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Yu She

Publications and source records attributed to Yu She.

At least 37 records · Page 2Linked to original sources

Caterpillar-Inspired Spring-Based Compressive Continuum Robot for Bristle-based Exploration

Exploration of confined spaces, such as pipelines and ducts, remains challenging for conventional rigid robots due to limited space, irregular geometry, and restricted access. Inspired by caterpillar locomotion and sensing, this paper presents a compact spring-based tendon-driven continuum robot that integrates with commercial robotic arms for confined-space inspection. The system combines a mechanically compliant continuum body with a tendon actuation module, enabling coupled bending and axial length change, and uses a constant-curvature kinematic model for positional control. Experiments show a mean position error of 4.32 mm under the proposed model and control pipeline. To extend the system from motion to inspection, we integrate an artificial bristle contact sensor and demonstrate surface perception and confined-space exploration through contact interactions. This compact and compliant design offers a cost-effective upgrade for commercial robots and promises effective exploration in challenging environments.

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Soft Surfaced Vision-Based Tactile Sensing for Bipedal Robot Applications

Legged locomotion benefits from embodied sensing, where perception emerges from the physical interaction between body and environment. We present a soft-surfaced, vision-based tactile foot sensor that endows a bipedal robot with a skin-like deformable layer that captures contact deformations optically, turning foot-ground interactions into rich haptic signals. From a contact image stream, our method estimates contact pose (position and orientation), visualizes shear, computes center of pressure (CoP), classifies terrain, and detects geometric features of the contact patch. We validate these capabilities on a tilting platform and in visually obscured conditions, showing that foot-borne tactile feedback improves balance control and terrain awareness beyond proprioception alone. These findings suggest that integrating tactile perception into legged robot feet improves stability, adaptability, and environmental awareness, offering a promising direction toward more compliant and intelligent locomotion systems. For the supplementary video, please visit: https://youtu.be/ceJiy9q_2Aw

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Safe Learning for Contact-Rich Robot Tasks: A Survey from Classical Learning-Based Methods to Safe Foundation Models

Contact-rich tasks pose significant challenges for robotic systems due to inherent uncertainty, complex dynamics, and the high risk of damage during interaction. Recent advances in learning-based control have shown great potential in enabling robots to acquire and generalize complex manipulation skills in such environments, but ensuring safety, both during exploration and execution, remains a critical bottleneck for reliable real-world deployment. This survey provides a comprehensive overview of safe learning-based methods for robot contact-rich tasks. We categorize existing approaches into two main domains: safe exploration and safe execution. We review key techniques, including constrained reinforcement learning, risk-sensitive optimization, uncertainty-aware modeling, control barrier functions, and model predictive safety shields, and highlight how these methods incorporate prior knowledge, task structure, and online adaptation to balance safety and efficiency. A particular emphasis of this survey is on how these safe learning principles extend to and interact with emerging robotic foundation models, especially vision-language models (VLMs) and vision-language-action models (VLAs), which unify perception, language, and control for contact-rich manipulation. We discuss both the new safety opportunities enabled by VLM/VLA-based methods, such as language-level specification of constraints and multimodal grounding of safety signals, and the amplified risks and evaluation challenges they introduce. Finally, we outline current limitations and promising future directions toward deploying reliable, safety-aligned, and foundation-model-enabled robots in complex contact-rich environments. More details and materials are available at our \href{ https://github.com/jack-sherman01/Awesome-Learning4Safe-Contact-rich-tasks}{Project GitHub Repository}.

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EquiForm: Noise-Robust SE(3)-Equivariant Policy Learning from 3D Point Clouds

Visual imitation learning with 3D point clouds has advanced robotic manipulation by providing geometry-aware, appearance-invariant observations. However, point cloud-based policies remain highly sensitive to sensor noise, pose perturbations, and occlusion-induced artifacts, which distort geometric structure and break the equivariance assumptions required for robust generalization. Existing equivariant approaches primarily encode symmetry constraints into neural architectures, but do not explicitly correct noise-induced geometric deviations or enforce equivariant consistency in learned representations. We introduce EquiForm, a noise-robust SE(3)-equivariant policy learning framework for point cloud-based manipulation. EquiForm formalizes how noise-induced geometric distortions lead to equivariance deviations in observation-to-action mappings, and introduces a geometric denoising module to restore consistent 3D structure under noisy or incomplete observations. In addition, we propose a contrastive equivariant alignment objective that enforces representation consistency under both rigid transformations and noise perturbations. Built upon these components, EquiForm forms a flexible policy learning pipeline that integrates noise-robust geometric reasoning with modern generative models. We evaluate EquiForm on 16 simulated tasks and 4 real-world manipulation tasks across diverse objects and scene layouts. Compared to state-of-the-art point cloud imitation learning methods, EquiForm achieves an average improvement of 17.2% in simulation and 28.1% in real-world experiments, demonstrating strong noise robustness and spatial generalization.

