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Youhe Jiang

Publications and source records attributed to Youhe Jiang.

At least 19 recordsLinked to original sources

Introducing Cluster Efficiency to LLM Serving: Pooling Economical Accelerators over Fast Interconnects

Long-context large language model (LLM) serving places substantial demands on compute, memory capacity, and memory bandwidth. Economical accelerators can offer these resources at lower cost, but their limited per-device capacity requires pooling across devices, making communication overhead critical. We study cluster efficiency, measured in tokens per dollar and per joule, and show how low-latency, high-bandwidth interconnects enable economical accelerators to retain their cost advantage. Guided by a characterization of coding-agent workloads and accelerator scaling, we realize this design on the Tenstorrent Galaxy, a cluster of Blackhole chips. The serving stack combines integrated communication engines, pipelined ring transfers, communication-computation overlap, and device-side decode replay to reduce collective overhead. Across three dense models in BF16 and 8-bit configurations with 8K-256K-token contexts, the Galaxy achieves 1.07-2.24$\times$ the tokens per dollar of an eight-GPU RTX PRO 6000 Blackwell server under a three-year acquisition-and-electricity cost model. Emulating TCP-class communication on the same chips reduces throughput by 23.5-67.4% and eliminates the cost advantage in every evaluated configuration. These results demonstrate how fast interconnects translate the per-dollar resource advantages of economical accelerators into cost-efficient long-context LLM serving.

cs.DC↗

SLA2: Sparse-Linear Attention with Learnable Routing and Quantization-aware Training

Sparse-Linear Attention (SLA) combines sparse and linear attention to accelerate diffusion models and has shown strong performance in video generation. However, (i) SLA relies on a heuristic split that assigns computations to the sparse or linear branch based on attention-weight magnitude, which can be suboptimal. Additionally, (ii) after formally analyzing the attention error in SLA, we identify a mismatch between SLA and a direct decomposition into sparse and linear attention. We propose SLA2, which introduces (I) a learnable router that dynamically selects whether each attention computation should use sparse or linear attention, (II) a more faithful and direct sparse-linear attention formulation that uses a learnable ratio to combine the sparse and linear attention branches, and (III) a sparse + low-bit attention design, where low-bit attention is introduced via quantization-aware fine-tuning to reduce quantization error. Experiments show that on video diffusion models, SLA2 can achieve 97% attention sparsity and deliver an 18.6x attention speedup while preserving generation quality.

cs.LG↗

Coda: Exploiting Admission Flexibility for Coding-Agent Serving

Coding agents powered by large language models (LLMs) repeatedly alternate between model inference and tool calls, creating long-lived sessions with reusable key-value (KV) states and asynchronous request resumptions. Logical readiness, however, does not ensure efficient admission in a shared serving system. Through direct trace analysis and trace-driven replay, we identify two mismatches: reusable KV states reside across storage tiers and incur unequal computational costs for state preparation, while requests with heterogeneous context lengths can decode inefficiently together. Our central insight is that exploiting admission flexibility can improve serving performance while preserving request progress. We present Coda, a coding-agent serving system that realizes this insight through a readiness-informed admission layer incorporating two mechanisms. Tiered-Aging state admission exploits bounded flexibility in admission order to improve admission efficiency and preserve request progress. Compatibility-Aware execution admission exploits flexibility in attention grouping within each model iteration to reduce mixed-context interference and improve shared decoding efficiency. For multi-worker configurations, Coda introduces a separate routing layer that considers KV-state residency, worker load, and request-to-worker context-length compatibility to guide efficient request placement. We evaluate Coda across different models and workloads against state-of-the-art coding-agent serving systems and vLLM. Across the single-worker and multi-worker experiments, Coda improves output-token and SLO-compliant throughput by 20.3% and 70.5% on average, with peak gains of 29.3% and 140.2%.

