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Yingzhen Li

Publications and source records attributed to Yingzhen Li.

At least 73 records · Page 4Linked to original sources

A Causal View on Robustness of Neural Networks

We present a causal view on the robustness of neural networks against input manipulations, which applies not only to traditional classification tasks but also to general measurement data. Based on this view, we design a deep causal manipulation augmented model (deep CAMA) which explicitly models possible manipulations on certain causes leading to changes in the observed effect. We further develop data augmentation and test-time fine-tuning methods to improve deep CAMA's robustness. When compared with discriminative deep neural networks, our proposed model shows superior robustness against unseen manipulations. As a by-product, our model achieves disentangled representation which separates the representation of manipulations from those of other latent causes.

cs.LG↗

Combining Deep Generative Models and Multi-lingual Pretraining for Semi-supervised Document Classification

Semi-supervised learning through deep generative models and multi-lingual pretraining techniques have orchestrated tremendous success across different areas of NLP. Nonetheless, their development has happened in isolation, while the combination of both could potentially be effective for tackling task-specific labelled data shortage. To bridge this gap, we combine semi-supervised deep generative models and multi-lingual pretraining to form a pipeline for document classification task. Compared to strong supervised learning baselines, our semi-supervised classification framework is highly competitive and outperforms the state-of-the-art counterparts in low-resource settings across several languages.

cs.CL↗

Reinforcement Learning with Efficient Active Feature Acquisition

Solving real-life sequential decision making problems under partial observability involves an exploration-exploitation problem. To be successful, an agent needs to efficiently gather valuable information about the state of the world for making rewarding decisions. However, in real-life, acquiring valuable information is often highly costly, e.g., in the medical domain, information acquisition might correspond to performing a medical test on a patient. This poses a significant challenge for the agent to perform optimally for the task while reducing the cost for information acquisition. In this paper, we propose a model-based reinforcement learning framework that learns an active feature acquisition policy to solve the exploration-exploitation problem during its execution. Key to the success is a novel sequential variational auto-encoder that learns high-quality representations from partially observed states, which are then used by the policy to maximize the task reward in a cost efficient manner. We demonstrate the efficacy of our proposed framework in a control domain as well as using a medical simulator. In both tasks, our proposed method outperforms conventional baselines and results in policies with greater cost efficiency.

cs.LG↗

A Study on Efficiency in Continual Learning Inspired by Human Learning

Humans are efficient continual learning systems; we continually learn new skills from birth with finite cells and resources. Our learning is highly optimized both in terms of capacity and time while not suffering from catastrophic forgetting. In this work we study the efficiency of continual learning systems, taking inspiration from human learning. In particular, inspired by the mechanisms of sleep, we evaluate popular pruning-based continual learning algorithms, using PackNet as a case study. First, we identify that weight freezing, which is used in continual learning without biological justification, can result in over $2\times$ as many weights being used for a given level of performance. Secondly, we note the similarity in human day and night time behaviors to the training and pruning phases respectively of PackNet. We study a setting where the pruning phase is given a time budget, and identify connections between iterative pruning and multiple sleep cycles in humans. We show there exists an optimal choice of iteration v.s. epochs given different tasks.

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On the Expressiveness of Approximate Inference in Bayesian Neural Networks

While Bayesian neural networks (BNNs) hold the promise of being flexible, well-calibrated statistical models, inference often requires approximations whose consequences are poorly understood. We study the quality of common variational methods in approximating the Bayesian predictive distribution. For single-hidden layer ReLU BNNs, we prove a fundamental limitation in function-space of two of the most commonly used distributions defined in weight-space: mean-field Gaussian and Monte Carlo dropout. We find there are simple cases where neither method can have substantially increased uncertainty in between well-separated regions of low uncertainty. We provide strong empirical evidence that exact inference does not have this pathology, hence it is due to the approximation and not the model. In contrast, for deep networks, we prove a universality result showing that there exist approximate posteriors in the above classes which provide flexible uncertainty estimates. However, we find empirically that pathologies of a similar form as in the single-hidden layer case can persist when performing variational inference in deeper networks. Our results motivate careful consideration of the implications of approximate inference methods in BNNs.

stat.ML↗

Interpreting Spatially Infinite Generative Models

Traditional deep generative models of images and other spatial modalities can only generate fixed sized outputs. The generated images have exactly the same resolution as the training images, which is dictated by the number of layers in the underlying neural network. Recent work has shown, however, that feeding spatial noise vectors into a fully convolutional neural network enables both generation of arbitrary resolution output images as well as training on arbitrary resolution training images. While this work has provided impressive empirical results, little theoretical interpretation was provided to explain the underlying generative process. In this paper we provide a firm theoretical interpretation for infinite spatial generation, by drawing connections to spatial stochastic processes. We use the resulting intuition to improve upon existing spatially infinite generative models to enable more efficient training through a model that we call an infinite generative adversarial network, or $\infty$-GAN. Experiments on world map generation, panoramic images and texture synthesis verify the ability of $\infty$-GAN to efficiently generate images of arbitrary size.

