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Ying Tai

Publications and source records attributed to Ying Tai.

At least 37 records · Page 2Linked to original sources

DiP: Taming Diffusion Models in Pixel Space

Diffusion models face a fundamental trade-off between generation quality and computational efficiency. Latent Diffusion Models (LDMs) offer an efficient solution but suffer from potential information loss and non-end-to-end training. In contrast, existing pixel space models bypass VAEs but are computationally prohibitive for high-resolution synthesis. To resolve this dilemma, we propose DiP, an efficient pixel space diffusion framework. DiP decouples generation into a global and a local stage: a Diffusion Transformer (DiT) backbone operates on large patches for efficient global structure construction, while a co-trained lightweight Patch Detailer Head leverages contextual features to restore fine-grained local details. This synergistic design achieves computational efficiency comparable to LDMs without relying on a VAE. DiP is accomplished with up to 10$\times$ faster inference speeds than previous method while increasing the total number of parameters by only 0.3%, and achieves an 1.79 FID score on ImageNet 256$\times$256.

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Scene Prior Filtering for Depth Super-Resolution

Multi-modal fusion serves as a cornerstone for successful depth map super-resolution. However, commonly used fusion strategies, such as addition and concatenation, fall short of effectively bridging the modal gap. As a result, guided image filtering methods have been introduced to mitigate this issue. Nevertheless, it is observed that their filter kernels usually encounter significant texture interference and edge inaccuracy. To tackle these two challenges, we introduce a Scene Prior Filtering network, SPFNet, which utilizes the priors' surface normal and semantic map from large-scale models. Specifically, we propose an All-in-one Prior Propagation that computes similarity between multi-modal scene priors, i.e., RGB, normal, semantic, and depth, to reduce the texture interference. Besides, we design a One-to-one Prior Embedding that continuously embeds every single modal prior into depth using Mutual Guided Filtering, further alleviating texture interference while enhancing edge representations. Our SPFNet has been extensively evaluated on both real-world and synthetic datasets, achieving state-of-the-art performance.

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DiffProxy: Multi-View Human Mesh Recovery via Diffusion-Generated Dense Proxies

Precise human mesh recovery (HMR) from multi-view images remains challenging: end-to-end methods produce entangled errors hard to localize, while fitting-based methods rely on sparse keypoints that provide limited surface constraints. We observe that the true bottleneck lies in the quality of intermediate representations, and that dense pixel-to-surface correspondences can be effectively generated by repurposing pre-trained diffusion models with rich visual priors. We propose DiffProxy, a Stable-Diffusion-based framework trained on large-scale synthetic data with pixel-perfect annotations. A multi-conditional proxy generator predicts dense correspondences from multi-view images, providing uniform surface constraints that enable precise fitting. Hand refinement feeds enlarged hand crops alongside full-body images for fine-grained detail, while test-time scaling exploits diffusion stochasticity to estimate per-pixel uncertainty. Trained only on synthetic data, DiffProxy achieves state-of-the-art results on five diverse real-world benchmarks. Project page: https://wrk226.github.io/DiffProxy.html

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MorphAny3D: Unleashing the Power of Structured Latent in 3D Morphing

3D morphing remains challenging due to the difficulty of generating semantically consistent and temporally smooth deformations, especially across categories. We present MorphAny3D, a training-free framework that leverages Structured Latent (SLAT) representations for high-quality 3D morphing. Our key insight is that intelligently blending source and target SLAT features within the attention mechanisms of 3D generators naturally produces plausible morphing sequences. To this end, we introduce Morphing Cross-Attention (MCA), which fuses source and target information for structural coherence, and Temporal-Fused Self-Attention (TFSA), which enhances temporal consistency by incorporating features from preceding frames. An orientation correction strategy further mitigates the pose ambiguity within the morphing steps. Extensive experiments show that our method generates state-of-the-art morphing sequences, even for challenging cross-category cases. MorphAny3D further supports advanced applications such as decoupled morphing and 3D style transfer, and can be generalized to other SLAT-based generative models. Project page: https://xiaokunsun.github.io/MorphAny3D.github.io/.

