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Yoav Artzi

Publications and source records attributed to Yoav Artzi.

64 records · Page 4Linked to original sources

A Corpus for Reasoning About Natural Language Grounded in Photographs

We introduce a new dataset for joint reasoning about natural language and images, with a focus on semantic diversity, compositionality, and visual reasoning challenges. The data contains 107,292 examples of English sentences paired with web photographs. The task is to determine whether a natural language caption is true about a pair of photographs. We crowdsource the data using sets of visually rich images and a compare-and-contrast task to elicit linguistically diverse language. Qualitative analysis shows the data requires compositional joint reasoning, including about quantities, comparisons, and relations. Evaluation using state-of-the-art visual reasoning methods shows the data presents a strong challenge.

cs.CL↗

Mapping Instructions to Actions in 3D Environments with Visual Goal Prediction

We propose to decompose instruction execution to goal prediction and action generation. We design a model that maps raw visual observations to goals using LINGUNET, a language-conditioned image generation network, and then generates the actions required to complete them. Our model is trained from demonstration only without external resources. To evaluate our approach, we introduce two benchmarks for instruction following: LANI, a navigation task; and CHAI, where an agent executes household instructions. Our evaluation demonstrates the advantages of our model decomposition, and illustrates the challenges posed by our new benchmarks.

cs.CL↗

Mapping Navigation Instructions to Continuous Control Actions with Position-Visitation Prediction

We propose an approach for mapping natural language instructions and raw observations to continuous control of a quadcopter drone. Our model predicts interpretable position-visitation distributions indicating where the agent should go during execution and where it should stop, and uses the predicted distributions to select the actions to execute. This two-step model decomposition allows for simple and efficient training using a combination of supervised learning and imitation learning. We evaluate our approach with a realistic drone simulator, and demonstrate absolute task-completion accuracy improvements of 16.85% over two state-of-the-art instruction-following methods.

cs.RO↗

Simple Recurrent Units for Highly Parallelizable Recurrence

Common recurrent neural architectures scale poorly due to the intrinsic difficulty in parallelizing their state computations. In this work, we propose the Simple Recurrent Unit (SRU), a light recurrent unit that balances model capacity and scalability. SRU is designed to provide expressive recurrence, enable highly parallelized implementation, and comes with careful initialization to facilitate training of deep models. We demonstrate the effectiveness of SRU on multiple NLP tasks. SRU achieves 5--9x speed-up over cuDNN-optimized LSTM on classification and question answering datasets, and delivers stronger results than LSTM and convolutional models. We also obtain an average of 0.7 BLEU improvement over the Transformer model on translation by incorporating SRU into the architecture.

cs.CL↗

Situated Mapping of Sequential Instructions to Actions with Single-step Reward Observation

We propose a learning approach for mapping context-dependent sequential instructions to actions. We address the problem of discourse and state dependencies with an attention-based model that considers both the history of the interaction and the state of the world. To train from start and goal states without access to demonstrations, we propose SESTRA, a learning algorithm that takes advantage of single-step reward observations and immediate expected reward maximization. We evaluate on the SCONE domains, and show absolute accuracy improvements of 9.8%-25.3% across the domains over approaches that use high-level logical representations.

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Following High-level Navigation Instructions on a Simulated Quadcopter with Imitation Learning

We introduce a method for following high-level navigation instructions by mapping directly from images, instructions and pose estimates to continuous low-level velocity commands for real-time control. The Grounded Semantic Mapping Network (GSMN) is a fully-differentiable neural network architecture that builds an explicit semantic map in the world reference frame by incorporating a pinhole camera projection model within the network. The information stored in the map is learned from experience, while the local-to-world transformation is computed explicitly. We train the model using DAggerFM, a modified variant of DAgger that trades tabular convergence guarantees for improved training speed and memory use. We test GSMN in virtual environments on a realistic quadcopter simulator and show that incorporating an explicit mapping and grounding modules allows GSMN to outperform strong neural baselines and almost reach an expert policy performance. Finally, we analyze the learned map representations and show that using an explicit map leads to an interpretable instruction-following model.

cs.AI↗

Learning to Map Context-Dependent Sentences to Executable Formal Queries

We propose a context-dependent model to map utterances within an interaction to executable formal queries. To incorporate interaction history, the model maintains an interaction-level encoder that updates after each turn, and can copy sub-sequences of previously predicted queries during generation. Our approach combines implicit and explicit modeling of references between utterances. We evaluate our model on the ATIS flight planning interactions, and demonstrate the benefits of modeling context and explicit references.

cs.CL↗

Visual Reasoning with Natural Language

Natural language provides a widely accessible and expressive interface for robotic agents. To understand language in complex environments, agents must reason about the full range of language inputs and their correspondence to the world. Such reasoning over language and vision is an open problem that is receiving increasing attention. While existing data sets focus on visual diversity, they do not display the full range of natural language expressions, such as counting, set reasoning, and comparisons. We propose a simple task for natural language visual reasoning, where images are paired with descriptive statements. The task is to predict if a statement is true for the given scene. This abstract describes our existing synthetic images corpus and our current work on collecting real vision data.

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Mapping Instructions and Visual Observations to Actions with Reinforcement Learning

We propose to directly map raw visual observations and text input to actions for instruction execution. While existing approaches assume access to structured environment representations or use a pipeline of separately trained models, we learn a single model to jointly reason about linguistic and visual input. We use reinforcement learning in a contextual bandit setting to train a neural network agent. To guide the agent's exploration, we use reward shaping with different forms of supervision. Our approach does not require intermediate representations, planning procedures, or training different models. We evaluate in a simulated environment, and show significant improvements over supervised learning and common reinforcement learning variants.

cs.CL↗