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Yoshimasa Tsuruoka

Publications and source records attributed to Yoshimasa Tsuruoka.

At least 37 records · Page 2Linked to original sources

Which Experiences Are Influential for Your Agent? Policy Iteration with Turn-over Dropout

In reinforcement learning (RL) with experience replay, experiences stored in a replay buffer influence the RL agent's performance. Information about the influence is valuable for various purposes, including experience cleansing and analysis. One method for estimating the influence of individual experiences is agent comparison, but it is prohibitively expensive when there is a large number of experiences. In this paper, we present PI+ToD as a method for efficiently estimating the influence of experiences. PI+ToD is a policy iteration that efficiently estimates the influence of experiences by utilizing turn-over dropout. We demonstrate the efficiency of PI+ToD with experiments in MuJoCo environments.

cs.LG↗

A Multilingual Bag-of-Entities Model for Zero-Shot Cross-Lingual Text Classification

We present a multilingual bag-of-entities model that effectively boosts the performance of zero-shot cross-lingual text classification by extending a multilingual pre-trained language model (e.g., M-BERT). It leverages the multilingual nature of Wikidata: entities in multiple languages representing the same concept are defined with a unique identifier. This enables entities described in multiple languages to be represented using shared embeddings. A model trained on entity features in a resource-rich language can thus be directly applied to other languages. Our experimental results on cross-lingual topic classification (using the MLDoc and TED-CLDC datasets) and entity typing (using the SHINRA2020-ML dataset) show that the proposed model consistently outperforms state-of-the-art models.

cs.CL↗

Soft Sensors and Process Control using AI and Dynamic Simulation

During the operation of a chemical plant, product quality must be consistently maintained, and the production of off-specification products should be minimized. Accordingly, process variables related to the product quality, such as the temperature and composition of materials at various parts of the plant must be measured, and appropriate operations (that is, control) must be performed based on the measurements. Some process variables, such as temperature and flow rate, can be measured continuously and instantaneously. However, other variables, such as composition and viscosity, can only be obtained through time-consuming analysis after sampling substances from the plant. Soft sensors have been proposed for estimating process variables that cannot be obtained in real time from easily measurable variables. However, the estimation accuracy of conventional statistical soft sensors, which are constructed from recorded measurements, can be very poor in unrecorded situations (extrapolation). In this study, we estimate the internal state variables of a plant by using a dynamic simulator that can estimate and predict even unrecorded situations on the basis of chemical engineering knowledge and an artificial intelligence (AI) technology called reinforcement learning, and propose to use the estimated internal state variables of a plant as soft sensors. In addition, we describe the prospects for plant operation and control using such soft sensors and the methodology to obtain the necessary prediction models (i.e., simulators) for the proposed system.

cs.AI↗

EASE: Entity-Aware Contrastive Learning of Sentence Embedding

We present EASE, a novel method for learning sentence embeddings via contrastive learning between sentences and their related entities. The advantage of using entity supervision is twofold: (1) entities have been shown to be a strong indicator of text semantics and thus should provide rich training signals for sentence embeddings; (2) entities are defined independently of languages and thus offer useful cross-lingual alignment supervision. We evaluate EASE against other unsupervised models both in monolingual and multilingual settings. We show that EASE exhibits competitive or better performance in English semantic textual similarity (STS) and short text clustering (STC) tasks and it significantly outperforms baseline methods in multilingual settings on a variety of tasks. Our source code, pre-trained models, and newly constructed multilingual STC dataset are available at https://github.com/studio-ousia/ease.

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mLUKE: The Power of Entity Representations in Multilingual Pretrained Language Models

Recent studies have shown that multilingual pretrained language models can be effectively improved with cross-lingual alignment information from Wikipedia entities. However, existing methods only exploit entity information in pretraining and do not explicitly use entities in downstream tasks. In this study, we explore the effectiveness of leveraging entity representations for downstream cross-lingual tasks. We train a multilingual language model with 24 languages with entity representations and show the model consistently outperforms word-based pretrained models in various cross-lingual transfer tasks. We also analyze the model and the key insight is that incorporating entity representations into the input allows us to extract more language-agnostic features. We also evaluate the model with a multilingual cloze prompt task with the mLAMA dataset. We show that entity-based prompt elicits correct factual knowledge more likely than using only word representations. Our source code and pretrained models are available at https://github.com/studio-ousia/luke.

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Pretraining with Artificial Language: Studying Transferable Knowledge in Language Models

We investigate what kind of structural knowledge learned in neural network encoders is transferable to processing natural language. We design artificial languages with structural properties that mimic natural language, pretrain encoders on the data, and see how much performance the encoder exhibits on downstream tasks in natural language. Our experimental results show that pretraining with an artificial language with a nesting dependency structure provides some knowledge transferable to natural language. A follow-up probing analysis indicates that its success in the transfer is related to the amount of encoded contextual information and what is transferred is the knowledge of position-aware context dependence of language. Our results provide insights into how neural network encoders process human languages and the source of cross-lingual transferability of recent multilingual language models.

