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Yu Su

Publications and source records attributed to Yu Su.

At least 19 recordsLinked to original sources

A class of degenerate elliptic problems involving the Grushin operator: critical mass and ground states

We study the following degenerate elliptic equation with combined nonlinearities and prescribed mass \begin{equation*} \begin{aligned} \begin{cases} -Δ_γu+ωu+|u|^{p-2}u=|u|^{q-2}u \ \ \mbox{in }\mathbb{R}^{N}, \\ \int_{\mathbb{R}^{N}} |u|^{2} \mathrm{d}z=c, \end{cases} \end{aligned} \end{equation*} where $Δ_γ$ is the Grushin operator and $ω\in\mathbb{R}$ appears as an unknown Lagrange multiplier. We characterize the critical mass threshold and the energy ground state solutions. Firstly, we prove the existence of optimizers for the Gagliardo-Nirenberg inequality involving the Grushin operator together with estimates for the related best constant. Secondly, we characterize the critical mass by the best constant of Gagliardo-Nirenberg inequality and prove the existence of $x$-radial energy ground state solutions. Finally, we describe the relation between the $x$-radial action and energy ground state solutions, and the optimizers of Gagliardo-Nirenberg inequality. The strategy developed here is based on the interplay between the mass-preserving scaling and a sharp Gagliardo-Nirenberg inequality. It therefore suggests possible extensions to other prescribed-mass problems with competing homogeneous terms and threshold-mass phenomena.

math.AP↗

QUEST: Training Frontier Deep Research Agents with Fully Synthetic Tasks

Deep research agents extend the role of search engines from retrieving keyword-matched pages to synthesizing knowledge, fundamentally changing how humans interact with information. However, frontier systems remain proprietary, while existing open agents often generalize poorly across different task types, leaving unclear how to train a broadly capable deep research agent. We release QUEST, a family of open models (ranging from 2B to 35B) that serve as general-purpose deep research agents designed to handle a wide range of long-horizon search tasks, with strong capabilities in fact seeking, citation grounding, and report synthesis. To build QUEST, we propose an effective training recipe combining mid-training, supervised fine-tuning, and reinforcement learning. Central to this recipe is a curated data synthesis pipeline based on unified rubric trees, which applies to different task types and enables synthesizing training data with verifiable rewards without human annotation. In addition, QUEST incorporates a built-in context management mechanism that enables effective long-horizon reasoning and knowledge synthesis. Using only 8K synthesized tasks, QUEST approaches or even surpasses frontier closed-source agents across eight deep research benchmarks spanning diverse task types, and achieves the best overall performance among recent open-weight agents. We released everything: models, data, and training scripts.

cs.CL↗

Towards Open-Ended Visual Scientific Discovery with Sparse Autoencoders

Foundation models in several scientific domains, including visual domains, learn representations that capture complex semantics from their respective fields. Despite this, most existing applications focus on pre-specified concepts or targets, excelling at confirmation but not open-ended discovery of unknown patterns. We study whether sparse autoencoders (SAEs) with heuristic feature ranking can provide a practical methodology for surfacing candidate visual features from vision foundation models for scientific discovery without concept-specific supervision. We evaluate this approach in three stages: (1) general-purpose concept rediscovery, (2) domain-specific concept rediscovery, and (3) question-driven feature ranking. On ADE20K, SAEs outperform baseline methods ($k$-means, PCA, SemiNMF) across most downstream metrics for concept rediscovery. On FishVista, the same approach recovers fine-grained fish anatomical features without concept supervision. Finally, on Heliconius butterflies, a heuristic based on the Mann-Whitney $U$ statistic consistently surfaces features corresponding to real diagnostic keys between mimic subspecies. Together, these results show that SAEs with heuristic ranking can efficiently learn and surface semantic structure in vision foundation model representations. We view this as a methodological prerequisite for open-ended visual scientific discovery: the present experiments validate feature surfacing and ranking through rediscovery, while prospective discovery of previously unknown scientific phenomena remains future work.

