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Yiqun Wang

Publications and source records attributed to Yiqun Wang.

At least 19 recordsLinked to original sources

Lapis: Laplacian Spiking Attention via First-Spike Timing and Membrane Leakage

Self-attention has become central to spiking vision transformers, yet its query-key scoring is still largely inherited from dense networks. Existing spiking variants either simplify dot product scoring or replace it with discrete operators, but spike timing, the native variable of a spiking network, does not directly define how tokens are related. We propose Lapis, a spiking attention mechanism that scores each token pair by the L1 distance between its query and key first-spike latency vectors under time-to-first-spike coding, and maps this distance to an affinity through a Laplacian kernel. The kernel's exponential decay matches the impulse response of a leaky integrate-and-fire membrane, so the accumulated latency difference determines the decay of a membrane trace, while row normalization reduces to a bit shift under power-of-two rounding. Scoring therefore needs only subtraction, absolute value, and accumulation, and removes all multiplication between query and key channels. Under a matched backbone and training schedule, Lapis reaches 96.56% top-1 accuracy on CIFAR-10, within 0.53 points of dot-product scoring. On ImageNet-1K, it reduces the estimated arithmetic energy of the attention path by 14.5x relative to dense dot-product attention. The deployed 6-bit model attains 83.25% top-1 accuracy at an estimated arithmetic energy of 3.28mJ per image.

cs.NE

τ: Learning Touch-Augmented Vision-Language-Action Models from Future Visual Supervision

Incorporating tactile sensing into Vision-Language-Action (VLA) models holds promise for contact-rich manipulation, where visual observations alone often fail to capture critical cues about physical interactions. However, learning informative tactile representation while effectively adapting it to pretrained VLA models remains challenging under limited task-specific data. Existing methods either focus on instantaneous contact states or model temporal interaction dynamics using 6D wrench sequences, leaving high-dimensional tactile signals underexplored. To address these challenges, we present τ, a touch-augmented VLA framework that learns an action-conditioned spatiotemporal tactile representation from future visual supervision inspired by the Joint-Embedding Predictive Architecture (JEPA), and fuses it with vision-language features for action generation. This supervision operates in latent space and is used only during training, adding no deployment overhead. We also introduce TacAura, a dataset of synchronized vision, proprioception, and vision-based tactile signals across four representative contact-rich manipulation tasks. Experiments show that τ outperforms existing models and generalizes to unseen objects and scenes, delivering improved manipulation performance and robustness. Project Page: https://cocacola-lab.github.io/tau-Page/.

cs.RO

DehazeGS: Seeing Through Fog with 3D Gaussian Splatting

Current novel view synthesis methods are typically designed for high-quality and clean input images. However, in foggy scenes, scattering and attenuation can significantly degrade the quality of rendering. Although NeRF-based dehazing approaches have been developed, their reliance on deep fully connected neural networks and per-ray sampling strategies leads to high computational costs. Furthermore, NeRF's implicit representation limits its ability to recover fine-grained details from hazy scenes. To overcome these limitations, we propose learning an explicit Gaussian representation to explain the formation mechanism of foggy images through a physically forward rendering process. Our method, DehazeGS, reconstructs and renders fog-free scenes using only multi-view foggy images as input. Specifically, based on the atmospheric scattering model, we simulate the formation of fog by establishing the transmission function directly onto Gaussian primitives via depth-to-transmission mapping. During training, we jointly learn the atmospheric light and scattering coefficients while optimizing the Gaussian representation of foggy scenes. At inference time, we remove the effects of scattering and attenuation in Gaussian distributions and directly render the scene to obtain dehazed views. Experiments on both real-world and synthetic foggy datasets demonstrate that DehazeGS achieves state-of-the-art performance. visualizations are available at https://jz-y-cn.github.io/DehazeGS/

cs.CV

Agent Skill Framework: Perspectives on the Potential of Small to Medium Language Models in Industrial Environments

Agent skills are widely supported by major agentic frameworks and perform well with proprietary models, yet their effectiveness for small and medium-sized open source language models (270 M-80B) remains underexplored. We systematically study the Skill paradigm in resource-constrained industrial settings, where reliance on proprietary APIs is impractical due to data security and budget constraints. Across two open-source tasks and a real-world insurance claims classification task, we find that very small models struggle with reliable skill selection, while models around 30B-80B benefit substantially. Thinking variants do not show major levels of improvement from skills, also considering GPU usage increases due to overthinking. These findings reveal a trade-off between GPU cost and agent performance, and provide actionable insights for effective Skill configuration and SLM deployment in real world settings.

