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Yixi Cai

Publications and source records attributed to Yixi Cai.

At least 19 recordsLinked to original sources

KeyPooling: Measuring Where LLM API Relay Paths Collapse Prompt Cache Isolation

Large language model (LLM) API relays authenticate customers separately but often forward requests through shared provider credentials. Providers scope prompt caches to upstream principals and namespaces, so relay customers mapped to one cache identity can observe each other's cache state. Prior work showed cache sharing at selected endpoints but did not identify which credential, pool, adapter, or nested hop controls the finalidentity. We present KeyPooling, a measurement method that traces customer identity through cache lookup and write, verifies runtime transformations, and tests one predicted identity component at a time. Across five open-source gateways connected to OpenAI and Anthropic, none bound customers to upstream credentials by default; under a shared credential, all five exposed cross-customer cache reads for both providers. Principal and namespace splits, pool associations, and adapter and nested-relay contrasts localized the controlling transformations. In an outcome-independent weekly OpenRouter frame, tests covered 80.5% of eligible token volume and found cross-account reads for 12 of 28 labels carrying 33.7% of volume. On one production route, a controlled procedure recovered eight consecutive target positions without target access. Broader tests identify cache granularity, routing, rate limits, attribution, and budget as conditions for token-by-token recovery, not security controls. We derive a defense contract: every customer must enter a provider-enforced domain, or a namespace derived from authenticated identity must survive every final cache lookup and write. Placing this split after reusable public prefixes preserved most modeled reuse at a 1.7-2.5% cost increase.

cs.CR

Accelerating Large-scale Bundle Adjustment for LiDAR Mapping via Parallel Computing

LiDAR bundle adjustment is widely utilized in mapping to construct globally consistent point cloud maps. In this paper, we propose the first fully parallel computing framework to accelerate LiDAR bundle adjustment for large-scale mapping, incorporating three key techniques. First, we design an adaptive, asynchronous data loading strategy to efficiently process large-scale point cloud datasets on memory-constrained GPUs. Secondly, we present a novel bottom-up voxelization method for extracting planar features, enabling fully parallelized pre-processing. Thirdly, we build upon a majorization-minimization formulation to accelerate compute-intensive tasks in the optimization via parallel computation, including the computation of residuals, Jacobian and Hessian matrices, and a parallel increment solver. To support our design, we provide both theoretical and experimental analysis of the time complexity of our approach. Extensive benchmarking on large-scale public datasets across various computational platforms validates the robustness and adaptability of our approach, achieving up to a tenfold improvement in computational efficiency while preserving mapping accuracy comparable to state-of-the-art methods. To benefit future research, the implementation code is available on GitHub.

cs.RO

GESTO: Human-Centric Spatio-Temporal Memory for Reasoning in Dynamic Scenes

Robots operating in human environments need memories that capture not only what objects exist and where, but also how people use them over time and how individual interactions compose into goal-directed activities. Existing 4D scene graphs preserve object and place histories but omit activity structure, whereas activity representations are either not grounded in persistent 3D scenes or rely on externally provided event boundaries and object associations. We present GESTO (Grounded Event and Spatio-Temporal memOry), a spatio-temporal memory that couples a persistent 4D scene graph with a two-level hierarchy of atomic human--object interactions and goal-driven events. From an RGB-D observation stream, GESTO automatically extracts timestamped interactions, grounds them to persistent scene entities, groups them into events, and uses event context to refine uncertain object associations. A relation-aware tool-calling agent queries the resulting memory for activity-centric spatio-temporal reasoning. We evaluate GESTO on the reproducible text, binary, and time categories of an existing benchmark, together with 40 new Space2Event and Event2Space queries. GESTO achieves scores of 0.71, 0.75, and 0.70 on the standard categories, approaching a method supplied with ground-truth event and object grounding, while substantially outperforming the same reasoning framework when these inputs are removed. It further achieves 0.73 and 0.75 on Space2Event and Event2Space queries. Ablations show that hierarchical event structure and context-aware grounding refinement provide complementary benefits, supporting activity-grounded hierarchical memory for retrospective reasoning in dynamic human environments.