cs.CV↗

SkillHarm: Lifecycle-Aware Skill-Based Attacks via Automated Construction

Agent skills occupy a privileged position in the agent workflow, as agents are expected to implicitly follow and execute them, rendering third-party skills a vulnerable attack surface. Existing studies have revealed unsafe agent behaviors induced by skill-based attacks, but they primarily evaluate poisoned skills within a single task execution and enumerate harms through ad hoc risk lists. To bridge these gaps, we introduce SkillHarm, a benchmark of skill-based attacks across the skill-use lifecycle, paired with a systematic taxonomy of skill-relevant risks. SkillHarm evaluates two attack scenarios: Fixed-Payload Poisoning (FPP), where a fixed poisoned skill package directly compromises any task session that invokes it, and Self-Mutating Poisoning (SMP), where an initially benign execution silently mutates persistent skill content, deferring harm until a subsequent reuse. It further defines 12 risk types based on the agent workflow component targeted by the harm: data pipelines, system environments, and agent autonomy. To instantiate these attacks at scale, we build AutoSkillHarm, an automated construction pipeline with coding agents driven by natural-language harnesses. The resulting benchmark contains 879 attack samples across 71 skills. Experiments show that current agents remain vulnerable with attack success rates up to 86.3% in FPP and 69.3% in SMP. Our analysis further reveals a latent risk: many apparent attack failures stem from the agent failing to engage with the poisoned file rather than genuine resistance, and current defenses still fail to reliably mitigate the threat.

cs.CL↗

CUAWright: A Minimal Unified Interface for Digital Agents

The prevailing approach to computer-use agents couples a model with a domain-specific harness: a browser or desktop environment equipped with human engineered tools that are fixed before task execution. As models' coding capabilities improve, the GUI native and static harness prevents them from direct programmatic operation on system state, as well as flexible construction of tools. To this end, we introduce CUAWright, a minimal terminal harness of roughly 3K lines of code that uses bash commands as its sole action interface, and a file system as its evolvable space for dynamically creating tools and managing the context. We conduct comprehensive experiments across a wide range of digital tasks, and demonstrate that by giving the agent a minimal, programmable interface, it achieves substantially stronger results compared to their GUI or hybrid CLI interface across a wide range of tasks. On OSWorld 2.0, CUAWright delivers a 33.2% relative improvement in partial reward while reducing estimated cost by 37.5% compared with the published GPT-5.5 baseline. On Online-Mind2Web and the long horizon Odysseys benchmark, CUAWright substantially outperforms GUI native harness by 4.7% and 44.0% in success rate, respectively. Furthermore, we found the gains extend to CAD applications that require accurate visual understanding and CLI interaction: on CADGenBench and BenchCAD, our unified harness yields 8.1%-41.6% relative improvements over other CLI based harnesses with GPT-5.5. Together, these results suggest digital environments are far more programmable than their GUI interfaces imply, and a minimal terminal-focused harness is the key for better performance and efficiency.

cs.AI↗

Leveraging Latent Visual Reasoning in Silence

Latent visual reasoning involves visual evidence more directly in multimodal reasoning by inserting continuous latent tokens before textual generation. However, the necessity of these latent tokens at inference remains ambiguous. We show that replacing latent tokens with random noise or removing them completely causes little performance degradation across spatial reasoning benchmarks. Reinforcement learning further diminishes the latent generation behavior after post-training. These observations raise a central question: \textit{Is latent visual reasoning still meaningful}? We argue that its value should be measured by how effectively latent tokens guide learning, rather than whether they persist as an inference-time format. Our analysis shows that latent reasoning is unevenly favorable across question types, yet hard task-level routing for applying latent generation is brittle. Motivated by these findings, we propose an attention-based reward that encourages generated latent tokens to interact with later text tokens during RL. This reward promotes latent utilization when the latent mode is activated while preserving the flexibility to use pure-text reasoning. Experiments show that our method improves performance across perception and visual reasoning benchmarks, even when latent tokens are rarely generated after post-training. Our results highlight that, without explicit expression at inference, latent visual reasoning can shape better visual grounding and more accurate textual reasoning \textbf{in silence}. Code \& model: \href{https://github.com/ddydyd32/silent-lvr/tree/master}{\faGithub}.

