM's development is constrained by bottlenecks like generalization, interpretation and verification abilities. Presently, generative artificial intelligence (AI), represented by Large Model, heralds a technological revolution with the potential to fundamentally reshape traditional technological fields and human production methods. Its capabilities, including strong generalization, reasoning, and generative attributes, present opportunities to address PHM's bottlenecks. To this end, based on a systematic analysis of the current challenges and bottlenecks in PHM, as well as the research status and advantages of Large Model, we propose a novel concept and three progressive paradigms of Prognosis and Health Management Large Model (PHM-LM) through the integration of the Large Model with PHM. Subsequently, we provide feasible technical approaches for PHM-LM to bolster PHM's core capabilities within the framework of the three paradigms. Moreover, to address core issues confronting PHM, we discuss a series of technical challenges of PHM-LM throughout the entire process of construction and application. This comprehensive effort offers a holistic PHM-LM technical framework, and provides avenues for new PHM technologies, methodologies, tools, platforms and applications, which also potentially innovates design, research & development, verification and application mode of PHM. And furthermore, a new generation of PHM with AI will also capably be realized, i.e., from custom to generalized, from discriminative to generative, and from theoretical conditions to practical applications.

cs.AI↗

Multi-Sender Persuasion: A Computational Perspective

We consider the multi-sender persuasion problem: multiple players with informational advantage signal to convince a single self-interested actor to take certain actions. This problem generalizes the seminal Bayesian Persuasion framework and is ubiquitous in computational economics, multi-agent learning, and multi-objective machine learning. The core solution concept here is the Nash equilibrium of senders' signaling policies. Theoretically, we prove that finding an equilibrium in general is PPAD-Hard; in fact, even computing a sender's best response is NP-Hard. Given these intrinsic difficulties, we turn to finding local Nash equilibria. We propose a novel differentiable neural network to approximate this game's non-linear and discontinuous utilities. Complementing this with the extra-gradient algorithm, we discover local equilibria that Pareto dominates full-revelation equilibria and those found by existing neural networks. Broadly, our theoretical and empirical contributions are of interest to a large class of economic problems.

cs.AI↗

Social Environment Design

Artificial Intelligence (AI) holds promise as a technology that can be used to improve government and economic policy-making. This paper proposes a new research agenda towards this end by introducing Social Environment Design, a general framework for the use of AI for automated policy-making that connects with the Reinforcement Learning, EconCS, and Computational Social Choice communities. The framework seeks to capture general economic environments, includes voting on policy objectives, and gives a direction for the systematic analysis of government and economic policy through AI simulation. We highlight key open problems for future research in AI-based policy-making. By solving these challenges, we hope to achieve various social welfare objectives, thereby promoting more ethical and responsible decision making.

cs.AI↗

FedStaleWeight: Buffered Asynchronous Federated Learning with Fair Aggregation via Staleness Reweighting

Federated Learning (FL) endeavors to harness decentralized data while preserving privacy, facing challenges of performance, scalability, and collaboration. Asynchronous Federated Learning (AFL) methods have emerged as promising alternatives to their synchronous counterparts bounded by the slowest agent, yet they add additional challenges in convergence guarantees, fairness with respect to compute heterogeneity, and incorporation of staleness in aggregated updates. Specifically, AFL biases model training heavily towards agents who can produce updates faster, leaving slower agents behind, who often also have differently distributed data which is not learned by the global model. Naively upweighting introduces incentive issues, where true fast updating agents may falsely report updates at a slower speed to increase their contribution to model training. We introduce FedStaleWeight, an algorithm addressing fairness in aggregating asynchronous client updates by employing average staleness to compute fair re-weightings. FedStaleWeight reframes asynchronous federated learning aggregation as a mechanism design problem, devising a weighting strategy that incentivizes truthful compute speed reporting without favoring faster update-producing agents by upweighting agent updates based on staleness. Leveraging only observed agent update staleness, FedStaleWeight results in more equitable aggregation on a per-agent basis. We both provide theoretical convergence guarantees in the smooth, non-convex setting and empirically compare FedStaleWeight against the commonly used asynchronous FedBuff with gradient averaging, demonstrating how it achieves stronger fairness, expediting convergence to a higher global model accuracy. Finally, we provide an open-source test bench to facilitate exploration of buffered AFL aggregation strategies, fostering further research in asynchronous federated learning paradigms.

