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Yishay Mansour

Publications and source records attributed to Yishay Mansour.

At least 73 records · Page 4Linked to original sources

Faster Convergence with Multiway Preferences

We address the problem of convex optimization with preference feedback, where the goal is to minimize a convex function given a weaker form of comparison queries. Each query consists of two points and the dueling feedback returns a (noisy) single-bit binary comparison of the function values of the two queried points. Here we consider the sign-function-based comparison feedback model and analyze the convergence rates with batched and multiway (argmin of a set queried points) comparisons. Our main goal is to understand the improved convergence rates owing to parallelization in sign-feedback-based optimization problems. Our work is the first to study the problem of convex optimization with multiway preferences and analyze the optimal convergence rates. Our first contribution lies in designing efficient algorithms with a convergence rate of $\smash{\widetilde O}(\frac{d}{\min\{m,d\} ε})$ for $m$-batched preference feedback where the learner can query $m$-pairs in parallel. We next study a $m$-multiway comparison (`battling') feedback, where the learner can get to see the argmin feedback of $m$-subset of queried points and show a convergence rate of $\smash{\widetilde O}(\frac{d}{ \min\{\log m,d\}ε})$. We show further improved convergence rates with an additional assumption of strong convexity. Finally, we also study the convergence lower bounds for batched preferences and multiway feedback optimization showing the optimality of our convergence rates w.r.t. $m$.

cs.LG↗

Optimal Publishing Strategies on a Base Layer

A growing number of products use layer 2 solutions to expand the capabilities of primary blockchains like Ethereum, where computation is off-loaded from the root chain, and the results are published to it in bulk. Those include optimistic and zero-knowledge rollups, information oracles, and app-specific chains. This work presents an analysis of layer 2 blockchain strategies determining the optimal times for publishing transactions on the root chain. There is a trade-off between waiting for a better layer 1 gas price and the urgency to finalize layer 2 transactions. We present a model for the problem that captures this trade-off, generalizing previous works, and we analyze the properties of optimal publishing strategies. We show that such optimal strategies hold a computable simple form for a large class of cost functions.

cs.GT↗

Domain Adaptation: Learning Bounds and Algorithms

This paper addresses the general problem of domain adaptation which arises in a variety of applications where the distribution of the labeled sample available somewhat differs from that of the test data. Building on previous work by Ben-David et al. (2007), we introduce a novel distance between distributions, discrepancy distance, that is tailored to adaptation problems with arbitrary loss functions. We give Rademacher complexity bounds for estimating the discrepancy distance from finite samples for different loss functions. Using this distance, we derive novel generalization bounds for domain adaptation for a wide family of loss functions. We also present a series of novel adaptation bounds for large classes of regularization-based algorithms, including support vector machines and kernel ridge regression based on the empirical discrepancy. This motivates our analysis of the problem of minimizing the empirical discrepancy for various loss functions for which we also give novel algorithms. We report the results of preliminary experiments that demonstrate the benefits of our discrepancy minimization algorithms for domain adaptation.

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Monotone Learning

The amount of training-data is one of the key factors which determines the generalization capacity of learning algorithms. Intuitively, one expects the error rate to decrease as the amount of training-data increases. Perhaps surprisingly, natural attempts to formalize this intuition give rise to interesting and challenging mathematical questions. For example, in their classical book on pattern recognition, Devroye, Gyorfi, and Lugosi (1996) ask whether there exists a {monotone} Bayes-consistent algorithm. This question remained open for over 25 years, until recently Pestov (2021) resolved it for binary classification, using an intricate construction of a monotone Bayes-consistent algorithm. We derive a general result in multiclass classification, showing that every learning algorithm A can be transformed to a monotone one with similar performance. Further, the transformation is efficient and only uses a black-box oracle access to A. This demonstrates that one can provably avoid non-monotonic behaviour without compromising performance, thus answering questions asked by Devroye et al (1996), Viering, Mey, and Loog (2019), Viering and Loog (2021), and by Mhammedi (2021). Our transformation readily implies monotone learners in a variety of contexts: for example it extends Pestov's result to classification tasks with an arbitrary number of labels. This is in contrast with Pestov's work which is tailored to binary classification. In addition, we provide uniform bounds on the error of the monotone algorithm. This makes our transformation applicable in distribution-free settings. For example, in PAC learning it implies that every learnable class admits a monotone PAC learner. This resolves questions by Viering, Mey, and Loog (2019); Viering and Loog (2021); Mhammedi (2021).

