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Yong-Jin Liu

Publications and source records attributed to Yong-Jin Liu.

At least 37 records · Page 2Linked to original sources

Unsupervised Structural Scene Decomposition via Foreground-Aware Slot Attention with Pseudo-Mask Guidance

Recent advances in object-centric representation learning have shown that slot attention-based methods can effectively decompose visual scenes into object slot representations without supervision. However, existing approaches typically process foreground and background regions indiscriminately, often resulting in background interference and suboptimal instance discovery performance on real-world data. To address this limitation, we propose Foreground-Aware Slot Attention (FASA), a two-stage framework that explicitly separates foreground from background to enable precise object discovery. In the first stage, FASA performs a coarse scene decomposition to distinguish foreground from background regions through a dual-slot competition mechanism. These slots are initialized via a clustering-based strategy, yielding well-structured representations of salient regions. In the second stage, we introduce a masked slot attention mechanism where the first slot captures the background while the remaining slots compete to represent individual foreground objects. To further address over-segmentation of foreground objects, we incorporate pseudo-mask guidance derived from a patch affinity graph constructed with self-supervised image features to guide the learning of foreground slots. Extensive experiments on both synthetic and real-world datasets demonstrate that FASA consistently outperforms state-of-the-art methods, validating the effectiveness of explicit foreground modeling and pseudo-mask guidance for robust scene decomposition and object-coherent representation. Code will be made publicly available.

cs.CV↗

Scaffolded Language Models with Language Supervision for Mixed-Autonomy: A Survey

This survey organizes the intricate literature on the design and optimization of emerging structures around post-trained LMs. We refer to this overarching structure as scaffolded LMs and focus on LMs that are integrated into multi-step processes with tools. We view scaffolded LMs as semi-parametric models wherein we train non-parametric variables, including the prompt, tools, and scaffold's code. In particular, they interpret instructions, use tools, and receive feedback all in language. Recent works use an LM as an optimizer to interpret language supervision and update non-parametric variables according to intricate objectives. In this survey, we refer to this paradigm as training of scaffolded LMs with language supervision. A key feature of non-parametric training is the ability to learn from language. Parametric training excels in learning from demonstration (supervised learning), exploration (reinforcement learning), or observations (unsupervised learning), using well-defined loss functions. Language-based optimization enables rich, interpretable, and expressive objectives, while mitigating issues like catastrophic forgetting and supporting compatibility with closed-source models. Furthermore, agents are increasingly deployed as co-workers in real-world applications such as Copilot in Office tools or software development. In these mixed-autonomy settings, where control and decision-making are shared between human and AI, users point out errors or suggest corrections. Accordingly, we discuss agents that continuously improve by learning from this real-time, language-based feedback and refer to this setting as streaming learning from language supervision.

cs.CL↗

Towards More Accurate Diffusion Model Acceleration with A Timestep Tuner

A diffusion model, which is formulated to produce an image using thousands of denoising steps, usually suffers from a slow inference speed. Existing acceleration algorithms simplify the sampling by skipping most steps yet exhibit considerable performance degradation. By viewing the generation of diffusion models as a discretized integral process, we argue that the quality drop is partly caused by applying an inaccurate integral direction to a timestep interval. To rectify this issue, we propose a \textbf{timestep tuner} that helps find a more accurate integral direction for a particular interval at the minimum cost. Specifically, at each denoising step, we replace the original parameterization by conditioning the network on a new timestep, enforcing the sampling distribution towards the real one. Extensive experiments show that our plug-in design can be trained efficiently and boost the inference performance of various state-of-the-art acceleration methods, especially when there are few denoising steps. For example, when using 10 denoising steps on LSUN Bedroom dataset, we improve the FID of DDIM from 9.65 to 6.07, simply by adopting our method for a more appropriate set of timesteps. Code is available at \href{https://github.com/THU-LYJ-Lab/time-tuner}{https://github.com/THU-LYJ-Lab/time-tuner}.