cs.LG↗

Robustness of voting mechanisms to external information in expectation

Analyses of voting algorithms often overlook informational externalities shaping individual votes. For example, pre-polling information often skews voters towards candidates who may not be their top choice, but who they believe would be a worthwhile recipient of their vote. In this work, we aim to understand the role of external information in voting outcomes. We study this by analyzing (1) the probability that voting outcomes align with external information, and (2) the effect of external information on the total utility across voters, or social welfare. In practice, voting mechanisms elicit coarse information about voter utilities, such as ordinal preferences, which initially prevents us from directly analyzing the effect of informational externalities with standard voting mechanisms. To overcome this, we present an intermediary mechanism for learning how preferences change with external information which does not require eliciting full cardinal preferences. With this tool in hand, we find that voting mechanisms are generally more likely to select the alternative most favored by the external information, and when external information reflects the population's true preferences, social welfare increases in expectation.

cs.GT↗

Persuading a Behavioral Agent: Approximately Best Responding and Learning

The classic Bayesian persuasion model assumes a Bayesian and best-responding receiver. We study a relaxation of the Bayesian persuasion model where the receiver can approximately best respond to the sender's signaling scheme. We show that, under natural assumptions, (1) the sender can find a signaling scheme that guarantees itself an expected utility almost as good as its optimal utility in the classic model, no matter what approximately best-responding strategy the receiver uses; (2) on the other hand, there is no signaling scheme that gives the sender much more utility than its optimal utility in the classic model, even if the receiver uses the approximately best-responding strategy that is best for the sender. Together, (1) and (2) imply that the approximately best-responding behavior of the receiver does not affect the sender's maximal achievable utility a lot in the Bayesian persuasion problem. The proofs of both results rely on the idea of robustification of a Bayesian persuasion scheme: given a pair of the sender's signaling scheme and the receiver's strategy, we can construct another signaling scheme such that the receiver prefers to use that strategy in the new scheme more than in the original scheme, and the two schemes give the sender similar utilities. As an application of our main result (1), we show that, in a repeated Bayesian persuasion model where the receiver learns to respond to the sender by some algorithms, the sender can do almost as well as in the classic model. Interestingly, unlike (2), with a learning receiver the sender can sometimes do much better than in the classic model.

cs.GT↗

Equilibrium of Data Markets with Externality

We model real-world data markets, where sellers post fixed prices and buyers are free to purchase from any set of sellers, as a simultaneous game. A key component here is the negative externality buyers induce on one another due to data purchases. Starting with a simple setting where buyers know their valuations a priori, we characterize both the existence and welfare properties of the pure Nash equilibrium in the presence of such externality. While the outcomes are bleak without any intervention, mirroring the limitations of current data markets, we prove that for a standard class of externality functions, platforms intervening through a transaction cost can lead to a pure equilibrium with strong welfare guarantees. We next consider a more realistic setting where buyers learn their valuations over time through market interactions. Our intervention is feasible here as well, and we consider learning algorithms to achieve low regret concerning both individual and cumulative utility metrics. Lastly, we analyze the promises of this intervention under a much richer externality model.

