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Youhe Jiang

Publications and source records attributed to Youhe Jiang.

33 records · Page 2Linked to original sources

BOute: Cost-Efficient LLM Serving with Heterogeneous LLMs and GPUs via Multi-Objective Bayesian Optimization

The rapid growth of large language model (LLM) deployments has made cost-efficient serving systems essential. Recent efforts to enhance system cost-efficiency adopt two main perspectives: (i) An algorithmic perspective that exploits heterogeneous model capabilities to route simpler queries to lower-cost models and complex queries to higher-cost models (i.e., heterogeneous query routing); and (ii) a systems perspective that utilizes heterogeneous GPU resources as cost-effective alternatives to homogeneous high-end GPUs (i.e., heterogeneous model deployment). However, algorithm-system co-design for cost-efficient LLM serving necessitates sophisticated management: (i) Determining optimal query routing strategies under latency and quality requirements, (ii) configuring model deployment across heterogeneous GPUs with appropriate resource allocation and parallelism strategies, and (iii) co-optimizing routing and deployment decisions to maximize overall system performance. To address these challenges, we present BOute, a quality-aware scheduling system that jointly exploits heterogeneous model and GPU capabilities for cost-efficient LLM serving. BOute employs a multi-objective Bayesian optimization (MOBO) framework to co-optimize the routing strategy and model deployment, thereby maximizing the cost-efficiency of the serving system while guaranteeing response quality. Evaluation results demonstrate that BOute outperforms state-of-the-art LLM serving systems by up to 157% and 59% on average under identical cost budgets and quality requirements, or reducing serving costs by 15%-61% (38% on average) while maintaining the same performance targets, validating its effectiveness in achieving cost-efficient LLM serving.

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ThunderServe: High-performance and Cost-efficient LLM Serving in Cloud Environments

Recent developments in large language models (LLMs) have demonstrated their remarkable proficiency in a range of tasks. Compared to in-house homogeneous GPU clusters, deploying LLMs in cloud environments with diverse types of GPUs is crucial for addressing the GPU shortage problem and being more cost-effective. However, the diversity of network environments and various GPU types on the cloud bring difficulties to achieving high-performance serving. In this work, we propose ThunderServe, a high-performance and cost-efficient LLM serving system for heterogeneous cloud environments. We introduce a novel scheduling algorithm, which optimizes the deployment plan of LLM serving to accommodate the heterogeneous resource and network bandwidth conditions in cloud environments. Furthermore, we propose a lightweight re-scheduling mechanism, designed to adapt to fluctuating online conditions (e.g., node failures, workload shifts) without the need for costly restarts of ongoing services. Empirical results in both heterogeneous cloud and homogeneous in-house environments reveal that ThunderServe delivers up to a 2.1$\times$ and on average a $1.7\times$ increase in throughput and achieves up to a 2.5$\times$ and on average a $1.5\times$ reduction in latency deadlines compared with state-of-the-art systems given the same price budget, suggesting opting for cloud services provides a more cost-efficient solution.

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AReaL-Hex: Accommodating Asynchronous RL Training over Heterogeneous GPUs

Maximizing training throughput and cost-efficiency of RL for LLMs is essential to democratize this advanced technique. One promising but challenging approach is to deploy such a computational workflow over heterogeneous GPUs. Unlike conventional large-scale LLM pretraining, RL training generally decomposes into three coupled stages, i.e., rollout generation, reward computation, and policy/value updates, which exhibit markedly different compute intensities, memory footprints, and communication patterns. Recent research shows that fully asynchronous RL training can disaggregate these stages across disjoint hardware pools without sacrificing training stability, creating a great opportunity for real-world heterogeneous deployment. To this end, we present AReaL-Hex, a heterogeneity-aware asynchronous RL training system that effectively schedules how to execute rollout generation and policy model training over heterogeneous GPUs while enforcing data staleness bounds. Concretely, we use a two-phase scheduler: (i) a constrained search with MILP to select per-stage parallelization strategies and workload assignments given a resource budget, and (ii) a graph-partitioning step that allocates heterogeneous GPUs and interconnects to maximize end-to-end throughput. Built atop a fully asynchronous RL architecture, AReaL-Hex maps HBM-I/O-bound generation and compute-bound optimization to more cost-efficient resources and balances their producer-consumer interactions to avoid both idleness and stale rollout trajectories. On the mathematical reasoning task with various model scales (1.5B, 7B, and 14B), compared to homogeneous deployments of state-of-the-art asynchronous RL systems: (i) When maintaining the same total budgets, AReaL-Hex delivers up to 1.50x higher training throughput; (ii) When achieving the same training throughput, AReaL-Hex results in up to 1.46x reduction in training cost.

