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Yong Dai

Publications and source records attributed to Yong Dai.

At least 19 recordsLinked to original sources

OPUS: A Simple yet Effective Unified Framework for Open-Vocabulary Detection

Recent unified open-vocabulary detection (OVD) supports heterogeneous prompts, including text queries, visual exemplars, and their combinations, but often rely on increasingly complex designs such as heavy cross-modal fusion, staged training, and iterative annotation pipelines. We revisit whether such complexity is necessary in the era of stronger foundation models. Our finding is that unified OVD can be made substantially simpler with semantic-rich visual representations and scalable grounding supervision. We present OPUS (\textbf{O}pen-vocabulary, \textbf{P}rompt-\textbf{U}nified, \textbf{S}imple), a unified detector supporting text, interactive visual, generic visual, and mixed prompting within one framework. OPUS adopts a simple three-part design. Its model architecture combines a semantic-rich visual encoder, built on a DINOv3-ConvNeXt-B backbone with efficient hybrid encoding, with a prompt-aware decoder that avoids prompt-specific branches for unified prompt reasoning. OPUS is trained with a one-stage text-visual training strategy with Instance-level Contrastive Alignment (ICA), and is supported by a SAM3-based single-pass data engine for heterogeneous grounding supervision. Experiments on COCO, LVIS-minival, and ODinW35 show that OPUS achieves state-of-the-art Visual-I performance, reaching 68.1/69.2/54.7 AP, while maintaining balanced Text and Visual-G accuracy. OPUS also turns mixed prompting from interference into complementarity, improving over text or visual prompt alone. These results show that simplicity and strong unified prompting capability can be achieved together.

cs.CV

TrustRoboReward: Preference-Ordered Isotonic Score Editing for Multi-Paradigm Robot Reward Models

Reward models are a bottleneck for reinforcement learning in embodied AI. Long-horizon robotic manipulation requires scalable vision feedback beyond handcrafted rewards or task-specific annotations. Existing open-source VLM reward judges like RoboReward adopt simple 1--5 trajectory progress scoring, lacking pairwise preferences for RLHF, DPO and Bradley-Terry frameworks, while failing to optimize video scene understanding. Augmenting RoboReward with pairwise comparison and video-QA supervision causes inconsistency between pairwise preferences and pointwise scores, introducing training noise and hurting downstream performance---an issue aggregation methods such as TrustJudge cannot resolve. To address this, we propose TrustRoboReward, a multi-paradigm reward modeling framework equipped with Preference-Ordered Isotonic Score Editing (POISE). We construct a unified four-paradigm dataset with trajectory progress scoring (Score-A), video-QA answer quality scoring (Score-B), and their pairwise counterparts (Pair-A, Pair-B). Pairwise labels align better with human judgment than pointwise scores, inspiring us to calibrate pointwise scores to avoid score-pair reversals against pairwise preferences. POISE rectifies pointwise scores and eliminates cross-paradigm reversal conflicts unresolved by TrustJudge. Theoretically, POISE reduces score-pair reversal conflicts from 20.15% to 0%, whereas TrustJudge retains 20.46% conflicts on the same corpus. Evaluated on our benchmark, Qwen3-VL-4B trained with POISE achieves an overall reward score of 77.96%, nearly matching GPT-5-mini (78.09%, gap 0.13%) and outperforming the strongest RoboReward-4B baseline by 10.13%. It also lifts test-time score-pair consistency to 71.90%, exceeding RoboReward-4B (57.26%) and GPT-5-mini (68.09%). Integrating TrustJudge aggregation during inference boosts the overall score to 78.57%, surpassing the GPT-5-mini teacher model.

cs.AI

Thinking Once Is Enough: Intermediate-Layer Evidence Routing for High-Resolution VQA

