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Yizhou Sun

Publications and source records attributed to Yizhou Sun.

196 records · Page 11Linked to original sources

Recurrent Meta-Structure for Robust Similarity Measure in Heterogeneous Information Networks

Similarity measure as a fundamental task in heterogeneous information network analysis has been applied to many areas, e.g., product recommendation, clustering and Web search. Most of the existing metrics depend on the meta-path or meta-structure specified by users in advance. These metrics are thus sensitive to the pre-specified meta-path or meta-structure. In this paper, a novel similarity measure in heterogeneous information networks, called Recurrent Meta-Structure-based Similarity (RMSS), is proposed. The recurrent meta-structure as a schematic structure in heterogeneous information networks provides a unified framework to integrate all of the meta-paths and meta-structures. Therefore, RMSS is robust to the meta-paths and meta-structures. We devise an approach to automatically constructing the recurrent meta-structure. In order to formalize the semantics, the recurrent meta-structure is decomposed into several recurrent meta-paths and recurrent meta-trees, and we then define the commuting matrices of the recurrent meta-paths and meta-trees. All of the commuting matrices of the recurrent meta-paths and meta-trees are combined according to different weights. Note that the weights can be determined by two kinds of weighting strategies: local weighting strategy and global weighting strategy. As a result, RMSS is defined by virtue of the final commuting matrix. Experimental evaluations show that the existing metrics are sensitive to different meta-paths or meta-structures and that the proposed RMSS outperforms the existing metrics in terms of ranking and clustering tasks.

cs.DB↗

HeteroMed: Heterogeneous Information Network for Medical Diagnosis

With the recent availability of Electronic Health Records (EHR) and great opportunities they offer for advancing medical informatics, there has been growing interest in mining EHR for improving quality of care. Disease diagnosis due to its sensitive nature, huge costs of error, and complexity has become an increasingly important focus of research in past years. Existing studies model EHR by capturing co-occurrence of clinical events to learn their latent embeddings. However, relations among clinical events carry various semantics and contribute differently to disease diagnosis which gives precedence to a more advanced modeling of heterogeneous data types and relations in EHR data than existing solutions. To address these issues, we represent how high-dimensional EHR data and its rich relationships can be suitably translated into HeteroMed, a heterogeneous information network for robust medical diagnosis. Our modeling approach allows for straightforward handling of missing values and heterogeneity of data. HeteroMed exploits metapaths to capture higher level and semantically important relations contributing to disease diagnosis. Furthermore, it employs a joint embedding framework to tailor clinical event representations to the disease diagnosis goal. To the best of our knowledge, this is the first study to use Heterogeneous Information Network for modeling clinical data and disease diagnosis. Experimental results of our study show superior performance of HeteroMed compared to prior methods in prediction of exact diagnosis codes and general disease cohorts. Moreover, HeteroMed outperforms baseline models in capturing similarities of clinical events which are examined qualitatively through case studies.

cs.AI↗

Modeling Game Avatar Synergy and Opposition through Embedding in Multiplayer Online Battle Arena Games

Multiplayer Online Battle Arena (MOBA) games have received increasing worldwide popularity recently. In such games, players compete in teams against each other by controlling selected game avatars, each of which is designed with different strengths and weaknesses. Intuitively, putting together game avatars that complement each other (synergy) and suppress those of opponents (opposition) would result in a stronger team. In-depth understanding of synergy and opposition relationships among game avatars benefits player in making decisions in game avatar drafting and gaining better prediction of match events. However, due to intricate design and complex interactions between game avatars, thorough understanding of their relationships is not a trivial task. In this paper, we propose a latent variable model, namely Game Avatar Embedding (GAE), to learn avatars' numerical representations which encode synergy and opposition relationships between pairs of avatars. The merits of our model are twofold: (1) the captured synergy and opposition relationships are sensible to experienced human players' perception; (2) the learned numerical representations of game avatars allow many important downstream tasks, such as similar avatar search, match outcome prediction, and avatar pick recommender. To our best knowledge, no previous model is able to simultaneously support both features. Our quantitative and qualitative evaluations on real match data from three commercial MOBA games illustrate the benefits of our model.