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Parallax: Efficient LLM Inference Service over Decentralized Environment

Deploying a large language model (LLM) inference service remains costly because centralized serving depends on specialized GPU clusters and high-bandwidth interconnects in datacenters. An appealing alternative is to leverage collaborative decentralized GPU pools. However, heterogeneity in GPU and limited interconnected network bandwidth, along with potentially dynamic availability, make efficient scheduling the central challenge in this scenario. In this paper, we present Parallax, a decentralized LLM serving system that turns a pool of heterogeneous GPUs into an efficient inference platform via a two-phase scheduler. Parallax decomposes planning into (i) model allocation, which places layers of each replica across diverse GPUs to jointly optimize latency and throughput under memory and link-bandwidth constraints, and (ii) request-time GPU pipeline selection, which stitches layers from different replicas into end-to-end execution chains that balance load and adapt to current conditions. We implement Parallax and evaluate it on open-source LLMs deployed over real volunteer nodes. Parallax consistently reduces latency and increases throughput relative to decentralized baselines, demonstrating that principled scheduling can make volunteer compute a practical, affordable substrate for LLM inference. Github Repo at: https://github.com/GradientHQ/parallax.

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Cascadia: An Efficient Cascade Serving System for Large Language Models

Recent advances in large language models (LLMs) have intensified the need to deliver both rapid responses and high-quality outputs. More powerful models yield better results but incur higher inference latency, whereas smaller models are faster yet less capable. Recent work proposes balancing this latency-quality trade-off using model cascades, which route simpler queries to smaller models and more complex ones to larger models. However, enabling efficient cascade serving remains challenging. Current frameworks lack effective mechanisms for handling (i) the huge and varying resource demands of different LLMs, (ii) the inherent heterogeneity of LLM workloads, and (iii) the co-optimization of system deployment and routing strategy. Motivated by these observations, we introduce Cascadia, a novel cascade serving framework designed explicitly to schedule request routing and deploy model cascades for fast, quality-preserving LLM serving. Cascadia employs a bi-level optimization method: at the deployment level, it uses a mixed-integer linear program to select resource allocations and parallelism strategies based on LLM information and workload characteristics; at the routing level, it applies a Chebyshev-guided method to iteratively co-optimize the routing strategy and the system deployment produced by the deployment level. Our extensive evaluation on diverse workload traces and different model cascades (DeepSeek and the Llama series) demonstrates that Cascadia significantly outperforms both single-model deployments and the state-of-the-art cascade serving baseline, achieving up to 4$\times$ (2.3$\times$ on average) tighter latency SLOs and up to 5$\times$ (2.4$\times$ on average) higher throughput while maintaining target answer quality.

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Efficient Pre-Training of LLMs via Topology-Aware Communication Alignment on More Than 9600 GPUs

The scaling law for large language models (LLMs) depicts that the path towards machine intelligence necessitates training at large scale. Thus, companies continuously build large-scale GPU clusters, and launch training jobs that span over thousands of computing nodes. However, LLM pre-training presents unique challenges due to its complex communication patterns, where GPUs exchange data in sparse yet high-volume bursts within specific groups. Inefficient resource scheduling exacerbates bandwidth contention, leading to suboptimal training performance. This paper presents Arnold, a scheduling system summarizing our experience to effectively align LLM communication patterns with data center topology at scale. An in-depth characteristic study is performed to identify the impact of physical network topology to LLM pre-training jobs. Based on the insights, we develop a scheduling algorithm to effectively align communication patterns with the physical network topology in modern data centers. Through simulation experiments, we show the effectiveness of our algorithm in reducing the maximum spread of communication groups by up to $1.67$x. In production training, our scheduling system improves the end-to-end performance by $10.6\%$ when training with more than $9600$ GPUs, a significant improvement for our training pipeline.

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Demystifying Cost-Efficiency in LLM Serving over Heterogeneous GPUs

Recent advancements in Large Language Models (LLMs) have led to increasingly diverse requests, accompanied with varying resource (compute and memory) demands to serve them. However, this in turn degrades the cost-efficiency of LLM serving as common practices primarily rely on homogeneous GPU resources. In response to this problem, this work conducts a thorough study about serving LLMs over heterogeneous GPU resources on cloud platforms. The rationale is that different GPU types exhibit distinct compute and memory characteristics, aligning well with the divergent resource demands of diverse requests. Particularly, through comprehensive benchmarking, we discover that the cost-efficiency of LLM serving can be substantially optimized by meticulously determining GPU composition, deployment configurations, and workload assignments. Subsequently, we design a scheduling algorithm via mixed-integer linear programming, aiming at deducing the most cost-efficient serving plan under the constraints of price budget and real-time GPU availability. Remarkably, our approach effectively outperforms homogeneous and heterogeneous baselines under a wide array of scenarios, covering diverse workload traces, varying GPU availablilities, and multi-model serving. This casts new light on more accessible and efficient LLM serving over heterogeneous cloud resources.

