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Yingqian Zhang

Publications and source records attributed to Yingqian Zhang.

44 records · Page 3Linked to original sources

A State Aggregation Approach for Solving Knapsack Problem with Deep Reinforcement Learning

This paper proposes a Deep Reinforcement Learning (DRL) approach for solving knapsack problem. The proposed method consists of a state aggregation step based on tabular reinforcement learning to extract features and construct states. The state aggregation policy is applied to each problem instance of the knapsack problem, which is used with Advantage Actor Critic (A2C) algorithm to train a policy through which the items are sequentially selected at each time step. The method is a constructive solution approach and the process of selecting items is repeated until the final solution is obtained. The experiments show that our approach provides close to optimal solutions for all tested instances, outperforms the greedy algorithm, and is able to handle larger instances and more flexible than an existing DRL approach. In addition, the results demonstrate that the proposed model with the state aggregation strategy not only gives better solutions but also learns in less timesteps, than the one without state aggregation.

cs.NE↗

Algorithms for slate bandits with non-separable reward functions

In this paper, we study a slate bandit problem where the function that determines the slate-level reward is non-separable: the optimal value of the function cannot be determined by learning the optimal action for each slot. We are mainly concerned with cases where the number of slates is large relative to the time horizon, so that trying each slate as a separate arm in a traditional multi-armed bandit, would not be feasible. Our main contribution is the design of algorithms that still have sub-linear regret with respect to the time horizon, despite the large number of slates. Experimental results on simulated data and real-world data show that our proposed method outperforms popular benchmark bandit algorithms.

stat.ML↗

Remaining Useful Lifetime Prediction via Deep Domain Adaptation

In Prognostics and Health Management (PHM) sufficient prior observed degradation data is usually critical for Remaining Useful Lifetime (RUL) prediction. Most previous data-driven prediction methods assume that training (source) and testing (target) condition monitoring data have similar distributions. However, due to different operating conditions, fault modes, noise and equipment updates distribution shift exists across different data domains. This shift reduces the performance of predictive models previously built to specific conditions when no observed run-to-failure data is available for retraining. To address this issue, this paper proposes a new data-driven approach for domain adaptation in prognostics using Long Short-Term Neural Networks (LSTM). We use a time window approach to extract temporal information from time-series data in a source domain with observed RUL values and a target domain containing only sensor information. We propose a Domain Adversarial Neural Network (DANN) approach to learn domain-invariant features that can be used to predict the RUL in the target domain. The experimental results show that the proposed method can provide more reliable RUL predictions under datasets with different operating conditions and fault modes. These results suggest that the proposed method offers a promising approach to performing domain adaptation in practical PHM applications.

cs.LG↗

Machine Learning based Simulation Optimisation for Trailer Management

In many situations, simulation models are developed to handle complex real-world business optimisation problems. For example, a discrete-event simulation model is used to simulate the trailer management process in a big Fast-Moving Consumer Goods company. To address the problem of finding suitable inputs to this simulator for optimising fleet configuration, we propose a simulation optimisation approach in this paper. The simulation optimisation model combines a metaheuristic search (genetic algorithm), with an approximation model filter (feed-forward neural network) to optimise the parameter configuration of the simulation model. We introduce an ensure probability that overrules the rejection of potential solutions by the approximation model and we demonstrate its effectiveness. In addition, we evaluate the impact of the parameters of the optimisation model on its effectiveness and show the parameters such as population size, filter threshold, and mutation probability can have a significant impact on the overall optimisation performance. Moreover, we compare the proposed method with a single global approximation model approach and a random-based approach. The results show the effectiveness of our method in terms of computation time and solution quality.