cs.SI↗

Learning K-way D-dimensional Discrete Code For Compact Embedding Representations

Embedding methods such as word embedding have become pillars for many applications containing discrete structures. Conventional embedding methods directly associate each symbol with a continuous embedding vector, which is equivalent to applying linear transformation based on "one-hot" encoding of the discrete symbols. Despite its simplicity, such approach yields number of parameters that grows linearly with the vocabulary size and can lead to overfitting. In this work we propose a much more compact K-way D-dimensional discrete encoding scheme to replace the "one-hot" encoding. In "KD encoding", each symbol is represented by a $D$-dimensional code, and each of its dimension has a cardinality of $K$. The final symbol embedding vector can be generated by composing the code embedding vectors. To learn the semantically meaningful code, we derive a relaxed discrete optimization technique based on stochastic gradient descent. By adopting the new coding system, the efficiency of parameterization can be significantly improved (from linear to logarithmic), and this can also mitigate the over-fitting problem. In our experiments with language modeling, the number of embedding parameters can be reduced by 97\% while achieving similar or better performance.

cs.LG↗

Joint Text Embedding for Personalized Content-based Recommendation

Learning a good representation of text is key to many recommendation applications. Examples include news recommendation where texts to be recommended are constantly published everyday. However, most existing recommendation techniques, such as matrix factorization based methods, mainly rely on interaction histories to learn representations of items. While latent factors of items can be learned effectively from user interaction data, in many cases, such data is not available, especially for newly emerged items. In this work, we aim to address the problem of personalized recommendation for completely new items with text information available. We cast the problem as a personalized text ranking problem and propose a general framework that combines text embedding with personalized recommendation. Users and textual content are embedded into latent feature space. The text embedding function can be learned end-to-end by predicting user interactions with items. To alleviate sparsity in interaction data, and leverage large amount of text data with little or no user interactions, we further propose a joint text embedding model that incorporates unsupervised text embedding with a combination module. Experimental results show that our model can significantly improve the effectiveness of recommendation systems on real-world datasets.

cs.IR↗

On Sampling Strategies for Neural Network-based Collaborative Filtering

Recent advances in neural networks have inspired people to design hybrid recommendation algorithms that can incorporate both (1) user-item interaction information and (2) content information including image, audio, and text. Despite their promising results, neural network-based recommendation algorithms pose extensive computational costs, making it challenging to scale and improve upon. In this paper, we propose a general neural network-based recommendation framework, which subsumes several existing state-of-the-art recommendation algorithms, and address the efficiency issue by investigating sampling strategies in the stochastic gradient descent training for the framework. We tackle this issue by first establishing a connection between the loss functions and the user-item interaction bipartite graph, where the loss function terms are defined on links while major computation burdens are located at nodes. We call this type of loss functions "graph-based" loss functions, for which varied mini-batch sampling strategies can have different computational costs. Based on the insight, three novel sampling strategies are proposed, which can significantly improve the training efficiency of the proposed framework (up to $\times 30$ times speedup in our experiments), as well as improving the recommendation performance. Theoretical analysis is also provided for both the computational cost and the convergence. We believe the study of sampling strategies have further implications on general graph-based loss functions, and would also enable more research under the neural network-based recommendation framework.

cs.LG↗

EOMM: An Engagement Optimized Matchmaking Framework

Matchmaking connects multiple players to participate in online player-versus-player games. Current matchmaking systems depend on a single core strategy: create fair games at all times. These systems pair similarly skilled players on the assumption that a fair game is best player experience. We will demonstrate, however, that this intuitive assumption sometimes fails and that matchmaking based on fairness is not optimal for engagement. In this paper, we propose an Engagement Optimized Matchmaking (EOMM) framework that maximizes overall player engagement. We prove that equal-skill based matchmaking is a special case of EOMM on a highly simplified assumption that rarely holds in reality. Our simulation on real data from a popular game made by Electronic Arts, Inc. (EA) supports our theoretical results, showing significant improvement in enhancing player engagement compared to existing matchmaking methods.

cs.SI↗

Player Skill Decomposition in Multiplayer Online Battle Arenas

Successful analysis of player skills in video games has important impacts on the process of enhancing player experience without undermining their continuous skill development. Moreover, player skill analysis becomes more intriguing in team-based video games because such form of study can help discover useful factors in effective team formation. In this paper, we consider the problem of skill decomposition in MOBA (MultiPlayer Online Battle Arena) games, with the goal to understand what player skill factors are essential for the outcome of a game match. To understand the construct of MOBA player skills, we utilize various skill-based predictive models to decompose player skills into interpretative parts, the impact of which are assessed in statistical terms. We apply this analysis approach on two widely known MOBAs, namely League of Legends (LoL) and Defense of the Ancients 2 (DOTA2). The finding is that base skills of in-game avatars, base skills of players, and players' champion-specific skills are three prominent skill components influencing LoL's match outcomes, while those of DOTA2 are mainly impacted by in-game avatars' base skills but not much by the other two.