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Thinking Short and Right Over Thinking Long: Serving LLM Reasoning Efficiently and Accurately

Recent advances in test-time scaling suggest that Large Language Models (LLMs) can gain better capabilities by generating Chain-of-Thought reasoning (analogous to human thinking) to respond a given request, and meanwhile exploring more reasoning branches (i.e., generating multiple responses and ensembling them) can improve the final output quality. However, when incorporating the two scaling dimensions, we find that the system efficiency is dampened significantly for two reasons. Firstly, the time cost to generate the final output increases substantially as many reasoning branches would be trapped in the over-thinking dilemma, producing excessively long responses. Secondly, generating multiple reasoning branches for each request increases memory consumption, which is unsuitable for LLM serving since we can only batch a limited number of requests to process simultaneously. To address this, we present SART, a serving framework for efficient and accurate LLM reasoning. The essential idea is to manage the thinking to be short and right, rather than long. For one thing, we devise a redundant sampling with early stopping approach based on empirical observations and theoretic analysis, which increases the likelihood of obtaining short-thinking responses when sampling reasoning branches. For another, we propose to dynamically prune low-quality branches so that only right-thinking branches are maintained, reducing the memory consumption and allowing us to batch more requests. Experimental results demonstrate that SART not only improves the accuracy of LLM reasoning but also enhances the serving efficiency, outperforming existing methods by up to 28.2 times and on average 15.7 times in terms of efficiency when achieving the same level of accuracy.

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HexGen-2: Disaggregated Generative Inference of LLMs in Heterogeneous Environment

Disaggregating the prefill and decoding phases represents an effective new paradigm for generative inference of large language models (LLM), which eliminates prefill-decoding interference and optimizes resource allocation. However, it is still an open problem about how to deploy the disaggregated inference paradigm across a group of heterogeneous GPUs, which can be an economical alternative to deployment over homogeneous high-performance GPUs. Towards this end, we introduce HexGen-2, a distributed system for efficient and economical LLM serving on heterogeneous GPUs following the disaggregated paradigm. Built on top of HexGen, the core component of HexGen-2 is a scheduling algorithm that formalizes the allocation of disaggregated LLM inference computations and communications over heterogeneous GPUs and network connections as a constraint optimization problem. We leverage the graph partitioning and max-flow algorithms to co-optimize resource allocation, parallel strategies for distinct inference phases, and the efficiency of inter-phase key-value (KV) cache communications. We conduct extensive experiments to evaluate HexGen-2, i.e., on OPT (30B) and Llama-2 (70B) models in various real-world settings, the results reveal that HexGen-2 delivers up to a 2.0 times and on average a 1.3 times improvement in serving throughput, reduces the average inference latency by 1.5 times compared with state-of-the-art systems given the same price budget, and achieves comparable inference performance with a 30% lower price budget.

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Revisiting the Time Cost Model of AllReduce

AllReduce is an important and popular collective communication primitive, which has been widely used in areas such as distributed machine learning and high performance computing. To design, analyze, and choose from various algorithms and implementations of AllReduce, the time cost model plays a crucial role, and the predominant one is the $(α,β,γ)$ model. In this paper, we revisit this model, and reveal that it cannot well characterize the time cost of AllReduce on modern clusters; thus must be updated. We perform extensive measurements to identify two additional terms contributing to the time cost: the incast term and the memory access term. We augment the $(α,β,γ)$ model with these two terms, and present GenModel as a result. Using GenModel, we discover two new optimalities for AllReduce algorithms, and prove that they cannot be achieved simultaneously. Finally, striking the balance between the two new optimalities, we design GenTree, an AllReduce plan generation algorithm specialized for tree-like topologies. Experiments on a real testbed with 64 GPUs show that GenTree can achieve 1.22$\times$ to 1.65$\times$ speed-up against NCCL. Large-scale simulations also confirm that GenTree can improve the state-of-the-art AllReduce algorithm by a factor of $1.2$ to $7.4$ in scenarios where the two new terms dominate.

