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Yoav Artzi

Publications and source records attributed to Yoav Artzi.

At least 55 records · Page 3Linked to original sources

When in Doubt: Improving Classification Performance with Alternating Normalization

We introduce Classification with Alternating Normalization (CAN), a non-parametric post-processing step for classification. CAN improves classification accuracy for challenging examples by re-adjusting their predicted class probability distribution using the predicted class distributions of high-confidence validation examples. CAN is easily applicable to any probabilistic classifier, with minimal computation overhead. We analyze the properties of CAN using simulated experiments, and empirically demonstrate its effectiveness across a diverse set of classification tasks.

cs.LG↗

Performance-Efficiency Trade-offs in Unsupervised Pre-training for Speech Recognition

This paper is a study of performance-efficiency trade-offs in pre-trained models for automatic speech recognition (ASR). We focus on wav2vec 2.0, and formalize several architecture designs that influence both the model performance and its efficiency. Putting together all our observations, we introduce SEW (Squeezed and Efficient Wav2vec), a pre-trained model architecture with significant improvements along both performance and efficiency dimensions across a variety of training setups. For example, under the 100h-960h semi-supervised setup on LibriSpeech, SEW achieves a 1.9x inference speedup compared to wav2vec 2.0, with a 13.5% relative reduction in word error rate. With a similar inference time, SEW reduces word error rate by 25-50% across different model sizes.

cs.CL↗

Analysis of Language Change in Collaborative Instruction Following

We analyze language change over time in a collaborative, goal-oriented instructional task, where utility-maximizing participants form conventions and increase their expertise. Prior work studied such scenarios mostly in the context of reference games, and consistently found that language complexity is reduced along multiple dimensions, such as utterance length, as conventions are formed. In contrast, we find that, given the ability to increase instruction utility, instructors increase language complexity along these previously studied dimensions to better collaborate with increasingly skilled instruction followers.

cs.CL↗

Who's Waldo? Linking People Across Text and Images

We present a task and benchmark dataset for person-centric visual grounding, the problem of linking between people named in a caption and people pictured in an image. In contrast to prior work in visual grounding, which is predominantly object-based, our new task masks out the names of people in captions in order to encourage methods trained on such image-caption pairs to focus on contextual cues (such as rich interactions between multiple people), rather than learning associations between names and appearances. To facilitate this task, we introduce a new dataset, Who's Waldo, mined automatically from image-caption data on Wikimedia Commons. We propose a Transformer-based method that outperforms several strong baselines on this task, and are releasing our data to the research community to spur work on contextual models that consider both vision and language.

cs.CV↗

Continual Learning for Grounded Instruction Generation by Observing Human Following Behavior

We study continual learning for natural language instruction generation, by observing human users' instruction execution. We focus on a collaborative scenario, where the system both acts and delegates tasks to human users using natural language. We compare user execution of generated instructions to the original system intent as an indication to the system's success communicating its intent. We show how to use this signal to improve the system's ability to generate instructions via contextual bandit learning. In interaction with real users, our system demonstrates dramatic improvements in its ability to generate language over time.

cs.CL↗

Revisiting Few-sample BERT Fine-tuning

This paper is a study of fine-tuning of BERT contextual representations, with focus on commonly observed instabilities in few-sample scenarios. We identify several factors that cause this instability: the common use of a non-standard optimization method with biased gradient estimation; the limited applicability of significant parts of the BERT network for down-stream tasks; and the prevalent practice of using a pre-determined, and small number of training iterations. We empirically test the impact of these factors, and identify alternative practices that resolve the commonly observed instability of the process. In light of these observations, we re-visit recently proposed methods to improve few-sample fine-tuning with BERT and re-evaluate their effectiveness. Generally, we observe the impact of these methods diminishes significantly with our modified process.

cs.CL↗

Few-shot Object Grounding and Mapping for Natural Language Robot Instruction Following

