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Yiming Gao

Publications and source records attributed to Yiming Gao.

At least 37 records · Page 2Linked to original sources

RELIC-GNN: Efficient State Registers Identification with Graph Neural Network for Reverse Engineering

Reverse engineering of gate-level netlist is critical for Hardware Trojans detection and Design Piracy counteracting. The primary task of gate-level reverse engineering is to separate the control and data signals from the netlist, which is mainly realized by identifying state registers with topological comparison.However, these methods become inefficient for large scale netlist. In this work, we propose RELIC-GNN, a graph neural network based state registers identification method, to address these issues. RELIC-GNN models the path structure of register as a graph and generates corresponding representation by considering node attributes and graph structure during training. The trained GNN model could be adopted to find the registers type very efficiently. Experimental results show that RELIC-GNN could achieve 100% in recall, 30.49% in precision and 88.37% in accuracy on average across different designs, which obtains significant improvements than previous approaches.

cs.CR↗

IFEval-Audio: Benchmarking Instruction-Following Capability in Audio-based Large Language Models

Large language models (LLMs) have demonstrated strong instruction-following capabilities in text-based tasks. However, this ability often deteriorates in multimodal models after alignment with non-text modalities such as images or audio. While several recent efforts have investigated instruction-following performance in text and vision-language models, instruction-following in audio-based large language models remains largely unexplored. To bridge this gap, we introduce IFEval-Audio, a novel evaluation dataset designed to assess the ability to follow instructions in an audio LLM. IFEval-Audio contains 280 audio-instruction-answer triples across six diverse dimensions: Content, Capitalization, Symbol, List Structure, Length, and Format. Each example pairs an audio input with a text instruction, requiring the model to generate an output that follows a specified structure. We benchmark state-of-the-art audio LLMs on their ability to follow audio-involved instructions. The dataset is released publicly to support future research in this emerging area.

cs.CL↗

DetailFlow: 1D Coarse-to-Fine Autoregressive Image Generation via Next-Detail Prediction

This paper presents DetailFlow, a coarse-to-fine 1D autoregressive (AR) image generation method that models images through a novel next-detail prediction strategy. By learning a resolution-aware token sequence supervised with progressively degraded images, DetailFlow enables the generation process to start from the global structure and incrementally refine details. This coarse-to-fine 1D token sequence aligns well with the autoregressive inference mechanism, providing a more natural and efficient way for the AR model to generate complex visual content. Our compact 1D AR model achieves high-quality image synthesis with significantly fewer tokens than previous approaches, i.e. VAR/VQGAN. We further propose a parallel inference mechanism with self-correction that accelerates generation speed by approximately 8x while reducing accumulation sampling error inherent in teacher-forcing supervision. On the ImageNet 256x256 benchmark, our method achieves 2.96 gFID with 128 tokens, outperforming VAR (3.3 FID) and FlexVAR (3.05 FID), which both require 680 tokens in their AR models. Moreover, due to the significantly reduced token count and parallel inference mechanism, our method runs nearly 2x faster inference speed compared to VAR and FlexVAR. Extensive experimental results demonstrate DetailFlow's superior generation quality and efficiency compared to existing state-of-the-art methods.

cs.CV↗

TokenFlow: Unified Image Tokenizer for Multimodal Understanding and Generation

We present TokenFlow, a novel unified image tokenizer that bridges the long-standing gap between multimodal understanding and generation. Prior research attempt to employ a single reconstruction-targeted Vector Quantization (VQ) encoder for unifying these two tasks. We observe that understanding and generation require fundamentally different granularities of visual information. This leads to a critical trade-off, particularly compromising performance in multimodal understanding tasks. TokenFlow addresses this challenge through an innovative dual-codebook architecture that decouples semantic and pixel-level feature learning while maintaining their alignment via a shared mapping mechanism. This design enables direct access to both high-level semantic representations crucial for understanding tasks and fine-grained visual features essential for generation through shared indices. Our extensive experiments demonstrate TokenFlow's superiority across multiple dimensions. Leveraging TokenFlow, we demonstrate for the first time that discrete visual input can surpass LLaVA-1.5 13B in understanding performance, achieving a 7.2\% average improvement. For image reconstruction, we achieve a strong FID score of 0.63 at 384*384 resolution. Moreover, TokenFlow establishes state-of-the-art performance in autoregressive image generation with a GenEval score of 0.55 at 256*256 resolution, achieving comparable results to SDXL.

