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Yixi Cai

Publications and source records attributed to Yixi Cai.

34 records · Page 2Linked to original sources

Efficient and Distributed Large-Scale Point Cloud Bundle Adjustment via Majorization-Minimization

Point cloud bundle adjustment is critical in large-scale point cloud mapping. However, it is both computationally and memory intensive, with its complexity growing cubically as the number of scan poses increases. This paper presents BALM3.0, an efficient and distributed large-scale point cloud bundle adjustment method. The proposed method employs the majorization-minimization algorithm to decouple the scan poses in the bundle adjustment process, thus performing the point cloud bundle adjustment on large-scale data with improved computational efficiency. The key difficulty of applying majorization-minimization on bundle adjustment is to identify the proper surrogate cost function. In this paper, the proposed surrogate cost function is based on the point-to-plane distance. The primary advantages of decoupling the scan poses via a majorization-minimization algorithm stem from two key aspects. First, the decoupling of scan poses reduces the optimization time complexity from cubic to linear, significantly enhancing the computational efficiency of the bundle adjustment process in large-scale environments. Second, it lays the theoretical foundation for distributed bundle adjustment. By distributing both data and computation across multiple devices, this approach helps overcome the limitations posed by large memory and computational requirements, which may be difficult for a single device to handle. The proposed method is extensively evaluated in both simulated and real-world environments. The results demonstrate that the proposed method achieves the same optimal residual with comparable accuracy while offering up to 704 times faster optimization speed and reducing memory usage to 1/8. Furthermore, this paper also presented and implemented a distributed bundle adjustment framework and successfully optimized large-scale data (21,436 poses with 70 GB point clouds) with four consumer-level laptops.

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FAST-LIVO2 on Resource-Constrained Platforms: LiDAR-Inertial-Visual Odometry with Efficient Memory and Computation

This paper presents a lightweight LiDAR-inertial-visual odometry system optimized for resource-constrained platforms. It integrates a degeneration-aware adaptive visual frame selector into error-state iterated Kalman filter (ESIKF) with sequential updates, improving computation efficiency significantly while maintaining a similar level of robustness. Additionally, a memory-efficient mapping structure combining a locally unified visual-LiDAR map and a long-term visual map achieves a good trade-off between performance and memory usage. Extensive experiments on x86 and ARM platforms demonstrate the system's robustness and efficiency. On the Hilti dataset, our system achieves a 33% reduction in per-frame runtime and 47% lower memory usage compared to FAST-LIVO2, with only a 3 cm increase in RMSE. Despite this slight accuracy trade-off, our system remains competitive, outperforming state-of-the-art (SOTA) LIO methods such as FAST-LIO2 and most existing LIVO systems. These results validate the system's capability for scalable deployment on resource-constrained edge computing platforms.

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Autonomous Tail-Sitter Flights in Unknown Environments

Trajectory generation for fully autonomous flights of tail-sitter unmanned aerial vehicles (UAVs) presents substantial challenges due to their highly nonlinear aerodynamics. In this paper, we introduce, to the best of our knowledge, the world's first fully autonomous tail-sitter UAV capable of high-speed navigation in unknown, cluttered environments. The UAV autonomy is enabled by cutting-edge technologies including LiDAR-based sensing, differential-flatness-based trajectory planning and control with purely onboard computation. In particular, we propose an optimization-based tail-sitter trajectory planning framework that generates high-speed, collision-free, and dynamically-feasible trajectories. To efficiently and reliably solve this nonlinear, constrained \textcolor{black}{problem}, we develop an efficient feasibility-assured solver, EFOPT, tailored for the online planning of tail-sitter UAVs. We conduct extensive simulation studies to benchmark EFOPT's superiority in planning tasks against conventional NLP solvers. We also demonstrate exhaustive experiments of aggressive autonomous flights with speeds up to 15m/s in various real-world environments, including indoor laboratories, underground parking lots, and outdoor parks. A video demonstration is available at https://youtu.be/OvqhlB2h3k8, and the EFOPT solver is open-sourced at https://github.com/hku-mars/EFOPT.