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Eliciting User Preferences for Personalized Multi-Objective Decision Making through Comparative Feedback

In classic reinforcement learning (RL) and decision making problems, policies are evaluated with respect to a scalar reward function, and all optimal policies are the same with regards to their expected return. However, many real-world problems involve balancing multiple, sometimes conflicting, objectives whose relative priority will vary according to the preferences of each user. Consequently, a policy that is optimal for one user might be sub-optimal for another. In this work, we propose a multi-objective decision making framework that accommodates different user preferences over objectives, where preferences are learned via policy comparisons. Our model consists of a Markov decision process with a vector-valued reward function, with each user having an unknown preference vector that expresses the relative importance of each objective. The goal is to efficiently compute a near-optimal policy for a given user. We consider two user feedback models. We first address the case where a user is provided with two policies and returns their preferred policy as feedback. We then move to a different user feedback model, where a user is instead provided with two small weighted sets of representative trajectories and selects the preferred one. In both cases, we suggest an algorithm that finds a nearly optimal policy for the user using a small number of comparison queries.

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Finding Safe Zones of policies Markov Decision Processes

Given a policy of a Markov Decision Process, we define a SafeZone as a subset of states, such that most of the policy's trajectories are confined to this subset. The quality of a SafeZone is parameterized by the number of states and the escape probability, i.e., the probability that a random trajectory will leave the subset. SafeZones are especially interesting when they have a small number of states and low escape probability. We study the complexity of finding optimal SafeZones, and show that in general, the problem is computationally hard. Our main result is a bi-criteria approximation learning algorithm with a factor of almost $2$ approximation for both the escape probability and SafeZone size, using a polynomial size sample complexity.

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Efficient Rate Optimal Regret for Adversarial Contextual MDPs Using Online Function Approximation

We present the OMG-CMDP! algorithm for regret minimization in adversarial Contextual MDPs. The algorithm operates under the minimal assumptions of realizable function class and access to online least squares and log loss regression oracles. Our algorithm is efficient (assuming efficient online regression oracles), simple and robust to approximation errors. It enjoys an $\widetilde{O}(H^{2.5} \sqrt{ T|S||A| ( \mathcal{R}(\mathcal{O}) + H \log(δ^{-1}) )})$ regret guarantee, with $T$ being the number of episodes, $S$ the state space, $A$ the action space, $H$ the horizon and $\mathcal{R}(\mathcal{O}) = \mathcal{R}(\mathcal{O}_{\mathrm{sq}}^\mathcal{F}) + \mathcal{R}(\mathcal{O}_{\mathrm{log}}^\mathcal{P})$ is the sum of the regression oracles' regret, used to approximate the context-dependent rewards and dynamics, respectively. To the best of our knowledge, our algorithm is the first efficient rate optimal regret minimization algorithm for adversarial CMDPs that operates under the minimal standard assumption of online function approximation.

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Multiclass Boosting: Simple and Intuitive Weak Learning Criteria

We study a generalization of boosting to the multiclass setting. We introduce a weak learning condition for multiclass classification that captures the original notion of weak learnability as being "slightly better than random guessing". We give a simple and efficient boosting algorithm, that does not require realizability assumptions and its sample and oracle complexity bounds are independent of the number of classes. In addition, we utilize our new boosting technique in several theoretical applications within the context of List PAC Learning. First, we establish an equivalence to weak PAC learning. Furthermore, we present a new result on boosting for list learners, as well as provide a novel proof for the characterization of multiclass PAC learning and List PAC learning. Notably, our technique gives rise to a simplified analysis, and also implies an improved error bound for large list sizes, compared to previous results.

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The tree reconstruction game: phylogenetic reconstruction using reinforcement learning

We propose a reinforcement-learning algorithm to tackle the challenge of reconstructing phylogenetic trees. The search for the tree that best describes the data is algorithmically challenging, thus all current algorithms for phylogeny reconstruction use various heuristics to make it feasible. In this study, we demonstrate that reinforcement learning can be used to learn an optimal search strategy, thus providing a novel paradigm for predicting the maximum-likelihood tree. Our proposed method does not require likelihood calculation with every step, nor is it limited to greedy uphill moves in the likelihood space. We demonstrate the use of the developed deep-Q-learning agent on a set of unseen empirical data, namely, on unseen environments defined by nucleotide alignments of up to 20 sequences. Our results show that the likelihood scores of the inferred phylogenies are similar to those obtained from widely-used software. It thus establishes a proof-of-concept that it is beneficial to optimize a sequence of moves in the search-space, rather than optimizing the progress made in every single move only. This suggests that a reinforcement-learning based method provides a promising direction for phylogenetic reconstruction.

q-bio.PE↗

On Differentially Private Online Predictions

In this work we introduce an interactive variant of joint differential privacy towards handling online processes in which existing privacy definitions seem too restrictive. We study basic properties of this definition and demonstrate that it satisfies (suitable variants) of group privacy, composition, and post processing. We then study the cost of interactive joint privacy in the basic setting of online classification. We show that any (possibly non-private) learning rule can be effectively transformed to a private learning rule with only a polynomial overhead in the mistake bound. This demonstrates a stark difference with more restrictive notions of privacy such as the one studied by Golowich and Livni (2021), where only a double exponential overhead on the mistake bound is known (via an information theoretic upper bound).

