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Yu-Gang Jiang

Publications and source records attributed to Yu-Gang Jiang.

At least 145 records · Page 8Linked to original sources

TP-MDDN: Task-Preferenced Multi-Demand-Driven Navigation with Autonomous Decision-Making

In daily life, people often move through spaces to find objects that meet their needs, posing a key challenge in embodied AI. Traditional Demand-Driven Navigation (DDN) handles one need at a time but does not reflect the complexity of real-world tasks involving multiple needs and personal choices. To bridge this gap, we introduce Task-Preferenced Multi-Demand-Driven Navigation (TP-MDDN), a new benchmark for long-horizon navigation involving multiple sub-demands with explicit task preferences. To solve TP-MDDN, we propose AWMSystem, an autonomous decision-making system composed of three key modules: BreakLLM (instruction decomposition), LocateLLM (goal selection), and StatusMLLM (task monitoring). For spatial memory, we design MASMap, which combines 3D point cloud accumulation with 2D semantic mapping for accurate and efficient environmental understanding. Our Dual-Tempo action generation framework integrates zero-shot planning with policy-based fine control, and is further supported by an Adaptive Error Corrector that handles failure cases in real time. Experiments demonstrate that our approach outperforms state-of-the-art baselines in both perception accuracy and navigation robustness.

cs.RO↗

Brain3D: Generating 3D Objects from fMRI

Understanding the hidden mechanisms behind human's visual perception is a fundamental question in neuroscience. To that end, investigating into the neural responses of human mind activities, such as functional Magnetic Resonance Imaging (fMRI), has been a significant research vehicle. However, analyzing fMRI signals is challenging, costly, daunting, and demanding for professional training. Despite remarkable progress in fMRI analysis, existing approaches are limited to generating 2D images and far away from being biologically meaningful and practically useful. Under this insight, we propose to generate visually plausible and functionally more comprehensive 3D outputs decoded from brain signals, enabling more sophisticated modeling of fMRI data. Conceptually, we reformulate this task as a {\em fMRI conditioned 3D object generation} problem. We design a novel 3D object representation learning method, Brain3D, that takes as input the fMRI data of a subject who was presented with a 2D image, and yields as output the corresponding 3D object images. The key capabilities of this model include tackling the noises with high-level semantic signals and a two-stage architecture design for progressive high-level information integration. Extensive experiments validate the superior capability of our model over previous state-of-the-art 3D object generation methods. Importantly, we show that our model captures the distinct functionalities of each region of human vision system as well as their intricate interplay relationships, aligning remarkably with the established discoveries in neuroscience. Further, preliminary evaluations indicate that Brain3D can successfully identify the disordered brain regions in simulated scenarios, such as V1, V2, V3, V4, and the medial temporal lobe (MTL) within the human visual system. Our data and code will be available at https://brain-3d.github.io/.

cs.CV↗

HumanoidGen: Data Generation for Bimanual Dexterous Manipulation via LLM Reasoning

For robotic manipulation, existing robotics datasets and simulation benchmarks predominantly cater to robot-arm platforms. However, for humanoid robots equipped with dual arms and dexterous hands, simulation tasks and high-quality demonstrations are notably lacking. Bimanual dexterous manipulation is inherently more complex, as it requires coordinated arm movements and hand operations, making autonomous data collection challenging. This paper presents HumanoidGen, an automated task creation and demonstration collection framework that leverages atomic dexterous operations and LLM reasoning to generate relational constraints. Specifically, we provide spatial annotations for both assets and dexterous hands based on the atomic operations, and perform an LLM planner to generate a chain of actionable spatial constraints for arm movements based on object affordances and scenes. To further improve planning ability, we employ a variant of Monte Carlo tree search to enhance LLM reasoning for long-horizon tasks and insufficient annotation. In experiments, we create a novel benchmark with augmented scenarios to evaluate the quality of the collected data. The results show that the performance of the 2D and 3D diffusion policies can scale with the generated dataset. Project page is https://openhumanoidgen.github.io.

