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Yizhou Wang

Publications and source records attributed to Yizhou Wang.

At least 145 records · Page 8Linked to original sources

Causal Intervention for Subject-Deconfounded Facial Action Unit Recognition

Subject-invariant facial action unit (AU) recognition remains challenging for the reason that the data distribution varies among subjects. In this paper, we propose a causal inference framework for subject-invariant facial action unit recognition. To illustrate the causal effect existing in AU recognition task, we formulate the causalities among facial images, subjects, latent AU semantic relations, and estimated AU occurrence probabilities via a structural causal model. By constructing such a causal diagram, we clarify the causal effect among variables and propose a plug-in causal intervention module, CIS, to deconfound the confounder \emph{Subject} in the causal diagram. Extensive experiments conducted on two commonly used AU benchmark datasets, BP4D and DISFA, show the effectiveness of our CIS, and the model with CIS inserted, CISNet, has achieved state-of-the-art performance.

cs.CV↗

Rewrite the Stars

Recent studies have drawn attention to the untapped potential of the "star operation" (element-wise multiplication) in network design. While intuitive explanations abound, the foundational rationale behind its application remains largely unexplored. Our study attempts to reveal the star operation's ability to map inputs into high-dimensional, non-linear feature spaces -- akin to kernel tricks -- without widening the network. We further introduce StarNet, a simple yet powerful prototype, demonstrating impressive performance and low latency under compact network structure and efficient budget. Like stars in the sky, the star operation appears unremarkable but holds a vast universe of potential. Our work encourages further exploration across tasks, with codes available at https://github.com/ma-xu/Rewrite-the-Stars.

cs.CV↗

Don't Judge by the Look: Towards Motion Coherent Video Representation

Current training pipelines in object recognition neglect Hue Jittering when doing data augmentation as it not only brings appearance changes that are detrimental to classification, but also the implementation is inefficient in practice. In this study, we investigate the effect of hue variance in the context of video understanding and find this variance to be beneficial since static appearances are less important in videos that contain motion information. Based on this observation, we propose a data augmentation method for video understanding, named Motion Coherent Augmentation (MCA), that introduces appearance variation in videos and implicitly encourages the model to prioritize motion patterns, rather than static appearances. Concretely, we propose an operation SwapMix to efficiently modify the appearance of video samples, and introduce Variation Alignment (VA) to resolve the distribution shift caused by SwapMix, enforcing the model to learn appearance invariant representations. Comprehensive empirical evaluation across various architectures and different datasets solidly validates the effectiveness and generalization ability of MCA, and the application of VA in other augmentation methods. Code is available at https://github.com/BeSpontaneous/MCA-pytorch.

cs.CV↗

Using LLM such as ChatGPT for Designing and Implementing a RISC Processor: Execution,Challenges and Limitations

This paper discusses the feasibility of using Large Language Models LLM for code generation with a particular application in designing an RISC. The paper also reviews the associated steps such as parsing, tokenization, encoding, attention mechanism, sampling the tokens and iterations during code generation. The generated code for the RISC components is verified through testbenches and hardware implementation on a FPGA board. Four metric parameters Correct output on the first iteration, Number of errors embedded in the code, Number of trials required to achieve the code and Failure to generate the code after three iterations, are used to compare the efficiency of using LLM in programming. In all the cases, the generated code had significant errors and human intervention was always required to fix the bugs. LLM can therefore be used to complement a programmer code design.

cs.LG↗

Causal Discovery from Subsampled Time Series with Proxy Variables

Inferring causal structures from time series data is the central interest of many scientific inquiries. A major barrier to such inference is the problem of subsampling, i.e., the frequency of measurement is much lower than that of causal influence. To overcome this problem, numerous methods have been proposed, yet either was limited to the linear case or failed to achieve identifiability. In this paper, we propose a constraint-based algorithm that can identify the entire causal structure from subsampled time series, without any parametric constraint. Our observation is that the challenge of subsampling arises mainly from hidden variables at the unobserved time steps. Meanwhile, every hidden variable has an observed proxy, which is essentially itself at some observable time in the future, benefiting from the temporal structure. Based on these, we can leverage the proxies to remove the bias induced by the hidden variables and hence achieve identifiability. Following this intuition, we propose a proxy-based causal discovery algorithm. Our algorithm is nonparametric and can achieve full causal identification. Theoretical advantages are reflected in synthetic and real-world experiments.

cs.LG↗

Twist driven deep-ultraviolet-wavelength exciton funnel effect in bilayer boron nitride

