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Ying Tai

Publications and source records attributed to Ying Tai.

At least 19 recordsLinked to original sources

SynVAR: Synergizing Spatial and Semantic Alignment in Visual Autoregressive Model

VAR has gained widespread popularity due to its next-scale prediction paradigm. However, it faces substantial performance bottlenecks when handling complex scenes with multiple objects and attributes. Existing diffusion-based enhancement methods fail to adequately address the unique challenge of cross-scale error propagation and accumulation in VAR. To this end, we propose SynVAR, the first training-free enhancement framework specifically tailored for the VAR paradigm, which introduces a spatial-semantic collaborative control strategy to effectively suppress propagation error and improve generation quality. SynVAR comprises three key components: (1) Global guidance to ensure reasonable spatial structure in the early stages, (2) Receptive field constraints to mitigate early-stage semantic confusion, (3) High-frequency compensation to recover fine-grained details. Extensive quantitative and qualitative experiments demonstrate the significant improvements in the ability of SynVAR to enhance the VAR's capability for complex scene modeling.

cs.CV

RoMeRL: Balancing Feedback Coverage and the Memory-Reward Trap in Self-Evolving Agent Memory via Reduced-Order Utility States

Learning-based memory systems for self-evolving LLM agents face two tightly coupled challenges. First, trajectory-indexed utilities grow with the interaction history, thereby dispersing limited feedback over an ever-expanding state space. Second, because trajectory-level rewards are jointly assigned to co-retrieved memories, irrelevant experiences may receive misleading utility updates and consequently enter the memory-reward trap. To address these challenges, we introduce Reduced-Order Memory Reinforcement Learning (RoMeRL), which represents the growing trajectory-indexed utility space using a fixed-dimensional per-task memory state factorized by outcome polarity and memory dynamics. RoMeRL incorporates new experiences through a fixed set of semantic coordinates whose contents are updated or replaced over time, thereby concentrating feedback over a bounded utility support. Theoretically, we show that this reduced-order parameterization increases the average feedback received by each utility coordinate and characterize the steady-state occupancy of erroneous coordinates under a generic coordinate-transition model. Empirically, across ALFWorld and LifelongAgentBench, RoMeRL improves task performance, reduces the Cold-Q ratio by 80.0%, increases feedback density by approximately 6.0 times, reduces the maintained memory size by 84.4%, and cuts LLM calls by 21.1%. These results show that reduced-order utility states support efficient self-evolving agent memory while limiting persistent reward contamination. Code is available at: https://github.com/YOUNG-fnxm/RoMeRL

cs.LG

Quo Vadis, World Modeling?

Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions. Classical world models instantiate this proxy primarily through future physical-state prediction, a formulation useful yet narrow for agents that require actionable feedback beyond raw state transitions. In this work, we conceptualize Agent-Centric Interactive World Proxies, shifting the fundamental paradigm from physical state transitions to agent-usable information transitions, such as execution outcomes, retrieved experiences or skills, and verification signals, broadening the scope of world modeling to provide versatile feedback for continually improving agents. To systematically map this design space, we organize world proxies into six functional forms based on their feedback modalities: dynamics, spatial, execution, memory/experience, skill, and reward/verification proxies, which together characterize the primary ways world modeling serves agent improvement. We further analyze how these proxies empower agents across three progressive levels: L.1 Inference-Time Guidance, where proxy outputs enrich in-context information for superior decisions; L.2 Training-Time Optimization, where proxy outputs yield rewards, critiques, or synthetic rollouts for policy learning; and L.3 Agent-Proxy Co-Evolution, where real-environment evidence continuously updates both the proxy and the agent for co-evolution. Ultimately, this work recasts world modeling into an agent-centric paradigm, establishing a roadmap for building world proxies that empower agents to plan better, learn faster, and evolve continually.