cs.CV↗

SMaRt: Improving GANs with Score Matching Regularity

Generative adversarial networks (GANs) usually struggle in learning from highly diverse data, whose underlying manifold is complex. In this work, we revisit the mathematical foundations of GANs, and theoretically reveal that the native adversarial loss for GAN training is insufficient to fix the problem of \textit{subsets with positive Lebesgue measure of the generated data manifold lying out of the real data manifold}. Instead, we find that score matching serves as a promising solution to this issue thanks to its capability of persistently pushing the generated data points towards the real data manifold. We thereby propose to improve the optimization of GANs with score matching regularity (SMaRt). Regarding the empirical evidences, we first design a toy example to show that training GANs by the aid of a ground-truth score function can help reproduce the real data distribution more accurately, and then confirm that our approach can consistently boost the synthesis performance of various state-of-the-art GANs on real-world datasets with pre-trained diffusion models acting as the approximate score function. For instance, when training Aurora on the ImageNet $64\times64$ dataset, we manage to improve FID from 8.87 to 7.11, on par with the performance of one-step consistency model. Code is available at \href{https://github.com/thuxmf/SMaRt}{https://github.com/thuxmf/SMaRt}.

cs.LG↗

Rectified Diffusion Guidance for Conditional Generation

Classifier-Free Guidance (CFG), which combines the conditional and unconditional score functions with two coefficients summing to one, serves as a practical technique for diffusion model sampling. Theoretically, however, denoising with CFG \textit{cannot} be expressed as a reciprocal diffusion process, which may consequently leave some hidden risks during use. In this work, we revisit the theory behind CFG and rigorously confirm that the improper configuration of the combination coefficients (\textit{i.e.}, the widely used summing-to-one version) brings about expectation shift of the generative distribution. To rectify this issue, we propose ReCFG with a relaxation on the guidance coefficients such that denoising with \method strictly aligns with the diffusion theory. We further show that our approach enjoys a \textbf{\textit{closed-form}} solution given the guidance strength. That way, the rectified coefficients can be readily pre-computed via traversing the observed data, leaving the sampling speed barely affected. Empirical evidence on real-world data demonstrate the compatibility of our post-hoc design with existing state-of-the-art diffusion models, including both class-conditioned ones (\textit{e.g.}, EDM2 on ImageNet) and text-conditioned ones (\textit{e.g.}, SD3 on CC12M), without any retraining. Code is available at \href{https://github.com/thuxmf/recfg}{https://github.com/thuxmf/recfg}.

cs.CV↗

A Unified Information-Theoretic Framework for Meta-Learning Generalization

In recent years, information-theoretic generalization bounds have gained increasing attention for analyzing the generalization capabilities of meta-learning algorithms. However, existing results are confined to two-step bounds, failing to provide a sharper characterization of the meta-generalization gap that simultaneously accounts for environment-level and task-level dependencies. This paper addresses this fundamental limitation by developing a unified information-theoretic framework using a single-step derivation. The resulting meta-generalization bounds, expressed in terms of diverse information measures, exhibit substantial advantages over previous work, particularly in terms of tightness, scaling behavior associated with sampled tasks and samples per task, and computational tractability. Furthermore, through gradient covariance analysis, we provide new theoretical insights into the generalization properties of two classes of noisy and iterative meta-learning algorithms, where the meta-learner uses either the entire meta-training data (e.g., Reptile), or separate training and test data within the task (e.g., model agnostic meta-learning (MAML)). Numerical results validate the effectiveness of the derived bounds in capturing the generalization dynamics of meta-learning.

stat.ML↗

CHARM: Control-point-based 3D Anime Hairstyle Auto-Regressive Modeling

We present CHARM, a novel parametric representation and generative framework for anime hairstyle modeling. While traditional hair modeling methods focus on realistic hair using strand-based or volumetric representations, anime hairstyle exhibits highly stylized, piecewise-structured geometry that challenges existing techniques. Existing works often rely on dense mesh modeling or hand-crafted spline curves, making them inefficient for editing and unsuitable for scalable learning. CHARM introduces a compact, invertible control-point-based parameterization, where a sequence of control points represents each hair card, and each point is encoded with only five geometric parameters. This efficient and accurate representation supports both artist-friendly design and learning-based generation. Built upon this representation, CHARM introduces an autoregressive generative framework that effectively generates anime hairstyles from input images or point clouds. By interpreting anime hairstyles as a sequential "hair language", our autoregressive transformer captures both local geometry and global hairstyle topology, resulting in high-fidelity anime hairstyle creation. To facilitate both training and evaluation of anime hairstyle generation, we construct AnimeHair, a large-scale dataset of 37K high-quality anime hairstyles with separated hair cards and processed mesh data. Extensive experiments demonstrate state-of-the-art performance of CHARM in both reconstruction accuracy and generation quality, offering an expressive and scalable solution for anime hairstyle modeling. Project page: https://hyzcluster.github.io/charm/

cs.GR↗

LibEER: A Comprehensive Benchmark and Algorithm Library for EEG-based Emotion Recognition

