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Yiyu Chen

Publications and source records attributed to Yiyu Chen.

13 recordsLinked to original sources

UI2App: Benchmarking Visual Interaction Inference in Executable Web Application Generation

Large language models (LLMs) have demonstrated growing competence in web page generation. However, existing text-driven approaches rely on complex prompts that impose substantial demands on users and offer limited expressivity for page layout and cross-page visual coherence. Image-driven paradigms, which take UI screenshots as input, align more closely with real development workflows. However, current benchmarks focus primarily on visual fidelity and lack a systematic evaluation of the interaction capabilities in generated artifacts. To address this gap, we introduce UI2App, the first benchmark targeting interaction inference, the ability to recover application behavior from screenshots alone, without any textual or behavioral guidance. UI2App comprises 327 screenshots grouped into 45 state-coherent screenshot sets for runnable multi-route web applications. We design an end-to-end pipeline that evaluates each artifact along four dimensions: executability, navigation reachability, visual fidelity, and interaction inference. The interaction metric (IIS) assesses inferred interactions by functional correctness and state-management complexity, crediting any valid implementation rather than matching a single reference. Experiments on six frontier vision-language models reveal a marked capability mismatch between visual reconstruction and interaction realization: the visual-fidelity leader scores only 7.5 on IIS, ranking fourth and trailing the IIS leader by 5.2x. High-complexity interactions such as cross-page state remain a pervasive bottleneck, with half of the evaluated models scoring exactly zero on this dimension. Overall, the results indicate that inferring complete interaction behavior from static screenshots remains a key challenge for models.

cs.SE

I see artifacts: ICA-based EEG artifact removal does not improve deep network decoding across three BCI tasks

In this paper, we conduct a detailed investigation on the effect of independent component (IC)-based noise rejection methods in neural network classifier-based decoding of electroencephalography (EEG) data in different task datasets. We apply a pipeline matrix of two popular different independent component (IC) decomposition methods (Infomax and Adaptive Mixture Independent Component Analysis (AMICA)) with three different component rejection strategies (none, ICLabel, and multiple artifact rejection algorithm [MARA]) on three different EEG datasets (motor imagery, long-term memory formation, and visual memory). We cross-validate processed data from each pipeline with three architectures commonly used for EEG classification (two convolutional neural networks and one long short-term memory-based model. We compare decoding performances on within-participant and within-dataset levels.Our results show that the benefit from using IC-based noise rejection for decoding analyses is at best minor, as component-rejected data did not show consistently better performance than data without rejections; especially given the significant computational resources required for independent component analysis (ICA) computations.

cs.HC

AutoWebWorld: Synthesizing Infinite Verifiable Web Environments via Finite State Machines

The performance of autonomous Web GUI agents heavily relies on the quality and quantity of their training data. However, a fundamental bottleneck persists: collecting interaction trajectories from real-world websites is expensive and difficult to verify. The underlying state transitions are hidden, leading to reliance on inconsistent and costly external verifiers to evaluate step-level correctness. To address this, we propose AutoWebWorld, a novel framework for synthesizing controllable and verifiable web environments by modeling them as Finite State Machines (FSMs) and use coding agents to translate FSMs into interactive websites. Unlike real websites, where state transitions are implicit, AutoWebWorld explicitly defines all states, actions, and transition rules. This enables programmatic verification: action correctness is checked against predefined rules, and task success is confirmed by reaching a goal state in the FSM graph. AutoWebWorld enables a fully automated search-and-verify pipeline, generating over 11,663 verified trajectories from 29 diverse web environments at only $0.04 per trajectory. Training on this synthetic data significantly boosts real-world performance. Our 7B Web GUI agent outperforms all baselines within 15 steps on WebVoyager. Furthermore, we observe a clear scaling law: as the synthetic data volume increases, performance on WebVoyager and Online-Mind2Web consistently improves.

cs.AI

Enhancing Trust-Region Bayesian Optimization via Newton Methods

Bayesian Optimization (BO) has been widely applied to optimize expensive black-box functions while retaining sample efficiency. However, scaling BO to high-dimensional spaces remains challenging. Existing literature proposes performing standard BO in multiple local trust regions (TuRBO) for heterogeneous modeling of the objective function and avoiding over-exploration. Despite its advantages, using local Gaussian Processes (GPs) reduces sampling efficiency compared to a global GP. To enhance sampling efficiency while preserving heterogeneous modeling, we propose to construct multiple local quadratic models using gradients and Hessians from a global GP, and select new sample points by solving the bound-constrained quadratic program. Additionally, we address the issue of vanishing gradients of GPs in high-dimensional spaces. We provide a convergence analysis and demonstrate through experimental results that our method enhances the efficacy of TuRBO and outperforms a wide range of high-dimensional BO techniques on synthetic functions and real-world applications.

cs.LG

ChartMark: A Structured Grammar for Chart Annotation

Chart annotations enhance visualization accessibility but suffer from fragmented, non-standardized representations that limit cross-platform reuse. We propose ChartMark, a structured grammar that separates annotation semantics from visualization implementations. ChartMark features a hierarchical framework mapping onto annotation dimensions (e.g., task, chart context), supporting both abstract intents and precise visual details. Our toolkit demonstrates converting ChartMark specifications into Vega-Lite visualizations, highlighting its flexibility, expressiveness, and practical applicability.

