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Yining Li

Publications and source records attributed to Yining Li.

At least 37 records · Page 2Linked to original sources

RMP-SAM: Towards Real-Time Multi-Purpose Segment Anything

Recent segmentation methods, which adopt large-scale data training and transformer architecture, aim to create one foundation model that can perform multiple tasks. However, most of these methods rely on heavy encoder and decoder frameworks, hindering their performance in real-time scenarios. To explore real-time segmentation, recent advancements primarily focus on semantic segmentation within specific environments, such as autonomous driving. However, they often overlook the generalization ability of these models across diverse scenarios. Therefore, to fill this gap, this work explores a novel real-time segmentation setting called real-time multi-purpose segmentation. It contains three fundamental sub-tasks: interactive segmentation, panoptic segmentation, and video instance segmentation. Unlike previous methods, which use a specific design for each task, we aim to use only a single end-to-end model to accomplish all these tasks in real-time. To meet real-time requirements and balance multi-task learning, we present a novel dynamic convolution-based method, Real-Time Multi-Purpose SAM (RMP-SAM). It contains an efficient encoder and an efficient decoupled adapter to perform prompt-driven decoding. Moreover, we further explore different training strategies and one new adapter design to boost co-training performance further. We benchmark several strong baselines by extending existing works to support our multi-purpose segmentation. Extensive experiments demonstrate that RMP-SAM is effective and generalizes well on proposed benchmarks and other specific semantic tasks. Our implementation of RMP-SAM achieves the optimal balance between accuracy and speed for these tasks.Our code and model are available at https://github.com/xushilin1/RAP-SAM/.

cs.CV↗

Efficient LLM Jailbreak via Adaptive Dense-to-sparse Constrained Optimization

Recent research indicates that large language models (LLMs) are susceptible to jailbreaking attacks that can generate harmful content. This paper introduces a novel token-level attack method, Adaptive Dense-to-Sparse Constrained Optimization (ADC), which has been shown to successfully jailbreak multiple open-source LLMs. Drawing inspiration from the difficulties of discrete token optimization, our method relaxes the discrete jailbreak optimization into a continuous optimization process while gradually increasing the sparsity of the optimizing vectors. This technique effectively bridges the gap between discrete and continuous space optimization. Experimental results demonstrate that our method is more effective and efficient than state-of-the-art token-level methods. On Harmbench, our approach achieves the highest attack success rate on seven out of eight LLMs compared to the latest jailbreak methods. Trigger Warning: This paper contains model behavior that can be offensive in nature.

cs.LG↗

How to Find the Exact Pareto Front for Multi-Objective MDPs?

Multi-Objective Markov Decision Processes (MO-MDPs) are receiving increasing attention, as real-world decision-making problems often involve conflicting objectives that cannot be addressed by a single-objective MDP. The Pareto front identifies the set of policies that cannot be dominated, providing a foundation for finding Pareto optimal solutions that can efficiently adapt to various preferences. However, finding the Pareto front is a highly challenging problem. Most existing methods either (i) rely on traversing the continuous preference space, which is impractical and results in approximations that are difficult to evaluate against the true Pareto front, or (ii) focus solely on deterministic Pareto optimal policies, from which there are no known techniques to characterize the full Pareto front. Moreover, finding the structure of the Pareto front itself remains unclear even in the context of dynamic programming, where the MDP is fully known in advance. In this work, we address the challenge of efficiently discovering the Pareto front. By investigating the geometric structure of the Pareto front in MO-MDPs, we uncover a key property: the Pareto front is on the boundary of a convex polytope whose vertices all correspond to deterministic policies, and neighboring vertices of the Pareto front differ by only one state-action pair of the deterministic policy, almost surely. This insight transforms the global comparison across all policies into a localized search among deterministic policies that differ by only one state-action pair, drastically reducing the complexity of searching for the exact Pareto front. We develop an efficient algorithm that identifies the vertices of the Pareto front by solving a single-objective MDP only once and then traversing the edges of the Pareto front, making it more efficient than existing methods.

