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Yong-Jin Liu

Publications and source records attributed to Yong-Jin Liu.

At least 55 records · Page 3Linked to original sources

AlphaTablets: A Generic Plane Representation for 3D Planar Reconstruction from Monocular Videos

We introduce AlphaTablets, a novel and generic representation of 3D planes that features continuous 3D surface and precise boundary delineation. By representing 3D planes as rectangles with alpha channels, AlphaTablets combine the advantages of current 2D and 3D plane representations, enabling accurate, consistent and flexible modeling of 3D planes. We derive differentiable rasterization on top of AlphaTablets to efficiently render 3D planes into images, and propose a novel bottom-up pipeline for 3D planar reconstruction from monocular videos. Starting with 2D superpixels and geometric cues from pre-trained models, we initialize 3D planes as AlphaTablets and optimize them via differentiable rendering. An effective merging scheme is introduced to facilitate the growth and refinement of AlphaTablets. Through iterative optimization and merging, we reconstruct complete and accurate 3D planes with solid surfaces and clear boundaries. Extensive experiments on the ScanNet dataset demonstrate state-of-the-art performance in 3D planar reconstruction, underscoring the great potential of AlphaTablets as a generic 3D plane representation for various applications. Project page is available at: https://hyzcluster.github.io/alphatablets

cs.CV↗

SS3DM: Benchmarking Street-View Surface Reconstruction with a Synthetic 3D Mesh Dataset

Reconstructing accurate 3D surfaces for street-view scenarios is crucial for applications such as digital entertainment and autonomous driving simulation. However, existing street-view datasets, including KITTI, Waymo, and nuScenes, only offer noisy LiDAR points as ground-truth data for geometric evaluation of reconstructed surfaces. These geometric ground-truths often lack the necessary precision to evaluate surface positions and do not provide data for assessing surface normals. To overcome these challenges, we introduce the SS3DM dataset, comprising precise \textbf{S}ynthetic \textbf{S}treet-view \textbf{3D} \textbf{M}esh models exported from the CARLA simulator. These mesh models facilitate accurate position evaluation and include normal vectors for evaluating surface normal. To simulate the input data in realistic driving scenarios for 3D reconstruction, we virtually drive a vehicle equipped with six RGB cameras and five LiDAR sensors in diverse outdoor scenes. Leveraging this dataset, we establish a benchmark for state-of-the-art surface reconstruction methods, providing a comprehensive evaluation of the associated challenges. For more information, visit our homepage at https://ss3dm.top.

cs.CV↗

MonoPlane: Exploiting Monocular Geometric Cues for Generalizable 3D Plane Reconstruction

This paper presents a generalizable 3D plane detection and reconstruction framework named MonoPlane. Unlike previous robust estimator-based works (which require multiple images or RGB-D input) and learning-based works (which suffer from domain shift), MonoPlane combines the best of two worlds and establishes a plane reconstruction pipeline based on monocular geometric cues, resulting in accurate, robust and scalable 3D plane detection and reconstruction in the wild. Specifically, we first leverage large-scale pre-trained neural networks to obtain the depth and surface normals from a single image. These monocular geometric cues are then incorporated into a proximity-guided RANSAC framework to sequentially fit each plane instance. We exploit effective 3D point proximity and model such proximity via a graph within RANSAC to guide the plane fitting from noisy monocular depths, followed by image-level multi-plane joint optimization to improve the consistency among all plane instances. We further design a simple but effective pipeline to extend this single-view solution to sparse-view 3D plane reconstruction. Extensive experiments on a list of datasets demonstrate our superior zero-shot generalizability over baselines, achieving state-of-the-art plane reconstruction performance in a transferring setting. Our code is available at https://github.com/thuzhaowang/MonoPlane .

