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Yong Dai

Publications and source records attributed to Yong Dai.

At least 37 records · Page 2Linked to original sources

GeoMathCode: Understanding Interleaved Math-Code Reasoning for Geometry Problem Solving

Mathematical reasoning is a hallmark of human intelligence, requiring logical deduction, symbolic manipulation, and abstract thinking. Recent multimodal large language models (MLLMs) have demonstrated strong performance on geometry problems through multi-step reasoning. To better emulate human problem-solving, intermediate steps can incorporate auxiliary visual constructions, such as additional lines or points, which improve geometric interpretation and educational clarity. In this work, we introduce the GeoMathCode, where programmatic representations serve as intermediate visual outputs. We further conduct an in-depth analysis of the underlying reasoning geometry. Experimental results show that reasoning and code generation steps can be disentangled in the latent space, while supervised fine-tuning (SFT) makes the reasoning manifold more structured and informative. Moreover, hierarchical syntactic code structures emerge as disentangled latent subspaces, and contain more mathematical symbolic information than visual representations.

cs.CL↗

Pelican-Unify 1.0: A Unified Embodied Intelligence Model for Understanding, Reasoning, Imagination and Action

We present Pelican-Unify 1.0, the first embodied foundation model trained according to the principle of unification. Pelican-Unify 1.0 uses a single VLM as a unified understanding module, mapping scenes, instructions, visual contexts, and action histories into a shared semantic space. The same VLM also serves as a unified reasoning module, autoregressively producing task-, action-, and future-oriented chains of thought in a single forward pass and projecting the final hidden state into a dense latent variable. A Unified Future Generator (UFG) then conditions on this latent variable and jointly generates future videos and future actions through two modality-specific output heads within the same denoising process. The language, video, and action losses are all backpropagated into the shared representation, enabling the model to jointly optimize understanding, reasoning, imagination, and action during training, rather than training three isolated expert systems. Experiments demonstrate that unification does not imply compromise. With a single checkpoint, Pelican-Unify 1.0 achieves strong performance across all three capabilities: 64.7 on eight VLM benchmarks, the best among comparable-scale models; 66.03 on WorldArena, ranking first; and 93.5 on RoboTwin, the second-best average among compared action methods. These results show that the unified paradigm succeeds in preserving specialist strength while bringing understanding, reasoning, imagination, and action into one model.

cs.RO↗

Robo-Cortex: A Self-Evolving Embodied Agent via Dual-Grain Cognitive Memory and Autonomous Knowledge Induction

The ability to navigate and interact with complex environments is central to real-world embodied agents, yet navigation in unseen environments remains challenging due to "experiential amnesia," where existing trajectory-driven or reactive policies fail to synthesize generalizable strategies from past interactions. We propose Robo-Cortex, a self-evolving framework that enables robots to autonomously induce navigation heuristics and refine cognitive strategies through a continuous reflection-adaptation loop. By abstracting success patterns and failure pitfalls into natural-language heuristics, Robo-Cortex enables a transition from passive execution to active strategy evolution. Our core innovation is an Autonomous Knowledge Induction (AKI) mechanism that distills multimodal trajectories into a structured Navigation Heuristic Library for knowledge generalization. The architecture further incorporates a Dual-Grain Cognitive Memory system, comprising a Short-term Reflective Memory (SRM) for real-time local progress analysis, and a Long-term Principle Memory (LPM) that abstracts past trajectories into reusable guiding and cautionary principles. To ensure robust decision-making, we introduce a multimodal Imagine-then-Verify loop, where a world model simulates potential outcomes and a VLM-based evaluator validates action plans. Extensive evaluations on IGNav, AR, and AEQA show that Robo-Cortex consistently outperforms strong baselines in both task success and exploration efficiency, with gains of up to +4.16% SPL over the strongest prior method and up to +15.30% SPL under heuristic transfer to unseen environments. Preliminary real-world robotic experiments further support the effectiveness of Robo-Cortex in physical settings.

