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Yilun Du

Publications and source records attributed to Yilun Du.

At least 109 records · Page 6Linked to original sources

Follow the Energy, Find the Path: Riemannian Metrics from Energy-Based Models

What is the shortest path between two data points lying in a high-dimensional space? While the answer is trivial in Euclidean geometry, it becomes significantly more complex when the data lies on a curved manifold -- requiring a Riemannian metric to describe the space's local curvature. Estimating such a metric, however, remains a major challenge in high dimensions. In this work, we propose a method for deriving Riemannian metrics directly from pretrained Energy-Based Models (EBMs) -- a class of generative models that assign low energy to high-density regions. These metrics define spatially varying distances, enabling the computation of geodesics -- shortest paths that follow the data manifold's intrinsic geometry. We introduce two novel metrics derived from EBMs and show that they produce geodesics that remain closer to the data manifold and exhibit lower curvature distortion, as measured by alignment with ground-truth trajectories. We evaluate our approach on increasingly complex datasets: synthetic datasets with known data density, rotated character images with interpretable geometry, and high-resolution natural images embedded in a pretrained VAE latent space. Our results show that EBM-derived metrics consistently outperform established baselines, especially in high-dimensional settings. Our work is the first to derive Riemannian metrics from EBMs, enabling data-aware geodesics and unlocking scalable, geometry-driven learning for generative modeling and simulation.

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MindJourney: Test-Time Scaling with World Models for Spatial Reasoning

Spatial reasoning in 3D space is central to human cognition and indispensable for embodied tasks such as navigation and manipulation. However, state-of-the-art vision-language models (VLMs) struggle frequently with tasks as simple as anticipating how a scene will look after an egocentric motion: they perceive 2D images but lack an internal model of 3D dynamics. We therefore propose MindJourney, a test-time scaling framework that grants a VLM with this missing capability by coupling it to a controllable world model based on video diffusion. The VLM iteratively sketches a concise camera trajectory, while the world model synthesizes the corresponding view at each step. The VLM then reasons over this multi-view evidence gathered during the interactive exploration. Without any fine-tuning, our MindJourney achieves over an average 7.7% performance boost on the representative spatial reasoning benchmark SAT, showing that pairing VLMs with world models for test-time scaling offers a simple, plug-and-play route to robust 3D reasoning. Meanwhile, our method also improves upon the test-time inference VLMs trained through reinforcement learning, which demonstrates the potential of our method that utilizes world models for test-time scaling.

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MoTVLA: A Vision-Language-Action Model with Unified Fast-Slow Reasoning

Integrating visual-language instructions into visuomotor policies is gaining momentum in robot learning for enhancing open-world generalization. Despite promising advances, existing approaches face two challenges: limited language steerability when no generated reasoning is used as a condition, or significant inference latency when reasoning is incorporated. In this work, we introduce MoTVLA, a mixture-of-transformers (MoT)-based vision-language-action (VLA) model that integrates fast-slow unified reasoning with behavior policy learning. MoTVLA preserves the general intelligence of pre-trained VLMs (serving as the generalist) for tasks such as perception, scene understanding, and semantic planning, while incorporating a domain expert, a second transformer that shares knowledge with the pretrained VLM, to generate domain-specific fast reasoning (e.g., robot motion decomposition), thereby improving policy execution efficiency. By conditioning the action expert on decomposed motion instructions, MoTVLA can learn diverse behaviors and substantially improve language steerability. Extensive evaluations across natural language processing benchmarks, robotic simulation environments, and real-world experiments confirm the superiority of MoTVLA in both fast-slow reasoning and manipulation task performance.

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Generalizable Reasoning through Compositional Energy Minimization

Generalization is a key challenge in machine learning, specifically in reasoning tasks, where models are expected to solve problems more complex than those encountered during training. Existing approaches typically train reasoning models in an end-to-end fashion, directly mapping input instances to solutions. While this allows models to learn useful heuristics from data, it often results in limited generalization beyond the training distribution. In this work, we propose a novel approach to reasoning generalization by learning energy landscapes over the solution spaces of smaller, more tractable subproblems. At test time, we construct a global energy landscape for a given problem by combining the energy functions of multiple subproblems. This compositional approach enables the incorporation of additional constraints during inference, allowing the construction of energy landscapes for problems of increasing difficulty. To improve the sample quality from this newly constructed energy landscape, we introduce Parallel Energy Minimization (PEM). We evaluate our approach on a wide set of reasoning problems. Our method outperforms existing state-of-the-art methods, demonstrating its ability to generalize to larger and more complex problems. Project website can be found at: https://alexoarga.github.io/compositional_reasoning/

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Ctrl-VI: Controllable Video Synthesis via Variational Inference

Many video workflows benefit from a mixture of user controls with varying granularity, from exact 4D object trajectories and camera paths to coarse text prompts, while existing video generative models are typically trained for fixed input formats. We develop Ctrl-VI, a video synthesis method that addresses this need and generates samples with high controllability for specified elements while maintaining diversity for under-specified ones. We cast the task as variational inference to approximate a composed distribution, leveraging multiple video generation backbones to account for all task constraints collectively. To address the optimization challenge, we break down the problem into step-wise KL divergence minimization over an annealed sequence of distributions, and further propose a context-conditioned factorization technique that reduces modes in the solution space to circumvent local optima. Experiments suggest that our method produces samples with improved controllability, diversity, and 3D consistency compared to prior works.