cs.CV↗

Binding energy of $^{3}_Λ\rm{H}$ and $^{4}_Λ\rm{H}$ via image analyses of nuclear emulsions using deep-learning

Subatomic systems are pivotal for understanding fundamental baryonic interactions, as they provide direct access to quark-level degrees of freedom. In particular, introducing a strange quark adds "strangeness" as a new dimension, offering a powerful tool for exploring nuclear forces. The hypertriton, the lightest three-body hypernuclear system, provides an ideal testing ground for investigating baryonic interactions and quark behavior involving up, down, and strange quarks. However, experimental measurements of its lifetime and binding energy, key indicators of baryonic interactions, show significant deviations in results obtained from energetic collisions of heavy-ion beams. Identifying alternative pathways for precisely measuring the hypertriton's binding energy and lifetime is thus crucial for advancing experimental and theoretical nuclear physics. Here, we present an experimental study on the binding energies of $^3_Λ\mathrm{H}$ (hypertriton) and $^4_Λ\mathrm{H}$, performed through the analysis of photographic nuclear emulsions using modern techniques. By incorporating deep-learning methods, we uncovered systematic uncertainties in conventional nuclear emulsion analyses and established a refined calibration protocol for determining binding energies accurately. Our results are independent of those obtained from heavy-ion collision experiments, offering a complementary measurement and opening new avenues for investigating few-body hypernuclei interactions.

nucl-ex↗

HgPCN: A Heterogeneous Architecture for E2E Embedded Point Cloud Inference

Point cloud is an important type of geometric data structure for many embedded applications such as autonomous driving and augmented reality. Current Point Cloud Networks (PCNs) have proven to achieve great success in using inference to perform point cloud analysis, including object part segmentation, shape classification, and so on. However, point cloud applications on the computing edge require more than just the inference step. They require an end-to-end (E2E) processing of the point cloud workloads: pre-processing of raw data, input preparation, and inference to perform point cloud analysis. Current PCN approaches to support end-to-end processing of point cloud workload cannot meet the real-time latency requirement on the edge, i.e., the ability of the AI service to keep up with the speed of raw data generation by 3D sensors. Latency for end-to-end processing of the point cloud workloads stems from two reasons: memory-intensive down-sampling in the pre-processing phase and the data structuring step for input preparation in the inference phase. In this paper, we present HgPCN, an end-to-end heterogeneous architecture for real-time embedded point cloud applications. In HgPCN, we introduce two novel methodologies based on spatial indexing to address the two identified bottlenecks. In the Pre-processing Engine of HgPCN, an Octree-Indexed-Sampling method is used to optimize the memory-intensive down-sampling bottleneck of the pre-processing phase. In the Inference Engine, HgPCN extends a commercial DLA with a customized Data Structuring Unit which is based on a Voxel-Expanded Gathering method to fundamentally reduce the workload of the data structuring step in the inference phase.

cs.AR↗

NovelGS: Consistent Novel-view Denoising via Large Gaussian Reconstruction Model

We introduce NovelGS, a diffusion model for Gaussian Splatting (GS) given sparse-view images. Recent works leverage feed-forward networks to generate pixel-aligned Gaussians, which could be fast rendered. Unfortunately, the method was unable to produce satisfactory results for areas not covered by the input images due to the formulation of these methods. In contrast, we leverage the novel view denoising through a transformer-based network to generate 3D Gaussians. Specifically, by incorporating both conditional views and noisy target views, the network predicts pixel-aligned Gaussians for each view. During training, the rendered target and some additional views of the Gaussians are supervised. During inference, the target views are iteratively rendered and denoised from pure noise. Our approach demonstrates state-of-the-art performance in addressing the multi-view image reconstruction challenge. Due to generative modeling of unseen regions, NovelGS effectively reconstructs 3D objects with consistent and sharp textures. Experimental results on publicly available datasets indicate that NovelGS substantially surpasses existing image-to-3D frameworks, both qualitatively and quantitatively. We also demonstrate the potential of NovelGS in generative tasks, such as text-to-3D and image-to-3D, by integrating it with existing multiview diffusion models. We will make the code publicly accessible.