cs.RO↗

Self-Induced Outcome Potential: Turn-Level Credit Assignment for Agents without Verifiers

Long-horizon LLM agents depend on intermediate information-gathering turns, yet training feedback is usually observed only at the final answer, because process-level rewards require high-quality human annotation. Existing turn-level shaping methods reward turns that increase the likelihood of a gold answer, but they require answer supervision or stable task-specific verifiers. Conversely, label-free RL methods extract self-signals from output distributions, but mainly at the answer or trajectory level and therefore cannot assign credit to intermediate turns. We propose Self-Induced Outcome Potential (SIOP), which treats semantic clusters of final answers as latent future outcome states for potential-based turn-level credit assignment. For each query, SIOP samples multiple rollouts, clusters final answers into semantic outcome modes, and builds a reliability-aware target distribution over these states. It then rewards turns for increasing posterior support for reliable future states using a tractable cluster-level approximation. The objective generalizes information-potential shaping from gold-answer supervision to settings without task-specific gold verifiers while avoiding the broadcasted rollout-level advantages used by standard GRPO. We formalize the framework, characterize its supervised gold-answer limit, and show that SIOP improves average performance over verifier-free outcome-level baselines on seven search-augmented agentic reasoning benchmarks while approaching a gold-supervised outcome baseline. Code is available at https://github.com/dl-m9/SIOP.git.

cs.LG↗

UltraGS: Real-Time Physically-Decoupled Gaussian Splatting for Ultrasound Novel View Synthesis

Ultrasound imaging is a cornerstone of non-invasive clinical diagnostics, yet its limited field of view poses challenges for novel view synthesis. We present UltraGS, a real-time framework that adapts Gaussian Splatting to sensorless ultrasound imaging by integrating explicit radiance fields with lightweight, physics-inspired acoustic modeling. UltraGS employs depth-aware Gaussian primitives with learnable fields of view to improve geometric consistency under unconstrained probe motion, and introduces PD Rendering, a differentiable acoustic operator that combines low-order spherical harmonics with first-order wave effects for efficient intensity synthesis. We further present a clinical ultrasound dataset acquired under real-world scanning protocols. Extensive evaluations across three datasets demonstrate that UltraGS establishes a new performance-efficiency frontier, achieving state-of-the-art results in PSNR (up to 29.55) and SSIM (up to 0.89) while achieving real-time synthesis at 64.69 fps on a single GPU. The code and dataset are open-sourced at: https://github.com/Bean-Young/UltraGS.

cs.CV↗

SELF-EMO: Emotional Self-Evolution from Recognition to Consistent Expression

Emotion Recognition in Conversation (ERC) has become a fundamental capability for large language models (LLMs) in human-centric interaction. Beyond accurate recognition, coherent emotional expression is also crucial, yet both are limited by the scarcity and static nature of high-quality annotated data. In this work, we propose SELF-EMO, a self-evolution framework grounded in the hypothesis that better emotion prediction leads to more consistent emotional responses. We introduce two auxiliary tasks, emotional understanding and emotional expression, and design a role-based self-play paradigm where the model acts as both an emotion recognizer and a dialogue responder. Through iterative interactions, the model generates diverse conversational trajectories, enabling scalable data generation. To ensure quality, we adopt a data flywheel mechanism that filters candidate predictions and responses using a smoothed IoU-based reward and feeds selected samples back for continuous self-improvement without external supervision. We further develop SELF-GRPO, a reinforcement learning algorithm that stabilizes optimization with multi-label alignment rewards and group-level consistency signals. Experiments on IEMOCAP, MELD, and EmoryNLP show that SELF-EMO achieves state-of-the-art performance, improving accuracy by +6.33% on Qwen3-4B and +8.54% on Qwen3-8B, demonstrating strong effectiveness and generalization.

