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Yuan Dong

Publications and source records attributed to Yuan Dong.

At least 37 records · Page 2Linked to original sources

AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction

Generating animatable human avatars from a single image is essential for various digital human modeling applications. Existing 3D reconstruction methods often struggle to capture fine details in animatable models, while generative approaches for controllable animation, though avoiding explicit 3D modeling, suffer from viewpoint inconsistencies in extreme poses and computational inefficiencies. In this paper, we address these challenges by leveraging the power of generative models to produce detailed multi-view canonical pose images, which help resolve ambiguities in animatable human reconstruction. We then propose a robust method for 3D reconstruction of inconsistent images, enabling real-time rendering during inference. Specifically, we adapt a transformer-based video generation model to generate multi-view canonical pose images and normal maps, pretraining on a large-scale video dataset to improve generalization. To handle view inconsistencies, we recast the reconstruction problem as a 4D task and introduce an efficient 3D modeling approach using 4D Gaussian Splatting. Experiments demonstrate that our method achieves photorealistic, real-time animation of 3D human avatars from in-the-wild images, showcasing its effectiveness and generalization capability.

cs.CV↗

Acousto-optic modulation based on an AlScN microring resonator for microwave-to-optical conversion

Acoustic-optic (AO) modulation is critical for microwave and optical signal processing, computing and networking. Challenges remain to integrate AO devices on-chip using fabrication process compatible with complementary metal-oxide-semiconductor (CMOS) technology. This work presents the demonstration of an AO modulator exploiting a microring resonator (MRR) based on thin-film aluminum scandium nitride (AlScN) photonic platform. Leveraging the high piezoelectric properties of AlScN, an MRR is employed with interdigital transducer (IDT) inside to couple microwave signals into acoustic resonant modes, enabling efficient by-directional optical modulation in the MRR. The fabricated MRR exhibits an optical loaded quality factor (Q) of 1.8*e4 at the optical L-band for the TE00 mode. A low effective half-wave voltage Vpi of 1.21 V is achieved, corresponding to a VpiL of 0.0242 Vcm, along with an optomechanical single-photon coupling strength g0 of 0.43 kHz between the 2.11 GHz acoustic mode and the TE00 optical mode. The device shows potential for applications in microwave photonics.

physics.optics↗

An Optimization Framework to Enforce Multi-View Consistency for Texturing 3D Meshes

A fundamental problem in the texturing of 3D meshes using pre-trained text-to-image models is to ensure multi-view consistency. State-of-the-art approaches typically use diffusion models to aggregate multi-view inputs, where common issues are the blurriness caused by the averaging operation in the aggregation step or inconsistencies in local features. This paper introduces an optimization framework that proceeds in four stages to achieve multi-view consistency. Specifically, the first stage generates an over-complete set of 2D textures from a predefined set of viewpoints using an MV-consistent diffusion process. The second stage selects a subset of views that are mutually consistent while covering the underlying 3D model. We show how to achieve this goal by solving semi-definite programs. The third stage performs non-rigid alignment to align the selected views across overlapping regions. The fourth stage solves an MRF problem to associate each mesh face with a selected view. In particular, the third and fourth stages are iterated, with the cuts obtained in the fourth stage encouraging non-rigid alignment in the third stage to focus on regions close to the cuts. Experimental results show that our approach significantly outperforms baseline approaches both qualitatively and quantitatively. Project page: https://aigc3d.github.io/ConsistenTex.