cs.CV

Risk-Aware Belief Control Barrier Functions over Random Finite Sets

Ensuring robot safety in unknown, dynamic environments is a fundamental requirement. It involves inferring the states of an unknown and time-varying number of moving objects from noisy, incomplete measurements. We address safe control under the induced multi-object state uncertainty with a risk-aware belief control barrier function (BCBF) framework. The uncertainty is captured by a random finite set (RFS) belief, estimated by a sequential Monte Carlo probability hypothesis density (SMC-PHD) filter that represents it with a set of particles. Building directly on these particles, we construct a nonsmooth BCBF, establish forward invariance of the safe set under continuous prediction, and derive an explicit condition under which discrete updates preserve safety. Simulation and real-world underwater experiments demonstrate the effectiveness and efficiency of the proposed approach.

cs.RO

HypoAgent: An Agentic Framework for Interactive Abductive Hypothesis Generation over Knowledge Graphs

Abductive reasoning over knowledge graphs aims to generate logical hypotheses that explain observed entities or facts. Existing controllable hypothesis generation methods allow users to guide this process with explicit conditions, but they remain limited in interactive settings: they struggle to ground evolving natural-language intents across multi-turn dialogues and provide little fine-grained diagnosis when generated hypotheses fail. To address these limitations, we propose HypoAgent, an Agentic framework for interactive abductive Hypothesis Generation over knowledge graphs. HypoAgent integrates three agents: an Intent Recognition Agent that grounds user utterances and dialogue history into executable KG conditions, a Hypothesis Generation Agent that performs controllable hypothesis generation according to the extracted user intention, and a Root Cause Analysis Agent that diagnoses unreliable hypothesis fragments and leverages KG neighborhood probing to identify supported refinements. Experiments on commonsense and biomedical domain-specific knowledge graphs demonstrate that HypoAgent achieves state-of-the-art semantic similarity under single-turn, multi-turn, and unconditional settings. Our code is available at https://github.com/HKUST-KnowComp/HypoAgent.

cs.AI

D-BDM: A Direct and Efficient Boundary-Based Occupancy Grid Mapping Framework for LiDARs

Efficient and scalable 3D occupancy mapping is essential for autonomous robot applications in unknown environments. However, traditional occupancy grid representations suffer from two fundamental limitations. First, explicitly storing all voxels in three-dimensional space leads to prohibitive memory consumption. Second, exhaustive ray casting incurs high update latency. A recent representation alleviate memory demands by maintaining only the voxels on the two-dimensional boundary, yet they still rely on full ray casting updates. This work advances the boundary-based framework with a highly efficient update scheme. We introduce a truncated ray casting strategy that restricts voxel traversal to the exterior of the boundary, which dramatically reduces the number of updated voxels. In addition, we propose a direct boundary update mechanism that removes the need for an auxiliary local 3D occupancy grid, further reducing memory usage and simplifying the map update pipeline. We name our framework as D-BDM. Extensive evaluations on public datasets demonstrate that our approach achieves significantly lower update time and reduced memory consumption compared with the baseline methods, as well as the prior boundary-based approach.

cs.RO

Memory-Efficient Boundary Map for Large-Scale Occupancy Grid Mapping

Determining the occupancy status of locations in the environment is a fundamental task for safety-critical robotic applications. Traditional occupancy grid mapping methods subdivide the environment into a grid of voxels, each associated with one of three occupancy states: free, occupied, or unknown. These methods explicitly maintain all voxels within the mapped volume and determine the occupancy state of a location by directly querying the corresponding voxel that the location falls within. However, maintaining all grid voxels in high-resolution and large-scale scenarios requires substantial memory resources. In this paper, we introduce a novel representation that only maintains the boundary of the mapped volume. Specifically, we explicitly represent the boundary voxels, such as the occupied voxels and frontier voxels, while free and unknown voxels are automatically represented by volumes within or outside the boundary, respectively. As our representation maintains only a closed surface in two-dimensional (2D) space, instead of the entire volume in three-dimensional (3D) space, it significantly reduces memory consumption. Then, based on this 2D representation, we propose a method to determine the occupancy state of arbitrary locations in the 3D environment. We term this method as boundary map. Besides, we design a novel data structure for maintaining the boundary map, supporting efficient occupancy state queries. Theoretical analyses of the occupancy state query algorithm are also provided. Furthermore, to enable efficient construction and updates of the boundary map from the real-time sensor measurements, we propose a global-local mapping framework and corresponding update algorithms. Finally, we will make our implementation of the boundary map open-source on GitHub to benefit the community:https://github.com/hku-mars/BDM.