cs.SI↗

Ideology Detection for Twitter Users with Heterogeneous Types of Links

The problem of ideology detection is to study the latent (political) placement for people, which is traditionally studied on politicians according to their voting behaviors. Recently, more and more studies begin to address the ideology detection problem for ordinary users based on their online behaviors that can be captured by social media, e.g., Twitter. As far as we are concerned, however, the vast majority of the existing methods on ideology detection on social media have oversimplified the problem as a binary classification problem (i.e., liberal vs. conservative). Moreover, though social links can play a critical role in deciding one's ideology, most of the existing work ignores the heterogeneous types of links in social media. In this paper we propose to detect \emph{numerical} ideology positions for Twitter users, according to their \emph{follow}, \emph{mention}, and \emph{retweet} links to a selected set of politicians. A unified probabilistic model is proposed that can (1) explain the reasons why links are built among people in terms of their ideology, (2) integrate heterogeneous types of links together in determining people's ideology, and (3) automatically learn the quality of each type of links in deciding one's ideology. Experiments have demonstrated the advantages of our model in terms of both ranking and political leaning classification accuracy. It is shown that (1) using multiple types of links is better than using any single type of links alone to determine one's ideology, and (2) our model is even more superior than baselines when dealing with people that are sparsely linked in one type of links. We also show that the detected ideology for Twitter users aligns with our intuition quite well.

cs.SI↗

Task-Guided and Path-Augmented Heterogeneous Network Embedding for Author Identification

In this paper, we study the problem of author identification under double-blind review setting, which is to identify potential authors given information of an anonymized paper. Different from existing approaches that rely heavily on feature engineering, we propose to use network embedding approach to address the problem, which can automatically represent nodes into lower dimensional feature vectors. However, there are two major limitations in recent studies on network embedding: (1) they are usually general-purpose embedding methods, which are independent of the specific tasks; and (2) most of these approaches can only deal with homogeneous networks, where the heterogeneity of the network is ignored. Hence, challenges faced here are two folds: (1) how to embed the network under the guidance of the author identification task, and (2) how to select the best type of information due to the heterogeneity of the network. To address the challenges, we propose a task-guided and path-augmented heterogeneous network embedding model. In our model, nodes are first embedded as vectors in latent feature space. Embeddings are then shared and jointly trained according to task-specific and network-general objectives. We extend the existing unsupervised network embedding to incorporate meta paths in heterogeneous networks, and select paths according to the specific task. The guidance from author identification task for network embedding is provided both explicitly in joint training and implicitly during meta path selection. Our experiments demonstrate that by using path-augmented network embedding with task guidance, our model can obtain significantly better accuracy at identifying the true authors comparing to existing methods.

cs.LG↗

Entity Embedding-based Anomaly Detection for Heterogeneous Categorical Events

Anomaly detection plays an important role in modern data-driven security applications, such as detecting suspicious access to a socket from a process. In many cases, such events can be described as a collection of categorical values that are considered as entities of different types, which we call heterogeneous categorical events. Due to the lack of intrinsic distance measures among entities, and the exponentially large event space, most existing work relies heavily on heuristics to calculate abnormal scores for events. Different from previous work, we propose a principled and unified probabilistic model APE (Anomaly detection via Probabilistic pairwise interaction and Entity embedding) that directly models the likelihood of events. In this model, we embed entities into a common latent space using their observed co-occurrence in different events. More specifically, we first model the compatibility of each pair of entities according to their embeddings. Then we utilize the weighted pairwise interactions of different entity types to define the event probability. Using Noise-Contrastive Estimation with "context-dependent" noise distribution, our model can be learned efficiently regardless of the large event space. Experimental results on real enterprise surveillance data show that our methods can accurately detect abnormal events compared to other state-of-the-art abnormal detection techniques.

cs.LG↗

A Survey of Heterogeneous Information Network Analysis

Most real systems consist of a large number of interacting, multi-typed components, while most contemporary researches model them as homogeneous networks, without distinguishing different types of objects and links in the networks. Recently, more and more researchers begin to consider these interconnected, multi-typed data as heterogeneous information networks, and develop structural analysis approaches by leveraging the rich semantic meaning of structural types of objects and links in the networks. Compared to widely studied homogeneous network, the heterogeneous information network contains richer structure and semantic information, which provides plenty of opportunities as well as a lot of challenges for data mining. In this paper, we provide a survey of heterogeneous information network analysis. We will introduce basic concepts of heterogeneous information network analysis, examine its developments on different data mining tasks, discuss some advanced topics, and point out some future research directions.

