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Yizhou Wang

Publications and source records attributed to Yizhou Wang.

At least 163 records · Page 9Linked to original sources

Which Invariance Should We Transfer? A Causal Minimax Learning Approach

A major barrier to deploying current machine learning models lies in their non-reliability to dataset shifts. To resolve this problem, most existing studies attempted to transfer stable information to unseen environments. Particularly, independent causal mechanisms-based methods proposed to remove mutable causal mechanisms via the do-operator. Compared to previous methods, the obtained stable predictors are more effective in identifying stable information. However, a key question remains: which subset of this whole stable information should the model transfer, in order to achieve optimal generalization ability? To answer this question, we present a comprehensive minimax analysis from a causal perspective. Specifically, we first provide a graphical condition for the whole stable set to be optimal. When this condition fails, we surprisingly find with an example that this whole stable set, although can fully exploit stable information, is not the optimal one to transfer. To identify the optimal subset under this case, we propose to estimate the worst-case risk with a novel optimization scheme over the intervention functions on mutable causal mechanisms. We then propose an efficient algorithm to search for the subset with minimal worst-case risk, based on a newly defined equivalence relation between stable subsets. Compared to the exponential cost of exhaustively searching over all subsets, our searching strategy enjoys a polynomial complexity. The effectiveness and efficiency of our methods are demonstrated on synthetic data and the diagnosis of Alzheimer's disease.

stat.ML↗

RSPT: Reconstruct Surroundings and Predict Trajectories for Generalizable Active Object Tracking

Active Object Tracking (AOT) aims to maintain a specific relation between the tracker and object(s) by autonomously controlling the motion system of a tracker given observations. AOT has wide-ranging applications, such as in mobile robots and autonomous driving. However, building a generalizable active tracker that works robustly across different scenarios remains a challenge, especially in unstructured environments with cluttered obstacles and diverse layouts. We argue that constructing a state representation capable of modeling the geometry structure of the surroundings and the dynamics of the target is crucial for achieving this goal. To address this challenge, we present RSPT, a framework that forms a structure-aware motion representation by Reconstructing the Surroundings and Predicting the target Trajectory. Additionally, we enhance the generalization of the policy network by training in an asymmetric dueling mechanism. We evaluate RSPT on various simulated scenarios and show that it outperforms existing methods in unseen environments, particularly those with complex obstacles and layouts. We also demonstrate the successful transfer of RSPT to real-world settings. Project Website: https://sites.google.com/view/aot-rspt.

cs.RO↗

HumanBench: Towards General Human-centric Perception with Projector Assisted Pretraining

Human-centric perceptions include a variety of vision tasks, which have widespread industrial applications, including surveillance, autonomous driving, and the metaverse. It is desirable to have a general pretrain model for versatile human-centric downstream tasks. This paper forges ahead along this path from the aspects of both benchmark and pretraining methods. Specifically, we propose a \textbf{HumanBench} based on existing datasets to comprehensively evaluate on the common ground the generalization abilities of different pretraining methods on 19 datasets from 6 diverse downstream tasks, including person ReID, pose estimation, human parsing, pedestrian attribute recognition, pedestrian detection, and crowd counting. To learn both coarse-grained and fine-grained knowledge in human bodies, we further propose a \textbf{P}rojector \textbf{A}ssis\textbf{T}ed \textbf{H}ierarchical pretraining method (\textbf{PATH}) to learn diverse knowledge at different granularity levels. Comprehensive evaluations on HumanBench show that our PATH achieves new state-of-the-art results on 17 downstream datasets and on-par results on the other 2 datasets. The code will be publicly at \href{https://github.com/OpenGVLab/HumanBench}{https://github.com/OpenGVLab/HumanBench}.