Realizing direct-bandgap quantum dots working within the deep-ultraviolet frequency is highly desired for electro-optical and biomedical applications while remaining challenging. In this work, we combine the first-principles many-body perturbation theory and effective Hamiltonian approximation to propose the realization of arrays of deep-ultraviolet excitonic quantum dots in twisted bilayer hexagonal boron nitride. The effective quantum confinement of excitons can reach ~400 meV within small twisting angles, which is about four times larger than those observed in twisted semiconducting transitional metal dichalcogenides. Especially because of enhanced electron-hole attraction, those excitons will accumulate via the so-call exciton funnel effect to the direct-bandgap regime, giving the possibility to better luminescence performance and manipulating coherent arrays of deep-ultraviolet quantum dots.

cond-mat.mtrl-sci↗

VaQuitA: Enhancing Alignment in LLM-Assisted Video Understanding

Recent advancements in language-model-based video understanding have been progressing at a remarkable pace, spurred by the introduction of Large Language Models (LLMs). However, the focus of prior research has been predominantly on devising a projection layer that maps video features to tokens, an approach that is both rudimentary and inefficient. In our study, we introduce a cutting-edge framework, VaQuitA, designed to refine the synergy between video and textual information. At the data level, instead of sampling frames uniformly, we implement a sampling method guided by CLIP-score rankings, which enables a more aligned selection of frames with the given question. At the feature level, we integrate a trainable Video Perceiver alongside a Visual-Query Transformer (abbreviated as VQ-Former), which bolsters the interplay between the input question and the video features. We also discover that incorporating a simple prompt, "Please be critical", into the LLM input can substantially enhance its video comprehension capabilities. Our experimental results indicate that VaQuitA consistently sets a new benchmark for zero-shot video question-answering tasks and is adept at producing high-quality, multi-turn video dialogues with users.

cs.CV↗

Vision meets mmWave Radar: 3D Object Perception Benchmark for Autonomous Driving

Sensor fusion is crucial for an accurate and robust perception system on autonomous vehicles. Most existing datasets and perception solutions focus on fusing cameras and LiDAR. However, the collaboration between camera and radar is significantly under-exploited. The incorporation of rich semantic information from the camera, and reliable 3D information from the radar can potentially achieve an efficient, cheap, and portable solution for 3D object perception tasks. It can also be robust to different lighting or all-weather driving scenarios due to the capability of mmWave radars. In this paper, we introduce the CRUW3D dataset, including 66K synchronized and well-calibrated camera, radar, and LiDAR frames in various driving scenarios. Unlike other large-scale autonomous driving datasets, our radar data is in the format of radio frequency (RF) tensors that contain not only 3D location information but also spatio-temporal semantic information. This kind of radar format can enable machine learning models to generate more reliable object perception results after interacting and fusing the information or features between the camera and radar.

cs.CV↗

Human Motion Generation: A Survey

Human motion generation aims to generate natural human pose sequences and shows immense potential for real-world applications. Substantial progress has been made recently in motion data collection technologies and generation methods, laying the foundation for increasing interest in human motion generation. Most research within this field focuses on generating human motions based on conditional signals, such as text, audio, and scene contexts. While significant advancements have been made in recent years, the task continues to pose challenges due to the intricate nature of human motion and its implicit relationship with conditional signals. In this survey, we present a comprehensive literature review of human motion generation, which, to the best of our knowledge, is the first of its kind in this field. We begin by introducing the background of human motion and generative models, followed by an examination of representative methods for three mainstream sub-tasks: text-conditioned, audio-conditioned, and scene-conditioned human motion generation. Additionally, we provide an overview of common datasets and evaluation metrics. Lastly, we discuss open problems and outline potential future research directions. We hope that this survey could provide the community with a comprehensive glimpse of this rapidly evolving field and inspire novel ideas that address the outstanding challenges.

cs.CV↗

Social Motion Prediction with Cognitive Hierarchies

Humans exhibit a remarkable capacity for anticipating the actions of others and planning their own actions accordingly. In this study, we strive to replicate this ability by addressing the social motion prediction problem. We introduce a new benchmark, a novel formulation, and a cognition-inspired framework. We present Wusi, a 3D multi-person motion dataset under the context of team sports, which features intense and strategic human interactions and diverse pose distributions. By reformulating the problem from a multi-agent reinforcement learning perspective, we incorporate behavioral cloning and generative adversarial imitation learning to boost learning efficiency and generalization. Furthermore, we take into account the cognitive aspects of the human social action planning process and develop a cognitive hierarchy framework to predict strategic human social interactions. We conduct comprehensive experiments to validate the effectiveness of our proposed dataset and approach. Code and data are available at https://walter0807.github.io/Social-CH/.