High-resolution visual question answering (HR-VQA) is often treated as a problem of insufficient evidence acquisition, where failing multimodal large language models must inspect images again through cropping, re-encoding, or multi-round search. We show that this view is incomplete: in many cases, fine-grained evidence has already survived visual encoding and become identifiable and influential within an intermediate-layer routing window, but is later diluted before answer generation. We propose Thinking-Once, a \textbf{training-free, single-visual-pass} evidence-routing method that reconstructs question-conditioned attention at this window, preserves core entity tokens and compact background context, and routes this evidence to later layers without extra visual encoding. Across five base models, Thinking-Once consistently improves or matches the corresponding base setting, increasing the average scores on V$^*$Bench, HRBench-4K, and HRBench-8K by \textit{+3.1}, \textit{+3.0}, and \textit{+2.7} points while reducing the average peak memory by about 4,GB. On Qwen2.5-VL-7B, it improves the three benchmarks by \textit{+9.9}, \textit{+4.6}, and \textit{+5.5} points, raising the cross-benchmark mean from 72.5 to 79.1. With the ZwZ-8B base model, Thinking-Once reaches a mean score of 82.7. Against 11 open-source HR-VQA baselines, it obtains the best or tied-best score on all three benchmark averages and the best overall mean; for example, compared with DeepScan, it reduces V$^*$Bench inference time by \textbf{97.2\%} while improving the cross-benchmark mean from 77.8 to 79.1. These results show that HR-VQA can be improved by routing already encoded evidence rather than repeatedly acquiring new visual inputs. Code is available in the appendix.

cs.CV

Pelican-VLA 0.5: Attending Before Acting Benefits Generalization

In this report, we present Pelican-VLA 0.5, a unified VLA model that integrates vision-language understanding, future-frame generation, and action prediction within a single architecture. Pelican-VLA 0.5 achieves attention-level generalization: without object annotations, segmentation masks, attention supervision, or task-specific fine-tuning, its action pathway already focuses on the manipulation-relevant object and contact region. This behavior persists across unseen scenes and unseen robot embodiments, and is substantially stronger than in other open-source VLA baselines. We verify that this ability originates from the learnable Bottleneck Token inserted between perception and action: by routing task-relevant visual information through a compact bottleneck, the tokens interface induces manipulation-centric attention during pre-training and remains effective across different policy structures, including a MoT-style architecture.

cs.RO

PMDformer: Patch-Mean Decoupling Information Transformer for Long-term Forecasting

Long-term time series forecasting (LTSF) plays a crucial role in fields such as energy management, finance, and traffic prediction. Transformer-based models have adopted patch-based strategies to capture long-range dependencies, but accurately modeling shape similarities across patches and variables remains challenging due to scale differences. To address this, we introduce patch-mean decoupling (PMD), which separates the trend and residual shape information by subtracting the mean of each patch, preserving the original structure and ensuring that the attention mechanism captures true shape similarities. Futhermore, to more effectively model long-range dependencies and capture cross-variable relationships, we propose Trend Restoration Attention (TRA) and Proximal Variable Attention (PVA). The former module reintegrates the decoupled trend from PMD while calculating attention output. And the latter focuses cross-variable attention on the most relevant, recent time segments to avoid overfitting on outdated correlations. Combining these components, we propose PMDformer, a model designed to effectively capture shape similarity in long-term forecasting scenarios. Extensive experiments indicate that PMDformer outperforms existing state-of-the-art methods in stability and accuracy across multiple LTSF benchmarks. The code is available at https://github.com/aohu1105/PMDformer.