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Investigating Text Insulation and Attention Mechanisms for Complex Visual Text Generation

In this paper, we present TextCrafter, a Complex Visual Text Generation (CVTG) framework inspired by selective visual attention in cognitive science, and introduce the "Text Insulation-and-Attention" mechanisms. To implement the selective-attention principle that selection operates on discrete objects, we propose a novel Bottleneck-aware Constrained Reinforcement Learning for Multi-text Insulation, which substantially improves text-rendering performance on the strong Qwen-Image pretrained model without introducing additional parameters. To align with the selective concentration principle in human vision, we introduce a text-oriented attention module with a novel Quotation-guided Attention Gate that further improves generation quality for each text instance. Our Reinforcement Learning based text insulation approach attains state-of-the-art results, and incorporating text-oriented attention yields additional gains on top of an already strong baseline. More importantly, we introduce CVTG-2K, a benchmark comprising 2,000 complex visual-text prompts. These prompts vary in positions, quantities, lengths, and attributes, and span diverse real-world scenarios. Extensive evaluations on CVTG-2K, CVTG-Hard, LongText-Bench, and Geneval datasets confirm the effectiveness of TextCrafter. Despite using substantially fewer resources (i.e., 4 GPUs) than industrial-scale models (e.g., Qwen-Image, GPT Image, and Seedream), TextCrafter achieves superior performance in mitigating text misgeneration, omissions, and hallucinations.

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DreamBarbie: Text to Barbie-Style 3D Avatars

To integrate digital humans into everyday life, there is a strong demand for generating high-quality, fine-grained disentangled 3D avatars that support expressive animation and simulation capabilities, ideally from low-cost textual inputs. Although text-driven 3D avatar generation has made significant progress by leveraging 2D generative priors, existing methods still struggle to fulfill all these requirements simultaneously. To address this challenge, we propose DreamBarbie, a novel text-driven framework for generating animatable 3D avatars with separable shoes, accessories, and simulation-ready garments, truly capturing the iconic ``Barbie doll'' aesthetic. The core of our framework lies in an expressive 3D representation combined with appropriate modeling constraints. Unlike prior methods, we use G-Shell to uniformly model watertight components (e.g., bodies, shoes) and non-watertight garments. By reformulating boundaries as Euclidean field intersections instead of manifold geodesics, we propose an SDF-based initialization and a hole regularization loss that together achieve a 100x speedup and stable open topology without image input. These disentangled 3D representations are then optimized by specialized expert diffusion models tailored to each domain, ensuring high-fidelity outputs. To mitigate geometric artifacts and texture conflicts when combining different expert models, we further propose several effective geometric losses and strategies. Extensive experiments demonstrate that DreamBarbie outperforms existing methods in both dressed human and outfit generation. Our framework further enables diverse applications, including apparel combination, editing, expressive animation, and physical simulation. Project page: https://xiaokunsun.github.io/DreamBarbie.github.io/.

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StrandHead: Text to Hair-Disentangled 3D Head Avatars Using Human-Centric Priors

While haircut indicates distinct personality, existing avatar generation methods fail to model practical hair due to the data limitation or entangled representation. We propose StrandHead, a novel text-driven method capable of generating 3D hair strands and disentangled head avatars with strand-level attributes. Instead of using large-scale hair-text paired data for supervision, we demonstrate that realistic hair strands can be generated from prompts by distilling 2D generative models pre-trained on human mesh data. To this end, we propose a meshing approach guided by strand geometry to guarantee the gradient flow from the distillation objective to the neural strand representation. The optimization is then regularized by statistically significant haircut features, leading to stable updating of strands against unreasonable drifting. These employed 2D/3D human-centric priors contribute to text-aligned and realistic 3D strand generation. Extensive experiments show that StrandHead achieves the state-of-the-art performance on text to strand generation and disentangled 3D head avatar modeling. The generated 3D hair can be applied on avatars for strand-level editing, as well as implemented in the graphics engine for physical simulation or other applications. Project page: https://xiaokunsun.github.io/StrandHead.github.io/.

