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Yiqun Wang

Publications and source records attributed to Yiqun Wang.

At least 37 records · Page 2Linked to original sources

Landmark Guided 4D Facial Expression Generation

In this paper, we proposed a generative model that learns to synthesize the 4D facial expression with the neutral landmark. Existing works mainly focus on the generation of sequences guided by expression labels, speech, etc, while they are not robust to the change of different identities. Our LM-4DGAN utilizes neutral landmarks to guide the facial expression generation while adding an identity discriminator and a landmark autoencoder to the basic WGAN for achieving better identity robustness. Furthermore, we add a cross-attention mechanism to the existing displacement decoder which is suitable for the given identity.

cs.GR↗

SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstruction

In recent years, 3D Gaussian splatting (3DGS) has achieved remarkable progress in novel view synthesis. However, accurately reconstructing glossy surfaces under complex illumination remains challenging, particularly in scenes with strong specular reflections and multi-surface interreflections. To address this issue, we propose SSR-GS, a specular reflection modeling framework for glossy surface reconstruction. Specifically, we introduce a prefiltered Mip-Cubemap to model direct specular reflections efficiently, and propose an IndiASG module to capture indirect specular reflections. Furthermore, we design Visual Geometry Priors (VGP) that couple a reflection-aware visual prior via a reflection score (RS) to downweight the photometric loss contribution of reflection-dominated regions, with geometry priors derived from VGGT, including progressively decayed depth supervision and transformed normal constraints. Extensive experiments on both synthetic and real-world datasets demonstrate that SSR-GS achieves state-of-the-art performance in glossy surface reconstruction.

cs.CV↗

HDINO: A Concise and Efficient Open-Vocabulary Detector

Despite the growing interest in open-vocabulary object detection in recent years, most existing methods rely heavily on manually curated fine-grained training datasets as well as resource-intensive layer-wise cross-modal feature extraction. In this paper, we propose HDINO, a concise yet efficient open-vocabulary object detector that eliminates the dependence on these components. Specifically, we propose a two-stage training strategy built upon the transformer-based DINO model. In the first stage, noisy samples are treated as additional positive object instances to construct a One-to-Many Semantic Alignment Mechanism(O2M) between the visual and textual modalities, thereby facilitating semantic alignment. A Difficulty Weighted Classification Loss (DWCL) is also designed based on initial detection difficulty to mine hard examples and further improve model performance. In the second stage, a lightweight feature fusion module is applied to the aligned representations to enhance sensitivity to linguistic semantics. Under the Swin Transformer-T setting, HDINO-T achieves \textbf{49.2} mAP on COCO using 2.2M training images from two publicly available detection datasets, without any manual data curation and the use of grounding data, surpassing Grounding DINO-T and T-Rex2 by \textbf{0.8} mAP and \textbf{2.8} mAP, respectively, which are trained on 5.4M and 6.5M images. After fine-tuning on COCO, HDINO-T and HDINO-L further achieve \textbf{56.4} mAP and \textbf{59.2} mAP, highlighting the effectiveness and scalability of our approach. Code and models are available at https://github.com/HaoZ416/HDINO.

cs.CV↗

MoMa: A Modular Deep Learning Framework for Material Property Prediction

Deep learning methods for material property prediction have been widely explored to advance materials discovery. However, the prevailing pre-train then fine-tune paradigm often fails to address the inherent diversity and disparity of material tasks. To overcome these challenges, we introduce MoMa, a Modular framework for Materials that first trains specialized modules across a wide range of tasks and then adaptively composes synergistic modules tailored to each downstream scenario. Evaluation across 17 datasets demonstrates the superiority of MoMa, with a substantial 14% average improvement over the strongest baseline. Few-shot and continual learning experiments further highlight MoMa's potential for real-world applications. Pioneering a new paradigm of modular material learning, MoMa will be open-sourced to foster broader community collaboration.

cs.LG↗

Do Large Language Models Grasp The Grammar? Evidence from Grammar-Book-Guided Probing in Luxembourgish

