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Yixin Chen

Publications and source records attributed to Yixin Chen.

At least 19 recordsLinked to original sources

LATS: Levy Adaptive Tree Sampling for Feedback-Driven Diverse Target Discovery

While diffusion models excel at capturing complex data distributions, scientific discovery often requires steering generation toward specific, uncharacterized regions that maximize a target objective. These high-utility modes frequently reside in low-likelihood tail regions and are only revealed sequentially through interactive feedback. Existing diffusion samplers fail in this regime: they inherit the pre-trained model's bias toward high-density regions, leaving rare yet promising phenomena underexplored. Conversely, exploration-heavy samplers ensure broad coverage but fail to efficiently exploit high-utility modes when constrained by a strict sampling budget. To resolve this dilemma, we introduce Levy Adaptive Tree Search (LATS), a principled sampling framework for online feedback-driven search. LATS leverages heavy-tailed exploration coupled with tree-based value backpropagation to progressively uncover preferred modes. By maintaining broad distributional coverage, LATS successfully discovers low-likelihood, high-utility regions while preserving sample fidelity and structural diversity. Experiments across diverse benchmarks, including materials science, demonstrate that LATS significantly outperforms baselines in target discovery efficiency.

cs.LG

UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment

In this paper, we address the challenging problem of 4D reconstruction from sparse-view videos. This setup usually relies on monocular depth estimation to provide priors for the reconstruction model. A key challenge arises from limited cross-view overlap and temporal variation, making monocular depth predictions inconsistent across views and time. Existing methods align spatial and temporal dimensions in separate stages, requiring foreground segmentation masks while failing to leverage temporal cues for cross-view alignment. Contrary to these methods, we propose a unified spatial-temporal depth alignment framework that jointly resolves cross-view and cross-time inconsistencies without distinguishing foreground/background. Our method represents depth maps across views and time as a set of spatio-temporal neural fields. This representation not only yields fast convergence, but also captures spatio-temporal correlation among depth maps implicitly, without dependence on external segmentation/tracking models. We also propose a multi-view depth-order loss while leveraging the classic scale-and-shift-invariant loss to further improve the final depth quality. The aligned depths initialize and supervise Gaussian splatting models for 4D reconstruction. Experiments on Ego-Exo4D and EgoHuman demonstrate that our improved depth alignment substantially benefits dynamic Gaussian-splatting-based reconstruction methods for novel-time/view synthesis and geometry accuracy/consistency.

cs.CV

Beyond Semantic Similarity: Reducing Unnecessary API Calls via Behavior-Aligned Retriever

Tool-augmented LLMs invoke external functions to extend their capabilities, but errors in the invocation decision, such as calling a tool when none is needed or omitting a needed call, can produce unreliable outputs and unnecessary cost. A lightweight remedy is to prepend retrieved examples so LLMs decide tool use in context. However, existing retrievers rank examples by semantic similarity alone. Lexically close or semantically close queries can require opposite behavior, so the retrieved examples may be behaviorally inconsistent and silently mislead the model. We propose Behavior Aligned Retrieval (BAR), a backbone-agnostic training recipe that teaches a dense retriever a behavior-aware similarity, keeping semantically related candidates close only when their tool-use behavior is compatible. BAR does not predict invocation labels; instead, it ranks demonstrations while leaving the final tool-use decision to the LLM. Applied to multiple retrieval backbones, including BERT, Contriever, and Qwen-based representation backbone, BAR consistently improves invocation reliability and reduces unnecessary API calls across 14 LLMs and 3 benchmarks.

cs.CL

Round-trip Reinforcement Learning: Self-Consistent Training for Better Chemical LLMs

