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Yu Qiao

Publications and source records attributed to Yu Qiao.

At least 145 records · Page 8Linked to original sources

LongVie: Multimodal-Guided Controllable Ultra-Long Video Generation

Controllable ultra-long video generation is a fundamental yet challenging task. Although existing methods are effective for short clips, they struggle to scale due to issues such as temporal inconsistency and visual degradation. In this paper, we initially investigate and identify three key factors: separate noise initialization, independent control signal normalization, and the limitations of single-modality guidance. To address these issues, we propose LongVie, an end-to-end autoregressive framework for controllable long video generation. LongVie introduces two core designs to ensure temporal consistency: 1) a unified noise initialization strategy that maintains consistent generation across clips, and 2) global control signal normalization that enforces alignment in the control space throughout the entire video. To mitigate visual degradation, LongVie employs 3) a multi-modal control framework that integrates both dense (e.g., depth maps) and sparse (e.g., keypoints) control signals, complemented by 4) a degradation-aware training strategy that adaptively balances modality contributions over time to preserve visual quality. We also introduce LongVGenBench, a comprehensive benchmark consisting of 100 high-resolution videos spanning diverse real-world and synthetic environments, each lasting over one minute. Extensive experiments show that LongVie achieves state-of-the-art performance in long-range controllability, consistency, and quality.

cs.CV↗

AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems

We explore how scalable robot data can address real-world challenges for generalized robotic manipulation. Introducing AgiBot World, a large-scale platform comprising over 1 million trajectories across 217 tasks in five deployment scenarios, we achieve an order-of-magnitude increase in data scale compared to existing datasets. Accelerated by a standardized collection pipeline with human-in-the-loop verification, AgiBot World guarantees high-quality and diverse data distribution. It is extensible from grippers to dexterous hands and visuo-tactile sensors for fine-grained skill acquisition. Building on top of data, we introduce Genie Operator-1 (GO-1), a novel generalist policy that leverages latent action representations to maximize data utilization, demonstrating predictable performance scaling with increased data volume. Policies pre-trained on our dataset achieve an average performance improvement of 30% over those trained on Open X-Embodiment, both in in-domain and out-of-distribution scenarios. GO-1 exhibits exceptional capability in real-world dexterous and long-horizon tasks, achieving over 60% success rate on complex tasks and outperforming prior RDT approach by 32%. By open-sourcing the dataset, tools, and models, we aim to democratize access to large-scale, high-quality robot data, advancing the pursuit of scalable and general-purpose intelligence.

cs.RO↗

VRBench: A Benchmark for Multi-Step Reasoning in Long Narrative Videos

We present VRBench, the first long narrative video benchmark crafted for evaluating large models' multi-step reasoning capabilities, addressing limitations in existing evaluations that overlook temporal reasoning and procedural validity. It comprises 960 long videos (with an average duration of 1.6 hours), along with 8,243 human-labeled multi-step question-answering pairs and 25,106 reasoning steps with timestamps. These videos are curated via a multi-stage filtering process including expert inter-rater reviewing to prioritize plot coherence. We develop a human-AI collaborative framework that generates coherent reasoning chains, each requiring multiple temporally grounded steps, spanning seven types (e.g., event attribution, implicit inference). VRBench designs a multi-phase evaluation pipeline that assesses models at both the outcome and process levels. Apart from the MCQs for the final results, we propose a progress-level LLM-guided scoring metric to evaluate the quality of the reasoning chain from multiple dimensions comprehensively. Through extensive evaluations of 12 LLMs and 19 VLMs on VRBench, we undertake a thorough analysis and provide valuable insights that advance the field of multi-step reasoning.

cs.CV↗

Brace $B_{\infty}$ algebras associated with Hopf algebroids

We apply the operadic modeling of brace $B_{\infty}$ algebras, as developed by Gerstenhaber and Voronov, to the context of Hopf algebroids in the sense of Xu. Specifically, we construct a strict $B_{\infty}$ isomorphism between the type I and type II twisted brace $B_{\infty}$ algebras arising from any twistor of a Hopf algebroid. As an application of this framework, we examine two specific brace $B_{\infty}$ algebras derived from Lie algebra pairs, and reveal previously obscured relationships between them. One of these is the dg Lie algebra governing deformations of algebraic dynamical twists, while the other arises from the quantum groupoid comprised of particular invariant differential operators.

math.QA↗

On the second law of thermodynamics: An ideal-gas flow spontaneously induced by a locally nonchaotic energy barrier