cs.RO

Learning to Localize Reference Trajectories in Image-Space for Visual Navigation

We present LoTIS, a model for visual navigation that provides robot-agnostic image-space guidance by localizing a reference RGB trajectory in the robot's current view, without requiring camera calibration, poses, or robot-specific training. Instead of predicting actions tied to specific robots, we predict the image-space coordinates of the reference trajectory as they would appear in the robot's current view. This creates robot-agnostic visual guidance that easily integrates with local planning. Consequently, our model's predictions provide guidance zero-shot across diverse embodiments. By decoupling perception from action and learning to localize trajectory points rather than imitate behavioral priors, we enable a cross-trajectory training strategy for robustness to viewpoint and camera changes. We outperform state-of-the-art methods by 20-50 percentage points in success rate on conventional forward navigation, achieving 94-98% success rate across diverse sim and real environments. Furthermore, we achieve over 5x improvements on challenging tasks where baselines fail, such as backward traversal. The system is straightforward to use: we show how even a video from a phone camera directly enables different robots to navigate to any point on the trajectory. Videos, demo, and code are available at https://finnbusch.com/lotis.

cs.RO

WaveMind: Towards a Conversational EEG Foundation Model Aligned to Textual and Visual Modalities

Electroencephalography (EEG) interpretation using multimodal large language models (MLLMs) offers a novel approach for analyzing brain signals. However, the complex nature of brain activity introduces critical challenges: EEG signals simultaneously encode both cognitive processes and intrinsic neural states, creating a mismatch in EEG paired-data modality that hinders effective cross-modal representation learning. Through a pivot investigation, we uncover complementary relationships between these modalities. Leveraging this insight, we propose mapping EEG signals and their corresponding modalities into a unified semantic space to achieve generalized interpretation. To fully enable conversational capabilities, we further introduce WaveMind-Instruct-338k, the first cross-task EEG dataset for instruction tuning. The resulting model demonstrates robust classification accuracy while supporting flexible, open-ended conversations across four downstream tasks, thereby offering valuable insights for both neuroscience research and the development of general-purpose EEG models.

eess.SP

A Survey on LiDAR-based Autonomous Aerial Vehicles

This survey offers a comprehensive overview of recent advancements in LiDAR-based autonomous Unmanned Aerial Vehicles (UAVs), covering their design, perception, planning, and control strategies. Over the past decade, LiDAR technology has become a crucial enabler for high-speed, agile, and reliable UAV navigation, especially in GPS-denied environments. The paper begins by examining the evolution of LiDAR sensors, emphasizing their unique advantages such as high accuracy, long-range depth measurements, and robust performance under various lighting conditions, making them particularly well-suited for UAV applications. The integration of LiDAR with UAVs has significantly enhanced their autonomy, enabling complex missions in diverse and challenging environments. Subsequently, we explore essential software components, including perception technologies for state estimation and mapping, as well as trajectory planning and control methodologies, and discuss their adoption in LiDAR-based UAVs. Additionally, we analyze various practical applications of the LiDAR-based UAVs, ranging from industrial operations to supporting different aerial platforms and UAV swarm deployments. The survey concludes by discussing existing challenges and proposing future research directions to advance LiDAR-based UAVs and enhance multi-UAV collaboration. By synthesizing recent developments, this paper aims to provide a valuable resource for researchers and practitioners working to push the boundaries of LiDAR-based UAV systems.

cs.RO

DoGFlow: Self-Supervised LiDAR Scene Flow via Cross-Modal Doppler Guidance

Accurate 3D scene flow estimation is critical for autonomous systems to navigate dynamic environments safely, but creating the necessary large-scale, manually annotated datasets remains a significant bottleneck for developing robust perception models. Current self-supervised methods struggle to match the performance of fully supervised approaches, especially in challenging long-range and adverse weather scenarios, while supervised methods are not scalable due to their reliance on expensive human labeling. We introduce DoGFlow, a novel self-supervised framework that recovers full 3D object motions for LiDAR scene flow estimation without requiring any manual ground truth annotations. This paper presents our cross-modal label transfer approach, where DoGFlow computes motion pseudo-labels in real-time directly from 4D radar Doppler measurements and transfers them to the LiDAR domain using dynamic-aware association and ambiguity-resolved propagation. On the challenging MAN TruckScenes dataset, DoGFlow substantially outperforms existing self-supervised methods and improves label efficiency by enabling LiDAR backbones to achieve over 90% of fully supervised performance with only 10% of the ground truth data. For more details, please visit https://ajinkyakhoche.github.io/DogFlow/