cs.CV↗

A novel machine learning method to detect double-$Λ$ hypernuclear events in nuclear emulsions

A novel method was developed to detect double-$Λ$ hypernuclear events in nuclear emulsions using machine learning techniques. The object detection model, the Mask R-CNN, was trained using images generated by Monte Carlo simulations, image processing, and image-style transformation based on generative adversarial networks. Despite being exclusively trained on $\prescript{6\ }{ΛΛ}{\rm{He}}$ events, the model achieved a detection efficiency of 93.8$\%$ for $\prescript{6\ }{ΛΛ}{\rm{He}}$ and 82.0$\%$ for $\prescript{5\ }{ΛΛ}{\rm{H}}$ events in the produced images. In addition, the model demonstrated its ability to detect the $\prescript{6\ }{ΛΛ}{\rm{He}}$ event named the Nagara event, which is the only uniquely identified double-$Λ$ hypernuclear event reported to date. It also exhibited a proper segmentation of the event topology. Furthermore, after analyzing 0.2$\%$ of the entire emulsion data from the J-PARC E07 experiment utilizing the developed approach, six new candidates for double-$Λ$ hypernuclear events were detected, suggesting that more than 2000 double-strangeness hypernuclear events were recorded in the entire dataset. This method is sufficiently effective for mining more latent double-$Λ$ hypernuclear events recorded in nuclear emulsion sheets by reducing the time required for manual visual inspection by a factor of five hundred.

hep-ex↗

MiraData: A Large-Scale Video Dataset with Long Durations and Structured Captions

Sora's high-motion intensity and long consistent videos have significantly impacted the field of video generation, attracting unprecedented attention. However, existing publicly available datasets are inadequate for generating Sora-like videos, as they mainly contain short videos with low motion intensity and brief captions. To address these issues, we propose MiraData, a high-quality video dataset that surpasses previous ones in video duration, caption detail, motion strength, and visual quality. We curate MiraData from diverse, manually selected sources and meticulously process the data to obtain semantically consistent clips. GPT-4V is employed to annotate structured captions, providing detailed descriptions from four different perspectives along with a summarized dense caption. To better assess temporal consistency and motion intensity in video generation, we introduce MiraBench, which enhances existing benchmarks by adding 3D consistency and tracking-based motion strength metrics. MiraBench includes 150 evaluation prompts and 17 metrics covering temporal consistency, motion strength, 3D consistency, visual quality, text-video alignment, and distribution similarity. To demonstrate the utility and effectiveness of MiraData, we conduct experiments using our DiT-based video generation model, MiraDiT. The experimental results on MiraBench demonstrate the superiority of MiraData, especially in motion strength.

cs.CV↗

$\ell_1$DecNet+: A new architecture framework by $\ell_1$ decomposition and iteration unfolding for sparse feature segmentation

$\ell_1$ based sparse regularization plays a central role in compressive sensing and image processing. In this paper, we propose $\ell_1$DecNet, as an unfolded network derived from a variational decomposition model incorporating $\ell_1$ related sparse regularization and solved by scaled alternating direction method of multipliers (ADMM). $\ell_1$DecNet effectively decomposes an input image into a sparse feature and a learned dense feature, and thus helps the subsequent sparse feature related operations. Based on this, we develop $\ell_1$DecNet+, a learnable architecture framework consisting of our $\ell_1$DecNet and a segmentation module which operates over extracted sparse features instead of original images. This architecture combines well the benefits of mathematical modeling and data-driven approaches. To our best knowledge, this is the first study to incorporate mathematical image prior into feature extraction in segmentation network structures. Moreover, our $\ell_1$DecNet+ framework can be easily extended to 3D case. We evaluate the effectiveness of $\ell_1$DecNet+ on two commonly encountered sparse segmentation tasks: retinal vessel segmentation in medical image processing and pavement crack detection in industrial abnormality identification. Experimental results on different datasets demonstrate that, our $\ell_1$DecNet+ architecture with various lightweight segmentation modules can achieve equal or better performance than their enlarged versions respectively. This leads to especially practical advantages on resource-limited devices.

