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Yogesh S Rawat

Publications and source records attributed to Yogesh S Rawat.

At least 19 recordsLinked to original sources

Re:Cognize -- Open-Set Comic Character Re-Identification

A manga reader meets a character on one page and knows them on sight a hundred pages later, without ever being handed a cast list. Re-identifying comic characters demands the same, open-set and sequential: pages arrive as a stream in reading order, new faces appear before anyone names them, and the cast is assembled as the story is read. $\textbf{Re:Cognize}$ evaluates recognition as the story is read, not against a cast handed over in advance: four protocols on one query stream, from closed-set retrieval to a cast the model must build and grow itself. The surprise is where models fail. Recognising is close to solved: one reference image per character already ranks as well as a gallery built in advance. Knowing what to believe is not: a model that adds its own matches makes its cast worse, while the same growth with correct labels would gain over twenty points of top-1 accuracy. The bottleneck is acceptance, not vision, and one comparison decides it: an addition pays exactly when it is right more often than the cast already was on the queries it takes over. The comparison has nothing to fit, and measured on half of a new corpus it calls the other half correctly. $\textbf{ReCast}$ puts it to work with nothing fitted on data: a cast sheet of one running average per character, grown only where the page itself vouches for a crop. It recovers a third to two thirds of what perfect labels would, depending on whether the cast starts from random examples or from first appearances. Re:Cognize measures whether a model can read along; ReCast is a cast that does. Our claims are on identity maintenance, recognising characters already met; the emergence of new ones is measured as a diagnostic under a fixed reference rule, and we propose no method for it.

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CoSPlan: Corrective Sequential Planning via Scene Graph Incremental Updates

Vision Language Models (VLMs) have shown promising planning capabilities, yet their success remains confined to the text domain, leaving visual decision-making relatively underexplored. Addressing this gap, we introduce Corrective Sequence Planning (CoSPlan) benchmark, where VLMs must plan a sequence of visual actions from an initial scene to a target scene. CoSPlan evaluates models on their ability to imagine and execute a coherent set of visual steps required to reach the goal (Step Completion). To prevent any shortcuts that simply describe the final scene, we introduce an erroneous action in decision-making, which must be detected (Error Detection) and corrected to reach the goal, enabling a deeper understanding of the task. CoSPlan spans across 4 tasks: maze navigation, block re-arrangement, image reconstruction, and object re-organization. Despite using advanced reasoning strategies such as Chain-of-Thought and Scene Graphs, VLMs struggle on CoSPlan, while still showing promising performance in the text domain. Addressing this, we propose Scene Graph Incremental updates (SGI), a novel training-free method to transform images into `textual' scene graphs, enabling step-by-step reasoning through iterative scene graph refinement. SGI yields an average of ~4.4% improvement on CoSPlan w/ generalization on PlanBench and VQA. Link for solving puzzles on the project page.

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Robust Onion: Peeling Open Vocab Object Detectors Under Noise

The impact of real-world noise on Open Vocabulary Object Detectors (OV-ODs) remains poorly understood due to their architectural complexity. We present our comprehensive analysis Robust Onion, an empirical study that uses controlled synthetic visual degradations to peel OV-ODs layer-by-layer, revealing how, why, and where robustness degrades, systematically analyzing feature collapse. Our findings reveal that models with similar vision backbones exhibit comparable robustness, driven by similar feature collapse at similar layers, while factors such as pretraining strategy, architectural nuances, and caption supervision contribute little. Robustness is primarily governed by the image domain rather than annotations, explaining the similar robustness impact on COCO and LVIS, and why datasets like ODinW-13 can give an impression of inflated robustness due to large, isolated objects. Finally, we validate our insights by improving robustness on real-world BDD100K, WiderFace, and VisDRONE via our lightweight plug-and-play NN & TK0 approach, using 96x fewer trainable parameters than end-to-end training. We also explain the prior works' robustness observations.

