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Yu Chen

Publications and source records attributed to Yu Chen.

At least 253 records · Page 14Linked to original sources

Quad-cascade picture of electrokinetic turbulence

Turbulence, ubiquitous in nature and across various systems, exhibits chaotic and intermittent fluctuations in space and time, defying precise prediction. For nearly a century, extensive efforts have been made to uncover the underlying universality and invariant laws from the immense disorder and chaotic nature of turbulence. While the celebrated Kolmogorov -5/3 law stands as a robust cornerstone, it falls short in capturing the diverse scaling behavior exhibited in turbulence influenced by external volume forces, like thermal convection and electrokinetic flows. This study proposes a general framework that couples the fluxes of kinetic energy and scalar variance, culminating in the formulation of a universal conservation law. This framework offers a comprehensive quad-cascade depiction of turbulence, enabling predictions that beyond the limitations of existing models. We illustrate this framework with microfluidic experiments on electrokinetic turbulence, wherein power spectra of concentration and velocity fluctuations exhibit the predicted scaling behaviors, providing remarkable agreement with theory. These findings not only deepen our understanding of the complete cascade process in turbulence driven by external volume forces but also hold promise for insights into other turbulent systems.

physics.flu-dyn↗

Query Complexity of the Metric Steiner Tree Problem

We study the query complexity of the metric Steiner Tree problem, where we are given an $n \times n$ metric on a set $V$ of vertices along with a set $T \subseteq V$ of $k$ terminals, and the goal is to find a tree of minimum cost that contains all terminals in $T$. The query complexity for the related minimum spanning tree (MST) problem is well-understood: for any fixed $\varepsilon > 0$, one can estimate the MST cost to within a $(1+\varepsilon)$-factor using only $\tilde{O}(n)$ queries, and this is known to be tight. This implies that a $(2 + \varepsilon)$-approximate estimate of Steiner Tree cost can be obtained with $\tilde{O}(k)$ queries by simply applying the MST cost estimation algorithm on the metric induced by the terminals. Our first result shows that any (randomized) algorithm that estimates the Steiner Tree cost to within a $(5/3 - \varepsilon)$-factor requires $Ω(n^2)$ queries, even if $k$ is a constant. This lower bound is in sharp contrast to an upper bound of $O(nk)$ queries for computing a $(5/3)$-approximate Steiner Tree, which follows from previous work by Du and Zelikovsky. Our second main result, and the main technical contribution of this work, is a sublinear query algorithm for estimating the Steiner Tree cost to within a strictly better-than-$2$ factor, with query complexity $\tilde{O}(n^{12/7} + n^{6/7}\cdot k)=\tilde{O}(n^{13/7})=o(n^2)$. We complement this result by showing an $\tildeΩ(n + k^{6/5})$ query lower bound for any algorithm that estimates Steiner Tree cost to a strictly better than $2$ factor. Thus $\tildeΩ(n^{6/5})$ queries are needed to just beat $2$-approximation when $k = Ω(n)$; a sharp contrast to MST cost estimation where a $(1+o(1))$-approximate estimate of cost is achievable with only $\tilde{O}(n)$ queries.

cs.DS↗

Towards pandemic preparedness: ability to estimate high-resolution social contact patterns from longitudinal surveys

Social contact surveys are an important tool to assess infection risks within populations, and the effect of non-pharmaceutical interventions on social behaviour during disease outbreaks, epidemics, and pandemics. Numerous longitudinal social contact surveys were conducted during the COVID-19 era, however data analysis is plagued by reporting fatigue, a phenomenon whereby the average number of social contacts reported declines with the number of repeat participations and as participants' engagement decreases over time. Using data from the German COVIMOD Study between April 2020 to December 2021, we demonstrate that reporting fatigue varied considerably by sociodemographic factors and was consistently strongest among parents reporting children contacts (parental proxy reporting), students, middle-aged individuals, those in full-time employment and those self-employed. We find further that, when using data from first-time participants as gold standard, statistical models incorporating a simple logistic function to control for reporting fatigue were associated with substantially improved estimation accuracy relative to models with no reporting fatigue adjustments, and that no cap on the number of repeat participations was required. These results indicate that existing longitudinal contact survey data can be meaningfully interpreted under an easy-to-implement statistical approach adressing reporting fatigue confounding, and that longitudinal designs including repeat participants are a viable option for future social contact survey designs.

