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Yu-Gang Jiang

Publications and source records attributed to Yu-Gang Jiang.

At least 163 records · Page 9Linked to original sources

FedAPT: Federated Adversarial Prompt Tuning for Vision-Language Models

Federated Prompt Tuning (FPT) is an efficient method for cross-client collaborative fine-tuning of large Vision-Language Models (VLMs). However, models tuned using FPT are vulnerable to adversarial attacks, leading to misclassification in downstream tasks. In this work, we introduce Federated Adversarial Prompt Tuning (\textbf{FedAPT}), a novel method designed to enhance the adversarial robustness of FPT. We identify a key issue in FedAPT under non-independent and identically distributed (non-IID) settings: a \textit{class information gap} between clients and the global model. Clients rely solely on limited local label information to generate adversarial samples for training, while the global model must defend against adversarial attacks from global labels. To address this issue, we propose a \textbf{class-aware prompt generator} that generates visual prompts from text prompts. This generator is guided by a \emph{Global Label Embedding} (serving as a ``beacon") which encodes cross-client label information to create more globally-aligned visual prompts. Additionally, we propose a \textbf{cross-layer generator sharing} strategy to enhance prompt coupling across different layers of the model, further boosting adversarial robustness. Extensive experiments on multiple image classification datasets demonstrate the superiority of FedAPT in improving adversarial robustness, outperforming existing methods by a large margin. FedAPT also exhibits exceptional generalization in cross-domain and cross-dataset scenarios, indicating its effectiveness in real-world applications.

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Repeating Words for Video-Language Retrieval with Coarse-to-Fine Objectives

The explosive growth of video streaming presents challenges in achieving high accuracy and low training costs for video-language retrieval. However, existing methods rely on large-scale pre-training to improve video retrieval performance, resulting in significant computational demands. Additionally, the fine-grained information in videos and texts remains underexplored. To alleviate these problems, we propose a novel framework to learn fine-grained features for better alignment and introduce an inference pipeline to improve performance without additional training. Specifically, we employ coarse-to-fine objectives to understand the semantic information of video-text pairs, including contrastive and matching learning. The fine-grained data used for training is obtained through the Granularity-Aware Representation module, which is designed based on similarity analysis between video frames and words in captions. Furthermore, we observe that the repetition of keywords in the original captions, referred to as "Repetition", can enhance retrieval performance and improve alignment between video and text. Based on this insight, we propose a novel and effective inference pipeline that incorporates a voting mechanism and a new Matching Entropy metric to achieve better retrieval performance without requiring additional pre-training. Experimental results on four benchmarks demonstrate that the proposed method outperforms previous approaches. Additionally, our inference pipeline achieves significant performance improvements, with a 2.1% increase in Recall@1 on the MSR-VTT dataset and a 1.6% increase on the DiDeMo dataset.

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REDUCIO! Generating 1K Video within 16 Seconds using Extremely Compressed Motion Latents

Commercial video generation models have exhibited realistic, high-fidelity results but are still restricted to limited access. One crucial obstacle for large-scale applications is the expensive training and inference cost. In this paper, we argue that videos contain significantly more redundant information than images, allowing them to be encoded with very few motion latents. Towards this goal, we design an image-conditioned VAE that projects videos into extremely compressed latent space and decode them based on content images. This magic Reducio charm enables 64x reduction of latents compared to a common 2D VAE, without sacrificing the quality. Building upon Reducio-VAE, we can train diffusion models for high-resolution video generation efficiently. Specifically, we adopt a two-stage generation paradigm, first generating a condition image via text-to-image generation, followed by text-image-to-video generation with the proposed Reducio-DiT. Extensive experiments show that our model achieves strong performance in evaluation. More importantly, our method significantly boosts the training and inference efficiency of video LDMs. Reducio-DiT is trained in just 3.2K A100 GPU hours in total and can generate a 16-frame 1024$\times$1024 video clip within 15.5 seconds on a single A100 GPU. Code released at https://github.com/microsoft/Reducio-VAE .