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MolSight: Molecular Property Prediction with Images

Every molecule ever synthesised can be drawn as a 2D skeletal diagram, yet in modern property prediction this universally available representation has received less focus in favour of molecular graphs, 3D conformers, or billion-parameter language models, each imposing its own computational and data-engineering overhead. We present $\textbf{MolSight}$, the first systematic large-scale study of vision-based Molecular Property Prediction (MPP). Using 10 vision architectures, 7 pre-training strategies, and $2\,M$ molecule images, we evaluate performance across 10 downstream tasks spanning physical-property regression, drug-discovery classification, and quantum-chemistry prediction. To account for the wide variation in structural complexity across pre-training molecules, we further propose a $\textbf{chemistry-informed curriculum}$: five structural complexity descriptors partition the corpus into five tiers of increasing chemical difficulty, consistently outperforming non-curriculum baselines. We show that a single rendered bond-line image, processed by a vision encoder, is sufficient for competitive molecular property prediction, i.e. $\textit{chemical insight from sight alone}$. The best curriculum-trained configuration achieves the top result on $\textbf{5 of 10}$ benchmarks and top two on $\textbf{all 10}$, at $\textbf{$\textit{80$\times$ lower}$}$ FLOPs than the nearest multi-modal competitor.

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RobustGait: Robustness Analysis for Appearance Based Gait Recognition

Appearance-based gait recognition have achieved strong performance on controlled datasets, yet systematic evaluation of its robustness to real-world corruptions and silhouette variability remains lacking. We present RobustGait, a framework for fine-grained robustness evaluation of appearance-based gait recognition systems. RobustGait evaluation spans four dimensions: the type of perturbation (digital, environmental, temporal, occlusion), the silhouette extraction method (segmentation and parsing networks), the architectural capacities of gait recognition models, and various deployment scenarios. The benchmark introduces 15 corruption types at 5 severity levels across CASIA-B, CCPG, and SUSTech1K, with in-the-wild validation on MEVID, and evaluates six state-of-the-art gait systems. We came across several exciting insights. First, applying noise at the RGB level better reflects real-world degradation, and reveal how distortions propagate through silhouette extraction to the downstream gait recognition systems. Second, gait accuracy is highly sensitive to silhouette extractor biases, revealing an overlooked source of benchmark bias. Third, robustness is dependent on both the type of perturbation and the architectural design. Finally, we explore robustness-enhancing strategies, showing that noise-aware training and knowledge distillation improve performance and move toward deployment-ready systems. Code is available at https://reeshoon.github.io/robustgaitbenchmark

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Coarse Attribute Prediction with Task Agnostic Distillation for Real World Clothes Changing ReID

This work focuses on Clothes Changing Re-IDentification (CC-ReID) for the real world. Existing works perform well with high-quality (HQ) images, but struggle with low-quality (LQ) where we can have artifacts like pixelation, out-of-focus blur, and motion blur. These artifacts introduce noise to not only external biometric attributes (e.g. pose, body shape, etc.) but also corrupt the model's internal feature representation. Models usually cluster LQ image features together, making it difficult to distinguish between them, leading to incorrect matches. We propose a novel framework Robustness against Low-Quality (RLQ) to improve CC-ReID model on real-world data. RLQ relies on Coarse Attributes Prediction (CAP) and Task Agnostic Distillation (TAD) operating in alternate steps in a novel training mechanism. CAP enriches the model with external fine-grained attributes via coarse predictions, thereby reducing the effect of noisy inputs. On the other hand, TAD enhances the model's internal feature representation by bridging the gap between HQ and LQ features, via an external dataset through task-agnostic self-supervision and distillation. RLQ outperforms the existing approaches by 1.6%-2.9% Top-1 on real-world datasets like LaST, and DeepChange, while showing consistent improvement of 5.3%-6% Top-1 on PRCC with competitive performance on LTCC. *The code will be made public soon.*

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OmViD: Omni-supervised active learning for video action detection

Video action detection requires dense spatio-temporal annotations, which are both challenging and expensive to obtain. However, real-world videos often vary in difficulty and may not require the same level of annotation. This paper analyzes the appropriate annotation types for each sample and their impact on spatio-temporal video action detection. It focuses on two key aspects: 1) how to obtain varying levels of annotation for videos, and 2) how to learn action detection from different annotation types. The study explores video-level tags, points, scribbles, bounding boxes, and pixel-level masks. First, a simple active learning strategy is proposed to estimate the necessary annotation type for each video. Then, a novel spatio-temporal 3D-superpixel approach is introduced to generate pseudo-labels from these annotations, enabling effective training. The approach is validated on UCF101-24 and JHMDB-21 datasets, significantly cutting annotation costs with minimal performance loss.

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Re:Verse -- Can Your VLM Read a Manga?