cs.AI

Ref-DGS: Reflective Dual Gaussian Splatting

The reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present \textbf{Ref-DGS}, a reflective dual Gaussian splatting framework that addresses this trade-off by decoupling surface reconstruction from specular reflection within an efficient rasterization-based pipeline. Ref-DGS introduces a dual Gaussian scene representation consisting of geometry Gaussians and complementary local reflection Gaussians that capture near-field specular interactions without explicit ray tracing, along with a global environment reflection field for modeling far-field specular reflections. To predict specular radiance, we further propose a lightweight, physically-aware specular adaptive mixing shader that fuses global and local specular features. Experiments demonstrate that Ref-DGS achieves state-of-the-art performance on reflective scenes while training substantially faster than ray-based Gaussian methods.

cs.CV

GRASP: Plan-Guided Graph Retrieval with Adaptive Fusion and Reranking on Semi-Structured Knowledge Bases

Semi-structured knowledge bases (SKBs) embed textual documents in a typed graph of entities and relations, and underpin applications such as product search, academic paper search, and precision-medicine inquiries. Existing hybrid retrieval systems on SKBs either use the graph only for query expansion, mix textual and structural branches under a global weighting, or rely on fine-tuned graph-traversal generators. We present GRASP, a three-stage SKB retrieval framework unifying plan-based graph retrieval, plan-conditioned fusion with a dense retriever, and a fine-tuned reranker over the fused candidates. GRASP substantially advances the state of the art on every metric across the three STaRK benchmarks, lifting average Hit@1 from 62.0 to 73.9. Ablation and sensitivity studies further confirm the effectiveness and robustness of GRASP.

cs.IR

Cross-Modal Semantic-Enhanced Diffusion Framework for Diabetic Retinopathy Grading

Automated grading of diabetic retinopathy (DR) faces several critical challenges: subtle inter-grade visual distinctions in fine-grained lesion patterns, distributional discrepancies induced by heterogeneous imaging devices and acquisition conditions, and the inherent inability of purely visual approaches to exploit clinical semantic knowledge. In this paper, we propose CLIP-Guided Semantic Diffusion (CGSD), a DR grading framework that synergistically integrates vision-language pretraining with diffusion probabilistic modeling. We adopt a domain-specific vision-language model tailored for DR grading as the semantic guidance module and adapt it to the target domain via Low-Rank Adaptation (LoRA), effectively bridging the distributional gap between the pretrained model and the target dataset with only a minimal number of trainable parameters. Building on this foundation, we construct a cross-modal semantic conditioning vector by computing the dot product between image features and the text description features of each DR grade, yielding a joint representation that simultaneously encodes visual content and clinical-grade semantics. This vector serves as the conditioning signal for the diffusion denoising network, replacing the structurally complex dual-branch visual prior employed in existing diffusion-based classification methods. Experiments on the APTOS 2019 dataset demonstrate that the proposed approach achieves an accuracy of 87.5% and a macro-averaged F1 score of 0.731, outperforming a variety of representative methods. Ablation studies further validate the independent contribution of each constituent module.

eess.IV

MT-PCR: Hybrid Mamba-Transformer Network with Spatial Serialization for Point Cloud Registration

Point cloud registration (PCR) is a fundamental task in 3D computer vision and robotics. Most learning-based PCR methods rely on Transformer architectures, which suffer from quadratic computational complexity. This limitation restricts the resolution of point clouds that can be processed, inevitably leading to information loss. In contrast, Mamba, a recently proposed model based on state-space models, achieves linear computational complexity while maintaining strong long-range contextual modeling capabilities. However, directly applying Mamba to PCR tasks yields suboptimal performance due to the unordered and irregular nature of point cloud data. To address these challenges, we propose MT-PCR, the first point cloud registration framework that integrates Mamba and Transformer modules. Specifically, we serialize point cloud features using Z-order space-filling curves to enforce spatial locality, enabling Mamba to better model the geometric structure of the inputs. Additionally, we remove the order-indicator module commonly used in Mamba-based sequence modeling, leading to improved performance in our setting. The serialized features are then processed by an optimized Mamba encoder, followed by a Transformer-based feature refinement stage. Extensive experiments on multiple benchmarks demonstrate that MT-PCR outperforms Transformer-based and other state-of-the-art methods in both accuracy and efficiency, significantly reducing GPU memory usage and FLOPs.

cs.CV

Vision Transformer-Based Time-Series Image Reconstruction for Cloud-Filling Applications

