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Yilun Du

Publications and source records attributed to Yilun Du.

At least 91 records · Page 5Linked to original sources

Unsupervised Decomposition and Recombination with Discriminator-Driven Diffusion Models

Decomposing complex data into factorized representations can reveal reusable components and enable synthesizing new samples via component recombination. We investigate this in the context of diffusion-based models that learn factorized latent spaces without factor-level supervision. In images, factors can capture background, illumination, and object attributes; in robotic videos, they can capture reusable motion components. To improve both latent factor discovery and quality of compositional generation, we introduce an adversarial training signal via a discriminator trained to distinguish between single-source samples and those generated by recombining factors across sources. By optimizing the generator to fool this discriminator, we encourage physical and semantic consistency in the resulting recombinations. Our method outperforms implementations of prior baselines on CelebA-HQ, Virtual KITTI, CLEVR, and Falcor3D, achieving lower FID scores and better disentanglement as measured by MIG and MCC. Furthermore, we demonstrate a novel application to robotic video trajectories: by recombining learned action components, we generate diverse sequences that significantly increase state-space coverage for exploration on the LIBERO benchmark.

cs.CV↗

Matching Features, Not Tokens: Energy-Based Fine-Tuning of Language Models

Cross-entropy (CE) training provides dense and scalable supervision for language models, but it optimizes next-token prediction under teacher forcing rather than sequence-level behavior under model rollouts. We introduce a feature-matching objective for language-model fine-tuning that targets sequence-level statistics of the completion distribution, providing dense semantic feedback without requiring a task-specific verifier or preference model. To optimize this objective efficiently, we propose energy-based fine-tuning (EBFT), which uses strided block-parallel sampling to generate multiple rollouts from nested prefixes concurrently, batches feature extraction over these rollouts, and uses the resulting embeddings to perform an on-policy policy-gradient update. We present a theoretical perspective connecting EBFT to KL-regularized feature-matching and energy-based modeling. Empirically, across Q&A coding, unstructured coding, and translation, EBFT matches RLVR and outperforms SFT on downstream accuracy while achieving a lower validation cross-entropy than both methods.

cs.LG↗

Inference-Time Enhancement of Generative Robot Policies via Predictive World Modeling

We present Generative Predictive Control (GPC), an inference-time method for improving pretrained behavior-cloning policies without retraining. GPC augments a frozen diffusion policy at deployment with an action-conditioned world model trained on expert demonstrations and random exploration rollouts. The world model predicts the consequences of action proposals generated by the diffusion policy and enables lightweight online planning that ranks and refines these proposals through model-based look-ahead. By combining a generative prior with predictive foresight, GPC enables test-time adaptation while keeping the original policy fixed. Across diverse robotic manipulation tasks, including state- and vision-based settings in both simulation and real-world experiments, GPC consistently outperforms standard behavior cloning and compares favorably with other inference-time adaptation baselines.

cs.RO↗

Self-Improving Loops for Visual Robotic Planning

Video generative models trained on expert demonstrations have been utilized as performant text-conditioned visual planners for solving robotic tasks. However, generalization to unseen tasks remains a challenge. Whereas improved generalization may be facilitated by leveraging learned prior knowledge from additional pre-collected offline data sources, such as web-scale video datasets, in the era of experience we aim to design agents that can continuously improve in an online manner from self-collected behaviors. In this work we thus propose the Self-Improving Loops for Visual Robotic Planning (SILVR), where an in-domain video model iteratively updates itself on self-produced trajectories, and steadily improves its performance for a specified task of interest. We apply SILVR to a diverse suite of MetaWorld tasks, as well as two manipulation tasks on a real robot arm, and find that performance improvements continuously emerge over multiple iterations for novel tasks unseen during initial in-domain video model training. We demonstrate that SILVR is robust in the absence of human-provided ground-truth reward functions or expert-quality demonstrations, and is preferable to alternate approaches that utilize online experience in terms of performance and sample efficiency.

