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Yu-Xiang Wang

Publications and source records attributed to Yu-Xiang Wang.

At least 55 records · Page 3Linked to original sources

Stable Minima Cannot Overfit in Univariate ReLU Networks: Generalization by Large Step Sizes

We study the generalization of two-layer ReLU neural networks in a univariate nonparametric regression problem with noisy labels. This is a problem where kernels (\emph{e.g.} NTK) are provably sub-optimal and benign overfitting does not happen, thus disqualifying existing theory for interpolating (0-loss, global optimal) solutions. We present a new theory of generalization for local minima that gradient descent with a constant learning rate can \emph{stably} converge to. We show that gradient descent with a fixed learning rate $η$ can only find local minima that represent smooth functions with a certain weighted \emph{first order total variation} bounded by $1/η- 1/2 + \widetilde{O}(σ+ \sqrt{\mathrm{MSE}})$ where $σ$ is the label noise level, $\mathrm{MSE}$ is short for mean squared error against the ground truth, and $\widetilde{O}(\cdot)$ hides a logarithmic factor. Under mild assumptions, we also prove a nearly-optimal MSE bound of $\widetilde{O}(n^{-4/5})$ within the strict interior of the support of the $n$ data points. Our theoretical results are validated by extensive simulation that demonstrates large learning rate training induces sparse linear spline fits. To the best of our knowledge, we are the first to obtain generalization bound via minima stability in the non-interpolation case and the first to show ReLU NNs without regularization can achieve near-optimal rates in nonparametric regression.

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Improving Sample Efficiency of Model-Free Algorithms for Zero-Sum Markov Games

The problem of two-player zero-sum Markov games has recently attracted increasing interests in theoretical studies of multi-agent reinforcement learning (RL). In particular, for finite-horizon episodic Markov decision processes (MDPs), it has been shown that model-based algorithms can find an $ε$-optimal Nash Equilibrium (NE) with the sample complexity of $O(H^3SAB/ε^2)$, which is optimal in the dependence of the horizon $H$ and the number of states $S$ (where $A$ and $B$ denote the number of actions of the two players, respectively). However, none of the existing model-free algorithms can achieve such an optimality. In this work, we propose a model-free stage-based Q-learning algorithm and show that it achieves the same sample complexity as the best model-based algorithm, and hence for the first time demonstrate that model-free algorithms can enjoy the same optimality in the $H$ dependence as model-based algorithms. The main improvement of the dependency on $H$ arises by leveraging the popular variance reduction technique based on the reference-advantage decomposition previously used only for single-agent RL. However, such a technique relies on a critical monotonicity property of the value function, which does not hold in Markov games due to the update of the policy via the coarse correlated equilibrium (CCE) oracle. Thus, to extend such a technique to Markov games, our algorithm features a key novel design of updating the reference value functions as the pair of optimistic and pessimistic value functions whose value difference is the smallest in the history in order to achieve the desired improvement in the sample efficiency.

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Deep Learning meets Nonparametric Regression: Are Weight-Decayed DNNs Locally Adaptive?

We study the theory of neural network (NN) from the lens of classical nonparametric regression problems with a focus on NN's ability to adaptively estimate functions with heterogeneous smoothness -- a property of functions in Besov or Bounded Variation (BV) classes. Existing work on this problem requires tuning the NN architecture based on the function spaces and sample size. We consider a "Parallel NN" variant of deep ReLU networks and show that the standard $\ell_2$ regularization is equivalent to promoting the $\ell_p$-sparsity ($0<p<1$) in the coefficient vector of an end-to-end learned function bases, i.e., a dictionary. Using this equivalence, we further establish that by tuning only the regularization factor, such parallel NN achieves an estimation error arbitrarily close to the minimax rates for both the Besov and BV classes. Notably, it gets exponentially closer to minimax optimal as the NN gets deeper. Our research sheds new lights on why depth matters and how NNs are more powerful than kernel methods.