cs.LG↗

GTA: A Benchmark for General Tool Agents

Significant focus has been placed on integrating large language models (LLMs) with various tools in developing general-purpose agents. This poses a challenge to LLMs' tool-use capabilities. However, there are evident gaps between existing tool-use evaluations and real-world scenarios. Current evaluations often use AI-generated queries, single-step tasks, dummy tools, and text-only interactions, failing to reveal the agents' real-world problem-solving abilities effectively. To address this, we propose GTA, a benchmark for General Tool Agents, featuring three main aspects: (i) Real user queries: human-written queries with simple real-world objectives but implicit tool-use, requiring the LLM to reason the suitable tools and plan the solution steps. (ii) Real deployed tools: an evaluation platform equipped with tools across perception, operation, logic, and creativity categories to evaluate the agents' actual task execution performance. (iii) Real multimodal inputs: authentic image files, such as spatial scenes, web page screenshots, tables, code snippets, and printed/handwritten materials, used as the query contexts to align with real-world scenarios closely. We design 229 real-world tasks and executable tool chains to evaluate mainstream LLMs. Our findings show that real-world user queries are challenging for existing LLMs, with GPT-4 completing less than 50% of the tasks and most LLMs achieving below 25%. This evaluation reveals the bottlenecks in the tool-use capabilities of current LLMs in real-world scenarios, which provides future direction for advancing general-purpose tool agents. The code and dataset are available at https://github.com/open-compass/GTA.

cs.CL↗

Variational Zero-shot Multispectral Pansharpening

Pansharpening aims to generate a high spatial resolution multispectral image (HRMS) by fusing a low spatial resolution multispectral image (LRMS) and a panchromatic image (PAN). The most challenging issue for this task is that only the to-be-fused LRMS and PAN are available, and the existing deep learning-based methods are unsuitable since they rely on many training pairs. Traditional variational optimization (VO) based methods are well-suited for addressing such a problem. They focus on carefully designing explicit fusion rules as well as regularizations for an optimization problem, which are based on the researcher's discovery of the image relationships and image structures. Unlike previous VO-based methods, in this work, we explore such complex relationships by a parameterized term rather than a manually designed one. Specifically, we propose a zero-shot pansharpening method by introducing a neural network into the optimization objective. This network estimates a representation component of HRMS, which mainly describes the relationship between HRMS and PAN. In this way, the network achieves a similar goal to the so-called deep image prior because it implicitly regulates the relationship between the HRMS and PAN images through its inherent structure. We directly minimize this optimization objective via network parameters and the expected HRMS image through iterative updating. Extensive experiments on various benchmark datasets demonstrate that our proposed method can achieve better performance compared with other state-of-the-art methods. The codes are available at https://github.com/xyrui/PSDip.

eess.IV↗

MMBench-Video: A Long-Form Multi-Shot Benchmark for Holistic Video Understanding

The advent of large vision-language models (LVLMs) has spurred research into their applications in multi-modal contexts, particularly in video understanding. Traditional VideoQA benchmarks, despite providing quantitative metrics, often fail to encompass the full spectrum of video content and inadequately assess models' temporal comprehension. To address these limitations, we introduce MMBench-Video, a quantitative benchmark designed to rigorously evaluate LVLMs' proficiency in video understanding. MMBench-Video incorporates lengthy videos from YouTube and employs free-form questions, mirroring practical use cases. The benchmark is meticulously crafted to probe the models' temporal reasoning skills, with all questions human-annotated according to a carefully constructed ability taxonomy. We employ GPT-4 for automated assessment, demonstrating superior accuracy and robustness over earlier LLM-based evaluations. Utilizing MMBench-Video, we have conducted comprehensive evaluations that include both proprietary and open-source LVLMs for images and videos. MMBench-Video stands as a valuable resource for the research community, facilitating improved evaluation of LVLMs and catalyzing progress in the field of video understanding. The evalutation code of MMBench-Video will be integrated into VLMEvalKit: https://github.com/open-compass/VLMEvalKit.

cs.CV↗

MotionBooth: Motion-Aware Customized Text-to-Video Generation

In this work, we present MotionBooth, an innovative framework designed for animating customized subjects with precise control over both object and camera movements. By leveraging a few images of a specific object, we efficiently fine-tune a text-to-video model to capture the object's shape and attributes accurately. Our approach presents subject region loss and video preservation loss to enhance the subject's learning performance, along with a subject token cross-attention loss to integrate the customized subject with motion control signals. Additionally, we propose training-free techniques for managing subject and camera motions during inference. In particular, we utilize cross-attention map manipulation to govern subject motion and introduce a novel latent shift module for camera movement control as well. MotionBooth excels in preserving the appearance of subjects while simultaneously controlling the motions in generated videos. Extensive quantitative and qualitative evaluations demonstrate the superiority and effectiveness of our method. Our project page is at https://jianzongwu.github.io/projects/motionbooth

cs.CV↗

Towards Language-Driven Video Inpainting via Multimodal Large Language Models

We introduce a new task -- language-driven video inpainting, which uses natural language instructions to guide the inpainting process. This approach overcomes the limitations of traditional video inpainting methods that depend on manually labeled binary masks, a process often tedious and labor-intensive. We present the Remove Objects from Videos by Instructions (ROVI) dataset, containing 5,650 videos and 9,091 inpainting results, to support training and evaluation for this task. We also propose a novel diffusion-based language-driven video inpainting framework, the first end-to-end baseline for this task, integrating Multimodal Large Language Models to understand and execute complex language-based inpainting requests effectively. Our comprehensive results showcase the dataset's versatility and the model's effectiveness in various language-instructed inpainting scenarios. We will make datasets, code, and models publicly available.

