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Ying Nian Wu

Publications and source records attributed to Ying Nian Wu.

At least 73 records · Page 4Linked to original sources

Value-Spectrum: Quantifying Preferences of Vision-Language Models via Value Decomposition in Social Media Contexts

The recent progress in Vision-Language Models (VLMs) has broadened the scope of multimodal applications. However, evaluations often remain limited to functional tasks, neglecting abstract dimensions such as personality traits and human values. To address this gap, we introduce Value-Spectrum, a novel Visual Question Answering (VQA) benchmark aimed at assessing VLMs based on Schwartz's value dimensions that capture core human values guiding people's preferences and actions. We design a VLM agent pipeline to simulate video browsing and construct a vector database comprising over 50,000 short videos from TikTok, YouTube Shorts, and Instagram Reels. These videos span multiple months and cover diverse topics, including family, health, hobbies, society, technology, etc. Benchmarking on Value-Spectrum highlights notable variations in how VLMs handle value-oriented content. Beyond identifying VLMs' intrinsic preferences, we also explore the ability of VLM agents to adopt specific personas when explicitly prompted, revealing insights into the adaptability of the model in role-playing scenarios. These findings highlight the potential of Value-Spectrum as a comprehensive evaluation set for tracking VLM preferences in value-based tasks and abilities to simulate diverse personas. The complete code and data are available at: https://github.com/Jeremyyny/Value-Spectrum.

cs.CL↗

A minimalistic representation model for head direction system

We present a minimalistic representation model for the head direction (HD) system, aiming to learn a high-dimensional representation of head direction that captures essential properties of HD cells. Our model is a representation of rotation group $U(1)$, and we study both the fully connected version and convolutional version. We demonstrate the emergence of Gaussian-like tuning profiles and a 2D circle geometry in both versions of the model. We also demonstrate that the learned model is capable of accurate path integration.

q-bio.NC↗

Discrete Markov Bridge

Discrete diffusion has recently emerged as a promising paradigm in discrete data modeling. However, existing methods typically rely on a fixed rate transition matrix during training, which not only limits the expressiveness of latent representations, a fundamental strength of variational methods, but also constrains the overall design space. To address these limitations, we propose Discrete Markov Bridge, a novel framework specifically designed for discrete representation learning. Our approach is built upon two key components: Matrix Learning and Score Learning. We conduct a rigorous theoretical analysis, establishing formal performance guarantees for Matrix Learning and proving the convergence of the overall framework. Furthermore, we analyze the space complexity of our method, addressing practical constraints identified in prior studies. Extensive empirical evaluations validate the effectiveness of the proposed Discrete Markov Bridge, which achieves an Evidence Lower Bound (ELBO) of 1.38 on the Text8 dataset, outperforming established baselines. Moreover, the proposed model demonstrates competitive performance on the CIFAR-10 dataset, achieving results comparable to those obtained by image-specific generation approaches.

cs.LG↗

Denoising Score Distillation: From Noisy Diffusion Pretraining to One-Step High-Quality Generation

Diffusion models have achieved remarkable success in generating high-resolution, realistic images across diverse natural distributions. However, their performance heavily relies on high-quality training data, making it challenging to learn meaningful distributions from corrupted samples. This limitation restricts their applicability in scientific domains where clean data is scarce or costly to obtain. In this work, we introduce denoising score distillation (DSD), a surprisingly effective and novel approach for training high-quality generative models from low-quality data. DSD first pretrains a diffusion model exclusively on noisy, corrupted samples and then distills it into a one-step generator capable of producing refined, clean outputs. While score distillation is traditionally viewed as a method to accelerate diffusion models, we show that it can also significantly enhance sample quality, particularly when starting from a degraded teacher model. Across varying noise levels and datasets, DSD consistently improves generative performancewe summarize our empirical evidence in Fig. 1. Furthermore, we provide theoretical insights showing that, in a linear model setting, DSD identifies the eigenspace of the clean data distributions covariance matrix, implicitly regularizing the generator. This perspective reframes score distillation as not only a tool for efficiency but also a mechanism for improving generative models, particularly in low-quality data settings.