EEG-based emotion recognition (EER) has gained significant attention due to its potential for understanding and analyzing human emotions. While recent advancements in deep learning techniques have substantially improved EER, the field lacks a convincing benchmark and comprehensive open-source libraries. This absence complicates fair comparisons between models and creates reproducibility challenges for practitioners, which collectively hinder progress. To address these issues, we introduce LibEER, a comprehensive benchmark and algorithm library designed to facilitate fair comparisons in EER. LibEER carefully selects popular and powerful baselines, harmonizes key implementation details across methods, and provides a standardized codebase in PyTorch. By offering a consistent evaluation framework with standardized experimental settings, LibEER enables unbiased assessments of seventeen representative deep learning models for EER across the six most widely used datasets. Additionally, we conduct a thorough, reproducible comparison of model performance and efficiency, providing valuable insights to guide researchers in the selection and design of EER models. Moreover, we make observations and in-depth analysis on the experiment results and identify current challenges in this community. We hope that our work will not only lower entry barriers for newcomers to EEG-based emotion recognition but also contribute to the standardization of research in this domain, fostering steady development. The library and source code are publicly available at https://github.com/XJTU-EEG/LibEER.

cs.HC↗

TeethGenerator: A two-stage framework for paired pre- and post-orthodontic 3D dental data generation

Digital orthodontics represents a prominent and critical application of computer vision technology in the medical field. So far, the labor-intensive process of collecting clinical data, particularly in acquiring paired 3D orthodontic teeth models, constitutes a crucial bottleneck for developing tooth arrangement neural networks. Although numerous general 3D shape generation methods have been proposed, most of them focus on single-object generation and are insufficient for generating anatomically structured teeth models, each comprising 24-32 segmented teeth. In this paper, we propose TeethGenerator, a novel two-stage framework designed to synthesize paired 3D teeth models pre- and post-orthodontic, aiming to facilitate the training of downstream tooth arrangement networks. Specifically, our approach consists of two key modules: (1) a teeth shape generation module that leverages a diffusion model to learn the distribution of morphological characteristics of teeth, enabling the generation of diverse post-orthodontic teeth models; and (2) a teeth style generation module that synthesizes corresponding pre-orthodontic teeth models by incorporating desired styles as conditional inputs. Extensive qualitative and quantitative experiments demonstrate that our synthetic dataset aligns closely with the distribution of real orthodontic data, and promotes tooth alignment performance significantly when combined with real data for training. The code and dataset are available at https://github.com/lcshhh/teeth_generator.

cs.CV↗

Towards Better Robustness: Pose-Free 3D Gaussian Splatting for Arbitrarily Long Videos

3D Gaussian Splatting (3DGS) has emerged as a powerful representation due to its efficiency and high-fidelity rendering. 3DGS training requires a known camera pose for each input view, typically obtained by Structure-from-Motion (SfM) pipelines. Pioneering works have attempted to relax this restriction but still face difficulties when handling long sequences with complex camera trajectories. In this paper, we propose Rob-GS, a robust framework to progressively estimate camera poses and optimize 3DGS for arbitrarily long video inputs. In particular, by leveraging the inherent continuity of videos, we design an adjacent pose tracking method to ensure stable pose estimation between consecutive frames. To handle arbitrarily long inputs, we propose a Gaussian visibility retention check strategy to adaptively split the video sequence into several segments and optimize them separately. Extensive experiments on Tanks and Temples, ScanNet, and a self-captured dataset show that Rob-GS outperforms the state-of-the-arts.