cs.AI↗

Distribution-Aligned Decoding for Efficient LLM Task Adaptation

Adapting billion-parameter language models to a downstream task is still costly, even with parameter-efficient fine-tuning (PEFT). We re-cast task adaptation as output-distribution alignment: the objective is to steer the output distribution toward the task distribution directly during decoding rather than indirectly through weight updates. Building on this view, we introduce Steering Vector Decoding (SVDecode), a lightweight, PEFT-compatible, and theoretically grounded method. We start with a short warm-start fine-tune and extract a task-aware steering vector from the Kullback-Leibler (KL) divergence gradient between the output distribution of the warm-started and pre-trained models. This steering vector is then used to guide the decoding process to steer the model's output distribution towards the task distribution. We theoretically prove that SVDecode is first-order equivalent to the gradient step of full fine-tuning and derive a globally optimal solution for the strength of the steering vector. Across three tasks and nine benchmarks, SVDecode paired with four standard PEFT methods improves multiple-choice accuracy by up to 5 percentage points and open-ended truthfulness by 2 percentage points, with similar gains (1-2 percentage points) on commonsense datasets without adding trainable parameters beyond the PEFT adapter. SVDecode thus offers a lightweight, theoretically grounded path to stronger task adaptation for large language models. Code is available at https://github.com/dl-m9/SVDecode.

cs.CL↗

A2Eval: Agentic and Automated Evaluation for Embodied Brain

Current embodied VLM evaluation relies on static, expert-defined, manually annotated benchmarks that exhibit severe redundancy and coverage imbalance. This labor intensive paradigm drains computational and annotation resources, inflates costs, and distorts model rankings, ultimately stifling iterative development. To address this, we propose Agentic Automatic Evaluation (A2Eval), the first agentic framework that automates benchmark curation and evaluation through two collaborative agents. The Data Agent autonomously induces capability dimensions and assembles a balanced, compact evaluation suite, while the Eval Agent synthesizes and validates executable evaluation pipelines, enabling fully autonomous, high-fidelity assessment. Evaluated across 10 benchmarks and 13 models, A2Eval compresses evaluation suites by 85%, reduces overall computational costs by 77%, and delivers a 4.6x speedup while preserving evaluation quality. Crucially, A2Eval corrects systematic ranking biases, improves human alignment to Spearman's rho=0.85, and maintains high ranking fidelity (Kendall's tau=0.81), establishing a new standard for high-fidelity, low-cost embodied assessment. Our code and data will be public soon.

cs.CL↗

Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Test

As world models gain momentum in Embodied AI, an increasing number of works explore using video foundation models as predictive world models for downstream embodied tasks like 3D prediction or interactive generation. However, before exploring these downstream tasks, video foundation models still have two critical questions unanswered: (1) whether their generative generalization is sufficient to maintain perceptual fidelity in the eyes of human observers, and (2) whether they are robust enough to serve as a universal prior for real-world embodied agents. To provide a standardized framework for answering these questions, we introduce the Embodied Turing Test benchmark: WoW-World-Eval (Wow,wo,val). Building upon 609 robot manipulation data, Wow-wo-val examines five core abilities, including perception, planning, prediction, generalization, and execution. We propose a comprehensive evaluation protocol with 22 metrics to assess the models' generation ability, which achieves a high Pearson Correlation between the overall score and human preference (>0.93) and establishes a reliable foundation for the Human Turing Test. On Wow-wo-val, models achieve only 17.27 on long-horizon planning and at best 68.02 on physical consistency, indicating limited spatiotemporal consistency and physical reasoning. For the Inverse Dynamic Model Turing Test, we first use an IDM to evaluate the video foundation models' execution accuracy in the real world. However, most models collapse to $\approx$ 0% success, while WoW maintains a 40.74% success rate. These findings point to a noticeable gap between the generated videos and the real world, highlighting the urgency and necessity of benchmarking World Model in Embodied AI.