cs.CV↗

Proactive Multi-Camera Collaboration For 3D Human Pose Estimation

This paper presents a multi-agent reinforcement learning (MARL) scheme for proactive Multi-Camera Collaboration in 3D Human Pose Estimation in dynamic human crowds. Traditional fixed-viewpoint multi-camera solutions for human motion capture (MoCap) are limited in capture space and susceptible to dynamic occlusions. Active camera approaches proactively control camera poses to find optimal viewpoints for 3D reconstruction. However, current methods still face challenges with credit assignment and environment dynamics. To address these issues, our proposed method introduces a novel Collaborative Triangulation Contribution Reward (CTCR) that improves convergence and alleviates multi-agent credit assignment issues resulting from using 3D reconstruction accuracy as the shared reward. Additionally, we jointly train our model with multiple world dynamics learning tasks to better capture environment dynamics and encourage anticipatory behaviors for occlusion avoidance. We evaluate our proposed method in four photo-realistic UE4 environments to ensure validity and generalizability. Empirical results show that our method outperforms fixed and active baselines in various scenarios with different numbers of cameras and humans.

cs.CV↗

Saliency Guided Contrastive Learning on Scene Images

Self-supervised learning holds promise in leveraging large numbers of unlabeled data. However, its success heavily relies on the highly-curated dataset, e.g., ImageNet, which still needs human cleaning. Directly learning representations from less-curated scene images is essential for pushing self-supervised learning to a higher level. Different from curated images which include simple and clear semantic information, scene images are more complex and mosaic because they often include complex scenes and multiple objects. Despite being feasible, recent works largely overlooked discovering the most discriminative regions for contrastive learning to object representations in scene images. In this work, we leverage the saliency map derived from the model's output during learning to highlight these discriminative regions and guide the whole contrastive learning. Specifically, the saliency map first guides the method to crop its discriminative regions as positive pairs and then reweighs the contrastive losses among different crops by its saliency scores. Our method significantly improves the performance of self-supervised learning on scene images by +1.1, +4.3, +2.2 Top1 accuracy in ImageNet linear evaluation, Semi-supervised learning with 1% and 10% ImageNet labels, respectively. We hope our insights on saliency maps can motivate future research on more general-purpose unsupervised representation learning from scene data.

cs.CV↗

Making Reconstruction-based Method Great Again for Video Anomaly Detection

Anomaly detection in videos is a significant yet challenging problem. Previous approaches based on deep neural networks employ either reconstruction-based or prediction-based approaches. Nevertheless, existing reconstruction-based methods 1) rely on old-fashioned convolutional autoencoders and are poor at modeling temporal dependency; 2) are prone to overfit the training samples, leading to indistinguishable reconstruction errors of normal and abnormal frames during the inference phase. To address such issues, firstly, we get inspiration from transformer and propose ${\textbf S}$patio-${\textbf T}$emporal ${\textbf A}$uto-${\textbf T}$rans-${\textbf E}$ncoder, dubbed as $\textbf{STATE}$, as a new autoencoder model for enhanced consecutive frame reconstruction. Our STATE is equipped with a specifically designed learnable convolutional attention module for efficient temporal learning and reasoning. Secondly, we put forward a novel reconstruction-based input perturbation technique during testing to further differentiate anomalous frames. With the same perturbation magnitude, the testing reconstruction error of the normal frames lowers more than that of the abnormal frames, which contributes to mitigating the overfitting problem of reconstruction. Owing to the high relevance of the frame abnormality and the objects in the frame, we conduct object-level reconstruction using both the raw frame and the corresponding optical flow patches. Finally, the anomaly score is designed based on the combination of the raw and motion reconstruction errors using perturbed inputs. Extensive experiments on benchmark video anomaly detection datasets demonstrate that our approach outperforms previous reconstruction-based methods by a notable margin, and achieves state-of-the-art anomaly detection performance consistently. The code is available at https://github.com/wyzjack/MRMGA4VAD.