Grammar refers to the system of rules that governs the structural organization and the semantic relations among linguistic units such as sentences, phrases, and words within a given language. In natural language processing, there remains a notable scarcity of grammar focused evaluation protocols, a gap that is even more pronounced for low-resource languages. Moreover, the extent to which large language models genuinely comprehend grammatical structure, especially the mapping between syntactic structures and meanings, remains under debate. To investigate this issue, we propose a Grammar Book Guided evaluation pipeline intended to provide a systematic and generalizable framework for grammar evaluation consisting of four key stages, and in this work we take Luxembourgish as a case study. The results show a weak positive correlation between translation performance and grammatical understanding, indicating that strong translations do not necessarily imply deep grammatical competence. Larger models perform well overall due to their semantic strength but remain weak in morphology and syntax, struggling particularly with Minimal Pair tasks, while strong reasoning ability offers a promising way to enhance their grammatical understanding.

cs.CL↗

OMEGA-Avatar: One-shot Modeling of 360° Gaussian Avatars

Creating high-fidelity, animatable 3D avatars from a single image remains a formidable challenge. We identified three desirable attributes of avatar generation: 1) the method should be feed-forward, 2) model a 360° full-head, and 3) should be animation-ready. However, current work addresses only two of the three points simultaneously. To address these limitations, we propose OMEGA-Avatar, the first feed-forward framework that simultaneously generates a generalizable, 360°-complete, and animatable 3D Gaussian head from a single image. Starting from a feed-forward and animatable framework, we address the 360° full-head avatar generation problem with two novel components. First, to overcome poor hair modeling in full-head avatar generation, we introduce a semantic-aware mesh deformation module that integrates multi-view normals to optimize a FLAME head with hair while preserving its topology structure. Second, to enable effective feed-forward decoding of full-head features, we propose a multi-view feature splatting module that constructs a shared canonical UV representation from features across multiple views through differentiable bilinear splatting, hierarchical UV mapping, and visibility-aware fusion. This approach preserves both global structural coherence and local high-frequency details across all viewpoints, ensuring 360° consistency without per-instance optimization. Extensive experiments demonstrate that OMEGA-Avatar achieves state-of-the-art performance, significantly outperforming existing baselines in 360° full-head completeness while robustly preserving identity across different viewpoints.

cs.GR↗

SpikeGS: Learning 3D Gaussian Fields from Continuous Spike Stream

A spike camera is a specialized high-speed visual sensor that offers advantages such as high temporal resolution and high dynamic range compared to conventional frame cameras. These features provide the camera with significant advantages in many computer vision tasks. However, the tasks of novel view synthesis based on spike cameras remain underdeveloped. Although there are existing methods for learning neural radiance fields from spike stream, they either lack robustness in extremely noisy, low-quality lighting conditions or suffer from high computational complexity due to the deep fully connected neural networks and ray marching rendering strategies used in neural radiance fields, making it difficult to recover fine texture details. In contrast, the latest advancements in 3DGS have achieved high-quality real-time rendering by optimizing the point cloud representation into Gaussian ellipsoids. Building on this, we introduce SpikeGS, the method to learn 3D Gaussian fields solely from spike stream. We designed a differentiable spike stream rendering framework based on 3DGS, incorporating noise embedding and spiking neurons. By leveraging the multi-view consistency of 3DGS and the tile-based multi-threaded parallel rendering mechanism, we achieved high-quality real-time rendering results. Additionally, we introduced a spike rendering loss function that generalizes under varying illumination conditions. Our method can reconstruct view synthesis results with fine texture details from a continuous spike stream captured by a moving spike camera, while demonstrating high robustness in extremely noisy low-light scenarios. Experimental results on both real and synthetic datasets demonstrate that our method surpasses existing approaches in terms of rendering quality and speed.

cs.CV↗

Quantized-Tinyllava: a new multimodal foundation model enables efficient split learning