cs.CV

Temporal and Cross-Modal Alignment for Enhanced Audiovisual Video Captioning

While Multimodal Large Language Models (MLLMs) have advanced video understanding, achieving precise temporal and cross-modal alignment in audiovisual video captioning remains a formidable challenge. Most existing approaches suffer from modality detachment and temporal incoherence, failing to accurately bind auditory events to visual entities or capture complex causal dynamics. To address these deficiencies, we propose TCA-Captioner, a framework specifically engineered to enhance Temporal and Cross-Modal Alignment for audiovisual video captioning. We first introduce the Observer-Checker-Corrector (OCC) framework, an iterative refinement strategy that generates high-fidelity, meticulously grounded training data. Leveraging a curated high-density human interaction dataset, TCA-Captioner is optimized to model sophisticated audiovisual interactions. Furthermore, we present TCA-Bench, a diagnostic benchmark utilizing a Decoupled Evaluation Protocol to isolate and quantify model proficiency in audiovisual binding and temporal relational reasoning. Extensive experiments demonstrate that TCA-Captioner sets a new standard for temporally-coherent and synchronized audiovisual narratives.

cs.CV

OrthoTryOn: Geometric Orthogonalization for Conflict-Free Unified Fashion Generation

Unified fashion generation integrates tasks like virtual try-on and garment reconstruction into a single model to reduce task-specific adaptation costs. However, naive parameter sharing across semantically distinct tasks induces negative transfer through severe inter-task gradient conflict. We propose OrthoTryOn, a unified framework mitigating this interference within a shared Low-Rank Adaptation (LoRA) module. Its Orthogonal Subspace Projection (OSP) applies task-specific orthogonal rotations to bottleneck features, mapping them into decorrelated coordinate frames. To address residual semantic coupling at inference time, we further propose Fisher-guided Negative Guidance (FNG), a parameter-free strategy that utilizes diagonal Fisher information to quantify inter-task sensitivity overlap and explicitly repels generation trajectories from the most confusable task via Classifier-Free Guidance. Extensive experiments demonstrate that OrthoTryOn avoids the severe performance degradation typical of naive unified training and even surpasses independently trained task-specific models, achieving state-of-the-art results across multiple benchmarks while generalizing robustly across diverse diffusion backbones. Code is available at https://github.com/NJU-PCALab/OrthoTryOn.

cs.CV

Spiking Pyramid Wavelet Transformation for High-efficient and Low-energy Image Restoration

Spiking neural networks (SNNs) have garnered significant interest in computer vision due to their potential for efficiency and biological inspiration. While spiking CNN-based methods have shown promise for image restoration (IR) tasks, their performance is constrained by the inherent receptive field limitations of CNN operations. In the paper, we explore the benefits of discrete wavelet transformation and propose a spiking pyramid wavelet-based model (SPWM) for high-efficient and low-energy target. Specifically, we develop a spiking dual pyramid wavelet (SDPW) block to model long-range dependency and exploit the properties of the degradation in the wavelet domain. Experimental results on several benchmarks demonstrate that SPWM significantly lowers computational costs and energy consumption while maintaining image quality. Our method showcases the potential of SNNs in the field of IR, offering new insights for future applications of resource-limited devices.

cs.CV

VINS-120K: Ultra High-Resolution Image Editing with A Large-Scale Dataset

Directly editing ultra-high-resolution (UHR) images is valuable but underexplored, primarily due to the lack of high-quality data and the challenge in modeling high-frequency texture details. We introduce VINS-120K, the first large-scale dataset for instruction-based UHR image editing, comprising 120K carefully curated triplets of instruction, input image, and edited image. Each image exceeds 4K resolution ($\geq$4096 $\times$ 4096) and is filtered through a rigorous multi-stage pipeline to ensure visual quality, instruction alignment, and aesthetic fidelity. Built on VINS-120K, we further develop a high-frequency-aware post-adaptation strategy to extend pretrained non-high-resolution models to the UHR regime. We also present VINS-4KEval, a benchmark covering diverse editing types, to facilitate consistent evaluation in UHR settings. Experiments confirm that our work improves fine-grained detail synthesis and texture realism in UHR image editing.

cs.CV

RaPD: Resolution-Agnostic Pixel Diffusion via Semantics-Enriched Implicit Representations