cs.SI↗

Geo-SAGE: A Geographical Sparse Additive Generative Model for Spatial Item Recommendation

With the rapid development of location-based social networks (LBSNs), spatial item recommendation has become an important means to help people discover attractive and interesting venues and events, especially when users travel out of town. However, this recommendation is very challenging compared to the traditional recommender systems. A user can visit only a limited number of spatial items, leading to a very sparse user-item matrix. Most of the items visited by a user are located within a short distance from where he/she lives, which makes it hard to recommend items when the user travels to a far away place. Moreover, user interests and behavior patterns may vary dramatically across different geographical regions. In light of this, we propose Geo-SAGE, a geographical sparse additive generative model for spatial item recommendation in this paper. Geo-SAGE considers both user personal interests and the preference of the crowd in the target region, by exploiting both the co-occurrence pattern of spatial items and the content of spatial items. To further alleviate the data sparsity issue, Geo-SAGE exploits the geographical correlation by smoothing the crowd's preferences over a well-designed spatial index structure called spatial pyramid. We conduct extensive experiments to evaluate the performance of our Geo-SAGE model on two real large-scale datasets. The experimental results clearly demonstrate our Geo-SAGE model outperforms the state-of-the-art in the two tasks of both out-of-town and home-town recommendations.

cs.IR↗

Reciprocal Recommendation System for Online Dating

Online dating sites have become popular platforms for people to look for potential romantic partners. Different from traditional user-item recommendations where the goal is to match items (e.g., books, videos, etc) with a user's interests, a recommendation system for online dating aims to match people who are mutually interested in and likely to communicate with each other. We introduce similarity measures that capture the unique features and characteristics of the online dating network, for example, the interest similarity between two users if they send messages to same users, and attractiveness similarity if they receive messages from same users. A reciprocal score that measures the compatibility between a user and each potential dating candidate is computed and the recommendation list is generated to include users with top scores. The performance of our proposed recommendation system is evaluated on a real-world dataset from a major online dating site in China. The results show that our recommendation algorithms significantly outperform previously proposed approaches, and the collaborative filtering-based algorithms achieve much better performance than content-based algorithms in both precision and recall. Our results also reveal interesting behavioral difference between male and female users when it comes to looking for potential dates. In particular, males tend to be focused on their own interest and oblivious towards their attractiveness to potential dates, while females are more conscientious to their own attractiveness to the other side of the line.

cs.SI↗

Representation Independent Analytics Over Structured Data

Database analytics algorithms leverage quantifiable structural properties of the data to predict interesting concepts and relationships. The same information, however, can be represented using many different structures and the structural properties observed over particular representations do not necessarily hold for alternative structures. Thus, there is no guarantee that current database analytics algorithms will still provide the correct insights, no matter what structures are chosen to organize the database. Because these algorithms tend to be highly effective over some choices of structure, such as that of the databases used to validate them, but not so effective with others, database analytics has largely remained the province of experts who can find the desired forms for these algorithms. We argue that in order to make database analytics usable, we should use or develop algorithms that are effective over a wide range of choices of structural organizations. We introduce the notion of representation independence, study its fundamental properties for a wide range of data analytics algorithms, and empirically analyze the amount of representation independence of some popular database analytics algorithms. Our results indicate that most algorithms are not generally representation independent and find the characteristics of more representation independent heuristics under certain representational shifts.

cs.DB↗

Relation Strength-Aware Clustering of Heterogeneous Information Networks with Incomplete Attributes

With the rapid development of online social media, online shopping sites and cyber-physical systems, heterogeneous information networks have become increasingly popular and content-rich over time. In many cases, such networks contain multiple types of objects and links, as well as different kinds of attributes. The clustering of these objects can provide useful insights in many applications. However, the clustering of such networks can be challenging since (a) the attribute values of objects are often incomplete, which implies that an object may carry only partial attributes or even no attributes to correctly label itself; and (b) the links of different types may carry different kinds of semantic meanings, and it is a difficult task to determine the nature of their relative importance in helping the clustering for a given purpose. In this paper, we address these challenges by proposing a model-based clustering algorithm. We design a probabilistic model which clusters the objects of different types into a common hidden space, by using a user-specified set of attributes, as well as the links from different relations. The strengths of different types of links are automatically learned, and are determined by the given purpose of clustering. An iterative algorithm is designed for solving the clustering problem, in which the strengths of different types of links and the quality of clustering results mutually enhance each other. Our experimental results on real and synthetic data sets demonstrate the effectiveness and efficiency of the algorithm.

cs.DB↗