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Yishay Mansour

Publications and source records attributed to Yishay Mansour.

At least 91 records · Page 5Linked to original sources

Differentially-Private Bayes Consistency

We construct a universally Bayes consistent learning rule that satisfies differential privacy (DP). We first handle the setting of binary classification and then extend our rule to the more general setting of density estimation (with respect to the total variation metric). The existence of a universally consistent DP learner reveals a stark difference with the distribution-free PAC model. Indeed, in the latter DP learning is extremely limited: even one-dimensional linear classifiers are not privately learnable in this stringent model. Our result thus demonstrates that by allowing the learning rate to depend on the target distribution, one can circumvent the above-mentioned impossibility result and in fact, learn \emph{arbitrary} distributions by a single DP algorithm. As an application, we prove that any VC class can be privately learned in a semi-supervised setting with a near-optimal \emph{labeled} sample complexity of $\tilde{O}(d/\varepsilon)$ labeled examples (and with an unlabeled sample complexity that can depend on the target distribution).

cs.LG↗

Learning Efficiently Function Approximation for Contextual MDP

We study learning contextual MDPs using a function approximation for both the rewards and the dynamics. We consider both the case that the dynamics dependent or independent of the context. For both models we derive polynomial sample and time complexity (assuming an efficient ERM oracle). Our methodology gives a general reduction from learning contextual MDP to supervised learning.

cs.LG↗

Fair Wrapping for Black-box Predictions

We introduce a new family of techniques to post-process ("wrap") a black-box classifier in order to reduce its bias. Our technique builds on the recent analysis of improper loss functions whose optimization can correct any twist in prediction, unfairness being treated as a twist. In the post-processing, we learn a wrapper function which we define as an $α$-tree, which modifies the prediction. We provide two generic boosting algorithms to learn $α$-trees. We show that our modification has appealing properties in terms of composition of $α$-trees, generalization, interpretability, and KL divergence between modified and original predictions. We exemplify the use of our technique in three fairness notions: conditional value-at-risk, equality of opportunity, and statistical parity; and provide experiments on several readily available datasets.

stat.ML↗

Dueling Convex Optimization with General Preferences

We address the problem of \emph{convex optimization with dueling feedback}, where the goal is to minimize a convex function given a weaker form of \emph{dueling} feedback. Each query consists of two points and the dueling feedback returns a (noisy) single-bit binary comparison of the function values of the two queried points. The translation of the function values to the single comparison bit is through a \emph{transfer function}. This problem has been addressed previously for some restricted classes of transfer functions, but here we consider a very general transfer function class which includes all functions that can be approximated by a finite polynomial with a minimal degree $p$. Our main contribution is an efficient algorithm with convergence rate of $\smash{\widetilde O}(ε^{-4p})$ for a smooth convex objective function, and an optimal rate of $\smash{\widetilde O}(ε^{-2p})$ when the objective is smooth and strongly convex.

math.OC↗

Nonstochastic Bandits with Composite Anonymous Feedback

We investigate a nonstochastic bandit setting in which the loss of an action is not immediately charged to the player, but rather spread over the subsequent rounds in an adversarial way. The instantaneous loss observed by the player at the end of each round is then a sum of many loss components of previously played actions. This setting encompasses as a special case the easier task of bandits with delayed feedback, a well-studied framework where the player observes the delayed losses individually. Our first contribution is a general reduction transforming a standard bandit algorithm into one that can operate in the harder setting: We bound the regret of the transformed algorithm in terms of the stability and regret of the original algorithm. Then, we show that the transformation of a suitably tuned FTRL with Tsallis entropy has a regret of order $\sqrt{(d+1)KT}$, where $d$ is the maximum delay, $K$ is the number of arms, and $T$ is the time horizon. Finally, we show that our results cannot be improved in general by exhibiting a matching (up to a log factor) lower bound on the regret of any algorithm operating in this setting.