cs.RO↗

Scaling Tasks, Not Samples: Mastering Humanoid Control through Multi-Task Model-Based Reinforcement Learning

Developing generalist robots capable of mastering diverse skills remains a central challenge in embodied AI. While recent progress emphasizes scaling model parameters and offline datasets, such approaches are limited in robotics, where learning requires active interaction. We argue that effective online learning should scale the \emph{number of tasks}, rather than the number of samples per task. This regime reveals a structural advantage of model-based reinforcement learning (MBRL). Because physical dynamics are invariant across tasks, a shared world model can aggregate multi-task experience to learn robust, task-agnostic representations. In contrast, model-free methods suffer from gradient interference when tasks demand conflicting actions in similar states. Task diversity therefore acts as a regularizer for MBRL, improving dynamics learning and sample efficiency. We instantiate this idea with \textbf{EfficientZero-Multitask (EZ-M)}, a sample-efficient multi-task MBRL algorithm for online learning. Evaluated on \textbf{HumanoidBench}, a challenging whole-body control benchmark, EZ-M achieves state-of-the-art performance with significantly higher sample efficiency than strong baselines, without extreme parameter scaling. These results establish task scaling as a critical axis for scalable robotic learning. The project website is available \href{https://yewr.github.io/ez_m/}{here}.

cs.AI↗

Slm-mux: Orchestrating small language models for reasoning

With the rapid development of language models, the number of small language models (SLMs) has grown significantly. Although they do not achieve state-of-the-art accuracy, they are more efficient and often excel at specific tasks. This raises a natural question: can multiple SLMs be orchestrated into a system where each contributes effectively, achieving higher accuracy than any individual model? Existing orchestration methods have primarily targeted frontier models (e.g., GPT-4) and perform suboptimally when applied to SLMs. To address this gap, we propose a three-stage approach for orchestrating SLMs. First, we introduce SLM-MUX, a multi-model architecture that effectively coordinates multiple SLMs. Building on this, we develop two optimization strategies: (i) a model selection search that identifies the most complementary SLMs from a given pool, and (ii) test-time scaling tailored to SLM-MUX. Our approach delivers strong results: Compared to existing orchestration methods, our approach achieves up to 13.4% improvement on MATH, 8.8% on GPQA, and 7.0% on GSM8K. With just two SLMs, SLM-MUX outperforms Qwen 2.5 72B on GPQA and GSM8K, and matches its performance on MATH. We further provide theoretical analyses to substantiate the advantages of our method. Additional experiments show that the core principle of SLM-MUX extends to open-ended generation tasks (e.g., HumanEval) and benefits other model classes, including frontier LLMs and domain-specific fine-tuned SLMs. In summary, we demonstrate that SLMs can be effectively orchestrated into more accurate and efficient systems through the proposed approach. The project page is available at https://slm-mux.github.io/.

cs.CL↗

World Action Models are Zero-shot Policies

State-of-the-art Vision-Language-Action (VLA) models excel at semantic generalization but struggle to generalize to unseen physical motions in novel environments. We introduce DreamZero, a World Action Model (WAM) built upon a pretrained video diffusion backbone. Unlike VLAs, WAMs learn physical dynamics by predicting future world states and actions, using video as a dense representation of how the world evolves. By jointly modeling video and action, DreamZero learns diverse skills effectively from heterogeneous robot data without relying on repetitive demonstrations. This results in over 2x improvement in generalization to new tasks and environments compared to state-of-the-art VLAs in real robot experiments. Crucially, through model and system optimizations, we enable a 14B autoregressive video diffusion model to perform real-time closed-loop control at 7Hz. Finally, we demonstrate two forms of cross-embodiment transfer: video-only demonstrations from other robots or humans yield a relative improvement of over 42% on unseen task performance with just 10-20 minutes of data. More surprisingly, DreamZero enables few-shot embodiment adaptation, transferring to a new embodiment with only 30 minutes of play data while retaining zero-shot generalization.