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Offline Policy Evaluation for Reinforcement Learning with Adaptively Collected Data

Developing theoretical guarantees on the sample complexity of offline RL methods is an important step towards making data-hungry RL algorithms practically viable. Currently, most results hinge on unrealistic assumptions about the data distribution -- namely that it comprises a set of i.i.d. trajectories collected by a single logging policy. We consider a more general setting where the dataset may have been gathered adaptively. We develop theory for the TMIS Offline Policy Evaluation (OPE) estimator in this generalized setting for tabular MDPs, deriving high-probability, instance-dependent bounds on its estimation error. We also recover minimax-optimal offline learning in the adaptive setting. Finally, we conduct simulations to empirically analyze the behavior of these estimators under adaptive and non-adaptive regimes.

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Tractable MCMC for Private Learning with Pure and Gaussian Differential Privacy

Posterior sampling, i.e., exponential mechanism to sample from the posterior distribution, provides $\varepsilon$-pure differential privacy (DP) guarantees and does not suffer from potentially unbounded privacy breach introduced by $(\varepsilon,δ)$-approximate DP. In practice, however, one needs to apply approximate sampling methods such as Markov chain Monte Carlo (MCMC), thus re-introducing the unappealing $δ$-approximation error into the privacy guarantees. To bridge this gap, we propose the Approximate SAample Perturbation (abbr. ASAP) algorithm which perturbs an MCMC sample with noise proportional to its Wasserstein-infinity ($W_\infty$) distance from a reference distribution that satisfies pure DP or pure Gaussian DP (i.e., $δ=0$). We then leverage a Metropolis-Hastings algorithm to generate the sample and prove that the algorithm converges in $W_\infty$ distance. We show that by combining our new techniques with a localization step, we obtain the first nearly linear-time algorithm that achieves the optimal rates in the DP-ERM problem with strongly convex and smooth losses.

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Differentially Private Reinforcement Learning with Self-Play

We study the problem of multi-agent reinforcement learning (multi-agent RL) with differential privacy (DP) constraints. This is well-motivated by various real-world applications involving sensitive data, where it is critical to protect users' private information. We first extend the definitions of Joint DP (JDP) and Local DP (LDP) to two-player zero-sum episodic Markov Games, where both definitions ensure trajectory-wise privacy protection. Then we design a provably efficient algorithm based on optimistic Nash value iteration and privatization of Bernstein-type bonuses. The algorithm is able to satisfy JDP and LDP requirements when instantiated with appropriate privacy mechanisms. Furthermore, for both notions of DP, our regret bound generalizes the best known result under the single-agent RL case, while our regret could also reduce to the best known result for multi-agent RL without privacy constraints. To the best of our knowledge, these are the first line of results towards understanding trajectory-wise privacy protection in multi-agent RL.

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Multivariate Trend Filtering for Lattice Data

We study a multivariate version of trend filtering, called Kronecker trend filtering or KTF, for the case in which the design points form a lattice in $d$ dimensions. KTF is a natural extension of univariate trend filtering (Steidl et al., 2006; Kim et al., 2009; Tibshirani, 2014), and is defined by minimizing a penalized least squares problem whose penalty term sums the absolute (higher-order) differences of the parameter to be estimated along each of the coordinate directions. The corresponding penalty operator can be written in terms of Kronecker products of univariate trend filtering penalty operators, hence the name Kronecker trend filtering. Equivalently, one can view KTF in terms of an $\ell_1$-penalized basis regression problem where the basis functions are tensor products of falling factorial functions, a piecewise polynomial (discrete spline) basis that underlies univariate trend filtering. This paper is a unification and extension of the results in Sadhanala et al. (2016, 2017). We develop a complete set of theoretical results that describe the behavior of $k^{\mathrm{th}}$ order Kronecker trend filtering in $d$ dimensions, for every $k \geq 0$ and $d \geq 1$. This reveals a number of interesting phenomena, including the dominance of KTF over linear smoothers in estimating heterogeneously smooth functions, and a phase transition at $d=2(k+1)$, a boundary past which (on the high dimension-to-smoothness side) linear smoothers fail to be consistent entirely. We also leverage recent results on discrete splines from Tibshirani (2020), in particular, discrete spline interpolation results that enable us to extend the KTF estimate to any off-lattice location in constant-time (independent of the size of the lattice $n$).