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Dropout Q-Functions for Doubly Efficient Reinforcement Learning

Randomized ensembled double Q-learning (REDQ) (Chen et al., 2021b) has recently achieved state-of-the-art sample efficiency on continuous-action reinforcement learning benchmarks. This superior sample efficiency is made possible by using a large Q-function ensemble. However, REDQ is much less computationally efficient than non-ensemble counterparts such as Soft Actor-Critic (SAC) (Haarnoja et al., 2018a). To make REDQ more computationally efficient, we propose a method of improving computational efficiency called DroQ, which is a variant of REDQ that uses a small ensemble of dropout Q-functions. Our dropout Q-functions are simple Q-functions equipped with dropout connection and layer normalization. Despite its simplicity of implementation, our experimental results indicate that DroQ is doubly (sample and computationally) efficient. It achieved comparable sample efficiency with REDQ, much better computational efficiency than REDQ, and comparable computational efficiency with that of SAC.

cs.LG↗

Railway Operation Rescheduling System via Dynamic Simulation and Reinforcement Learning

The number of railway service disruptions has been increasing owing to intensification of natural disasters. In addition, abrupt changes in social situations such as the COVID-19 pandemic require railway companies to modify the traffic schedule frequently. Therefore, automatic support for optimal scheduling is anticipated. In this study, an automatic railway scheduling system is presented. The system leverages reinforcement learning and a dynamic simulator that can simulate the railway traffic and passenger flow of a whole line. The proposed system enables rapid generation of the traffic schedule of a whole line because the optimization process is conducted in advance as the training. The system is evaluated using an interruption scenario, and the results demonstrate that the system can generate optimized schedules of the whole line in a few minutes.

cs.AI↗

Meta-Model-Based Meta-Policy Optimization

Model-based meta-reinforcement learning (RL) methods have recently been shown to be a promising approach to improving the sample efficiency of RL in multi-task settings. However, the theoretical understanding of those methods is yet to be established, and there is currently no theoretical guarantee of their performance in a real-world environment. In this paper, we analyze the performance guarantee of model-based meta-RL methods by extending the theorems proposed by Janner et al. (2019). On the basis of our theoretical results, we propose Meta-Model-Based Meta-Policy Optimization (M3PO), a model-based meta-RL method with a performance guarantee. We demonstrate that M3PO outperforms existing meta-RL methods in continuous-control benchmarks.

cs.LG↗

Modeling Target-side Inflection in Placeholder Translation

Placeholder translation systems enable the users to specify how a specific phrase is translated in the output sentence. The system is trained to output special placeholder tokens, and the user-specified term is injected into the output through the context-free replacement of the placeholder token. However, this approach could result in ungrammatical sentences because it is often the case that the specified term needs to be inflected according to the context of the output, which is unknown before the translation. To address this problem, we propose a novel method of placeholder translation that can inflect specified terms according to the grammatical construction of the output sentence. We extend the sequence-to-sequence architecture with a character-level decoder that takes the lemma of a user-specified term and the words generated from the word-level decoder to output the correct inflected form of the lemma. We evaluate our approach with a Japanese-to-English translation task in the scientific writing domain, and show that our model can incorporate specified terms in the correct form more successfully than other comparable models.

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Zero-pronoun Data Augmentation for Japanese-to-English Translation

For Japanese-to-English translation, zero pronouns in Japanese pose a challenge, since the model needs to infer and produce the corresponding pronoun in the target side of the English sentence. However, although fully resolving zero pronouns often needs discourse context, in some cases, the local context within a sentence gives clues to the inference of the zero pronoun. In this study, we propose a data augmentation method that provides additional training signals for the translation model to learn correlations between local context and zero pronouns. We show that the proposed method significantly improves the accuracy of zero pronoun translation with machine translation experiments in the conversational domain.

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Data Augmentation with Unsupervised Machine Translation Improves the Structural Similarity of Cross-lingual Word Embeddings

Unsupervised cross-lingual word embedding (CLWE) methods learn a linear transformation matrix that maps two monolingual embedding spaces that are separately trained with monolingual corpora. This method relies on the assumption that the two embedding spaces are structurally similar, which does not necessarily hold true in general. In this paper, we argue that using a pseudo-parallel corpus generated by an unsupervised machine translation model facilitates the structural similarity of the two embedding spaces and improves the quality of CLWEs in the unsupervised mapping method. We show that our approach outperforms other alternative approaches given the same amount of data, and, through detailed analysis, we show that data augmentation with the pseudo data from unsupervised machine translation is especially effective for mapping-based CLWEs because (1) the pseudo data makes the source and target corpora (partially) parallel; (2) the pseudo data contains information on the original language that helps to learn similar embedding spaces between the source and target languages.