eess.IV↗

InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models

We present InstantMesh, a feed-forward framework for instant 3D mesh generation from a single image, featuring state-of-the-art generation quality and significant training scalability. By synergizing the strengths of an off-the-shelf multiview diffusion model and a sparse-view reconstruction model based on the LRM architecture, InstantMesh is able to create diverse 3D assets within 10 seconds. To enhance the training efficiency and exploit more geometric supervisions, e.g, depths and normals, we integrate a differentiable iso-surface extraction module into our framework and directly optimize on the mesh representation. Experimental results on public datasets demonstrate that InstantMesh significantly outperforms other latest image-to-3D baselines, both qualitatively and quantitatively. We release all the code, weights, and demo of InstantMesh, with the intention that it can make substantial contributions to the community of 3D generative AI and empower both researchers and content creators.

cs.CV↗

Advances in 3D Generation: A Survey

Generating 3D models lies at the core of computer graphics and has been the focus of decades of research. With the emergence of advanced neural representations and generative models, the field of 3D content generation is developing rapidly, enabling the creation of increasingly high-quality and diverse 3D models. The rapid growth of this field makes it difficult to stay abreast of all recent developments. In this survey, we aim to introduce the fundamental methodologies of 3D generation methods and establish a structured roadmap, encompassing 3D representation, generation methods, datasets, and corresponding applications. Specifically, we introduce the 3D representations that serve as the backbone for 3D generation. Furthermore, we provide a comprehensive overview of the rapidly growing literature on generation methods, categorized by the type of algorithmic paradigms, including feedforward generation, optimization-based generation, procedural generation, and generative novel view synthesis. Lastly, we discuss available datasets, applications, and open challenges. We hope this survey will help readers explore this exciting topic and foster further advancements in the field of 3D content generation.

cs.CV↗

Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain

Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration and exhibit unintended or detrimental behaviors, leading to poor experiences for their human partners. In other words, most game AI agents are modeled in a "self-centered" manner. In this paper, we propose a "human-centered" modeling scheme for collaborative agents that aims to enhance the experience of humans. Specifically, we model the experience of humans as the goals they expect to achieve during the task. We expect that agents should learn to enhance the extent to which humans achieve these goals while maintaining agents' original abilities (e.g., winning games). To achieve this, we propose the Reinforcement Learning from Human Gain (RLHG) approach. The RLHG approach introduces a "baseline", which corresponds to the extent to which humans primitively achieve their goals, and encourages agents to learn behaviors that can effectively enhance humans in achieving their goals better. We evaluate the RLHG agent in the popular Multi-player Online Battle Arena (MOBA) game, Honor of Kings, by conducting real-world human-agent tests. Both objective performance and subjective preference results show that the RLHG agent provides participants better gaming experience.

cs.HC↗

Magnetic properties of the quasi-one-dimensional S = 1 spin chain antiferromagnet BaNiTe2O7

We report a quasi-one-dimensional S = 1 spin chain compound BaNiTe2O7. This magnetic system has been investigated by magnetic susceptibility, specific heat, and neutron powder diffraction. These results indicate that BaNiTe2O7 develops a short-range magnetic correlation around T ~ 22 K. With further cooling, an antiferromagnetic phase transition is observed at TN ~ 5.4 K. Neutron powder diffraction revealed antiferromagnetic noncollinear order with a commensurate propagation vector k = (1/2, 1, 0). The refined magnetic moment size of Ni2+ at 1.5 K is 1.84μB, and its noncollinear spin texture is confirmed by first-principles calculations. Inelastic neutron-scattering results and density functional theory calculations confirmed the quasi-one-dimensional nature of the spin systems.