cs.DC↗

AFORE: Attention-FFN Disaggregation with Overlapped Reconfiguration of Experts

Efficient serving of Mixture-of-Experts (MoE) models is challenging due to large expert parameters, input-dependent expert activation, and dynamic workloads. Expert parallelism distributes expert computation across GPUs, while attention-FFN disaggregation (AFD) separates attention and feed-forward computation into independent worker pools. However, we observe that a naive AFD implementation could make expert load imbalance more harmful: once FFN computation becomes an independent pipeline stage, overloaded experts directly slow the FFN stage and degrade end-to-end serving performance. To solve this problem, we present AFORE, a timely expert reconfiguration system for AFD-based MoE serving. AFORE exploits two architectural properties of AFD. First, AFD exposes the expert-token distribution of upcoming microbatches before they reach FFN execution, enabling placement decisions based on near-future demand instead of stale historical profiles. Second, AFD creates a pipeline window in which expert migration for a target microbatch can be overlapped with the computation of preceding in-flight microbatches. AFORE formulates expert reconfiguration as a microbatch-aware scheduling problem and uses a migration-aware scheduler to decide when and which experts to migrate. AFORE further implements lightweight demand prefetching and NVLink-based GPU-GPU expert migration to reduce reconfiguration overhead. Evaluation on a 110B-parameter MoE model across four dynamic workloads shows that AFORE improves output throughput by 10.1-17.6% and reduces P95 inter-token latency by 7.1-9.5% compared with the strongest competing baseline. Compared with static placement, AFORE improves throughput by 29.8% on average and reduces P95 inter-token latency by 18.2% on average. Migration profiling further shows that AFD pipeline overlap can fully hide expert-migration latency.

cs.DC↗

ePACT: Energy-Performance-Aware Commitment Tracking for LLM Serving

Reducing LLM serving energy does not by itself guarantee lower deployment cost when electricity procurement exposes operators to unfavorable deviations from preset commitments. We study hourly commitments with positive, potentially asymmetric costs for overuse and underuse, and formulate energy-Performance-Aware Commitment Tracking: minimize deviation costs subject to request-level service requirements. We implement ePACT, a two-level controller that adjusts serving capacity and GPU clocks as requests arrive. A global planner updates interval energy targets from measured consumption and the remaining hourly commitment. A local decision maker predicts candidate configurations' energy and completion times, checks predicted deadline misses, and selects among admitted configurations by asymmetric target-deviation cost, with a service-first fallback. Coarse-to-fine action search runs asynchronously with serving. We evaluate ePACT through single-hour comparisons, controller ablations, and full-day trace simulations for H20 and H200 GPU pools. In the 24-hour simulations, ePACT reduces the asymmetric deviation cost by $73.8\%$ and $75.7\%$ relative to vLLM while retaining near-vLLM SLO attainment. Mean absolute hourly deviations are $2.16\%$ and $2.31\%$, respectively.

cs.DC↗

AReaL-TIK: Stateful Agentic Optimization of Unified RL Kernels through an Optimization IR

Reinforcement learning (RL) post-training often uses distinct GPU kernels for rollout and policy update. In synchronous PPO and GRPO, numerical disagreement can perturb ratios between current token probabilities and those assigned during rollout. Recomputing rollout log-probabilities with the policy-update backend avoids this discrepancy but adds a forward pass. Bitwise-consistent unified kernels permit reuse when the policy snapshot and probability processing match the objective. Their optimization must preserve agreement across distinct execution regimes. We present KernelBraid, an agentic framework starting from a hand-tuned, bitwise-consistent implementation. Its optimization intermediate representation (IR) organizes source-code search by linking implementations and modifications to numerical requirements, workload measurements, and derivation history. The agent coordinates changes and retains verified intermediates for further exploration; promotion requires passing correctness checks and improving aggregate latency within per-workload limits. Across 12 end-to-end training configurations on H20, KernelBraid achieves 1.10x average throughput relative to AReaL with log-probability recomputation, and the mean training-reward ratio rounds to 1.00x. Isolated-layer profiling yields 1.40x average speedup in summed phase time across 15 model-GPU pairs. Operator-level evaluation covers correctness and performance for 10 operators on A100, H20, and H200, all passing the prescribed bitwise checks. Unified-attention search achieves 2.52x speedup in summed workload latency over the starting implementation using 7M LLM tokens; ablations assess the contributions of retained evidence and branch exploration to search efficiency and attained performance. Our code is open-sourced at https://github.com/areal-project/AReaL-TIK.