Natural images are continuous, yet most generative models synthesize them on discrete grids, limiting resolution-flexible generation. Continuous neural fields enable resolution-free rendering, but prior methods introduce continuity only at the decoding stage as an interpolation module, leaving the generative latent space discretized and reconstruction-oriented. We propose RaPD (Resolution-agnostic Pixel Diffusion), which performs diffusion in a continuous Neural Image Field (NIF) latent space. RaPD bridges this reconstruction-generation gap with Semantic Representation Guidance for generation-aware latent learning and a Coordinate-Queried Attention Renderer for coordinate-conditioned, scale-aware rendering. A single denoised latent can be rendered at arbitrary resolutions by changing only the query coordinates, keeping diffusion cost fixed. Experiments demonstrate superior generation quality and resolution scalability.

cs.CV

L2P: Unlocking Latent Potential for Pixel Generation

Pixel diffusion models have recently regained attention for visual generation. However, training advanced pixel-space models from scratch demands prohibitive computational and data resources. To address this, we propose the Latent-to-Pixel (L2P) transfer paradigm, an efficient framework that directly harnesses the rich knowledge of pre-trained LDMs to build powerful pixel-space models. Specifically, L2P discards the VAE in favor of large-patch tokenization and freezes the source LDM's intermediate layers, exclusively training shallow layers to learn the latent-to-pixel transformation. By utilizing LDM-generated synthetic images as the sole training corpus, L2P fits an already smooth data manifold, enabling rapid convergence with zero real-data collection. This strategy allows L2P to seamlessly migrate massive latent priors to the pixel space using only 8 GPUs. Furthermore, eliminating the VAE memory bottleneck unlocks native 4K ultra-high resolution generation. Extensive experiments across mainstream LDM architectures show that L2P incurs negligible training overhead, yet performs on par with the source LDM on DPG-Bench and reaches 93% performance on GenEval.

cs.CV

TripVVT: A Large-Scale Triplet Dataset and a Coarse-Mask Baseline for In-the-Wild Video Virtual Try-On

Due to the scarcity of large-scale in-the-wild triplet data and the improper use of masks, the performance of video virtual try-on models remains limited. In this paper, we first introduce **TripVVT-10K**, the largest and most diverse in-the-wild triplet dataset to date, providing explicit video-level cross-garment supervision that existing video datasets lack. Built upon this resource, we develop **TripVVT**, a Diffusion Transformer-based framework that replaces fragile garment masks with a simple, stable human-mask prior, enabling reliable background preservation while remaining robust to real-world motion, occlusion, and cluttered scenes. To support comprehensive evaluation, we further establish **TripVVT-Bench**, a 100-case benchmark covering diverse garments, complex environments, and multi-person scenarios, with metrics spanning video quality, try-on fidelity, background consistency, and temporal coherence. Compared to state-of-the-art academic and commercial systems, TripVVT achieves superior video quality and garment fidelity while markedly improving generalization to challenging in-the-wild videos. We publicly release the dataset and benchmark, which we believe provide a solid foundation for advancing controllable, realistic, and temporally stable video virtual try-on.

cs.CV

PhysCodeBench: Benchmarking Physics-Aware Symbolic Simulation of 3D Scenes via Self-Corrective Multi-Agent Refinement

Physics-aware symbolic simulation of 3D scenes is critical for robotics, embodied AI, and scientific computing, requiring models to understand natural language descriptions of physical phenomena and translate them into executable simulation environments. While large language models (LLMs) excel at general code generation, they struggle with the semantic gap between physical descriptions and simulation implementation. We introduce PhysCodeBench, the first comprehensive benchmark for evaluating physics-aware symbolic simulation, comprising 700 manually-crafted diverse samples across mechanics, fluid dynamics, and soft-body physics with expert annotations. Our evaluation framework measures both code executability and physical accuracy through automated and visual assessment. Building on this, we propose a Self-Corrective Multi-Agent Refinement Framework (SMRF) with three specialized agents (simulation generator, error corrector, and simulation refiner) that collaborate iteratively with domain-specific validation to produce physically accurate simulations. SMRF achieves 67.7 points overall performance compared to 36.3 points for the best baseline among evaluated SOTA models, representing a 31.4-point improvement. Our analysis demonstrates that error correction is critical for accurate physics-aware symbolic simulation and that specialized multi-agent approaches significantly outperform single-agent methods across the tested physical domains.