Large Language Models (LLMs) are emerging as versatile foundation models for computational chemistry, handling bidirectional tasks like reaction prediction and retrosynthesis. However, these models often lack round-trip consistency. For instance, a state-of-the-art chemical LLM may successfully caption a molecule, yet be unable to accurately reconstruct the original structure from its own generated text. This inconsistency suggests that models are learning unidirectional memorization rather than flexible mastery. Indeed, recent work has demonstrated a strong correlation between a model's round-trip consistency and its performance on the primary tasks. This strong correlation reframes consistency into a direct target for model improvement. We therefore introduce Round-Trip Reinforcement Learning (RTRL), a novel framework that trains a model to improve its consistency by using the success of a round-trip transformation as a reward signal. We further propose an iterative variant where forward and reverse mappings alternately train each other in a self-improvement loop, a process that is highly data-efficient and notably effective with the massive amount of unlabelled data common in chemistry. Experiments demonstrate that RTRL significantly \textbf{boosts performance and consistency} over strong baselines across supervised, self-supervised, and synthetic data regimes. This work shows that round-trip consistency is not just a desirable property but a trainable objective, offering a new path toward more robust and reliable foundation models.

cs.LG

MedUP: Awakening Unified Understanding and Perception in Medical Vision-Language Models

Medical Vision-Language Models (Med-VLMs) excel at verbalizing visual content, yet precise visual perception, segmentation, and grounding remain challenging. Existing approaches either verbalize regions as coordinate strings or rely on external modules that decouple perception from understanding, creating representation gaps for region-language alignment. We present MedUP, a Med-VLM that natively unifies perception and understanding within a shared token space. At its core lies UniMedTok, a region tokenizer that encodes masks as discrete tokens in the LLM vocabulary, enabling the model to seamlessly interleave mask tokens with text. We curate UniMed-Train, a 1.84M-instance corpus spanning text-guided segmentation, region-grounded understanding, medical VQA and CoT-based segmentation, and introduce UniMed-Bench for unified evaluation. Extensive experiments show that MedUP outperforms native, agentic, and dual-decoder Med-VLMs across all tasks while remaining competitive with specialist segmentors, demonstrating the strong potential of unified understanding and perception modeling.

cs.CV

ASTRA-Net: Anatomy-Specific Transfer and Representation Alignment for Drug-Induced Sleep Endoscopy Segmentation

Quantitative drug-induced sleep endoscopy (DISE) requires reliable airway boundaries at specific anatomical levels. Pixel-level DISE annotations are scarce, and manual contouring limits the scalability of quantitative assessment. To address this limitation, we developed ASTRA-Net for known-plane DISE segmentation with limited real annotations. Stage 1 aligned intermediate ConvNeXt-Base representations from 14,250 unlabeled virtual endoscopy frames derived from computed tomography and real DISE frames. Virtual images were used only for feature alignment. Stage 2 fine-tuned four independent UNet++ decoders on 401 real annotated frames. Structured zero-mask supervision constrained incompatible plane outputs and invalid frames. Six alignment configurations used maximum mean discrepancy, domain adversarial learning, or both objectives. On a hold-out evaluation set of 100 frames, the five-model MMD-only segmentation ensemble achieved a mean Dice of 0.8927, with a 95% image-level bootstrap interval of 0.8631 to 0.9160. The mean intersection over union was 0.8239. A classification- enabled variant of the same alignment configuration reached a restricted four-plane top-1 accuracy of 0.92 on the same hold-out frames. These results indicate that ASTRA-Net can support frame-level, plane-specific DISE boundary delineation when real annotations are limited.

cs.CV

Construction of a Class of Communication-Efficient Quantum Secret Sharing Schemes

Quantum secret sharing is a fundamental technique in quantum cryptography. However, in practical quantum networks, it still faces several bottlenecks, such as high quantum communication cost and low transmission efficiency. To reduce the communication cost, ramp quantum secret sharing schemes have been proposed in existing studies. Nevertheless, intermediate sets in such schemes may leak partial information about the secret. To address this problem, this paper presents a method for detecting intermediate sets. Based on this method, we further propose a communication-efficient perfect quantum secret sharing scheme with eavesdropping detection capability.We analyze the communication cost under different numbers of participating parties and determine the range of participants that minimizes the reconstruction communication cost. The results verify the communication efficiency and security of the proposed scheme.