cs.DC↗

RayOrch: Programming and Executing Lineage-Controlled Multi-Grain Dataflows for Foundation-Model Data Preparation

Preparing high quality training data for foundation models requires scalable pipelines that transform heterogeneous documents and videos into structured records. Such pipelines expand each parent item into an ordered and input dependent sequence of children, whose counts may be long tailed. GPUs should batch children across parents while preserving parent relationships, child order, completion status, and result routing. Existing systems either hide parallelism behind coarse grained jobs or expose flat records that force applications to manage lineage and regrouping. We present RayOrch, a programming model and distributed execution engine that preserves parent child relations throughout execution. Programs declare ordered variable cardinality expansions and matching gathers. The compiler validates each pair, while the runtime records child membership, immediate parents, immutable ordinals, and terminal states. Per Call FIFO Ready Queues batch ready children across parents. Gathers reconstruct results from declared membership and ordinals rather than batch boundaries or completion order. Parents can advance as soon as all required children become terminal. Typed parent scoped failures suppress undispatched siblings of the failed parent while allowing unrelated parents to continue. On NVIDIA H20 GPUs, RayOrch achieves 15.14 times speedup when scaling MinerU from 4 to 64 GPUs and 7.82 times speedup when scaling a video pipeline from 8 to 64 GPUs. It reduces end to end time by 13.1 percent versus Ray Data and 29.0 percent versus Daft on MinerU, and by 16.0 percent versus Ray Data on Docling. Code available at https://github.com/OpenDCAI/RayOrch .

cs.DC↗

Efficient Multi-round LLM Inference over Disaggregated Serving

With the rapid evolution of Large Language Models (LLMs), multi-round workflows, such as autonomous agents and iterative retrieval, have become increasingly prevalent. However, this raises hurdles for serving LLMs under prefill-decode (PD) disaggregation, a widely adopted paradigm that separates the compute-bound prefill phase and memory-bound decode phase onto individual resources. Specifically, existing systems overlook the interleaved prefill-decode workload pattern in multi-round inference, leading to sub-optimal handling of the incremental prefill workloads and model deployment for the two phases. In this work, we present AMPD, a brand new disaggregated serving framework for multi-round LLM inference. The core of AMPD is to coordinate the prefill workloads based on real-time workloads by adaptively determining where to carry out these workloads and how they are scheduled, in order to maximize service level objective (SLO) attainment. In addition, we tailor a planning algorithm for our scenario, facilitating the deduction of optimal resource allocation and parallel strategies for the two phases. Empirical results demonstrate that AMPD substantially improves SLO attainment compared to state-of-the-art baselines.

cs.DC↗

Vidu S1: A Real-Time Interactive Video Generation Model

We introduce Vidu S1, a real-time interactive video generation model supporting voice control of digital characters. Users can control video generation content at any moment through voice instructions. Vidu S1 supports infinite-length real-time video generation without blurring, drift, or visual distortion. Built with TurboDiffusion and TurboServe, Vidu S1 outputs 540p real-time videos at up to 42 FPS on regular consumer GPUs. Users can upload custom images of real people, anime, and pets, and choose different voice tones for personalized experiences. Experiments show that Vidu S1 achieves the best performance across all test metrics while fully meeting real-time inference requirements. A playable online demo is available at https://vidu.com/vidu-stream.

cs.CV↗

Next-Generation Agentic Reinforcement Learning Systems Enable Self-Evolving Agents