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Swarm-LIO2: Decentralized, Efficient LiDAR-inertial Odometry for UAV Swarms

Aerial swarm systems possess immense potential in various aspects, such as cooperative exploration, target tracking, search and rescue. Efficient, accurate self and mutual state estimation are the critical preconditions for completing these swarm tasks, which remain challenging research topics. This paper proposes Swarm-LIO2: a fully decentralized, plug-and-play, computationally efficient, and bandwidth-efficient LiDAR-inertial odometry for aerial swarm systems. Swarm-LIO2 uses a decentralized, plug-and-play network as the communication infrastructure. Only bandwidth-efficient and low-dimensional information is exchanged, including identity, ego-state, mutual observation measurements, and global extrinsic transformations. To support the plug-and-play of new teammate participants, Swarm-LIO2 detects potential teammate UAVs and initializes the temporal offset and global extrinsic transformation all automatically. To enhance the initialization efficiency, novel reflectivity-based UAV detection, trajectory matching, and factor graph optimization methods are proposed. For state estimation, Swarm-LIO2 fuses LiDAR, IMU, and mutual observation measurements within an efficient ESIKF framework, with careful compensation of temporal delay and modeling of measurements to enhance the accuracy and consistency.

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LiDAR-based Quadrotor for Slope Inspection in Dense Vegetation

This work presents a LiDAR-based quadrotor system for slope inspection in dense vegetation environments. Cities like Hong Kong are vulnerable to climate hazards, which often result in landslides. To mitigate the landslide risks, the Civil Engineering and Development Department (CEDD) has constructed steel flexible debris-resisting barriers on vulnerable natural catchments to protect residents. However, it is necessary to carry out regular inspections to identify any anomalies, which may affect the proper functioning of the barriers. Traditional manual inspection methods face challenges and high costs due to steep terrain and dense vegetation. Compared to manual inspection, unmanned aerial vehicles (UAVs) equipped with LiDAR sensors and cameras have advantages such as maneuverability in complex terrain, and access to narrow areas and high spots. However, conducting slope inspections using UAVs in dense vegetation poses significant challenges. First, in terms of hardware, the overall design of the UAV must carefully consider its maneuverability in narrow spaces, flight time, and the types of onboard sensors required for effective inspection. Second, regarding software, navigation algorithms need to be designed to enable obstacle avoidance flight in dense vegetation environments. To overcome these challenges, we develop a LiDAR-based quadrotor, accompanied by a comprehensive software system. The goal is to deploy our quadrotor in field environments to achieve efficient slope inspection. To assess the feasibility of our hardware and software system, we conduct functional tests in non-operational scenarios. Subsequently, invited by CEDD, we deploy our quadrotor in six field environments, including five flexible debris-resisting barriers located in dense vegetation and one slope that experienced a landslide. These experiments demonstrated the superiority of our quadrotor in slope inspection.

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LVBA: LiDAR-Visual Bundle Adjustment for RGB Point Cloud Mapping

Point cloud maps with accurate color are crucial in robotics and mapping applications. Existing approaches for producing RGB-colorized maps are primarily based on real-time localization using filter-based estimation or sliding window optimization, which may lack accuracy and global consistency. In this work, we introduce a novel global LiDAR-Visual bundle adjustment (BA) named LVBA to improve the quality of RGB point cloud mapping beyond existing baselines. LVBA first optimizes LiDAR poses via a global LiDAR BA, followed by a photometric visual BA incorporating planar features from the LiDAR point cloud for camera pose optimization. Additionally, to address the challenge of map point occlusions in constructing optimization problems, we implement a novel LiDAR-assisted global visibility algorithm in LVBA. To evaluate the effectiveness of LVBA, we conducted extensive experiments by comparing its mapping quality against existing state-of-the-art baselines (i.e., R$^3$LIVE and FAST-LIVO). Our results prove that LVBA can proficiently reconstruct high-fidelity, accurate RGB point cloud maps, outperforming its counterparts.

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Neural Surface Reconstruction and Rendering for LiDAR-Visual Systems

This paper presents a unified surface reconstruction and rendering framework for LiDAR-visual systems, integrating Neural Radiance Fields (NeRF) and Neural Distance Fields (NDF) to recover both appearance and structural information from posed images and point clouds. We address the structural visible gap between NeRF and NDF by utilizing a visible-aware occupancy map to classify space into the free, occupied, visible unknown, and background regions. This classification facilitates the recovery of a complete appearance and structure of the scene. We unify the training of the NDF and NeRF using a spatial-varying scale SDF-to-density transformation for levels of detail for both structure and appearance. The proposed method leverages the learned NDF for structure-aware NeRF training by an adaptive sphere tracing sampling strategy for accurate structure rendering. In return, NeRF further refines structural in recovering missing or fuzzy structures in the NDF. Extensive experiments demonstrate the superior quality and versatility of the proposed method across various scenarios. To benefit the community, the codes will be released at \url{https://github.com/hku-mars/M2Mapping}.