cs.CV

DeltaFlow: An Efficient Multi-frame Scene Flow Estimation Method

Previous dominant methods for scene flow estimation focus mainly on input from two consecutive frames, neglecting valuable information in the temporal domain. While recent trends shift towards multi-frame reasoning, they suffer from rapidly escalating computational costs as the number of frames grows. To leverage temporal information more efficiently, we propose DeltaFlow ($\Delta$Flow), a lightweight 3D framework that captures motion cues via a $\Delta$ scheme, extracting temporal features with minimal computational cost, regardless of the number of frames. Additionally, scene flow estimation faces challenges such as imbalanced object class distributions and motion inconsistency. To tackle these issues, we introduce a Category-Balanced Loss to enhance learning across underrepresented classes and an Instance Consistency Loss to enforce coherent object motion, improving flow accuracy. Extensive evaluations on the Argoverse 2, Waymo and nuScenes datasets show that $\Delta$Flow achieves state-of-the-art performance with up to 22% lower error and $2\times$ faster inference compared to the next-best multi-frame supervised method, while also demonstrating a strong cross-domain generalization ability. The code is open-sourced at https://github.com/Kin-Zhang/DeltaFlow along with trained model weights.

cs.CV

PRIX: Learning to Plan from Raw Pixels for End-to-End Autonomous Driving

While end-to-end autonomous driving models show promising results, their practical deployment is often hindered by large model sizes, a reliance on expensive LiDAR sensors and computationally intensive BEV feature representations. This limits their scalability, especially for mass-market vehicles equipped only with cameras. To address these challenges, we propose PRIX (Plan from Raw Pixels). Our novel and efficient end-to-end driving architecture operates using only camera data, without explicit BEV representation and forgoing the need for LiDAR. PRIX leverages a visual feature extractor coupled with a generative planning head to predict safe trajectories from raw pixel inputs directly. A core component of our architecture is the Context-aware Recalibration Transformer (CaRT), a novel module designed to effectively enhance multi-level visual features for more robust planning. We demonstrate through comprehensive experiments that PRIX achieves state-of-the-art performance on the NavSim and nuScenes benchmarks, matching the capabilities of larger, multimodal diffusion planners while being significantly more efficient in terms of inference speed and model size, making it a practical solution for real-world deployment. Our work is open-source and the code will be at https://maxiuw.github.io/prix.

cs.CV

Learned Controllers for Agile Quadrotors in Pursuit-Evasion Games

In this letter we study 1v1 quadrotor pursuit-evasion, where a pursuer and an evader are trained via reinforcement learning (RL) by competing against each other. Such adversarial settings face well-known challenges: each agent's policy changes during training, creating a non-stationary environment; agents might overfit to the current opponent and forget earlier strategies (catastrophic forgetting); and the competitive dynamics can cause strategy cycling or policy collapse. To address these issues, we propose Asynchronous Multi-Stage Population-Based training with Hedge sampling (AMSPBH), a method based on Policy-Space Response Oracles (PSRO) and adapted to quadrotor RL control. PSRO maintains a population of previously trained policies and trains new approximate best responses against mixtures of that population instead of against a single opponent. In AMSPBH, each generation trains one agent with Proximal Policy Optimization (PPO) against frozen opponent policies, while a Hedge sampler assigns higher probability to opponents that are currently difficult to beat. We show that: (i) AMSPBH discovers new strategies while retaining competence against older opponents, reaching a regime where additional best-response training gives limited improvement; (ii) compared to training against only the latest opponent, population-based training generalizes better across diverse and unseen strategies; and (iii) the learned population contains distinct pursuit and evasion behaviors, providing useful strategic diversity for finding weaknesses and improving controller robustness. We validate the trained policies with hardware experiments on Crazyflie brushless quadrotors, showing zero-shot sim-to-real transfer of agile, reactive pursuit-evasion behavior against both handcrafted and learned adversaries, with physical flights reaching up to 4.87 m/s.

cs.RO

GauSS-MI: Gaussian Splatting Shannon Mutual Information for Active 3D Reconstruction

This research tackles the challenge of real-time active view selection and uncertainty quantification on visual quality for active 3D reconstruction. Visual quality is a critical aspect of 3D reconstruction. Recent advancements such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have notably enhanced the image rendering quality of reconstruction models. Nonetheless, the efficient and effective acquisition of input images for reconstruction-specifically, the selection of the most informative viewpoint-remains an open challenge, which is crucial for active reconstruction. Existing studies have primarily focused on evaluating geometric completeness and exploring unobserved or unknown regions, without direct evaluation of the visual uncertainty within the reconstruction model. To address this gap, this paper introduces a probabilistic model that quantifies visual uncertainty for each Gaussian. Leveraging Shannon Mutual Information, we formulate a criterion, Gaussian Splatting Shannon Mutual Information (GauSS-MI), for real-time assessment of visual mutual information from novel viewpoints, facilitating the selection of next best view. GauSS-MI is implemented within an active reconstruction system integrated with a view and motion planner. Extensive experiments across various simulated and real-world scenes showcase the superior visual quality and reconstruction efficiency performance of the proposed system.