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SE-Search: Self-Evolving Search Agent via Memory and Dense Reward

Retrieval augmented generation (RAG) reduces hallucinations and factual errors in large language models (LLMs) by conditioning generation on retrieved external knowledge. Recent search agents further cast RAG as an autonomous, multi-turn information-seeking process. However, existing methods often accumulate irrelevant or noisy documents and rely on sparse reinforcement learning signals. We propose \textbf{S}elf-\textbf{E}volving \textbf{Search}, a Self-Evolving Search agent that improves online search behavior through three components, memory purification, atomic query training, and dense rewards. SE-Search follows a \textit{Think-Search-Memorize} strategy that retains salient evidence while filtering irrelevant content. Atomic query training promotes shorter and more diverse queries, improving evidence acquisition. Dense rewards provide fine-grained feedback that speeds training. Experiments on single-hop and multi-hop question answering benchmarks show that \texttt{SE-Search-3B} outperforms strong baselines, yielding a $10.8$ point absolute improvement and a $33.8\%$ relative gain over Search-R1.\footnote{We will make the code and model weights publicly available upon acceptance.}

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CoDi: Subject-Consistent and Pose-Diverse Text-to-Image Generation

Subject-consistent generation (SCG)-aiming to maintain a consistent subject identity across diverse scenes-remains a challenge for text-to-image (T2I) models. Existing training-free SCG methods often achieve consistency at the cost of layout and pose diversity, hindering expressive visual storytelling. To address the limitation, we propose subject-Consistent and pose-Diverse T2I framework, dubbed as CoDi, that enables consistent subject generation with diverse pose and layout. Motivated by the progressive nature of diffusion, where coarse structures emerge early and fine details are refined later, CoDi adopts a two-stage strategy: Identity Transport (IT) and Identity Refinement (IR). IT operates in the early denoising steps, using optimal transport to transfer identity features to each target image in a pose-aware manner. This promotes subject consistency while preserving pose diversity. IR is applied in the later denoising steps, selecting the most salient identity features to further refine subject details. Extensive qualitative and quantitative results on subject consistency, pose diversity, and prompt fidelity demonstrate that CoDi achieves both better visual perception and stronger performance across all metrics. The code is provided in https://github.com/NJU-PCALab/CoDi.

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UltraHR-100K: Enhancing UHR Image Synthesis with A Large-Scale High-Quality Dataset

Ultra-high-resolution (UHR) text-to-image (T2I) generation has seen notable progress. However, two key challenges remain : 1) the absence of a large-scale high-quality UHR T2I dataset, and (2) the neglect of tailored training strategies for fine-grained detail synthesis in UHR scenarios. To tackle the first challenge, we introduce \textbf{UltraHR-100K}, a high-quality dataset of 100K UHR images with rich captions, offering diverse content and strong visual fidelity. Each image exceeds 3K resolution and is rigorously curated based on detail richness, content complexity, and aesthetic quality. To tackle the second challenge, we propose a frequency-aware post-training method that enhances fine-detail generation in T2I diffusion models. Specifically, we design (i) \textit{Detail-Oriented Timestep Sampling (DOTS)} to focus learning on detail-critical denoising steps, and (ii) \textit{Soft-Weighting Frequency Regularization (SWFR)}, which leverages Discrete Fourier Transform (DFT) to softly constrain frequency components, encouraging high-frequency detail preservation. Extensive experiments on our proposed UltraHR-eval4K benchmarks demonstrate that our approach significantly improves the fine-grained detail quality and overall fidelity of UHR image generation. The code is available at \href{https://github.com/NJU-PCALab/UltraHR-100k}{here}.

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MotionSight: Boosting Fine-Grained Motion Understanding in Multimodal LLMs

Despite advancements in Multimodal Large Language Models (MLLMs), their proficiency in fine-grained video motion understanding remains critically limited. They often lack inter-frame differencing and tend to average or ignore subtle visual cues. Furthermore, while visual prompting has shown potential in static images, its application to video's temporal complexities, particularly for fine-grained motion understanding, remains largely unexplored. We investigate whether inherent capability can be unlocked and boost MLLMs' motion perception and enable distinct visual signatures tailored to decouple object and camera motion cues. In this study, we introduce MotionSight, a novel zero-shot method pioneering object-centric visual spotlight and motion blur as visual prompts to effectively improve fine-grained motion understanding without training. To convert this into valuable data assets, we curated MotionVid-QA, the first large-scale dataset for fine-grained video motion understanding, with hierarchical annotations including SFT and preference data, Θ(40K) video clips and Θ(87K) QAs. Experiments show MotionSight achieves state-of-the-art open-source performance and competitiveness with commercial models. In particular, for fine-grained motion understanding we present a novel zero-shot technique and a large-scale, high-quality dataset. All the code and annotations will be publicly available.