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ManiFeel: Benchmarking and Understanding Visuotactile Manipulation Policy Learning

Supervised visuomotor policies have shown strong performance in robotic manipulation but often struggle in tasks with limited visual inputs, such as operations in confined spaces and dimly lit environments, or tasks requiring precise perception of object properties and environmental interactions. In such cases, tactile feedback becomes essential for manipulation. While the rapid progress of supervised visuomotor policies has benefited greatly from high-quality, reproducible simulation benchmarks in visual imitation, the visuotactile domain still lacks a similarly comprehensive and reliable benchmark for large-scale and rigorous evaluation. To address this, we introduce ManiFeel, a reproducible and scalable simulation benchmark designed to systematically study supervised visuotactile policy learning. ManiFeel offers a diverse suite of contact-rich and visually challenging manipulation tasks, a modular evaluation pipeline spanning sensing modalities, tactile representations, and policy architectures, as well as real-world validation. Through extensive experiments, ManiFeel demonstrates how tactile sensing enhances policy performance across diverse manipulation scenarios, ranging from precise contact-driven operations to visually constrained settings. In addition, the results reveal task-dependent strengths of different tactile modalities and identify key design principles and open challenges for robust visuotactile policy learning. Real-world evaluations further confirm that ManiFeel provides a reliable and meaningful foundation for benchmarking and future visuotactile policy development. To foster reproducibility and future research, we will release our codebase, datasets, training logs, and pretrained checkpoints, aiming to accelerate progress toward generalizable visuotactile policy learning and manipulation.

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DiffOG: Differentiable Policy Trajectory Optimization with Generalizability

Imitation learning-based visuomotor policies excel at manipulation tasks but often produce suboptimal action trajectories compared to model-based methods. Directly mapping camera data to actions via neural networks can result in jerky motions and difficulties in meeting critical constraints, compromising safety and robustness in real-world deployment. For tasks that require high robustness or strict adherence to constraints, ensuring trajectory quality is crucial. However, the lack of interpretability in neural networks makes it challenging to generate constraint-compliant actions in a controlled manner. This paper introduces differentiable policy trajectory optimization with generalizability (DiffOG), a learning-based trajectory optimization framework designed to enhance visuomotor policies. By leveraging the proposed differentiable formulation of trajectory optimization with transformer, DiffOG seamlessly integrates policies with a generalizable optimization layer. DiffOG refines action trajectories to be smoother and more constraint-compliant while maintaining alignment with the original demonstration distribution, thus avoiding degradation in policy performance. We evaluated DiffOG across 11 simulated tasks and 2 real-world tasks. The results demonstrate that DiffOG significantly enhances the trajectory quality of visuomotor policies while having minimal impact on policy performance, outperforming trajectory processing baselines such as greedy constraint clipping and penalty-based trajectory optimization. Furthermore, DiffOG achieves superior performance compared to existing constrained visuomotor policy. For more details, please visit the project website: https://zhengtongxu.github.io/diffog-website/.

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Canonical Policy: Learning Canonical 3D Representation for SE(3)-Equivariant Policy

Visual Imitation learning has achieved remarkable progress in robotic manipulation, yet generalization to unseen objects, scene layouts, and camera viewpoints remains a key challenge. Recent advances address this by using 3D point clouds, which provide geometry-aware, appearance-invariant representations, and by incorporating equivariance into policy architectures to exploit spatial symmetries. However, existing equivariant approaches often lack interpretability and rigor due to unstructured integration of equivariant components. We introduce canonical policy, a principled framework for 3D equivariant imitation learning that unifies 3D point cloud observations under a canonical representation. We first establish a theory of 3D canonical representations, enabling equivariant observation-to-action mappings by grouping both seen and novel point clouds to a canonical representation. We then propose a flexible policy learning pipeline that leverages geometric symmetries from canonical representation and the expressiveness of modern generative models. We validate canonical policy on 12 diverse simulated tasks and 4 real-world manipulation tasks across 16 configurations, involving variations in object color, shape, camera viewpoint, and robot platform. Compared to state-of-the-art imitation learning policies, canonical policy achieves an average improvement of 18.0% in simulation and 39.7% in real-world experiments, demonstrating superior generalization capability and sample efficiency. For more details, please refer to the project website: https://zhangzhiyuanzhang.github.io/cp-website/.