cs.CV↗

OMG-Seg: Is One Model Good Enough For All Segmentation?

In this work, we address various segmentation tasks, each traditionally tackled by distinct or partially unified models. We propose OMG-Seg, One Model that is Good enough to efficiently and effectively handle all the segmentation tasks, including image semantic, instance, and panoptic segmentation, as well as their video counterparts, open vocabulary settings, prompt-driven, interactive segmentation like SAM, and video object segmentation. To our knowledge, this is the first model to handle all these tasks in one model and achieve satisfactory performance. We show that OMG-Seg, a transformer-based encoder-decoder architecture with task-specific queries and outputs, can support over ten distinct segmentation tasks and yet significantly reduce computational and parameter overhead across various tasks and datasets. We rigorously evaluate the inter-task influences and correlations during co-training. Code and models are available at https://github.com/lxtGH/OMG-Seg.

cs.CV↗

Open-Vocabulary SAM: Segment and Recognize Twenty-thousand Classes Interactively

The CLIP and Segment Anything Model (SAM) are remarkable vision foundation models (VFMs). SAM excels in segmentation tasks across diverse domains, whereas CLIP is renowned for its zero-shot recognition capabilities. This paper presents an in-depth exploration of integrating these two models into a unified framework. Specifically, we introduce the Open-Vocabulary SAM, a SAM-inspired model designed for simultaneous interactive segmentation and recognition, leveraging two unique knowledge transfer modules: SAM2CLIP and CLIP2SAM. The former adapts SAM's knowledge into the CLIP via distillation and learnable transformer adapters, while the latter transfers CLIP knowledge into SAM, enhancing its recognition capabilities. Extensive experiments on various datasets and detectors show the effectiveness of Open-Vocabulary SAM in both segmentation and recognition tasks, significantly outperforming the naïve baselines of simply combining SAM and CLIP. Furthermore, aided with image classification data training, our method can segment and recognize approximately 22,000 classes.

cs.CV↗

InScope: A New Real-world 3D Infrastructure-side Collaborative Perception Dataset for Open Traffic Scenarios

Perception systems of autonomous vehicles are susceptible to occlusion, especially when examined from a vehicle-centric perspective. Such occlusion can lead to overlooked object detections, e.g., larger vehicles such as trucks or buses may create blind spots where cyclists or pedestrians could be obscured, accentuating the safety concerns associated with such perception system limitations. To mitigate these challenges, the vehicle-to-everything (V2X) paradigm suggests employing an infrastructure-side perception system (IPS) to complement autonomous vehicles with a broader perceptual scope. Nevertheless, the scarcity of real-world 3D infrastructure-side datasets constrains the advancement of V2X technologies. To bridge these gaps, this paper introduces a new 3D infrastructure-side collaborative perception dataset, abbreviated as inscope. Notably, InScope is the first dataset dedicated to addressing occlusion challenges by strategically deploying multiple-position Light Detection and Ranging (LiDAR) systems on the infrastructure side. Specifically, InScope encapsulates a 20-day capture duration with 303 tracking trajectories and 187,787 3D bounding boxes annotated by experts. Through analysis of benchmarks, four different benchmarks are presented for open traffic scenarios, including collaborative 3D object detection, multisource data fusion, data domain transfer, and 3D multiobject tracking tasks. Additionally, a new metric is designed to quantify the impact of occlusion, facilitating the evaluation of detection degradation ratios among various algorithms. The Experimental findings showcase the enhanced performance of leveraging InScope to assist in detecting and tracking 3D multiobjects in real-world scenarios, particularly in tracking obscured, small, and distant objects. The dataset and benchmarks are available at https://github.com/xf-zh/InScope.