cs.LG↗

MLZero: A Multi-Agent System for End-to-end Machine Learning Automation

Existing AutoML systems have advanced the automation of machine learning (ML); however, they still require substantial manual configuration and expert input, particularly when handling multimodal data. We introduce MLZero, a novel multi-agent framework powered by Large Language Models (LLMs) that enables end-to-end ML automation across diverse data modalities with minimal human intervention. A cognitive perception module is first employed, transforming raw multimodal inputs into perceptual context that effectively guides the subsequent workflow. To address key limitations of LLMs, such as hallucinated code generation and outdated API knowledge, we enhance the iterative code generation process with semantic and episodic memory. MLZero demonstrates superior performance on MLE-Bench Lite, outperforming all competitors in both success rate and solution quality, securing six gold medals. Additionally, when evaluated on our Multimodal AutoML Agent Benchmark, which includes 25 more challenging tasks spanning diverse data modalities, MLZero outperforms the competing methods by a large margin with a success rate of 0.92 (+263.6\%) and an average rank of 2.28. Our approach maintains its robust effectiveness even with a compact 8B LLM, outperforming full-size systems from existing solutions.

cs.MA↗

Understanding Galaxy Morphology Evolution Through Cosmic Time via Redshift Conditioned Diffusion Models

Redshift measures the distance to galaxies and underlies our understanding of the origin of the Universe and galaxy evolution. Spectroscopic redshift is the gold-standard method for measuring redshift, but it requires about $1000$ times more telescope time than broad-band imaging. That extra cost limits sky coverage and sample size and puts large spectroscopic surveys out of reach. Photometric redshift methods rely on imaging in multiple color filters and template fitting, yet they ignore the wealth of information carried by galaxy shape and structure. We demonstrate that a diffusion model conditioned on continuous redshift learns this missing joint structure, reproduces known morphology-$z$ correlations. We verify on the HyperSuprime-Cam survey, that the model captures redshift-dependent trends in ellipticity, semi-major axis, Sérsic index, and isophotal area that these generated images correlate closely with true redshifts on test data. To our knowledge this is the first study to establish a direct link between galaxy morphology and redshift. Our approach offers a simple and effective path to redshift estimation from imaging data and will help unlock the full potential of upcoming wide-field surveys.

astro-ph.GA↗

Designing Large Foundation Models for Efficient Training and Inference: A Survey

This paper focuses on modern efficient training and inference technologies on foundation models and illustrates them from two perspectives: model and system design. Model and System Design optimize LLM training and inference from different aspects to save computational resources, making LLMs more efficient, affordable, and more accessible. The paper list repository is available at https://github.com/NoakLiu/Efficient-Foundation-Models-Survey.

cs.DC↗

Explore the Reasoning Capability of LLMs in the Chess Testbed

Reasoning is a central capability of human intelligence. In recent years, with the advent of large-scale datasets, pretrained large language models have emerged with new capabilities, including reasoning. However, these models still struggle with long-term, complex reasoning tasks, such as playing chess. Based on the observation that expert chess players employ a dual approach combining long-term strategic play with short-term tactical play along with language explanation, we propose improving the reasoning capability of large language models in chess by integrating annotated strategy and tactic. Specifically, we collect a dataset named MATE, which consists of 1 million chess positions with candidate moves annotated by chess experts for strategy and tactics. We finetune the LLaMA-3-8B model and compare it against state-of-the-art commercial language models in the task of selecting better chess moves. Our experiments show that our models perform better than GPT, Claude, and Gemini models. We find that language explanations can enhance the reasoning capability of large language models.

cs.CL↗

On Conformal Isometry of Grid Cells: Learning Distance-Preserving Position Embedding

This paper investigates the conformal isometry hypothesis as a potential explanation for the hexagonal periodic patterns in grid cell response maps. We posit that grid cell activities form a high-dimensional vector in neural space, encoding the agent's position in 2D physical space. As the agent moves, this vector rotates within a 2D manifold in the neural space, driven by a recurrent neural network. The conformal hypothesis proposes that this neural manifold is a conformal isometric embedding of 2D physical space, where local physical distance is preserved by the embedding up to a scaling factor (or unit of metric). Such distance-preserving position embedding is indispensable for path planning in navigation, especially planning local straight path segments. We conduct numerical experiments to show that this hypothesis leads to the hexagonal grid firing patterns by learning maximally distance-preserving position embedding, agnostic to the choice of the recurrent neural network. Furthermore, we present a theoretical explanation of why hexagon periodic patterns emerge by minimizing our loss function by showing that hexagon flat torus is maximally distance preserving.