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Utilizing Skipped Frames in Action Repeats via Pseudo-Actions

In many deep reinforcement learning settings, when an agent takes an action, it repeats the same action a predefined number of times without observing the states until the next action-decision point. This technique of action repetition has several merits in training the agent, but the data between action-decision points (i.e., intermediate frames) are, in effect, discarded. Since the amount of training data is inversely proportional to the interval of action repeats, they can have a negative impact on the sample efficiency of training. In this paper, we propose a simple but effective approach to alleviate to this problem by introducing the concept of pseudo-actions. The key idea of our method is making the transition between action-decision points usable as training data by considering pseudo-actions. Pseudo-actions for continuous control tasks are obtained as the average of the action sequence straddling an action-decision point. For discrete control tasks, pseudo-actions are computed from learned action embeddings. This method can be combined with any model-free reinforcement learning algorithm that involves the learning of Q-functions. We demonstrate the effectiveness of our approach on both continuous and discrete control tasks in OpenAI Gym.

cs.LG↗

Off-Policy Meta-Reinforcement Learning Based on Feature Embedding Spaces

Meta-reinforcement learning (RL) addresses the problem of sample inefficiency in deep RL by using experience obtained in past tasks for a new task to be solved. However, most meta-RL methods require partially or fully on-policy data, i.e., they cannot reuse the data collected by past policies, which hinders the improvement of sample efficiency. To alleviate this problem, we propose a novel off-policy meta-RL method, embedding learning and evaluation of uncertainty (ELUE). An ELUE agent is characterized by the learning of a feature embedding space shared among tasks. It learns a belief model over the embedding space and a belief-conditional policy and Q-function. Then, for a new task, it collects data by the pretrained policy, and updates its belief based on the belief model. Thanks to the belief update, the performance can be improved with a small amount of data. In addition, it updates the parameters of the neural networks to adjust the pretrained relationships when there are enough data. We demonstrate that ELUE outperforms state-of-the-art meta RL methods through experiments on meta-RL benchmarks.

cs.AI↗

Revisiting the Context Window for Cross-lingual Word Embeddings

Existing approaches to mapping-based cross-lingual word embeddings are based on the assumption that the source and target embedding spaces are structurally similar. The structures of embedding spaces largely depend on the co-occurrence statistics of each word, which the choice of context window determines. Despite this obvious connection between the context window and mapping-based cross-lingual embeddings, their relationship has been underexplored in prior work. In this work, we provide a thorough evaluation, in various languages, domains, and tasks, of bilingual embeddings trained with different context windows. The highlight of our findings is that increasing the size of both the source and target window sizes improves the performance of bilingual lexicon induction, especially the performance on frequent nouns.

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Learning Robust Options by Conditional Value at Risk Optimization

Options are generally learned by using an inaccurate environment model (or simulator), which contains uncertain model parameters. While there are several methods to learn options that are robust against the uncertainty of model parameters, these methods only consider either the worst case or the average (ordinary) case for learning options. This limited consideration of the cases often produces options that do not work well in the unconsidered case. In this paper, we propose a conditional value at risk (CVaR)-based method to learn options that work well in both the average and worst cases. We extend the CVaR-based policy gradient method proposed by Chow and Ghavamzadeh (2014) to deal with robust Markov decision processes and then apply the extended method to learning robust options. We conduct experiments to evaluate our method in multi-joint robot control tasks (HopperIceBlock, Half-Cheetah, and Walker2D). Experimental results show that our method produces options that 1) give better worst-case performance than the options learned only to minimize the average-case loss, and 2) give better average-case performance than the options learned only to minimize the worst-case loss.

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Optimistic Proximal Policy Optimization

Reinforcement Learning, a machine learning framework for training an autonomous agent based on rewards, has shown outstanding results in various domains. However, it is known that learning a good policy is difficult in a domain where rewards are rare. We propose a method, optimistic proximal policy optimization (OPPO) to alleviate this difficulty. OPPO considers the uncertainty of the estimated total return and optimistically evaluates the policy based on that amount. We show that OPPO outperforms the existing methods in a tabular task.

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Building a Computer Mahjong Player via Deep Convolutional Neural Networks

The evaluation function for imperfect information games is always hard to define but owns a significant impact on the playing strength of a program. Deep learning has made great achievements these years, and already exceeded the top human players' level even in the game of Go. In this paper, we introduce a new data model to represent the available imperfect information on the game table, and construct a well-designed convolutional neural network for game record training. We choose the accuracy of tile discarding which is also called as the agreement rate as the benchmark for this study. Our accuracy on test data reaches 70.44%, while the state-of-art baseline is 62.1% reported by Mizukami and Tsuruoka (2015), and is significantly higher than previous trials using deep learning, which shows the promising potential of our new model. For the AI program building, besides the tile discarding strategy, we adopt similar predicting strategies for other actions such as stealing (pon, chi, and kan) and riichi. With the simple combination of these several predicting networks and without any knowledge about the concrete rules of the game, a strength evaluation is made for the resulting program on the largest Japanese Mahjong site `Tenhou'. The program has achieved a rating of around 1850, which is significantly higher than that of an average human player and of programs among past studies.

cs.AI↗