stat.AP↗

DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus

The recent advances in 3D Gaussian Splatting (3DGS) show promising results on the novel view synthesis (NVS) task. With its superior rendering performance and high-fidelity rendering quality, 3DGS is excelling at its previous NeRF counterparts. The most recent 3DGS method focuses either on improving the instability of rendering efficiency or reducing the model size. On the other hand, the training efficiency of 3DGS on large-scale scenes has not gained much attention. In this work, we propose DoGaussian, a method that trains 3DGS distributedly. Our method first decomposes a scene into K blocks and then introduces the Alternating Direction Method of Multipliers (ADMM) into the training procedure of 3DGS. During training, our DOGS maintains one global 3DGS model on the master node and K local 3DGS models on the slave nodes. The K local 3DGS models are dropped after training and we only query the global 3DGS model during inference. The training time is reduced by scene decomposition, and the training convergence and stability are guaranteed through the consensus on the shared 3D Gaussians. Our method accelerates the training of 3DGS by 6+ times when evaluated on large-scale scenes while concurrently achieving state-of-the-art rendering quality. Our code is publicly available at https://github.com/AIBluefisher/DOGS.

cs.CV↗

Revisiting Assumptions Ordering in CAR-Based Model Checking

Model checking is an automatic formal verification technique that is widely used in hardware verification. The state-of-the-art complete model-checking techniques, based on IC3/PDR and its general variant CAR, are based on computing symbolically sets of under - and over-approximating state sets (called frames) with multiple calls to a SAT solver. The performance of those techniques is sensitive to the order of the assumptions with which the SAT solver is invoked, because it affects the unsatisfiable cores - which the solver emits when the formula is unsatisfiable - that crucially affect the search process. This observation was previously published in [15], where two partial assumption ordering strategies, intersection and rotation were suggested (partial in the sense that they determine the order of only a subset of the literals). In this paper we extend and improve these strategies based on an analysis of the reason for their effectiveness. We prove that intersection is effective because of what we call locality of the cores, and our improved strategy is based on this observation. We conclude our paper with an extensive empirical evaluation of the various ordering techniques. One of our strategies, Hybrid-CAR, which switches between strategies at runtime, not only outperforms other, fixed ordering strategies, but also outperforms other state-of-the-art bug-finding algorithms such as ABC-BMC.

cs.LO↗

GeoLRM: Geometry-Aware Large Reconstruction Model for High-Quality 3D Gaussian Generation

In this work, we introduce the Geometry-Aware Large Reconstruction Model (GeoLRM), an approach which can predict high-quality assets with 512k Gaussians and 21 input images in only 11 GB GPU memory. Previous works neglect the inherent sparsity of 3D structure and do not utilize explicit geometric relationships between 3D and 2D images. This limits these methods to a low-resolution representation and makes it difficult to scale up to the dense views for better quality. GeoLRM tackles these issues by incorporating a novel 3D-aware transformer structure that directly processes 3D points and uses deformable cross-attention mechanisms to effectively integrate image features into 3D representations. We implement this solution through a two-stage pipeline: initially, a lightweight proposal network generates a sparse set of 3D anchor points from the posed image inputs; subsequently, a specialized reconstruction transformer refines the geometry and retrieves textural details. Extensive experimental results demonstrate that GeoLRM significantly outperforms existing models, especially for dense view inputs. We also demonstrate the practical applicability of our model with 3D generation tasks, showcasing its versatility and potential for broader adoption in real-world applications. The project page: https://linshan-bin.github.io/GeoLRM/.

cs.CV↗

Paths and Intersections: Characterization of Quasi-metrics in Directed Okamura-Seymour Instances

We study the following distance realization problem. Given a quasi-metric $D$ on a set $T$ of terminals, does there exist a directed Okamura-Seymour graph that realizes $D$ as the (directed) shortest-path distance metric on $T$? We show that, if we are further given the circular ordering of terminals lying on the boundary, then Monge property is a sufficient and necessary condition. This generalizes previous results for undirected Okamura-Seymour instances. With the circular ordering, we give a greedy algorithm for constructing a directed Okamura-Seymour instance that realizes the input quasi-metric. The algorithm takes the dual perspective concerning flows and routings, and is based on a new way of analyzing graph structures, by viewing graphs as \emph{paths and their intersections}. We believe this new understanding is of independent interest and will prove useful in other problems in graph theory and graph algorithms. We also design an efficient algorithm for finding such a circular ordering that makes $D$ satisfy Monge property, if one exists. Combined with our result above, this gives an efficient algorithm for the distance realization problem.