cs.CV↗

BeaverTails: Towards Improved Safety Alignment of LLM via a Human-Preference Dataset

In this paper, we introduce the BeaverTails dataset, aimed at fostering research on safety alignment in large language models (LLMs). This dataset uniquely separates annotations of helpfulness and harmlessness for question-answering pairs, thus offering distinct perspectives on these crucial attributes. In total, we have gathered safety meta-labels for 333,963 question-answer (QA) pairs and 361,903 pairs of expert comparison data for both the helpfulness and harmlessness metrics. We further showcase applications of BeaverTails in content moderation and reinforcement learning with human feedback (RLHF), emphasizing its potential for practical safety measures in LLMs. We believe this dataset provides vital resources for the community, contributing towards the safe development and deployment of LLMs. Our project page is available at the following URL: https://sites.google.com/view/pku-beavertails.

cs.CL↗

ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors

Understanding the behavior of non-human primates is crucial for improving animal welfare, modeling social behavior, and gaining insights into distinctively human and phylogenetically shared behaviors. However, the lack of datasets on non-human primate behavior hinders in-depth exploration of primate social interactions, posing challenges to research on our closest living relatives. To address these limitations, we present ChimpACT, a comprehensive dataset for quantifying the longitudinal behavior and social relations of chimpanzees within a social group. Spanning from 2015 to 2018, ChimpACT features videos of a group of over 20 chimpanzees residing at the Leipzig Zoo, Germany, with a particular focus on documenting the developmental trajectory of one young male, Azibo. ChimpACT is both comprehensive and challenging, consisting of 163 videos with a cumulative 160,500 frames, each richly annotated with detection, identification, pose estimation, and fine-grained spatiotemporal behavior labels. We benchmark representative methods of three tracks on ChimpACT: (i) tracking and identification, (ii) pose estimation, and (iii) spatiotemporal action detection of the chimpanzees. Our experiments reveal that ChimpACT offers ample opportunities for both devising new methods and adapting existing ones to solve fundamental computer vision tasks applied to chimpanzee groups, such as detection, pose estimation, and behavior analysis, ultimately deepening our comprehension of communication and sociality in non-human primates.

cs.CV↗

Safe RLHF: Safe Reinforcement Learning from Human Feedback

With the development of large language models (LLMs), striking a balance between the performance and safety of AI systems has never been more critical. However, the inherent tension between the objectives of helpfulness and harmlessness presents a significant challenge during LLM training. To address this issue, we propose Safe Reinforcement Learning from Human Feedback (Safe RLHF), a novel algorithm for human value alignment. Safe RLHF explicitly decouples human preferences regarding helpfulness and harmlessness, effectively avoiding the crowdworkers' confusion about the tension and allowing us to train separate reward and cost models. We formalize the safety concern of LLMs as an optimization task of maximizing the reward function while satisfying specified cost constraints. Leveraging the Lagrangian method to solve this constrained problem, Safe RLHF dynamically adjusts the balance between the two objectives during fine-tuning. Through a three-round fine-tuning using Safe RLHF, we demonstrate a superior ability to mitigate harmful responses while enhancing model performance compared to existing value-aligned algorithms. Experimentally, we fine-tuned the Alpaca-7B using Safe RLHF and aligned it with collected human preferences, significantly improving its helpfulness and harmlessness according to human evaluations.

cs.AI↗

The Blessings of Multiple Treatments and Outcomes in Treatment Effect Estimation

Assessing causal effects in the presence of unobserved confounding is a challenging problem. Existing studies leveraged proxy variables or multiple treatments to adjust for the confounding bias. In particular, the latter approach attributes the impact on a single outcome to multiple treatments, allowing estimating latent variables for confounding control. Nevertheless, these methods primarily focus on a single outcome, whereas in many real-world scenarios, there is greater interest in studying the effects on multiple outcomes. Besides, these outcomes are often coupled with multiple treatments. Examples include the intensive care unit (ICU), where health providers evaluate the effectiveness of therapies on multiple health indicators. To accommodate these scenarios, we consider a new setting dubbed as multiple treatments and multiple outcomes. We then show that parallel studies of multiple outcomes involved in this setting can assist each other in causal identification, in the sense that we can exploit other treatments and outcomes as proxies for each treatment effect under study. We proceed with a causal discovery method that can effectively identify such proxies for causal estimation. The utility of our method is demonstrated in synthetic data and sepsis disease.

