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Yu Qiao

Publications and source records attributed to Yu Qiao.

At least 163 records · Page 9Linked to original sources

UniFork: Exploring Modality Alignment for Unified Multimodal Understanding and Generation

Unified image understanding and generation has emerged as a promising paradigm in multimodal artificial intelligence. Despite recent progress, the optimal architectural design for such unified models remains an open challenge. In this work, we start by analyzing the modality alignment behaviors of task-specific expert models for understanding and generation, as well as current unified models. Our analysis reveals a crucial observation: understanding tasks benefit from a progressively increasing modality alignment across network depth, which helps build up semantic information for better comprehension; In contrast, generation tasks follow a different trend: modality alignment increases in the early layers but decreases in the deep layers to recover spatial details. These divergent alignment patterns create a fundamental conflict in fully shared Transformer backbones, where a uniform representational flow often leads to performance compromises across two tasks. Motivated by this finding, we introduce UniFork, a novel Y-shaped architecture that shares the shallow layers for cross-task representation learning, while employing task-specific branches in deeper layers to avoid task interference. This design effectively balances shared learning and task specialization. Through extensive ablation experiments, we demonstrate that Unifork consistently outperforms conventional fully shared Transformer architectures, and achieves performance on par with or better than task-specific models.

cs.CV↗

Demystify Transformers & Convolutions in Modern Image Deep Networks

Vision transformers have gained popularity recently, leading to the development of new vision backbones with improved features and consistent performance gains. However, these advancements are not solely attributable to novel feature transformation designs; certain benefits also arise from advanced network-level and block-level architectures. This paper aims to identify the real gains of popular convolution and attention operators through a detailed study. We find that the key difference among these feature transformation modules, such as attention or convolution, lies in their spatial feature aggregation approach, known as the "spatial token mixer" (STM). To facilitate an impartial comparison, we introduce a unified architecture to neutralize the impact of divergent network-level and block-level designs. Subsequently, various STMs are integrated into this unified framework for comprehensive comparative analysis. Our experiments on various tasks and an analysis of inductive bias show a significant performance boost due to advanced network-level and block-level designs, but performance differences persist among different STMs. Our detailed analysis also reveals various findings about different STMs, including effective receptive fields, invariance, and adversarial robustness tests.

cs.CV↗

Visual Embodied Brain: Let Multimodal Large Language Models See, Think, and Control in Spaces

The remarkable progress of Multimodal Large Language Models (MLLMs) has attracted increasing attention to extend them to physical entities like legged robot. This typically requires MLLMs to not only grasp multimodal understanding abilities, but also integrate visual-spatial reasoning and physical interaction capabilities. Nevertheless,existing methods struggle to unify these capabilities due to their fundamental differences.In this paper, we present the Visual Embodied Brain (VeBrain), a unified framework for perception, reasoning, and control in real world. VeBrain reformulates robotic control into common text-based MLLM tasks in the 2D visual space, thus unifying the objectives and mapping spaces of different tasks. Then, a novel robotic adapter is proposed to convert textual control signals from MLLMs to motion policies of real robots. From the data perspective, we further introduce VeBrain-600k, a high-quality instruction dataset encompassing various capabilities of VeBrain. In VeBrain-600k, we take hundreds of hours to collect, curate and annotate the data, and adopt multimodal chain-of-thought(CoT) to mix the different capabilities into a single conversation. Extensive experiments on 13 multimodal benchmarks and 5 spatial intelligence benchmarks demonstrate the superior performance of VeBrain to existing MLLMs like Qwen2.5-VL. When deployed to legged robots and robotic arms, VeBrain shows strong adaptability, flexibility, and compositional capabilities compared to existing methods. For example, compared to Qwen2.5-VL, VeBrain not only achieves substantial gains on MMVet by +5.6%, but also excels in legged robot tasks with +50% average gains.

cs.CV↗

ZeroGUI: Automating Online GUI Learning at Zero Human Cost

The rapid advancement of large Vision-Language Models (VLMs) has propelled the development of pure-vision-based GUI Agents, capable of perceiving and operating Graphical User Interfaces (GUI) to autonomously fulfill user instructions. However, existing approaches usually adopt an offline learning framework, which faces two core limitations: (1) heavy reliance on high-quality manual annotations for element grounding and action supervision, and (2) limited adaptability to dynamic and interactive environments. To address these limitations, we propose ZeroGUI, a scalable, online learning framework for automating GUI Agent training at Zero human cost. Specifically, ZeroGUI integrates (i) VLM-based automatic task generation to produce diverse training goals from the current environment state, (ii) VLM-based automatic reward estimation to assess task success without hand-crafted evaluation functions, and (iii) two-stage online reinforcement learning to continuously interact with and learn from GUI environments. Experiments on two advanced GUI Agents (UI-TARS and Aguvis) demonstrate that ZeroGUI significantly boosts performance across OSWorld and AndroidLab environments. The code is available at https://github.com/OpenGVLab/ZeroGUI.