Multimodal foundation models are increasingly trained on sensitive data across domains such as finance, biomedicine, and personal identifiers. However, this distributed setup raises serious privacy concerns due to the need for cross-partition data sharing. Split learning addresses these concerns by enabling collaborative model training without raw data exchange between partitions, yet it introduces a significant challenge: transmitting high-dimensional intermediate feature representations between partitions leads to substantial communication costs. To address this challenge, we propose Quantized-TinyLLaVA, a multimodal foundation model with an integrated communication-efficient split learning framework. Our approach adopts a compression module that quantizes intermediate feature into discrete representations before transmission, substantially reducing communication overhead. Besides, we derive a principled quantization strategy grounded in entropy coding theory to determine the optimal number of discrete representation levels. We deploy our framework in a two-partition setting, with one partition operating as the client and the other as the server, to realistically simulate distributed training. Under this setup, Quantized-TinyLLaVA achieves an approximate \textbf{87.5\%} reduction in communication overhead with 2-bit quantization, while maintaining performance of the original 16-bit model across five benchmark datasets. Furthermore, our compressed representations exhibit enhanced resilience against feature inversion attacks, validating the privacy of transmission. The code is available at https://github.com/anonymous-1742/Quantized-TinyLLaVA.

cs.LG↗

A Contrastive Pre-trained Foundation Model for Deciphering Imaging Noisomics across Modalities

Characterizing imaging noise is notoriously data-intensive and device-dependent, as modern sensors entangle physical signals with complex algorithmic artifacts. Current paradigms struggle to disentangle these factors without massive supervised datasets, often reducing noise to mere interference rather than an information resource. Here, we introduce "Noisomics", a framework shifting the focus from suppression to systematic noise decoding via the Contrastive Pre-trained (CoP) Foundation Model. By leveraging the manifold hypothesis and synthetic noise genome, CoP employs contrastive learning to disentangle semantic signals from stochastic perturbations. Crucially, CoP breaks traditional deep learning scaling laws, achieving superior performance with only 100 training samples, outperforming supervised baselines trained on 100,000 samples, thereby reducing data and computational dependency by three orders of magnitude. Extensive benchmarking across 12 diverse out-of-domain datasets confirms its robust zero-shot generalization, demonstrating a 63.8% reduction in estimation error and an 85.1% improvement in the coefficient of determination compared to the conventional training strategy. We demonstrate CoP's utility across scales: from deciphering non-linear hardware-noise interplay in consumer photography to optimizing photon-efficient protocols for deep-tissue microscopy. By decoding noise as a multi-parametric footprint, our work redefines stochastic degradation as a vital information resource, empowering precise imaging diagnostics without prior device calibration.

cs.CV↗

Temporal-Spatial Tubelet Embedding for Cloud-Robust MSI Reconstruction using MSI-SAR Fusion: A Multi-Head Self-Attention Video Vision Transformer Approach

Cloud cover in multispectral imagery (MSI) significantly hinders early-season crop mapping by corrupting spectral information. Existing Vision Transformer(ViT)-based time-series reconstruction methods, like SMTS-ViT, often employ coarse temporal embeddings that aggregate entire sequences, causing substantial information loss and reducing reconstruction accuracy. To address these limitations, a Video Vision Transformer (ViViT)-based framework with temporal-spatial fusion embedding for MSI reconstruction in cloud-covered regions is proposed in this study. Non-overlapping tubelets are extracted via 3D convolution with constrained temporal span $(t=2)$, ensuring local temporal coherence while reducing cross-day information degradation. Both MSI-only and SAR-MSI fusion scenarios are considered during the experiments. Comprehensive experiments on 2020 Traill County data demonstrate notable performance improvements: MTS-ViViT achieves a 2.23\% reduction in MSE compared to the MTS-ViT baseline, while SMTS-ViViT achieves a 10.33\% improvement with SAR integration over the SMTS-ViT baseline. The proposed framework effectively enhances spectral reconstruction quality for robust agricultural monitoring.

cs.CV↗

Uncovering Zero-Shot Generalization Gaps in Time-Series Foundation Models Using Real-World Videos