cs.NE↗

Column generation based math-heuristic for classification trees

This paper explores the use of Column Generation (CG) techniques in constructing univariate binary decision trees for classification tasks. We propose a novel Integer Linear Programming (ILP) formulation, based on root-to-leaf paths in decision trees. The model is solved via a Column Generation based heuristic. To speed up the heuristic, we use a restricted instance data by considering a subset of decision splits, sampled from the solutions of the well-known CART algorithm. Extensive numerical experiments show that our approach is competitive with the state-of-the-art ILP-based algorithms. In particular, the proposed approach is capable of handling big data sets with tens of thousands of data rows. Moreover, for large data sets, it finds solutions competitive to CART.

cs.LG↗

Fair task allocation in transportation

Task allocation problems have traditionally focused on cost optimization. However, more and more attention is being given to cases in which cost should not always be the sole or major consideration. In this paper we study a fair task allocation problem in transportation where an optimal allocation not only has low cost but more importantly, it distributes tasks as even as possible among heterogeneous participants who have different capacities and costs to execute tasks. To tackle this fair minimum cost allocation problem we analyze and solve it in two parts using two novel polynomial-time algorithms. We show that despite the new fairness criterion, the proposed algorithms can solve the fair minimum cost allocation problem optimally in polynomial time. In addition, we conduct an extensive set of experiments to investigate the trade-off between cost minimization and fairness. Our experimental results demonstrate the benefit of factoring fairness into task allocation. Among the majority of test instances, fairness comes with a very small price in terms of cost.

cs.AI↗

Learning optimization models in the presence of unknown relations

In a sequential auction with multiple bidding agents, it is highly challenging to determine the ordering of the items to sell in order to maximize the revenue due to the fact that the autonomy and private information of the agents heavily influence the outcome of the auction. The main contribution of this paper is two-fold. First, we demonstrate how to apply machine learning techniques to solve the optimal ordering problem in sequential auctions. We learn regression models from historical auctions, which are subsequently used to predict the expected value of orderings for new auctions. Given the learned models, we propose two types of optimization methods: a black-box best-first search approach, and a novel white-box approach that maps learned models to integer linear programs (ILP) which can then be solved by any ILP-solver. Although the studied auction design problem is hard, our proposed optimization methods obtain good orderings with high revenues. Our second main contribution is the insight that the internal structure of regression models can be efficiently evaluated inside an ILP solver for optimization purposes. To this end, we provide efficient encodings of regression trees and linear regression models as ILP constraints. This new way of using learned models for optimization is promising. As the experimental results show, it significantly outperforms the black-box best-first search in nearly all settings.

cs.AI↗

Solving Weighted Voting Game Design Problems Optimally: Representations, Synthesis, and Enumeration

We study the inverse power index problem for weighted voting games: the problem of finding a weighted voting game in which the power of the players is as close as possible to a certain target distribution. Our goal is to find algorithms that solve this problem exactly. Thereto, we study various subclasses of simple games, and their associated representation methods. We survey algorithms and impossibility results for the synthesis problem, i.e., converting a representation of a simple game into another representation. We contribute to the synthesis problem by showing that it is impossible to compute in polynomial time the list of ceiling coalitions (also known as shift-maximal losing coalitions) of a game from its list of roof coalitions (also known as shift-minimal winning coalitions), and vice versa. Then, we proceed by studying the problem of enumerating the set of weighted voting games. We present first a naive algorithm for this, running in doubly exponential time. Using our knowledge of the synthesis problem, we then improve on this naive algorithm, and we obtain an enumeration algorithm that runs in quadratic exponential time (that is, O(2^(n^2) p(n)) for a polynomial p). Moreover, we show that this algorithm runs in output-polynomial time, making it the best possible enumeration algorithm up to a polynomial factor. Finally, we propose an exact anytime algorithm for the inverse power index problem that runs in exponential time. This algorithm is straightforward and general: it computes the error for each game enumerated, and outputs the game that minimizes this error. By the genericity of our approach, our algorithm can be used to find a weighted voting game that optimizes any exponential time computable function. We implement our algorithm for the case of the normalized Banzhaf index, and we perform experiments in order to study performance and error convergence.

cs.GT↗