cs.AI↗

O$^2$-Searcher: A Searching-based Agent Model for Open-Domain Open-Ended Question Answering

Large Language Models (LLMs), despite their advancements, are fundamentally limited by their static parametric knowledge, hindering performance on tasks requiring open-domain up-to-date information. While enabling LLMs to interact with external knowledge environments is a promising solution, current efforts primarily address closed-end problems. Open-ended questions, which characterized by lacking a standard answer or providing non-unique and diverse answers, remain underexplored. To bridge this gap, we present O$^2$-Searcher, a novel search agent leveraging reinforcement learning to effectively tackle both open-ended and closed-ended questions in the open domain. O$^2$-Searcher leverages an efficient, locally simulated search environment for dynamic knowledge acquisition, effectively decoupling the external world knowledge from model's sophisticated reasoning processes. It employs a unified training mechanism with meticulously designed reward functions, enabling the agent to identify problem types and adapt different answer generation strategies. Furthermore, to evaluate performance on complex open-ended tasks, we construct O$^2$-QA, a high-quality benchmark featuring 300 manually curated, multi-domain open-ended questions with associated web page caches. Extensive experiments show that O$^2$-Searcher, using only a 3B model, significantly surpasses leading LLM agents on O$^2$-QA. It also achieves SOTA results on various closed-ended QA benchmarks against similarly-sized models, while performing on par with much larger ones.

cs.CL↗

Searching for quantum non-thermodynamic phenomena

Recent research on the fundamentals of statistical mechanics has led to an interesting discovery [1-3]: With locally nonchaotic barriers, as Boltzmann's H-theorem is inapplicable, there exist nontrivial non-thermodynamic systems that can produce useful work by absorbing heat from a single thermal reservoir without any other effect, thereby breaking the boundaries of the second law of thermodynamics. The previous analyses used classical mechanical models. In the current investigation, the study is extended to quantum mechanics. First, we reiterate that the Fermi-Dirac distribution and the Bose-Einstein distribution are compatible with the generalized Maxwell's relations, which demonstrates the general robustness of the framework of quantum statistical mechanics. Next, we analyze a set of simple-step scattering problems. When the system is in contact with a thermal reservoir, a bound state inherently follows the second law of thermodynamics, while a scattering state may not. The root cause is associated with the nonlocal nature of the wave function. It implies that the non-thermodynamic phenomena favor unquantized energy and localized wave packets, exhibiting a tendency to occur in "semiclassical" setups.

cond-mat.stat-mech↗

GDI-Bench: A Benchmark for General Document Intelligence with Vision and Reasoning Decoupling

The rapid advancement of multimodal large language models (MLLMs) has profoundly impacted the document domain, creating a wide array of application scenarios. This progress highlights the need for a comprehensive benchmark to evaluate these models' capabilities across various document-specific tasks. However, existing benchmarks often fail to locate specific model weaknesses or guide systematic improvements. To bridge this gap, we introduce a General Document Intelligence Benchmark (GDI-Bench), featuring 2.3k images across 9 key scenarios and 19 document-specific tasks. By decoupling visual complexity and reasoning complexity, the GDI-Bench structures graded tasks that allow performance assessment by difficulty, aiding in model weakness identification and optimization guidance. We evaluate various open-source and closed-source models on GDI-Bench, conducting decoupled analyses in the visual and reasoning domains, revealing their strengths and weaknesses. To address the diverse tasks and domains in the GDI-Bench, we propose a GDI-Model that mitigates catastrophic forgetting during the supervised fine-tuning (SFT) process through an intelligence-preserving training strategy, thereby reinforcing the inherent weaknesses of the base model. Our model achieves state-of-the-art performance on previous benchmarks and the GDI-Bench. Both our benchmark and models are or will be open-sourced on https://huggingface.co/GDIBench.

cs.CL↗

SPA-VL: A Comprehensive Safety Preference Alignment Dataset for Vision Language Model