Current Vision Language Models (VLMs) demonstrate a critical gap between surface-level recognition and deep narrative reasoning when processing sequential visual storytelling. Through a comprehensive investigation of manga narrative understanding, we reveal that while recent large multimodal models excel at individual panel interpretation, they systematically fail at temporal causality and cross-panel cohesion, core requirements for coherent story comprehension. We introduce a novel evaluation framework that combines fine-grained multimodal annotation, cross-modal embedding analysis, and retrieval-augmented assessment to systematically characterize these limitations. Our methodology includes (i) a rigorous annotation protocol linking visual elements to narrative structure through aligned light novel text, (ii) comprehensive evaluation across multiple reasoning paradigms, including direct inference and retrieval-augmented generation, and (iii) cross-modal similarity analysis revealing fundamental misalignments in current VLMs' joint representations. Applying this framework to Re:Zero manga across 11 chapters with 308 annotated panels, we conduct the first systematic study of long-form narrative understanding in VLMs through three core evaluation axes: generative storytelling, contextual dialogue grounding, and temporal reasoning. Our findings demonstrate that current models lack genuine story-level intelligence, struggling particularly with non-linear narratives, character consistency, and causal inference across extended sequences. This work establishes both the foundation and practical methodology for evaluating narrative intelligence, while providing actionable insights into the capability of deep sequential understanding of Discrete Visual Narratives beyond basic recognition in Multimodal Models. Project Page: https://re-verse.vercel.app

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DisenQ: Disentangling Q-Former for Activity-Biometrics

In this work, we address activity-biometrics, which involves identifying individuals across diverse set of activities. Unlike traditional person identification, this setting introduces additional challenges as identity cues become entangled with motion dynamics and appearance variations, making biometrics feature learning more complex. While additional visual data like pose and/or silhouette help, they often struggle from extraction inaccuracies. To overcome this, we propose a multimodal language-guided framework that replaces reliance on additional visual data with structured textual supervision. At its core, we introduce \textbf{DisenQ} (\textbf{Disen}tangling \textbf{Q}-Former), a unified querying transformer that disentangles biometrics, motion, and non-biometrics features by leveraging structured language guidance. This ensures identity cues remain independent of appearance and motion variations, preventing misidentifications. We evaluate our approach on three activity-based video benchmarks, achieving state-of-the-art performance. Additionally, we demonstrate strong generalization to complex real-world scenario with competitive performance on a traditional video-based identification benchmark, showing the effectiveness of our framework.

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AirSketch: Generative Motion to Sketch

Illustration is a fundamental mode of human expression and communication. Certain types of motion that accompany speech can provide this illustrative mode of communication. While Augmented and Virtual Reality technologies (AR/VR) have introduced tools for producing drawings with hand motions (air drawing), they typically require costly hardware and additional digital markers, thereby limiting their accessibility and portability. Furthermore, air drawing demands considerable skill to achieve aesthetic results. To address these challenges, we introduce the concept of AirSketch, aimed at generating faithful and visually coherent sketches directly from hand motions, eliminating the need for complicated headsets or markers. We devise a simple augmentation-based self-supervised training procedure, enabling a controllable image diffusion model to learn to translate from highly noisy hand tracking images to clean, aesthetically pleasing sketches, while preserving the essential visual cues from the original tracking data. We present two air drawing datasets to study this problem. Our findings demonstrate that beyond producing photo-realistic images from precise spatial inputs, controllable image diffusion can effectively produce a refined, clear sketch from a noisy input. Our work serves as an initial step towards marker-less air drawing and reveals distinct applications of controllable diffusion models to AirSketch and AR/VR in general.

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LR0.FM: Low-Res Benchmark and Improving Robustness for Zero-Shot Classification in Foundation Models

Visual-language foundation Models (FMs) exhibit remarkable zero-shot generalization across diverse tasks, largely attributed to extensive pre-training on largescale datasets. However, their robustness on low-resolution/pixelated (LR) images, a common challenge in real-world scenarios, remains underexplored. We introduce LR0.FM, a comprehensive benchmark evaluating the impact of low resolution on the zero-shot classification performance of 10 FM(s) across 66 backbones and 15 datasets. We propose a novel metric, Weighted Aggregated Robustness, to address the limitations of existing metrics and better evaluate model performance across resolutions and datasets. Our key findings show that: (i) model size positively correlates with robustness to resolution degradation, (ii) pre-training dataset quality is more important than its size, and (iii) fine-tuned and higher resolution models are less robust against LR. Our analysis further reveals that the model makes semantically reasonable predictions at LR, and the lack of fine-grained details in input adversely impacts the model's initial layers more than the deeper layers. We use these insights and introduce a simple strategy, LR-TK0, to enhance the robustness of models without compromising their pre-trained weights. We demonstrate the effectiveness of LR-TK0 for robustness against low-resolution across several datasets and its generalization capability across backbones and other approaches. Code is available at https://github.com/shyammarjit/LR0.FM