cs.RO↗

Roundtable Policy: Confidence-Weighted-Consensus Aggregation Improves Multi-Agent-System Reasoning

Multi-agent systems have demonstrated exceptional performance in downstream tasks beyond diverse single agent baselines. A growing body of work has explored ways to improve their reasoning and collaboration, from vote, debate, to complex interaction protocols. However, it still remains opaque why specific choice would be preferred in multi-agent systems. Inspired by the decision-making mechanism of democratic committees and The Society of Mind, we introduce Roundtable Policy, an inference-time reasoning framework for multi-agent systems that performs inference through the weighted consensus of multiple LLMs. Through extensive experiments, we demonstrate its that this approach significantly enhances reasoning in complex heterogeneous scientific tasks. Roundtable Policy emphasizes structured and interpretable inference rather than opaque convergence, while requires only black-box access and uniform procedures, making it broadly applicable to diverse multi-agent systems.

cs.AI↗

OAT: Ordered Action Tokenization

Autoregressive policies offer a compelling foundation for scalable robot learning by enabling discrete abstraction, token-level reasoning, and flexible inference. However, applying autoregressive modeling to continuous robot actions requires an effective action tokenization scheme. Existing approaches either rely on analytical discretization methods that produce prohibitively long token sequences, or learned latent tokenizers that lack structure, limiting their compatibility with next-token prediction. In this work, we identify three desiderata for action tokenization - high compression, total decodability, and a left-to-right causally ordered token space - and introduce Ordered Action Tokenization (OAT), a learned action tokenizer that satisfies all three. OAT discretizes action chunks into an ordered sequence of tokens using transformer with registers, finite scalar quantization, and ordering-inducing training mechanisms. The resulting token space aligns naturally with autoregressive generation and enables prefix-based detokenization, yielding an anytime trade-off between inference cost and action fidelity. Across more than 20 tasks spanning four simulation benchmarks and real-world settings, autoregressive policies equipped with OAT consistently outperform prior tokenization schemes and diffusion-based baselines, while offering significantly greater flexibility at inference time.

cs.RO↗

Generative Modeling via Drifting

Generative modeling can be formulated as learning a mapping f such that its pushforward distribution matches the data distribution. The pushforward behavior can be carried out iteratively at inference time, for example in diffusion and flow-based models. In this paper, we propose a new paradigm called Drifting Models, which evolve the pushforward distribution during training and naturally admit one-step inference. We introduce a drifting field that governs the sample movement and achieves equilibrium when the distributions match. This leads to a training objective that allows the neural network optimizer to evolve the distribution. In experiments, our one-step generator achieves state-of-the-art results on ImageNet at 256 x 256 resolution, with an FID of 1.54 in latent space and 1.61 in pixel space. We hope that our work opens up new opportunities for high-quality one-step generation.

cs.LG↗

Confucius Code Agent: Scalable Agent Scaffolding for Real-World Codebases

Real-world software engineering tasks require coding agents that can operate on massive repositories, sustain long-horizon sessions, and reliably coordinate complex toolchains at test time. Existing research-grade coding agents offer transparency but struggle when scaled to heavier, production-level workloads, while production-grade systems achieve strong practical performance but provide limited extensibility, interpretability, and controllability. We introduce the Confucius Code Agent (CCA), a software engineering agent that can operate at large-scale codebases. CCA is built on top of the Confucius SDK, an agent development platform structured around three complementary perspectives: Agent Experience (AX), User Experience (UX), and Developer Experience (DX). The SDK supports a unified orchestrator with advanced context management for long-context reasoning, a persistent note-taking system for cross-session continual learning, and a modular extension system for reliable tool use. In addition, we introduce a meta-agent that automates the construction, evaluation, and refinement of agents through a build-test-improve cycle, enabling rapid agent development on new tasks and tool stacks. Instantiated on the Confucius SDK using the meta-agent, CCA demonstrates strong performance on real-world software engineering tasks. On SWE-Bench-Pro, CCA achieves a Resolve@1 of 59%, exceeding prior research baselines as well as commercial results, under identical repositories, model backends, and tool access.