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Reasoning with Sampling: Your Base Model is Smarter Than You Think

Frontier reasoning models have exhibited incredible capabilities across a wide array of disciplines, driven by posttraining large language models (LLMs) with reinforcement learning (RL). However, despite the widespread success of this paradigm, much of the literature has been devoted to disentangling truly novel behaviors that emerge during RL but are not present in the base models. In our work, we approach this question from a different angle, instead asking whether comparable reasoning capabilites can be elicited from base models at inference time by pure sampling, without any additional training. Inspired by Markov chain Monte Carlo (MCMC) techniques for sampling from sharpened distributions, we propose a simple iterative sampling algorithm leveraging the base models' own likelihoods. Over different base models, we show that our algorithm offers substantial boosts in reasoning that nearly match and even outperform those from RL on a wide variety of single-shot tasks, including MATH500, HumanEval, and GPQA. Moreover, our sampler avoids the collapse in diversity over multiple samples that is characteristic of RL-posttraining. Crucially, our method does not require training, curated datasets, or a verifier, suggesting broad applicability beyond easily verifiable domains.

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Equilibrium Matching: Generative Modeling with Implicit Energy-Based Models

We introduce Equilibrium Matching (EqM), a generative modeling framework built from an equilibrium dynamics perspective. EqM discards the non-equilibrium, time-conditional dynamics in traditional diffusion and flow-based generative models and instead learns the equilibrium gradient of an implicit energy landscape. Through this approach, we can adopt an optimization-based sampling process at inference time, where samples are obtained by gradient descent on the learned landscape with adjustable step sizes, adaptive optimizers, and adaptive compute. EqM surpasses the generation performance of diffusion/flow models empirically, achieving an FID of 1.90 on ImageNet 256$\times$256. EqM is also theoretically justified to learn and sample from the data manifold. Beyond generation, EqM is a flexible framework that naturally handles tasks including partially noised image denoising, OOD detection, and image composition. By replacing time-conditional velocities with a unified equilibrium landscape, EqM offers a tighter bridge between flow and energy-based models and a simple route to optimization-driven inference.

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Product of Experts for Visual Generation

Modern neural models capture rich priors and have complementary knowledge over shared data domains, e.g., images and videos. Integrating diverse knowledge from multiple sources -- including visual generative models, visual language models, and sources with human-crafted knowledge such as graphics engines and physics simulators -- remains under-explored. We propose a Product of Experts (PoE) framework that performs inference-time knowledge composition from heterogeneous models. This training-free approach samples from the product distribution across experts via Annealed Importance Sampling (AIS). Our framework shows practical benefits in image and video synthesis tasks, yielding better controllability than monolithic methods and additionally providing flexible user interfaces for specifying visual generation goals.

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Geometry-aware Policy Imitation

We propose a Geometry-aware Policy Imitation (GPI) approach that rethinks imitation learning by treating demonstrations as geometric curves rather than collections of state-action samples. From these curves, GPI derives distance fields that give rise to two complementary control primitives: a progression flow that advances along expert trajectories and an attraction flow that corrects deviations. Their combination defines a controllable, non-parametric vector field that directly guides robot behavior. This formulation decouples metric learning from policy synthesis, enabling modular adaptation across low-dimensional robot states and high-dimensional perceptual inputs. GPI naturally supports multimodality by preserving distinct demonstrations as separate models and allows efficient composition of new demonstrations through simple additions to the distance field. We evaluate GPI in simulation and on real robots across diverse tasks. Experiments show that GPI achieves higher success rates than diffusion-based policies while running 20 times faster, requiring less memory, and remaining robust to perturbations. These results establish GPI as an efficient, interpretable, and scalable alternative to generative approaches for robotic imitation learning. Project website: https://yimingli1998.github.io/projects/GPI/

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Inference-time Scaling of Diffusion Models through Classical Search

Classical search algorithms have long underpinned modern artificial intelligence. In this work, we tackle the challenge of inference-time control in diffusion models -- adapting generated outputs to meet diverse test-time objectives -- using principles from classical search. We propose a general framework that orchestrates local and global search to efficiently navigate the generative space. It employs a theoretically grounded local search via annealed Langevin MCMC and performs compute-efficient global exploration using breadth-first and depth-first tree search. We evaluate our approach on a range of challenging domains, including planning, offline reinforcement learning, and image generation. Across all tasks, we observe significant gains in both performance and efficiency. These results show that classical search provides a principled and practical foundation for inference-time scaling in diffusion models. Project page at https://diffusion-inference-scaling.github.io/.