LLM agents are rapidly being deployed in production, including coding assistants, customer-support chatbots, and scientific research assistants, yet they remain fundamentally static in enterprise deployment. The LLM weights, system prompts, tool repertoires, and in-context harnesses are frozen at deployment time, and any improvement requires a manual loop of human-curated data collection, offline fine-tuning, modification of the agentic paradigm, and re-deployment. Recent work on self-evolving agents, such as OpenClaw for individual users, indicates that the next leap in agent capability will come from agents that continually learn from their own experience. In this paper, we argue that this vision for self-evolving agent deployment is being held back for enterprise-level large-scale agentic service not by reinforcement learning (RL) algorithms but by agentic online RL systems. Specifically, current agentic RL systems and the surrounding observability software stack are inadequate along three essential aspects: (i) there is no standardized agent trajectory data protocol capable of carrying RL learning signals at step granularity across heterogeneous agent paradigms; (ii) there is no enterprise-grade comprehensive data proxy that converts real workloads into governed learning substrates; and (iii) there is no unified agent evolution control plane that automatically decides, based on trajectory statistics, when to update policy weights or evolve the in-context harness. The next generation of agentic RL systems must be co-designed around these three pillars, and we sketch concrete architectures, case studies, and counter-arguments. We instantiate one branch through AReaL2.0, reorganizing existing RL infrastructure into an agent-oriented online RL loop for policy weight updates from deployed workloads.

cs.DC↗

FSA: An Alternative Efficient Implementation of Native Sparse Attention Kernel

Recent advances in sparse attention mechanisms have demonstrated strong potential for reducing the computational cost of long-context training and inference in large language models (LLMs). Native Sparse Attention (NSA), one state-of-the-art approach, introduces natively trainable, hardware-aligned sparse attention that delivers substantial system-level performance boosts while maintaining accuracy comparable to full attention. However, the kernel implementation of NSA forces a loop order that is only efficient with a relatively large number of query heads in each Grouped Query Attention (GQA) group, whereas existing LLMs widely adopt a much smaller number of query heads in each GQA group -- such an inconsistency significantly limits the applicability of this sparse algorithmic advance. In this work, we propose Flash Sparse Attention (FSA), an alternative kernel implementation that enables efficient NSA computation across a wide range of popular LLMs with a varied, smaller number of heads in each GQA group on modern GPUs. Compared to vanilla NSA kernel implementation, our empirical evaluation demonstrates that FSA achieves (i) up to 3.5x and on average 1.6x kernel-level latency reduction, (ii) up to 1.25x and 1.09x on average end-to-end training speedup on state-of-the-art LLMs, and (iii) up to 1.36x and 1.11x on average for prefill-phase speedup in LLM generative inference. The source code is open-sourced and publicly available at https://github.com/Relaxed-System-Lab/Flash-Sparse-Attention.

cs.DC↗

TurboServe: Serving Streaming Video Generation Efficiently and Economically

Streaming video generation is emerging as a new serving workload in which users interact with long-lived sessions that generate video progressively, chunk by chunk. Unlike offline video generation or typical LLM serving, streaming video generation must preserve session state across active and idle periods, repeatedly schedule ongoing sessions, and deliver each chunk under a tight latency target. This creates two key serving challenges in multi-user, multi-GPU environments: session duration heterogeneity, where long-running sessions make placement decisions suboptimal over time, and temporal user-demand heterogeneity, where the number of active sessions fluctuates sharply across bursts and idle periods. We present TurboServe, the first serving system designed specifically for streaming video generation workloads. TurboServe formulates serving as an online scheduling problem that jointly coordinates session placement and GPU provisioning. Its closed-loop scheduling algorithm combines a migration-aware placement controller, which rebalances sessions across GPUs to reduce the maximum per-chunk latency, with a load-driven autoscaling controller, which adapts the GPU budget to workload variation for improved cost efficiency. To support these decisions at runtime, TurboServe implements coalesced chunk processing for batching concurrent active sessions on the same GPU, GPU-CPU offloading for session suspension and resumption, and NCCL-based GPU-GPU migration for online rebalancing. We evaluate TurboServe on real-world production traces from Shengshu Technology across multiple model sizes and GPU clusters with up to 64 NVIDIA B300 GPUs. Compared with baseline serving configurations, TurboServe reduces worst-case per-chunk latency by 37.5% and total GPU operating cost by 37.2% on average. Our code is publicly available at https://github.com/shengshu-ai/TurboServe.