cs.AI

Current World Models Lack a Persistent State Core

World models are increasingly regarded as a decisive step toward artificial general intelligence, yet modeling the physical world demands more than rendering convincing frames on demand: it requires an internal world state that keeps evolving over time, decoupled from observation, so that objects endure and events run to their conclusions whether or not a camera is watching, much as the moon holds to its orbit when no one is looking. This requirement is a blind spot of existing benchmarks, which reward surface properties such as fidelity, motion, and camera controllability while never asking whether a generated world keeps evolving once it is unobserved. We introduce \textbf{WRBench}, the first systematic diagnostic benchmark that treats camera motion as an intervention on observability and resolves evaluation into a human-calibrated chain that asks whether the camera executes the requested interaction, whether the scene stays continuous and identifiable while in view, and whether a returning target remains consistent with the event that was set in motion. Across 9{,}600 videos from 23 models spanning four control paradigms, one finding proves stubborn: current systems maintain the observed world as a tracking shot, resuming a returning target in the state at which it was abandoned rather than advancing the event while it went unseen. Because this failure recurs across control paradigms, model families, and increments of scale, robust world-state evolution does not follow from cleaner imagery, tighter control, richer geometric priors, or sheer parameter count We therefore argue that the stability of the physical state kernel and the consistency of worldlines under viewpoint intervention should become first-class objectives of world-model design, so that a world model captures how the world will unfold rather than how the next frame appears.

cs.CV

Cost-Aware Diffusion Draft Trees for Speculative Decoding

Speculative decoding accelerates inference by having a lightweight drafter propose tokens verified in parallel by the target language model. Block diffusion drafters such as DFlash generate an entire draft block in one pass, yielding per-position marginals; DDTree uses these to build a candidate tree that maximizes expected acceptance length under a fixed node budget. We observe, however, that acceptance length is non-decreasing in budget: it always favors larger trees regardless of verification cost, offering no principled basis for budget selection. We introduce \textbf{CaDDTree} (Cost-aware Diffusion Draft Tree), a method that directly optimizes token throughput (expected tokens generated per unit time) by jointly selecting the tree structure and node budget. We model draft and verification latencies explicitly, show that the throughput objective decomposes into a per-round one-dimensional search over the budget, and prove that under a convex verification cost the throughput function is \emph{unimodal}, enabling an efficient greedy stopping rule. CaDDTree requires no offline budget search, adapting the budget each round from the current per-position distributions and verification cost. Experiments on Qwen3-4B and Qwen3-8B across eight benchmarks spanning reasoning, coding, and instruction-following tasks show that \caDDTree{} matches or surpasses DDTree with oracle budget selection on nearly all tasks.

cs.CL

Unified Context Evolution for LLM Agents

LLM-based agents can solve multi-step interactive tasks by combining reasoning with environment feedback, yet each episode starts from the same fixed context and any useful strategy discovered along the way is lost once the task ends. Existing approaches either limit learning to the current task or pool all experience into a single untyped store, without distinguishing knowledge types, tracking quality through use, or balancing what the library still lacks. We introduce Unified Context Evolution (UCE), a gradient-free framework that externalizes agent experience into an evolving library of typed Evolvable Context Units (ECUs). UCE decomposes experience into four complementary types (Memory, Strategy, Workflow, and Skill), each generated from trajectories under type-specific conditions, retrieved at decision time, scored through repeated usage outcomes, and pruned when no longer valuable. A scheduling module allocates each cycle's generation budget toward the types where the library is weakest. Across two interactive benchmarks, UCE raises ALFWorld success from 75.4% to 96.3% and WebShop task score from 45.1% to 61.3%, and the accumulated library transfers to alternative actor backbones without retraining.

cs.CL

VLA-Trace: Diagnosing Vision-Language-Action Models through Representation and Behavior Tracing

Understanding how Vision-Language-Action (VLA) models transform multimodal knowledge into embodied control remains an open challenge. We present VLA-Trace, a progressive diagnostic framework that analyzes VLA models through a unified evidence chain from representation dynamics to causal control attribution and behavioral manifestation. It specifically combines cross-modal and checkpoint-drift centered kernel alignment (CKA) to trace representation evolution, attention knockout interventions to identify modality-specific control pathways, and rollout-level behavioral probes to examine grounding, shortcut dependence, and semantic following. Experiments on $\pi_{0.5}$ and OpenVLA reveal three key findings. First, the two models exhibit distinct modality-specific adaptation dynamics during VLA finetuning. Second, they rely on different multimodal routing strategies and layer-wise dependencies during action decoding. Third, although VLA policies excel at visually grounded trajectory generation, they remain limited in fine-grained semantic following. These findings highlight future directions for representation-preserving adaptation, causal VLA circuits, and compositional semantic control.