The emergence of Vision Language Models (VLMs) has brought unprecedented advances in understanding multimodal information. The combination of textual and visual semantics in VLMs is highly complex and diverse, making the safety alignment of these models challenging. Furthermore, due to the limited study on the safety alignment of VLMs, there is a lack of large-scale, high-quality datasets. To address these limitations, we propose a Safety Preference Alignment dataset for Vision Language Models named SPA-VL. In terms of breadth, SPA-VL covers 6 harmfulness domains, 13 categories, and 53 subcategories, and contains 100,788 samples of the quadruple (question, image, chosen response, rejected response). In terms of depth, the responses are collected from 12 open-source (e.g., QwenVL) and closed-source (e.g., Gemini) VLMs to ensure diversity. The construction of preference data is fully automated, and the experimental results indicate that models trained with alignment techniques on the SPA-VL dataset exhibit substantial improvements in harmlessness and helpfulness while maintaining core capabilities. SPA-VL, as a large-scale, high-quality, and diverse dataset, represents a significant milestone in ensuring that VLMs achieve both harmlessness and helpfulness.

cs.CV↗

Linear Attention Sequence Parallelism

Sequence parallelism (SP) serves as a prevalent strategy to handle long sequences that exceed the memory limit of a single device. However, for linear sequence modeling methods like linear attention, existing SP approaches do not take advantage of their right-product-first feature, resulting in sub-optimal communication efficiency and usability. In this paper, we introduce Linear Attention Sequence Parallelism (LASP), an efficient SP approach designed for linear attention-based transformer models. Specifically, we design an efficient point-to-point ring-style communication mechanism to leverage the right-product kernel trick of linear attention, which sharply decreases the communication overhead, comparing with existing SP methods. We enhance the computation efficiency of LASP by performing kernel fusion and intermediate state caching, making the implementation of LASP hardware-friendly on GPUs. Furthermore, we meticulously ensure the compatibility of sequence-level LASP with all types of batch-level data parallel methods, which is vital for distributed training on large clusters with very-long sequences. We also discuss the generalization of LASP on other linear sequence modeling methods. Extensive experiments on linear attention-based models are conducted with varying sequence lengths from 2K to 4096K. LASP scales sequence length up to 4096K on 128 GPUs, which is 8$\times$ longer than existing SP methods. Code is available at: https://github.com/OpenNLPLab/LASP.

cs.LG↗

Weakly Supervised Temporal Sentence Grounding via Positive Sample Mining

The task of weakly supervised temporal sentence grounding (WSTSG) aims to detect temporal intervals corresponding to a language description from untrimmed videos with only video-level video-language correspondence. For an anchor sample, most existing approaches generate negative samples either from other videos or within the same video for contrastive learning. However, some training samples are highly similar to the anchor sample, directly regarding them as negative samples leads to difficulties for optimization and ignores the correlations between these similar samples and the anchor sample. To address this, we propose Positive Sample Mining (PSM), a novel framework that mines positive samples from the training set to provide more discriminative supervision. Specifically, for a given anchor sample, we partition the remaining training set into semantically similar and dissimilar subsets based on the similarity of their text queries. To effectively leverage these correlations, we introduce a PSM-guided contrastive loss to ensure that the anchor proposal is closer to similar samples and further from dissimilar ones. Additionally, we design a PSM-guided rank loss to ensure that similar samples are closer to the anchor proposal than to the negative intra-video proposal, aiming to distinguish the anchor proposal and the negative intra-video proposal. Experiments on the WSTSG and grounded VideoQA tasks demonstrate the effectiveness and superiority of our method.

cs.CV↗

DeMuVGN: Effective Software Defect Prediction Model by Learning Multi-view Software Dependency via Graph Neural Networks

Software defect prediction (SDP) aims to identify high-risk defect modules in software development, optimizing resource allocation. While previous studies show that dependency network metrics improve defect prediction, most methods focus on code-based dependency graphs, overlooking developer factors. Current metrics, based on handcrafted features like ego and global network metrics, fail to fully capture defect-related information. To address this, we propose DeMuVGN, a defect prediction model that learns multi-view software dependency via graph neural networks. We introduce a Multi-view Software Dependency Graph (MSDG) that integrates data, call, and developer dependencies. DeMuVGN also leverages the Synthetic Minority Oversampling Technique (SMOTE) to address class imbalance and enhance defect module identification. In a case study of eight open-source projects across 20 versions, DeMuVGN demonstrates significant improvements: i) models based on multi-view graphs improve F1 scores by 11.1% to 12.1% over single-view models; ii) DeMuVGN improves F1 scores by 17.4% to 45.8% in within-project contexts and by 17.9% to 41.0% in cross-project contexts. Additionally, DeMuVGN excels in software evolution, showing more improvement in later-stage software versions. Its strong performance across different projects highlights its generalizability. We recommend future research focus on multi-view dependency graphs for defect prediction in both mature and newly developed projects.