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Achieving More with Less: Additive Prompt Tuning for Rehearsal-Free Class-Incremental Learning

Class-incremental learning (CIL) enables models to learn new classes progressively while preserving knowledge of previously learned ones. Recent advances in this field have shifted towards parameter-efficient fine-tuning techniques, with many approaches building upon the framework that maintains a pool of learnable prompts. Although effective, these methods introduce substantial computational overhead, primarily due to prompt pool querying and increased input sequence lengths from prompt concatenation. In this work, we present a novel prompt-based approach that addresses this limitation. Our method trains a single set of shared prompts across all tasks and, rather than concatenating prompts to the input, directly modifies the CLS token's attention computation by adding the prompts to it. This simple and lightweight design not only significantly reduces computational complexity-both in terms of inference costs and the number of trainable parameters-but also eliminates the need to optimize prompt lengths for different downstream tasks, offering a more efficient yet powerful solution for rehearsal-free class-incremental learning. Extensive experiments across a diverse range of CIL benchmarks demonstrate the effectiveness of our approach, highlighting its potential to establish a new prompt-based CIL paradigm. Furthermore, experiments on general recognition benchmarks beyond the CIL setting also show strong performance, positioning our method as a promising candidate for a general parameter-efficient fine-tuning approach.

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StableAvatar: Infinite-Length Audio-Driven Avatar Video Generation

Current diffusion models for audio-driven avatar video generation struggle to synthesize long videos with natural audio synchronization and identity consistency. This paper presents StableAvatar, the first end-to-end video diffusion transformer that synthesizes infinite-length high-quality videos without post-processing. Conditioned on a reference image and audio, StableAvatar integrates tailored training and inference modules to enable infinite-length video generation. We observe that the main reason preventing existing models from generating long videos lies in their audio modeling. They typically rely on third-party off-the-shelf extractors to obtain audio embeddings, which are then directly injected into the diffusion model via cross-attention. Since current diffusion backbones lack any audio-related priors, this approach causes severe latent distribution error accumulation across video clips, leading the latent distribution of subsequent segments to drift away from the optimal distribution gradually. To address this, StableAvatar introduces a novel Time-step-aware Audio Adapter that prevents error accumulation via time-step-aware modulation. During inference, we propose a novel Audio Native Guidance Mechanism to further enhance the audio synchronization by leveraging the diffusion's own evolving joint audio-latent prediction as a dynamic guidance signal. To enhance the smoothness of the infinite-length videos, we introduce a Dynamic Weighted Sliding-window Strategy that fuses latent over time. Experiments on benchmarks show the effectiveness of StableAvatar both qualitatively and quantitatively.

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BadPatch: Diffusion-Based Generation of Physical Adversarial Patches

Physical adversarial patches printed on clothing can enable individuals to evade person detectors, but most existing methods prioritize attack effectiveness over stealthiness, resulting in aesthetically unpleasing patches. While generative adversarial networks and diffusion models can produce more natural-looking patches, they often fail to balance stealthiness with attack effectiveness and lack flexibility for user customization. To address these limitations, we propose BadPatch, a novel diffusion-based framework for generating customizable and naturalistic adversarial patches. Our approach allows users to start from a reference image (rather than random noise) and incorporates masks to create patches of various shapes, not limited to squares. To preserve the original semantics during the diffusion process, we employ Null-text inversion to map random noise samples to a single input image and generate patches through Incomplete Diffusion Optimization (IDO). Our method achieves attack performance comparable to state-of-the-art non-naturalistic patches while maintaining a natural appearance. Using BadPatch, we construct AdvT-shirt-1K, the first physical adversarial T-shirt dataset comprising over a thousand images captured in diverse scenarios. AdvT-shirt-1K can serve as a useful dataset for training or testing future defense methods.

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CreatiLayout: Siamese Multimodal Diffusion Transformer for Creative Layout-to-Image Generation

Diffusion models have been recognized for their ability to generate images that are not only visually appealing but also of high artistic quality. As a result, Layout-to-Image (L2I) generation has been proposed to leverage region-specific positions and descriptions to enable more precise and controllable generation. However, previous methods primarily focus on UNet-based models (\eg SD1.5 and SDXL), and limited effort has explored Multimodal Diffusion Transformers (MM-DiTs), which have demonstrated powerful image generation capabilities. Enabling MM-DiT for layout-to-image generation seems straightforward but is challenging due to the complexity of how layout is introduced, integrated, and balanced among multiple modalities. To this end, we explore various network variants to efficiently incorporate layout guidance into MM-DiT, and ultimately present SiamLayout. To inherit the advantages of MM-DiT, we use a separate set of network weights to process the layout, treating it as equally important as the image and text modalities. Meanwhile, to alleviate the competition among modalities, we decouple the image-layout interaction into a siamese branch alongside the image-text one and fuse them in the later stage. Moreover, we contribute a large-scale layout dataset, named LayoutSAM, which includes 2.7 million image-text pairs and 10.7 million entities. Each entity is annotated with a bounding box and a detailed description. We further construct the LayoutSAM-Eval benchmark as a comprehensive tool for evaluating the L2I generation quality. Finally, we introduce the Layout Designer, which taps into the potential of large language models in layout planning, transforming them into experts in layout generation and optimization. These components form CreatiLayout -- a systematic solution that integrates the layout model, dataset, and planner for creative layout-to-image generation.