People are well aware that, inherently, certain small-scale nonchaotic particle movements are not governed by thermodynamics. Usually, such phenomena are studied by kinetic theory and their energy properties are considered "trivial". In current research, we show that, beyond the boundary of the second law of thermodynamics where Boltzmann's H-theorem does not apply, there are also large-sized systems of nontrivial energy properties: when the system is isolated, entropy can decrease; from a single thermal reservoir, the system can absorb heat and produce useful work without any other effect. The key concept is local nonchaoticity, demonstrated by using a narrow energy barrier. The barrier width is much less than the nominal particle mean free path, so that inside the barrier, the particle-particle collisions are sparse and the particle trajectories tend to be locally nonchaotic. Across the barrier, the steady-state particle flux ratio is intrinsically in a non-Boltzmann form. With a step-ramp structure, the nonequilibrium effect spreads to the entire system, and a global flow is generated spontaneously from the random thermal motion. The deviation from thermodynamic equilibrium is steady and significant, and compatible with the basic principle of maximum entropy. These theoretical and numerical analyses may shed light on the fundamentals of thermodynamics and statistical mechanics.

cond-mat.stat-mech↗

Yume: An Interactive World Generation Model

Yume aims to use images, text, or videos to create an interactive, realistic, and dynamic world, which allows exploration and control using peripheral devices or neural signals. In this report, we present a preview version of \method, which creates a dynamic world from an input image and allows exploration of the world using keyboard actions. To achieve this high-fidelity and interactive video world generation, we introduce a well-designed framework, which consists of four main components, including camera motion quantization, video generation architecture, advanced sampler, and model acceleration. First, we quantize camera motions for stable training and user-friendly interaction using keyboard inputs. Then, we introduce the Masked Video Diffusion Transformer~(MVDT) with a memory module for infinite video generation in an autoregressive manner. After that, training-free Anti-Artifact Mechanism (AAM) and Time Travel Sampling based on Stochastic Differential Equations (TTS-SDE) are introduced to the sampler for better visual quality and more precise control. Moreover, we investigate model acceleration by synergistic optimization of adversarial distillation and caching mechanisms. We use the high-quality world exploration dataset \sekai to train \method, and it achieves remarkable results in diverse scenes and applications. All data, codebase, and model weights are available on https://github.com/stdstu12/YUME. Yume will update monthly to achieve its original goal. Project page: https://stdstu12.github.io/YUME-Project/.

cs.CV↗

Lumina-mGPT 2.0: Stand-Alone AutoRegressive Image Modeling

We present Lumina-mGPT 2.0, a stand-alone, decoder-only autoregressive model that revisits and revitalizes the autoregressive paradigm for high-quality image generation and beyond. Unlike existing approaches that rely on pretrained components or hybrid architectures, Lumina-mGPT 2.0 is trained entirely from scratch, enabling unrestricted architectural design and licensing freedom. It achieves generation quality on par with state-of-the-art diffusion models such as DALL-E 3 and SANA, while preserving the inherent flexibility and compositionality of autoregressive modeling. Our unified tokenization scheme allows the model to seamlessly handle a wide spectrum of tasks-including subject-driven generation, image editing, controllable synthesis, and dense prediction-within a single generative framework. To further boost usability, we incorporate efficient decoding strategies like inference-time scaling and speculative Jacobi sampling to improve quality and speed, respectively. Extensive evaluations on standard text-to-image benchmarks (e.g., GenEval, DPG) demonstrate that Lumina-mGPT 2.0 not only matches but in some cases surpasses diffusion-based models. Moreover, we confirm its multi-task capabilities on the Graph200K benchmark, with the native Lumina-mGPT 2.0 performing exceptionally well. These results position Lumina-mGPT 2.0 as a strong, flexible foundation model for unified multimodal generation. We have released our training details, code, and models at https://github.com/Alpha-VLLM/Lumina-mGPT-2.0.