q-bio.NC↗

Visual Agents as Fast and Slow Thinkers

Achieving human-level intelligence requires refining cognitive distinctions between System 1 and System 2 thinking. While contemporary AI, driven by large language models, demonstrates human-like traits, it falls short of genuine cognition. Transitioning from structured benchmarks to real-world scenarios presents challenges for visual agents, often leading to inaccurate and overly confident responses. To address the challenge, we introduce FaST, which incorporates the Fast and Slow Thinking mechanism into visual agents. FaST employs a switch adapter to dynamically select between System 1/2 modes, tailoring the problem-solving approach to different task complexity. It tackles uncertain and unseen objects by adjusting model confidence and integrating new contextual data. With this novel design, we advocate a flexible system, hierarchical reasoning capabilities, and a transparent decision-making pipeline, all of which contribute to its ability to emulate human-like cognitive processes in visual intelligence. Empirical results demonstrate that FaST outperforms various well-known baselines, achieving 80.8% accuracy over VQA^{v2} for visual question answering and 48.7% GIoU score over ReasonSeg for reasoning segmentation, demonstrate FaST's superior performance. Extensive testing validates the efficacy and robustness of FaST's core components, showcasing its potential to advance the development of cognitive visual agents in AI systems. The code is available at ttps://github.com/GuangyanS/Sys2-LLaVA.

cs.LG↗

Latent Space Energy-based Neural ODEs

This paper introduces novel deep dynamical models designed to represent continuous-time sequences. Our approach employs a neural emission model to generate each data point in the time series through a non-linear transformation of a latent state vector. The evolution of these latent states is implicitly defined by a neural ordinary differential equation (ODE), with the initial state drawn from an informative prior distribution parameterized by an Energy-based model (EBM). This framework is extended to disentangle dynamic states from underlying static factors of variation, represented as time-invariant variables in the latent space. We train the model using maximum likelihood estimation with Markov chain Monte Carlo (MCMC) in an end-to-end manner. Experimental results on oscillating systems, videos and real-world state sequences (MuJoCo) demonstrate that our model with the learnable energy-based prior outperforms existing counterparts, and can generalize to new dynamic parameterization, enabling long-horizon predictions.

cs.LG↗

Better Prompt Compression Without Multi-Layer Perceptrons

Prompt compression is a promising approach to speeding up language model inference without altering the generative model. Prior works compress prompts into smaller sequences of learned tokens using an encoder that is trained as a LowRank Adaptation (LoRA) of the inference language model. However, we show that the encoder does not need to keep the original language model's architecture to achieve useful compression. We introduce the Attention-Only Compressor (AOC), which learns a prompt compression encoder after removing the multilayer perceptron (MLP) layers in the Transformer blocks of a language model, resulting in an encoder with roughly 67% less parameters compared to the original model. Intriguingly we find that, across a range of compression ratios up to 480x, AOC can better regenerate prompts and outperform a baseline compression encoder that is a LoRA of the inference language model without removing MLP layers. These results demonstrate that the architecture of prompt compression encoders does not need to be identical to that of the original decoder language model, paving the way for further research into architectures and approaches for prompt compression.

cs.CL↗

Flow Priors for Linear Inverse Problems via Iterative Corrupted Trajectory Matching

Generative models based on flow matching have attracted significant attention for their simplicity and superior performance in high-resolution image synthesis. By leveraging the instantaneous change-of-variables formula, one can directly compute image likelihoods from a learned flow, making them enticing candidates as priors for downstream tasks such as inverse problems. In particular, a natural approach would be to incorporate such image probabilities in a maximum-a-posteriori (MAP) estimation problem. A major obstacle, however, lies in the slow computation of the log-likelihood, as it requires backpropagating through an ODE solver, which can be prohibitively slow for high-dimensional problems. In this work, we propose an iterative algorithm to approximate the MAP estimator efficiently to solve a variety of linear inverse problems. Our algorithm is mathematically justified by the observation that the MAP objective can be approximated by a sum of $N$ ``local MAP'' objectives, where $N$ is the number of function evaluations. By leveraging Tweedie's formula, we show that we can perform gradient steps to sequentially optimize these objectives. We validate our approach for various linear inverse problems, such as super-resolution, deblurring, inpainting, and compressed sensing, and demonstrate that we can outperform other methods based on flow matching. Code is available at https://github.com/YasminZhang/ICTM.

cs.CV↗

EM Distillation for One-step Diffusion Models

While diffusion models can learn complex distributions, sampling requires a computationally expensive iterative process. Existing distillation methods enable efficient sampling, but have notable limitations, such as performance degradation with very few sampling steps, reliance on training data access, or mode-seeking optimization that may fail to capture the full distribution. We propose EM Distillation (EMD), a maximum likelihood-based approach that distills a diffusion model to a one-step generator model with minimal loss of perceptual quality. Our approach is derived through the lens of Expectation-Maximization (EM), where the generator parameters are updated using samples from the joint distribution of the diffusion teacher prior and inferred generator latents. We develop a reparametrized sampling scheme and a noise cancellation technique that together stabilizes the distillation process. We further reveal an interesting connection of our method with existing methods that minimize mode-seeking KL. EMD outperforms existing one-step generative methods in terms of FID scores on ImageNet-64 and ImageNet-128, and compares favorably with prior work on distilling text-to-image diffusion models.

