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Yishay Mansour

Publications and source records attributed to Yishay Mansour.

At least 55 records · Page 3Linked to original sources

Data Reconstruction: When You See It and When You Don't

We revisit the fundamental question of formally defining what constitutes a reconstruction attack. While often clear from the context, our exploration reveals that a precise definition is much more nuanced than it appears, to the extent that a single all-encompassing definition may not exist. Thus, we employ a different strategy and aim to "sandwich" the concept of reconstruction attacks by addressing two complementing questions: (i) What conditions guarantee that a given system is protected against such attacks? (ii) Under what circumstances does a given attack clearly indicate that a system is not protected? More specifically, * We introduce a new definitional paradigm -- Narcissus Resiliency -- to formulate a security definition for protection against reconstruction attacks. This paradigm has a self-referential nature that enables it to circumvent shortcomings of previously studied notions of security. Furthermore, as a side-effect, we demonstrate that Narcissus resiliency captures as special cases multiple well-studied concepts including differential privacy and other security notions of one-way functions and encryption schemes. * We formulate a link between reconstruction attacks and Kolmogorov complexity. This allows us to put forward a criterion for evaluating when such attacks are convincingly successful.

cs.CR↗

How to Boost Any Loss Function

Boosting is a highly successful ML-born optimization setting in which one is required to computationally efficiently learn arbitrarily good models based on the access to a weak learner oracle, providing classifiers performing at least slightly differently from random guessing. A key difference with gradient-based optimization is that boosting's original model does not requires access to first order information about a loss, yet the decades long history of boosting has quickly evolved it into a first order optimization setting -- sometimes even wrongfully defining it as such. Owing to recent progress extending gradient-based optimization to use only a loss' zeroth ($0^{th}$) order information to learn, this begs the question: what loss functions can be efficiently optimized with boosting and what is the information really needed for boosting to meet the original boosting blueprint's requirements? We provide a constructive formal answer essentially showing that any loss function can be optimized with boosting and thus boosting can achieve a feat not yet known to be possible in the classical $0^{th}$ order setting, since loss functions are not required to be be convex, nor differentiable or Lipschitz -- and in fact not required to be continuous either. Some tools we use are rooted in quantum calculus, the mathematical field -- not to be confounded with quantum computation -- that studies calculus without passing to the limit, and thus without using first order information.

cs.LG↗

On Differentially Private Linear Algebra

We introduce efficient differentially private (DP) algorithms for several linear algebraic tasks, including solving linear equalities over arbitrary fields, linear inequalities over the reals, and computing affine spans and convex hulls. As an application, we obtain efficient DP algorithms for learning halfspaces and affine subspaces. Our algorithms addressing equalities are strongly polynomial, whereas those addressing inequalities are weakly polynomial. Furthermore, this distinction is inevitable: no DP algorithm for linear programming can be strongly polynomial-time efficient.

cs.DS↗

Delay as Payoff in MAB

In this paper, we investigate a variant of the classical stochastic Multi-armed Bandit (MAB) problem, where the payoff received by an agent (either cost or reward) is both delayed, and directly corresponds to the magnitude of the delay. This setting models faithfully many real world scenarios such as the time it takes for a data packet to traverse a network given a choice of route (where delay serves as the agent's cost); or a user's time spent on a web page given a choice of content (where delay serves as the agent's reward). Our main contributions are tight upper and lower bounds for both the cost and reward settings. For the case that delays serve as costs, which we are the first to consider, we prove optimal regret that scales as $\sum_{i:Δ_i > 0}\frac{\log T}{Δ_i} + d^*$, where $T$ is the maximal number of steps, $Δ_i$ are the sub-optimality gaps and $d^*$ is the minimal expected delay amongst arms. For the case that delays serves as rewards, we show optimal regret of $\sum_{i:Δ_i > 0}\frac{\log T}{Δ_i} + \bar{d}$, where $\bar d$ is the second maximal expected delay. These improve over the regret in the general delay-dependent payoff setting, which scales as $\sum_{i:Δ_i > 0}\frac{\log T}{Δ_i} + D$, where $D$ is the maximum possible delay. Our regret bounds highlight the difference between the cost and reward scenarios, showing that the improvement in the cost scenario is more significant than for the reward. Finally, we accompany our theoretical results with an empirical evaluation.