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Understanding Depth and Height Perception in Large Visual-Language Models

Geometric understanding - including depth and height perception - is fundamental to intelligence and crucial for navigating our environment. Despite the impressive capabilities of large Vision Language Models (VLMs), it remains unclear how well they possess the geometric understanding required for practical applications in visual perception. In this work, we focus on evaluating the geometric understanding of these models, specifically targeting their ability to perceive the depth and height of objects in an image. To address this, we introduce GeoMeter, a suite of benchmark datasets - encompassing 2D and 3D scenarios - to rigorously evaluate these aspects. By benchmarking 18 state-of-the-art VLMs, we found that although they excel in perceiving basic geometric properties like shape and size, they consistently struggle with depth and height perception. Our analysis reveal that these challenges stem from shortcomings in their depth and height reasoning capabilities and inherent biases. This study aims to pave the way for developing VLMs with enhanced geometric understanding by emphasizing depth and height perception as critical components necessary for real-world applications.

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A Large-Scale Analysis on Contextual Self-Supervised Video Representation Learning

Self-supervised learning has emerged as a powerful paradigm for label-free model pretraining, particularly in the video domain, where manual annotation is costly and time-intensive. However, existing self-supervised approaches employ diverse experimental setups, making direct comparisons challenging due to the absence of a standardized benchmark. In this work, we establish a unified benchmark that enables fair comparisons across different methods. Additionally, we systematically investigate five critical aspects of self-supervised learning in videos: (1) dataset size, (2) model complexity, (3) data distribution, (4) data noise, and (5) feature representations. To facilitate this study, we evaluate six self-supervised learning methods across six network architectures, conducting extensive experiments on five benchmark datasets and assessing performance on two distinct downstream tasks. Our analysis reveals key insights into the interplay between pretraining strategies, dataset characteristics, pretext tasks, and model architectures. Furthermore, we extend these findings to Video Foundation Models (ViFMs), demonstrating their relevance in large-scale video representation learning. Finally, leveraging these insights, we propose a novel approach that significantly reduces training data requirements while surpassing state-of-the-art methods that rely on 10% more pretraining data. We believe this work will guide future research toward a deeper understanding of self-supervised video representation learning and its broader implications.

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STPro: Spatial and Temporal Progressive Learning for Weakly Supervised Spatio-Temporal Grounding

In this work we study Weakly Supervised Spatio-Temporal Video Grounding (WSTVG), a challenging task of localizing subjects spatio-temporally in videos using only textual queries and no bounding box supervision. Inspired by recent advances in vision-language foundation models, we investigate their utility for WSTVG, leveraging their zero-shot grounding capabilities. However, we find that a simple adaptation lacks essential spatio-temporal grounding abilities. To bridge this gap, we introduce Tubelet Referral Grounding (TRG), which connects textual queries to tubelets to enable spatio-temporal predictions. Despite its promise, TRG struggles with compositional action understanding and dense scene scenarios. To address these limitations, we propose STPro, a novel progressive learning framework with two key modules: (1) Sub-Action Temporal Curriculum Learning (SA-TCL), which incrementally builds compositional action understanding, and (2) Congestion-Guided Spatial Curriculum Learning (CG-SCL), which adapts the model to complex scenes by spatially increasing task difficulty. STPro achieves state-of-the-art results on three benchmark datasets, with improvements of 1.0% on VidSTG-Declarative and 3.0% on HCSTVG-v1.