cs.LG↗

Cooperative Online Learning in Stochastic and Adversarial MDPs

We study cooperative online learning in stochastic and adversarial Markov decision process (MDP). That is, in each episode, $m$ agents interact with an MDP simultaneously and share information in order to minimize their individual regret. We consider environments with two types of randomness: \emph{fresh} -- where each agent's trajectory is sampled i.i.d, and \emph{non-fresh} -- where the realization is shared by all agents (but each agent's trajectory is also affected by its own actions). More precisely, with non-fresh randomness the realization of every cost and transition is fixed at the start of each episode, and agents that take the same action in the same state at the same time observe the same cost and next state. We thoroughly analyze all relevant settings, highlight the challenges and differences between the models, and prove nearly-matching regret lower and upper bounds. To our knowledge, we are the first to consider cooperative reinforcement learning (RL) with either non-fresh randomness or in adversarial MDPs.

cs.LG↗

Improved Generalization Bounds for Adversarially Robust Learning

We consider a model of robust learning in an adversarial environment. The learner gets uncorrupted training data with access to possible corruptions that may be affected by the adversary during testing. The learner's goal is to build a robust classifier, which will be tested on future adversarial examples. The adversary is limited to $k$ possible corruptions for each input. We model the learner-adversary interaction as a zero-sum game. This model is closely related to the adversarial examples model of Schmidt et al. (2018); Madry et al. (2017). Our main results consist of generalization bounds for the binary and multiclass classification, as well as the real-valued case (regression). For the binary classification setting, we both tighten the generalization bound of Feige et al. (2015), and are also able to handle infinite hypothesis classes. The sample complexity is improved from $O(\frac{1}{ε^4}\log(\frac{|H|}δ))$ to $O\big(\frac{1}{ε^2}(kVC(H)\log^{\frac{3}{2}+α}(kVC(H))+\log(\frac{1}δ)\big)$ for any $α> 0$. Additionally, we extend the algorithm and generalization bound from the binary to the multiclass and real-valued cases. Along the way, we obtain results on fat-shattering dimension and Rademacher complexity of $k$-fold maxima over function classes; these may be of independent interest. For binary classification, the algorithm of Feige et al. (2015) uses a regret minimization algorithm and an ERM oracle as a black box; we adapt it for the multiclass and regression settings. The algorithm provides us with near-optimal policies for the players on a given training sample.

cs.LG↗

Learning Revenue Maximization using Posted Prices for Stochastic Strategic Patient Buyers

We consider a seller faced with buyers which have the ability to delay their decision, which we call patience. Each buyer's type is composed of value and patience, and it is sampled i.i.d. from a distribution. The seller, using posted prices, would like to maximize her revenue from selling to the buyer. In this paper, we formalize this setting and characterize the resulting Stackelberg equilibrium, where the seller first commits to her strategy, and then the buyers best respond. Following this, we show how to compute both the optimal pure and mixed strategies. We then consider a learning setting, where the seller does not have access to the distribution over buyer's types. Our main results are the following. We derive a sample complexity bound for the learning of an approximate optimal pure strategy, by computing the fat-shattering dimension of this setting. Moreover, we provide a general sample complexity bound for the approximate optimal mixed strategy. We also consider an online setting and derive a vanishing regret bound with respect to both the optimal pure strategy and the optimal mixed strategy.

cs.GT↗

Guarantees for Epsilon-Greedy Reinforcement Learning with Function Approximation

Myopic exploration policies such as epsilon-greedy, softmax, or Gaussian noise fail to explore efficiently in some reinforcement learning tasks and yet, they perform well in many others. In fact, in practice, they are often selected as the top choices, due to their simplicity. But, for what tasks do such policies succeed? Can we give theoretical guarantees for their favorable performance? These crucial questions have been scarcely investigated, despite the prominent practical importance of these policies. This paper presents a theoretical analysis of such policies and provides the first regret and sample-complexity bounds for reinforcement learning with myopic exploration. Our results apply to value-function-based algorithms in episodic MDPs with bounded Bellman Eluder dimension. We propose a new complexity measure called myopic exploration gap, denoted by alpha, that captures a structural property of the MDP, the exploration policy and the given value function class. We show that the sample-complexity of myopic exploration scales quadratically with the inverse of this quantity, 1 / alpha^2. We further demonstrate through concrete examples that myopic exploration gap is indeed favorable in several tasks where myopic exploration succeeds, due to the corresponding dynamics and reward structure.