cs.GT↗

A Persuasive Approach to Combating Misinformation

Bayesian Persuasion is proposed as a tool for social media platforms to combat the spread of misinformation. Since platforms can use machine learning to predict the popularity and misinformation features of to-be-shared posts, and users are largely motivated to share popular content, platforms can strategically signal this informational advantage to change user beliefs and persuade them not to share misinformation. We characterize the optimal signaling scheme with imperfect predictions as a linear program and give sufficient and necessary conditions on the classifier to ensure optimal platform utility is non-decreasing and continuous. Next, this interaction is considered under a performative model, wherein platform intervention affects the user's future behaviour. The convergence and stability of optimal signaling under this performative process are fully characterized. Lastly, we experimentally validate that our approach significantly reduces misinformation in both the single round and performative setting and discuss the broader scope of using information design to combat misinformation.

cs.GT↗

Sample Complexity of Forecast Aggregation

We consider a Bayesian forecast aggregation model where $n$ experts, after observing private signals about an unknown binary event, report their posterior beliefs about the event to a principal, who then aggregates the reports into a single prediction for the event. The signals of the experts and the outcome of the event follow a joint distribution that is unknown to the principal, but the principal has access to i.i.d. "samples" from the distribution, where each sample is a tuple of the experts' reports (not signals) and the realization of the event. Using these samples, the principal aims to find an $\varepsilon$-approximately optimal aggregator, where optimality is measured in terms of the expected squared distance between the aggregated prediction and the realization of the event. We show that the sample complexity of this problem is at least $\tilde Ω(m^{n-2} / \varepsilon)$ for arbitrary discrete distributions, where $m$ is the size of each expert's signal space. This sample complexity grows exponentially in the number of experts $n$. But, if the experts' signals are independent conditioned on the realization of the event, then the sample complexity is significantly reduced, to $\tilde O(1 / \varepsilon^2)$, which does not depend on $n$. Our results can be generalized to non-binary events. The proof of our results uses a reduction from the distribution learning problem and reveals the fact that forecast aggregation is almost as difficult as distribution learning.

cs.LG↗

A Non-Convex Separation Through an Alternative Proof for the Supporting Hyperplane Theorem

We present a concise proof for the supporting hyperplane theorem. We then observe that the proof not only establishes the supporting hyperplane theorem but also extends it to a hyperplane separation theorem for certain non-convex sets. The insight is that two sets are separable by a hyperplane if there is a point from whose perspective the two sets appear to be convex. This global topological to local vector space relationship anticipates generalizations to manifolds as a possible future direction. The result might also be of pedagogical interest as it re-wires the structure in which the supporting hyperplane theorem and its dependencies are usually presented in convex optimization and analysis textbooks.

math.OC↗

Human mobility networks reveal increased segregation in large cities

A long-standing expectation is that large, dense, and cosmopolitan areas support socioeconomic mixing and exposure between diverse individuals. It has been difficult to assess this hypothesis because past approaches to measuring socioeconomic mixing have relied on static residential housing data rather than real-life exposures between people at work, in places of leisure, and in home neighborhoods. Here we develop a new measure of exposure segregation (ES) that captures the socioeconomic diversity of everyday encounters. Leveraging cell phone mobility data to represent 1.6 billion exposures among 9.6 million people in the United States, we measure exposure segregation across 382 Metropolitan Statistical Areas (MSAs) and 2829 counties. We discover that exposure segregation is 67% higher in the 10 largest Metropolitan Statistical Areas (MSAs) than in small MSAs with fewer than 100,000 residents. This means that, contrary to expectation, residents of large cosmopolitan areas have significantly less exposure to diverse individuals. Second, we find evidence that large cities offer a greater choice of differentiated spaces targeted to specific socioeconomic groups, a dynamic that accounts for this increase in everyday socioeconomic segregation. Third, we discover that this segregation-increasing effect is countered when a city's hubs (e.g. shopping malls) are positioned to bridge diverse neighborhoods and thus attract people of all socioeconomic statuses. Overall, our findings challenge a long-standing conjecture in human geography and urban design, and highlight how built environment can both prevent and facilitate exposure between diverse individuals.

cs.SI↗