Recent research on time-series foundation models (TSFMs) has underscored the scarcity of real-world data, often supplemented with synthetic sources in existing datasets, whose generalizability remains however debated. As such, in this work, we propose a novel benchmarking approach: in particular, we aim at building a curated dataset reflecting real world physical temporal dynamics, extracting temporal signals from real-world videos using optical flow. As such, we introduce REAL-V-TSFM, a novel dataset designed to capture rich and diverse time series derived from real-world videos. Experimental results on state-of-the-art TSFMs under zero-shot forecasting show that, despite strong performance on conventional benchmarks, these models exhibit performance degradation on the proposed dataset, suggesting limited generalizability to novel datasets. These findings underscore the need for novel approaches to acquiring time series data and highlight the lack of universality in recent TSFMs, while further validating the effectiveness of our video-based time series data extraction pipeline.

cs.AI↗

LSF-Animation: Label-Free Speech-Driven Facial Animation via Implicit Feature Representation

Speech-driven 3D facial animation has attracted increasing interest since its potential to generate expressive and temporally synchronized digital humans. While recent works have begun to explore emotion-aware animation, they still depend on explicit one-hot encodings to represent identity and emotion with given emotion and identity labels, which limits their ability to generalize to unseen speakers. Moreover, the emotional cues inherently present in speech are often neglected, limiting the naturalness and adaptability of generated animations. In this work, we propose LSF-Animation, a novel framework that eliminates the reliance on explicit emotion and identity feature representations. Specifically, LSF-Animation implicitly extracts emotion information from speech and captures the identity features from a neutral facial mesh, enabling improved generalization to unseen speakers and emotional states without requiring manual labels. Furthermore, we introduce a Hierarchical Interaction Fusion Block (HIFB), which employs a fusion token to integrate dual transformer features and more effectively integrate emotional, motion-related and identity-related cues. Extensive experiments conducted on the 3DMEAD dataset demonstrate that our method surpasses recent state-of-the-art approaches in terms of emotional expressiveness, identity generalization, and animation realism. The source code will be released at: https://github.com/Dogter521/LSF-Animation.

cs.CV↗

EAvatar: Expression-Aware Head Avatar Reconstruction with Generative Geometry Priors

High-fidelity head avatar reconstruction plays a crucial role in AR/VR, gaming, and multimedia content creation. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated effectiveness in modeling complex geometry with real-time rendering capability and are now widely used in high-fidelity head avatar reconstruction tasks. However, existing 3DGS-based methods still face significant challenges in capturing fine-grained facial expressions and preserving local texture continuity, especially in highly deformable regions. To mitigate these limitations, we propose a novel 3DGS-based framework termed EAvatar for head reconstruction that is both expression-aware and deformation-aware. Our method introduces a sparse expression control mechanism, where a small number of key Gaussians are used to influence the deformation of their neighboring Gaussians, enabling accurate modeling of local deformations and fine-scale texture transitions. Furthermore, we leverage high-quality 3D priors from pretrained generative models to provide a more reliable facial geometry, offering structural guidance that improves convergence stability and shape accuracy during training. Experimental results demonstrate that our method produces more accurate and visually coherent head reconstructions with improved expression controllability and detail fidelity.

cs.CV↗

RetroDiff: Retrosynthesis as Multi-stage Distribution Interpolation

Retrosynthesis poses a key challenge in biopharmaceuticals, aiding chemists in finding appropriate reactant molecules for given product molecules. With reactants and products represented as 2D graphs, retrosynthesis constitutes a conditional graph-to-graph (G2G) generative task. Inspired by advancements in discrete diffusion models for graph generation, we aim to design a diffusion-based method to address this problem. However, integrating a diffusion-based G2G framework while retaining essential chemical reaction template information presents a notable challenge. Our key innovation involves a multi-stage diffusion process. We decompose the retrosynthesis procedure to first sample external groups from the dummy distribution given products, then generate external bonds to connect products and generated groups. Interestingly, this generation process mirrors the reverse of the widely adapted semi-template retrosynthesis workflow, \emph{i.e.} from reaction center identification to synthon completion. Based on these designs, we introduce Retrosynthesis Diffusion (RetroDiff), a novel diffusion-based method for the retrosynthesis task. Experimental results demonstrate that RetroDiff surpasses all semi-template methods in accuracy, and outperforms template-based and template-free methods in large-scale scenarios and molecular validity, respectively. Code: https://github.com/Alsace08/RetroDiff.