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Uniswap Liquidity Provision: An Online Learning Approach

Decentralized Exchanges (DEXs) are new types of marketplaces leveraging Blockchain technology. They allow users to trade assets with Automatic Market Makers (AMM), using funds provided by liquidity providers, removing the need for order books. One such DEX, Uniswap v3, allows liquidity providers to allocate funds more efficiently by specifying an active price interval for their funds. This introduces the problem of finding an optimal strategy for choosing price intervals. We formalize this problem as an online learning problem with non-stochastic rewards. We use regret-minimization methods to show a liquidity provision strategy that guarantees a lower bound on the reward. This is true even for non-stochastic changes to asset pricing, and we express this bound in terms of the trading volume.

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Pseudonorm Approachability and Applications to Regret Minimization

Blackwell's celebrated approachability theory provides a general framework for a variety of learning problems, including regret minimization. However, Blackwell's proof and implicit algorithm measure approachability using the $\ell_2$ (Euclidean) distance. We argue that in many applications such as regret minimization, it is more useful to study approachability under other distance metrics, most commonly the $\ell_\infty$-metric. But, the time and space complexity of the algorithms designed for $\ell_\infty$-approachability depend on the dimension of the space of the vectorial payoffs, which is often prohibitively large. Thus, we present a framework for converting high-dimensional $\ell_\infty$-approachability problems to low-dimensional pseudonorm approachability problems, thereby resolving such issues. We first show that the $\ell_\infty$-distance between the average payoff and the approachability set can be equivalently defined as a pseudodistance between a lower-dimensional average vector payoff and a new convex set we define. Next, we develop an algorithmic theory of pseudonorm approachability, analogous to previous work on approachability for $\ell_2$ and other norms, showing that it can be achieved via online linear optimization (OLO) over a convex set given by the Fenchel dual of the unit pseudonorm ball. We then use that to show, modulo mild normalization assumptions, that there exists an $\ell_\infty$-approachability algorithm whose convergence is independent of the dimension of the original vectorial payoff. We further show that that algorithm admits a polynomial-time complexity, assuming that the original $\ell_\infty$-distance can be computed efficiently. We also give an $\ell_\infty$-approachability algorithm whose convergence is logarithmic in that dimension using an FTRL algorithm with a maximum-entropy regularizer.

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Improved Regret for Efficient Online Reinforcement Learning with Linear Function Approximation

We study reinforcement learning with linear function approximation and adversarially changing cost functions, a setup that has mostly been considered under simplifying assumptions such as full information feedback or exploratory conditions.We present a computationally efficient policy optimization algorithm for the challenging general setting of unknown dynamics and bandit feedback, featuring a combination of mirror-descent and least squares policy evaluation in an auxiliary MDP used to compute exploration bonuses.Our algorithm obtains an $\widetilde O(K^{6/7})$ regret bound, improving significantly over previous state-of-the-art of $\widetilde O (K^{14/15})$ in this setting. In addition, we present a version of the same algorithm under the assumption a simulator of the environment is available to the learner (but otherwise no exploratory assumptions are made), and prove it obtains state-of-the-art regret of $\widetilde O (K^{2/3})$.

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Concurrent Shuffle Differential Privacy Under Continual Observation

We introduce the concurrent shuffle model of differential privacy. In this model we have multiple concurrent shufflers permuting messages from different, possibly overlapping, batches of users. Similarly to the standard (single) shuffle model, the privacy requirement is that the concatenation of all shuffled messages should be differentially private. We study the private continual summation problem (a.k.a. the counter problem) and show that the concurrent shuffle model allows for significantly improved error compared to a standard (single) shuffle model. Specifically, we give a summation algorithm with error $\tilde{O}(n^{1/(2k+1)})$ with $k$ concurrent shufflers on a sequence of length $n$. Furthermore, we prove that this bound is tight for any $k$, even if the algorithm can choose the sizes of the batches adaptively. For $k=\log n$ shufflers, the resulting error is polylogarithmic, much better than $\tildeΘ(n^{1/3})$ which we show is the smallest possible with a single shuffler. We use our online summation algorithm to get algorithms with improved regret bounds for the contextual linear bandit problem. In particular we get optimal $\tilde{O}(\sqrt{n})$ regret with $k= \tildeΩ(\log n)$ concurrent shufflers.