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AGSwap: Overcoming Category Boundaries in Object Fusion via Adaptive Group Swapping

Fusing cross-category objects to a single coherent object has gained increasing attention in text-to-image (T2I) generation due to its broad applications in virtual reality, digital media, film, and gaming. However, existing methods often produce biased, visually chaotic, or semantically inconsistent results due to overlapping artifacts and poor integration. Moreover, progress in this field has been limited by the absence of a comprehensive benchmark dataset. To address these problems, we propose \textbf{Adaptive Group Swapping (AGSwap)}, a simple yet highly effective approach comprising two key components: (1) Group-wise Embedding Swapping, which fuses semantic attributes from different concepts through feature manipulation, and (2) Adaptive Group Updating, a dynamic optimization mechanism guided by a balance evaluation score to ensure coherent synthesis. Additionally, we introduce \textbf{Cross-category Object Fusion (COF)}, a large-scale, hierarchically structured dataset built upon ImageNet-1K and WordNet. COF includes 95 superclasses, each with 10 subclasses, enabling 451,250 unique fusion pairs. Extensive experiments demonstrate that AGSwap outperforms state-of-the-art compositional T2I methods, including GPT-Image-1 using simple and complex prompts.

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When Color-Space Decoupling Meets Diffusion for Adverse-Weather Image Restoration

Adverse Weather Image Restoration (AWIR) is a highly challenging task due to the unpredictable and dynamic nature of weather-related degradations. Traditional task-specific methods often fail to generalize to unseen or complex degradation types, while recent prompt-learning approaches depend heavily on the degradation estimation capabilities of vision-language models, resulting in inconsistent restorations. In this paper, we propose \textbf{LCDiff}, a novel framework comprising two key components: \textit{Lumina-Chroma Decomposition Network} (LCDN) and \textit{Lumina-Guided Diffusion Model} (LGDM). LCDN processes degraded images in the YCbCr color space, separately handling degradation-related luminance and degradation-invariant chrominance components. This decomposition effectively mitigates weather-induced degradation while preserving color fidelity. To further enhance restoration quality, LGDM leverages degradation-related luminance information as a guiding condition, eliminating the need for explicit degradation prompts. Additionally, LGDM incorporates a \textit{Dynamic Time Step Loss} to optimize the denoising network, ensuring a balanced recovery of both low- and high-frequency features in the image. Finally, we present DriveWeather, a comprehensive all-weather driving dataset designed to enable robust evaluation. Extensive experiments demonstrate that our approach surpasses state-of-the-art methods, setting a new benchmark in AWIR. The dataset and code are available at: https://github.com/fiwy0527/LCDiff.

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Category-Aware 3D Object Composition with Disentangled Texture and Shape Multi-view Diffusion

In this paper, we tackle a new task of 3D object synthesis, where a 3D model is composited with another object category to create a novel 3D model. However, most existing text/image/3D-to-3D methods struggle to effectively integrate multiple content sources, often resulting in inconsistent textures and inaccurate shapes. To overcome these challenges, we propose a straightforward yet powerful approach, category+3D-to-3D (C33D), for generating novel and structurally coherent 3D models. Our method begins by rendering multi-view images and normal maps from the input 3D model, then generating a novel 2D object using adaptive text-image harmony (ATIH) with the front-view image and a text description from another object category as inputs. To ensure texture consistency, we introduce texture multi-view diffusion, which refines the textures of the remaining multi-view RGB images based on the novel 2D object. For enhanced shape accuracy, we propose shape multi-view diffusion to improve the 2D shapes of both the multi-view RGB images and the normal maps, also conditioned on the novel 2D object. Finally, these outputs are used to reconstruct a complete and novel 3D model. Extensive experiments demonstrate the effectiveness of our method, yielding impressive 3D creations, such as shark(3D)-crocodile(text) in the first row of Fig. 1. A project page is available at: https://xzr52.github.io/C33D/

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Describe, Don't Dictate: Semantic Image Editing with Natural Language Intent