cond-mat.str-el↗

A Wasserstein distance and total variation regularized model to image reconstruction problems

Optimal transport has gained much attention in image processing field, such as computer vision, image interpolation and medical image registration. Recently, Bredies et al. (ESAIM:M2AN 54:2351-2382, 2020) and Schmitzer et al. (IEEE T MED IMAGING 39:1626-1635, 2019) established the framework of optimal transport regularization for dynamic inverse problems. In this paper, we incorporate Wasserstein distance, together with total variation, into static inverse problems as a prior regularization. The Wasserstein distance formulated by Benamou-Brenier energy measures the similarity between the given template and the reconstructed image. Also, we analyze the existence of solutions of such variational problem in Radon measure space. Moreover, the first-order primal-dual algorithm is constructed for solving this general imaging problem in a specific grid strategy. Finally, numerical experiments for undersampled MRI reconstruction are presented which show that our proposed model can recover images well with high quality and structure preservation.

math.NA↗

Prompt Guided Copy Mechanism for Conversational Question Answering

Conversational Question Answering (CQA) is a challenging task that aims to generate natural answers for conversational flow questions. In this paper, we propose a pluggable approach for extractive methods that introduces a novel prompt-guided copy mechanism to improve the fluency and appropriateness of the extracted answers. Our approach uses prompts to link questions to answers and employs attention to guide the copy mechanism to verify the naturalness of extracted answers, making necessary edits to ensure that the answers are fluent and appropriate. The three prompts, including a question-rationale relationship prompt, a question description prompt, and a conversation history prompt, enhance the copy mechanism's performance. Our experiments demonstrate that this approach effectively promotes the generation of natural answers and achieves good results in the CoQA challenge.

cs.CL↗

Towards Effective and Interpretable Human-Agent Collaboration in MOBA Games: A Communication Perspective

MOBA games, e.g., Dota2 and Honor of Kings, have been actively used as the testbed for the recent AI research on games, and various AI systems have been developed at the human level so far. However, these AI systems mainly focus on how to compete with humans, less on exploring how to collaborate with humans. To this end, this paper makes the first attempt to investigate human-agent collaboration in MOBA games. In this paper, we propose to enable humans and agents to collaborate through explicit communication by designing an efficient and interpretable Meta-Command Communication-based framework, dubbed MCC, for accomplishing effective human-agent collaboration in MOBA games. The MCC framework consists of two pivotal modules: 1) an interpretable communication protocol, i.e., the Meta-Command, to bridge the communication gap between humans and agents; 2) a meta-command value estimator, i.e., the Meta-Command Selector, to select a valuable meta-command for each agent to achieve effective human-agent collaboration. Experimental results in Honor of Kings demonstrate that MCC agents can collaborate reasonably well with human teammates and even generalize to collaborate with different levels and numbers of human teammates. Videos are available at https://sites.google.com/view/mcc-demo.

cs.AI↗

SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenes

Online reconstructing and rendering of large-scale indoor scenes is a long-standing challenge. SLAM-based methods can reconstruct 3D scene geometry progressively in real time but can not render photorealistic results. While NeRF-based methods produce promising novel view synthesis results, their long offline optimization time and lack of geometric constraints pose challenges to efficiently handling online input. Inspired by the complementary advantages of classical 3D reconstruction and NeRF, we thus investigate marrying explicit geometric representation with NeRF rendering to achieve efficient online reconstruction and high-quality rendering. We introduce SurfelNeRF, a variant of neural radiance field which employs a flexible and scalable neural surfel representation to store geometric attributes and extracted appearance features from input images. We further extend the conventional surfel-based fusion scheme to progressively integrate incoming input frames into the reconstructed global neural scene representation. In addition, we propose a highly-efficient differentiable rasterization scheme for rendering neural surfel radiance fields, which helps SurfelNeRF achieve $10\times$ speedups in training and inference time, respectively. Experimental results show that our method achieves the state-of-the-art 23.82 PSNR and 29.58 PSNR on ScanNet in feedforward inference and per-scene optimization settings, respectively.

cs.CV↗