cs.RO↗

Human2Robot: Learning Robot Actions from Paired Human-Robot Videos

Distilling knowledge from human demonstrations is a promising way for robots to learn and act. Existing methods, which often rely on coarsely-aligned video pairs, are typically constrained to learning global or task-level features. As a result, they tend to neglect the fine-grained frame-level dynamics required for complex manipulation and generalization to novel tasks. We posit that this limitation stems from a vicious circle of inadequate datasets and the methods they inspire. To break this cycle, we propose a paradigm shift that treats fine-grained human-robot alignment as a conditional video generation problem. To this end, we first introduce H&R, a novel third-person dataset containing 2,600 episodes of precisely synchronized human and robot motions, collected using a VR teleoperation system. We then present Human2Robot, a framework designed to leverage this data. Human2Robot employs a Video Prediction Model to learn a rich and implicit representation of robot dynamics by generating robot videos from human input, which in turn guides a decoupled action decoder. Our real-world experiments demonstrate that this approach not only achieves high performance on seen tasks but also exhibits significant one-shot generalization to novel positions, objects, instances, and even new task categories.

cs.RO↗

AttackVLA: Benchmarking Adversarial and Backdoor Attacks on Vision-Language-Action Models

Vision-Language-Action (VLA) models enable robots to interpret natural-language instructions and perform diverse tasks, yet their integration of perception, language, and control introduces new safety vulnerabilities. Despite growing interest in attacking such models, the effectiveness of existing techniques remains unclear due to the absence of a unified evaluation framework. One major issue is that differences in action tokenizers across VLA architectures hinder reproducibility and fair comparison. More importantly, most existing attacks have not been validated in real-world scenarios. To address these challenges, we propose AttackVLA, a unified framework that aligns with the VLA development lifecycle, covering data construction, model training, and inference. Within this framework, we implement a broad suite of attacks, including all existing attacks targeting VLAs and multiple adapted attacks originally developed for vision-language models, and evaluate them in both simulation and real-world settings. Our analysis of existing attacks reveals a critical gap: current methods tend to induce untargeted failures or static action states, leaving targeted attacks that drive VLAs to perform precise long-horizon action sequences largely unexplored. To fill this gap, we introduce BackdoorVLA, a targeted backdoor attack that compels a VLA to execute an attacker-specified long-horizon action sequence whenever a trigger is present. We evaluate BackdoorVLA in both simulated benchmarks and real-world robotic settings, achieving an average targeted success rate of 58.4% and reaching 100% on selected tasks. Our work provides a standardized framework for evaluating VLA vulnerabilities and demonstrates the potential for precise adversarial manipulation, motivating further research on securing VLA-based embodied systems.

cs.CR↗

RoboOmni: Proactive Robot Manipulation in Omni-modal Context

Recent advances in Multimodal Large Language Models (MLLMs) have driven rapid progress in Vision-Language-Action (VLA) models for robotic manipulation. Although effective in many scenarios, current approaches largely rely on explicit instructions, whereas in real-world interactions, humans rarely issue instructions directly. Effective collaboration requires robots to infer user intentions proactively. In this work, we introduce cross-modal contextual instructions, a new setting where intent is derived from spoken dialogue, environmental sounds, and visual cues rather than explicit commands. To address this new setting, we present RoboOmni, a Perceiver-Thinker-Talker-Executor framework based on end-to-end omni-modal LLMs that unifies intention recognition, interaction confirmation, and action execution. RoboOmni fuses auditory and visual signals spatiotemporally for robust intention recognition, while supporting direct speech interaction. To address the absence of training data for proactive intention recognition in robotic manipulation, we build OmniAction, comprising 140k episodes, 5k+ speakers, 2.4k event sounds, 640 backgrounds, and six contextual instruction types. Experiments in simulation and real-world settings show that RoboOmni surpasses text- and ASR-based baselines in success rate, inference speed, intention recognition, and proactive assistance.

cs.RO↗

SAMA: Towards Multi-Turn Referential Grounded Video Chat with Large Language Models