stat.ME↗

MotionBERT: A Unified Perspective on Learning Human Motion Representations

We present a unified perspective on tackling various human-centric video tasks by learning human motion representations from large-scale and heterogeneous data resources. Specifically, we propose a pretraining stage in which a motion encoder is trained to recover the underlying 3D motion from noisy partial 2D observations. The motion representations acquired in this way incorporate geometric, kinematic, and physical knowledge about human motion, which can be easily transferred to multiple downstream tasks. We implement the motion encoder with a Dual-stream Spatio-temporal Transformer (DSTformer) neural network. It could capture long-range spatio-temporal relationships among the skeletal joints comprehensively and adaptively, exemplified by the lowest 3D pose estimation error so far when trained from scratch. Furthermore, our proposed framework achieves state-of-the-art performance on all three downstream tasks by simply finetuning the pretrained motion encoder with a simple regression head (1-2 layers), which demonstrates the versatility of the learned motion representations. Code and models are available at https://motionbert.github.io/

cs.CV↗

UniHCP: A Unified Model for Human-Centric Perceptions

Human-centric perceptions (e.g., pose estimation, human parsing, pedestrian detection, person re-identification, etc.) play a key role in industrial applications of visual models. While specific human-centric tasks have their own relevant semantic aspect to focus on, they also share the same underlying semantic structure of the human body. However, few works have attempted to exploit such homogeneity and design a general-propose model for human-centric tasks. In this work, we revisit a broad range of human-centric tasks and unify them in a minimalist manner. We propose UniHCP, a Unified Model for Human-Centric Perceptions, which unifies a wide range of human-centric tasks in a simplified end-to-end manner with the plain vision transformer architecture. With large-scale joint training on 33 human-centric datasets, UniHCP can outperform strong baselines on several in-domain and downstream tasks by direct evaluation. When adapted to a specific task, UniHCP achieves new SOTAs on a wide range of human-centric tasks, e.g., 69.8 mIoU on CIHP for human parsing, 86.18 mA on PA-100K for attribute prediction, 90.3 mAP on Market1501 for ReID, and 85.8 JI on CrowdHuman for pedestrian detection, performing better than specialized models tailored for each task.

cs.CV↗

Learning Semantic-Agnostic and Spatial-Aware Representation for Generalizable Visual-Audio Navigation

Visual-audio navigation (VAN) is attracting more and more attention from the robotic community due to its broad applications, \emph{e.g.}, household robots and rescue robots. In this task, an embodied agent must search for and navigate to the sound source with egocentric visual and audio observations. However, the existing methods are limited in two aspects: 1) poor generalization to unheard sound categories; 2) sample inefficient in training. Focusing on these two problems, we propose a brain-inspired plug-and-play method to learn a semantic-agnostic and spatial-aware representation for generalizable visual-audio navigation. We meticulously design two auxiliary tasks for respectively accelerating learning representations with the above-desired characteristics. With these two auxiliary tasks, the agent learns a spatially-correlated representation of visual and audio inputs that can be applied to work on environments with novel sounds and maps. Experiment results on realistic 3D scenes (Replica and Matterport3D) demonstrate that our method achieves better generalization performance when zero-shot transferred to scenes with unseen maps and unheard sound categories.

cs.RO↗

Nonholonomic Motion Planning as Efficient as Piano Mover's

We present an algorithm for non-holonomic motion planning (or 'parking a car') that is as computationally efficient as a simple approach to solving the famous Piano-mover's problem, where the non-holonomic constraints are ignored. The core of the approach is a graph-discretization of the problem. The graph-discretization is provably accurate in modeling the non-holonomic constraints, and yet is nearly as small as the straightforward regular grid discretization of the Piano-mover's problem into a 3D volume of 2D position plus angular orientation. Where the Piano mover's graph has one vertex and edges to six neighbors each, we have three vertices with a total of ten edges, increasing the graph size by less than a factor of two, and this factor does not depend on spatial or angular resolution. The local edge connections are organized so that they represent globally consistent turn and straight segments. The graph can be used with Dijkstra's algorithm, A*, value iteration or any other graph algorithm. Furthermore, the graph has a structure that lends itself to processing with deterministic massive parallelism. The turn and straight curves divide the configuration space into many parallel groups. We use this to develop a customized 'kernel-style' graph processing method. It results in an N-turn planner that requires no heuristics or load balancing and is as efficient as a simple solution to the Piano mover's problem even in sequential form. In parallel form it is many times faster than the sequential processing of the graph, and can run many times a second on a consumer grade GPU while exploring a configuration space pose grid with very high spatial and angular resolution. We prove approximation quality and computational complexity and demonstrate that it is a flexible, practical, reliable, and efficient component for a production solution.

cs.RO↗