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CPR: Retrieval Augmented Generation for Copyright Protection

Retrieval Augmented Generation (RAG) is emerging as a flexible and robust technique to adapt models to private users data without training, to handle credit attribution, and to allow efficient machine unlearning at scale. However, RAG techniques for image generation may lead to parts of the retrieved samples being copied in the model's output. To reduce risks of leaking private information contained in the retrieved set, we introduce Copy-Protected generation with Retrieval (CPR), a new method for RAG with strong copyright protection guarantees in a mixed-private setting for diffusion models.CPR allows to condition the output of diffusion models on a set of retrieved images, while also guaranteeing that unique identifiable information about those example is not exposed in the generated outputs. In particular, it does so by sampling from a mixture of public (safe) distribution and private (user) distribution by merging their diffusion scores at inference. We prove that CPR satisfies Near Access Freeness (NAF) which bounds the amount of information an attacker may be able to extract from the generated images. We provide two algorithms for copyright protection, CPR-KL and CPR-Choose. Unlike previously proposed rejection-sampling-based NAF methods, our methods enable efficient copyright-protected sampling with a single run of backward diffusion. We show that our method can be applied to any pre-trained conditional diffusion model, such as Stable Diffusion or unCLIP. In particular, we empirically show that applying CPR on top of unCLIP improves quality and text-to-image alignment of the generated results (81.4 to 83.17 on TIFA benchmark), while enabling credit attribution, copy-right protection, and deterministic, constant time, unlearning.

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Advancing Differential Privacy: Where We Are Now and Future Directions for Real-World Deployment

In this article, we present a detailed review of current practices and state-of-the-art methodologies in the field of differential privacy (DP), with a focus of advancing DP's deployment in real-world applications. Key points and high-level contents of the article were originated from the discussions from "Differential Privacy (DP): Challenges Towards the Next Frontier," a workshop held in July 2022 with experts from industry, academia, and the public sector seeking answers to broad questions pertaining to privacy and its implications in the design of industry-grade systems. This article aims to provide a reference point for the algorithmic and design decisions within the realm of privacy, highlighting important challenges and potential research directions. Covering a wide spectrum of topics, this article delves into the infrastructure needs for designing private systems, methods for achieving better privacy/utility trade-offs, performing privacy attacks and auditing, as well as communicating privacy with broader audiences and stakeholders.

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Privacy Profiles for Private Selection

Private selection mechanisms (e.g., Report Noisy Max, Sparse Vector) are fundamental primitives of differentially private (DP) data analysis with wide applications to private query release, voting, and hyperparameter tuning. Recent work (Liu and Talwar, 2019; Papernot and Steinke, 2022) has made significant progress in both generalizing private selection mechanisms and tightening their privacy analysis using modern numerical privacy accounting tools, e.g., Rényi DP. But Rényi DP is known to be lossy when $(ε,δ)$-DP is ultimately needed, and there is a trend to close the gap by directly handling privacy profiles, i.e., $δ$ as a function of $ε$ or its equivalent dual form known as $f$-DPs. In this paper, we work out an easy-to-use recipe that bounds the privacy profiles of ReportNoisyMax and PrivateTuning using the privacy profiles of the base algorithms they corral. Numerically, our approach improves over the RDP-based accounting in all regimes of interest and leads to substantial benefits in end-to-end private learning experiments. Our analysis also suggests new distributions, e.g., binomial distribution for randomizing the number of rounds that leads to more substantial improvements in certain regimes.