cs.CV↗

Beyond Flat Labels: Level-Restricted Contrastive Learning for Hierarchical Fine-Grained Vision Classification

Multimodal contrastive learning has enabled zero-shot visual classification by aligning images with textual categories. However, in hierarchically structured label spaces, existing methods often produce predictions that are inconsistent across taxonomic levels. For example, a model may predict a fine-grained category whose parent category contradicts its simultaneously predicted higher-level label. By analysis, the issue originates from false negative labels when contrastive comparison involves multiple taxonomic levels. To this end, we propose to restrict contrastive comparisons to categories within the same taxonomic level. In addition, we adopt a group-balanced design, ensuring each taxonomic level receives adequate optimization. As a result, the proposed framework improves both hierarchical consistency and classification accuracy from coarse to fine granularity. We train our model with TreeOfLife-10M based on BioCLIP and evaluate it across multiple hierarchical classification benchmarks, where the model demonstrates significantly improved hierarchical consistency in both Euclidean and hyperbolic spaces. Notably, on iNaturalist 2021 (iNat21), our method improves average accuracy across levels by 30.47% over the baseline, highlighting its effectiveness for hierarchical zero-shot classification.

cs.CV↗

AgentCL: Toward Rigorous Evaluation of Continual Learning in Language Agents

Language agents spend substantial inference time solving individual tasks, yet the experience acquired in one episode is often underutilized in future episodes. Continual learning expects an agent to accumulate experience across a stream of tasks, improve over time, and avoid interference from irrelevant experiences. Unfortunately, existing benchmarks struggle to evaluate this problem rigorously. Most efforts focus on retrieval and reasoning over long-context conversations or documents, while recent lifelong-adaptation benchmarks often stream existing datasets whose cross-task dependencies are unknown, making it difficult to understand what an agent learns and reuses over time. This paper presents an evaluation framework AgentCL for continual learning in agents, centered on distinguishable task streams and metrics for CL properties. AgentCL distinguishes three cross-task relations by the availability of reusable knowledge. In dependent streams, later tasks can reuse knowledge from earlier ones. In conventional streams, whether such reuse exists is unknown. Besides, independent tasks are held out with little transferable knowledge. We use the benchmark to evaluate non-parametric memory designs for continual learning. To diagnose how memory design choices affect continual learning, we develop MemProbe, a probing method that stores interactions, insights, and skills, while filtering unreliable experiences during consolidation. Empirical analysis across coding, deep research, and language understanding/reasoning tasks shows that conventional streams offer limited ability to distinguish memory designs, whereas dependent streams more clearly distinguish their plasticity. Meanwhile, conventional streams and independent tasks often yield limited gains and can expose memory-induced degradation. These results highlight the need for stronger memory designs that balance plasticity and stable reuse.

cs.AI↗

An Exact Operator Formulation of Statistical Quasiparticle Theory for Nonlinear System-Bath Coupling

We develop an operator formulation of statistical quasiparticle theory for open quantum systems with nonlinear system-bath coupling, extending beyond the linear coupling setting of the standard Gaussian influence functional formulation. For Gaussian baths, the statistical quasiparticles, termed dissipatons, are explicitly constructed as collective operators in the thermofield bath space. Our construction provides a microscopic operator basis for the dissipaton algebra and generates hierarchical equations of motion directly from the Liouville equation. Nonlinear interactions are incorporated through a recursive generalized Wick's theorem, enabling automatic generation of hierarchical equations for polynomial couplings. The resulting framework connects explicit bath operator representations to nonperturbative, non-Markovian dynamics and unifies the treatment of linear and nonlinear system-bath interactions.

quant-ph↗

Measuring Smartphone User Experience through a Hierarchical Metric Framework via Social Media Reviews