cs.AI

Skill-Conditioned Gated Self-Distillation for LLM Reasoning

On-policy self-distillation (SD) improves LLM reasoning by using teacher-side privileged information (PI) to turn sparse verifier outcomes into dense token-level supervision. Existing methods usually assume trusted PI, such as reference answers or successful traces. We ask whether PI can instead come from an experience-derived skill bank, where retrieved skills are compact and reusable but may also be irrelevant or misleading. We propose Skill-Conditioned Gated Self-Distillation (SGSD), which formulates skill-based SD as teacher hypothesis validation rather than unconditional imitation. SGSD retrieves skill-mistake pairs, constructs a multi-teacher pool, and lets all skill-conditioned teachers score the same plain-prompt student rollout. The verifier validates each teacher's polarity: supporting a success or suppressing a failure gives positive supervision, while the opposite stance is reversed. A robust gated objective then distills informative teacher-student disagreements while suppressing uncertain or extreme signals. Experiments on multiple mathematical reasoning benchmarks show that SGSD consistently improves over GRPO and remains competitive with answer-conditioned OPSD under a weaker PI assumption. For example, on Qwen3-1.7B, SGSD outperforms GRPO by 6.2% and OPSD by 1.7% on average on AIME24, AIME25, and HMMT25.

cs.CL

GeoMathCode: Understanding Interleaved Math-Code Reasoning for Geometry Problem Solving

Mathematical reasoning is a hallmark of human intelligence, requiring logical deduction, symbolic manipulation, and abstract thinking. Recent multimodal large language models (MLLMs) have demonstrated strong performance on geometry problems through multi-step reasoning. To better emulate human problem-solving, intermediate steps can incorporate auxiliary visual constructions, such as additional lines or points, which improve geometric interpretation and educational clarity. In this work, we introduce the GeoMathCode, where programmatic representations serve as intermediate visual outputs. We further conduct an in-depth analysis of the underlying reasoning geometry. Experimental results show that reasoning and code generation steps can be disentangled in the latent space, while supervised fine-tuning (SFT) makes the reasoning manifold more structured and informative. Moreover, hierarchical syntactic code structures emerge as disentangled latent subspaces, and contain more mathematical symbolic information than visual representations.

cs.CL

Pelican-Unify 1.0: A Unified Embodied Intelligence Model for Understanding, Reasoning, Imagination and Action

We present Pelican-Unify 1.0, the first embodied foundation model trained according to the principle of unification. Pelican-Unify 1.0 uses a single VLM as a unified understanding module, mapping scenes, instructions, visual contexts, and action histories into a shared semantic space. The same VLM also serves as a unified reasoning module, autoregressively producing task-, action-, and future-oriented chains of thought in a single forward pass and projecting the final hidden state into a dense latent variable. A Unified Future Generator (UFG) then conditions on this latent variable and jointly generates future videos and future actions through two modality-specific output heads within the same denoising process. The language, video, and action losses are all backpropagated into the shared representation, enabling the model to jointly optimize understanding, reasoning, imagination, and action during training, rather than training three isolated expert systems. Experiments demonstrate that unification does not imply compromise. With a single checkpoint, Pelican-Unify 1.0 achieves strong performance across all three capabilities: 64.7 on eight VLM benchmarks, the best among comparable-scale models; 66.03 on WorldArena, ranking first; and 93.5 on RoboTwin, the second-best average among compared action methods. These results show that the unified paradigm succeeds in preserving specialist strength while bringing understanding, reasoning, imagination, and action into one model.