cs.DS↗

Cut-Preserving Vertex Sparsifiers for Planar and Quasi-bipartite Graphs

We study vertex sparsification for preserving cuts. Given a graph $G$ with a subset $|T|=k$ of its vertices called terminals, a \emph{quality-$q$ cut sparsifier} is a graph $G'$ that contains $T$, such that, for any partition $(T_1,T_2)$ of $T$ into non-empty subsets, the value of the min-cut in $G'$ separating $T_1$ from $T_2$ is within factor $q$ from the value of the min-cut in $G$ separating $T_1$ from $T_2$. The construction of cut sparsifiers with good (small) quality and size has been a central problem in graph compression for years. Planar graphs and quasi-bipartite graphs are two important special families studied in this research direction. The main results in this paper are new cut sparsifier constructions for them in the high-quality regime (where $q=1$ or $1+\varepsilon$ for small $\varepsilon>0$). We first show that every planar graph admits a planar quality-$(1+\varepsilon)$ cut sparsifier of size $\tilde O(k/\text{poly}(\varepsilon))$, which is in sharp contrast with the lower bound of $2^{Ω(k)}$ for the quality-$1$ case. We then show that every quasi-bipartite graph admits a quality-$1$ cut sparsifier of size $2^{\tilde O(k^2)}$. This is the second to improve over the doubly-exponential bound for general graphs (previously only planar graphs have been shown to have single-exponential size quality-$1$ cut sparsifiers). Lastly, we show that contraction, a common approach for constructing cut sparsifiers adopted in most previous works, does not always give optimal bounds for cut sparsifiers. We demonstrate this by showing that the optimal size bound for quality-$(1+\varepsilon)$ contraction-based cut sparsifiers for quasi-bipartite graphs lies in the range $[k^{\tildeΩ(1/\varepsilon)},k^{O(1/\varepsilon^2)}]$, while in previous work an upper bound of $\tilde O(k/\varepsilon^2)$ was achieved via a non-contraction approach.

cs.DS↗

High-temperature ferromagnetism and ferroelasticity in ultraflexible atomically thin square-shaped lattices

The coexistence of high-temperature intrinsic ferromagnetic ordering, large magnetic anisotropy, along with novel mechanical properties such as ferroelasticity and flexibility, in experimental feasible two-dimensional (2D) crystals is greatly appealing for nanoscale spintronics. However, the progress in identifying such materials is limited. Here, by first-principles calculations, we report the findings of an extraordinary combination of the above qualities for the first time in a new 2D exfoliated FeSi nanosheet in the P4/nmm space group. Due to the strong anion-mediated superexchange interaction, the monolayer FeSi (ML-FeSi) exhibits a Curie temperature Tc as high as 830 K, surpassing the current experimental record (344 K for ML-Cr3Te4). Furthermore, including FeSi, such isostructural lattices all demonstrate exceptional softness, as evidenced by their ultra-low in-plane stiffness. Remarkably, the transition metal atom and square-shaped crystal form work together to give this family of ML materials unique properties that can transition from Ising-like 2D ferromagnets in FeSi, MnP, MnAs, CrP, FeI, and VAs to 2D-XY ones in CrAs, VP, and multiferroic MnGe and TiTe. Overall, our work highlights such 2D lattices as promising candidates in emerging multifunctional device applications and nontrivial topological spintronics.

cond-mat.mes-hall↗

Mastering Chinese Chess AI (Xiangqi) Without Search

We have developed a high-performance Chinese Chess AI that operates without reliance on search algorithms. This AI has demonstrated the capability to compete at a level commensurate with the top 0.1\% of human players. By eliminating the search process typically associated with such systems, this AI achieves a Queries Per Second (QPS) rate that exceeds those of systems based on the Monte Carlo Tree Search (MCTS) algorithm by over a thousandfold and surpasses those based on the AlphaBeta pruning algorithm by more than a hundredfold. The AI training system consists of two parts: supervised learning and reinforcement learning. Supervised learning provides an initial human-like Chinese chess AI, while reinforcement learning, based on supervised learning, elevates the strength of the entire AI to a new level. Based on this training system, we carried out enough ablation experiments and discovered that 1. The same parameter amount of Transformer architecture has a higher performance than CNN on Chinese chess; 2. Possible moves of both sides as features can greatly improve the training process; 3. Selective opponent pool, compared to pure self-play training, results in a faster improvement curve and a higher strength limit. 4. Value Estimation with Cutoff(VECT) improves the original PPO algorithm training process and we will give the explanation.

cs.LG↗

Resisting high-energy impact events through gap engineering in superconducting qubit arrays