cs.LG↗

Competing Bandits: The Perils of Exploration Under Competition

Most online platforms strive to learn from interactions with users, and many engage in exploration: making potentially suboptimal choices for the sake of acquiring new information. We study the interplay between exploration and competition: how such platforms balance the exploration for learning and the competition for users. Here users play three distinct roles: they are customers that generate revenue, they are sources of data for learning, and they are self-interested agents which choose among the competing platforms. We consider a stylized duopoly model in which two firms face the same multi-armed bandit problem. Users arrive one by one and choose between the two firms, so that each firm makes progress on its bandit problem only if it is chosen. Through a mix of theoretical results and numerical simulations, we study whether and to what extent competition incentivizes the adoption of better bandit algorithms, and whether it leads to welfare increases for users. We find that stark competition induces firms to commit to a "greedy" bandit algorithm that leads to low welfare. However, weakening competition by providing firms with some "free" users incentivizes better exploration strategies and increases welfare. We investigate two channels for weakening the competition: relaxing the rationality of users and giving one firm a first-mover advantage. Our findings are closely related to the "competition vs. innovation" relationship, and elucidate the first-mover advantage in the digital economy.

cs.GT↗

Batch Ensemble for Variance Dependent Regret in Stochastic Bandits

Efficiently trading off exploration and exploitation is one of the key challenges in online Reinforcement Learning (RL). Most works achieve this by carefully estimating the model uncertainty and following the so-called optimistic model. Inspired by practical ensemble methods, in this work we propose a simple and novel batch ensemble scheme that provably achieves near-optimal regret for stochastic Multi-Armed Bandits (MAB). Crucially, our algorithm has just a single parameter, namely the number of batches, and its value does not depend on distributional properties such as the scale and variance of the losses. We complement our theoretical results by demonstrating the effectiveness of our algorithm on synthetic benchmarks.

cs.LG↗

Rate-Preserving Reductions for Blackwell Approachability

Abernethy et al. (2011) showed that Blackwell approachability and no-regret learning are equivalent, in the sense that any algorithm that solves a specific Blackwell approachability instance can be converted to a sublinear regret algorithm for a specific no-regret learning instance, and vice versa. In this paper, we study a more fine-grained form of such reductions, and ask when this translation between problems preserves not only a sublinear rate of convergence, but also preserves the optimal rate of convergence. That is, in which cases does it suffice to find the optimal regret bound for a no-regret learning instance in order to find the optimal rate of convergence for a corresponding approachability instance? We show that the reduction of Abernethy et al. (2011) does not preserve rates: their reduction may reduce a $d$-dimensional approachability instance $I_1$ with optimal convergence rate $R_1$ to a no-regret learning instance $I_2$ with optimal regret-per-round of $R_2$, with $R_{2}/R_{1}$ arbitrarily large (in particular, it is possible that $R_1 = 0$ and $R_{2} > 0$). On the other hand, we show that it is possible to tightly reduce any approachability instance to an instance of a generalized form of regret minimization we call improper $ϕ$-regret minimization (a variant of the $ϕ$-regret minimization of Gordon et al. (2008) where the transformation functions may map actions outside of the action set). Finally, we characterize when linear transformations suffice to reduce improper $ϕ$-regret minimization problems to standard classes of regret minimization problems in a rate preserving manner. We prove that some improper $ϕ$-regret minimization instances cannot be reduced to either subclass of instance in this way, suggesting that approachability can capture some problems that cannot be phrased in the language of online learning.

stat.ML↗

The Real Price of Bandit Information in Multiclass Classification

We revisit the classical problem of multiclass classification with bandit feedback (Kakade, Shalev-Shwartz and Tewari, 2008), where each input classifies to one of $K$ possible labels and feedback is restricted to whether the predicted label is correct or not. Our primary inquiry is with regard to the dependency on the number of labels $K$, and whether $T$-step regret bounds in this setting can be improved beyond the $\smash{\sqrt{KT}}$ dependence exhibited by existing algorithms. Our main contribution is in showing that the minimax regret of bandit multiclass is in fact more nuanced, and is of the form $\smash{\widetildeΘ\left(\min \left\{|H| + \sqrt{T}, \sqrt{KT \log |H|} \right\} \right) }$, where $H$ is the underlying (finite) hypothesis class. In particular, we present a new bandit classification algorithm that guarantees regret $\smash{\widetilde{O}(|H|+\sqrt{T})}$, improving over classical algorithms for moderately-sized hypothesis classes, and give a matching lower bound establishing tightness of the upper bounds (up to log-factors) in all parameter regimes.

cs.LG↗

Fast Rates for Bandit PAC Multiclass Classification

We study multiclass PAC learning with bandit feedback, where inputs are classified into one of $K$ possible labels and feedback is limited to whether or not the predicted labels are correct. Our main contribution is in designing a novel learning algorithm for the agnostic $(\varepsilon,δ)$-PAC version of the problem, with sample complexity of $O\big( (\operatorname{poly}(K) + 1 / \varepsilon^2) \log (|H| / δ) \big)$ for any finite hypothesis class $H$. In terms of the leading dependence on $\varepsilon$, this improves upon existing bounds for the problem, that are of the form $O(K/\varepsilon^2)$. We also provide an extension of this result to general classes and establish similar sample complexity bounds in which $\log |H|$ is replaced by the Natarajan dimension. This matches the optimal rate in the full-information version of the problem and resolves an open question studied by Daniely, Sabato, Ben-David, and Shalev-Shwartz (2011) who demonstrated that the multiplicative price of bandit feedback in realizable PAC learning is $Θ(K)$. We complement this by revealing a stark contrast with the agnostic case, where the price of bandit feedback is only $O(1)$ as $\varepsilon \to 0$. Our algorithm utilizes a stochastic optimization technique to minimize a log-barrier potential based on Frank-Wolfe updates for computing a low-variance exploration distribution over the hypotheses, and is made computationally efficient provided access to an ERM oracle over $H$.