cs.LG↗

There is no Accuracy-Interpretability Tradeoff in Reinforcement Learning for Mazes

Interpretability is an essential building block for trustworthiness in reinforcement learning systems. However, interpretability might come at the cost of deteriorated performance, leading many researchers to build complex models. Our goal is to analyze the cost of interpretability. We show that in certain cases, one can achieve policy interpretability while maintaining its optimality. We focus on a classical problem from reinforcement learning: mazes with $k$ obstacles in $\mathbb{R}^d$. We prove the existence of a small decision tree with a linear function at each inner node and depth $O(\log k + 2^d)$ that represents an optimal policy. Note that for the interesting case of a constant $d$, we have $O(\log k)$ depth. Thus, in this setting, there is no accuracy-interpretability tradeoff. To prove this result, we use a new "compressing" technique that might be useful in additional settings.

cs.LG↗

What killed the Convex Booster ?

A landmark negative result of Long and Servedio established a worst-case spectacular failure of a supervised learning trio (loss, algorithm, model) otherwise praised for its high precision machinery. Hundreds of papers followed up on the two suspected culprits: the loss (for being convex) and/or the algorithm (for fitting a classical boosting blueprint). Here, we call to the half-century+ founding theory of losses for class probability estimation (properness), an extension of Long and Servedio's results and a new general boosting algorithm to demonstrate that the real culprit in their specific context was in fact the (linear) model class. We advocate for a more general stanpoint on the problem as we argue that the source of the negative result lies in the dark side of a pervasive -- and otherwise prized -- aspect of ML: \textit{parameterisation}.

cs.LG↗

Strategizing against Learners in Bayesian Games

We study repeated two-player games where one of the players, the learner, employs a no-regret learning strategy, while the other, the optimizer, is a rational utility maximizer. We consider general Bayesian games, where the payoffs of both the optimizer and the learner could depend on the type, which is drawn from a publicly known distribution, but revealed privately to the learner. We address the following questions: (a) what is the bare minimum that the optimizer can guarantee to obtain regardless of the no-regret learning algorithm employed by the learner? (b) are there learning algorithms that cap the optimizer payoff at this minimum? (c) can these algorithms be implemented efficiently? While building this theory of optimizer-learner interactions, we define a new combinatorial notion of regret called polytope swap regret, that could be of independent interest in other settings.

cs.LG↗

Stochastic Shortest Path with Adversarially Changing Costs

Stochastic shortest path (SSP) is a well-known problem in planning and control, in which an agent has to reach a goal state in minimum total expected cost. In this paper we present the adversarial SSP model that also accounts for adversarial changes in the costs over time, while the underlying transition function remains unchanged. Formally, an agent interacts with an SSP environment for $K$ episodes, the cost function changes arbitrarily between episodes, and the transitions are unknown to the agent. We develop the first algorithms for adversarial SSPs and prove high probability regret bounds of $\widetilde O (\sqrt{K})$ assuming all costs are strictly positive, and $\widetilde O (K^{3/4})$ in the general case. We are the first to consider this natural setting of adversarial SSP and obtain sub-linear regret for it.

cs.LG↗

Differentially-Private Clustering of Easy Instances

Clustering is a fundamental problem in data analysis. In differentially private clustering, the goal is to identify $k$ cluster centers without disclosing information on individual data points. Despite significant research progress, the problem had so far resisted practical solutions. In this work we aim at providing simple implementable differentially private clustering algorithms that provide utility when the data is "easy," e.g., when there exists a significant separation between the clusters. We propose a framework that allows us to apply non-private clustering algorithms to the easy instances and privately combine the results. We are able to get improved sample complexity bounds in some cases of Gaussian mixtures and $k$-means. We complement our theoretical analysis with an empirical evaluation on synthetic data.