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PCKRF: Point Cloud Completion and Keypoint Refinement With Fusion Data for 6D Pose Estimation

Some robust point cloud registration approaches with controllable pose refinement magnitude, such as ICP and its variants, are commonly used to improve 6D pose estimation accuracy. However, the effectiveness of these methods gradually diminishes with the advancement of deep learning techniques and the enhancement of initial pose accuracy, primarily due to their lack of specific design for pose refinement. In this paper, we propose Point Cloud Completion and Keypoint Refinement with Fusion Data (PCKRF), a new pose refinement pipeline for 6D pose estimation. The pipeline consists of two steps. First, it completes the input point clouds via a novel pose-sensitive point completion network. The network uses both local and global features with pose information during point completion. Then, it registers the completed object point cloud with the corresponding target point cloud by our proposed Color supported Iterative KeyPoint (CIKP) method. The CIKP method introduces color information into registration and registers a point cloud around each keypoint to increase stability. The PCKRF pipeline can be integrated with existing popular 6D pose estimation methods, such as the full flow bidirectional fusion network, to further improve their pose estimation accuracy. Experiments demonstrate that our method exhibits superior stability compared to existing approaches when optimizing initial poses with relatively high precision. Notably, the results indicate that our method effectively complements most existing pose estimation techniques, leading to improved performance in most cases. Furthermore, our method achieves promising results even in challenging scenarios involving textureless and symmetrical objects. Our source code is available at https://github.com/zhanhz/KRF.

cs.CV↗

PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction

Neural implicit representations have revolutionized dense multi-view surface reconstruction, yet their performance significantly diminishes with sparse input views. A few pioneering works have sought to tackle the challenge of sparse-view reconstruction by leveraging additional geometric priors or multi-scene generalizability. However, they are still hindered by the imperfect choice of input views, using images under empirically determined viewpoints to provide considerable overlap. We propose PVP-Recon, a novel and effective sparse-view surface reconstruction method that progressively plans the next best views to form an optimal set of sparse viewpoints for image capturing. PVP-Recon starts initial surface reconstruction with as few as 3 views and progressively adds new views which are determined based on a novel warping score that reflects the information gain of each newly added view. This progressive view planning progress is interleaved with a neural SDF-based reconstruction module that utilizes multi-resolution hash features, enhanced by a progressive training scheme and a directional Hessian loss. Quantitative and qualitative experiments on three benchmark datasets show that our framework achieves high-quality reconstruction with a constrained input budget and outperforms existing baselines.

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Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting

3D Gaussian Splatting has recently emerged as a powerful representation that can synthesize remarkable novel views using consistent multi-view images as input. However, we notice that images captured in dark environments where the scenes are not fully illuminated can exhibit considerable brightness variations and multi-view inconsistency, which poses great challenges to 3D Gaussian Splatting and severely degrades its performance. To tackle this problem, we propose Gaussian-DK. Observing that inconsistencies are mainly caused by camera imaging, we represent a consistent radiance field of the physical world using a set of anisotropic 3D Gaussians, and design a camera response module to compensate for multi-view inconsistencies. We also introduce a step-based gradient scaling strategy to constrain Gaussians near the camera, which turn out to be floaters, from splitting and cloning. Experiments on our proposed benchmark dataset demonstrate that Gaussian-DK produces high-quality renderings without ghosting and floater artifacts and significantly outperforms existing methods. Furthermore, we can also synthesize light-up images by controlling exposure levels that clearly show details in shadow areas.

cs.CV↗

Indoor Scene Reconstruction with Fine-Grained Details Using Hybrid Representation and Normal Prior Enhancement

The reconstruction of indoor scenes from multi-view RGB images is challenging due to the coexistence of flat and texture-less regions alongside delicate and fine-grained regions. Recent methods leverage neural radiance fields aided by predicted surface normal priors to recover the scene geometry. These methods excel in producing complete and smooth results for floor and wall areas. However, they struggle to capture complex surfaces with high-frequency structures due to the inadequate neural representation and the inaccurately predicted normal priors. This work aims to reconstruct high-fidelity surfaces with fine-grained details by addressing the above limitations. To improve the capacity of the implicit representation, we propose a hybrid architecture to represent low-frequency and high-frequency regions separately. To enhance the normal priors, we introduce a simple yet effective image sharpening and denoising technique, coupled with a network that estimates the pixel-wise uncertainty of the predicted surface normal vectors. Identifying such uncertainty can prevent our model from being misled by unreliable surface normal supervisions that hinder the accurate reconstruction of intricate geometries. Experiments on the benchmark datasets show that our method outperforms existing methods in terms of reconstruction quality. Furthermore, the proposed method also generalizes well to real-world indoor scenarios captured by our hand-held mobile phones. Our code is publicly available at: https://github.com/yec22/Fine-Grained-Indoor-Recon.