Smartphone user experience (UX) is widely expressed in user-generated online discourse across platforms, creating opportunities for in-the-wild measurement at scale. However, existing UX instruments and review-mining approaches do not provide a smartphone-oriented, theory-grounded hierarchical measurement specification that supports consistent aggregation and comparison across heterogeneous platforms. In this research, we propose a hierarchical smartphone UX measurement framework and an interpretable computational pipeline that translates cross-platform reviews into structured UX metrics. The pipeline extracts localized experience evidence units, maps them to the hierarchy via coarse-to-fine classification, and quantifies evaluations with a unified five-level satisfaction sentiment model. We apply the approach to a stratified subset of approximately 20,000 Chinese social media reviews covering four major smartphone brands across three platforms. The resulting metrics separate what users discuss, captured by normalized mention frequency, from how they evaluate it, captured by mean five-level sentiment scores. This work provides a scalable and interpretable evidence base for cross-brand comparison and metric-level interpretation beyond raw review volume or single-platform observations.

cs.HC↗

DualSQL: Text-to-SQL with Multi-Agent Reinforcement Learning

State-of-the-art Text-to-SQL systems are typically multi-agent pipelines centered around two fundamental tasks: schema linking and SQL generation. However, existing work trains separate models for each task, failing to leverage the synergy between these interrelated tasks. In this work, we propose DualSQL, a new Text-to-SQL system consisting of two agents powered by a single model backbone. The agents share the same model weights and agentic scaffold, enabling joint optimization through a robust multi-agent reinforcement learning (RL) framework. We design three database access tools to facilitate effective multi-step reasoning grounded to interactions with the databases. To improve training and avoid model collapse, we introduce a set of rollout guardrail mechanisms that stabilizes multi-agent RL training, supporting DualSQL to keep improving during training. We also introduce a new SQL correctness metric, robust execution match (REX), to more accurately judge SQL correctness and assign reward signals. Being trained on only 3755 examples, DualSQL-4B achieves an impressive 68.0% execution accuracy on the BIRD development set, matching previous 7B models. DualSQL-8B further improves to 71.1%, outperforming previous state-of-the-art single-model solutions with 32B parameters. These results demonstrate the strength of joint multi-agent reinforcement learning for building high performance Text-to-SQL pipelines.

cs.CL↗

GEAR: Generative Expansion and Real Anchoring for Two-Stage Distillation of Tabular Foundation Models

Tabular foundation models (TFMs) achieve strong performance through in-context learning, but context-dependent inference imposes substantial latency and memory costs, hindering large-scale deployment. We propose GEAR (\emph{Generative Expansion and Real Anchoring}), a modular two-stage framework that distills TFMs into lightweight MLP or tree-based predictors that can be deployed on commodity CPUs. Stage 1 uses synthetic covariates solely as teacher-query locations and trains the student on soft TFM targets, expanding coverage beyond observed rows. Stage 2 re-anchors the student to the target distribution using real labels and out-of-fold teacher predictions, whitch avoids self-labeling leakage. We further derive a risk certificate characterizing the trade-off between generated-query volume and generator fidelity. Experiments on TALENT and TabArena demonstrate the broad applicability of GEAR. Two-stage MLPs outperform supervised MLPs by 1.81--2.00 AUC points on binary tasks and 1.19--1.35 points on multiclass tasks, with additional gains over real-data-only distillation of 1.76--2.19 and 2.09--2.40 points, respectively. On binary tasks, the gains also transfer to LightGBM and XGBoost, and all three student families outperform CatBoost, the strongest non-TFM baseline, in mean AUC. Ablations show gains beyond longer training or alternative warm starts, greater stability from staged than mixed optimization, and generator-dependent diminishing returns as query volume increases. Finally, GEAR reduces median inference time by 57--2866 times and peak prediction memory by 1.9--3.3 times, while retaining higher AUC than matched supervised baselines.