cs.LG↗

ROI Maximization in Stochastic Online Decision-Making

We introduce a novel theoretical framework for Return On Investment (ROI) maximization in repeated decision-making. Our setting is motivated by the use case of companies that regularly receive proposals for technological innovations and want to quickly decide whether they are worth implementing. We design an algorithm for learning ROI-maximizing decision-making policies over a sequence of innovation proposals. Our algorithm provably converges to an optimal policy in class $Π$ at a rate of order $\min\big\{1/(NΔ^2),N^{-1/3}\}$, where $N$ is the number of innovations and $Δ$ is the suboptimality gap in $Π$. A significant hurdle of our formulation, which sets it aside from other online learning problems such as bandits, is that running a policy does not provide an unbiased estimate of its performance.

cs.LG↗

Learning Adversarial Markov Decision Processes with Delayed Feedback

Reinforcement learning typically assumes that agents observe feedback for their actions immediately, but in many real-world applications (like recommendation systems) feedback is observed in delay. This paper studies online learning in episodic Markov decision processes (MDPs) with unknown transitions, adversarially changing costs and unrestricted delayed feedback. That is, the costs and trajectory of episode $k$ are revealed to the learner only in the end of episode $k + d^k$, where the delays $d^k$ are neither identical nor bounded, and are chosen by an oblivious adversary. We present novel algorithms based on policy optimization that achieve near-optimal high-probability regret of $\sqrt{K + D}$ under full-information feedback, where $K$ is the number of episodes and $D = \sum_{k} d^k$ is the total delay. Under bandit feedback, we prove similar $\sqrt{K + D}$ regret assuming the costs are stochastic, and $(K + D)^{2/3}$ regret in the general case. We are the first to consider regret minimization in the important setting of MDPs with delayed feedback.

cs.LG↗

Minimax Regret for Stochastic Shortest Path

We study the Stochastic Shortest Path (SSP) problem in which an agent has to reach a goal state in minimum total expected cost. In the learning formulation of the problem, the agent has no prior knowledge about the costs and dynamics of the model. She repeatedly interacts with the model for $K$ episodes, and has to minimize her regret. In this work we show that the minimax regret for this setting is $\widetilde O(\sqrt{ (B_\star^2 + B_\star) |S| |A| K})$ where $B_\star$ is a bound on the expected cost of the optimal policy from any state, $S$ is the state space, and $A$ is the action space. This matches the $Ω(\sqrt{ B_\star^2 |S| |A| K})$ lower bound of Rosenberg et al. [2020] for $B_\star \ge 1$, and improves their regret bound by a factor of $\sqrt{|S|}$. For $B_\star < 1$ we prove a matching lower bound of $Ω(\sqrt{ B_\star |S| |A| K})$. Our algorithm is based on a novel reduction from SSP to finite-horizon MDPs. To that end, we provide an algorithm for the finite-horizon setting whose leading term in the regret depends polynomially on the expected cost of the optimal policy and only logarithmically on the horizon.

cs.LG↗

Dynamic Algorithms Against an Adaptive Adversary: Generic Constructions and Lower Bounds

A dynamic algorithm against an adaptive adversary is required to be correct when the adversary chooses the next update after seeing the previous outputs of the algorithm. We obtain faster dynamic algorithms against an adaptive adversary and separation results between what is achievable in the oblivious vs. adaptive settings. To get these results we exploit techniques from differential privacy, cryptography, and adaptive data analysis. We give a general reduction transforming a dynamic algorithm against an oblivious adversary to a dynamic algorithm robust against an adaptive adversary. This reduction maintains several copies of the oblivious algorithm and uses differential privacy to protect their random bits. Using this reduction we obtain dynamic algorithms against an adaptive adversary with improved update and query times for global minimum cut, all pairs distances, and all pairs effective resistance. We further improve our update and query times by showing how to maintain a sparsifier over an expander decomposition that can be refreshed fast. This fast refresh enables it to be robust against what we call a blinking adversary that can observe the output of the algorithm only following refreshes. We believe that these techniques will prove useful for additional problems. On the flip side, we specify dynamic problems that, assuming a random oracle, every dynamic algorithm that solves them against an adaptive adversary must be polynomially slower than a rather straightforward dynamic algorithm that solves them against an oblivious adversary. We first show a separation result for a search problem and then show a separation result for an estimation problem. In the latter case our separation result draws from lower bounds in adaptive data analysis.

cs.DS↗