cs.CL↗

Flexible Multitask Learning with Factorized Diffusion Policy

Multitask learning poses significant challenges due to the highly multimodal and diverse nature of robot action distributions. However, effectively fitting policies to these complex task distributions is often difficult, and existing monolithic models often underfit the action distribution and lack the flexibility required for efficient adaptation. We introduce a novel modular diffusion policy framework that factorizes complex action distributions into a composition of specialized diffusion models, each capturing a distinct sub-mode of the behavior space for a more effective overall policy. In addition, this modular structure enables flexible policy adaptation to new tasks by adding or fine-tuning components, which inherently mitigates catastrophic forgetting. Empirically, across both simulation and real-world robotic manipulation settings, we illustrate how our method consistently outperforms strong modular and monolithic baselines.

cs.RO↗

Advances and Innovations in the Multi-Agent Robotic System (MARS) Challenge

Recent advancements in multimodal large language models and vision-languageaction models have significantly driven progress in Embodied AI. As the field transitions toward more complex task scenarios, multi-agent system frameworks are becoming essential for achieving scalable, efficient, and collaborative solutions. This shift is fueled by three primary factors: increasing agent capabilities, enhancing system efficiency through task delegation, and enabling advanced human-agent interactions. To address the challenges posed by multi-agent collaboration, we propose the Multi-Agent Robotic System (MARS) Challenge, held at the NeurIPS 2025 Workshop on SpaVLE. The competition focuses on two critical areas: planning and control, where participants explore multi-agent embodied planning using vision-language models (VLMs) to coordinate tasks and policy execution to perform robotic manipulation in dynamic environments. By evaluating solutions submitted by participants, the challenge provides valuable insights into the design and coordination of embodied multi-agent systems, contributing to the future development of advanced collaborative AI systems.

cs.RO↗

Evaluating Gemini Robotics Policies in a Veo World Simulator

Generative world models hold significant potential for simulating interactions with visuomotor policies in varied environments. Frontier video models can enable generation of realistic observations and environment interactions in a scalable and general manner. However, the use of video models in robotics has been limited primarily to in-distribution evaluations, i.e., scenarios that are similar to ones used to train the policy or fine-tune the base video model. In this report, we demonstrate that video models can be used for the entire spectrum of policy evaluation use cases in robotics: from assessing nominal performance to out-of-distribution (OOD) generalization, and probing physical and semantic safety. We introduce a generative evaluation system built upon a frontier video foundation model (Veo). The system is optimized to support robot action conditioning and multi-view consistency, while integrating generative image-editing and multi-view completion to synthesize realistic variations of real-world scenes along multiple axes of generalization. We demonstrate that the system preserves the base capabilities of the video model to enable accurate simulation of scenes that have been edited to include novel interaction objects, novel visual backgrounds, and novel distractor objects. This fidelity enables accurately predicting the relative performance of different policies in both nominal and OOD conditions, determining the relative impact of different axes of generalization on policy performance, and performing red teaming of policies to expose behaviors that violate physical or semantic safety constraints. We validate these capabilities through 1600+ real-world evaluations of eight Gemini Robotics policy checkpoints and five tasks for a bimanual manipulator.

cs.RO↗

Grading Scale Impact on LLM-as-a-Judge: Human-LLM Alignment Is Highest on 0-5 Grading Scale