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Synthetic Data Augmentation for Enhanced Chicken Carcass Instance Segmentation

The poultry industry has been driven by broiler chicken production and has grown into the world's largest animal protein sector. Automated detection of chicken carcasses on processing lines is vital for quality control, food safety, and operational efficiency in slaughterhouses and poultry processing plants. However, developing robust deep learning models for tasks like instance segmentation in these fast-paced industrial environments is often hampered by the need for laborious acquisition and annotation of large-scale real-world image datasets. We present the first pipeline generating photo-realistic, automatically labeled synthetic images of chicken carcasses. We also introduce a new benchmark dataset containing 300 annotated real-world images, curated specifically for poultry segmentation research. Using these datasets, this study investigates the efficacy of synthetic data and automatic data annotation to enhance the instance segmentation of chicken carcasses, particularly when real annotated data from the processing line is scarce. A small real dataset with varying proportions of synthetic images was evaluated in prominent instance segmentation models. Results show that synthetic data significantly boosts segmentation performance for chicken carcasses across all models. This research underscores the value of synthetic data augmentation as a viable and effective strategy to mitigate data scarcity, reduce manual annotation efforts, and advance the development of robust AI-driven automated detection systems for chicken carcasses in the poultry processing industry.

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ChicGrasp: Imitation-Learning based Customized Dual-Jaw Gripper Control for Delicate, Irregular Bio-products Manipulation

Automated poultry processing lines still rely on humans to lift slippery, easily bruised carcasses onto a shackle conveyor. Deformability, anatomical variance, and strict hygiene rules make conventional suction and scripted motions unreliable. We present ChicGrasp, an end--to--end hardware--software co-design for this task. An independently actuated dual-jaw pneumatic gripper clamps both chicken legs, while a conditional diffusion-policy controller, trained from only 50 multi--view teleoperation demonstrations (RGB + proprioception), plans 5 DoF end--effector motion, which includes jaw commands in one shot. On individually presented raw broiler carcasses, our system achieves a 40.6\% grasp--and--lift success rate and completes the pick to shackle cycle in 38 s, whereas state--of--the--art implicit behaviour cloning (IBC) and LSTM-GMM baselines fail entirely. All CAD, code, and datasets will be open-source. ChicGrasp shows that imitation learning can bridge the gap between rigid hardware and variable bio--products, offering a reproducible benchmark and a public dataset for researchers in agricultural engineering and robot learning.

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UniT: Data Efficient Tactile Representation with Generalization to Unseen Objects

UniT is an approach to tactile representation learning, using VQGAN to learn a compact latent space and serve as the tactile representation. It uses tactile images obtained from a single simple object to train the representation with generalizability. This tactile representation can be zero-shot transferred to various downstream tasks, including perception tasks and manipulation policy learning. Our benchmarkings on in-hand 3D pose and 6D pose estimation tasks and a tactile classification task show that UniT outperforms existing visual and tactile representation learning methods. Additionally, UniT's effectiveness in policy learning is demonstrated across three real-world tasks involving diverse manipulated objects and complex robot-object-environment interactions. Through extensive experimentation, UniT is shown to be a simple-to-train, plug-and-play, yet widely effective method for tactile representation learning. For more details, please refer to our open-source repository https://github.com/ZhengtongXu/UniT and the project website https://zhengtongxu.github.io/unit-website/.

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A Magnetic-Actuated Vision-Based Whisker Array for Contact Perception and Grasping

Tactile sensing and the manipulation of delicate objects are critical challenges in robotics. This study presents a vision-based magnetic-actuated whisker array sensor that integrates these functions. The sensor features eight whiskers arranged circularly, supported by an elastomer membrane and actuated by electromagnets and permanent magnets. A camera tracks whisker movements, enabling high-resolution tactile feedback. The sensor's performance was evaluated through object classification and grasping experiments. In the classification experiment, the sensor approached objects from four directions and accurately identified five distinct objects with a classification accuracy of 99.17% using a Multi-Layer Perceptron model. In the grasping experiment, the sensor tested configurations of eight, four, and two whiskers, achieving the highest success rate of 87% with eight whiskers. These results highlight the sensor's potential for precise tactile sensing and reliable manipulation.