cs.CL

Hamilton-Jacobi Reachability Analysis for Hybrid Systems with Controlled and Forced Transitions

Hybrid dynamical systems with nonlinear dynamics are one of the most general modeling tools for representing robotic systems, especially contact-rich systems. However, providing guarantees regarding the safety or performance of nonlinear hybrid systems remains a challenging problem because it requires simultaneous reasoning about continuous state evolution and discrete mode switching. In this work, we address this problem by extending classical Hamilton-Jacobi (HJ) reachability analysis, a formal verification method for continuous-time nonlinear dynamical systems, to hybrid dynamical systems. We characterize the reachable sets for hybrid systems through a generalized value function defined over discrete and continuous states of the hybrid system. We also provide a numerical algorithm to compute this value function and obtain the reachable set. Our framework can compute reachable sets for hybrid systems consisting of multiple discrete modes, each with its own set of nonlinear continuous dynamics, discrete transitions that can be directly commanded or forced by a discrete control input, while still accounting for control bounds and adversarial disturbances in the state evolution. Along with the reachable set, the proposed framework also provides an optimal continuous and discrete controller to ensure system safety. We demonstrate our framework in several simulation case studies, as well as on a real-world testbed to solve the optimal mode planning problem for a quadruped with multiple gaits.

cs.RO

Learning Agile Locomotion and Adaptive Behaviors via RL-augmented MPC

In the context of legged robots, adaptive behavior involves adaptive balancing and adaptive swing foot reflection. While adaptive balancing counteracts perturbations to the robot, adaptive swing foot reflection helps the robot to navigate intricate terrains without foot entrapment. In this paper, we manage to bring both aspects of adaptive behavior to quadruped locomotion by combining RL and MPC while improving the robustness and agility of blind legged locomotion. This integration leverages MPC's strength in predictive capabilities and RL's adeptness in drawing from past experiences. Unlike traditional locomotion controls that separate stance foot control and swing foot trajectory, our innovative approach unifies them, addressing their lack of synchronization. At the heart of our contribution is the synthesis of stance foot control with swing foot reflection, improving agility and robustness in locomotion with adaptive behavior. A hallmark of our approach is robust blind stair climbing through swing foot reflection. Moreover, we intentionally designed the learning module as a general plugin for different robot platforms. We trained the policy and implemented our approach on the Unitree A1 robot, achieving impressive results: a peak turn rate of 8.5 rad/s, a peak running speed of 3 m/s, and steering at a speed of 2.5 m/s. Remarkably, this framework also allows the robot to maintain stable locomotion while bearing an unexpected load of 10 kg, or 83\% of its body mass. We further demonstrate the generalizability and robustness of the same policy where it realizes zero-shot transfer to different robot platforms like Go1 and AlienGo robots for load carrying. Code is made available for the use of the research community at https://github.com/DRCL-USC/RL_augmented_MPC.git

cs.RO

CA-Jaccard: Camera-aware Jaccard Distance for Person Re-identification

Person re-identification (re-ID) is a challenging task that aims to learn discriminative features for person retrieval. In person re-ID, Jaccard distance is a widely used distance metric, especially in re-ranking and clustering scenarios. However, we discover that camera variation has a significant negative impact on the reliability of Jaccard distance. In particular, Jaccard distance calculates the distance based on the overlap of relevant neighbors. Due to camera variation, intra-camera samples dominate the relevant neighbors, which reduces the reliability of the neighbors by introducing intra-camera negative samples and excluding inter-camera positive samples. To overcome this problem, we propose a novel camera-aware Jaccard (CA-Jaccard) distance that leverages camera information to enhance the reliability of Jaccard distance. Specifically, we design camera-aware k-reciprocal nearest neighbors (CKRNNs) to find k-reciprocal nearest neighbors on the intra-camera and inter-camera ranking lists, which improves the reliability of relevant neighbors and guarantees the contribution of inter-camera samples in the overlap. Moreover, we propose a camera-aware local query expansion (CLQE) to mine reliable samples in relevant neighbors by exploiting camera variation as a strong constraint and assign these samples higher weights in overlap, further improving the reliability. Our CA-Jaccard distance is simple yet effective and can serve as a general distance metric for person re-ID methods with high reliability and low computational cost. Extensive experiments demonstrate the effectiveness of our method.