Achieving fine-grained spatio-temporal understanding in videos remains a major challenge for current Video Large Multimodal Models (Video LMMs). Addressing this challenge requires mastering two core capabilities: video referring understanding, which captures the semantics of video regions, and video grounding, which segments object regions based on natural language descriptions. However, most existing approaches tackle these tasks in isolation, limiting progress toward unified, referentially grounded video interaction. We identify a key bottleneck in the lack of high-quality, unified video instruction data and a comprehensive benchmark for evaluating referentially grounded video chat. To address these challenges, we contribute in three core aspects: dataset, model, and benchmark. First, we introduce SAMA-239K, a large-scale dataset comprising 15K videos specifically curated to enable joint learning of video referring understanding, grounding, and multi-turn video chat. Second, we propose the SAMA model, which incorporates a versatile spatio-temporal context aggregator and a Segment Anything Model to jointly enhance fine-grained video comprehension and precise grounding capabilities. Finally, we establish SAMA-Bench, a meticulously designed benchmark consisting of 5,067 questions from 522 videos, to comprehensively evaluate the integrated capabilities of Video LMMs in multi-turn, spatio-temporal referring understanding and grounded dialogue. Extensive experiments and benchmarking results show that SAMA not only achieves strong performance on SAMA-Bench but also sets a new state-of-the-art on general grounding benchmarks, while maintaining highly competitive performance on standard visual understanding benchmarks.

cs.CV↗

WithAnyone: Towards Controllable and ID Consistent Image Generation

Identity-consistent generation has become an important focus in text-to-image research, with recent models achieving notable success in producing images aligned with a reference identity. Yet, the scarcity of large-scale paired datasets containing multiple images of the same individual forces most approaches to adopt reconstruction-based training. This reliance often leads to a failure mode we term copy-paste, where the model directly replicates the reference face rather than preserving identity across natural variations in pose, expression, or lighting. Such over-similarity undermines controllability and limits the expressive power of generation. To address these limitations, we (1) construct a large-scale paired dataset MultiID-2M, tailored for multi-person scenarios, providing diverse references for each identity; (2) introduce a benchmark that quantifies both copy-paste artifacts and the trade-off between identity fidelity and variation; and (3) propose a novel training paradigm with a contrastive identity loss that leverages paired data to balance fidelity with diversity. These contributions culminate in WithAnyone, a diffusion-based model that effectively mitigates copy-paste while preserving high identity similarity. Extensive qualitative and quantitative experiments demonstrate that WithAnyone significantly reduces copy-paste artifacts, improves controllability over pose and expression, and maintains strong perceptual quality. User studies further validate that our method achieves high identity fidelity while enabling expressive controllable generation.

cs.CV↗

TriVLA: A Triple-System-Based Unified Vision-Language-Action Model with Episodic World Modeling for General Robot Control

Recent advances in vision-language models (VLMs) have enabled robots to follow open-ended instructions and demonstrate impressive commonsense reasoning. However, current vision-language-action (VLA) frameworks primarily rely on static representations and limited temporal context, restricting agents to short-horizon, reactive behaviors and hindering robust generalization in dynamic embodied environments. Inspired by cognitive neuroscience theories of episodic memory, we propose, to our knowledge, one of the first formalized episodic world models in VLA, enabling embodied robots to accumulate, recall, and predict sequential experiences. As an instantiation of this concept, our unified TriVLA realizes the episodic world model through a triple-system architecture: integrating multimodal grounding from a pretrained VLM (System 2) and temporally rich dynamics perception from a video diffusion model (System 3). This enables the agent to accumulate and recall sequential experiences, interpret current contexts, and predict future environmental evolution. Guided by episodic representations that span both the past and anticipated future, the downstream policy (System 1) generates coherent, context-aware action sequences through flow-matching and cross-modal attention mechanisms. Experimental results show that TriVLA operates efficiently at approximately 36 Hz and consistently outperforms baseline models on standard benchmarks and challenging real-world manipulation tasks. It demonstrates strong long-horizon planning and open-ended intent understanding, showcasing the advantages of episodic world model-inspired reasoning for robust, generalizable robot intelligence. Project Page: https://zhenyangliu.github.io/TriVLA/.