cs.SE↗

The Devil is in the Prompts: Retrieval-Augmented Prompt Optimization for Text-to-Video Generation

The evolution of Text-to-video (T2V) generative models, trained on large-scale datasets, has been marked by significant progress. However, the sensitivity of T2V generative models to input prompts highlights the critical role of prompt design in influencing generative outcomes. Prior research has predominantly relied on Large Language Models (LLMs) to align user-provided prompts with the distribution of training prompts, albeit without tailored guidance encompassing prompt vocabulary and sentence structure nuances. To this end, we introduce RAPO, a novel Retrieval-Augmented Prompt Optimization framework. In order to address potential inaccuracies and ambiguous details generated by LLM-generated prompts. RAPO refines the naive prompts through dual optimization branches, selecting the superior prompt for T2V generation. The first branch augments user prompts with diverse modifiers extracted from a learned relational graph, refining them to align with the format of training prompts via a fine-tuned LLM. Conversely, the second branch rewrites the naive prompt using a pre-trained LLM following a well-defined instruction set. Extensive experiments demonstrate that RAPO can effectively enhance both the static and dynamic dimensions of generated videos, demonstrating the significance of prompt optimization for user-provided prompts.

cs.CV↗

Latte: Latent Diffusion Transformer for Video Generation

We propose Latte, a novel Latent Diffusion Transformer for video generation. Latte first extracts spatio-temporal tokens from input videos and then adopts a series of Transformer blocks to model video distribution in the latent space. In order to model a substantial number of tokens extracted from videos, four efficient variants are introduced from the perspective of decomposing the spatial and temporal dimensions of input videos. To improve the quality of generated videos, we determine the best practices of Latte through rigorous experimental analysis, including video clip patch embedding, model variants, timestep-class information injection, temporal positional embedding, and learning strategies. Our comprehensive evaluation demonstrates that Latte achieves state-of-the-art performance across four standard video generation datasets, i.e., FaceForensics, SkyTimelapse, UCF101, and Taichi-HD. In addition, we extend Latte to the text-to-video generation (T2V) task, where Latte achieves results that are competitive with recent T2V models. We strongly believe that Latte provides valuable insights for future research on incorporating Transformers into diffusion models for video generation.

cs.CV↗

ChartX & ChartVLM: A Versatile Benchmark and Foundation Model for Complicated Chart Reasoning

Recently, many versatile Multi-modal Large Language Models (MLLMs) have emerged continuously. However, their capacity to query information depicted in visual charts and engage in reasoning based on the queried contents remains under-explored. In this paper, to comprehensively and rigorously benchmark the ability of the off-the-shelf MLLMs in the chart domain, we construct ChartX, a multi-modal evaluation set covering 18 chart types, 7 chart tasks, 22 disciplinary topics, and high-quality chart data. Besides, we develop ChartVLM to offer a new perspective on handling multi-modal tasks that strongly depend on interpretable patterns, such as reasoning tasks in the field of charts or geometric images. We evaluate the chart-related ability of mainstream MLLMs and our ChartVLM on the proposed ChartX evaluation set. Extensive experiments demonstrate that ChartVLM surpasses both versatile and chart-related large models, achieving results comparable to GPT-4V. We believe that our study can pave the way for further exploration in creating a more comprehensive chart evaluation set and developing more interpretable multi-modal models. Both ChartX and ChartVLM are available at: https://github.com/Alpha-Innovator/ChartVLM

cs.CV↗

Lumina-mGPT: Illuminate Flexible Photorealistic Text-to-Image Generation with Multimodal Generative Pretraining

We present Lumina-mGPT, a family of multimodal autoregressive models capable of various vision and language tasks, particularly excelling in generating flexible photorealistic images from text descriptions. By initializing from multimodal Generative PreTraining (mGPT), we demonstrate that decoder-only Autoregressive (AR) model can achieve image generation performance comparable to modern diffusion models with high efficiency through Flexible Progressive Supervised Fine-tuning (FP-SFT). Equipped with our proposed Unambiguous image Representation (UniRep), Lumina-mGPT can flexibly generate high-quality images of varying aspect ratios. Building on the strong image generation capabilities, we further explore Ominiponent Supervised Fine-tuning (Omni-SFT), an initial attempt to elevate Lumina-mGPT into a unified multi-modal generalist. The resulting model demonstrates versatile multimodal capabilities, including visual generation tasks like text-to-image/multiview generation and controllable generation, visual recognition tasks like segmentation and depth estimation, and vision-language tasks like multi-turn visual question answering, showing the rosy potential of the technical direction. Codes and checkpoints are available at https://github.com/Alpha-VLLM/Lumina-mGPT.