cs.CV↗

Exploring Scalable Unified Modeling for General Low-Level Vision

Low-level vision involves a wide spectrum of tasks, including image restoration, enhancement, stylization, and feature extraction, which differ significantly in both task formulation and output domains. To address the challenge of unified modeling across such diverse tasks, we propose a Visual task Prompt-based Image Processing (VPIP) framework that leverages input-target image pairs as visual prompts to guide the model in performing a variety of low-level vision tasks. The framework comprises an end-to-end image processing backbone, a prompt encoder, and a prompt interaction module, enabling flexible integration with various architectures and effective utilization of task-specific visual representations. Based on this design, we develop a unified low-level vision model, GenLV, and evaluate its performance across multiple representative tasks. To explore the scalability of this approach, we extend the framework along two dimensions: model capacity and task diversity. We construct a large-scale benchmark consisting of over 100 low-level vision tasks and train multiple versions of the model with varying scales. Experimental results show that the proposed method achieves considerable performance across a wide range of tasks. Notably, increasing the number of training tasks enhances generalization, particularly for tasks with limited data, indicating the model's ability to learn transferable representations through joint training. Further evaluations in zero-shot generalization, few-shot transfer, and task-specific fine-tuning scenarios demonstrate the model's strong adaptability, confirming the effectiveness, scalability, and potential of the proposed framework as a unified foundation for general low-level vision modeling.

cs.CV↗

SPOT: Scalable 3D Pre-training via Occupancy Prediction for Learning Transferable 3D Representations

Annotating 3D LiDAR point clouds for perception tasks is fundamental for many applications e.g., autonomous driving, yet it still remains notoriously labor-intensive. Pretraining-finetuning approach can alleviate the labeling burden by fine-tuning a pre-trained backbone across various downstream datasets as well as tasks. In this paper, we propose SPOT, namely Scalable Pre-training via Occupancy prediction for learning Transferable 3D representations under such a label-efficient fine-tuning paradigm. SPOT achieves effectiveness on various public datasets with different downstream tasks, showcasing its general representation power, cross-domain robustness and data scalability which are three key factors for real-world application. Specifically, we both theoretically and empirically show, for the first time, that general representations learning can be achieved through the task of occupancy prediction. Then, to address the domain gap caused by different LiDAR sensors and annotation methods, we develop a beam re-sampling technique for point cloud augmentation combined with class-balancing strategy. Furthermore, scalable pre-training is observed, that is, the downstream performance across all the experiments gets better with more pre-training data. Additionally, such pre-training strategy also remains compatible with unlabeled data. The hope is that our findings will facilitate the understanding of LiDAR points and pave the way for future advancements in LiDAR pre-training.

cs.CV↗

Mono-InternVL-1.5: Towards Cheaper and Faster Monolithic Multimodal Large Language Models

This paper focuses on monolithic Multimodal Large Language Models (MLLMs), which integrate visual encoding and language decoding into a single model. Existing structures and pre-training strategies for monolithic MLLMs often suffer from unstable optimization and catastrophic forgetting. To address these challenges, our key idea is to embed a new visual parameter space into a pre-trained LLM, enabling stable learning of visual knowledge from noisy data via delta tuning. Based on this principle, we first introduce Mono-InternVL, an advanced monolithic MLLM that incorporates a set of visual experts through a multimodal mixture-of-experts architecture. In addition, we design an innovative Endogenous Visual Pre-training (EViP) for Mono-InternVL to maximize its visual capabilities via progressive learning. Mono-InternVL achieves competitive performance against existing MLLMs but also leads to relatively expensive data cost. Therefore, we further present Mono-InternVL-1.5, a cheaper and stronger monolithic MLLM equipped with an improved EViP (EViP++). EViP++ introduces additional visual attention experts to Mono-InternVL-1.5 and re-organizes the pre-training process in an efficient manner. During inference, it includes a fused CUDA kernel to speed up its MoE operations. With these designs, Mono-InternVL-1.5 significantly reduces training and inference costs, while still maintaining competitive performance with Mono-InternVL. To evaluate our approach, we conduct extensive experiments across 15 benchmarks. Results demonstrate that Mono-InternVL outperforms existing monolithic MLLMs on 12 out of 15 benchmarks, e.g., +114-point improvement over Emu3 on OCRBench. Compared to its modular counterpart, i.e., InternVL-1.5, Mono-InternVL-1.5 achieves similar multimodal performance while reducing first-token latency by up to 69%. Code and models are released at https://github.com/OpenGVLab/Mono-InternVL.