cs.RO

From Zero to Detail: A Progressive Spectral Decoupling Paradigm for UHD Image Restoration with New Benchmark

Ultra-high-definition (UHD) image restoration poses unique challenges due to the high spatial resolution, diverse content, and fine-grained structures present in UHD images. To address these issues, we introduce a progressive spectral decomposition for the restoration process, decomposing it into three stages: zero-frequency \textbf{enhancement}, low-frequency \textbf{restoration}, and high-frequency \textbf{refinement}. Based on this formulation, we propose a novel framework, \textbf{ERR}, which integrates three cooperative sub-networks: the zero-frequency enhancer (ZFE), the low-frequency restorer (LFR), and the high-frequency refiner (HFR). The ZFE incorporates global priors to learn holistic mappings, the LFR reconstructs the main content by focusing on coarse-scale information, and the HFR adopts our proposed frequency-windowed Kolmogorov-Arnold Network (FW-KAN) to recover fine textures and intricate details for high-fidelity restoration. To further advance research in UHD image restoration, we also construct a large-scale, high-quality benchmark dataset, \textbf{LSUHDIR}, comprising 82{,}126 UHD images with diverse scenes and rich content. Our proposed methods demonstrate superior performance across a range of UHD image restoration tasks, and extensive ablation studies confirm the contribution and necessity of each module. Project page: https://github.com/NJU-PCALab/ERR.

cs.CV

LUVE : Latent-Cascaded Ultra-High-Resolution Video Generation with Dual Frequency Experts

Recent advances in video diffusion models have significantly improved visual quality, yet ultra-high-resolution (UHR) video generation remains a formidable challenge due to the compounded difficulties of motion modeling, semantic planning, and detail synthesis. To address these limitations, we propose \textbf{LUVE}, a \textbf{L}atent-cascaded \textbf{U}HR \textbf{V}ideo generation framework built upon dual frequency \textbf{E}xperts. LUVE employs a three-stage architecture comprising low-resolution motion generation for motion-consistent latent synthesis, video latent upsampling that performs resolution upsampling directly in the latent space to mitigate memory and computational overhead, and high-resolution content refinement that integrates low-frequency and high-frequency experts to jointly enhance semantic coherence and fine-grained detail generation. Extensive experiments demonstrate that our LUVE achieves superior photorealism and content fidelity in UHR video generation, and comprehensive ablation studies further validate the effectiveness of each component. The project is available at \href{https://unicornanrocinu.github.io/LUVE_web/}{https://github.io/LUVE/}.

cs.CV

SE-Search: Self-Evolving Search Agent via Memory and Dense Reward

Retrieval augmented generation (RAG) reduces hallucinations and factual errors in large language models (LLMs) by conditioning generation on retrieved external knowledge. Recent search agents further cast RAG as an autonomous, multi-turn information-seeking process. However, existing methods often accumulate irrelevant or noisy documents and rely on sparse reinforcement learning signals. We propose \textbf{S}elf-\textbf{E}volving \textbf{Search}, a Self-Evolving Search agent that improves online search behavior through three components, memory purification, atomic query training, and dense rewards. SE-Search follows a \textit{Think-Search-Memorize} strategy that retains salient evidence while filtering irrelevant content. Atomic query training promotes shorter and more diverse queries, improving evidence acquisition. Dense rewards provide fine-grained feedback that speeds training. Experiments on single-hop and multi-hop question answering benchmarks show that \texttt{SE-Search-3B} outperforms strong baselines, yielding a $10.8$ point absolute improvement and a $33.8\%$ relative gain over Search-R1.\footnote{We will make the code and model weights publicly available upon acceptance.}

cs.CL

Muses: Designing, Composing, Generating Nonexistent Fantasy 3D Creatures without Training