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ImMesh: An Immediate LiDAR Localization and Meshing Framework

In this paper, we propose a novel LiDAR(-inertial) odometry and mapping framework to achieve the goal of simultaneous localization and meshing in real-time. This proposed framework termed ImMesh comprises four tightly-coupled modules: receiver, localization, meshing, and broadcaster. The localization module utilizes the prepossessed sensor data from the receiver, estimates the sensor pose online by registering LiDAR scans to maps, and dynamically grows the map. Then, our meshing module takes the registered LiDAR scan for incrementally reconstructing the triangle mesh on the fly. Finally, the real-time odometry, map, and mesh are published via our broadcaster. The key contribution of this work is the meshing module, which represents a scene by an efficient hierarchical voxels structure, performs fast finding of voxels observed by new scans, and reconstructs triangle facets in each voxel in an incremental manner. This voxel-wise meshing operation is delicately designed for the purpose of efficiency; it first performs a dimension reduction by projecting 3D points to a 2D local plane contained in the voxel, and then executes the meshing operation with pull, commit and push steps for incremental reconstruction of triangle facets. To the best of our knowledge, this is the first work in literature that can reconstruct online the triangle mesh of large-scale scenes, just relying on a standard CPU without GPU acceleration. To share our findings and make contributions to the community, we make our code publicly available on our GitHub: https://github.com/hku-mars/ImMesh.

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Occupancy Grid Mapping without Ray-Casting for High-resolution LiDAR Sensors

Occupancy mapping is a fundamental component of robotic systems to reason about the unknown and known regions of the environment. This article presents an efficient occupancy mapping framework for high-resolution LiDAR sensors, termed D-Map. The framework introduces three main novelties to address the computational efficiency challenges of occupancy mapping. Firstly, we use a depth image to determine the occupancy state of regions instead of the traditional ray-casting method. Secondly, we introduce an efficient on-tree update strategy on a tree-based map structure. These two techniques avoid redundant visits to small cells, significantly reducing the number of cells to be updated. Thirdly, we remove known cells from the map at each update by leveraging the low false alarm rate of LiDAR sensors. This approach not only enhances our framework's update efficiency by reducing map size but also endows it with an interesting decremental property, which we have named D-Map. To support our design, we provide theoretical analyses of the accuracy of the depth image projection and time complexity of occupancy updates. Furthermore, we conduct extensive benchmark experiments on various LiDAR sensors in both public and private datasets. Our framework demonstrates superior efficiency in comparison with other state-of-the-art methods while maintaining comparable mapping accuracy and high memory efficiency. We demonstrate two real-world applications of D-Map for real-time occupancy mapping on a handle device and an aerial platform carrying a high-resolution LiDAR. In addition, we open-source the implementation of D-Map on GitHub to benefit society: github.com/hku-mars/D-Map.

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Trajectory Generation and Tracking Control for Aggressive Tail-Sitter Flights

We address the theoretical and practical problems related to the trajectory generation and tracking control of tail-sitter UAVs. Theoretically, we focus on the differential flatness property with full exploitation of actual UAV aerodynamic models, which lays a foundation for generating dynamically feasible trajectory and achieving high-performance tracking control. We have found that a tail-sitter is differentially flat with accurate aerodynamic models within the entire flight envelope, by specifying coordinate flight condition and choosing the vehicle position as the flat output. This fundamental property allows us to fully exploit the high-fidelity aerodynamic models in the trajectory planning and tracking control to achieve accurate tail-sitter flights. Particularly, an optimization-based trajectory planner for tail-sitters is proposed to design high-quality, smooth trajectories with consideration of kinodynamic constraints, singularity-free constraints and actuator saturation. The planned trajectory of flat output is transformed to state trajectory in real-time with consideration of wind in environments. To track the state trajectory, a global, singularity-free, and minimally-parameterized on-manifold MPC is developed, which fully leverages the accurate aerodynamic model to achieve high-accuracy trajectory tracking within the whole flight envelope. The effectiveness of the proposed framework is demonstrated through extensive real-world experiments in both indoor and outdoor field tests, including agile SE(3) flight through consecutive narrow windows requiring specific attitude and with speed up to 10m/s, typical tail-sitter maneuvers (transition, level flight and loiter) with speed up to 20m/s, and extremely aggressive aerobatic maneuvers (Wingover, Loop, Vertical Eight and Cuban Eight) with acceleration up to 2.5g.