cs.CV↗

NGP-RT: Fusing Multi-Level Hash Features with Lightweight Attention for Real-Time Novel View Synthesis

This paper presents NGP-RT, a novel approach for enhancing the rendering speed of Instant-NGP to achieve real-time novel view synthesis. As a classic NeRF-based method, Instant-NGP stores implicit features in multi-level grids or hash tables and applies a shallow MLP to convert the implicit features into explicit colors and densities. Although it achieves fast training speed, there is still a lot of room for improvement in its rendering speed due to the per-point MLP executions for implicit multi-level feature aggregation, especially for real-time applications. To address this challenge, our proposed NGP-RT explicitly stores colors and densities as hash features, and leverages a lightweight attention mechanism to disambiguate the hash collisions instead of using computationally intensive MLP. At the rendering stage, NGP-RT incorporates a pre-computed occupancy distance grid into the ray marching strategy to inform the distance to the nearest occupied voxel, thereby reducing the number of marching points and global memory access. Experimental results show that on the challenging Mip-NeRF360 dataset, NGP-RT achieves better rendering quality than previous NeRF-based methods, achieving 108 fps at 1080p resolution on a single Nvidia RTX 3090 GPU. Our approach is promising for NeRF-based real-time applications that require efficient and high-quality rendering.

cs.CV↗

DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models

The generation of stylistic 3D facial animations driven by speech presents a significant challenge as it requires learning a many-to-many mapping between speech, style, and the corresponding natural facial motion. However, existing methods either employ a deterministic model for speech-to-motion mapping or encode the style using a one-hot encoding scheme. Notably, the one-hot encoding approach fails to capture the complexity of the style and thus limits generalization ability. In this paper, we propose DiffPoseTalk, a generative framework based on the diffusion model combined with a style encoder that extracts style embeddings from short reference videos. During inference, we employ classifier-free guidance to guide the generation process based on the speech and style. In particular, our style includes the generation of head poses, thereby enhancing user perception. Additionally, we address the shortage of scanned 3D talking face data by training our model on reconstructed 3DMM parameters from a high-quality, in-the-wild audio-visual dataset. Extensive experiments and user study demonstrate that our approach outperforms state-of-the-art methods. The code and dataset are at https://diffposetalk.github.io .

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T$^3$Bench: Benchmarking Current Progress in Text-to-3D Generation

Recent methods in text-to-3D leverage powerful pretrained diffusion models to optimize NeRF. Notably, these methods are able to produce high-quality 3D scenes without training on 3D data. Due to the open-ended nature of the task, most studies evaluate their results with subjective case studies and user experiments, thereby presenting a challenge in quantitatively addressing the question: How has current progress in Text-to-3D gone so far? In this paper, we introduce T$^3$Bench, the first comprehensive text-to-3D benchmark containing diverse text prompts of three increasing complexity levels that are specially designed for 3D generation. To assess both the subjective quality and the text alignment, we propose two automatic metrics based on multi-view images produced by the 3D contents. The quality metric combines multi-view text-image scores and regional convolution to detect quality and view inconsistency. The alignment metric uses multi-view captioning and GPT-4 evaluation to measure text-3D consistency. Both metrics closely correlate with different dimensions of human judgments, providing a paradigm for efficiently evaluating text-to-3D models. The benchmarking results, shown in Fig. 1, reveal performance differences among an extensive 10 prevalent text-to-3D methods. Our analysis further highlights the common struggles for current methods on generating surroundings and multi-object scenes, as well as the bottleneck of leveraging 2D guidance for 3D generation. Our project page is available at: https://t3bench.com.

cs.CV↗

Exploring Text-to-Motion Generation with Human Preference

This paper presents an exploration of preference learning in text-to-motion generation. We find that current improvements in text-to-motion generation still rely on datasets requiring expert labelers with motion capture systems. Instead, learning from human preference data does not require motion capture systems; a labeler with no expertise simply compares two generated motions. This is particularly efficient because evaluating the model's output is easier than gathering the motion that performs a desired task (e.g. backflip). To pioneer the exploration of this paradigm, we annotate 3,528 preference pairs generated by MotionGPT, marking the first effort to investigate various algorithms for learning from preference data. In particular, our exploration highlights important design choices when using preference data. Additionally, our experimental results show that preference learning has the potential to greatly improve current text-to-motion generative models. Our code and dataset are publicly available at https://github.com/THU-LYJ-Lab/InstructMotion}{https://github.com/THU-LYJ-Lab/InstructMotion to further facilitate research in this area.