quant-ph

GRIP: In-Parameter Graph Reasoning through Fine-Tuning Large Language Models

Large Language Models (LLMs) have demonstrated remarkable capabilities in modeling sequential textual data and generalizing across diverse tasks. However, effectively adapting LLMs to structural data, such as knowledge graphs or web graphs, remains a fundamental challenge. Some approaches adopt complex strategies to convert graphs into text sequences, resulting in significant token overhead and rendering them impractical for large-scale graphs. Others introduce additional modules to encode graphs into fixed-size token representations for LLMs. However, these methods typically require large-scale post-training on graph-text corpus and complex alignment procedures, yet often yield sub-optimal results due to poor modality alignment. In this work, we propose GRIP. Instead of relying on heavy graph serialization or specialized graph encoding modules, GRIP directly internalizes complex relational knowledge from graphs into the parameters of LLM through carefully designed fine-tuning tasks. The acquired structural knowledge is compactly stored in lightweight LoRA modules, enabling the fine-tuned LLM to perform a wide range of tasks over the internalized graph without requiring access to the original graph as context at inference time. Extensive experiments validate our approach. For graphs that cannot fit within the LLMs context window, GRIP consistently outperforms LLM baselines by leveraging internalized graph knowledge, while for small-scale graphs, it achieves comparable performance with substantially lower inference cost.

cs.CL

SoccerNet 2026 Challenges Results

The SoccerNet 2026 Challenges constitute the sixth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in sports video understanding. This year's challenges span five vision-based tasks: (1) Ball Action Anticipation, predicting the timing and class of ball-related actions within a short future window from a preceding observation window; (2) Player-Centric Ball Action Spotting, temporally localizing and classifying ball-related actions while assigning each action to the acting player through team affiliation and jersey number; (3) Novel View Synthesis, rendering images from unobserved camera poses in multi-view football scenes; (4) Spiideo SoccerNet Synloc, localizing athletes in real-world pitch coordinates from a single calibrated static-camera image; and (5) Visual Question Answering, answering multiple-choice questions about football broadcasts across text, image, and video inputs. For each task, participants were provided with annotated data, a unified evaluation protocol, and a public baseline. This edition saw broad participation, with 427 teams submitting 1,129 entries across the five tasks and 28 teams contributing reviewed technical reports. This paper describes each task and its evaluation protocol, presents the challenge leaderboards, and summarizes the leading submissions, with the aim of documenting the current state of each task as measured on held-out challenge data.

cs.CV

ResearchClawBench: A Benchmark for End-to-End Autonomous Scientific Research

AI coding agents are increasingly used for scientific work, but their end-to-end autonomous research capability remains difficult to verify. We present ResearchClawBench, a benchmark for evaluating autonomous scientific research across 40 tasks from 10 scientific domains. Each task is grounded in a real published paper, provides related literature and raw data, and hides the target paper during evaluation. Expert-curated multimodal rubrics decompose the target scientific artifacts into weighted criteria, enabling evaluation of target-paper-level re-discovery while leaving room for new discovery. We evaluate seven autonomous research (auto-research) agents under a unified protocol and seventeen native LLMs through the lightweight ResearchHarness. Current systems remain far from reliable re-discovery: the strongest autonomous agent, Claude Code, averages 21.5, and the strongest ResearchHarness LLM, Claude-Opus-4.7, averages 20.7, with an LLM frontier mean of only 26.5. Error analysis shows that failures concentrate in experimental protocol mismatch, evidence mismatch, and missing scientific core. ResearchClawBench provides a reproducible evaluation frontier for measuring progress toward autonomous scientific research.

cs.LG

Token-Based Affordance Grounding with Large Vision-Language Models

Affordance grounding aims to localize image regions that support a specific action, serving as a core capability for physical intelligence and embodied perception. Previous studies have primarily relied on weakly supervised learning with action labels from exocentric images. However, these methods often struggle with visually ambiguous exocentric images containing co-occurring actions; moreover, they fail to distinguish semantically similar actions because existing methods typically rely on brief action phrases that lack rich semantic details for action-specific localization. Although large vision-language models (LVLMs) encode rich action semantics and their action-conditioned textual outputs implicitly contain spatial cues, they do not directly provide action-specific spatial localization. To address these problems, we propose TokAG, a zero-shot affordance grounding framework that exploits the token-level semantic-spatial signals in LVLMs to localize action-relevant regions without external supervision. We observe that attention maps associated with different LVLM output tokens vary significantly, with many attending to irrelevant regions such as the background. Thus, we introduce a spatial-aware token-selection mechanism to systematically evaluate each output token and select the one whose attention maps exhibit dominant activation over the target object, instead of relying on arbitrary attention maps. By extracting these object-focused attention maps, we transform the LVLM's implicit semantic signals into zero-shot affordance heatmaps. Our zero-shot framework consistently outperforms prior weakly supervised approaches across multiple benchmarks, improving NSS by 10.7% on the unseen split of AGD20K and by 29.7% on HICO-IIF. The code and models will be made publicly available.