cs.RO↗

InfMasking: Unleashing Synergistic Information by Contrastive Multimodal Interactions

In multimodal representation learning, synergistic interactions between modalities not only provide complementary information but also create unique outcomes through specific interaction patterns that no single modality could achieve alone. Existing methods may struggle to effectively capture the full spectrum of synergistic information, leading to suboptimal performance in tasks where such interactions are critical. This is particularly problematic because synergistic information constitutes the fundamental value proposition of multimodal representation. To address this challenge, we introduce InfMasking, a contrastive synergistic information extraction method designed to enhance synergistic information through an Infinite Masking strategy. InfMasking stochastically occludes most features from each modality during fusion, preserving only partial information to create representations with varied synergistic patterns. Unmasked fused representations are then aligned with masked ones through mutual information maximization to encode comprehensive synergistic information. This infinite masking strategy enables capturing richer interactions by exposing the model to diverse partial modality combinations during training. As computing mutual information estimates with infinite masking is computationally prohibitive, we derive an InfMasking loss to approximate this calculation. Through controlled experiments, we demonstrate that InfMasking effectively enhances synergistic information between modalities. In evaluations on large-scale real-world datasets, InfMasking achieves state-of-the-art performance across seven benchmarks. Code is released at https://github.com/brightest66/InfMasking.

cs.LG↗

Bridging VLMs and Embodied Intelligence with Deliberate Practice Policy Optimization

Developing a universal and versatile embodied intelligence system presents two primary challenges: the critical embodied data bottleneck, where real-world data is scarce and expensive, and the algorithmic inefficiency of existing methods, which are resource-prohibitive. To address these limitations, we introduce Deliberate Practice Policy Optimization (DPPO), a metacognitive ``Metaloop'' training framework that dynamically alternates between supervised fine-tuning (competence expansion) and reinforcement learning (skill refinement). This enables automatic weakness identification and targeted resource allocation, specifically designed to maximize learning efficiency from sparse, finite data. Theoretically, DPPO can be formalised as a unified preference-learning framework. Empirically, training a vision-language embodied model with DPPO, referred to as Pelican-VL 1.0, yields a 20.3% performance improvement over the base model and surpasses open-source models at the 100B-parameter scale by 10.6%. We are open-sourcing both the models and code, providing the first systematic framework that alleviates the data and resource bottleneck and enables the community to build versatile embodied agents efficiently.

cs.AI↗

Pelican-VL 1.0: A Foundation Brain Model for Embodied Intelligence

This report presents Pelican-VL 1.0, a new family of open-source embodied brain models with parameter scales ranging from 7 billion to 72 billion. Our explicit mission is clearly stated as: To embed powerful intelligence into various embodiments. Pelican-VL 1.0 is currently the largest-scale open-source embodied multimodal brain model. Its core advantage lies in the in-depth integration of data power and intelligent adaptive learning mechanisms. Specifically, metaloop distilled a high-quality dataset from a raw dataset containing 4+ billion tokens. Pelican-VL 1.0 is trained on a large-scale cluster of 1000+ A800 GPUs, consuming over 50k+ A800 GPU-hours per checkpoint. This translates to a 20.3% performance uplift from its base model and outperforms 100B-level open-source counterparts by 10.6%, placing it on par with leading proprietary systems on well-known embodied benchmarks. We establish a novel framework, DPPO (Deliberate Practice Policy Optimization), inspired by human metacognition to train Pelican-VL 1.0. We operationalize this as a metaloop that teaches the AI to practice deliberately, which is a RL-Refine-Diagnose-SFT loop.

cs.LG↗

Auto-US: An Ultrasound Video Diagnosis Agent Using Video Classification Framework and LLMs