cs.RO↗

Shortcuts Everywhere and Nowhere: Exploring Multi-Trigger Backdoor Attacks

Backdoor attacks have become a significant threat to the pre-training and deployment of deep neural networks (DNNs). Although numerous methods for detecting and mitigating backdoor attacks have been proposed, most rely on identifying and eliminating the ``shortcut" created by the backdoor, which links a specific source class to a target class. However, these approaches can be easily circumvented by designing multiple backdoor triggers that create shortcuts everywhere and therefore nowhere specific. In this study, we explore the concept of Multi-Trigger Backdoor Attacks (MTBAs), where multiple adversaries leverage different types of triggers to poison the same dataset. By proposing and investigating three types of multi-trigger attacks including \textit{parallel}, \textit{sequential}, and \textit{hybrid} attacks, we demonstrate that 1) multiple triggers can coexist, overwrite, or cross-activate one another, and 2) MTBAs easily break the prevalent shortcut assumption underlying most existing backdoor detection/removal methods, rendering them ineffective. Given the security risk posed by MTBAs, we have created a multi-trigger backdoor poisoning dataset to facilitate future research on detecting and mitigating these attacks, and we also discuss potential defense strategies against MTBAs. Our code is available at https://github.com/bboylyg/Multi-Trigger-Backdoor-Attacks.

cs.LG↗

IDEATOR: Jailbreaking and Benchmarking Large Vision-Language Models Using Themselves

As large Vision-Language Models (VLMs) gain prominence, ensuring their safe deployment has become critical. Recent studies have explored VLM robustness against jailbreak attacks-techniques that exploit model vulnerabilities to elicit harmful outputs. However, the limited availability of diverse multimodal data has constrained current approaches to rely heavily on adversarial or manually crafted images derived from harmful text datasets, which often lack effectiveness and diversity across different contexts. In this paper, we propose IDEATOR, a novel jailbreak method that autonomously generates malicious image-text pairs for black-box jailbreak attacks. IDEATOR is grounded in the insight that VLMs themselves could serve as powerful red team models for generating multimodal jailbreak prompts. Specifically, IDEATOR leverages a VLM to create targeted jailbreak texts and pairs them with jailbreak images generated by a state-of-the-art diffusion model. Extensive experiments demonstrate IDEATOR's high effectiveness and transferability, achieving a 94% attack success rate (ASR) in jailbreaking MiniGPT-4 with an average of only 5.34 queries, and high ASRs of 82%, 88%, and 75% when transferred to LLaVA, InstructBLIP, and Chameleon, respectively. Building on IDEATOR's strong transferability and automated process, we introduce the VLJailbreakBench, a safety benchmark comprising 3,654 multimodal jailbreak samples. Our benchmark results on 11 recently released VLMs reveal significant gaps in safety alignment. For instance, our challenge set achieves ASRs of 46.31% on GPT-4o and 19.65% on Claude-3.5-Sonnet, underscoring the urgent need for stronger defenses. VLJailbreakBench is publicly available at https://roywang021.github.io/VLJailbreakBench.

cs.CV↗

FreezeVLA: Action-Freezing Attacks against Vision-Language-Action Models

Vision-Language-Action (VLA) models are driving rapid progress in robotics by enabling agents to interpret multimodal inputs and execute complex, long-horizon tasks. However, their safety and robustness against adversarial attacks remain largely underexplored. In this work, we identify and formalize a critical adversarial vulnerability in which adversarial images can "freeze" VLA models and cause them to ignore subsequent instructions. This threat effectively disconnects the robot's digital mind from its physical actions, potentially inducing inaction during critical interventions. To systematically study this vulnerability, we propose FreezeVLA, a novel attack framework that generates and evaluates action-freezing attacks via min-max bi-level optimization. Experiments on three state-of-the-art VLA models and four robotic benchmarks show that FreezeVLA attains an average attack success rate of 76.2%, significantly outperforming existing methods. Moreover, adversarial images generated by FreezeVLA exhibit strong transferability, with a single image reliably inducing paralysis across diverse language prompts. Our findings expose a critical safety risk in VLA models and highlight the urgent need for robust defense mechanisms.