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Optimism in Face of a Context: Regret Guarantees for Stochastic Contextual MDP

We present regret minimization algorithms for stochastic contextual MDPs under minimum reachability assumption, using an access to an offline least square regression oracle. We analyze three different settings: where the dynamics is known, where the dynamics is unknown but independent of the context and the most challenging setting where the dynamics is unknown and context-dependent. For the latter, our algorithm obtains regret bound of $\widetilde{O}( (H+{1}/{p_{min}})H|S|^{3/2}\sqrt{|A|T\log(\max\{|\mathcal{G}|,|\mathcal{P}|\}/δ)})$ with probability $1-δ$, where $\mathcal{P}$ and $\mathcal{G}$ are finite and realizable function classes used to approximate the dynamics and rewards respectively, $p_{min}$ is the minimum reachability parameter, $S$ is the set of states, $A$ the set of actions, $H$ the horizon, and $T$ the number of episodes. To our knowledge, our approach is the first optimistic approach applied to contextual MDPs with general function approximation (i.e., without additional knowledge regarding the function class, such as it being linear and etc.). We present a lower bound of $Ω(\sqrt{T H |S| |A| \ln(|\mathcal{G}|)/\ln(|A|)})$, on the expected regret which holds even in the case of known dynamics. Lastly, we discuss an extension of our results to CMDPs without minimum reachability, that obtains $\widetilde{O}(T^{3/4})$ regret.

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Near-Optimal Regret for Adversarial MDP with Delayed Bandit Feedback

The standard assumption in reinforcement learning (RL) is that agents observe feedback for their actions immediately. However, in practice feedback is often observed in delay. This paper studies online learning in episodic Markov decision process (MDP) with unknown transitions, adversarially changing costs, and unrestricted delayed bandit feedback. More precisely, the feedback for the agent in episode $k$ is revealed only in the end of episode $k + d^k$, where the delay $d^k$ can be changing over episodes and chosen by an oblivious adversary. We present the first algorithms that achieve near-optimal $\sqrt{K + D}$ regret, where $K$ is the number of episodes and $D = \sum_{k=1}^K d^k$ is the total delay, significantly improving upon the best known regret bound of $(K + D)^{2/3}$.

cs.LG↗

Benign Underfitting of Stochastic Gradient Descent

We study to what extent may stochastic gradient descent (SGD) be understood as a "conventional" learning rule that achieves generalization performance by obtaining a good fit to training data. We consider the fundamental stochastic convex optimization framework, where (one pass, without-replacement) SGD is classically known to minimize the population risk at rate $O(1/\sqrt n)$, and prove that, surprisingly, there exist problem instances where the SGD solution exhibits both empirical risk and generalization gap of $Ω(1)$. Consequently, it turns out that SGD is not algorithmically stable in any sense, and its generalization ability cannot be explained by uniform convergence or any other currently known generalization bound technique for that matter (other than that of its classical analysis). We then continue to analyze the closely related with-replacement SGD, for which we show that an analogous phenomenon does not occur and prove that its population risk does in fact converge at the optimal rate. Finally, we interpret our main results in the context of without-replacement SGD for finite-sum convex optimization problems, and derive upper and lower bounds for the multi-epoch regime that significantly improve upon previously known results.

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FriendlyCore: Practical Differentially Private Aggregation

Differentially private algorithms for common metric aggregation tasks, such as clustering or averaging, often have limited practicality due to their complexity or to the large number of data points that is required for accurate results. We propose a simple and practical tool, $\mathsf{FriendlyCore}$, that takes a set of points ${\cal D}$ from an unrestricted (pseudo) metric space as input. When ${\cal D}$ has effective diameter $r$, $\mathsf{FriendlyCore}$ returns a "stable" subset ${\cal C} \subseteq {\cal D}$ that includes all points, except possibly few outliers, and is {\em certified} to have diameter $r$. $\mathsf{FriendlyCore}$ can be used to preprocess the input before privately aggregating it, potentially simplifying the aggregation or boosting its accuracy. Surprisingly, $\mathsf{FriendlyCore}$ is light-weight with no dependence on the dimension. We empirically demonstrate its advantages in boosting the accuracy of mean estimation and clustering tasks such as $k$-means and $k$-GMM, outperforming tailored methods.

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