AI-assisted ultrasound video diagnosis presents new opportunities to enhance the efficiency and accuracy of medical imaging analysis. However, existing research remains limited in terms of dataset diversity, diagnostic performance, and clinical applicability. In this study, we propose \textbf{Auto-US}, an intelligent diagnosis agent that integrates ultrasound video data with clinical diagnostic text. To support this, we constructed \textbf{CUV Dataset} of 495 ultrasound videos spanning five categories and three organs, aggregated from multiple open-access sources. We developed \textbf{CTU-Net}, which achieves state-of-the-art performance in ultrasound video classification, reaching an accuracy of 86.73\% Furthermore, by incorporating large language models, Auto-US is capable of generating clinically meaningful diagnostic suggestions. The final diagnostic scores for each case exceeded 3 out of 5 and were validated by professional clinicians. These results demonstrate the effectiveness and clinical potential of Auto-US in real-world ultrasound applications. Code and data are available at: https://github.com/Bean-Young/Auto-US.

cs.CV↗

Nexus: An Omni-Perceptive And -Interactive Model for Language, Audio, And Vision

This work proposes an industry-level omni-modal large language model (LLM) pipeline that integrates auditory, visual, and linguistic modalities to overcome challenges such as limited tri-modal datasets, high computational costs, and complex feature alignments. Our pipeline consists of three main components: First, a modular framework enabling flexible configuration of various encoder-LLM-decoder architectures. Second, a lightweight training strategy that pre-trains audio-language alignment on the state-of-the-art vision-language model Qwen2.5-VL, thus avoiding the costly pre-training of vision-specific modalities. Third, an audio synthesis pipeline that generates high-quality audio-text data from diverse real-world scenarios, supporting applications such as Automatic Speech Recognition and Speech-to-Speech chat. To this end, we introduce an industry-level omni-modal LLM, Nexus. Extensive experiments validate the efficacy of our pipeline, yielding the following key findings:(1) In the visual understanding task, Nexus exhibits superior performance compared with its backbone model - Qwen2.5-VL-7B, validating the efficiency of our training strategy. (2) Within the English Spoken Question-Answering task, the model achieves better accuracy than the same-period competitor (i.e, MiniCPM-o2.6-7B) in the LLaMA Q. benchmark. (3) In our real-world ASR testset, Nexus achieves outstanding performance, indicating its robustness in real scenarios. (4) In the Speech-to-Text Translation task, our model outperforms Qwen2-Audio-Instruct-7B. (5) In the Text-to-Speech task, based on pretrained vocoder (e.g., Fishspeech1.4 or CosyVoice2.0), Nexus is comparable to its backbone vocoder on Seed-TTS benchmark. (6) An in-depth analysis of tri-modal alignment reveals that incorporating the audio modality enhances representational alignment between vision and language.

cs.MM↗

WoW: Towards a World omniscient World model Through Embodied Interaction

Humans develop an understanding of intuitive physics through active interaction with the world. This approach is in stark contrast to current video models, such as Sora, which rely on passive observation and therefore struggle with grasping physical causality. This observation leads to our central hypothesis: authentic physical intuition of the world model must be grounded in extensive, causally rich interactions with the real world. To test this hypothesis, we present WoW, a 14-billion-parameter generative world model trained on 2 million robot interaction trajectories. Our findings reveal that the model's understanding of physics is a probabilistic distribution of plausible outcomes, leading to stochastic instabilities and physical hallucinations. Furthermore, we demonstrate that this emergent capability can be actively constrained toward physical realism by SOPHIA, where vision-language model agents evaluate the DiT-generated output and guide its refinement by iteratively evolving the language instructions. In addition, a co-trained Inverse Dynamics Model translates these refined plans into executable robotic actions, thus closing the imagination-to-action loop. We establish WoWBench, a new benchmark focused on physical consistency and causal reasoning in video, where WoW achieves state-of-the-art performance in both human and autonomous evaluation, demonstrating strong ability in physical causality, collision dynamics, and object permanence. Our work provides systematic evidence that large-scale, real-world interaction is a cornerstone for developing physical intuition in AI. Models, data, and benchmarks will be open-sourced.