cs.CV↗

GFPose: Learning 3D Human Pose Prior with Gradient Fields

Learning 3D human pose prior is essential to human-centered AI. Here, we present GFPose, a versatile framework to model plausible 3D human poses for various applications. At the core of GFPose is a time-dependent score network, which estimates the gradient on each body joint and progressively denoises the perturbed 3D human pose to match a given task specification. During the denoising process, GFPose implicitly incorporates pose priors in gradients and unifies various discriminative and generative tasks in an elegant framework. Despite the simplicity, GFPose demonstrates great potential in several downstream tasks. Our experiments empirically show that 1) as a multi-hypothesis pose estimator, GFPose outperforms existing SOTAs by 20% on Human3.6M dataset. 2) as a single-hypothesis pose estimator, GFPose achieves comparable results to deterministic SOTAs, even with a vanilla backbone. 3) GFPose is able to produce diverse and realistic samples in pose denoising, completion and generation tasks. Project page https://sites.google.com/view/gfpose/

cs.CV↗

One-Shot Medical Landmark Localization by Edge-Guided Transform and Noisy Landmark Refinement

As an important upstream task for many medical applications, supervised landmark localization still requires non-negligible annotation costs to achieve desirable performance. Besides, due to cumbersome collection procedures, the limited size of medical landmark datasets impacts the effectiveness of large-scale self-supervised pre-training methods. To address these challenges, we propose a two-stage framework for one-shot medical landmark localization, which first infers landmarks by unsupervised registration from the labeled exemplar to unlabeled targets, and then utilizes these noisy pseudo labels to train robust detectors. To handle the significant structure variations, we learn an end-to-end cascade of global alignment and local deformations, under the guidance of novel loss functions which incorporate edge information. In stage II, we explore self-consistency for selecting reliable pseudo labels and cross-consistency for semi-supervised learning. Our method achieves state-of-the-art performances on public datasets of different body parts, which demonstrates its general applicability.

cs.CV↗

Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projection

While the voxel-based methods have achieved promising results for multi-person 3D pose estimation from multi-cameras, they suffer from heavy computation burdens, especially for large scenes. We present Faster VoxelPose to address the challenge by re-projecting the feature volume to the three two-dimensional coordinate planes and estimating X, Y, Z coordinates from them separately. To that end, we first localize each person by a 3D bounding box by estimating a 2D box and its height based on the volume features projected to the xy-plane and z-axis, respectively. Then for each person, we estimate partial joint coordinates from the three coordinate planes separately which are then fused to obtain the final 3D pose. The method is free from costly 3D-CNNs and improves the speed of VoxelPose by ten times and meanwhile achieves competitive accuracy as the state-of-the-art methods, proving its potential in real-time applications.

cs.CV↗

VirtualPose: Learning Generalizable 3D Human Pose Models from Virtual Data

While monocular 3D pose estimation seems to have achieved very accurate results on the public datasets, their generalization ability is largely overlooked. In this work, we perform a systematic evaluation of the existing methods and find that they get notably larger errors when tested on different cameras, human poses and appearance. To address the problem, we introduce VirtualPose, a two-stage learning framework to exploit the hidden "free lunch" specific to this task, i.e. generating infinite number of poses and cameras for training models at no cost. To that end, the first stage transforms images to abstract geometry representations (AGR), and then the second maps them to 3D poses. It addresses the generalization issue from two aspects: (1) the first stage can be trained on diverse 2D datasets to reduce the risk of over-fitting to limited appearance; (2) the second stage can be trained on diverse AGR synthesized from a large number of virtual cameras and poses. It outperforms the SOTA methods without using any paired images and 3D poses from the benchmarks, which paves the way for practical applications. Code is available at https://github.com/wkom/VirtualPose.