cs.CV↗

InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models

We introduce InternVL3, a significant advancement in the InternVL series featuring a native multimodal pre-training paradigm. Rather than adapting a text-only large language model (LLM) into a multimodal large language model (MLLM) that supports visual inputs, InternVL3 jointly acquires multimodal and linguistic capabilities from both diverse multimodal data and pure-text corpora during a single pre-training stage. This unified training paradigm effectively addresses the complexities and alignment challenges commonly encountered in conventional post-hoc training pipelines for MLLMs. To further improve performance and scalability, InternVL3 incorporates variable visual position encoding (V2PE) to support extended multimodal contexts, employs advanced post-training techniques such as supervised fine-tuning (SFT) and mixed preference optimization (MPO), and adopts test-time scaling strategies alongside an optimized training infrastructure. Extensive empirical evaluations demonstrate that InternVL3 delivers superior performance across a wide range of multi-modal tasks. In particular, InternVL3-78B achieves a score of 72.2 on the MMMU benchmark, setting a new state-of-the-art among open-source MLLMs. Its capabilities remain highly competitive with leading proprietary models, including ChatGPT-4o, Claude 3.5 Sonnet, and Gemini 2.5 Pro, while also maintaining strong pure-language proficiency. In pursuit of open-science principles, we will publicly release both the training data and model weights to foster further research and development in next-generation MLLMs.

cs.CV↗

PonderV2: Pave the Way for 3D Foundation Model with A Universal Pre-training Paradigm

In contrast to numerous NLP and 2D vision foundational models, learning a 3D foundational model poses considerably greater challenges. This is primarily due to the inherent data variability and diversity of downstream tasks. In this paper, we introduce a novel universal 3D pre-training framework designed to facilitate the acquisition of efficient 3D representation, thereby establishing a pathway to 3D foundational models. Considering that informative 3D features should encode rich geometry and appearance cues that can be utilized to render realistic images, we propose to learn 3D representations by differentiable neural rendering. We train a 3D backbone with a devised volumetric neural renderer by comparing the rendered with the real images. Notably, our approach seamlessly integrates the learned 3D encoder into various downstream tasks. These tasks encompass not only high-level challenges such as 3D detection and segmentation but also low-level objectives like 3D reconstruction and image synthesis, spanning both indoor and outdoor scenarios. Besides, we also illustrate the capability of pre-training a 2D backbone using the proposed methodology, surpassing conventional pre-training methods by a large margin. For the first time, PonderV2 achieves state-of-the-art performance on 11 indoor and outdoor benchmarks, implying its effectiveness. Code and models are available at https://github.com/OpenGVLab/PonderV2.

cs.CV↗

MM-Eureka: Exploring the Frontiers of Multimodal Reasoning with Rule-based Reinforcement Learning

DeepSeek R1, and o1 have demonstrated powerful reasoning capabilities in the text domain through stable large-scale reinforcement learning. To enable broader applications, some works have attempted to transfer these capabilities to multimodal reasoning. However, these efforts have been limited by the limited difficulty of selected tasks and relatively small training scales, making it challenging to demonstrate strong multimodal reasoning abilities. To address this gap, we introduce the MMK12 dataset and MM-EUREKA with 7B and 32B parameters. The former is a high-quality multimodal mathematics reasoning dataset featuring diverse knowledge domains with human-verified answers and solution processes. The latter is a multimodal model employing rule-based reinforcement learning on MMK12, utilizing online filtering and two-stage training strategy to enhance training stability. MM-EUREKA demonstrates remarkable performance gains in multimodal mathematical reasoning, outperforming previous powerful models like InternVL2.5-78B or InternVL2.5-38B-MPO. In particular, MM-EUREKA achieves competitive or superior performance compared to both open-source and closed-source models, and trails slightly behind o1 in multidisciplinary reasoning tasks. We open-source our complete pipeline to foster further research in this area. We release all our codes, models, data, etc. at https://github.com/ModalMinds/MM-EUREKA

cs.CV↗