Cloud cover in multispectral imagery (MSI) poses significant challenges for early season crop mapping, as it leads to missing or corrupted spectral information. Synthetic aperture radar (SAR) data, which is not affected by cloud interference, offers a complementary solution, but lack sufficient spectral detail for precise crop mapping. To address this, we propose a novel framework, Time-series MSI Image Reconstruction using Vision Transformer (ViT), to reconstruct MSI data in cloud-covered regions by leveraging the temporal coherence of MSI and the complementary information from SAR from the attention mechanism. Comprehensive experiments, using rigorous reconstruction evaluation metrics, demonstrate that Time-series ViT framework significantly outperforms baselines that use non-time-series MSI and SAR or time-series MSI without SAR, effectively enhancing MSI image reconstruction in cloud-covered regions.

cs.CV

AutoPCR: Automated Phenotype Concept Recognition by Prompting

Motivation: Phenotype concept recognition (CR) is a fundamental task in biomedical text mining. However, existing methods either require ontology-specific training, making them struggle to generalize across diverse text styles and evolving biomedical terminology, or depend on general-purpose large language models (LLMs) that lack necessary domain knowledge. Results: To address these limitations, we propose AutoPCR, a prompt-based phenotype CR method designed to automatically generalize to new ontologies and unseen data without ontology-specific training. To further boost performance, we also introduce an optional self-supervised training strategy. Experiments show that AutoPCR achieves the best average and most robust performance across datasets. Further ablation and transfer studies demonstrate its inductive capability and generalizability to new ontologies. Availability and Implementation: Our code is available at https://github.com/yctao7/AutoPCR. Contact: drjieliu@umich.edu

cs.CL

Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors

Omnidirectional 3D Gaussian Splatting with panoramas is a key technique for 3D scene representation, and existing methods typically rely on slow SfM to provide camera poses and sparse points priors. In this work, we propose a pose-free omnidirectional 3DGS method, named PFGS360, that reconstructs 3D Gaussians from unposed omnidirectional videos. To achieve accurate camera pose estimation, we first construct a spherical consistency-aware pose estimation module, which recovers poses by establishing consistent 2D-3D correspondences between the reconstructed Gaussians and the unposed images using Gaussians' internal depth priors. Besides, to enhance the fidelity of novel view synthesis, we introduce a depth-inlier-aware densification module to extract depth inliers and Gaussian outliers with consistent monocular depth priors, enabling efficient Gaussian densification and achieving photorealistic novel view synthesis. The experiments show significant outperformance over existing pose-free and pose-aware 3DGS methods on both real-world and synthetic 360-degree videos. Code is available at https://github.com/zcq15/PFGS360.

cs.CV

FC-4DFS: Frequency-controlled Flexible 4D Facial Expression Synthesizing

4D facial expression synthesizing is a critical problem in the fields of computer vision and graphics. Current methods lack flexibility and smoothness when simulating the inter-frame motion of expression sequences. In this paper, we propose a frequency-controlled 4D facial expression synthesizing method, FC-4DFS. Specifically, we introduce a frequency-controlled LSTM network to generate 4D facial expression sequences frame by frame from a given neutral landmark with a given length. Meanwhile, we propose a temporal coherence loss to enhance the perception of temporal sequence motion and improve the accuracy of relative displacements. Furthermore, we designed a Multi-level Identity-Aware Displacement Network based on a cross-attention mechanism to reconstruct the 4D facial expression sequences from landmark sequences. Finally, our FC-4DFS achieves flexible and SOTA generation results of 4D facial expression sequences with different lengths on CoMA and Florence4D datasets. The code will be available on GitHub.

cs.GR

Landmark Guided 4D Facial Expression Generation

In this paper, we proposed a generative model that learns to synthesize the 4D facial expression with the neutral landmark. Existing works mainly focus on the generation of sequences guided by expression labels, speech, etc, while they are not robust to the change of different identities. Our LM-4DGAN utilizes neutral landmarks to guide the facial expression generation while adding an identity discriminator and a landmark autoencoder to the basic WGAN for achieving better identity robustness. Furthermore, we add a cross-attention mechanism to the existing displacement decoder which is suitable for the given identity.

cs.GR

SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstruction

In recent years, 3D Gaussian splatting (3DGS) has achieved remarkable progress in novel view synthesis. However, accurately reconstructing glossy surfaces under complex illumination remains challenging, particularly in scenes with strong specular reflections and multi-surface interreflections. To address this issue, we propose SSR-GS, a specular reflection modeling framework for glossy surface reconstruction. Specifically, we introduce a prefiltered Mip-Cubemap to model direct specular reflections efficiently, and propose an IndiASG module to capture indirect specular reflections. Furthermore, we design Visual Geometry Priors (VGP) that couple a reflection-aware visual prior via a reflection score (RS) to downweight the photometric loss contribution of reflection-dominated regions, with geometry priors derived from VGGT, including progressively decayed depth supervision and transformed normal constraints. Extensive experiments on both synthetic and real-world datasets demonstrate that SSR-GS achieves state-of-the-art performance in glossy surface reconstruction.