cs.CV↗

VideoChat-Flash: Hierarchical Compression for Long-Context Video Modeling

Long-context video modeling is critical for multimodal large language models (MLLMs), enabling them to process movies, online video streams, and so on. Despite its advances, handling long videos remains challenging due to the difficulty in efficiently understanding the extremely long video context. This paper aims to address this issue from aspects of model architecture, training data, training strategy and evaluation benchmark. First, we propose a novel Hierarchical video token Compression (HiCo) method, which leverages visual redundancy in long videos to compress long video context from Clip-level to Video-level, reducing the computation significantly while preserving essential details, achieving an extreme compression ratio of approximately 1/50 with almost no performance loss. Second, we introduce a multi-stage short-to-long learning scheme, a large-scale dataset of real-world long videos named LongVid, and a challenging ``Multi-Hop Needle-In-A-Video-Haystack'' benchmark. Finally, we build a powerful video MLLM named VideoChat-Flash, which shows a leading performance on both mainstream long and short video benchmarks at the 2B and 7B model scale. It first gets 99.1% accuracy over 10,000 frames in NIAH among open-source models.

cs.CV↗

InternVideo2.5: Empowering Video MLLMs with Long and Rich Context Modeling

This paper aims to improve the performance of video multimodal large language models (MLLM) via long and rich context (LRC) modeling. As a result, we develop a new version of InternVideo2.5 with a focus on enhancing the original MLLMs' ability to perceive fine-grained details and capture long-form temporal structure in videos. Specifically, our approach incorporates dense vision task annotations into MLLMs using direct preference optimization and develops compact spatiotemporal representations through adaptive hierarchical token compression. Experimental results demonstrate this unique design of LRC greatly improves the results of video MLLM in mainstream video understanding benchmarks (short & long), enabling the MLLM to memorize significantly longer video inputs (at least 6x longer than the original), and master specialized vision capabilities like object tracking and segmentation. Our work highlights the importance of multimodal context richness (length and fineness) in empowering MLLM's innate abilites (focus and memory), providing new insights for future research on video MLLM. Code and models are available at https://github.com/OpenGVLab/InternVideo/tree/main/InternVideo2.5

cs.CV↗

ATSTrack: Enhancing Visual-Language Tracking by Aligning Temporal and Spatial Scales

A main challenge of Visual-Language Tracking (VLT) is the misalignment between visual inputs and language descriptions caused by target movement. Previous trackers have explored many effective feature modification methods to preserve more aligned features. However, an important yet unexplored factor ultimately hinders their capability, which is the inherent differences in the temporal and spatial scale of information between visual and language inputs. To address this issue, we propose a novel visual-language tracker that enhances the effect of feature modification by \textbf{A}ligning \textbf{T}emporal and \textbf{S}patial scale of different input components, named as \textbf{ATSTrack}. Specifically, we decompose each language description into phrases with different attributes based on their temporal and spatial correspondence with visual inputs, and modify their features in a fine-grained manner. Moreover, we introduce a Visual-Language token that comprises modified linguistic information from the previous frame to guide the model to extract visual features that are more relevant to language description, thereby reducing the impact caused by the differences in spatial scale. Experimental results show that our proposed ATSTrack achieves performance comparable to existing methods. Our code will be released.

cs.CV↗

Task Preference Optimization: Improving Multimodal Large Language Models with Vision Task Alignment

Current multimodal large language models (MLLMs) struggle with fine-grained or precise understanding of visuals although they give comprehensive perception and reasoning in a spectrum of vision applications. Recent studies either develop tool-using or unify specific visual tasks into the autoregressive framework, often at the expense of overall multimodal performance. To address this issue and enhance MLLMs with visual tasks in a scalable fashion, we propose Task Preference Optimization (TPO), a novel method that utilizes differentiable task preferences derived from typical fine-grained visual tasks. TPO introduces learnable task tokens that establish connections between multiple task-specific heads and the MLLM. By leveraging rich visual labels during training, TPO significantly enhances the MLLM's multimodal capabilities and task-specific performance. Through multi-task co-training within TPO, we observe synergistic benefits that elevate individual task performance beyond what is achievable through single-task training methodologies. Our instantiation of this approach with VideoChat and LLaVA demonstrates an overall 14.6% improvement in multimodal performance compared to baseline models. Additionally, MLLM-TPO demonstrates robust zero-shot capabilities across various tasks, performing comparably to state-of-the-art supervised models. The code will be released at https://github.com/OpenGVLab/TPO