cs.CV↗

Zero-Shot Audio Captioning Using Soft and Hard Prompts

In traditional audio captioning methods, a model is usually trained in a fully supervised manner using a human-annotated dataset containing audio-text pairs and then evaluated on the test sets from the same dataset. Such methods have two limitations. First, these methods are often data-hungry and require time-consuming and expensive human annotations to obtain audio-text pairs. Second, these models often suffer from performance degradation in cross-domain scenarios, i.e., when the input audio comes from a different domain than the training set, which, however, has received little attention. We propose an effective audio captioning method based on the contrastive language-audio pre-training (CLAP) model to address these issues. Our proposed method requires only textual data for training, enabling the model to generate text from the textual feature in the cross-modal semantic space.In the inference stage, the model generates the descriptive text for the given audio from the audio feature by leveraging the audio-text alignment from CLAP.We devise two strategies to mitigate the discrepancy between text and audio embeddings: a mixed-augmentation-based soft prompt and a retrieval-based acoustic-aware hard prompt. These approaches are designed to enhance the generalization performance of our proposed model, facilitating the model to generate captions more robustly and accurately. Extensive experiments on AudioCaps and Clotho benchmarks show the effectiveness of our proposed method, which outperforms other zero-shot audio captioning approaches for in-domain scenarios and outperforms the compared methods for cross-domain scenarios, underscoring the generalization ability of our method.

cs.SD↗

Opara: Exploiting Operator Parallelism for Expediting DNN Inference on GPUs

GPUs have become the \emph{defacto} hardware devices for accelerating Deep Neural Network (DNN) inference workloads. However, the conventional \emph{sequential execution mode of DNN operators} in mainstream deep learning frameworks cannot fully utilize GPU resources, even with the operator fusion enabled, due to the increasing complexity of model structures and a greater diversity of operators. Moreover, the \emph{inadequate operator launch order} in parallelized execution scenarios can lead to GPU resource wastage and unexpected performance interference among operators. In this paper, we propose \emph{Opara}, a resource- and interference-aware DNN \underline{Op}erator \underline{para}llel scheduling framework to accelerate DNN inference on GPUs. Specifically, \emph{Opara} first employs \texttt{CUDA Streams} and \texttt{CUDA Graph} to \emph{parallelize} the execution of multiple operators automatically. To further expedite DNN inference, \emph{Opara} leverages the resource demands of operators to judiciously adjust the operator launch order on GPUs, overlapping the execution of compute-intensive and memory-intensive operators. We implement and open source a prototype of \emph{Opara} based on PyTorch in a \emph{non-intrusive} manner. Extensive prototype experiments with representative DNN and Transformer-based models demonstrate that \emph{Opara} outperforms the default sequential \texttt{CUDA Graph} in PyTorch and the state-of-the-art operator parallelism systems by up to $1.68\times$ and $1.29\times$, respectively, yet with acceptable runtime overhead.

cs.DC↗

Silicon-integrated scandium-doped aluminum nitride electro-optic modulator

Scandium-doped aluminum nitride (AlScN) with an asymmetric hexagonal wurtzite structure exhibits enhanced second-order nonlinear and piezoelectric properties compared to aluminum nitride (AlN), while maintaining a relatively large bandgap. It provides a promising platform for photonic integration and facilitates the seamless integration of passive and active functional devices. Here, we present the design, fabrication, and characterization of AlScN EO micro-ring modulators, introducing active functionalities to the chip-scale AlScN platform. These waveguide-integrated EO modulators employ sputtered AlScN thin films as the light-guiding medium, and the entire fabrication process is compatible with complementary metal oxide semiconductor (CMOS) technology. We characterize the high-frequency performance of an AlScN modulator for the first time, extracting a maximum in-device effective EO coefficient of 2.86 pm/V at 12 GHz. The devices show a minimum half-wave voltage-length product of 3.12 V*cm and a 3-dB modulation bandwidth of approximately 22 GHz. Our work provides a promising modulation scheme for cost-effective silicon-integrated photonics systems.

physics.app-ph↗

VideoMV: Consistent Multi-View Generation Based on Large Video Generative Model

Generating multi-view images based on text or single-image prompts is a critical capability for the creation of 3D content. Two fundamental questions on this topic are what data we use for training and how to ensure multi-view consistency. This paper introduces a novel framework that makes fundamental contributions to both questions. Unlike leveraging images from 2D diffusion models for training, we propose a dense consistent multi-view generation model that is fine-tuned from off-the-shelf video generative models. Images from video generative models are more suitable for multi-view generation because the underlying network architecture that generates them employs a temporal module to enforce frame consistency. Moreover, the video data sets used to train these models are abundant and diverse, leading to a reduced train-finetuning domain gap. To enhance multi-view consistency, we introduce a 3D-Aware Denoising Sampling, which first employs a feed-forward reconstruction module to get an explicit global 3D model, and then adopts a sampling strategy that effectively involves images rendered from the global 3D model into the denoising sampling loop to improve the multi-view consistency of the final images. As a by-product, this module also provides a fast way to create 3D assets represented by 3D Gaussians within a few seconds. Our approach can generate 24 dense views and converges much faster in training than state-of-the-art approaches (4 GPU hours versus many thousand GPU hours) with comparable visual quality and consistency. By further fine-tuning, our approach outperforms existing state-of-the-art methods in both quantitative metrics and visual effects. Our project page is aigc3d.github.io/VideoMV.