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Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraints

We study the problem of multi-agent reinforcement learning (MARL) with adaptivity constraints -- a new problem motivated by real-world applications where deployments of new policies are costly and the number of policy updates must be minimized. For two-player zero-sum Markov Games, we design a (policy) elimination based algorithm that achieves a regret of $\widetilde{O}(\sqrt{H^3 S^2 ABK})$, while the batch complexity is only $O(H+\log\log K)$. In the above, $S$ denotes the number of states, $A,B$ are the number of actions for the two players respectively, $H$ is the horizon and $K$ is the number of episodes. Furthermore, we prove a batch complexity lower bound $Ω(\frac{H}{\log_{A}K}+\log\log K)$ for all algorithms with $\widetilde{O}(\sqrt{K})$ regret bound, which matches our upper bound up to logarithmic factors. As a byproduct, our techniques naturally extend to learning bandit games and reward-free MARL within near optimal batch complexity. To the best of our knowledge, these are the first line of results towards understanding MARL with low adaptivity.

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Improving the Privacy and Practicality of Objective Perturbation for Differentially Private Linear Learners

In the arena of privacy-preserving machine learning, differentially private stochastic gradient descent (DP-SGD) has outstripped the objective perturbation mechanism in popularity and interest. Though unrivaled in versatility, DP-SGD requires a non-trivial privacy overhead (for privately tuning the model's hyperparameters) and a computational complexity which might be extravagant for simple models such as linear and logistic regression. This paper revamps the objective perturbation mechanism with tighter privacy analyses and new computational tools that boost it to perform competitively with DP-SGD on unconstrained convex generalized linear problems.

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Pricing with Contextual Elasticity and Heteroscedastic Valuation

We study an online contextual dynamic pricing problem, where customers decide whether to purchase a product based on its features and price. We introduce a novel approach to modeling a customer's expected demand by incorporating feature-based price elasticity, which can be equivalently represented as a valuation with heteroscedastic noise. To solve the problem, we propose a computationally efficient algorithm called "Pricing with Perturbation (PwP)", which enjoys an $O(\sqrt{dT\log T})$ regret while allowing arbitrary adversarial input context sequences. We also prove a matching lower bound at $Ω(\sqrt{dT})$ to show the optimality regarding $d$ and $T$ (up to $\log T$ factors). Our results shed light on the relationship between contextual elasticity and heteroscedastic valuation, providing insights for effective and practical pricing strategies.

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Smoothed Differential Privacy

Differential privacy (DP) is a widely-accepted and widely-applied notion of privacy based on worst-case analysis. Often, DP classifies most mechanisms without additive noise as non-private (Dwork et al., 2014). Thus, additive noises are added to improve privacy (to achieve DP). However, in many real-world applications, adding additive noise is undesirable (Bagdasaryan et al., 2019) and sometimes prohibited (Liu et al., 2020). In this paper, we propose a natural extension of DP following the worst average-case idea behind the celebrated smoothed analysis (Spielman & Teng, May 2004). Our notion, smoothed DP, can effectively measure the privacy leakage of mechanisms without additive noises under realistic settings. We prove that any discrete mechanism with sampling procedures is more private than what DP predicts, while many continuous mechanisms with sampling procedures are still non-private under smoothed DP. In addition, we prove several desirable properties of smoothed DP, including composition, robustness to post-processing, and distribution reduction. Based on those properties, we propose an efficient algorithm to calculate the privacy parameters for smoothed DP. Experimentally, we verify that, according to smoothed DP, the discrete sampling mechanisms are private in real-world elections, and some discrete neural networks can be private without adding any additive noise. We believe that these results contribute to the theoretical foundation of realistic privacy measures beyond worst-case analysis.

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Threshold KNN-Shapley: A Linear-Time and Privacy-Friendly Approach to Data Valuation

Data valuation aims to quantify the usefulness of individual data sources in training machine learning (ML) models, and is a critical aspect of data-centric ML research. However, data valuation faces significant yet frequently overlooked privacy challenges despite its importance. This paper studies these challenges with a focus on KNN-Shapley, one of the most practical data valuation methods nowadays. We first emphasize the inherent privacy risks of KNN-Shapley, and demonstrate the significant technical difficulties in adapting KNN-Shapley to accommodate differential privacy (DP). To overcome these challenges, we introduce TKNN-Shapley, a refined variant of KNN-Shapley that is privacy-friendly, allowing for straightforward modifications to incorporate DP guarantee (DP-TKNN-Shapley). We show that DP-TKNN-Shapley has several advantages and offers a superior privacy-utility tradeoff compared to naively privatized KNN-Shapley in discerning data quality. Moreover, even non-private TKNN-Shapley achieves comparable performance as KNN-Shapley. Overall, our findings suggest that TKNN-Shapley is a promising alternative to KNN-Shapley, particularly for real-world applications involving sensitive data.