Despite the progress in text-to-image generation, semantic image editing remains a challenge. Inversion-based algorithms unavoidably introduce reconstruction errors, while instruction-based models mainly suffer from limited dataset quality and scale. To address these problems, we propose a descriptive-prompt-based editing framework, named DescriptiveEdit. The core idea is to re-frame `instruction-based image editing' as `reference-image-based text-to-image generation', which preserves the generative power of well-trained Text-to-Image models without architectural modifications or inversion. Specifically, taking the reference image and a prompt as input, we introduce a Cross-Attentive UNet, which newly adds attention bridges to inject reference image features into the prompt-to-edit-image generation process. Owing to its text-to-image nature, DescriptiveEdit overcomes limitations in instruction dataset quality, integrates seamlessly with ControlNet, IP-Adapter, and other extensions, and is more scalable. Experiments on the Emu Edit benchmark show it improves editing accuracy and consistency.

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Reverse Convolution and Its Applications to Image Restoration

Convolution and transposed convolution are fundamental operators widely used in neural networks. However, transposed convolution (a.k.a. deconvolution) does not serve as a true inverse of convolution due to inherent differences in their mathematical formulations. To date, no reverse convolution operator has been established as a standard component in neural architectures. In this paper, we propose a novel depthwise reverse convolution operator as an initial attempt to effectively reverse depthwise convolution by formulating and solving a regularized least-squares optimization problem. We thoroughly investigate its kernel initialization, padding strategies, and other critical aspects to ensure its effective implementation. Building upon this operator, we further construct a reverse convolution block by combining it with layer normalization, 1$\times$1 convolution, and GELU activation, forming a Transformer-like structure. The proposed operator and block can directly replace conventional convolution and transposed convolution layers in existing architectures, leading to the development of ConverseNet. Corresponding to typical image restoration models such as DnCNN, SRResNet and USRNet, we train three variants of ConverseNet for Gaussian denoising, super-resolution and deblurring, respectively. Extensive experiments demonstrate the effectiveness of the proposed reverse convolution operator as a basic building module. We hope this work could pave the way for developing new operators in deep model design and applications.

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Learning Multi-scale Spatial-frequency Features for Image Denoising

Recent advancements in multi-scale architectures have demonstrated exceptional performance in image denoising tasks. However, existing architectures mainly depends on a fixed single-input single-output Unet architecture, ignoring the multi-scale representations of pixel level. In addition, previous methods treat the frequency domain uniformly, ignoring the different characteristics of high-frequency and low-frequency noise. In this paper, we propose a novel multi-scale adaptive dual-domain network (MADNet) for image denoising. We use image pyramid inputs to restore noise-free results from low-resolution images. In order to realize the interaction of high-frequency and low-frequency information, we design an adaptive spatial-frequency learning unit (ASFU), where a learnable mask is used to separate the information into high-frequency and low-frequency components. In the skip connections, we design a global feature fusion block to enhance the features at different scales. Extensive experiments on both synthetic and real noisy image datasets verify the effectiveness of MADNet compared with current state-of-the-art denoising approaches.

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From Zero to Detail: Deconstructing Ultra-High-Definition Image Restoration from Progressive Spectral Perspective

Ultra-high-definition (UHD) image restoration faces significant challenges due to its high resolution, complex content, and intricate details. To cope with these challenges, we analyze the restoration process in depth through a progressive spectral perspective, and deconstruct the complex UHD restoration problem into three progressive stages: zero-frequency enhancement, low-frequency restoration, and high-frequency refinement. Building on this insight, we propose a novel framework, ERR, which comprises three collaborative sub-networks: the zero-frequency enhancer (ZFE), the low-frequency restorer (LFR), and the high-frequency refiner (HFR). Specifically, the ZFE integrates global priors to learn global mapping, while the LFR restores low-frequency information, emphasizing reconstruction of coarse-grained content. Finally, the HFR employs our designed frequency-windowed kolmogorov-arnold networks (FW-KAN) to refine textures and details, producing high-quality image restoration. Our approach significantly outperforms previous UHD methods across various tasks, with extensive ablation studies validating the effectiveness of each component. The code is available at \href{https://github.com/NJU-PCALab/ERR}{here}.

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