cs.CV↗

RTMW: Real-Time Multi-Person 2D and 3D Whole-body Pose Estimation

Whole-body pose estimation is a challenging task that requires simultaneous prediction of keypoints for the body, hands, face, and feet. Whole-body pose estimation aims to predict fine-grained pose information for the human body, including the face, torso, hands, and feet, which plays an important role in the study of human-centric perception and generation and in various applications. In this work, we present RTMW (Real-Time Multi-person Whole-body pose estimation models), a series of high-performance models for 2D/3D whole-body pose estimation. We incorporate RTMPose model architecture with FPN and HEM (Hierarchical Encoding Module) to better capture pose information from different body parts with various scales. The model is trained with a rich collection of open-source human keypoint datasets with manually aligned annotations and further enhanced via a two-stage distillation strategy. RTMW demonstrates strong performance on multiple whole-body pose estimation benchmarks while maintaining high inference efficiency and deployment friendliness. We release three sizes: m/l/x, with RTMW-l achieving a 70.2 mAP on the COCO-Wholebody benchmark, making it the first open-source model to exceed 70 mAP on this benchmark. Meanwhile, we explored the performance of RTMW in the task of 3D whole-body pose estimation, conducting image-based monocular 3D whole-body pose estimation in a coordinate classification manner. We hope this work can benefit both academic research and industrial applications. The code and models have been made publicly available at: https://github.com/open-mmlab/mmpose/tree/main/projects/rtmpose

cs.CV↗

Fast and Continual Knowledge Graph Embedding via Incremental LoRA

Continual Knowledge Graph Embedding (CKGE) aims to efficiently learn new knowledge and simultaneously preserve old knowledge. Dominant approaches primarily focus on alleviating catastrophic forgetting of old knowledge but neglect efficient learning for the emergence of new knowledge. However, in real-world scenarios, knowledge graphs (KGs) are continuously growing, which brings a significant challenge to fine-tuning KGE models efficiently. To address this issue, we propose a fast CKGE framework (\model), incorporating an incremental low-rank adapter (\mec) mechanism to efficiently acquire new knowledge while preserving old knowledge. Specifically, to mitigate catastrophic forgetting, \model\ isolates and allocates new knowledge to specific layers based on the fine-grained influence between old and new KGs. Subsequently, to accelerate fine-tuning, \model\ devises an efficient \mec\ mechanism, which embeds the specific layers into incremental low-rank adapters with fewer training parameters. Moreover, \mec\ introduces adaptive rank allocation, which makes the LoRA aware of the importance of entities and adjusts its rank scale adaptively. We conduct experiments on four public datasets and two new datasets with a larger initial scale. Experimental results demonstrate that \model\ can reduce training time by 34\%-49\% while still achieving competitive link prediction performance against state-of-the-art models on four public datasets (average MRR score of 21.0\% vs. 21.1\%).Meanwhile, on two newly constructed datasets, \model\ saves 51\%-68\% training time and improves link prediction performance by 1.5\%.

cs.AI↗

InternLM-XComposer-2.5: A Versatile Large Vision Language Model Supporting Long-Contextual Input and Output

We present InternLM-XComposer-2.5 (IXC-2.5), a versatile large-vision language model that supports long-contextual input and output. IXC-2.5 excels in various text-image comprehension and composition applications, achieving GPT-4V level capabilities with merely 7B LLM backend. Trained with 24K interleaved image-text contexts, it can seamlessly extend to 96K long contexts via RoPE extrapolation. This long-context capability allows IXC-2.5 to excel in tasks requiring extensive input and output contexts. Compared to its previous 2.0 version, InternLM-XComposer-2.5 features three major upgrades in vision-language comprehension: (1) Ultra-High Resolution Understanding, (2) Fine-Grained Video Understanding, and (3) Multi-Turn Multi-Image Dialogue. In addition to comprehension, IXC-2.5 extends to two compelling applications using extra LoRA parameters for text-image composition: (1) Crafting Webpages and (2) Composing High-Quality Text-Image Articles. IXC-2.5 has been evaluated on 28 benchmarks, outperforming existing open-source state-of-the-art models on 16 benchmarks. It also surpasses or competes closely with GPT-4V and Gemini Pro on 16 key tasks. The InternLM-XComposer-2.5 is publicly available at https://github.com/InternLM/InternLM-XComposer.