cs.CV↗

PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer

Shape primitive abstraction, which decomposes complex 3D shapes into simple geometric elements, plays a crucial role in human visual cognition and has broad applications in computer vision and graphics. While recent advances in 3D content generation have shown remarkable progress, existing primitive abstraction methods either rely on geometric optimization with limited semantic understanding or learn from small-scale, category-specific datasets, struggling to generalize across diverse shape categories. We present PrimitiveAnything, a novel framework that reformulates shape primitive abstraction as a primitive assembly generation task. PrimitiveAnything includes a shape-conditioned primitive transformer for auto-regressive generation and an ambiguity-free parameterization scheme to represent multiple types of primitives in a unified manner. The proposed framework directly learns the process of primitive assembly from large-scale human-crafted abstractions, enabling it to capture how humans decompose complex shapes into primitive elements. Through extensive experiments, we demonstrate that PrimitiveAnything can generate high-quality primitive assemblies that better align with human perception while maintaining geometric fidelity across diverse shape categories. It benefits various 3D applications and shows potential for enabling primitive-based user-generated content (UGC) in games. Project page: https://primitiveanything.github.io

cs.GR↗

Adaptive sieving with semismooth Newton proximal augmented Lagrangian algorithm for multi-task Lasso problems

Multi-task learning enhances model generalization by jointly learning from related tasks. This paper focuses on the $\ell_{1,\infty}$-norm constrained multi-task learning problem, which promotes a shared feature representation while inducing sparsity in task-specific parameters. We propose an adaptive sieving (AS) strategy to efficiently generate a solution path for multi-task Lasso problems. Each subproblem along the path is solved via an inexact semismooth Newton proximal augmented Lagrangian ({\sc Ssnpal}) algorithm, achieving an asymptotically superlinear convergence rate. By exploiting the Karush-Kuhn-Tucker (KKT) conditions and the inherent sparsity of multi-task Lasso solutions, the {\sc Ssnpal} algorithm solves a sequence of reduced subproblems with small dimensions. This approach enables our method to scale effectively to large problems. Numerical experiments on synthetic and real-world datasets demonstrate the superior efficiency and robustness of our algorithm compared to state-of-the-art solvers.

math.OC↗

StdGEN: Semantic-Decomposed 3D Character Generation from Single Images

We present StdGEN, an innovative pipeline for generating semantically decomposed high-quality 3D characters from single images, enabling broad applications in virtual reality, gaming, and filmmaking, etc. Unlike previous methods which struggle with limited decomposability, unsatisfactory quality, and long optimization times, StdGEN features decomposability, effectiveness and efficiency; i.e., it generates intricately detailed 3D characters with separated semantic components such as the body, clothes, and hair, in three minutes. At the core of StdGEN is our proposed Semantic-aware Large Reconstruction Model (S-LRM), a transformer-based generalizable model that jointly reconstructs geometry, color and semantics from multi-view images in a feed-forward manner. A differentiable multi-layer semantic surface extraction scheme is introduced to acquire meshes from hybrid implicit fields reconstructed by our S-LRM. Additionally, a specialized efficient multi-view diffusion model and an iterative multi-layer surface refinement module are integrated into the pipeline to facilitate high-quality, decomposable 3D character generation. Extensive experiments demonstrate our state-of-the-art performance in 3D anime character generation, surpassing existing baselines by a significant margin in geometry, texture and decomposability. StdGEN offers ready-to-use semantic-decomposed 3D characters and enables flexible customization for a wide range of applications. Project page: https://stdgen.github.io

cs.CV↗

Generalized Robot 3D Vision-Language Model with Fast Rendering and Pre-Training Vision-Language Alignment

Deep neural network models have achieved remarkable progress in 3D scene understanding while trained in the closed-set setting and with full labels. However, the major bottleneck is that these models do not have the capacity to recognize any unseen novel classes beyond the training categories in diverse real-world applications. Therefore, we are in urgent need of a framework that can simultaneously be applicable to both 3D point cloud segmentation and detection, particularly in the circumstances where the labels are rather scarce. This work presents a generalized and straightforward framework for dealing with 3D scene understanding when the labeled scenes are quite limited. To extract knowledge for novel categories from the pre-trained vision-language models, we propose a hierarchical feature-aligned pre-training and knowledge distillation strategy to extract and distill meaningful information from large-scale vision-language models, which helps benefit the open-vocabulary scene understanding tasks. To encourage latent instance discrimination and to guarantee efficiency, we propose the unsupervised region-level semantic contrastive learning scheme for point clouds, using confident predictions of the neural network to discriminate the intermediate feature embeddings at multiple stages. In the limited reconstruction case, our proposed approach, termed WS3D++, ranks 1st on the large-scale ScanNet benchmark on both the task of semantic segmentation and instance segmentation. Extensive experiments with both indoor and outdoor scenes demonstrated the effectiveness of our approach in both data-efficient learning and open-world few-shot learning. The code is made publicly available at: https://drive.google.com/drive/folders/1M58V-PtR8DBEwD296zJkNg_m2qq-MTAP?usp=sharing.