cs.CV↗

OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis

Graphical User Interface (GUI) agents powered by Vision-Language Models (VLMs) have demonstrated human-like computer control capability. Despite their utility in advancing digital automation, a critical bottleneck persists: collecting high-quality trajectory data for training. Common practices for collecting such data rely on human supervision or synthetic data generation through executing pre-defined tasks, which are either resource-intensive or unable to guarantee data quality. Moreover, these methods suffer from limited data diversity and significant gaps between synthetic data and real-world environments. To address these challenges, we propose OS-Genesis, a novel GUI data synthesis pipeline that reverses the conventional trajectory collection process. Instead of relying on pre-defined tasks, OS-Genesis enables agents first to perceive environments and perform step-wise interactions, then retrospectively derive high-quality tasks to enable trajectory-level exploration. A trajectory reward model is then employed to ensure the quality of the generated trajectories. We demonstrate that training GUI agents with OS-Genesis significantly improves their performance on highly challenging online benchmarks. In-depth analysis further validates OS-Genesis's efficiency and its superior data quality and diversity compared to existing synthesis methods. Our codes, data, and checkpoints are available at https://qiushisun.github.io/OS-Genesis-Home/.

cs.AI↗

ShotBench: Expert-Level Cinematic Understanding in Vision-Language Models

Cinematography, the fundamental visual language of film, is essential for conveying narrative, emotion, and aesthetic quality. While recent Vision-Language Models (VLMs) demonstrate strong general visual understanding, their proficiency in comprehending the nuanced cinematic grammar embedded within individual shots remains largely unexplored and lacks robust evaluation. This critical gap limits both fine-grained visual comprehension and the precision of AI-assisted video generation. To address this, we introduce ShotBench, a comprehensive benchmark specifically designed for cinematic language understanding. It features over 3.5k expert-annotated QA pairs from images and video clips, meticulously curated from over 200 acclaimed (predominantly Oscar-nominated) films and spanning eight key cinematography dimensions. Our evaluation of 24 leading VLMs on ShotBench reveals their substantial limitations: even the top-performing model achieves less than 60% average accuracy, particularly struggling with fine-grained visual cues and complex spatial reasoning. To catalyze advancement in this domain, we construct ShotQA, a large-scale multimodal dataset comprising approximately 70k cinematic QA pairs. Leveraging ShotQA, we develop ShotVL through supervised fine-tuning and Group Relative Policy Optimization. ShotVL significantly outperforms all existing open-source and proprietary models on ShotBench, establishing new state-of-the-art performance. We open-source our models, data, and code to foster rapid progress in this crucial area of AI-driven cinematic understanding and generation.

cs.CV↗

ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatars

In this paper, we highlight a critical yet often overlooked factor in most 3D human tasks, namely modeling complicated 3D human with with hand-held objects or loose-fitting clothing. It is known that the parameterized formulation of SMPL is able to fit human skin; while hand-held objects and loose-fitting clothing, are difficult to get modeled within the unified framework, since their movements are usually decoupled with the human body. To enhance the capability of SMPL skeleton in response to this situation, we propose a growth strategy that enables the joint tree of the skeleton to expand adaptively. Specifically, our method, called ToMiE, consists of parent joints localization and external joints optimization. For parent joints localization, we employ a gradient-based approach guided by both LBS blending weights and motion kernels. Once the external joints are obtained, we proceed to optimize their transformations in SE(3) across different frames, enabling rendering and explicit animation. ToMiE manages to outperform other methods across various cases with hand-held objects and loose-fitting clothing, not only in rendering quality but also by offering free animation of grown joints, thereby enhancing the expressive ability of SMPL skeleton for a broader range of applications.

cs.CV↗

InternSpatial: A Comprehensive Dataset for Spatial Reasoning in Vision-Language Models

Recent benchmarks and datasets have been proposed to improve spatial reasoning in vision-language models (VLMs), yet existing open resources remain limited in scale, visual diversity, and instruction expressiveness. In this work, we introduce InternSpatial, the largest open-source dataset for spatial reasoning in VLMs, along with InternSpatial-Bench, a corresponding evaluation benchmark designed to assess spatial understanding under diverse instruction formats. InternSpatial comprises 12 million QA pairs spanning both single-view and multi-view settings, drawn from diverse visual environments and supporting 19 instruction formats that reflect varied query styles. For evaluation, we propose InternSpatial-Bench for single-view tasks and expand multi-view reasoning by introducing a novel rotation angle prediction task that has not been explored in prior work. Experimental results show that models trained on InternSpatial achieve 12.1% improvement on InternSpatial-Bench and 10.7% on VSI-Bench, while maintaining strong performance on general-purpose benchmarks. We hope these resources will support the development of spatially capable VLMs in practical applications such as robotics and embodied AI.

cs.CV↗