cs.CV

Fluid Control with Localized Spacetime Windows

We present a physics-based fluid control method utilizing localized spacetime windows, extending force-based fluid control to substantially larger simulation scales. In many practical editing scenarios, user-specified objectives affect only a small region of an otherwise satisfactory simulation, resulting in optimal control force distributions that are highly sparse in both space and time. However, existing optimization-based fluid control methods typically solve for control forces over the entire spacetime domain, leading to unnecessarily high computational cost and poor scalability. Motivated by this observation, we restrict optimization to localized spacetime regions surrounding the edit of interest, significantly reducing the dimensionality of the control problem. Within this framework, control forces are parameterized on a coarse "floating" background grid, decoupling control degrees of freedom from simulation resolution and promoting smooth, physically plausible forces. We further analyze spacetime-window selection as a joint spatial-temporal problem. While the full problem can be formulated as a 2D search over spatial and temporal window extents, practical workflows can often leverage user-specified spatial regions and lightweight temporal-window selection strategies to reduce search cost. Our method enables a range of intuitive editing tasks, where sparse user inputs can induce coherent motion in surrounding fluid structures. We demonstrate the effectiveness and efficiency of our method with various 2D and 3D particle-based free-surface simulation examples.

cs.GR

Provably Sub-Linear Two-Timescale NeuroEvolution with Online Plasticity

NeuroEvolution of Augmenting Topologies (NEAT) is a widely used neuroevolution algorithm for learning neural network architectures and weights for control tasks. However, standard offline optimisation searches for connection strengths directly, which can scale poorly in high-dimensional weight spaces and more difficult continuous control problems. Hybrid methods that combine neuroevolution with online learning can address this challenge, but their theoretical properties remain underexplored. This paper gives the first regret analysis for a general NeuroEvolutionary Online Learning (NEOL) framework, which decouples learning into two timescales: an outer loop for architecture search and an inner loop for online weight adaptation via rewardmodulated plasticity. Under mild conditions, we prove that NEOL achieves sublinear regret. Empirically, under fixed interaction budgets on four standard control benchmarks, a NEAT-based NEOL implementation achieves higher final fitness and lower variance than pure NEAT, and is competitive with strong reinforcement learning (RL) baselines on several tasks. The results are supported byWilcoxon rank-sum tests and ablation studies. Overall, the findings show that online plasticity can improve the sample efficiency and robustness of two-timescale neuroevolution. Code is available at https://github.com/boobaa2001/NeuroEvolution Online Learning NEOL.

cs.NE

OneFocus: Enabling Real-World X-ray Security Screening with a Unified Vision-Language Model

X-ray contraband detection is critical for security in large-scale logistics and transportation, yet conventional detectors struggle to adapt to emerging contraband types and lack fundamental visual understanding. Vision-language models (VLMs) offer strong generalization but are hindered by the scarcity of high-quality X-ray image-caption data. To bridge this critical gap, we present MMXray, a meticulously curated benchmark of 52,124 image-caption pairs spanning 28 fine-grained classes of X-ray contraband. To enrich MMXray with realistic occlusion patterns, we further introduce CleanDET, a dedicated synthesis dataset containing clean foreground contraband images from 28 categories and background images with diverse density levels, together with AnyContraSyn, a controllable synthesis method designed to operate on CleanDET. We also develop OnePipe, an extensible pipeline for systematic data curation. Built on MMXray, we propose OneFocus, a unified VLM that supports four core tasks: visual question answering, contraband localization, classification, and image understanding. OneFocus achieves state-of-the-art performance in X-ray contraband understanding and demonstrates robust cross-domain generalization, establishing a strong vision-language baseline for security screening.