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Flexible Locomotion Learning with Diffusion Model Predictive Control

Legged locomotion demands controllers that are both robust and adaptable, while remaining compatible with task and safety considerations. However, model-free reinforcement learning (RL) methods often yield a fixed policy that can be difficult to adapt to new behaviors at test time. In contrast, Model Predictive Control (MPC) provides a natural approach to flexible behavior synthesis by incorporating different objectives and constraints directly into its optimization process. However, classical MPC relies on accurate dynamics models, which are often difficult to obtain in complex environments and typically require simplifying assumptions. We present Diffusion-MPC, which leverages a learned generative diffusion model as an approximate dynamics prior for planning, enabling flexible test-time adaptation through reward and constraint based optimization. Diffusion-MPC jointly predicts future states and actions; at each reverse step, we incorporate reward planning and impose constraint projection, yielding trajectories that satisfy task objectives while remaining within physical limits. To obtain a planning model that adapts beyond imitation pretraining, we introduce an interactive training algorithm for diffusion based planner: we execute our reward-and-constraint planner in environment, then filter and reweight the collected trajectories by their realized returns before updating the denoiser. Our design enables strong test-time adaptability, allowing the planner to adjust to new reward specifications without retraining. We validate Diffusion-MPC on real world, demonstrating strong locomotion and flexible adaptation.

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Selective Underfitting in Diffusion Models

Diffusion models have emerged as the principal paradigm for generative modeling across various domains. During training, they learn the score function, which in turn is used to generate samples at inference. They raise a basic yet unsolved question: which score do they actually learn? In principle, a diffusion model that matches the empirical score in the entire data space would simply reproduce the training data, failing to generate novel samples. Recent work addresses this question by arguing that diffusion models underfit the empirical score due to training-time inductive biases. In this work, we refine this perspective, introducing the notion of selective underfitting: instead of underfitting the score everywhere, better diffusion models more accurately approximate the score in certain regions of input space, while underfitting it in others. We characterize these regions and design empirical interventions to validate our perspective. Our results establish that selective underfitting is essential for understanding diffusion models, yielding new, testable insights into their generalization and generative performance.

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Intra-request branch orchestration for efficient LLM reasoning

Large Language Models (LLMs) increasingly rely on inference-time reasoning algorithms such as chain-of-thought and multi-branch reasoning to improve accuracy on complex tasks. These methods, however, substantially increase token usage and per-request latency. Prior work has largely focused on reducing token usage, often at the expense of accuracy, while overlooking other latency factors. We present DUCHESS, an LLM serving system that reduces cost and latency without sacrificing accuracy through intra-request branch orchestration guided by predictions. DUCHESS employs a lightweight linear probing model over LLM layer activations to estimate branch correctness, and its orchestration policy decides whether to terminate, duplicate, or continue a branch. When handling multiple requests, DUCHESS further reduces latency by prioritizing easier reasoning tasks when complexity can be estimated from the prompt. Experiments on three reasoning benchmarks show that DUCHESS consistently improves the token-accuracy Pareto frontier, reducing token usage by 42-63% at matched accuracy compared to self-consistency. In serving with vLLM, DUCHESS reduces mean, median, and tail latencies by 57-81%, 58-85%, and 52-84% with First-Come-First-Served scheduling, and achieves additional gains under difficulty-aware scheduling at higher request rates.

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From Score Distributions to Balance: Plug-and-Play Mixture-of-Experts Routing

Mixture-of-Experts (MoE) models can scale parameter capacity by routing each token to a subset of experts through a learned gate function. While conditional routing reduces training costs, it shifts the burden on inference memory: expert parameters and activations consume memory, limiting the number of experts per device. As tokens are routed, some experts become overloaded while others are underutilized. Because experts are mapped to GPUs, this imbalance translates directly into degraded system performance in terms of latency, throughput, and cost. We present LASER, a plug-and-play, inference-time routing algorithm that balances load while preserving accuracy. LASER adapts to the shape of the gate's score distribution. When scores provide a clear preference, it routes to the strongest experts; when scores are more uniform, it broadens the set of viable experts and routes to the least-loaded among them. Because LASER relies only on gate scores from a trained model, it integrates directly into existing MoE inference pipelines without retraining or finetuning. We evaluate LASER on Mixtral-8x7B and DeepSeek-MoE-16b-chat across four datasets (ARC-Easy, ARC-Challenge, MMLU, and GSM8K). LASER improves load balancing, translating into lower latency and higher throughput, while keeping the accuracy changes negligible.