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Inverse Graphics GAN: Learning to Generate 3D Shapes from Unstructured 2D Data

Recent work has shown the ability to learn generative models for 3D shapes from only unstructured 2D images. However, training such models requires differentiating through the rasterization step of the rendering process, therefore past work has focused on developing bespoke rendering models which smooth over this non-differentiable process in various ways. Such models are thus unable to take advantage of the photo-realistic, fully featured, industrial renderers built by the gaming and graphics industry. In this paper we introduce the first scalable training technique for 3D generative models from 2D data which utilizes an off-the-shelf non-differentiable renderer. To account for the non-differentiability, we introduce a proxy neural renderer to match the output of the non-differentiable renderer. We further propose discriminator output matching to ensure that the neural renderer learns to smooth over the rasterization appropriately. We evaluate our model on images rendered from our generated 3D shapes, and show that our model can consistently learn to generate better shapes than existing models when trained with exclusively unstructured 2D images.

cs.CV↗

Generalization in Reinforcement Learning with Selective Noise Injection and Information Bottleneck

The ability for policies to generalize to new environments is key to the broad application of RL agents. A promising approach to prevent an agent's policy from overfitting to a limited set of training environments is to apply regularization techniques originally developed for supervised learning. However, there are stark differences between supervised learning and RL. We discuss those differences and propose modifications to existing regularization techniques in order to better adapt them to RL. In particular, we focus on regularization techniques relying on the injection of noise into the learned function, a family that includes some of the most widely used approaches such as Dropout and Batch Normalization. To adapt them to RL, we propose Selective Noise Injection (SNI), which maintains the regularizing effect the injected noise has, while mitigating the adverse effects it has on the gradient quality. Furthermore, we demonstrate that the Information Bottleneck (IB) is a particularly well suited regularization technique for RL as it is effective in the low-data regime encountered early on in training RL agents. Combining the IB with SNI, we significantly outperform current state of the art results, including on the recently proposed generalization benchmark Coinrun.

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On the Importance of the Kullback-Leibler Divergence Term in Variational Autoencoders for Text Generation

Variational Autoencoders (VAEs) are known to suffer from learning uninformative latent representation of the input due to issues such as approximated posterior collapse, or entanglement of the latent space. We impose an explicit constraint on the Kullback-Leibler (KL) divergence term inside the VAE objective function. While the explicit constraint naturally avoids posterior collapse, we use it to further understand the significance of the KL term in controlling the information transmitted through the VAE channel. Within this framework, we explore different properties of the estimated posterior distribution, and highlight the trade-off between the amount of information encoded in a latent code during training, and the generative capacity of the model.

cs.CL↗

Interpretable Outcome Prediction with Sparse Bayesian Neural Networks in Intensive Care

Clinical decision making is challenging because of pathological complexity, as well as large amounts of heterogeneous data generated as part of routine clinical care. In recent years, machine learning tools have been developed to aid this process. Intensive care unit (ICU) admissions represent the most data dense and time-critical patient care episodes. In this context, prediction models may help clinicians determine which patients are most at risk and prioritize care. However, flexible tools such as artificial neural networks (ANNs) suffer from a lack of interpretability limiting their acceptability to clinicians. In this work, we propose a novel interpretable Bayesian neural network architecture which offers both the flexibility of ANNs and interpretability in terms of feature selection. In particular, we employ a sparsity inducing prior distribution in a tied manner to learn which features are important for outcome prediction. We evaluate our approach on the task of mortality prediction using two real-world ICU cohorts. In collaboration with clinicians we found that, in addition to the predicted outcome results, our approach can provide novel insights into the importance of different clinical measurements. This suggests that our model can support medical experts in their decision making process.

cs.LG↗

'In-Between' Uncertainty in Bayesian Neural Networks

We describe a limitation in the expressiveness of the predictive uncertainty estimate given by mean-field variational inference (MFVI), a popular approximate inference method for Bayesian neural networks. In particular, MFVI fails to give calibrated uncertainty estimates in between separated regions of observations. This can lead to catastrophically overconfident predictions when testing on out-of-distribution data. Avoiding such overconfidence is critical for active learning, Bayesian optimisation and out-of-distribution robustness. We instead find that a classical technique, the linearised Laplace approximation, can handle 'in-between' uncertainty much better for small network architectures.

stat.ML↗

Variational Implicit Processes

We introduce the implicit processes (IPs), a stochastic process that places implicitly defined multivariate distributions over any finite collections of random variables. IPs are therefore highly flexible implicit priors over functions, with examples including data simulators, Bayesian neural networks and non-linear transformations of stochastic processes. A novel and efficient approximate inference algorithm for IPs, namely the variational implicit processes (VIPs), is derived using generalised wake-sleep updates. This method returns simple update equations and allows scalable hyper-parameter learning with stochastic optimization. Experiments show that VIPs return better uncertainty estimates and lower errors over existing inference methods for challenging models such as Bayesian neural networks, and Gaussian processes.