cs.GR

Efficient Swept Volume-Based Trajectory Generation for Arbitrary-Shaped Ground Robot Navigation

Navigating an arbitrary-shaped ground robot safely in cluttered environments remains a challenging problem. The existing trajectory planners that account for the robot's physical geometry severely suffer from the intractable runtime. To achieve both computational efficiency and Continuous Collision Avoidance (CCA) of arbitrary-shaped ground robot planning, we proposed a novel coarse-to-fine navigation framework that significantly accelerates planning. In the first stage, a sampling-based method selectively generates distinct topological paths that guarantee a minimum inflated margin. In the second stage, a geometry-aware front-end strategy is designed to discretize these topologies into full-state robot motion sequences while concurrently partitioning the paths into SE(2) sub-problems and simpler R2 sub-problems for back-end optimization. In the final stage, an SVSDF-based optimizer generates trajectories tailored to these sub-problems and seamlessly splices them into a continuous final motion plan. Extensive benchmark comparisons show that the proposed method is one to several orders of magnitude faster than the cutting-edge methods in runtime while maintaining a high planning success rate and ensuring CCA.

cs.RO

Temporal Overlapping Prediction: A Self-supervised Pre-training Method for LiDAR Moving Object Segmentation

Moving object segmentation (MOS) on LiDAR point clouds is crucial for autonomous systems like self-driving vehicles. Previous supervised approaches rely heavily on costly manual annotations, while LiDAR sequences naturally capture temporal motion cues that can be leveraged for self-supervised learning. In this paper, we propose Temporal Overlapping Prediction (TOP), a self-supervised pre-training method that alleviate the labeling burden for MOS. TOP explores the temporal overlapping points that commonly observed by current and adjacent scans, and learns spatiotemporal representations by predicting the occupancy states of temporal overlapping points. Moreover, we utilize current occupancy reconstruction as an auxiliary pre-training objective, which enhances the current structural awareness of the model. We conduct extensive experiments and observe that the conventional metric Intersection-over-Union (IoU) shows strong bias to objects with more scanned points, which might neglect small or distant objects. To compensate for this bias, we introduce an additional metric called mIoU_obj to evaluate object-level performance. Experiments on nuScenes and SemanticKITTI show that TOPoutperforms both supervised training-from-scratch baseline and other self-supervised pre-training baselines by up to 28.77% relative improvement, demonstrating strong transferability across LiDAR setups and generalization to other tasks. Code and pre-trained models will be publicly available upon publication.

cs.CV

Efficient and Distributed Large-Scale Point Cloud Bundle Adjustment via Majorization-Minimization

Point cloud bundle adjustment is critical in large-scale point cloud mapping. However, it is both computationally and memory intensive, with its complexity growing cubically as the number of scan poses increases. This paper presents BALM3.0, an efficient and distributed large-scale point cloud bundle adjustment method. The proposed method employs the majorization-minimization algorithm to decouple the scan poses in the bundle adjustment process, thus performing the point cloud bundle adjustment on large-scale data with improved computational efficiency. The key difficulty of applying majorization-minimization on bundle adjustment is to identify the proper surrogate cost function. In this paper, the proposed surrogate cost function is based on the point-to-plane distance. The primary advantages of decoupling the scan poses via a majorization-minimization algorithm stem from two key aspects. First, the decoupling of scan poses reduces the optimization time complexity from cubic to linear, significantly enhancing the computational efficiency of the bundle adjustment process in large-scale environments. Second, it lays the theoretical foundation for distributed bundle adjustment. By distributing both data and computation across multiple devices, this approach helps overcome the limitations posed by large memory and computational requirements, which may be difficult for a single device to handle. The proposed method is extensively evaluated in both simulated and real-world environments. The results demonstrate that the proposed method achieves the same optimal residual with comparable accuracy while offering up to 704 times faster optimization speed and reducing memory usage to 1/8. Furthermore, this paper also presented and implemented a distributed bundle adjustment framework and successfully optimized large-scale data (21,436 poses with 70 GB point clouds) with four consumer-level laptops.

cs.RO