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VILP: Imitation Learning with Latent Video Planning

In the era of generative AI, integrating video generation models into robotics opens new possibilities for the general-purpose robot agent. This paper introduces imitation learning with latent video planning (VILP). We propose a latent video diffusion model to generate predictive robot videos that adhere to temporal consistency to a good degree. Our method is able to generate highly time-aligned videos from multiple views, which is crucial for robot policy learning. Our video generation model is highly time-efficient. For example, it can generate videos from two distinct perspectives, each consisting of six frames with a resolution of 96x160 pixels, at a rate of 5 Hz. In the experiments, we demonstrate that VILP outperforms the existing video generation robot policy across several metrics: training costs, inference speed, temporal consistency of generated videos, and the performance of the policy. We also compared our method with other imitation learning methods. Our findings indicate that VILP can rely less on extensive high-quality task-specific robot action data while still maintaining robust performance. In addition, VILP possesses robust capabilities in representing multi-modal action distributions. Our paper provides a practical example of how to effectively integrate video generation models into robot policies, potentially offering insights for related fields and directions. For more details, please refer to our open-source repository https://github.com/ZhengtongXu/VILP.

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LeTO: Learning Constrained Visuomotor Policy with Differentiable Trajectory Optimization

This paper introduces LeTO, a method for learning constrained visuomotor policy with differentiable trajectory optimization. Our approach integrates a differentiable optimization layer into the neural network. By formulating the optimization layer as a trajectory optimization problem, we enable the model to end-to-end generate actions in a safe and constraint-controlled fashion without extra modules. Our method allows for the introduction of constraint information during the training process, thereby balancing the training objectives of satisfying constraints, smoothing the trajectories, and minimizing errors with demonstrations. This ``gray box" method marries optimization-based safety and interpretability with powerful representational abilities of neural networks. We quantitatively evaluate LeTO in simulation and in the real robot. The results demonstrate that LeTO performs well in both simulated and real-world tasks. In addition, it is capable of generating trajectories that are less uncertain, higher quality, and smoother compared to existing imitation learning methods. Therefore, it is shown that LeTO provides a practical example of how to achieve the integration of neural networks with trajectory optimization. We release our code at https://github.com/ZhengtongXu/LeTO.

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LeTac-MPC: Learning Model Predictive Control for Tactile-reactive Grasping

Grasping is a crucial task in robotics, necessitating tactile feedback and reactive grasping adjustments for robust grasping of objects under various conditions and with differing physical properties. In this paper, we introduce LeTac-MPC, a learning-based model predictive control (MPC) for tactile-reactive grasping. Our approach enables the gripper to grasp objects with different physical properties on dynamic and force-interactive tasks. We utilize a vision-based tactile sensor, GelSight, which is capable of perceiving high-resolution tactile feedback that contains information on the physical properties and states of the grasped object. LeTac-MPC incorporates a differentiable MPC layer designed to model the embeddings extracted by a neural network (NN) from tactile feedback. This design facilitates convergent and robust grasping control at a frequency of 25 Hz. We propose a fully automated data collection pipeline and collect a dataset only using standardized blocks with different physical properties. However, our trained controller can generalize to daily objects with different sizes, shapes, materials, and textures. The experimental results demonstrate the effectiveness and robustness of the proposed approach. We compare LeTac-MPC with two purely model-based tactile-reactive controllers (MPC and PD) and open-loop grasping. Our results show that LeTac-MPC has optimal performance in dynamic and force-interactive tasks and optimal generalizability. We release our code and dataset at https://github.com/ZhengtongXu/LeTac-MPC.