cs.CV↗

Embodied AI: From LLMs to World Models

Embodied Artificial Intelligence (AI) is an intelligent system paradigm for achieving Artificial General Intelligence (AGI), serving as the cornerstone for various applications and driving the evolution from cyberspace to physical systems. Recent breakthroughs in Large Language Models (LLMs) and World Models (WMs) have drawn significant attention for embodied AI. On the one hand, LLMs empower embodied AI via semantic reasoning and task decomposition, bringing high-level natural language instructions and low-level natural language actions into embodied cognition. On the other hand, WMs empower embodied AI by building internal representations and future predictions of the external world, facilitating physical law-compliant embodied interactions. As such, this paper comprehensively explores the literature in embodied AI from basics to advances, covering both LLM driven and WM driven works. In particular, we first present the history, key technologies, key components, and hardware systems of embodied AI, as well as discuss its development via looking from unimodal to multimodal angle. We then scrutinize the two burgeoning fields of embodied AI, i.e., embodied AI with LLMs/multimodal LLMs (MLLMs) and embodied AI with WMs, meticulously delineating their indispensable roles in end-to-end embodied cognition and physical laws-driven embodied interactions. Building upon the above advances, we further share our insights on the necessity of the joint MLLM-WM driven embodied AI architecture, shedding light on its profound significance in enabling complex tasks within physical worlds. In addition, we examine representative applications of embodied AI, demonstrating its wide applicability in real-world scenarios. Last but not least, we point out future research directions of embodied AI that deserve further investigation.

cs.AI↗

MOSEv2: A More Challenging Dataset for Video Object Segmentation in Complex Scenes

Video object segmentation (VOS) aims to segment specified target objects throughout a video. Although state-of-the-art methods have achieved impressive performance (e.g., 90+% J&F) on benchmarks such as DAVIS and YouTube-VOS, these datasets primarily contain salient, dominant, and isolated objects, limiting their generalization to real-world scenarios. To bridge this gap, the coMplex video Object SEgmentation (MOSEv1) dataset was introduced to facilitate VOS research in complex scenes. Building on the foundations and insights of MOSEv1, we present MOSEv2, a significantly more challenging dataset designed to further advance VOS methods under real-world conditions. MOSEv2 consists of 5,024 videos and 701,976 high-quality masks for 10,074 objects across 200 categories. Compared to its predecessor, MOSEv2 introduces much greater scene complexity, including {more frequent object disappearance and reappearance, severe occlusions and crowding, smaller objects, as well as a range of new challenges such as adverse weather (e.g., rain, snow, fog), low-light scenes (e.g., nighttime, underwater), multi-shot sequences, camouflaged objects, non-physical targets (e.g., shadows, reflections), and scenarios requiring external knowledge.} We benchmark 20 representative VOS methods under 5 different settings and observe consistent performance drops on MOSEv2. For example, SAM2 drops from 76.4% on MOSEv1 to only 50.9% on MOSEv2. We further evaluate 9 video object tracking methods and observe similar declines, demonstrating that MOSEv2 poses challenges across tasks. These results highlight that despite strong performance on existing datasets, current VOS methods still fall short under real-world complexities. Based on our analysis of the observed challenges, we further propose several practical tricks that enhance model performance. MOSEv2 is publicly available at https://MOSE.video.

cs.CV↗

Adversarial Prompt Distillation for Vision-Language Models

Large pre-trained Vision-Language Models (VLMs) such as Contrastive Language-Image Pre-training (CLIP) have been shown to be susceptible to adversarial attacks, raising concerns about their deployment in safety-critical applications like autonomous driving and medical diagnosis. One promising approach for robustifying pre-trained VLMs is Adversarial Prompt Tuning (APT), which applies adversarial training during the process of prompt tuning. However, existing APT methods are mostly single-modal methods that design prompt(s) for only the visual or textual modality, limiting their effectiveness in either robustness or clean accuracy. In this work, we propose Adversarial Prompt Distillation (APD), a bimodal knowledge distillation framework that enhances APT by integrating it with multi-modal knowledge transfer. APD optimizes prompts for both visual and textual modalities while distilling knowledge from a clean pre-trained teacher CLIP model. Extensive experiments on multiple benchmark datasets demonstrate the superiority of our APD method over the current state-of-the-art APT methods in terms of both adversarial robustness and clean accuracy. The effectiveness of APD also validates the possibility of using a non-robust teacher to improve the generalization and robustness of fine-tuned VLMs.