cs.RO

Robo-Cortex: A Self-Evolving Embodied Agent via Dual-Grain Cognitive Memory and Autonomous Knowledge Induction

The ability to navigate and interact with complex environments is central to real-world embodied agents, yet navigation in unseen environments remains challenging due to "experiential amnesia," where existing trajectory-driven or reactive policies fail to synthesize generalizable strategies from past interactions. We propose Robo-Cortex, a self-evolving framework that enables robots to autonomously induce navigation heuristics and refine cognitive strategies through a continuous reflection-adaptation loop. By abstracting success patterns and failure pitfalls into natural-language heuristics, Robo-Cortex enables a transition from passive execution to active strategy evolution. Our core innovation is an Autonomous Knowledge Induction (AKI) mechanism that distills multimodal trajectories into a structured Navigation Heuristic Library for knowledge generalization. The architecture further incorporates a Dual-Grain Cognitive Memory system, comprising a Short-term Reflective Memory (SRM) for real-time local progress analysis, and a Long-term Principle Memory (LPM) that abstracts past trajectories into reusable guiding and cautionary principles. To ensure robust decision-making, we introduce a multimodal Imagine-then-Verify loop, where a world model simulates potential outcomes and a VLM-based evaluator validates action plans. Extensive evaluations on IGNav, AR, and AEQA show that Robo-Cortex consistently outperforms strong baselines in both task success and exploration efficiency, with gains of up to +4.16% SPL over the strongest prior method and up to +15.30% SPL under heuristic transfer to unseen environments. Preliminary real-world robotic experiments further support the effectiveness of Robo-Cortex in physical settings.

cs.RO

EPIC-Bench: A Perception-Centric Benchmark for Fine-Grained Embodied Visual Grounding in Vision-Language Models

While large vision-language models (VLMs) are increasingly adopted as the perceptual backbone for embodied agents, existing benchmarks often rely on question-answering or multiple-choice formats. These protocols allow models to exploit linguistic priors rather than demonstrating genuine visual grounding. To address this, we present EPIC-Bench, Embodied PerceptIon BenChmark, a fine-grained grounding benchmark designed to systematically evaluate the visual perceptual capabilities of VLMs in real-world embodied environments. Comprising 6.6k meticulously annotated tuples (Image, Text, Mask), EPIC-Bench spans 23 fine-grained tasks across three core stages of the embodied interaction pipeline: Target Localization, Navigation, and Manipulation. Extensive evaluations of over 89 leading VLMs reveal that while advanced reasoning models show promise, current VLMs universally struggle with complex visual-text alignment for physical interactions. Specifically, models exhibit critical bottlenecks in multi-target counting, part-whole relationship understanding, and affordance region detection. EPIC-Bench provides a robust foundation and actionable insights for advancing the next generation of vision-driven embodied models.

cs.CV

Self-Induced Outcome Potential: Turn-Level Credit Assignment for Agents without Verifiers

Long-horizon LLM agents depend on intermediate information-gathering turns, yet training feedback is usually observed only at the final answer, because process-level rewards require high-quality human annotation. Existing turn-level shaping methods reward turns that increase the likelihood of a gold answer, but they require answer supervision or stable task-specific verifiers. Conversely, label-free RL methods extract self-signals from output distributions, but mainly at the answer or trajectory level and therefore cannot assign credit to intermediate turns. We propose Self-Induced Outcome Potential (SIOP), which treats semantic clusters of final answers as latent future outcome states for potential-based turn-level credit assignment. For each query, SIOP samples multiple rollouts, clusters final answers into semantic outcome modes, and builds a reliability-aware target distribution over these states. It then rewards turns for increasing posterior support for reliable future states using a tractable cluster-level approximation. The objective generalizes information-potential shaping from gold-answer supervision to settings without task-specific gold verifiers while avoiding the broadcasted rollout-level advantages used by standard GRPO. We formalize the framework, characterize its supervised gold-answer limit, and show that SIOP improves average performance over verifier-free outcome-level baselines on seven search-augmented agentic reasoning benchmarks while approaching a gold-supervised outcome baseline. Code is available at https://github.com/dl-m9/SIOP.git.