cs.CV↗

URHand: Universal Relightable Hands

Existing photorealistic relightable hand models require extensive identity-specific observations in different views, poses, and illuminations, and face challenges in generalizing to natural illuminations and novel identities. To bridge this gap, we present URHand, the first universal relightable hand model that generalizes across viewpoints, poses, illuminations, and identities. Our model allows few-shot personalization using images captured with a mobile phone, and is ready to be photorealistically rendered under novel illuminations. To simplify the personalization process while retaining photorealism, we build a powerful universal relightable prior based on neural relighting from multi-view images of hands captured in a light stage with hundreds of identities. The key challenge is scaling the cross-identity training while maintaining personalized fidelity and sharp details without compromising generalization under natural illuminations. To this end, we propose a spatially varying linear lighting model as the neural renderer that takes physics-inspired shading as input feature. By removing non-linear activations and bias, our specifically designed lighting model explicitly keeps the linearity of light transport. This enables single-stage training from light-stage data while generalizing to real-time rendering under arbitrary continuous illuminations across diverse identities. In addition, we introduce the joint learning of a physically based model and our neural relighting model, which further improves fidelity and generalization. Extensive experiments show that our approach achieves superior performance over existing methods in terms of both quality and generalizability. We also demonstrate quick personalization of URHand from a short phone scan of an unseen identity.

cs.CV↗

Video-based Visible-Infrared Person Re-Identification with Auxiliary Samples

Visible-infrared person re-identification (VI-ReID) aims to match persons captured by visible and infrared cameras, allowing person retrieval and tracking in 24-hour surveillance systems. Previous methods focus on learning from cross-modality person images in different cameras. However, temporal information and single-camera samples tend to be neglected. To crack this nut, in this paper, we first contribute a large-scale VI-ReID dataset named BUPTCampus. Different from most existing VI-ReID datasets, it 1) collects tracklets instead of images to introduce rich temporal information, 2) contains pixel-aligned cross-modality sample pairs for better modality-invariant learning, 3) provides one auxiliary set to help enhance the optimization, in which each identity only appears in a single camera. Based on our constructed dataset, we present a two-stream framework as baseline and apply Generative Adversarial Network (GAN) to narrow the gap between the two modalities. To exploit the advantages introduced by the auxiliary set, we propose a curriculum learning based strategy to jointly learn from both primary and auxiliary sets. Moreover, we design a novel temporal k-reciprocal re-ranking method to refine the ranking list with fine-grained temporal correlation cues. Experimental results demonstrate the effectiveness of the proposed methods. We also reproduce 9 state-of-the-art image-based and video-based VI-ReID methods on BUPTCampus and our methods show substantial superiority to them. The codes and dataset are available at: https://github.com/dyhBUPT/BUPTCampus.

cs.CV↗

PanoContext-Former: Panoramic Total Scene Understanding with a Transformer

Panoramic image enables deeper understanding and more holistic perception of $360^\circ$ surrounding environment, which can naturally encode enriched scene context information compared to standard perspective image. Previous work has made lots of effort to solve the scene understanding task in a bottom-up form, thus each sub-task is processed separately and few correlations are explored in this procedure. In this paper, we propose a novel method using depth prior for holistic indoor scene understanding which recovers the objects' shapes, oriented bounding boxes and the 3D room layout simultaneously from a single panorama. In order to fully utilize the rich context information, we design a transformer-based context module to predict the representation and relationship among each component of the scene. In addition, we introduce a real-world dataset for scene understanding, including photo-realistic panoramas, high-fidelity depth images, accurately annotated room layouts, and oriented object bounding boxes and shapes. Experiments on the synthetic and real-world datasets demonstrate that our method outperforms previous panoramic scene understanding methods in terms of both layout estimation and 3D object detection.