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HexGen: Generative Inference of Large Language Model over Heterogeneous Environment

Serving generative inference of the large language model is a crucial component of contemporary AI applications. This paper focuses on deploying such services in a heterogeneous and cross-datacenter setting to mitigate the substantial inference costs typically associated with a single centralized datacenter. Towards this end, we propose HexGen, a flexible distributed inference engine that uniquely supports the asymmetric partition of generative inference computations over both tensor model parallelism and pipeline parallelism and allows for effective deployment across diverse GPUs interconnected by a fully heterogeneous network. We further propose a sophisticated scheduling algorithm grounded in constrained optimization that can adaptively assign asymmetric inference computation across the GPUs to fulfill inference requests while maintaining acceptable latency levels. We conduct an extensive evaluation to verify the efficiency of HexGen by serving the state-of-the-art Llama-2 (70B) model. The results suggest that HexGen can choose to achieve up to 2.3 times lower latency deadlines or tolerate up to 4 times more request rates compared with the homogeneous baseline given the same budget.

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Improving Automatic Parallel Training via Balanced Memory Workload Optimization

Transformer models have emerged as the leading approach for achieving state-of-the-art performance across various application domains, serving as the foundation for advanced large-scale deep learning (DL) models. However, efficiently training these models across multiple GPUs remains a complex challenge due to the abundance of parallelism options. Existing DL systems either require manual efforts to design distributed training plans or limit parallelism combinations to a constrained search space. In this paper, we present Galvatron-BMW, a novel system framework that integrates multiple prevalent parallelism dimensions and automatically identifies the most efficient hybrid parallelism strategy. To effectively navigate this vast search space, we employ a decision tree approach for decomposition and pruning based on intuitive insights. We further utilize a dynamic programming search algorithm to derive the optimal plan. Moreover, to improve resource utilization and enhance system efficiency, we propose a bi-objective optimization workflow that focuses on workload balance. Our evaluations on different Transformer models demonstrate the capabilities of Galvatron-BMW in automating distributed training under varying GPU memory constraints. Across all tested scenarios, Galvatron-BMW consistently achieves superior system throughput, surpassing previous approaches that rely on limited parallelism strategies.

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OSDP: Optimal Sharded Data Parallel for Distributed Deep Learning

Large-scale deep learning models contribute to significant performance improvements on varieties of downstream tasks. Current data and model parallelism approaches utilize model replication and partition techniques to support the distributed training of ultra-large models. However, directly deploying these systems often leads to sub-optimal training efficiency due to the complex model architectures and the strict device memory constraints. In this paper, we propose Optimal Sharded Data Parallel (OSDP), an automated parallel training system that combines the advantages from both data and model parallelism. Given the model description and the device information, OSDP makes trade-offs between the memory consumption and the hardware utilization, thus automatically generates the distributed computation graph and maximizes the overall system throughput. In addition, OSDP introduces operator splitting to further alleviate peak memory footprints during training with negligible overheads, which enables the trainability of larger models as well as the higher throughput. Extensive experimental results of OSDP on multiple different kinds of large-scale models demonstrate that the proposed strategy outperforms the state-of-the-art in multiple regards. Our code is available at https://github.com/Youhe-Jiang/OptimalShardedDataParallel.

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OSDP: Optimal Sharded Data Parallel for Distributed Deep Learning

Large-scale deep learning models contribute to significant performance improvements on varieties of downstream tasks. Current data and model parallelism approaches utilize model replication and partition techniques to support the distributed training of ultra-large models. However, directly deploying these systems often leads to sub-optimal training efficiency due to the complex model architectures and the strict device memory constraints. In this paper, we propose Optimal Sharded Data Parallel (OSDP), an automated parallel training system that combines the advantages from both data and model parallelism. Given the model description and the device information, OSDP makes trade-offs between the memory consumption and the hardware utilization, thus automatically generates the distributed computation graph and maximizes the overall system throughput. In addition, OSDP introduces operator splitting to further alleviate peak memory footprints during training with negligible overheads, which enables the trainability of larger models as well as the higher throughput. Extensive experimental results of OSDP on multiple different kinds of large-scale models demonstrate that the proposed strategy outperforms the state-of-the-art in multiple regards.

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Galvatron: Efficient Transformer Training over Multiple GPUs Using Automatic Parallelism

Transformer models have achieved state-of-the-art performance on various domains of applications and gradually becomes the foundations of the advanced large deep learning (DL) models. However, how to train these models over multiple GPUs efficiently is still challenging due to a large number of parallelism choices. Existing DL systems either rely on manual efforts to make distributed training plans or apply parallelism combinations within a very limited search space. In this approach, we propose Galvatron, a new system framework that incorporates multiple popular parallelism dimensions and automatically finds the most efficient hybrid parallelism strategy. To better explore such a rarely huge search space, we 1) involve a decision tree to make decomposition and pruning based on some reasonable intuitions, and then 2) design a dynamic programming search algorithm to generate the optimal plan. Evaluations on four representative Transformer workloads show that Galvatron could perform automatically distributed training with different GPU memory budgets. Among all evluated scenarios, Galvatron always achieves superior system throughput compared to previous work with limited parallelism.

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