cs.CV

MSUE: Multi-Modal Soccer Understanding Expert

This paper presents our solution to the 2026 SoccerNet VQA Challenge. We first develop a cost-effective data synthesis pipeline driven by a Vision-Language Model (VLM), which systematically restructures raw domain data into diverse VQA samples, including concise answers and long-form responses. Second, we propose MSUE, a multi-expert question answering architecture that employs a Large Language Model (LLM) to dynamically dispatch questions to text, image, and video experts. These experts are instantiated as a strong text baseline Gemini3-Flash, a fine-tuned Qwen3-VL, and an external knowledge base, respectively, working collaboratively to enhance VQA performance. MSUE achieves an accuracy of \textbf{0.95} on the challenge benchmark, securing third place in the leaderboard.

cs.CV

DAG-MoE: From Simple Mixture to Structural Aggregation in Mixture-of-Experts

Mixture-of-Experts (MoE) models have become a leading approach for decoupling parameter count from computational cost in large language models, yet effectively scaling MoE performance remains a challenge. Prior work shows that fine-grained experts enlarge the space of expert combinations and improve flexibility, but they also impose substantial routing overhead, creating a new scalability bottleneck. In this paper, we explore a complementary axis for scaling -- how expert outputs are aggregated. We theoretically show that replacing the standard weighted-summation aggregation with structural aggregation expands the expert-combination space without altering the experts or router, and enables possible multi-step reasoning within a single MoE layer. To this end, we propose DAG-MoE, a sparse MoE framework that employs a lightweight module to automatically learn the optimal aggregation structure among the selected experts. Extensive experiments under standard language modeling settings show that DAG-MoE consistently improves performance in both pretraining and fine-tuning, surpassing traditional MoE baselines.

cs.AI

Dynamic-dLLM: Dynamic Cache-Budget and Adaptive Parallel Decoding for Training-Free Acceleration of Diffusion LLM

Diffusion Large Language Models (dLLMs) offer a promising alternative to autoregressive models, excelling in text generation tasks due to their bidirectional attention mechanisms. However, their computational complexity scales on the order of L cubed with the sequence length L. This poses significant challenges for long-sequence and real-time applications, primarily due to the lack of compatibility with key-value caching and the non-autoregressive nature of denoising steps. Existing acceleration methods rely on static caching or parallel decoding strategies, which fail to account for the dynamic behavior of token properties across layers and decoding steps. We propose Dynamic-dLLM, a training-free framework that enhances dLLM inference efficiency through two components: Dynamic Cache Updating (DCU), which adaptively allocates cache-update budgets based on layer-wise token dynamics, and Adaptive Parallel Decoding (APD), which dynamically calibrates decoding thresholds to balance generation quality and efficiency. Extensive experiments on models like LLaDA-8B-Instruct, LLaDA-1.5, and Dream-v0-7B-Instruct across benchmarks such as MMLU, GSM8K, and HumanEval demonstrate that Dynamic-dLLM significantly improves inference speed. It attains an average speedup exceeding 3 times while maintaining performance. Dynamic-dLLM outperforms state-of-the-art acceleration methods and provides a plug-and-play solution for efficient dLLM deployment without compromising performance. The code is available at https://github.com/TianyiWu233/DYNAMIC-DLLM.

cs.CL

EgoProx: Evaluating MLLMs on Egocentric 3D Proximity Reasoning Across a Cognitive Hierarchy

Humans constantly reason about 3D proximity, the relations between their body and surrounding objects, to guide perception and action in daily life. Whether multimodal large language models (MLLMs) can perform such embodied 3D reasoning remains unclear. To this end, we introduce EgoProx, a benchmark for egocentric 3D proximity reasoning. We organize our tasks along a cognitive chain, covering intention, exploration, exploitation, and chain-of-actions reasoning. We also design an agent based data engine that produces diverse and consistent QA pairs at scale. We benchmark prevailing MLLMs on EgoProx and conduct additional analyses with dataset specific and task specific instruction tuning. We observe large cross-domain gains, indicating that current MLLMs contain some spatial knowledge; however, they still struggle to effectively leverage it for spatial reasoning VQA.

cs.CV