We study the problem of learning a robot policy to follow natural language instructions that can be easily extended to reason about new objects. We introduce a few-shot language-conditioned object grounding method trained from augmented reality data that uses exemplars to identify objects and align them to their mentions in instructions. We present a learned map representation that encodes object locations and their instructed use, and construct it from our few-shot grounding output. We integrate this mapping approach into an instruction-following policy, thereby allowing it to reason about previously unseen objects at test-time by simply adding exemplars. We evaluate on the task of learning to map raw observations and instructions to continuous control of a physical quadcopter. Our approach significantly outperforms the prior state of the art in the presence of new objects, even when the prior approach observes all objects during training.

cs.RO↗

Evaluating Models' Local Decision Boundaries via Contrast Sets

Standard test sets for supervised learning evaluate in-distribution generalization. Unfortunately, when a dataset has systematic gaps (e.g., annotation artifacts), these evaluations are misleading: a model can learn simple decision rules that perform well on the test set but do not capture a dataset's intended capabilities. We propose a new annotation paradigm for NLP that helps to close systematic gaps in the test data. In particular, after a dataset is constructed, we recommend that the dataset authors manually perturb the test instances in small but meaningful ways that (typically) change the gold label, creating contrast sets. Contrast sets provide a local view of a model's decision boundary, which can be used to more accurately evaluate a model's true linguistic capabilities. We demonstrate the efficacy of contrast sets by creating them for 10 diverse NLP datasets (e.g., DROP reading comprehension, UD parsing, IMDb sentiment analysis). Although our contrast sets are not explicitly adversarial, model performance is significantly lower on them than on the original test sets---up to 25\% in some cases. We release our contrast sets as new evaluation benchmarks and encourage future dataset construction efforts to follow similar annotation processes.

cs.CL↗

What is Learned in Visually Grounded Neural Syntax Acquisition

Visual features are a promising signal for learning bootstrap textual models. However, blackbox learning models make it difficult to isolate the specific contribution of visual components. In this analysis, we consider the case study of the Visually Grounded Neural Syntax Learner (Shi et al., 2019), a recent approach for learning syntax from a visual training signal. By constructing simplified versions of the model, we isolate the core factors that yield the model's strong performance. Contrary to what the model might be capable of learning, we find significantly less expressive versions produce similar predictions and perform just as well, or even better. We also find that a simple lexical signal of noun concreteness plays the main role in the model's predictions as opposed to more complex syntactic reasoning.

cs.CL↗

Newsroom: A Dataset of 1.3 Million Summaries with Diverse Extractive Strategies

We present NEWSROOM, a summarization dataset of 1.3 million articles and summaries written by authors and editors in newsrooms of 38 major news publications. Extracted from search and social media metadata between 1998 and 2017, these high-quality summaries demonstrate high diversity of summarization styles. In particular, the summaries combine abstractive and extractive strategies, borrowing words and phrases from articles at varying rates. We analyze the extraction strategies used in NEWSROOM summaries against other datasets to quantify the diversity and difficulty of our new data, and train existing methods on the data to evaluate its utility and challenges.

cs.CL↗

Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments

We study the problem of jointly reasoning about language and vision through a navigation and spatial reasoning task. We introduce the Touchdown task and dataset, where an agent must first follow navigation instructions in a real-life visual urban environment, and then identify a location described in natural language to find a hidden object at the goal position. The data contains 9,326 examples of English instructions and spatial descriptions paired with demonstrations. Empirical analysis shows the data presents an open challenge to existing methods, and qualitative linguistic analysis shows that the data displays richer use of spatial reasoning compared to related resources.

cs.CV↗

Interactive Classification by Asking Informative Questions

We study the potential for interaction in natural language classification. We add a limited form of interaction for intent classification, where users provide an initial query using natural language, and the system asks for additional information using binary or multi-choice questions. At each turn, our system decides between asking the most informative question or making the final classification prediction.The simplicity of the model allows for bootstrapping of the system without interaction data, instead relying on simple crowdsourcing tasks. We evaluate our approach on two domains, showing the benefit of interaction and the advantage of learning to balance between asking additional questions and making the final prediction.