cs.CV↗

GaitTAKE: Gait Recognition by Temporal Attention and Keypoint-guided Embedding

Gait recognition, which refers to the recognition or identification of a person based on their body shape and walking styles, derived from video data captured from a distance, is widely used in crime prevention, forensic identification, and social security. However, to the best of our knowledge, most of the existing methods use appearance, posture and temporal feautures without considering a learned temporal attention mechanism for global and local information fusion. In this paper, we propose a novel gait recognition framework, called Temporal Attention and Keypoint-guided Embedding (GaitTAKE), which effectively fuses temporal-attention-based global and local appearance feature and temporal aggregated human pose feature. Experimental results show that our proposed method achieves a new SOTA in gait recognition with rank-1 accuracy of 98.0% (normal), 97.5% (bag) and 92.2% (coat) on the CASIA-B gait dataset; 90.4% accuracy on the OU-MVLP gait dataset.

cs.CV↗

Domain Invariant Masked Autoencoders for Self-supervised Learning from Multi-domains

Generalizing learned representations across significantly different visual domains is a fundamental yet crucial ability of the human visual system. While recent self-supervised learning methods have achieved good performances with evaluation set on the same domain as the training set, they will have an undesirable performance decrease when tested on a different domain. Therefore, the self-supervised learning from multiple domains task is proposed to learn domain-invariant features that are not only suitable for evaluation on the same domain as the training set but also can be generalized to unseen domains. In this paper, we propose a Domain-invariant Masked AutoEncoder (DiMAE) for self-supervised learning from multi-domains, which designs a new pretext task, \emph{i.e.,} the cross-domain reconstruction task, to learn domain-invariant features. The core idea is to augment the input image with style noise from different domains and then reconstruct the image from the embedding of the augmented image, regularizing the encoder to learn domain-invariant features. To accomplish the idea, DiMAE contains two critical designs, 1) content-preserved style mix, which adds style information from other domains to input while persevering the content in a parameter-free manner, and 2) multiple domain-specific decoders, which recovers the corresponding domain style of input to the encoded domain-invariant features for reconstruction. Experiments on PACS and DomainNet illustrate that DiMAE achieves considerable gains compared with recent state-of-the-art methods.

cs.CV↗

Self-similar Dirichlet forms on polygon carpets

We construct symmetric self-similar diffusions with sub-Gaussian heat kernel estimates on two types of polygon carpets, which are natural generalizations of planner Sierpinski carpets (SC). The first ones are called perfect polygon carpets that are natural analogs of SC in that any intersection cells are either side-to-side or point-to-point. The second ones are called bordered polygon carpets which satisfy the boundary including condition as SC but allow distinct contraction ratios.

math.DS↗

ToM2C: Target-oriented Multi-agent Communication and Cooperation with Theory of Mind

Being able to predict the mental states of others is a key factor to effective social interaction. It is also crucial for distributed multi-agent systems, where agents are required to communicate and cooperate. In this paper, we introduce such an important social-cognitive skill, i.e. Theory of Mind (ToM), to build socially intelligent agents who are able to communicate and cooperate effectively to accomplish challenging tasks. With ToM, each agent is capable of inferring the mental states and intentions of others according to its (local) observation. Based on the inferred states, the agents decide "when" and with "whom" to share their intentions. With the information observed, inferred, and received, the agents decide their sub-goals and reach a consensus among the team. In the end, the low-level executors independently take primitive actions to accomplish the sub-goals. We demonstrate the idea in two typical target-oriented multi-agent tasks: cooperative navigation and multi-sensor target coverage. The experiments show that the proposed model not only outperforms the state-of-the-art methods on reward and communication efficiency, but also shows good generalization across different scales of the environment.

cs.MA↗

Domain Invariant Model with Graph Convolutional Network for Mammogram Classification