cs.RO↗

Beyond Distillation: Pushing the Limits of Medical LLM Reasoning with Minimalist Rule-Based RL

Improving performance on complex tasks and enabling interpretable decision making in large language models (LLMs), especially for clinical applications, requires effective reasoning. Yet this remains challenging without supervised fine-tuning (SFT) on costly chain-of-thought (CoT) data distilled from closed-source models (e.g., GPT-4o). In this work, we present AlphaMed, the first medical LLM to show that reasoning capability can emerge purely through reinforcement learning (RL), using minimalist rule-based rewards on public multiple-choice QA datasets, without relying on SFT or distilled CoT data. AlphaMed achieves state-of-the-art results on six medical QA benchmarks, outperforming models trained with conventional SFT+RL pipelines. On challenging benchmarks (e.g., MedXpert), AlphaMed even surpasses larger or closed-source models such as DeepSeek-V3-671B and Claude-3.5-Sonnet. To understand the factors behind this success, we conduct a comprehensive data-centric analysis guided by three questions: (i) Can minimalist rule-based RL incentivize reasoning without distilled CoT supervision? (ii) How do dataset quantity and diversity impact reasoning? (iii) How does question difficulty shape the emergence and generalization of reasoning? Our findings show that dataset informativeness is a key driver of reasoning performance, and that minimalist RL on informative, multiple-choice QA data is effective at inducing reasoning without CoT supervision. We also observe divergent trends across benchmarks, underscoring limitations in current evaluation and the need for more challenging, reasoning-oriented medical QA benchmarks.

cs.CL↗

GazeCLIP: Enhancing Gaze Estimation Through Text-Guided Multimodal Learning

Visual gaze estimation, with its wide-ranging application scenarios, has garnered increasing attention within the research community. Although existing approaches infer gaze solely from image signals, recent advances in visual-language collaboration have demonstrated that the integration of linguistic information can significantly enhance performance across various visual tasks. Leveraging the remarkable transferability of large-scale Contrastive Language-Image Pre-training (CLIP) models, we address the open and urgent question of how to effectively apply linguistic cues to gaze estimation. In this work, we propose GazeCLIP, a novel gaze estimation framework that deeply explores text-face collaboration. Specifically, we introduce a meticulously designed linguistic description generator to produce text signals enriched with coarse directional cues. Furthermore, we present a CLIP-based backbone adept at characterizing text-face pairs for gaze estimation, complemented by a fine-grained multimodal fusion module that models the intricate interrelationships between heterogeneous inputs. Extensive experiments on three challenging datasets demonstrate the superiority of GazeCLIP, which achieves state-of-the-art accuracy. Our findings underscore the potential of using visual-language collaboration to advance gaze estimation and open new avenues for future research in multimodal learning for visual tasks. The implementation code and the pre-trained model will be made publicly available.

cs.CV↗

Self-playing Adversarial Language Game Enhances LLM Reasoning

We explore the potential of self-play training for large language models (LLMs) in a two-player adversarial language game called Adversarial Taboo. In this game, an attacker and a defender communicate around a target word only visible to the attacker. The attacker aims to induce the defender to speak the target word unconsciously, while the defender tries to infer the target word from the attacker's utterances. To win the game, both players must have sufficient knowledge about the target word and high-level reasoning ability to infer and express in this information-reserved conversation. Hence, we are curious about whether LLMs' reasoning ability can be further enhanced by Self-Playing this Adversarial language Game (SPAG). With this goal, we select several open-source LLMs and let each act as the attacker and play with a copy of itself as the defender on an extensive range of target words. Through reinforcement learning on the game outcomes, we observe that the LLMs' performances uniformly improve on a broad range of reasoning benchmarks. Furthermore, iteratively adopting this self-play process can continuously promote LLMs' reasoning abilities. The code is available at https://github.com/Linear95/SPAG.

cs.CL↗