cs.CL↗

BERTScore: Evaluating Text Generation with BERT

We propose BERTScore, an automatic evaluation metric for text generation. Analogously to common metrics, BERTScore computes a similarity score for each token in the candidate sentence with each token in the reference sentence. However, instead of exact matches, we compute token similarity using contextual embeddings. We evaluate using the outputs of 363 machine translation and image captioning systems. BERTScore correlates better with human judgments and provides stronger model selection performance than existing metrics. Finally, we use an adversarial paraphrase detection task to show that BERTScore is more robust to challenging examples when compared to existing metrics.

cs.CL↗

Retouchdown: Adding Touchdown to StreetLearn as a Shareable Resource for Language Grounding Tasks in Street View

The Touchdown dataset (Chen et al., 2019) provides instructions by human annotators for navigation through New York City streets and for resolving spatial descriptions at a given location. To enable the wider research community to work effectively with the Touchdown tasks, we are publicly releasing the 29k raw Street View panoramas needed for Touchdown. We follow the process used for the StreetLearn data release (Mirowski et al., 2019) to check panoramas for personally identifiable information and blur them as necessary. These have been added to the StreetLearn dataset and can be obtained via the same process as used previously for StreetLearn. We also provide a reference implementation for both of the Touchdown tasks: vision and language navigation (VLN) and spatial description resolution (SDR). We compare our model results to those given in Chen et al. (2019) and show that the panoramas we have added to StreetLearn fully support both Touchdown tasks and can be used effectively for further research and comparison.

cs.CV↗

Learning to Map Natural Language Instructions to Physical Quadcopter Control using Simulated Flight

We propose a joint simulation and real-world learning framework for mapping navigation instructions and raw first-person observations to continuous control. Our model estimates the need for environment exploration, predicts the likelihood of visiting environment positions during execution, and controls the agent to both explore and visit high-likelihood positions. We introduce Supervised Reinforcement Asynchronous Learning (SuReAL). Learning uses both simulation and real environments without requiring autonomous flight in the physical environment during training, and combines supervised learning for predicting positions to visit and reinforcement learning for continuous control. We evaluate our approach on a natural language instruction-following task with a physical quadcopter, and demonstrate effective execution and exploration behavior.

cs.RO↗

NLVR2 Visual Bias Analysis

NLVR2 (Suhr et al., 2019) was designed to be robust for language bias through a data collection process that resulted in each natural language sentence appearing with both true and false labels. The process did not provide a similar measure of control for visual bias. This technical report analyzes the potential for visual bias in NLVR2. We show that some amount of visual bias likely exists. Finally, we identify a subset of the test data that allows to test for model performance in a way that is robust to such potential biases. We show that the performance of existing models (Li et al., 2019; Tan and Bansal 2019) is relatively robust to this potential bias. We propose to add the evaluation on this subset of the data to the NLVR2 evaluation protocol, and update the official release to include it. A notebook including an implementation of the code used to replicate this analysis is available at http://nlvr.ai/NLVR2BiasAnalysis.html.

cs.CL↗

CHALET: Cornell House Agent Learning Environment

We present CHALET, a 3D house simulator with support for navigation and manipulation. CHALET includes 58 rooms and 10 house configuration, and allows to easily create new house and room layouts. CHALET supports a range of common household activities, including moving objects, toggling appliances, and placing objects inside closeable containers. The environment and actions available are designed to create a challenging domain to train and evaluate autonomous agents, including for tasks that combine language, vision, and planning in a dynamic environment.

cs.AI↗

Early Fusion for Goal Directed Robotic Vision

Building perceptual systems for robotics which perform well under tight computational budgets requires novel architectures which rethink the traditional computer vision pipeline. Modern vision architectures require the agent to build a summary representation of the entire scene, even if most of the input is irrelevant to the agent's current goal. In this work, we flip this paradigm, by introducing EarlyFusion vision models that condition on a goal to build custom representations for downstream tasks. We show that these goal specific representations can be learned more quickly, are substantially more parameter efficient, and more robust than existing attention mechanisms in our domain. We demonstrate the effectiveness of these methods on a simulated robotic item retrieval problem that is trained in a fully end-to-end manner via imitation learning.

cs.CV↗