cs.CV

HDINO: A Concise and Efficient Open-Vocabulary Detector

Despite the growing interest in open-vocabulary object detection in recent years, most existing methods rely heavily on manually curated fine-grained training datasets as well as resource-intensive layer-wise cross-modal feature extraction. In this paper, we propose HDINO, a concise yet efficient open-vocabulary object detector that eliminates the dependence on these components. Specifically, we propose a two-stage training strategy built upon the transformer-based DINO model. In the first stage, noisy samples are treated as additional positive object instances to construct a One-to-Many Semantic Alignment Mechanism(O2M) between the visual and textual modalities, thereby facilitating semantic alignment. A Difficulty Weighted Classification Loss (DWCL) is also designed based on initial detection difficulty to mine hard examples and further improve model performance. In the second stage, a lightweight feature fusion module is applied to the aligned representations to enhance sensitivity to linguistic semantics. Under the Swin Transformer-T setting, HDINO-T achieves \textbf{49.2} mAP on COCO using 2.2M training images from two publicly available detection datasets, without any manual data curation and the use of grounding data, surpassing Grounding DINO-T and T-Rex2 by \textbf{0.8} mAP and \textbf{2.8} mAP, respectively, which are trained on 5.4M and 6.5M images. After fine-tuning on COCO, HDINO-T and HDINO-L further achieve \textbf{56.4} mAP and \textbf{59.2} mAP, highlighting the effectiveness and scalability of our approach. Code and models are available at https://github.com/HaoZ416/HDINO.

cs.CV

MoMa: A Modular Deep Learning Framework for Material Property Prediction

Deep learning methods for material property prediction have been widely explored to advance materials discovery. However, the prevailing pre-train then fine-tune paradigm often fails to address the inherent diversity and disparity of material tasks. To overcome these challenges, we introduce MoMa, a Modular framework for Materials that first trains specialized modules across a wide range of tasks and then adaptively composes synergistic modules tailored to each downstream scenario. Evaluation across 17 datasets demonstrates the superiority of MoMa, with a substantial 14% average improvement over the strongest baseline. Few-shot and continual learning experiments further highlight MoMa's potential for real-world applications. Pioneering a new paradigm of modular material learning, MoMa will be open-sourced to foster broader community collaboration.

cs.LG

Do Large Language Models Grasp The Grammar? Evidence from Grammar-Book-Guided Probing in Luxembourgish

Grammar refers to the system of rules that governs the structural organization and the semantic relations among linguistic units such as sentences, phrases, and words within a given language. In natural language processing, there remains a notable scarcity of grammar focused evaluation protocols, a gap that is even more pronounced for low-resource languages. Moreover, the extent to which large language models genuinely comprehend grammatical structure, especially the mapping between syntactic structures and meanings, remains under debate. To investigate this issue, we propose a Grammar Book Guided evaluation pipeline intended to provide a systematic and generalizable framework for grammar evaluation consisting of four key stages, and in this work we take Luxembourgish as a case study. The results show a weak positive correlation between translation performance and grammatical understanding, indicating that strong translations do not necessarily imply deep grammatical competence. Larger models perform well overall due to their semantic strength but remain weak in morphology and syntax, struggling particularly with Minimal Pair tasks, while strong reasoning ability offers a promising way to enhance their grammatical understanding.

cs.CL

OMEGA-Avatar: One-shot Modeling of 360° Gaussian Avatars

Creating high-fidelity, animatable 3D avatars from a single image remains a formidable challenge. We identified three desirable attributes of avatar generation: 1) the method should be feed-forward, 2) model a 360° full-head, and 3) should be animation-ready. However, current work addresses only two of the three points simultaneously. To address these limitations, we propose OMEGA-Avatar, the first feed-forward framework that simultaneously generates a generalizable, 360°-complete, and animatable 3D Gaussian head from a single image. Starting from a feed-forward and animatable framework, we address the 360° full-head avatar generation problem with two novel components. First, to overcome poor hair modeling in full-head avatar generation, we introduce a semantic-aware mesh deformation module that integrates multi-view normals to optimize a FLAME head with hair while preserving its topology structure. Second, to enable effective feed-forward decoding of full-head features, we propose a multi-view feature splatting module that constructs a shared canonical UV representation from features across multiple views through differentiable bilinear splatting, hierarchical UV mapping, and visibility-aware fusion. This approach preserves both global structural coherence and local high-frequency details across all viewpoints, ensuring 360° consistency without per-instance optimization. Extensive experiments demonstrate that OMEGA-Avatar achieves state-of-the-art performance, significantly outperforming existing baselines in 360° full-head completeness while robustly preserving identity across different viewpoints.

cs.GR