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Perch a quadrotor on planes by the ceiling effect

Perching is a promising solution for a small unmanned aerial vehicle (UAV) to save energy and extend operation time. This paper proposes a quadrotor that can perch on planar structures using the ceiling effect. Compared with the existing work, this perching method does not require any claws, hooks, or adhesive pads, leading to a simpler system design. This method does not limit the perching by surface angle or material either. The design of the quadrotor that only uses its propeller guards for surface contact is presented in this paper. We also discussed the automatic perching strategy including trajectory generation and power management. Experiments are conducted to verify that the approach is practical and the UAV can perch on planes with different angles. Energy consumption in the perching state is assessed, showing that more than 30% of power can be saved. Meanwhile, the quadrotor exhibits improved stability while perching compared to when it is hovering.

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ROG-Map: An Efficient Robocentric Occupancy Grid Map for Large-scene and High-resolution LiDAR-based Motion Planning

Recent advances in LiDAR technology have opened up new possibilities for robotic navigation. Given the widespread use of occupancy grid maps (OGMs) in robotic motion planning, this paper aims to address the challenges of integrating LiDAR with OGMs. To this end, we propose ROG-Map, a uniform grid-based OGM that maintains a local map moving along with the robot to enable efficient map operation and reduce memory costs for large-scene autonomous flight. Moreover, we present a novel incremental obstacle inflation method that significantly reduces the computational cost of inflation. The proposed method outperforms state-of-the-art (SOTA) methods on various public datasets. To demonstrate the effectiveness and efficiency of ROG-Map, we integrate it into a complete quadrotor system and perform autonomous flights against both small obstacles and large-scale scenes. During real-world flight tests with a 0.05 m resolution local map and 30mx30mx12m local map size, ROG-Map takes only 29.8% of frame time on average to update the map at a frame rate of 50 Hz (\ie, 5.96 ms in 20 ms), including 0.33% (i.e., 0.66 ms) to perform obstacle inflation, demonstrating outstanding real-world performance. We release ROG-Map as an open-source ROS package to promote the development of LiDAR-based motion planning.

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MARSIM: A light-weight point-realistic simulator for LiDAR-based UAVs

The emergence of low-cost, small form factor and light-weight solid-state LiDAR sensors have brought new opportunities for autonomous unmanned aerial vehicles (UAVs) by advancing navigation safety and computation efficiency. Yet the successful developments of LiDAR-based UAVs must rely on extensive simulations. Existing simulators can hardly perform simulations of real-world environments due to the requirements of dense mesh maps that are difficult to obtain. In this paper, we develop a point-realistic simulator of real-world scenes for LiDAR-based UAVs. The key idea is the underlying point rendering method, where we construct a depth image directly from the point cloud map and interpolate it to obtain realistic LiDAR point measurements. Our developed simulator is able to run on a light-weight computing platform and supports the simulation of LiDARs with different resolution and scanning patterns, dynamic obstacles, and multi-UAV systems. Developed in the ROS framework, the simulator can easily communicate with other key modules of an autonomous robot, such as perception, state estimation, planning, and control. Finally, the simulator provides 10 high-resolution point cloud maps of various real-world environments, including forests of different densities, historic building, office, parking garage, and various complex indoor environments. These realistic maps provide diverse testing scenarios for an autonomous UAV. Evaluation results show that the developed simulator achieves superior performance in terms of time and memory consumption against Gazebo and that the simulated UAV flights highly match the actual one in real-world environments. We believe such a point-realistic and light-weight simulator is crucial to bridge the gap between UAV simulation and experiments and will significantly facilitate the research of LiDAR-based autonomous UAVs in the future.