cs.LG↗

A Theory of Interpretable Approximations

Can a deep neural network be approximated by a small decision tree based on simple features? This question and its variants are behind the growing demand for machine learning models that are *interpretable* by humans. In this work we study such questions by introducing *interpretable approximations*, a notion that captures the idea of approximating a target concept $c$ by a small aggregation of concepts from some base class $\mathcal{H}$. In particular, we consider the approximation of a binary concept $c$ by decision trees based on a simple class $\mathcal{H}$ (e.g., of bounded VC dimension), and use the tree depth as a measure of complexity. Our primary contribution is the following remarkable trichotomy. For any given pair of $\mathcal{H}$ and $c$, exactly one of these cases holds: (i) $c$ cannot be approximated by $\mathcal{H}$ with arbitrary accuracy; (ii) $c$ can be approximated by $\mathcal{H}$ with arbitrary accuracy, but there exists no universal rate that bounds the complexity of the approximations as a function of the accuracy; or (iii) there exists a constant $κ$ that depends only on $\mathcal{H}$ and $c$ such that, for *any* data distribution and *any* desired accuracy level, $c$ can be approximated by $\mathcal{H}$ with a complexity not exceeding $κ$. This taxonomy stands in stark contrast to the landscape of supervised classification, which offers a complex array of distribution-free and universally learnable scenarios. We show that, in the case of interpretable approximations, even a slightly nontrivial a-priori guarantee on the complexity of approximations implies approximations with constant (distribution-free and accuracy-free) complexity. We extend our trichotomy to classes $\mathcal{H}$ of unbounded VC dimension and give characterizations of interpretability based on the algebra generated by $\mathcal{H}$.

cs.LG↗

Eluder-based Regret for Stochastic Contextual MDPs

We present the E-UC$^3$RL algorithm for regret minimization in Stochastic Contextual Markov Decision Processes (CMDPs). The algorithm operates under the minimal assumptions of realizable function class and access to \emph{offline} least squares and log loss regression oracles. Our algorithm is efficient (assuming efficient offline regression oracles) and enjoys a regret guarantee of $ \widetilde{O}(H^3 \sqrt{T |S| |A|d_{\mathrm{E}}(\mathcal{P}) \log (|\mathcal{F}| |\mathcal{P}|/ δ) )}) , $ with $T$ being the number of episodes, $S$ the state space, $A$ the action space, $H$ the horizon, $\mathcal{P}$ and $\mathcal{F}$ are finite function classes used to approximate the context-dependent dynamics and rewards, respectively, and $d_{\mathrm{E}}(\mathcal{P})$ is the Eluder dimension of $\mathcal{P}$ w.r.t the Hellinger distance. To the best of our knowledge, our algorithm is the first efficient and rate-optimal regret minimization algorithm for CMDPs that operates under the general offline function approximation setting. In addition, we extend the Eluder dimension to general bounded metrics which may be of separate interest.

cs.LG↗

Non-stochastic Bandits With Evolving Observations

We introduce a novel online learning framework that unifies and generalizes pre-established models, such as delayed and corrupted feedback, to encompass adversarial environments where action feedback evolves over time. In this setting, the observed loss is arbitrary and may not correlate with the true loss incurred, with each round updating previous observations adversarially. We propose regret minimization algorithms for both the full-information and bandit settings, with regret bounds quantified by the average feedback accuracy relative to the true loss. Our algorithms match the known regret bounds across many special cases, while also introducing previously unknown bounds.

cs.LG↗

Rate-Optimal Policy Optimization for Linear Markov Decision Processes

We study regret minimization in online episodic linear Markov Decision Processes, and obtain rate-optimal $\widetilde O (\sqrt K)$ regret where $K$ denotes the number of episodes. Our work is the first to establish the optimal (w.r.t.~$K$) rate of convergence in the stochastic setting with bandit feedback using a policy optimization based approach, and the first to establish the optimal (w.r.t.~$K$) rate in the adversarial setup with full information feedback, for which no algorithm with an optimal rate guarantee is currently known.