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Posterior Sampling with Delayed Feedback for Reinforcement Learning with Linear Function Approximation

Recent studies in reinforcement learning (RL) have made significant progress by leveraging function approximation to alleviate the sample complexity hurdle for better performance. Despite the success, existing provably efficient algorithms typically rely on the accessibility of immediate feedback upon taking actions. The failure to account for the impact of delay in observations can significantly degrade the performance of real-world systems due to the regret blow-up. In this work, we tackle the challenge of delayed feedback in RL with linear function approximation by employing posterior sampling, which has been shown to empirically outperform the popular UCB algorithms in a wide range of regimes. We first introduce Delayed-PSVI, an optimistic value-based algorithm that effectively explores the value function space via noise perturbation with posterior sampling. We provide the first analysis for posterior sampling algorithms with delayed feedback in RL and show our algorithm achieves $\widetilde{O}(\sqrt{d^3H^3 T} + d^2H^2 E[τ])$ worst-case regret in the presence of unknown stochastic delays. Here $E[τ]$ is the expected delay. To further improve its computational efficiency and to expand its applicability in high-dimensional RL problems, we incorporate a gradient-based approximate sampling scheme via Langevin dynamics for Delayed-LPSVI, which maintains the same order-optimal regret guarantee with $\widetilde{O}(dHK)$ computational cost. Empirical evaluations are performed to demonstrate the statistical and computational efficacy of our algorithms.

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Communication-Efficient Federated Non-Linear Bandit Optimization

Federated optimization studies the problem of collaborative function optimization among multiple clients (e.g. mobile devices or organizations) under the coordination of a central server. Since the data is collected separately by each client and always remains decentralized, federated optimization preserves data privacy and allows for large-scale computing, which makes it a promising decentralized machine learning paradigm. Though it is often deployed for tasks that are online in nature, e.g., next-word prediction on keyboard apps, most works formulate it as an offline problem. The few exceptions that consider federated bandit optimization are limited to very simplistic function classes, e.g., linear, generalized linear, or non-parametric function class with bounded RKHS norm, which severely hinders its practical usage. In this paper, we propose a new algorithm, named Fed-GO-UCB, for federated bandit optimization with generic non-linear objective function. Under some mild conditions, we rigorously prove that Fed-GO-UCB is able to achieve sub-linear rate for both cumulative regret and communication cost. At the heart of our theoretical analysis are distributed regression oracle and individual confidence set construction, which can be of independent interests. Empirical evaluations also demonstrate the effectiveness of the proposed algorithm.

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On the accuracy and efficiency of group-wise clipping in differentially private optimization

Recent advances have substantially improved the accuracy, memory cost, and training speed of differentially private (DP) deep learning, especially on large vision and language models with millions to billions of parameters. In this work, we thoroughly study the per-sample gradient clipping style, a key component in DP optimization. We show that different clipping styles have the same time complexity but instantiate an accuracy-memory trade-off: while the all-layer clipping (of coarse granularity) is the most prevalent and usually gives the best accuracy, it incurs heavier memory cost compared to other group-wise clipping, such as the layer-wise clipping (of finer granularity). We formalize this trade-off through our convergence theory and complexity analysis. Importantly, we demonstrate that the accuracy gap between group-wise clipping and all-layer clipping becomes smaller for larger models, while the memory advantage of the group-wise clipping remains. Consequently, the group-wise clipping allows DP optimization of large models to achieve high accuracy and low peak memory simultaneously.

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