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Any-Order Flexible Length Masked Diffusion

Masked diffusion models (MDMs) have recently emerged as a promising alternative to autoregressive models over discrete domains. MDMs generate sequences in an any-order, parallel fashion, enabling fast inference and strong performance on non-causal tasks. However, a crucial limitation is that they do not support token insertions and are thus limited to fixed-length generations. To this end, we introduce Flexible Masked Diffusion Models (FlexMDMs), a discrete diffusion paradigm that simultaneously can model sequences of flexible length while provably retaining MDMs' flexibility of any-order inference. Grounded in an extension of the stochastic interpolant framework, FlexMDMs generate sequences by inserting mask tokens and unmasking them. Empirically, we show that FlexMDMs match MDMs in perplexity while modeling length statistics with much higher fidelity. On a synthetic maze planning task, they achieve $\approx 60 \%$ higher success rate than MDM baselines. Finally, we show pretrained MDMs can easily be retrofitted into FlexMDMs: on 16 H100s, it takes only three days to fine-tune LLaDA-8B into a FlexMDM, achieving superior performance on math (GSM8K, $58\% \to 67\%$) and code infilling performance ($52\% \to 65\%$).

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Towards Understanding Camera Motions in Any Video

We introduce CameraBench, a large-scale dataset and benchmark designed to assess and improve camera motion understanding. CameraBench consists of ~3,000 diverse internet videos, annotated by experts through a rigorous multi-stage quality control process. One of our contributions is a taxonomy of camera motion primitives, designed in collaboration with cinematographers. We find, for example, that some motions like "follow" (or tracking) require understanding scene content like moving subjects. We conduct a large-scale human study to quantify human annotation performance, revealing that domain expertise and tutorial-based training can significantly enhance accuracy. For example, a novice may confuse zoom-in (a change of intrinsics) with translating forward (a change of extrinsics), but can be trained to differentiate the two. Using CameraBench, we evaluate Structure-from-Motion (SfM) and Video-Language Models (VLMs), finding that SfM models struggle to capture semantic primitives that depend on scene content, while VLMs struggle to capture geometric primitives that require precise estimation of trajectories. We then fine-tune a generative VLM on CameraBench to achieve the best of both worlds and showcase its applications, including motion-augmented captioning, video question answering, and video-text retrieval. We hope our taxonomy, benchmark, and tutorials will drive future efforts towards the ultimate goal of understanding camera motions in any video.

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SPIE: Semantic and Structural Post-Training of Image Editing Diffusion Models with AI feedback

This paper presents SPIE: a novel approach for semantic and structural post-training of instruction-based image editing diffusion models, addressing key challenges in alignment with user prompts and consistency with input images. We introduce an online reinforcement learning framework that aligns the diffusion model with human preferences without relying on extensive human annotations or curating a large dataset. Our method significantly improves the alignment with instructions and realism in two ways. First, SPIE captures fine nuances in the desired edit by leveraging a visual prompt, enabling detailed control over visual edits without lengthy textual prompts. Second, it achieves precise and structurally coherent modifications in complex scenes while maintaining high fidelity in instruction-irrelevant areas. This approach simplifies users' efforts to achieve highly specific edits, requiring only 5 reference images depicting a certain concept for training. Experimental results demonstrate that SPIE can perform intricate edits in complex scenes, after just 10 training steps. Finally, we showcase the versatility of our method by applying it to robotics, where targeted image edits enhance the visual realism of simulated environments, which improves their utility as proxy for real-world settings.

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"Set It Up": Functional Object Arrangement with Compositional Generative Models (Journal Version)

Functional object arrangement (FORM) is the task of arranging objects to fulfill a function, e.g., "set up a dining table for two". One key challenge here is that the instructions for FORM are often under-specified and do not explicitly specify the desired object goal poses. This paper presents SetItUp, a neuro-symbolic framework that learns to specify the goal poses of objects from a few training examples and a structured natural-language task specification. SetItUp uses a grounding graph, which is composed of abstract spatial relations among objects (e.g., left-of), as its intermediate representation. This decomposes the FORM problem into two stages: (i) predicting this graph among objects and (ii) predicting object poses given the grounding graph. For (i), SetItUp leverages large language models (LLMs) to induce Python programs from a task specification and a few training examples. This program can be executed to generate grounding graphs in novel scenarios. For (ii), SetItUp pre-trains a collection of diffusion models to capture primitive spatial relations and online composes these models to predict object poses based on the grounding graph. We evaluated SetItUp on a dataset spanning three distinct task families: arranging tableware on a dining table, organizing items on a bookshelf, and laying out furniture in a bedroom. Experiments show that SetItUp outperforms existing models in generating functional, physically feasible, and aesthetically pleasing object arrangements. This article extends our conference paper published at Robotics: Science and Systems (RSS) 2024.

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