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4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives

Dynamic 3D scene representation and novel view synthesis are crucial for enabling immersive experiences required by AR/VR and metaverse applications. It is a challenging task due to the complexity of unconstrained real-world scenes and their temporal dynamics. In this paper, we reformulate the reconstruction of a time-varying 3D scene as approximating its underlying spatiotemporal 4D volume by optimizing a collection of native 4D primitives, i.e., 4D Gaussians, with explicit geometry and appearance modeling. Equipped with a tailored rendering pipeline, our representation can be end-to-end optimized using only photometric supervision while free viewpoint viewing at interactive frame rate, making it suitable for representing real world scene with complex dynamic. This approach has been the first solution to achieve real-time rendering of high-resolution, photorealistic novel views for complex dynamic scenes. To facilitate real-world applications, we derive several compact variants that effectively reduce the memory footprint to address its storage bottleneck. Extensive experiments validate the superiority of 4DGS in terms of visual quality and efficiency across a range of dynamic scene-related tasks (e.g., novel view synthesis, 4D generation, scene understanding) and scenarios (e.g., single object, indoor scenes, driving environments, synthetic and real data).

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Multimodal Referring Segmentation: A Survey

Multimodal referring segmentation aims to segment target objects in visual scenes, such as images, videos, and 3D scenes, based on referring expressions in text or audio format. This task plays a crucial role in practical applications requiring accurate object perception based on user instructions. Over the past decade, it has gained significant attention in the multimodal community, driven by advances in convolutional neural networks, transformers, and large language models, all of which have substantially improved multimodal perception capabilities. This paper provides a comprehensive survey of multimodal referring segmentation. We begin by introducing this field's background, including problem definitions and commonly used datasets. Next, we summarize a unified meta architecture for referring segmentation and review representative methods across three primary visual scenes, including images, videos, and 3D scenes. We further discuss Generalized Referring Expression (GREx) methods to address the challenges of real-world complexity, along with related tasks and practical applications. Extensive performance comparisons on standard benchmarks are also provided. We continually track related works at https://github.com/henghuiding/Awesome-Multimodal-Referring-Segmentation.

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T2UE: Generating Unlearnable Examples from Text Descriptions

Large-scale pre-training frameworks like CLIP have revolutionized multimodal learning, but their reliance on web-scraped datasets, frequently containing private user data, raises serious concerns about misuse. Unlearnable Examples (UEs) have emerged as a promising countermeasure against unauthorized model training, employing carefully crafted unlearnable noise to disrupt the learning of meaningful representations from protected data. Current approaches typically generate UEs by jointly optimizing unlearnable noise for both images and their associated text descriptions (or labels). However, this optimization process is often computationally prohibitive for on-device execution, forcing reliance on external third-party services. This creates a fundamental privacy paradox: users must initially expose their data to these very services to achieve protection, thereby compromising privacy in the process. Such a contradiction has severely hindered the development of practical, scalable data protection solutions. To resolve this paradox, we introduce \textbf{Text-to-Unlearnable Example (T2UE)}, a novel framework that enables users to generate UEs using only text descriptions. T2UE circumvents the need for original image data by employing a text-to-image (T2I) model to map text descriptions into the image (noise) space, combined with an error-minimization framework to produce effective unlearnable noise. Extensive experiments show that T2UE-protected data substantially degrades performance in downstream tasks (e.g., cross-modal retrieval) for state-of-the-art models. Notably, the protective effect generalizes across diverse architectures and even to supervised learning settings. Our work demonstrates the feasibility of "zero-contact data protection", where personal data can be safeguarded based solely on their textual descriptions, eliminating the need for direct data exposure.

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Towards Omnimodal Expressions and Reasoning in Referring Audio-Visual Segmentation

Referring audio-visual segmentation (RAVS) has recently seen significant advancements, yet challenges remain in integrating multimodal information and deeply understanding and reasoning about audiovisual content. To extend the boundaries of RAVS and facilitate future research in this field, we propose Omnimodal Referring Audio-Visual Segmentation (OmniAVS), a new dataset containing 2,104 videos and 61,095 multimodal referring expressions. OmniAVS stands out with three key innovations: (1) 8 types of multimodal expressions that flexibly combine text, speech, sound, and visual cues; (2) an emphasis on understanding audio content beyond just detecting their presence; and (3) the inclusion of complex reasoning and world knowledge in expressions. Furthermore, we introduce Omnimodal Instructed Segmentation Assistant (OISA), to address the challenges of multimodal reasoning and fine-grained understanding of audiovisual content in OmniAVS. OISA uses MLLM to comprehend complex cues and perform reasoning-based segmentation. Extensive experiments show that OISA outperforms existing methods on OmniAVS and achieves competitive results on other related tasks.