cs.LG↗

A Characterization of Semi-Supervised Adversarially-Robust PAC Learnability

We study the problem of learning an adversarially robust predictor to test time attacks in the semi-supervised PAC model. We address the question of how many labeled and unlabeled examples are required to ensure learning. We show that having enough unlabeled data (the size of a labeled sample that a fully-supervised method would require), the labeled sample complexity can be arbitrarily smaller compared to previous works, and is sharply characterized by a different complexity measure. We prove nearly matching upper and lower bounds on this sample complexity. This shows that there is a significant benefit in semi-supervised robust learning even in the worst-case distribution-free model, and establishes a gap between the supervised and semi-supervised label complexities which is known not to hold in standard non-robust PAC learning.

cs.LG↗

Learning-Augmented Algorithms with Explicit Predictors

Recent advances in algorithmic design show how to utilize predictions obtained by machine learning models from past and present data. These approaches have demonstrated an enhancement in performance when the predictions are accurate, while also ensuring robustness by providing worst-case guarantees when predictions fail. In this paper we focus on online problems; prior research in this context was focused on a paradigm where the predictor is pre-trained on past data and then used as a black box (to get the predictions it was trained for). In contrast, in this work, we unpack the predictor and integrate the learning problem it gives rise for within the algorithmic challenge. In particular we allow the predictor to learn as it receives larger parts of the input, with the ultimate goal of designing online learning algorithms specifically tailored for the algorithmic task at hand. Adopting this perspective, we focus on a number of fundamental problems, including caching and scheduling, which have been well-studied in the black-box setting. For each of the problems we consider, we introduce new algorithms that take advantage of explicit learning algorithms which we carefully design towards optimizing the overall performance. We demonstrate the potential of our approach by deriving performance bounds which improve over those established in previous work.

cs.LG↗

Learnability Gaps of Strategic Classification

In contrast with standard classification tasks, strategic classification involves agents strategically modifying their features in an effort to receive favorable predictions. For instance, given a classifier determining loan approval based on credit scores, applicants may open or close their credit cards to fool the classifier. The learning goal is to find a classifier robust against strategic manipulations. Various settings, based on what and when information is known, have been explored in strategic classification. In this work, we focus on addressing a fundamental question: the learnability gaps between strategic classification and standard learning. We essentially show that any learnable class is also strategically learnable: we first consider a fully informative setting, where the manipulation structure (which is modeled by a manipulation graph $G^\star$) is known and during training time the learner has access to both the pre-manipulation data and post-manipulation data. We provide nearly tight sample complexity and regret bounds, offering significant improvements over prior results. Then, we relax the fully informative setting by introducing two natural types of uncertainty. First, following Ahmadi et al. (2023), we consider the setting in which the learner only has access to the post-manipulation data. We improve the results of Ahmadi et al. (2023) and close the gap between mistake upper bound and lower bound raised by them. Our second relaxation of the fully informative setting introduces uncertainty to the manipulation structure. That is, we assume that the manipulation graph is unknown but belongs to a known class of graphs. We provide nearly tight bounds on the learning complexity in various unknown manipulation graph settings. Notably, our algorithm in this setting is of independent interest and can be applied to other problems such as multi-label learning.

cs.LG↗

Modeling Attrition in Recommender Systems with Departing Bandits

Traditionally, when recommender systems are formalized as multi-armed bandits, the policy of the recommender system influences the rewards accrued, but not the length of interaction. However, in real-world systems, dissatisfied users may depart (and never come back). In this work, we propose a novel multi-armed bandit setup that captures such policy-dependent horizons. Our setup consists of a finite set of user types, and multiple arms with Bernoulli payoffs. Each (user type, arm) tuple corresponds to an (unknown) reward probability. Each user's type is initially unknown and can only be inferred through their response to recommendations. Moreover, if a user is dissatisfied with their recommendation, they might depart the system. We first address the case where all users share the same type, demonstrating that a recent UCB-based algorithm is optimal. We then move forward to the more challenging case, where users are divided among two types. While naive approaches cannot handle this setting, we provide an efficient learning algorithm that achieves $\tilde{O}(\sqrt{T})$ regret, where $T$ is the number of users.

cs.LG↗

Principal-Agent Reward Shaping in MDPs

Principal-agent problems arise when one party acts on behalf of another, leading to conflicts of interest. The economic literature has extensively studied principal-agent problems, and recent work has extended this to more complex scenarios such as Markov Decision Processes (MDPs). In this paper, we further explore this line of research by investigating how reward shaping under budget constraints can improve the principal's utility. We study a two-player Stackelberg game where the principal and the agent have different reward functions, and the agent chooses an MDP policy for both players. The principal offers an additional reward to the agent, and the agent picks their policy selfishly to maximize their reward, which is the sum of the original and the offered reward. Our results establish the NP-hardness of the problem and offer polynomial approximation algorithms for two classes of instances: Stochastic trees and deterministic decision processes with a finite horizon.

cs.AI↗