cs.LG↗

CubicSplat: Differentiable Vector Graphics via Error-Bounded Forward Relaxation

Vector graphics are prized for their resolution independence, compact storage, and direct editability, making differentiable optimization of their parametric primitives an attractive goal. Yet classical rasterization is discontinuous with respect to geometry, and existing remedies that smooth the forward pass demand increasingly elaborate heuristics as scene complexity grows. We trace this fragility to a gradient seesaw: design choices that improve forward geometric exactness can systematically degrade the induced gradient signal, and vice versa. To navigate this tension we introduce CubicSplat, a differentiable vector rasterizer that replaces Bézier closest-point solvers with uniform polyline surrogates whose geometric error is bounded at $O(S^{-2})$. The resulting static computation graph yields well-conditioned gradients by construction, while a compositing-derived visibility mechanism prunes degenerate primitives without auxiliary regularization. On DIV2K and Kodak benchmarks CubicSplat achieves state-of-the-art reconstruction quality with over 2 dB PSNR gain in the closed-fill setting, while training up to 4x faster than prior methods. The code is available at https://github.com/CubicSplat/repo

cs.GR↗

Learning What to Remember and What to Internalize in LLM Self-Evolution via Adaptive Memory-Parameter Coordination

Large language model agents increasingly operate in dynamic environments where tool interfaces, APIs, and user requirements change after deployment. Existing self-evolution methods mainly follow two paradigms: harness-based approaches, which externalize feedback into editable memories or skills for rapid adaptation, and parameter-based approaches, which internalize experience into model parameters for deeper capability improvement. However, using either mechanism alone creates a trade-off between flexibility and performance. This paper asks how an agent can coordinate both channels to achieve robust self-evolution. We present COVE, a unified agent self-evolution framework that combines harness-based and parameter-based learning through task-aware routing, stage-aware scheduling, and knowledge optimization. Through this design, COVE treats self-evolution not as indiscriminate accumulation of experience, but as a coordinated process that matches tasks and knowledge types to appropriate learning mechanisms. Experiments across multiple task categories show that COVE outperforms single-channel evolution strategies, demonstrating more robust and efficient improvement under changing environments.

cs.AI↗

Shared Voxel-Map-Based Cooperative Indoor UAV Guidance with a Multi-Agent Soft Actor-Critic Controller

This paper presents a cooperative indoor UAV guidance framework that combines a shared voxel-map world model with a multi-agent Soft Actor-Critic (MASAC) controller. Multiple drones fuse 360 LiDAR observations into a common world-frame occupancy map, which is converted into a compact bird's-eye-view (BEV) representation and provided to each agent as an ego-aligned local crop. This integrate-in-world, act-in- ego design enables consistent multi-UAV spatial fusion whilst retaining decentralised continuous control. The policy combines BEV map features, near-field obstacle observations, and compact goal and peer-state information within a centralised-training, decentralised-execution framework. In simulation, the learned controller achieves a 90.3% success rate in corridor navigation, outperforming Astar planning, an artificial potential field controller, and a prior guidance method. To address residual sim-to-real mismatch, the simulation-trained policy is further adapted using offline imitation fine-tuning from real-world data. Real-world experiments in GNSS-denied indoor environments demonstrate stable two-UAV cooperative operation across increasingly chal- lenging obstacle layouts. The results show that shared voxel-map representations provide an effective and scalable spatial substrate for learned cooperative indoor UAV guidance.

cs.RO↗

Cooperative Multi-UAV Navigation in Complex Environments via Systematic Multi-Agent Deep Reinforcement Learning