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Multi-Prompt Progressive Alignment for Multi-Source Unsupervised Domain Adaptation

Large Vision-Language Models like CLIP have become a powerful foundation for Unsupervised Domain Adaptation due to their strong zero-shot generalization. State-of-the-art methods typically leverage CLIP to generate pseudo-labels for the target domain, then fine-tune the model to learn domain-invariant features. However, these methods attempt to align source and target domains using all pseudo-labeled data simultaneously. This one-shot alignment struggles with noisy, hard-to-classify samples, leading to error propagation and suboptimal feature learning. The problem is even more amplified in the multi-source scenario, where diverse domain gaps and varying noise levels across multiple source domains further destabilize the alignment process. To address this issue, in this work, we propose a progressive alignment strategy for adapting CLIP to unlabeled downstream task. Our method begins by training the model on a high-confidence subset of target samples, allowing it to first learn a well-aligned representation from the most reliable data. As training progresses, it gradually incorporates more challenging samples, guiding the model to refine its understanding without being overwhelmed by initial label noise. This progressive approach effectively mitigates confirmation bias and promotes a more robust convergence, allowing for the learning of genuinely domain-invariant features. We name our approach MP^2A and test it on three popular UDA benchmarks, namely ImageCLEF, Office-Home, and the most challenging DomainNet. Experiments showcase that MP^2A achieves state-of-the-art performance when compared with most recent CLIP-based MS-UDA approaches, demonstrating the effectiveness of our approach.

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StableAnimator++: Overcoming Pose Misalignment and Face Distortion for Human Image Animation

Current diffusion models for human image animation often struggle to maintain identity (ID) consistency, especially when the reference image and driving video differ significantly in body size or position. We introduce StableAnimator++, the first ID-preserving video diffusion framework with learnable pose alignment, capable of generating high-quality videos conditioned on a reference image and a pose sequence without any post-processing. Building upon a video diffusion model, StableAnimator++ contains carefully designed modules for both training and inference, striving for identity consistency. In particular, StableAnimator++ first uses learnable layers to predict the similarity transformation matrices between the reference image and the driven poses via injecting guidance from Singular Value Decomposition (SVD). These matrices align the driven poses with the reference image, mitigating misalignment to a great extent. StableAnimator++ then computes image and face embeddings using off-the-shelf encoders, refining the face embeddings via a global content-aware Face Encoder. To further maintain ID, we introduce a distribution-aware ID Adapter that counteracts interference caused by temporal layers while preserving ID via distribution alignment. During the inference stage, we propose a novel Hamilton-Jacobi-Bellman (HJB) based face optimization integrated into the denoising process, guiding the diffusion trajectory for enhanced facial fidelity. Experiments on benchmarks show the effectiveness of StableAnimator++ both qualitatively and quantitatively.

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SVTRv2: CTC Beats Encoder-Decoder Models in Scene Text Recognition

Connectionist temporal classification (CTC)-based scene text recognition (STR) methods, e.g., SVTR, are widely employed in OCR applications, mainly due to their simple architecture, which only contains a visual model and a CTC-aligned linear classifier, and therefore fast inference. However, they generally exhibit worse accuracy than encoder-decoder-based methods (EDTRs) due to struggling with text irregularity and linguistic missing. To address these challenges, we propose SVTRv2, a CTC model endowed with the ability to handle text irregularities and model linguistic context. First, a multi-size resizing strategy is proposed to resize text instances to appropriate predefined sizes, effectively avoiding severe text distortion. Meanwhile, we introduce a feature rearrangement module to ensure that visual features accommodate the requirement of CTC, thus alleviating the alignment puzzle. Second, we propose a semantic guidance module. It integrates linguistic context into the visual features, allowing CTC model to leverage language information for accuracy improvement. This module can be omitted at the inference stage and would not increase the time cost. We extensively evaluate SVTRv2 in both standard and recent challenging benchmarks, where SVTRv2 is fairly compared to popular STR models across multiple scenarios, including different types of text irregularity, languages, long text, and whether employing pretraining. SVTRv2 surpasses most EDTRs across the scenarios in terms of accuracy and inference speed. Code: https://github.com/Topdu/OpenOCR.