Large language models (LLMs) are increasingly used as automated evaluators, yet prior works demonstrate that these LLM judges often lack consistency in scoring when the prompt is altered. However, the effect of the grading scale itself remains underexplored. We study the LLM-as-a-judge problem by comparing two kinds of raters: humans and LLMs. We collect ratings from both groups on three scales and across six benchmarks that include objective, open-ended subjective, and mixed tasks. Using intraclass correlation coefficients (ICC) to measure absolute agreement, we find that LLM judgments are not perfectly consistent across scales on subjective benchmarks, and that the choice of scale substantially shifts human-LLM agreement, even when within-group panel reliability is high. Aggregated over tasks, the grading scale of 0-5 yields the strongest human-LLM alignment. We further demonstrate that pooled reliability can mask benchmark heterogeneity and reveal systematic subgroup differences in alignment across gender groups, strengthening the importance of scale design and sub-level diagnostics as essential components of LLM-as-a-judge protocols.

cs.CL↗

OPENTOUCH: Bringing Full-Hand Touch to Real-World Interaction

The human hand is our primary interface to the physical world, yet egocentric perception rarely knows when, where, or how forcefully it makes contact. Robust wearable tactile sensors are scarce, and no existing in-the-wild datasets align first-person video with full-hand touch. To bridge the gap between visual perception and physical interaction, we present OpenTouch, the first in-the-wild egocentric full-hand tactile dataset, containing 5.1 hours of synchronized video-touch-pose data and 2,900 curated clips with detailed text annotations. Using OpenTouch, we introduce retrieval and classification benchmarks that probe how touch grounds perception and action. We show that tactile signals provide a compact yet powerful cue for grasp understanding, strengthen cross-modal alignment, and can be reliably retrieved from in-the-wild video queries. By releasing this annotated vision-touch-pose dataset and benchmark, we aim to advance multimodal egocentric perception, embodied learning, and contact-rich robotic manipulation.

cs.CV↗

Gemini Robotics 1.5: Pushing the Frontier of Generalist Robots with Advanced Embodied Reasoning, Thinking, and Motion Transfer

General-purpose robots need a deep understanding of the physical world, advanced reasoning, and general and dexterous control. This report introduces the latest generation of the Gemini Robotics model family: Gemini Robotics 1.5, a multi-embodiment Vision-Language-Action (VLA) model, and Gemini Robotics-ER 1.5, a state-of-the-art Embodied Reasoning (ER) model. We are bringing together three major innovations. First, Gemini Robotics 1.5 features a novel architecture and a Motion Transfer (MT) mechanism, which enables it to learn from heterogeneous, multi-embodiment robot data and makes the VLA more general. Second, Gemini Robotics 1.5 interleaves actions with a multi-level internal reasoning process in natural language. This enables the robot to "think before acting" and notably improves its ability to decompose and execute complex, multi-step tasks, and also makes the robot's behavior more interpretable to the user. Third, Gemini Robotics-ER 1.5 establishes a new state-of-the-art for embodied reasoning, i.e., for reasoning capabilities that are critical for robots, such as visual and spatial understanding, task planning, and progress estimation. Together, this family of models takes us a step towards an era of physical agents-enabling robots to perceive, think and then act so they can solve complex multi-step tasks.

cs.RO↗

EvoLM: In Search of Lost Language Model Training Dynamics

Modern language model (LM) training has been divided into multiple stages, making it difficult for downstream developers to evaluate the impact of design choices made at each stage. We present EvoLM, a model suite that enables systematic and transparent analysis of LMs' training dynamics across pre-training, continued pre-training, supervised fine-tuning, and reinforcement learning. We train over 100 LMs with 1B and 4B parameters from scratch, and evaluate both upstream (language modeling) and downstream (problem-solving) capabilities, including considerations of both in-domain and out-of-domain generalization. Key insights highlight the diminishing returns from excessive pre-training and post-training, the importance and practices of mitigating forgetting during domain-specific continued pre-training, the crucial role of continued pre-training in bridging pre-training and post-training phases, and various intricate trade-offs when configuring supervised fine-tuning and reinforcement learning. To facilitate open research and reproducibility, we release all pre-trained and post-trained models, training datasets for all stages, and our entire training and evaluation pipeline.

cs.CL↗