cs.DC↗

LMDeploy Accelerates Mixed-Precision LLM Inference with TurboMind

Mixed-precision inference techniques reduce the memory and computational demands of Large Language Models (LLMs) by applying hybrid precision formats to model weights, activations, and KV caches. However, existing systems struggle to (i) automatically generalize across diverse hardware architectures and precision formats, often requiring fragmented, hand-tuned kernels, and (ii) fully exploit available memory and compute resources, often causing performance bottlenecks. To address these problems, we propose TurboMind, a generalizable and efficient mixed-precision LLM inference engine of LMDeploy. TurboMind is built around two hardware-aware mixed-precision pipelines: A General Matrix Multiply (GEMM) pipeline that optimizes matrix operations through offline weight packing and online acceleration, and an attention pipeline that enables efficient attention computation with different Query, Key, and Value precision combinations. These pipelines are enabled by four key techniques: (i) Hardware-aware weight packing and (ii) adaptive head alignment for generalizability, and (iii) instruction-level parallelism and (iv) a KV memory loading pipeline for efficiency. We conduct comprehensive evaluations of LMDeploy powered by TurboMind across sixteen popular LLMs and four representative GPU architectures. Results demonstrate that LMDeploy achieves up to 61% lower serving latency (30% on average) and up to 156% higher throughput (58% on average) in mixed-precision workloads compared to existing mixed-precision frameworks, establishing consistent performance improvements across all tested configurations and hardware types. This work is open-sourced and publicly available at https://github.com/InternLM/lmdeploy.

cs.DC↗

HexAGenT: Efficient Agentic LLM Serving via Workflow- and Heterogeneity-Aware Scheduling

Agentic LLM applications increasingly execute user requests as multi-step workflows involving planning, tool use, branching, refinement, and synthesis. In such settings, users experience the end-to-end latency of an entire workflow, not the latency of any single LLM call. In this paper, we study how to schedule online agentic workflows across heterogeneous prefill-decode disaggregated LLM serving clusters to efficiently meet workflow-level latency objectives. The problem is challenging because workflow dependencies are revealed incrementally at runtime, calls have heterogeneous prompts, outputs, and KV-cache requirements, and the prefill and decode stages impose different compute, memory, and transfer constraints across heterogeneous GPUs. To solve this problem, we present HexAGenT, a workflow-aware scheduler for a heterogeneous prefill-decode inference service. HexAGenT models each request as an online-revealed DAG, maintains a running estimate of the workflow's standalone completion horizon, prioritizes ready calls by projected risk of missing that horizon, and jointly selects prefill placement, decode placement, and local queue priority while accounting for KV-cache capacity and cross-stage transfer latency. Across representative agentic workloads and heterogeneous A100/H100/H200 clusters, HexAGenT reduces the SLO scale required for timely workflow completion by an average of 20.1% at 95% attainment and 33.0% at 99% attainment, with maximum reductions of 45.0% and 80.5%, respectively.

cs.DC↗

HexiScale: Facilitating Large Language Model Training over Heterogeneous Hardware

Training large language models (LLMs) is a computationally intensive task, which is typically conducted in data centers with homogeneous high-performance GPUs. In this paper, we explore an alternative approach by deploying training computations across heterogeneous GPUs to enable better flexibility and efficiency for heterogeneous resource utilization. Toward this end, we propose a novel system, HexiScale, that can flexibly support asymmetric partition of training computations in the scope of data-, pipeline-, and tensor model parallelism. We further formalize the allocation of asymmetric partitioned training computations over a set of heterogeneous GPUs as a constrained optimization problem and propose an efficient hierarchical graph partitioning algorithm. Our approach effectively allocates training computations across heterogeneous GPUs, fully leveraging the available computational power. We compare the performance of HexiScale with state-of-the-art homogeneous and heterogeneous training systems. When training LLMs at different scales (from 7B to 30B), empirical results demonstrate that: (i) compared to state-of-the-art homogeneous baselines running over homogeneous GPUs, HexiScale achieves similar performance when running over heterogeneous GPUs with the same theoretical FLOPS; (ii) compared to state-of-the-art heterogeneous baselines running on the same heterogeneous clusters, HexiScale delivers $1.5\times$ to $2.4\times$ higher throughput.