cs.CV↗

MagicGUI: A Foundational Mobile GUI Agent with Scalable Data Pipeline and Reinforcement Fine-tuning

This paper presents MagicGUI, a foundational mobile GUI agent designed to address critical challenges in perception, grounding, and reasoning within real-world mobile GUI environments. The framework is underpinned by following six key components: (1) a comprehensive and accurate dataset, constructed via the scalable GUI Data Pipeline, which aggregates the largest and most diverse GUI-centric multimodal data to date from open-source repositories, automated crawling, and targeted manual annotation; (2) enhanced perception and grounding capabilities, facilitating fine-grained multimodal alignment for UI element referencing, grounding, and screen comprehension; (3) a comprehensive and unified action space, encompassing both fundamental UI operations and complex interactive intents to support human-agent interactions; (4) planning-oriented reasoning mechanisms that enable the model to decompose complex user instructions into sequential actions with explicit intermediate meta-paln reasoning; (5) an iterative two-stage training procedure, combining large-scale continue pre-training on 7.8M samples with reinforcement fine-tuning utilizing a spatially enhanced composite reward and dual filtering strategy; and (6) competitive performance on both the proprietary Magic-RICH benchmark and over a dozen public benchmarks, achieving superior performance across GUI perception and agent tasks, while demonstrating robust generalization and real-world deployment potential in practical mobile GUI scenarios, as detailed in Figure 1.

cs.HC↗

AgentGym-RL: Training LLM Agents for Long-Horizon Decision Making through Multi-Turn Reinforcement Learning

Developing autonomous LLM agents capable of making a series of intelligent decisions to solve complex, real-world tasks is a fast-evolving frontier. Like human cognitive development, agents are expected to acquire knowledge and skills through exploration and interaction with the environment. Despite advances, the community still lacks a unified, interactive reinforcement learning (RL) framework that can effectively train such agents from scratch -- without relying on supervised fine-tuning (SFT) -- across diverse and realistic environments. To bridge this gap, we introduce AgentGym-RL, a new framework to train LLM agents for multi-turn interactive decision-making through RL. The framework features a modular and decoupled architecture, ensuring high flexibility and extensibility. It encompasses a wide variety of real-world scenarios, and supports mainstream RL algorithms. Furthermore, we propose ScalingInter-RL, a training approach designed for exploration-exploitation balance and stable RL optimization. In early stages, it emphasizes exploitation by restricting the number of interactions, and gradually shifts towards exploration with larger horizons to encourage diverse problem-solving strategies. In this way, the agent develops more diverse behaviors and is less prone to collapse under long horizons. We perform extensive experiments to validate the stability and effectiveness of both the AgentGym-RL framework and the ScalingInter-RL approach. Our agents match or surpass commercial models on 27 tasks across diverse environments. We offer key insights and will open-source the complete AgentGym-RL framework -- including code and datasets -- to empower the research community in developing the next generation of intelligent agents.

cs.LG↗

AnyGPT: Unified Multimodal LLM with Discrete Sequence Modeling

We introduce AnyGPT, an any-to-any multimodal language model that utilizes discrete representations for the unified processing of various modalities, including speech, text, images, and music. AnyGPT can be trained stably without any alterations to the current large language model (LLM) architecture or training paradigms. Instead, it relies exclusively on data-level preprocessing, facilitating the seamless integration of new modalities into LLMs, akin to the incorporation of new languages. We build a multimodal text-centric dataset for multimodal alignment pre-training. Utilizing generative models, we synthesize the first large-scale any-to-any multimodal instruction dataset. It consists of 108k samples of multi-turn conversations that intricately interweave various modalities, thus equipping the model to handle arbitrary combinations of multimodal inputs and outputs. Experimental results demonstrate that AnyGPT is capable of facilitating any-to-any multimodal conversation while achieving performance comparable to specialized models across all modalities, proving that discrete representations can effectively and conveniently unify multiple modalities within a language model. Demos are shown in https://junzhan2000.github.io/AnyGPT.github.io/

cs.CL↗