We present Muses, the first training-free method for fantastic 3D creature generation in a feed-forward paradigm. Previous methods, which rely on part-aware optimization, manual assembly, or 2D image generation, often produce unrealistic or incoherent 3D assets due to the challenges of intricate part-level manipulation and limited out-of-domain generation. In contrast, Muses leverages the 3D skeleton, a fundamental representation of biological forms, to explicitly and rationally compose diverse elements. This skeletal foundation formalizes 3D content creation as a structure-aware pipeline of design, composition, and generation. Muses begins by constructing a creatively composed 3D skeleton with coherent layout and scale through graph-constrained reasoning. This skeleton then guides a voxel-based assembly process within a structured latent space, integrating regions from different objects. Finally, image-guided appearance modeling under skeletal conditions is applied to generate a style-consistent and harmonious texture for the assembled shape. Extensive experiments establish Muses' state-of-the-art performance in terms of visual fidelity and alignment with textual descriptions, and potential on flexible 3D object editing. Project page: https://luhexiao.github.io/Muses.github.io/.

cs.CV

DiffProxy: Multi-View Human Mesh Recovery via Diffusion-Generated Dense Proxies

Precise human mesh recovery (HMR) from multi-view images remains challenging: end-to-end methods produce entangled errors hard to localize, while fitting-based methods rely on sparse keypoints that provide limited surface constraints. We observe that the true bottleneck lies in the quality of intermediate representations, and that dense pixel-to-surface correspondences can be effectively generated by repurposing pre-trained diffusion models with rich visual priors. We propose DiffProxy, a Stable-Diffusion-based framework trained on large-scale synthetic data with pixel-perfect annotations. A multi-conditional proxy generator predicts dense correspondences from multi-view images, providing uniform surface constraints that enable precise fitting. Hand refinement feeds enlarged hand crops alongside full-body images for fine-grained detail, while test-time scaling exploits diffusion stochasticity to estimate per-pixel uncertainty. Trained only on synthetic data, DiffProxy achieves state-of-the-art results on five diverse real-world benchmarks. Project page: https://wrk226.github.io/DiffProxy.html

cs.CV

MorphAny3D: Unleashing the Power of Structured Latent in 3D Morphing

3D morphing remains challenging due to the difficulty of generating semantically consistent and temporally smooth deformations, especially across categories. We present MorphAny3D, a training-free framework that leverages Structured Latent (SLAT) representations for high-quality 3D morphing. Our key insight is that intelligently blending source and target SLAT features within the attention mechanisms of 3D generators naturally produces plausible morphing sequences. To this end, we introduce Morphing Cross-Attention (MCA), which fuses source and target information for structural coherence, and Temporal-Fused Self-Attention (TFSA), which enhances temporal consistency by incorporating features from preceding frames. An orientation correction strategy further mitigates the pose ambiguity within the morphing steps. Extensive experiments show that our method generates state-of-the-art morphing sequences, even for challenging cross-category cases. MorphAny3D further supports advanced applications such as decoupled morphing and 3D style transfer, and can be generalized to other SLAT-based generative models. Project page: https://xiaokunsun.github.io/MorphAny3D.github.io/.

cs.CV

DiP: Taming Diffusion Models in Pixel Space

Diffusion models face a fundamental trade-off between generation quality and computational efficiency. Latent Diffusion Models (LDMs) offer an efficient solution but suffer from potential information loss and non-end-to-end training. In contrast, existing pixel space models bypass VAEs but are computationally prohibitive for high-resolution synthesis. To resolve this dilemma, we propose DiP, an efficient pixel space diffusion framework. DiP decouples generation into a global and a local stage: a Diffusion Transformer (DiT) backbone operates on large patches for efficient global structure construction, while a co-trained lightweight Patch Detailer Head leverages contextual features to restore fine-grained local details. This synergistic design achieves computational efficiency comparable to LDMs without relying on a VAE. DiP is accomplished with up to 10$\times$ faster inference speeds than previous method while increasing the total number of parameters by only 0.3%, and achieves an 1.79 FID score on ImageNet 256$\times$256.

cs.CV