cs.DC↗

HexiSeq: Accommodating Long Context Training of LLMs over Heterogeneous Hardware

Long-context training of large language models (LLMs) is commonly distributed with Context Parallelism (CP) and Head Parallelism (HP), but existing training systems largely assume homogeneous GPU meshes. This paper extends CP and HP to heterogeneous GPU clusters with mixed GPU models and non-uniform network bandwidths, a common setting in production training. We introduce HexiSeq, a system that supports fully asymmetric CP--HP partitioning by assigning sequence shards and attention heads according to device compute, memory, and communication capabilities. We formalize heterogeneous CP--HP allocation as a constrained optimization problem and develop an efficient hierarchical scheduler for finding optimal schedules. We evaluate HexiSeq against state-of-the-art CP and HP baselines on both real and simulated heterogeneous clusters. Across models from 3B to 70B parameters and context lengths up to one million tokens, HexiSeq improves throughput by $1.11\times$ on average and up to $1.19\times$ on mixed H100--A100 testbeds, and by $1.36\times$ on average and up to $1.72\times$ in simulations with 32--128 GPUs spanning up to four GPU models. On FLOP-comparable pairs against homogeneous clusters, HexiSeq reaches throughput close to the strongest homogeneous baseline, showing that heterogeneous clusters can be used efficiently for long-context LLM training.

cs.DC↗

OServe: Accelerating LLM Serving via Spatial-Temporal Workload Orchestration

Serving Large Language Models (LLMs) can benefit immensely from parallelizing both the model and input requests across multiple devices, but incoming workloads exhibit substantial spatial and temporal heterogeneity. Spatially, workloads comprise heterogeneous requests with varying compute and memory demands. Temporally, workload composition varies over time. Nevertheless, existing systems typically assume spatially uniform and temporally stable workloads, employing a homogeneous, static model deployment. This mismatch between the assumption and real-world spatial-temporal heterogeneity results in suboptimal performance. We present OServe, an LLM serving system with heterogeneous and flexible model deployment that addresses both spatial and temporal heterogeneity. First, OServe introduces a novel workload-aware scheduling algorithm that optimizes heterogeneous model deployments according to real-time workload characteristics. Second, OServe proposes an efficient workload-adaptive switching method that migrates model deployments in response to predicted workload changes. Experiments on real-world traces show that OServe improves performance by up to 2$\times$ (average: 1.5$\times$) compared to state-of-the-art serving systems.

cs.DC↗

Autopoiesis: A Self-Evolving System Paradigm for LLM Serving Under Runtime Dynamics

Modern Large Language Model (LLM) serving operates in highly volatile environments characterized by severe runtime dynamics, such as workload fluctuations and elastic cluster autoscaling. Traditional serving systems rely on static, human-engineered serving policies (e.g., scheduling algorithms and rescheduling strategies) to manage these dynamics. However, these policies must navigate deeply intertwined runtime trade-offs (e.g., scheduling overhead vs. execution efficiency, rescheduling frequency vs. reconfiguration overhead), whose optimal balance is workload-specific and shifts continuously as runtime conditions evolve, rendering any fixed policy fundamentally unable to adapt. We propose Autopoiesis, a novel online self-evolving system that shifts LLM serving from static policy deployment to continuous online policy evolution. First, Autopoiesis introduces an LLM-driven program synthesis workflow to evolve serving policies with respect to real-time observed dynamics, where the evolved policies reflect the optimal decision in navigating the complex, multi-dimensional trade-off space. Second, Autopoiesis enables this synthesis process to operate continuously during serving, observing real-world system behavior, and rewriting the policy code as runtime trade-offs shift, thereby transforming policy design from a one-time offline endeavor into an ongoing system component, enabling autonomous adaptation to evolving runtime conditions. Together, we establish a new paradigm: Serving policies are no longer static artifacts designed by humans before deployment, but living code that LLMs continuously evolve throughout deployment to navigate runtime trade-offs beyond human design. We evaluate Autopoiesis across diverse runtime dynamics and show up to 53% and on average 34% improvements over state-of-the-art LLM serving systems.

cs.DC↗