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DIFFER: Disentangling Identity Features via Semantic Cues for Clothes-Changing Person Re-ID

Clothes-changing person re-identification (CC-ReID) aims to recognize individuals under different clothing scenarios. Current CC-ReID approaches either concentrate on modeling body shape using additional modalities including silhouette, pose, and body mesh, potentially causing the model to overlook other critical biometric traits such as gender, age, and style, or they incorporate supervision through additional labels that the model tries to disregard or emphasize, such as clothing or personal attributes. However, these annotations are discrete in nature and do not capture comprehensive descriptions. In this work, we propose DIFFER: Disentangle Identity Features From Entangled Representations, a novel adversarial learning method that leverages textual descriptions to disentangle identity features. Recognizing that image features inherently mix inseparable information, DIFFER introduces NBDetach, a mechanism designed for feature disentanglement by leveraging the separable nature of text descriptions as supervision. It partitions the feature space into distinct subspaces and, through gradient reversal layers, effectively separates identity-related features from non-biometric features. We evaluate DIFFER on 4 different benchmark datasets (LTCC, PRCC, CelebreID-Light, and CCVID) to demonstrate its effectiveness and provide state-of-the-art performance across all the benchmarks. DIFFER consistently outperforms the baseline method, with improvements in top-1 accuracy of 3.6% on LTCC, 3.4% on PRCC, 2.5% on CelebReID-Light, and 1% on CCVID. Our code can be found here.

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Navigating Hallucinations for Reasoning of Unintentional Activities

In this work we present a novel task of understanding unintentional human activities in videos. We formalize this problem as a reasoning task under zero-shot scenario, where given a video of an unintentional activity we want to know why it transitioned from intentional to unintentional. We first evaluate the effectiveness of current state-of-the-art Large Multimodal Models on this reasoning task and observe that they suffer from hallucination. We further propose a novel prompting technique,termed as Dream of Thoughts (DoT), which allows the model to navigate through hallucinated thoughts to achieve better reasoning. To evaluate the performance on this task, we also introduce three different specialized metrics designed to quantify the models reasoning capability. We perform our experiments on two different datasets, OOPs and UCF-Crimes, and our findings show that DOT prompting technique is able to outperform standard prompting, while minimizing hallucinations.

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EZ-CLIP: Efficient Zeroshot Video Action Recognition

Recent advancements in large-scale pre-training of visual-language models on paired image-text data have demonstrated impressive generalization capabilities for zero-shot tasks. Building on this success, efforts have been made to adapt these image-based visual-language models, such as CLIP, for videos extending their zero-shot capabilities to the video domain. While these adaptations have shown promising results, they come at a significant computational cost and struggle with effectively modeling the crucial temporal aspects inherent to the video domain. In this study, we present EZ-CLIP, a simple and efficient adaptation of CLIP that addresses these challenges. EZ-CLIP leverages temporal visual prompting for seamless temporal adaptation, requiring no fundamental alterations to the core CLIP architecture while preserving its remarkable generalization abilities. Moreover, we introduce a novel learning objective that guides the temporal visual prompts to focus on capturing motion, thereby enhancing its learning capabilities from video data. We conducted extensive experiments on five different benchmark datasets, thoroughly evaluating EZ-CLIP for zero-shot learning and base-to-novel video action recognition, and also demonstrating its potential for few-shot generalization.Impressively, with a mere 5.2 million learnable parameters (as opposed to the 71.1 million in the prior best model), EZ-CLIP can be efficiently trained on a single GPU, outperforming existing approaches in several evaluations.

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Pose-guided Generative Adversarial Net for Novel View Action Synthesis

We focus on the problem of novel-view human action synthesis. Given an action video, the goal is to generate the same action from an unseen viewpoint. Naturally, novel view video synthesis is more challenging than image synthesis. It requires the synthesis of a sequence of realistic frames with temporal coherency. Besides, transferring the different actions to a novel target view requires awareness of action category and viewpoint change simultaneously. To address these challenges, we propose a novel framework named Pose-guided Action Separable Generative Adversarial Net (PAS-GAN), which utilizes pose to alleviate the difficulty of this task. First, we propose a recurrent pose-transformation module which transforms actions from the source view to the target view and generates novel view pose sequence in 2D coordinate space. Second, a well-transformed pose sequence enables us to separatethe action and background in the target view. We employ a novel local-global spatial transformation module to effectively generate sequential video features in the target view using these action and background features. Finally, the generated video features are used to synthesize human action with the help of a 3D decoder. Moreover, to focus on dynamic action in the video, we propose a novel multi-scale action-separable loss which further improves the video quality. We conduct extensive experiments on two large-scale multi-view human action datasets, NTU-RGBD and PKU-MMD, demonstrating the effectiveness of PAS-GAN which outperforms existing approaches.

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