cs.LG↗

Empowering Vector Graphics with Consistently Arbitrary Viewing and View-dependent Visibility

This work presents a novel text-to-vector graphics generation approach, Dream3DVG, allowing for arbitrary viewpoint viewing, progressive detail optimization, and view-dependent occlusion awareness. Our approach is a dual-branch optimization framework, consisting of an auxiliary 3D Gaussian Splatting optimization branch and a 3D vector graphics optimization branch. The introduced 3DGS branch can bridge the domain gaps between text prompts and vector graphics with more consistent guidance. Moreover, 3DGS allows for progressive detail control by scheduling classifier-free guidance, facilitating guiding vector graphics with coarse shapes at the initial stages and finer details at later stages. We also improve the view-dependent occlusions by devising a visibility-awareness rendering module. Extensive results on 3D sketches and 3D iconographies, demonstrate the superiority of the method on different abstraction levels of details, cross-view consistency, and occlusion-aware stroke culling.

cs.CV↗

3D Surface Reconstruction with Enhanced High-Frequency Details

Neural implicit 3D reconstruction can reproduce shapes without 3D supervision, and it learns the 3D scene through volume rendering methods and neural implicit representations. Current neural surface reconstruction methods tend to randomly sample the entire image, making it difficult to learn high-frequency details on the surface, and thus the reconstruction results tend to be too smooth. We designed a method (FreNeuS) based on high-frequency information to solve the problem of insufficient surface detail. Specifically, FreNeuS uses pixel gradient changes to easily acquire high-frequency regions in an image and uses the obtained high-frequency information to guide surface detail reconstruction. High-frequency information is first used to guide the dynamic sampling of rays, applying different sampling strategies according to variations in high-frequency regions. To further enhance the focus on surface details, we have designed a high-frequency weighting method that constrains the representation of high-frequency details during the reconstruction process. Qualitative and quantitative results show that our method can reconstruct fine surface details and obtain better surface reconstruction quality compared to existing methods. In addition, our method is more applicable and can be generalized to any NeuS-based work.

cs.CV↗

Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects

We develop a method that recovers the surface, materials, and illumination of a scene from its posed multi-view images. In contrast to prior work, it does not require any additional data and can handle glossy objects or bright lighting. It is a progressive inverse rendering approach, which consists of three stages. In the first stage, we reconstruct the scene radiance and signed distance function (SDF) with a novel regularization strategy for specular reflections. We propose to explain a pixel color using both surface and volume rendering jointly, which allows for handling complex view-dependent lighting effects for surface reconstruction. In the second stage, we distill light visibility and indirect illumination from the learned SDF and radiance field using learnable mapping functions. Finally, we design a method for estimating the ratio of incoming direct light reflected in a specular manner and use it to reconstruct the materials and direct illumination. Experimental results demonstrate that the proposed method outperforms the current state-of-the-art in recovering surfaces, materials, and lighting without relying on any additional data.

cs.CV↗

On the material genome of wurtzite ferroelectrics

As the dielectric film thickness shrinks to ~10 nm, some traditional wurtzite piezoelectric materials demonstrate ferroelectricity through element doping. Among them, Sc doped AlN and Mg doped ZnO are the most famous examples. While it is widely acknowledged that the dopant atoms effectively reduce the coercive field, enabling ferroelectric polarization switching, the material genome of these wurtzite (WZ) ferroelectrics is still less understood. In this work, we analyze the features of WZ ferroelectrics, ascribing them to five-coordination (5C) ferroelectrics, which may be compared with 6C ferroelectrics (perovskite-type) and 7C ferroelectrics (hafnia-like). In particular, the exact reason for their adopting the hexagonal WZ structure instead of the zinc blende structure is studied. Emphasis is paid to the degree of ionicity in promoting the hexagonal arrangement, and the phenomenon of layer distance compression is discovered and explained in WZ ferroelectrics. The role of element doping in coercive field reduction is understood within this context.

cond-mat.mtrl-sci↗