Quantum error correction (QEC) provides a practical path to fault-tolerant quantum computing through scaling to large qubit numbers, assuming that physical errors are sufficiently uncorrelated in time and space. In superconducting qubit arrays, high-energy impact events produce correlated errors, violating this key assumption. Following such an event, phonons with energy above the superconducting gap propagate throughout the device substrate, which in turn generate a temporary surge in quasiparticle (QP) density throughout the array. When these QPs tunnel across the qubits' Josephson junctions, they induce correlated errors. Engineering different superconducting gaps across the qubit's Josephson junctions provides a method to resist this form of QP tunneling. By fabricating all-aluminum transmon qubits with both strong and weak gap engineering on the same substrate, we observe starkly different responses during high-energy impact events. Strongly gap engineered qubits do not show any degradation in T1 during impact events, while weakly gap engineered qubits show events of correlated degradation in T1. We also show that strongly gap engineered qubits are robust to QP poisoning from increasing optical illumination intensity, whereas weakly gap engineered qubits display rapid degradation in coherence. Based on these results, gap engineering removes the threat of high-energy impacts to QEC in superconducting qubit arrays.

quant-ph↗

Recurrent Interpolants for Probabilistic Time Series Prediction

Sequential models like recurrent neural networks and transformers have become standard for probabilistic multivariate time series forecasting across various domains. Despite their strengths, they struggle with capturing high-dimensional distributions and cross-feature dependencies. Recent work explores generative approaches using diffusion or flow-based models, extending to time series imputation and forecasting. However, scalability remains a challenge. This work proposes a novel method combining recurrent neural networks' efficiency with diffusion models' probabilistic modeling, based on stochastic interpolants and conditional generation with control features, offering insights for future developments in this dynamic field.

cs.LG↗

Exploiting Physical Human-Robot Interaction to Provide a Unique Rolling Experience with a Riding Ballbot

This study introduces the development of hands-free control schemes for a riding ballbot, designed to allow riders including manual wheelchair users to control its movement through torso leaning and twisting. The hardware platform, Personal Unique Rolling Experience (PURE), utilizes a ballbot drivetrain, a dynamically stable mobile robot that uses a ball as its wheel to provide omnidirectional maneuverability. To accommodate users with varying torso motion functions, the hanads-free control scheme should be adjustable based on the rider's torso function and personal preferences. Therefore, concepts of (a) impedance control and (b) admittance control were integrated into the control scheme. A duo-agent optimization framework was utilized to assess the efficiency of this rider-ballbot system for a safety-critical task: braking from 1.4 m/s. The candidate control schemes were further implemented in the physical robot hardware and validated with two experienced users, demonstrating the efficiency and robustness of the hands-free admittance control scheme (HACS). This interface, which utilized physical human-robot interaction (pHRI) as the input, resulted in lower braking effort and shorter braking distance and time. Subsequently, 12 novice participants (six able-bodied users and six manual wheelchair users) with different levels of torso motion capability were then recruited to benchmark the braking performance with HACS. The indoor navigation capability of PURE was further demonstrated with these participants in courses simulating narrow hallways, tight turns, and navigation through static and dynamic obstacles. By exploiting pHRI, the proposed admittance-style control scheme provided effective control of the ballbot via torso motions. This interface enables PURE to provide a personal unique rolling experience to manual wheelchair users for safe and agile indoor navigation.

cs.RO↗

An Interactive Hands-Free Controller for a Riding Ballbot to Enable Simple Shared Control Tasks

Our team developed a riding ballbot (called PURE) that is dynamically stable, omnidirectional, and driven by lean-to-steer control. A hands-free admittance control scheme (HACS) was previously integrated to allow riders with different torso functions to control the robot's movements via torso leaning and twisting. Such an interface requires motor coordination skills and could result in collisions with obstacles due to low proficiency. Hence, a shared controller (SC) that limits the speed of PURE could be helpful to ensure the safety of riders. However, the self-balancing dynamics of PURE could result in a weak control authority of its motion, in which the torso motion of the rider could easily result in poor tracking of the command speed dictated by the shared controller. Thus, we proposed an interactive hands-free admittance control scheme (iHACS), which added two modules to HACS to improve the speed-tracking performance of PURE: control gain personalization module and interaction compensation module. Human riding tests of simple tasks, idle-keeping and speed-limiting, were conducted to compare the performance of HACS and iHACS. Two manual wheelchair users and two able-bodied individuals participated in this study. They were instructed to use "adversarial" torso motions that would tax the SC's ability to keep the ballbot idling or below a set speed. In the idle-keeping tasks, iHACS demonstrated minimal translational motion and low command speed tracking RMSE, even with significant torso lean angles. During the speed-limiting task with command speed saturated at 0.5 m/s, the system achieved an average maximum speed of 1.1 m/s with iHACS, compared with that of over 1.9 m/s with HACS. These results suggest that iHACS can enhance PURE's control authority over the rider, which enables PURE to provide physical interactions back to the rider and results in a collaborative rider-robot synergy.