cs.LG↗

FF-LOGO: Cross-Modality Point Cloud Registration with Feature Filtering and Local to Global Optimization

Cross-modality point cloud registration is confronted with significant challenges due to inherent differences in modalities between different sensors. We propose a cross-modality point cloud registration framework FF-LOGO: a cross-modality point cloud registration method with feature filtering and local-global optimization. The cross-modality feature correlation filtering module extracts geometric transformation-invariant features from cross-modality point clouds and achieves point selection by feature matching. We also introduce a cross-modality optimization process, including a local adaptive key region aggregation module and a global modality consistency fusion optimization module. Experimental results demonstrate that our two-stage optimization significantly improves the registration accuracy of the feature association and selection module. Our method achieves a substantial increase in recall rate compared to the current state-of-the-art methods on the 3DCSR dataset, improving from 40.59% to 75.74%. Our code will be available at https://github.com/wangmohan17/FFLOGO.

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O$^2$-Recon: Completing 3D Reconstruction of Occluded Objects in the Scene with a Pre-trained 2D Diffusion Model

Occlusion is a common issue in 3D reconstruction from RGB-D videos, often blocking the complete reconstruction of objects and presenting an ongoing problem. In this paper, we propose a novel framework, empowered by a 2D diffusion-based in-painting model, to reconstruct complete surfaces for the hidden parts of objects. Specifically, we utilize a pre-trained diffusion model to fill in the hidden areas of 2D images. Then we use these in-painted images to optimize a neural implicit surface representation for each instance for 3D reconstruction. Since creating the in-painting masks needed for this process is tricky, we adopt a human-in-the-loop strategy that involves very little human engagement to generate high-quality masks. Moreover, some parts of objects can be totally hidden because the videos are usually shot from limited perspectives. To ensure recovering these invisible areas, we develop a cascaded network architecture for predicting signed distance field, making use of different frequency bands of positional encoding and maintaining overall smoothness. Besides the commonly used rendering loss, Eikonal loss, and silhouette loss, we adopt a CLIP-based semantic consistency loss to guide the surface from unseen camera angles. Experiments on ScanNet scenes show that our proposed framework achieves state-of-the-art accuracy and completeness in object-level reconstruction from scene-level RGB-D videos. Code: https://github.com/THU-LYJ-Lab/O2-Recon.

cs.CV↗

On Wasserstein Distributionally Robust Mean Semi-Absolute Deviation Portfolio Model: Robust Selection and Efficient Computation

This paper focuses on the Wasserstein distributionally robust mean-lower semi-absolute deviation (DR-MLSAD) model, where the ambiguity set is a Wasserstein ball centered on the empirical distribution of the training sample. This model can be equivalently transformed into a convex problem. We develop a robust Wasserstein profile inference (RWPI) approach to determine the size of the Wasserstein radius for DR-MLSAD model. We also design an efficient proximal point dual semismooth Newton (PpdSsn) algorithm for the reformulated equivalent model. In numerical experiments, we compare the DR-MLSAD model with the radius selected by the RWPI approach to the DR-MLSAD model with the radius selected by cross-validation, the sample average approximation (SAA) of the MLSAD model, and the 1/N strategy on the real market datasets. Numerical results show that our model has better out-of-sample performance in most cases. Furthermore, we compare PpdSsn algorithm with first-order algorithms and Gurobi solver on random data. Numerical results verify the effectiveness of PpdSsn in solving large-scale DR-MLSAD problems.

math.OC↗

TNANet: A Temporal-Noise-Aware Neural Network for Suicidal Ideation Prediction with Noisy Physiological Data