cs.CV↗

Fast projection onto the intersection of simplex and singly linear constraint and its generalized Jacobian

Solving the distributional worst-case in the distributionally robust optimization problem is equivalent to finding the projection onto the intersection of simplex and singly linear inequality constraint. This projection is a key component in the design of efficient first-order algorithms. This paper focuses on developing efficient algorithms for computing the projection onto the intersection of simplex and singly linear inequality constraint. Based on the Lagrangian duality theory, the studied projection can be obtained by solving a univariate nonsmooth equation. We employ an algorithm called LRSA, which leverages the Lagrangian duality approach and the secant method to compute this projection. In this algorithm, a modified secant method is specifically designed to solve the piecewise linear equation. Additionally, due to semismoothness of the resulting equation, the semismooth Newton (SSN) method is a natural choice for solving it. Numerical experiments demonstrate that LRSA outperforms SSN algorithm and the state-of-the-art optimization solver called Gurobi. Moreover, we derive explicit formulas for the generalized HS-Jacobian of the projection, which are essential for designing second-order nonsmooth Newton algorithms.

math.OC↗

qNBO: quasi-Newton Meets Bilevel Optimization

Bilevel optimization, addressing challenges in hierarchical learning tasks, has gained significant interest in machine learning. The practical implementation of the gradient descent method to bilevel optimization encounters computational hurdles, notably the computation of the exact lower-level solution and the inverse Hessian of the lower-level objective. Although these two aspects are inherently connected, existing methods typically handle them separately by solving the lower-level problem and a linear system for the inverse Hessian-vector product. In this paper, we introduce a general framework to address these computational challenges in a coordinated manner. Specifically, we leverage quasi-Newton algorithms to accelerate the resolution of the lower-level problem while efficiently approximating the inverse Hessian-vector product. Furthermore, by exploiting the superlinear convergence properties of BFGS, we establish the non-asymptotic convergence analysis of the BFGS adaptation within our framework. Numerical experiments demonstrate the comparable or superior performance of the proposed algorithms in real-world learning tasks, including hyperparameter optimization, data hyper-cleaning, and few-shot meta-learning.

cs.LG↗

A Diffusion Model Translator for Efficient Image-to-Image Translation

Applying diffusion models to image-to-image translation (I2I) has recently received increasing attention due to its practical applications. Previous attempts inject information from the source image into each denoising step for an iterative refinement, thus resulting in a time-consuming implementation. We propose an efficient method that equips a diffusion model with a lightweight translator, dubbed a Diffusion Model Translator (DMT), to accomplish I2I. Specifically, we first offer theoretical justification that in employing the pioneering DDPM work for the I2I task, it is both feasible and sufficient to transfer the distribution from one domain to another only at some intermediate step. We further observe that the translation performance highly depends on the chosen timestep for domain transfer, and therefore propose a practical strategy to automatically select an appropriate timestep for a given task. We evaluate our approach on a range of I2I applications, including image stylization, image colorization, segmentation to image, and sketch to image, to validate its efficacy and general utility. The comparisons show that our DMT surpasses existing methods in both quality and efficiency. Code will be made publicly available.

cs.CV↗

ExpeL: LLM Agents Are Experiential Learners

The recent surge in research interest in applying large language models (LLMs) to decision-making tasks has flourished by leveraging the extensive world knowledge embedded in LLMs. While there is a growing demand to tailor LLMs for custom decision-making tasks, finetuning them for specific tasks is resource-intensive and may diminish the model's generalization capabilities. Moreover, state-of-the-art language models like GPT-4 and Claude are primarily accessible through API calls, with their parametric weights remaining proprietary and unavailable to the public. This scenario emphasizes the growing need for new methodologies that allow learning from agent experiences without requiring parametric updates. To address these problems, we introduce the Experiential Learning (ExpeL) agent. Our agent autonomously gathers experiences and extracts knowledge using natural language from a collection of training tasks. At inference, the agent recalls its extracted insights and past experiences to make informed decisions. Our empirical results highlight the robust learning efficacy of the ExpeL agent, indicating a consistent enhancement in its performance as it accumulates experiences. We further explore the emerging capabilities and transfer learning potential of the ExpeL agent through qualitative observations and additional experiments.

cs.LG↗