cs.LG↗

TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft

Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich environments replete with dynamic interactions to understand multi-modal observations and task specifications. To evaluate the performance of generalizable multi-modal collaborative agents, we present TeamCraft, a multi-modal multi-agent benchmark built on top of the open-world video game Minecraft. The benchmark features 55,000 task variants specified by multi-modal prompts, procedurally-generated expert demonstrations for imitation learning, and carefully designed protocols to evaluate model generalization capabilities. We also perform extensive analyses to better understand the limitations and strengths of existing approaches. Our results indicate that existing models continue to face significant challenges in generalizing to novel goals, scenes, and unseen numbers of agents. These findings underscore the need for further research in this area. The TeamCraft platform and dataset are publicly available at https://github.com/teamcraft-bench/teamcraft.

cs.AI↗

Unlocking the Potential of Text-to-Image Diffusion with PAC-Bayesian Theory

Text-to-image (T2I) diffusion models have revolutionized generative modeling by producing high-fidelity, diverse, and visually realistic images from textual prompts. Despite these advances, existing models struggle with complex prompts involving multiple objects and attributes, often misaligning modifiers with their corresponding nouns or neglecting certain elements. Recent attention-based methods have improved object inclusion and linguistic binding, but still face challenges such as attribute misbinding and a lack of robust generalization guarantees. Leveraging the PAC-Bayes framework, we propose a Bayesian approach that designs custom priors over attention distributions to enforce desirable properties, including divergence between objects, alignment between modifiers and their corresponding nouns, minimal attention to irrelevant tokens, and regularization for better generalization. Our approach treats the attention mechanism as an interpretable component, enabling fine-grained control and improved attribute-object alignment. We demonstrate the effectiveness of our method on standard benchmarks, achieving state-of-the-art results across multiple metrics. By integrating custom priors into the denoising process, our method enhances image quality and addresses long-standing challenges in T2I diffusion models, paving the way for more reliable and interpretable generative models.

cs.CV↗

Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication

Existing diffusion-based text-to-3D generation methods primarily focus on producing visually realistic shapes and appearances, often neglecting the physical constraints necessary for downstream tasks. Generated models frequently fail to maintain balance when placed in physics-based simulations or 3D printed. This balance is crucial for satisfying user design intentions in interactive gaming, embodied AI, and robotics, where stable models are needed for reliable interaction. Additionally, stable models ensure that 3D-printed objects, such as figurines for home decoration, can stand on their own without requiring additional supports. To fill this gap, we introduce Atlas3D, an automatic and easy-to-implement method that enhances existing Score Distillation Sampling (SDS)-based text-to-3D tools. Atlas3D ensures the generation of self-supporting 3D models that adhere to physical laws of stability under gravity, contact, and friction. Our approach combines a novel differentiable simulation-based loss function with physically inspired regularization, serving as either a refinement or a post-processing module for existing frameworks. We verify Atlas3D's efficacy through extensive generation tasks and validate the resulting 3D models in both simulated and real-world environments.

cs.LG↗

Visual Fourier Prompt Tuning

With the scale of vision Transformer-based models continuing to grow, finetuning these large-scale pretrained models for new tasks has become increasingly parameter-intensive. Visual prompt tuning is introduced as a parameter-efficient finetuning (PEFT) method to this trend. Despite its successes, a notable research challenge persists within almost all PEFT approaches: significant performance degradation is observed when there is a substantial disparity between the datasets applied in pretraining and finetuning phases. To address this challenge, we draw inspiration from human visual cognition, and propose the Visual Fourier Prompt Tuning (VFPT) method as a general and effective solution for adapting large-scale transformer-based models. Our approach innovatively incorporates the Fast Fourier Transform into prompt embeddings and harmoniously considers both spatial and frequency domain information. Apart from its inherent simplicity and intuitiveness, VFPT exhibits superior performance across all datasets, offering a general solution to dataset challenges, irrespective of data disparities. Empirical results demonstrate that our approach outperforms current state-of-the-art baselines on two benchmarks, with low parameter usage (e.g., 0.57% of model parameters on VTAB-1k) and notable performance enhancements (e.g., 73.20% of mean accuracy on VTAB-1k). Our code is avaliable at https://github.com/runtsang/VFPT.

cs.CV↗