Cooperative navigation of multi-agent UAVs in complex environments faces key challenges including local optima traps, sparse rewards, learning imbalance among agents, and insufficient cross-scenario generalisation. This paper proposes a multi-agent deep reinforcement learning framework that addresses these issues through coordinated exploration, demonstration exploitation, safe curriculum scheduling, and structure-aware generalisation. First, a perception mechanism combining memory of visited states, directional novelty estimates, and penalty backpropagation enables agents to proactively detect and escape local optima. Second, a hierarchical collaborative demonstration buffer with tiered behaviour cloning manages trajectories by degree of team collaboration and applies differential supervision to the actor network, improving demonstration utilisation under sparse collaborative signals. Third, a safety-aware dual-condition curriculum scheduling mechanism reviews mastered scenarios through back-testing and experience pre-filling during training, suppressing catastrophic forgetting while ensuring both task performance and flight safety. For generalisation, local geometric features computed from sensor readings are abstracted into a domain parameter, through which a structure-aware gating network and mixture-of-experts mechanism condition the policy on local structural patterns rather than scenario-specific coordinates, enabling cross-scenario transfer without exposure to the target environment. The framework is further validated under mixed static-dynamic obstacle settings, showing robust adaptability to dynamic disturbances. Simulation results confirm strong performance in collaboration success rate, navigation robustness, zero-shot cross-scenario generalisation, and dynamic environment adaptability.

cs.RO↗

OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks

Existing computer-use benchmarks fail to capture the realism, complexity, and long-horizon demands of real-world computer use, limiting their ability to reveal the limitations of frontier agents. We introduce OSWorld 2.0, a benchmark of 108 long-horizon computer-use workflows across everyday and professional tasks, designed to capture complex and challenging real-world phenomena. Each task represents a realistic end-to-end workflow that takes human users a median of about 1.6 hours to complete and requires an average of 318 tool calls with Claude Opus 4.7 using maximum thinking, compared with about 30 in OSWorld 1.0. OSWorld 2.0 targets challenge phenomena that are common in real workflows yet underrepresented in prior benchmarks, spanning interaction-design challenges such as streaming interaction and dynamic environments, as well as agent-pattern challenges such as cross-source reasoning, implicit-state inference, and visual-spatial precision. Tasks are grounded in authentic input artifacts and cross-referenced against realistic stateful user profile data, and include separate safety reports auditing safety-sensitive execution. Under our primary binary-completion metric at 500 steps, Claude Opus 4.8 with maximum thinking and batched tool calls scores best but still completes only 20.6% of tasks at a 54.8% partial score; GPT-5.5 is far more token-efficient yet plateaus near 13%. These results show that current agents are still far from professional-level computer use: rather than stumbling on basic GUI control or coding, they lose track of constraints, miss information that arrives mid-task, guess rather than ask the user, and skip verification, struggling most when a task hinges on hidden state they must recover.

cs.AI↗

AgenticDataBench: A Comprehensive Benchmark for Data Agents

Data science aims to derive actionable insights from heterogeneous raw data, unlocking the value of the massive amounts of data generated in modern society. Automating this process is essential to reducing labor-intensive efforts for data scientists and enabling scalable data-driven applications. Recently, large language model (LLM)-based data agents have emerged as a promising solution to automate data science workflows. However, the field lacks comprehensive benchmarks to rigorously evaluate these agents across diverse scenarios with fine-grained granularity. To address this gap, we propose AgenticDataBench, a comprehensive benchmark featuring realistic tasks spanning diverse domains with fine-grained ground-truth labels. This enables evaluations to capture the diversity and complexity of data science workflows and the detailed performance of agents. First, to cover diverse domains, we collect real datasets and tasks from 15 vertical domains, including 5 real-world B2B use cases from a leading fintech company. Second, to remove redundancy in real-world tasks and generate high-quality tasks for domains lacking real data, we introduce data science skills, recurring data-centric operational patterns, and quantify benchmark coverage by the number of skills included. Representative skills are extracted from large-scale task solutions on Stack Overflow using skill-aligned hierarchical clustering. Third, for real-world business tasks, we select task-solution pairs that maximize diversity in skill composition, ensuring broad coverage of practical scenarios. Fourth, to generate realistic tasks for devise domains without real tasks, we propose a systematic LLM-based task generation approach to create workflows and tasks based on these skills. Finally, we evaluate state-of-the-art data agents using our annotated benchmark and open-sourced testbed, providing detailed skill-level insights.

cs.DB↗