cs.CV↗

MG-LLaVA: Towards Multi-Granularity Visual Instruction Tuning

Multi-modal large language models (MLLMs) have made significant strides in various visual understanding tasks. However, the majority of these models are constrained to process low-resolution images, which limits their effectiveness in perception tasks that necessitate detailed visual information. In our study, we present MG-LLaVA, an innovative MLLM that enhances the model's visual processing capabilities by incorporating a multi-granularity vision flow, which includes low-resolution, high-resolution, and object-centric features. We propose the integration of an additional high-resolution visual encoder to capture fine-grained details, which are then fused with base visual features through a Conv-Gate fusion network. To further refine the model's object recognition abilities, we incorporate object-level features derived from bounding boxes identified by offline detectors. Being trained solely on publicly available multimodal data through instruction tuning, MG-LLaVA demonstrates exceptional perception skills. We instantiate MG-LLaVA with a wide variety of language encoders, ranging from 3.8B to 34B, to evaluate the model's performance comprehensively. Extensive evaluations across multiple benchmarks demonstrate that MG-LLaVA outperforms existing MLLMs of comparable parameter sizes, showcasing its remarkable efficacy. The code will be available at https://github.com/PhoenixZ810/MG-LLaVA.

cs.CV↗

InternLM-Law: An Open Source Chinese Legal Large Language Model

While large language models (LLMs) have showcased impressive capabilities, they struggle with addressing legal queries due to the intricate complexities and specialized expertise required in the legal field. In this paper, we introduce InternLM-Law, a specialized LLM tailored for addressing diverse legal queries related to Chinese laws, spanning from responding to standard legal questions (e.g., legal exercises in textbooks) to analyzing complex real-world legal situations. We meticulously construct a dataset in the Chinese legal domain, encompassing over 1 million queries, and implement a data filtering and processing pipeline to ensure its diversity and quality. Our training approach involves a novel two-stage process: initially fine-tuning LLMs on both legal-specific and general-purpose content to equip the models with broad knowledge, followed by exclusive fine-tuning on high-quality legal data to enhance structured output generation. InternLM-Law achieves the highest average performance on LawBench, outperforming state-of-the-art models, including GPT-4, on 13 out of 20 subtasks. We make InternLM-Law and our dataset publicly available to facilitate future research in applying LLMs within the legal domain.

cs.CL↗

InternLM-XComposer2-4KHD: A Pioneering Large Vision-Language Model Handling Resolutions from 336 Pixels to 4K HD

The Large Vision-Language Model (LVLM) field has seen significant advancements, yet its progression has been hindered by challenges in comprehending fine-grained visual content due to limited resolution. Recent efforts have aimed to enhance the high-resolution understanding capabilities of LVLMs, yet they remain capped at approximately 1500 x 1500 pixels and constrained to a relatively narrow resolution range. This paper represents InternLM-XComposer2-4KHD, a groundbreaking exploration into elevating LVLM resolution capabilities up to 4K HD (3840 x 1600) and beyond. Concurrently, considering the ultra-high resolution may not be necessary in all scenarios, it supports a wide range of diverse resolutions from 336 pixels to 4K standard, significantly broadening its scope of applicability. Specifically, this research advances the patch division paradigm by introducing a novel extension: dynamic resolution with automatic patch configuration. It maintains the training image aspect ratios while automatically varying patch counts and configuring layouts based on a pre-trained Vision Transformer (ViT) (336 x 336), leading to dynamic training resolution from 336 pixels to 4K standard. Our research demonstrates that scaling training resolution up to 4K HD leads to consistent performance enhancements without hitting the ceiling of potential improvements. InternLM-XComposer2-4KHD shows superb capability that matches or even surpasses GPT-4V and Gemini Pro in 10 of the 16 benchmarks. The InternLM-XComposer2-4KHD model series with 7B parameters are publicly available at https://github.com/InternLM/InternLM-XComposer.

cs.CV↗

RTMO: Towards High-Performance One-Stage Real-Time Multi-Person Pose Estimation

Real-time multi-person pose estimation presents significant challenges in balancing speed and precision. While two-stage top-down methods slow down as the number of people in the image increases, existing one-stage methods often fail to simultaneously deliver high accuracy and real-time performance. This paper introduces RTMO, a one-stage pose estimation framework that seamlessly integrates coordinate classification by representing keypoints using dual 1-D heatmaps within the YOLO architecture, achieving accuracy comparable to top-down methods while maintaining high speed. We propose a dynamic coordinate classifier and a tailored loss function for heatmap learning, specifically designed to address the incompatibilities between coordinate classification and dense prediction models. RTMO outperforms state-of-the-art one-stage pose estimators, achieving 1.1% higher AP on COCO while operating about 9 times faster with the same backbone. Our largest model, RTMO-l, attains 74.8% AP on COCO val2017 and 141 FPS on a single V100 GPU, demonstrating its efficiency and accuracy. The code and models are available at https://github.com/open-mmlab/mmpose/tree/main/projects/rtmo.

cs.CV↗