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FAST-LIO2: Fast Direct LiDAR-inertial Odometry

This paper presents FAST-LIO2: a fast, robust, and versatile LiDAR-inertial odometry framework. Building on a highly efficient tightly-coupled iterated Kalman filter, FAST-LIO2 has two key novelties that allow fast, robust, and accurate LiDAR navigation (and mapping). The first one is directly registering raw points to the map (and subsequently update the map, i.e., mapping) without extracting features. This enables the exploitation of subtle features in the environment and hence increases the accuracy. The elimination of a hand-engineered feature extraction module also makes it naturally adaptable to emerging LiDARs of different scanning patterns; The second main novelty is maintaining a map by an incremental k-d tree data structure, ikd-Tree, that enables incremental updates (i.e., point insertion, delete) and dynamic re-balancing. Compared with existing dynamic data structures (octree, R*-tree, nanoflann k-d tree), ikd-Tree achieves superior overall performance while naturally supports downsampling on the tree. We conduct an exhaustive benchmark comparison in 19 sequences from a variety of open LiDAR datasets. FAST-LIO2 achieves consistently higher accuracy at a much lower computation load than other state-of-the-art LiDAR-inertial navigation systems. Various real-world experiments on solid-state LiDARs with small FoV are also conducted. Overall, FAST-LIO2 is computationally-efficient (e.g., up to 100 Hz odometry and mapping in large outdoor environments), robust (e.g., reliable pose estimation in cluttered indoor environments with rotation up to 1000 deg/s), versatile (i.e., applicable to both multi-line spinning and solid-state LiDARs, UAV and handheld platforms, and Intel and ARM-based processors), while still achieving higher accuracy than existing methods. Our implementation of the system FAST-LIO2, and the data structure ikd-Tree are both open-sourced on Github.

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ikd-Tree: An Incremental K-D Tree for Robotic Applications

This paper proposes an efficient data structure, ikd-Tree, for dynamic space partition. The ikd-Tree incrementally updates a k-d tree with new coming points only, leading to much lower computation time than existing static k-d trees. Besides point-wise operations, the ikd-Tree supports several features such as box-wise operations and down-sampling that are practically useful in robotic applications. In parallel to the incremental operations (i.e., insert, re-insert, and delete), ikd-Tree actively monitors the tree structure and partially re-balances the tree, which enables efficient nearest point search in later stages. The ikd-Tree is carefully engineered and supports multi-thread parallel computing to maximize the overall efficiency. We validate the ikd-Tree in both theory and practical experiments. On theory level, a complete time complexity analysis is presented to prove the high efficiency. On experiment level, the ikd-Tree is tested on both randomized datasets and real-world LiDAR point data in LiDAR-inertial odometry and mapping application. In all tests, ikd-Tree consumes only 4% of the running time in a static k-d tree.

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Robots State Estimation and Observability Analysis Based on Statistical Motion Models

This paper presents a generic motion model to capture mobile robots' dynamic behaviors (translation and rotation). The model is based on statistical models driven by white random processes and is formulated into a full state estimation algorithm based on the error-state extended Kalman filtering framework (ESEKF). Major benefits of this method are its versatility, being applicable to different robotic systems without accurately modeling the robots' specific dynamics, and ability to estimate the robot's (angular) acceleration, jerk, or higher-order dynamic states with low delay. Mathematical analysis with numerical simulations are presented to show the properties of the statistical model-based estimation framework and to reveal its connection to existing low-pass filters. Furthermore, a new paradigm is developed for robots observability analysis by developing Lie derivatives and associated partial differentiation directly on manifolds. It is shown that this new paradigm is much simpler and more natural than existing methods based on quaternion parameterizations. It is also scalable to high dimensional systems. A novel \textbf{\textit{thin}} set concept is introduced to characterize the unobservable subset of the system states, providing the theoretical foundation to observability analysis of robotic systems operating on manifolds and in high dimension. Finally, extensive experiments including full state estimation and extrinsic calibration (both POS-IMU and IMU-IMU) on a quadrotor UAV, a handheld platform and a ground vehicle are conducted. Comparisons with existing methods show that the proposed method can effectively estimate all extrinsic parameters, the robot's translation/angular acceleration and other state variables (e.g., position, velocity, attitude) of high accuracy and low delay.

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