cs.RO↗

Observation of Transient Trion Induced by Ultrafast Charge Transfer in Graphene/MoS2 Heterostructure

Van der Waals (Vdw) heterostructures constructed from TMDCs provide an ideal platform for exploring various quasiparticle behaviors, with trion-composed of neutral exciton and charged carrier-being a notable example. There are typically three methods to generate trion: electrical doping, chemical doping, and direct optical doping. The first two methods generate static trion, while the last gives rise to transient trion. Here, we present an indirect optical doping approach to generate transient trion via ultrafast charge transfer (CT) and achieve control over the trion-to-exciton ratio by adjusting CT in Gr/MoS2 heterostructure. Furthermore, we demonstrated that dynamics of the transient trion generated with this method, which shows slightly longer lifetime than that of exciton accounted for the Coulomb interactions between trion and charged defect. This study provides fresh perspectives on the construction of new quasiparticles, dynamical characterization and the control of the many-body interaction in two-dimensional structure.

cond-mat.mes-hall↗

On the Equivalence of Graph Convolution and Mixup

This paper investigates the relationship between graph convolution and Mixup techniques. Graph convolution in a graph neural network involves aggregating features from neighboring samples to learn representative features for a specific node or sample. On the other hand, Mixup is a data augmentation technique that generates new examples by averaging features and one-hot labels from multiple samples. One commonality between these techniques is their utilization of information from multiple samples to derive feature representation. This study aims to explore whether a connection exists between these two approaches. Our investigation reveals that, under two mild conditions, graph convolution can be viewed as a specialized form of Mixup that is applied during both the training and testing phases. The two conditions are: 1) \textit{Homophily Relabel} - assigning the target node's label to all its neighbors, and 2) \textit{Test-Time Mixup} - Mixup the feature during the test time. We establish this equivalence mathematically by demonstrating that graph convolution networks (GCN) and simplified graph convolution (SGC) can be expressed as a form of Mixup. We also empirically verify the equivalence by training an MLP using the two conditions to achieve comparable performance.

cs.LG↗

Enabling Shared-Control for A Riding Ballbot System

This study introduces a shared-control approach for collision avoidance in a self-balancing riding ballbot, called PURE, marked by its dynamic stability, omnidirectional movement, and hands-free interface. Integrated with a sensor array and a novel Passive Artificial Potential Field (PAPF) method, PURE provides intuitive navigation with deceleration assistance and haptic/audio feedback, effectively mitigating collision risks. This approach addresses the limitations of traditional APF methods, such as control oscillations and unnecessary speed reduction in challenging scenarios. A human-robot interaction experiment, with 20 manual wheelchair users and able-bodied individuals, was conducted to evaluate the performance of indoor navigation and obstacle avoidance with the proposed shared-control algorithm. Results indicated that shared-control significantly reduced collisions and cognitive load without affecting travel speed, offering intuitive and safe operation. These findings highlight the shared-control system's suitability for enhancing collision avoidance in self-balancing mobility devices, a relatively unexplored area in assistive mobility research.

cs.RO↗

Breaking Free: Efficient Multi-Party Private Set Union Without Non-Collusion Assumptions

Multi-party private set union (MPSU) protocol enables $m$ $(m > 2)$ parties, each holding a set, to collectively compute the union of their sets without revealing any additional information to other parties. There are two main categories of multi-party private set union (MPSU) protocols: The first category builds on public-key techniques, where existing works require a super-linear number of public-key operations, resulting in their poor practical efficiency. The second category builds on oblivious transfer and symmetric-key techniques. The only work in this category, proposed by Liu and Gao (ASIACRYPT 2023), features the best concrete performance among all existing protocols, but still has super-linear computation and communication. Moreover, it does not achieve the standard semi-honest security, as it inherently relies on a non-collusion assumption, which is unlikely to hold in practice. There remains two significant open problems so far: no MPSU protocol achieves semi-honest security based on oblivious transfer and symmetric-key techniques, and no MPSU protocol achieves both linear computation and linear communication complexity. In this work, we resolve both of them. - We propose the first MPSU protocol based on oblivious transfer and symmetric-key techniques in the standard semi-honest model. This protocol is $3.9-10.0 \times$ faster than Liu and Gao in the LAN setting. Concretely, our protocol requires only $4.4$ seconds in online phase for 3 parties with sets of $2^{20}$ items each. - We propose the first MPSU protocol achieving both linear computation and linear communication complexity, based on public-key operations. This protocol has the lowest overall communication costs and shows a factor of $3.0-36.5\times$ improvement in terms of overall communication compared to Liu and Gao.

cs.CR↗