The robust generalization of deep learning models in the presence of inherent noise remains a significant challenge, especially when labels are subjective and noise is indiscernible in natural settings. This problem is particularly pronounced in many practical applications. In this paper, we address a special and important scenario of monitoring suicidal ideation, where time-series data, such as photoplethysmography (PPG), is susceptible to such noise. Current methods predominantly focus on image and text data or address artificially introduced noise, neglecting the complexities of natural noise in time-series analysis. To tackle this, we introduce a novel neural network model tailored for analyzing noisy physiological time-series data, named TNANet, which merges advanced encoding techniques with confidence learning, enhancing prediction accuracy. Another contribution of our work is the collection of a specialized dataset of PPG signals derived from real-world environments for suicidal ideation prediction. Employing this dataset, our TNANet achieves the prediction accuracy of 63.33% in a binary classification task, outperforming state-of-the-art models. Furthermore, comprehensive evaluations were conducted on three other well-known public datasets with artificially introduced noise to rigorously test the TNANet's capabilities. These tests consistently demonstrated TNANet's superior performance by achieving an accuracy improvement of more than 10% compared to baseline methods.

cs.CY↗

Interpersonal Relationship Analysis with Dyadic EEG Signals via Learning Spatial-Temporal Patterns

Interpersonal relationship quality is pivotal in social and occupational contexts. Existing analysis of interpersonal relationships mostly rely on subjective self-reports, whereas objective quantification remains challenging. In this paper, we propose a novel social relationship analysis framework using spatio-temporal patterns derived from dyadic EEG signals, which can be applied to quantitatively measure team cooperation in corporate team building, and evaluate interpersonal dynamics between therapists and patients in psychiatric therapy. First, we constructed a dyadic-EEG dataset from 72 pairs of participants with two relationships (stranger or friend) when watching emotional videos simultaneously. Then we proposed a deep neural network on dyadic-subject EEG signals, in which we combine the dynamic graph convolutional neural network for characterizing the interpersonal relationships among the EEG channels and 1-dimension convolution for extracting the information from the time sequence. To obtain the feature vectors from two EEG recordings that well represent the relationship of two subjects, we integrate deep canonical correlation analysis and triplet loss for training the network. Experimental results show that the social relationship type (stranger or friend) between two individuals can be effectively identified through their EEG data.

cs.CY↗

Text-Image Conditioned Diffusion for Consistent Text-to-3D Generation

By lifting the pre-trained 2D diffusion models into Neural Radiance Fields (NeRFs), text-to-3D generation methods have made great progress. Many state-of-the-art approaches usually apply score distillation sampling (SDS) to optimize the NeRF representations, which supervises the NeRF optimization with pre-trained text-conditioned 2D diffusion models such as Imagen. However, the supervision signal provided by such pre-trained diffusion models only depends on text prompts and does not constrain the multi-view consistency. To inject the cross-view consistency into diffusion priors, some recent works finetune the 2D diffusion model with multi-view data, but still lack fine-grained view coherence. To tackle this challenge, we incorporate multi-view image conditions into the supervision signal of NeRF optimization, which explicitly enforces fine-grained view consistency. With such stronger supervision, our proposed text-to-3D method effectively mitigates the generation of floaters (due to excessive densities) and completely empty spaces (due to insufficient densities). Our quantitative evaluations on the T$^3$Bench dataset demonstrate that our method achieves state-of-the-art performance over existing text-to-3D methods. We will make the code publicly available.

cs.CV↗

Continuously Controllable Facial Expression Editing in Talking Face Videos

Recently audio-driven talking face video generation has attracted considerable attention. However, very few researches address the issue of emotional editing of these talking face videos with continuously controllable expressions, which is a strong demand in the industry. The challenge is that speech-related expressions and emotion-related expressions are often highly coupled. Meanwhile, traditional image-to-image translation methods cannot work well in our application due to the coupling of expressions with other attributes such as poses, i.e., translating the expression of the character in each frame may simultaneously change the head pose due to the bias of the training data distribution. In this paper, we propose a high-quality facial expression editing method for talking face videos, allowing the user to control the target emotion in the edited video continuously. We present a new perspective for this task as a special case of motion information editing, where we use a 3DMM to capture major facial movements and an associated texture map modeled by a StyleGAN to capture appearance details. Both representations (3DMM and texture map) contain emotional information and can be continuously modified by neural networks and easily smoothed by averaging in coefficient/latent spaces, making our method simple yet effective. We also introduce a mouth shape preservation loss to control the trade-off between lip synchronization and the degree of exaggeration of the edited expression. Extensive experiments and a user study show that our method achieves state-of-the-art performance across various evaluation criteria.

cs.CV↗