cs.CV↗

PanoViT: Vision Transformer for Room Layout Estimation from a Single Panoramic Image

In this paper, we propose PanoViT, a panorama vision transformer to estimate the room layout from a single panoramic image. Compared to CNN models, our PanoViT is more proficient in learning global information from the panoramic image for the estimation of complex room layouts. Considering the difference between a perspective image and an equirectangular image, we design a novel recurrent position embedding and a patch sampling method for the processing of panoramic images. In addition to extracting global information, PanoViT also includes a frequency-domain edge enhancement module and a 3D loss to extract local geometric features in a panoramic image. Experimental results on several datasets demonstrate that our method outperforms state-of-the-art solutions in room layout prediction accuracy.

cs.CV↗

Caption Feature Space Regularization for Audio Captioning

Audio captioning aims at describing the content of audio clips with human language. Due to the ambiguity of audio, different people may perceive the same audio differently, resulting in caption disparities (i.e., one audio may correlate to several captions with diverse semantics). For that, general audio captioning models achieve the one-to-many training by randomly selecting a correlated caption as the ground truth for each audio. However, it leads to a significant variation in the optimization directions and weakens the model stability. To eliminate this negative effect, in this paper, we propose a two-stage framework for audio captioning: (i) in the first stage, via the contrastive learning, we construct a proxy feature space to reduce the distances between captions correlated to the same audio, and (ii) in the second stage, the proxy feature space is utilized as additional supervision to encourage the model to be optimized in the direction that benefits all the correlated captions. We conducted extensive experiments on two datasets using four commonly used encoder and decoder architectures. Experimental results demonstrate the effectiveness of the proposed method. The code is available at https://github.com/PRIS-CV/Caption-Feature-Space-Regularization.

cs.SD↗

Modeling Clothing as a Separate Layer for an Animatable Human Avatar

We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an animatable clothed body avatar with an explicit representation of the clothing on the upper body from multi-view captured videos. We use a two-layer mesh representation to register each 3D scan separately with the body and clothing templates. In order to improve the photometric correspondence across different frames, texture alignment is then performed through inverse rendering of the clothing geometry and texture predicted by a variational autoencoder. We then train a new two-layer codec avatar with separate modeling of the upper clothing and the inner body layer. To learn the interaction between the body dynamics and clothing states, we use a temporal convolution network to predict the clothing latent code based on a sequence of input skeletal poses. We show photorealistic animation output for three different actors, and demonstrate the advantage of our clothed-body avatars over the single-layer avatars used in previous work. We also show the benefit of an explicit clothing model that allows the clothing texture to be edited in the animation output.

cs.CV↗

TLRM: Task-level Relation Module for GNN-based Few-Shot Learning

Recently, graph neural networks (GNNs) have shown powerful ability to handle few-shot classification problem, which aims at classifying unseen samples when trained with limited labeled samples per class. GNN-based few-shot learning architectures mostly replace traditional metric with a learnable GNN. In the GNN, the nodes are set as the samples embedding, and the relationship between two connected nodes can be obtained by a network, the input of which is the difference of their embedding features. We consider this method of measuring relation of samples only models the sample-to-sample relation, while neglects the specificity of different tasks. That is, this method of measuring relation does not take the task-level information into account. To this end, we propose a new relation measure method, namely the task-level relation module (TLRM), to explicitly model the task-level relation of one sample to all the others. The proposed module captures the relation representations between nodes by considering the sample-to-task instead of sample-to-sample embedding features. We conducted extensive experiments on four benchmark datasets: mini-ImageNet, tiered-ImageNet, CUB-$200$-$2011$, and CIFAR-FS. Experimental results demonstrate that the proposed module is effective for GNN-based few-shot learning.