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Are Generative Classifiers More Robust to Adversarial Attacks?

There is a rising interest in studying the robustness of deep neural network classifiers against adversaries, with both advanced attack and defence techniques being actively developed. However, most recent work focuses on discriminative classifiers, which only model the conditional distribution of the labels given the inputs. In this paper, we propose and investigate the deep Bayes classifier, which improves classical naive Bayes with conditional deep generative models. We further develop detection methods for adversarial examples, which reject inputs with low likelihood under the generative model. Experimental results suggest that deep Bayes classifiers are more robust than deep discriminative classifiers, and that the proposed detection methods are effective against many recently proposed attacks.

cs.LG↗

Disentangled Sequential Autoencoder

We present a VAE architecture for encoding and generating high dimensional sequential data, such as video or audio. Our deep generative model learns a latent representation of the data which is split into a static and dynamic part, allowing us to approximately disentangle latent time-dependent features (dynamics) from features which are preserved over time (content). This architecture gives us partial control over generating content and dynamics by conditioning on either one of these sets of features. In our experiments on artificially generated cartoon video clips and voice recordings, we show that we can convert the content of a given sequence into another one by such content swapping. For audio, this allows us to convert a male speaker into a female speaker and vice versa, while for video we can separately manipulate shapes and dynamics. Furthermore, we give empirical evidence for the hypothesis that stochastic RNNs as latent state models are more efficient at compressing and generating long sequences than deterministic ones, which may be relevant for applications in video compression.

cs.LG↗

Meta-Learning for Stochastic Gradient MCMC

Stochastic gradient Markov chain Monte Carlo (SG-MCMC) has become increasingly popular for simulating posterior samples in large-scale Bayesian modeling. However, existing SG-MCMC schemes are not tailored to any specific probabilistic model, even a simple modification of the underlying dynamical system requires significant physical intuition. This paper presents the first meta-learning algorithm that allows automated design for the underlying continuous dynamics of an SG-MCMC sampler. The learned sampler generalizes Hamiltonian dynamics with state-dependent drift and diffusion, enabling fast traversal and efficient exploration of neural network energy landscapes. Experiments validate the proposed approach on both Bayesian fully connected neural network and Bayesian recurrent neural network tasks, showing that the learned sampler out-performs generic, hand-designed SG-MCMC algorithms, and generalizes to different datasets and larger architectures.

stat.ML↗

Variational Continual Learning

This paper develops variational continual learning (VCL), a simple but general framework for continual learning that fuses online variational inference (VI) and recent advances in Monte Carlo VI for neural networks. The framework can successfully train both deep discriminative models and deep generative models in complex continual learning settings where existing tasks evolve over time and entirely new tasks emerge. Experimental results show that VCL outperforms state-of-the-art continual learning methods on a variety of tasks, avoiding catastrophic forgetting in a fully automatic way.

stat.ML↗

Gradient Estimators for Implicit Models

Implicit models, which allow for the generation of samples but not for point-wise evaluation of probabilities, are omnipresent in real-world problems tackled by machine learning and a hot topic of current research. Some examples include data simulators that are widely used in engineering and scientific research, generative adversarial networks (GANs) for image synthesis, and hot-off-the-press approximate inference techniques relying on implicit distributions. The majority of existing approaches to learning implicit models rely on approximating the intractable distribution or optimisation objective for gradient-based optimisation, which is liable to produce inaccurate updates and thus poor models. This paper alleviates the need for such approximations by proposing the Stein gradient estimator, which directly estimates the score function of the implicitly defined distribution. The efficacy of the proposed estimator is empirically demonstrated by examples that include meta-learning for approximate inference, and entropy regularised GANs that provide improved sample diversity.

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Approximate Inference with Amortised MCMC

We propose a novel approximate inference algorithm that approximates a target distribution by amortising the dynamics of a user-selected MCMC sampler. The idea is to initialise MCMC using samples from an approximation network, apply the MCMC operator to improve these samples, and finally use the samples to update the approximation network thereby improving its quality. This provides a new generic framework for approximate inference, allowing us to deploy highly complex, or implicitly defined approximation families with intractable densities, including approximations produced by warping a source of randomness through a deep neural network. Experiments consider image modelling with deep generative models as a challenging test for the method. Deep models trained using amortised MCMC are shown to generate realistic looking samples as well as producing diverse imputations for images with regions of missing pixels.

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