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Feelit: Combining Compliant Shape Displays with Vision-Based Tactile Sensors for Real-Time Teletaction

Teletaction, the transmission of tactile feedback or touch, is a crucial aspect in the field of teleoperation. High-quality teletaction feedback allows users to remotely manipulate objects and increase the quality of the human-machine interface between the operator and the robot, making complex manipulation tasks possible. Advances in the field of teletaction for teleoperation however, have yet to make full use of the high-resolution 3D data provided by modern vision-based tactile sensors. Existing solutions for teletaction lack in one or more areas of form or function, such as fidelity or hardware footprint. In this paper, we showcase our design for a low-cost teletaction device that can utilize real-time high-resolution tactile information from vision-based tactile sensors, through both physical 3D surface reconstruction and shear displacement. We present our device, the Feelit, which uses a combination of a pin-based shape display and compliant mechanisms to accomplish this task. The pin-based shape display utilizes an array of 24 servomotors with miniature Bowden cables, giving the device a resolution of 6x4 pins in a 15x10 mm display footprint. Each pin can actuate up to 3 mm in 200 ms, while providing 80 N of force and 1.5 um of depth resolution. Shear displacement and rotation is achieved using a compliant mechanism design, allowing a minimum of 1 mm displacement laterally and 10 degrees of rotation. This real-time 3D tactile reconstruction is achieved with the use of a vision-based tactile sensor, the GelSight [1], along with an algorithm that samples the depth data and marker tracking to generate actuator commands. Through a series of experiments including shape recognition and relative weight identification, we show that our device has the potential to expand teletaction capabilities in the teleoperation space.

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SeeBelow: Sub-dermal 3D Reconstruction of Tumors with Surgical Robotic Palpation and Tactile Exploration

Surgical scene understanding in Robot-assisted Minimally Invasive Surgery (RMIS) is highly reliant on visual cues and lacks tactile perception. Force-modulated surgical palpation with tactile feedback is necessary for localization, geometry/depth estimation, and dexterous exploration of abnormal stiff inclusions in subsurface tissue layers. Prior works explored surface-level tissue abnormalities or single layered tissue-tumor embeddings with more than 300 palpations for dense 2D stiffness mapping. Our approach focuses on 3D reconstructions of sub-dermal tumor surface profiles in multi-layered tissue (skin-fat-muscle) using a visually-guided novel tactile navigation policy. A robotic palpation probe with tri-axial force sensing was leveraged for tactile exploration of the phantom. From a surface mesh of the surgical region initialized from a depth camera, the policy explores a surgeon's region of interest through palpation, sampled from bayesian optimization. Each palpation includes contour following using a contact-safe impedance controller to trace the sub-dermal tumor geometry, until the underlying tumor-tissue boundary is reached. Projections of these contour following palpation trajectories allows 3D reconstruction of the subdermal tumor surface profile in less than 100 palpations. Our approach generates high-fidelity 3D surface reconstructions of rigid tumor embeddings in tissue layers with isotropic elasticities, although soft tumor geometries are yet to be explored.

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In-Hand Singulation and Scooping Manipulation with a 5 DOF Tactile Gripper

Manipulation tasks often require a high degree of dexterity, typically necessitating grippers with multiple degrees of freedom (DoF). While a robotic hand equipped with multiple fingers can execute precise and intricate manipulation tasks, the inherent redundancy stemming from its extensive DoF often adds unnecessary complexity. In this paper, we introduce the design of a tactile sensor-equipped gripper with two fingers and five DoF. We present a novel design integrating a GelSight tactile sensor, enhancing sensing capabilities and enabling finer control during specific manipulation tasks. To evaluate the gripper's performance, we conduct experiments involving two challenging tasks: 1) retrieving, singularizing, and classification of various objects embedded in granular media, and 2) executing scooping manipulations of credit cards in confined environments to achieve precise insertion. Our results demonstrate the efficiency of the proposed approach, with a high success rate for singulation and classification tasks, particularly for spherical objects at high as 94.3%, and a 100% success rate for scooping and inserting credit cards.

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Robot Tape Manipulation for 3D Printing

3D printing has enabled various applications using different forms of materials, such as filaments, sheets, and inks. Typically, during 3D printing, feedstocks are transformed into discrete building blocks and placed or deposited in a designated location similar to the manipulation and assembly of discrete objects. However, 3D printing of continuous and flexible tape (with the geometry between filaments and sheets) without breaking or transformation remains underexplored and challenging. Here, we report the design and implementation of a customized end-effector, i.e., tape print module (TPM), to realize robot tape manipulation for 3D printing by leveraging the tension formed on the tape between two endpoints. We showcase the feasibility of manufacturing representative 2D and 3D structures while utilizing conductive copper tape for various electronic applications, such as circuits and sensors. We believe this manipulation strategy could unlock the potential of other tape materials for manufacturing, including packaging tape and carbon fiber prepreg tape, and inspire new mechanisms for robot manipulation, 3D printing, and packaging.

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