cs.CV

Generalized Animal Imitator: Agile Locomotion with Versatile Motion Prior

The agility of animals, particularly in complex activities such as running, turning, jumping, and backflipping, stands as an exemplar for robotic system design. Transferring this suite of behaviors to legged robotic systems introduces essential inquiries: How can a robot learn multiple locomotion behaviors simultaneously? How can the robot execute these tasks with a smooth transition? How to integrate these skills for wide-range applications? This paper introduces the Versatile Instructable Motion prior (VIM) - a Reinforcement Learning framework designed to incorporate a range of agile locomotion tasks suitable for advanced robotic applications. Our framework enables legged robots to learn diverse agile low-level skills by imitating animal motions and manually designed motions. Our Functionality reward guides the robot's ability to adopt varied skills, and our Stylization reward ensures that robot motions align with reference motions. Our evaluations of the VIM framework span both simulation and the real world. Our framework allows a robot to concurrently learn diverse agile locomotion skills using a single learning-based controller in the real world. Videos can be found on our website: https://rchalyang.github.io/VIM/

cs.RO

CasIL: Cognizing and Imitating Skills via a Dual Cognition-Action Architecture

Enabling robots to effectively imitate expert skills in longhorizon tasks such as locomotion, manipulation, and more, poses a long-standing challenge. Existing imitation learning (IL) approaches for robots still grapple with sub-optimal performance in complex tasks. In this paper, we consider how this challenge can be addressed within the human cognitive priors. Heuristically, we extend the usual notion of action to a dual Cognition (high-level)-Action (low-level) architecture by introducing intuitive human cognitive priors, and propose a novel skill IL framework through human-robot interaction, called Cognition-Action-based Skill Imitation Learning (CasIL), for the robotic agent to effectively cognize and imitate the critical skills from raw visual demonstrations. CasIL enables both cognition and action imitation, while high-level skill cognition explicitly guides low-level primitive actions, providing robustness and reliability to the entire skill IL process. We evaluated our method on MuJoCo and RLBench benchmarks, as well as on the obstacle avoidance and point-goal navigation tasks for quadrupedal robot locomotion. Experimental results show that our CasIL consistently achieves competitive and robust skill imitation capability compared to other counterparts in a variety of long-horizon robotic tasks.

cs.RO

Robust High-speed Running for Quadruped Robots via Deep Reinforcement Learning

Deep reinforcement learning has emerged as a popular and powerful way to develop locomotion controllers for quadruped robots. Common approaches have largely focused on learning actions directly in joint space, or learning to modify and offset foot positions produced by trajectory generators. Both approaches typically require careful reward shaping and training for millions of time steps, and with trajectory generators introduce human bias into the resulting control policies. In this paper, we present a learning framework that leads to the natural emergence of fast and robust bounding policies for quadruped robots. The agent both selects and controls actions directly in task space to track desired velocity commands subject to environmental noise including model uncertainty and rough terrain. We observe that this framework improves sample efficiency, necessitates little reward shaping, leads to the emergence of natural gaits such as galloping and bounding, and eases the sim-to-real transfer at running speeds. Policies can be learned in only a few million time steps, even for challenging tasks of running over rough terrain with loads of over 100% of the nominal quadruped mass. Training occurs in PyBullet, and we perform a sim-to-sim transfer to Gazebo and sim-to-real transfer to the Unitree A1 hardware. For sim-to-sim, our results show the quadruped is able to run at over 4 m/s without a load, and 3.5 m/s with a 10 kg load, which is over 83% of the nominal quadruped mass. For sim-to-real, the Unitree A1 is able to bound at 2 m/s with a 5 kg load, representing 42% of the nominal quadruped mass.

cs.RO

Contact Optimization for Non-Prehensile Loco-Manipulation via Hierarchical Model Predictive Control

Recent studies on quadruped robots have focused on either locomotion or mobile manipulation using a robotic arm. Legged robots can manipulate heavier and larger objects using non-prehensile manipulation primitives, such as planar pushing, to drive the object to the desired location. In this paper, we present a novel hierarchical model predictive control (MPC) for contact optimization of the manipulation task. Using two cascading MPCs, we split the loco-manipulation problem into two parts: the first to optimize both contact force and contact location between the robot and the object, and the second to regulate the desired interaction force through the robot locomotion. Our method is successfully validated in both simulation and hardware experiments. While the baseline locomotion MPC fails to follow the desired trajectory of the object, our proposed approach can effectively control both object's position and orientation with minimal tracking error. This capability also allows us to perform obstacle avoidance for both the robot and the object during the loco-manipulation task.

cs.RO

Adaptive Force-based Control for Legged Robots

Adaptive control can address model uncertainty in control systems. However, it is preliminarily designed for tracking control. Recent advancements in the control of quadruped robots show that force control can effectively realize agile and robust locomotion. In this paper, we present a novel adaptive force-based control framework for legged robots. We introduce a new architecture in our proposed approach to incorporate adaptive control into quadratic programming (QP) force control. Since our approach is based on force control, it also retains the advantages of the baseline framework, such as robustness to uneven terrain, controllable friction constraints, or soft impacts. Our method is successfully validated in both simulation and hardware experiments. While the baseline QP control has shown a significant degradation in the body tracking error with a small load, our proposed adaptive force-based control can enable the 12-kg Unitree A1 robot to walk on rough terrains while carrying a heavy load of up to 6 kg (50% of the robot weight). When standing with four legs, our proposed adaptive control can even allow the robot to carry up to 11 kg of load (92% of the robot weight) with less than 5-cm tracking error in the robot height.

cs.RO