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From Holistic to Localized: Local Enhanced Adapters for Efficient Visual Instruction Fine-Tuning

Efficient Visual Instruction Fine-Tuning (EVIT) seeks to adapt Multimodal Large Language Models (MLLMs) to downstream tasks with minimal computational overhead. However, as task diversity and complexity increase, EVIT faces significant challenges in resolving data conflicts. To address this limitation, we propose the Dual Low-Rank Adaptation (Dual-LoRA), a holistic-to-local framework that enhances the adapter's capacity to address data conflict through dual structural optimization. Specifically, we utilize two subspaces: a skill space for stable, holistic knowledge retention, and a rank-rectified task space that locally activates the holistic knowledge. Additionally, we introduce Visual Cue Enhancement (VCE), a multi-level local feature aggregation module designed to enrich the vision-language projection with local details. Our approach is both memory- and time-efficient, requiring only 1.16$\times$ the inference time of the standard LoRA method (with injection into the query and value projection layers), and just 73\% of the inference time of a 4-expert LoRA-MoE. Extensive experiments on various downstream tasks and general MLLM benchmarks validate the effectiveness of our proposed methods.

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BrokenVideos: A Benchmark Dataset for Fine-Grained Artifact Localization in AI-Generated Videos

Recent advances in deep generative models have led to significant progress in video generation, yet the fidelity of AI-generated videos remains limited. Synthesized content often exhibits visual artifacts such as temporally inconsistent motion, physically implausible trajectories, unnatural object deformations, and local blurring that undermine realism and user trust. Accurate detection and spatial localization of these artifacts are crucial for both automated quality control and for guiding the development of improved generative models. However, the research community currently lacks a comprehensive benchmark specifically designed for artifact localization in AI generated videos. Existing datasets either restrict themselves to video or frame level detection or lack the fine-grained spatial annotations necessary for evaluating localization methods. To address this gap, we introduce BrokenVideos, a benchmark dataset of 3,254 AI-generated videos with meticulously annotated, pixel-level masks highlighting regions of visual corruption. Each annotation is validated through detailed human inspection to ensure high quality ground truth. Our experiments show that training state of the art artifact detection models and multi modal large language models (MLLMs) on BrokenVideos significantly improves their ability to localize corrupted regions. Through extensive evaluation, we demonstrate that BrokenVideos establishes a critical foundation for benchmarking and advancing research on artifact localization in generative video models. The dataset is available at: https://broken-video-detection-datetsets.github.io/Broken-Video-Detection-Datasets.github.io/.

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RAG-6DPose: Retrieval-Augmented 6D Pose Estimation via Leveraging CAD as Knowledge Base

Accurate 6D pose estimation is key for robotic manipulation, enabling precise object localization for tasks like grasping. We present RAG-6DPose, a retrieval-augmented approach that leverages 3D CAD models as a knowledge base by integrating both visual and geometric cues. Our RAG-6DPose roughly contains three stages: 1) Building a Multi-Modal CAD Knowledge Base by extracting 2D visual features from multi-view CAD rendered images and also attaching 3D points; 2) Retrieving relevant CAD features from the knowledge base based on the current query image via our ReSPC module; and 3) Incorporating retrieved CAD information to refine pose predictions via retrieval-augmented decoding. Experimental results on standard benchmarks and real-world robotic tasks demonstrate the effectiveness and robustness of our approach, particularly in handling occlusions and novel viewpoints. Supplementary material is available on our project website: https://sressers.github.io/RAG-6DPose .

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DAVID-XR1: Detecting AI-Generated Videos with Explainable Reasoning

As AI-generated video becomes increasingly pervasive across media platforms, the ability to reliably distinguish synthetic content from authentic footage has become both urgent and essential. Existing approaches have primarily treated this challenge as a binary classification task, offering limited insight into where or why a model identifies a video as AI-generated. However, the core challenge extends beyond simply detecting subtle artifacts; it requires providing fine-grained, persuasive evidence that can convince auditors and end-users alike. To address this critical gap, we introduce DAVID-X, the first dataset to pair AI-generated videos with detailed defect-level, temporal-spatial annotations and written rationales. Leveraging these rich annotations, we present DAVID-XR1, a video-language model designed to deliver an interpretable chain of visual reasoning-including defect categorization, temporal-spatial localization, and natural language explanations. This approach fundamentally transforms AI-generated video detection from an opaque black-box decision into a transparent and verifiable diagnostic process. We demonstrate that a general-purpose backbone, fine-tuned on our compact dataset and enhanced with chain-of-thought distillation, achieves strong generalization across a variety of generators and generation modes. Our results highlight the promise of explainable detection methods for trustworthy identification of AI-generated video content.

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