Due to its safety-critical property, the image-based diagnosis is desired to achieve robustness on out-of-distribution (OOD) samples. A natural way towards this goal is capturing only clinically disease-related features, which is composed of macroscopic attributes (e.g., margins, shapes) and microscopic image-based features (e.g., textures) of lesion-related areas. However, such disease-related features are often interweaved with data-dependent (but disease irrelevant) biases during learning, disabling the OOD generalization. To resolve this problem, we propose a novel framework, namely Domain Invariant Model with Graph Convolutional Network (DIM-GCN), which only exploits invariant disease-related features from multiple domains. Specifically, we first propose a Bayesian network, which explicitly decomposes the latent variables into disease-related and other disease-irrelevant parts that are provable to be disentangled from each other. Guided by this, we reformulate the objective function based on Variational Auto-Encoder, in which the encoder in each domain has two branches: the domain-independent and -dependent ones, which respectively encode disease-related and -irrelevant features. To better capture the macroscopic features, we leverage the observed clinical attributes as a goal for reconstruction, via Graph Convolutional Network (GCN). Finally, we only implement the disease-related features for prediction. The effectiveness and utility of our method are demonstrated by the superior OOD generalization performance over others on mammogram benign/malignant diagnosis.

cs.CV↗

Revisiting the Transferability of Supervised Pretraining: an MLP Perspective

The pretrain-finetune paradigm is a classical pipeline in visual learning. Recent progress on unsupervised pretraining methods shows superior transfer performance to their supervised counterparts. This paper revisits this phenomenon and sheds new light on understanding the transferability gap between unsupervised and supervised pretraining from a multilayer perceptron (MLP) perspective. While previous works focus on the effectiveness of MLP on unsupervised image classification where pretraining and evaluation are conducted on the same dataset, we reveal that the MLP projector is also the key factor to better transferability of unsupervised pretraining methods than supervised pretraining methods. Based on this observation, we attempt to close the transferability gap between supervised and unsupervised pretraining by adding an MLP projector before the classifier in supervised pretraining. Our analysis indicates that the MLP projector can help retain intra-class variation of visual features, decrease the feature distribution distance between pretraining and evaluation datasets, and reduce feature redundancy. Extensive experiments on public benchmarks demonstrate that the added MLP projector significantly boosts the transferability of supervised pretraining, e.g. +7.2% top-1 accuracy on the concept generalization task, +5.8% top-1 accuracy for linear evaluation on 12-domain classification tasks, and +0.8% AP on COCO object detection task, making supervised pretraining comparable or even better than unsupervised pretraining.

cs.CV↗

Adaptive Trajectory Prediction via Transferable GNN

Pedestrian trajectory prediction is an essential component in a wide range of AI applications such as autonomous driving and robotics. Existing methods usually assume the training and testing motions follow the same pattern while ignoring the potential distribution differences (e.g., shopping mall and street). This issue results in inevitable performance decrease. To address this issue, we propose a novel Transferable Graph Neural Network (T-GNN) framework, which jointly conducts trajectory prediction as well as domain alignment in a unified framework. Specifically, a domain-invariant GNN is proposed to explore the structural motion knowledge where the domain-specific knowledge is reduced. Moreover, an attention-based adaptive knowledge learning module is further proposed to explore fine-grained individual-level feature representations for knowledge transfer. By this way, disparities across different trajectory domains will be better alleviated. More challenging while practical trajectory prediction experiments are designed, and the experimental results verify the superior performance of our proposed model. To the best of our knowledge, our work is the pioneer which fills the gap in benchmarks and techniques for practical pedestrian trajectory prediction across different domains.

cs.CV↗

GraspARL: Dynamic Grasping via Adversarial Reinforcement Learning

Grasping moving objects, such as goods on a belt or living animals, is an important but challenging task in robotics. Conventional approaches rely on a set of manually defined object motion patterns for training, resulting in poor generalization to unseen object trajectories. In this work, we introduce an adversarial reinforcement learning framework for dynamic grasping, namely GraspARL. To be specific. we formulate the dynamic grasping problem as a 'move-and-grasp' game, where the robot is to pick up the object on the mover and the adversarial mover is to find a path to escape it. Hence, the two agents play a min-max game and are trained by reinforcement learning. In this way, the mover can auto-generate diverse moving trajectories while training. And the robot trained with the adversarial trajectories can generalize to various motion patterns. Empirical results on the simulator and real-world scenario demonstrate the effectiveness of each and good generalization of our method.

cs.RO↗