cs.CV↗

Inverse Structural Design of Graphene/Boron Nitride Hybrids by Regressional GAN

Inverse design of materials with desired properties is currently laborious and heavily relies on intuition of researchers through a trial-and-error process. The massive combinational spaces due to the constituent elements and their structural configurations are too overwhelming to be all searched even by high-throughput computations. Herein, we demonstrated a novel regressional generative adversarial network (RGAN) for inverse design of representative two-dimensional materials, graphene and boron-nitride (BN) hybrids. A significant novelty of the proposed RGAN is that it combines the supervised and regressional convolutional neural network (CNN) with the traditional unsupervised GAN, thus overcoming the common technical barrier in the traditional GANs, which cannot generate data associated with given continuous quantitative labels. The proposed RGAN enables to autonomously generate graphene/BN hybrids with any given bandgaps. Moreover, the generated structures exhibit high fidelity, yielding bandgaps within ~ 10% MAEF of the desired bandgaps as cross-validated by density functional theory (DFT) calculations. Further analysis by principle component analysis (PCA) and modified locally linear embedding (MLLE) methods on the latent features encoded by the regressor reveals that the generator has successfully generated structures that followed the statistical distribution of the real structures. It implies the possibility of the RGAN in recognizing physical rules hidden in the high-dimensional data. This new inverse design methodology would speed up the discovery and development of other 2D materials and beyond.

physics.comp-ph↗

Demonstration of a-Si metalenses on a 12-inch glass wafer by CMOS-compatible technology

Metalenses built up by artificial sub-wavelength nanostructures have shown the capability of realizing light focusing with miniature lens size. To date, most of the reported metalenses were patterned using electron beam lithography (EBL), which requires long processing time and is not suitable for mass production. Here, we demonstrate an amorphous silicon (a-Si) metalens on a 12-inch glass wafer via the 193 nm ArF deep UV immersion lithography, with critical dimension (CD) as small as 100 nm. The layer transfer technology is developed to solve the glass wafer handling issue in complementary metal-oxide-semiconductor (CMOS) fabrication line. The measured numerical aperture (NA) is 0.494 with a beam spot size of 1.26 μm, which agrees well with the simulation results. The focusing efficiency of 29.2% is observed at the designed wavelength of 940 nm. In addition, the metalens is applied in an imaging system, which further verifies its focusing functionality.

physics.app-ph↗

MSFD:Multi-Scale Receptive Field Face Detector

We aim to study the multi-scale receptive fields of a single convolutional neural network to detect faces of varied scales. This paper presents our Multi-Scale Receptive Field Face Detector (MSFD), which has superior performance on detecting faces at different scales and enjoys real-time inference speed. MSFD agglomerates context and texture by hierarchical structure. More additional information and rich receptive field bring significant improvement but generate marginal time consumption. We simultaneously propose an anchor assignment strategy which can cover faces with a wide range of scales to improve the recall rate of small faces and rotated faces. To reduce the false positive rate, we train our detector with focal loss which keeps the easy samples from overwhelming. As a result, MSFD reaches superior results on the FDDB, Pascal-Faces and WIDER FACE datasets, and can run at 31 FPS on GPU for VGA-resolution images.

cs.CV↗

Multi-hierarchical Independent Correlation Filters for Visual Tracking

For visual tracking, most of the traditional correlation filters (CF) based methods suffer from the bottleneck of feature redundancy and lack of motion information. In this paper, we design a novel tracking framework, called multi-hierarchical independent correlation filters (MHIT). The framework consists of motion estimation module, hierarchical features selection, independent CF online learning, and adaptive multi-branch CF fusion. Specifically, the motion estimation module is introduced to capture motion information, which effectively alleviates the object partial occlusion in the temporal video. The multi-hierarchical deep features of CNN representing different semantic information can be fully excavated to track multi-scale objects. To better overcome the deep feature redundancy, each hierarchical features are independently fed into a single branch to implement the online learning of parameters. Finally, an adaptive weight scheme is integrated into the framework to fuse these independent multi-branch CFs for the better and more robust visual object tracking. Extensive experiments on OTB and VOT datasets show that the proposed MHIT tracker can significantly improve the tracking performance. Especially, it obtains a 20.1% relative performance gain compared to the top trackers on the VOT2017 challenge, and also achieves new state-of-the-art performance on the VOT2018 challenge.

cs.CV↗