cs.LG

UltraGS: Real-Time Physically-Decoupled Gaussian Splatting for Ultrasound Novel View Synthesis

Ultrasound imaging is a cornerstone of non-invasive clinical diagnostics, yet its limited field of view poses challenges for novel view synthesis. We present UltraGS, a real-time framework that adapts Gaussian Splatting to sensorless ultrasound imaging by integrating explicit radiance fields with lightweight, physics-inspired acoustic modeling. UltraGS employs depth-aware Gaussian primitives with learnable fields of view to improve geometric consistency under unconstrained probe motion, and introduces PD Rendering, a differentiable acoustic operator that combines low-order spherical harmonics with first-order wave effects for efficient intensity synthesis. We further present a clinical ultrasound dataset acquired under real-world scanning protocols. Extensive evaluations across three datasets demonstrate that UltraGS establishes a new performance-efficiency frontier, achieving state-of-the-art results in PSNR (up to 29.55) and SSIM (up to 0.89) while achieving real-time synthesis at 64.69 fps on a single GPU. The code and dataset are open-sourced at: https://github.com/Bean-Young/UltraGS.

cs.CV

SELF-EMO: Emotional Self-Evolution from Recognition to Consistent Expression

Emotion Recognition in Conversation (ERC) has become a fundamental capability for large language models (LLMs) in human-centric interaction. Beyond accurate recognition, coherent emotional expression is also crucial, yet both are limited by the scarcity and static nature of high-quality annotated data. In this work, we propose SELF-EMO, a self-evolution framework grounded in the hypothesis that better emotion prediction leads to more consistent emotional responses. We introduce two auxiliary tasks, emotional understanding and emotional expression, and design a role-based self-play paradigm where the model acts as both an emotion recognizer and a dialogue responder. Through iterative interactions, the model generates diverse conversational trajectories, enabling scalable data generation. To ensure quality, we adopt a data flywheel mechanism that filters candidate predictions and responses using a smoothed IoU-based reward and feeds selected samples back for continuous self-improvement without external supervision. We further develop SELF-GRPO, a reinforcement learning algorithm that stabilizes optimization with multi-label alignment rewards and group-level consistency signals. Experiments on IEMOCAP, MELD, and EmoryNLP show that SELF-EMO achieves state-of-the-art performance, improving accuracy by +6.33% on Qwen3-4B and +8.54% on Qwen3-8B, demonstrating strong effectiveness and generalization.

cs.AI

Distribution-Aligned Decoding for Efficient LLM Task Adaptation

Adapting billion-parameter language models to a downstream task is still costly, even with parameter-efficient fine-tuning (PEFT). We re-cast task adaptation as output-distribution alignment: the objective is to steer the output distribution toward the task distribution directly during decoding rather than indirectly through weight updates. Building on this view, we introduce Steering Vector Decoding (SVDecode), a lightweight, PEFT-compatible, and theoretically grounded method. We start with a short warm-start fine-tune and extract a task-aware steering vector from the Kullback-Leibler (KL) divergence gradient between the output distribution of the warm-started and pre-trained models. This steering vector is then used to guide the decoding process to steer the model's output distribution towards the task distribution. We theoretically prove that SVDecode is first-order equivalent to the gradient step of full fine-tuning and derive a globally optimal solution for the strength of the steering vector. Across three tasks and nine benchmarks, SVDecode paired with four standard PEFT methods improves multiple-choice accuracy by up to 5 percentage points and open-ended truthfulness by 2 percentage points, with similar gains (1-2 percentage points) on commonsense datasets without adding trainable parameters beyond the PEFT adapter. SVDecode thus offers a lightweight, theoretically grounded path to stronger task adaptation for large language models. Code is available at https://github.com/dl-m9/SVDecode.

cs.CL