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Yuan Xie

Publications and source records attributed to Yuan Xie.

At least 37 records · Page 2Linked to original sources

VideoSearcher: Empowering Video Deep Research with Multi-Tool Agentic Reasoning via Reinforcement Learning

Video understanding is moving beyond closed-context perception toward open-world evidence exploration, a paradigm formalized as Video Deep Research (VDR). However, existing multimodal search agents primarily target static images, and the current VDR benchmark relies on text-centric retrieval that discards crucial visual information. To address these limitations, we propose VideoSearcher, a closed-loop agentic framework that empowers Vision-Language Models with multi-tool reasoning for VDR. VideoSearcher unifies temporal localization, spatial focusing, and multimodal search within a single reasoning trajectory, enabling agents to progressively ground visual clues, retrieve relevant evidence, and synthesize answers. To optimize knowledge-intensive reasoning trajectories, we propose Bi-branch Sequence Policy Optimization (BiSPO), a reinforcement learning algorithm that decouples tool-invocation optimization from answer-accuracy optimization. This design provides stable learning signals for both evidence-grounded reasoning and purposeful tool use. Furthermore, we construct VideoSearch-QA, the first benchmark designed to evaluate open-world video information grounding and multimodal search-based reasoning. Extensive experiments demonstrate that VideoSearcher significantly outperforms prior open-source agentic baselines across various search-oriented and multimodal understanding benchmarks.

cs.CV↗

NIM4-ASR: Towards Efficient, Robust, and Customizable Real-Time LLM-Based ASR

Integrating large language models (LLMs) into automatic speech recognition (ASR) has become a mainstream paradigm in recent years. Although existing LLM-based ASR models demonstrate impressive performance on public benchmarks, their training remains predominantly data-driven, leaving key practical challenges insufficiently addressed -- particularly limited downward scalability in resource-constrained deployments and hallucinations under acoustically challenging conditions. To address these issues, we present NIM4-ASR, a production-oriented LLM-based ASR framework optimized for both efficiency and robustness. Grounded in a principled delineation of functional roles between the encoder and the LLM, we redesign the multi-stage training paradigm to align each module with its intended capability boundary. Specifically, we reformulate the pre-training architecture and objective to mitigate the modality gap and improve parameter efficiency; introduce an iterative asynchronous SFT stage to preserve acoustic fidelity and constrain representation drift; and design an ASR-specialized reinforcement learning stage to further enhance recognition quality and robustness. We additionally incorporate a suite of production-oriented optimizations, including robustness under noisy and silent conditions, real-time streaming inference, and hotword customization via retrieval-augmented generation (RAG). Experiments show that NIM4-ASR achieves state-of-the-art performance on multiple public benchmarks with merely 2.3B parameters, while substantially outperforming larger-scale competitors on internal benchmarks -- particularly in entity-intensive real-world scenarios. NIM4-ASR further supports million-scale hotword customization via RAG with sub-millisecond retrieval latency, enabling efficient adaptation to emerging entities and personalized user requirements.

eess.AS↗

TAME: A Trustworthy Test-Time Evolution of Agent Memory with Systematic Benchmarking

Test-time evolution of agent memory represents a pivotal paradigm for advancing AGI, as it strengthens complex reasoning through experience accumulation without requiring parameter updates. However, even during benign task evolution, agent safety alignment remains vulnerable, a phenomenon known as Agent Memory Misevolution. To evaluate this phenomenon, we construct the Trust-Memevo benchmark and find that agents exhibit an overall decline in trustworthiness across multiple tasks during benign task evolution. To address this issue, we propose TAME, a trust-aware memory evolution framework in which a shared memory bank is jointly governed by an Executor and an Evaluator. The Executor retrieves and applies transferable experiences to support task solving, while the Evaluator assesses the contribution of each utilized experience to the outcome and produces trust-aware feedback to guide subsequent memory use. This executor-evaluator loop enables memory to be selectively reinforced, cautiously reused, and continuously expanded over time. Experiments show that TAME mitigates memory misevolution while achieving strong task performance. In particular, on the GPT-5.2 AIME benchmark, TAME improves accuracy by 14.6 percentage points over the strongest existing method and maintains competitive trustworthiness.

cs.AI↗

DiBS: Diffusion-Informed Branch Selection

Sudoku is a representative constraint satisfaction problem that requires global structural reasoning under strict discrete constraints. The existing works of solving Sudoku mainly focus on two dominant approaches, i.e., traditional heuristic and deep learning solver. However, they suffer from two complementary limitations: learning-based solvers lack hard correctness guarantees, while complete symbolic solvers are still prone to long-tail search. To address these shortcomings, we propose a novel diffusion model-guided approach, termed as DiBS, for the branch selection search process. Specifically, DiBS keeps the symbolic solver complete and uses the diffusion model as a branch-ordering guide. The core method is ranking candidate values under the current partial assignment and lightweight consistency signal. Furthermore, we provide an in-depth theoretical proof to reveal how it works and why it works. Experiments on the challenging Royle 17-clue Sudoku benchmark show that our DiBS substantially reduces search cost relative to strong heuristic baselines, especially in nodes, backtracks, and long-tail percentiles. Besides, these results confirm that learned global guidance is effective on hard instances where branch-order mistakes are most expensive. All codes are available at https://github.com/shanxierdan/DiBS.

cs.AI↗

Video-MTR: Reinforced Multi-Turn Reasoning for Long Video Understanding

Long-form video understanding, characterized by long-range temporal dependencies and multiple events, remains a challenge. Existing methods often rely on static reasoning or external visual-language models (VLMs), which face issues like complexity and sub-optimal performance due to the lack of end-to-end training. In this paper, we propose Video-MTR, a reinforced multi-turn reasoning framework designed to enable iterative key video segment selection and question comprehension. Unlike traditional video reasoning pipeline, which generate predictions in a single turn, Video-MTR performs reasoning in multiple turns, selecting video segments progressively based on the evolving understanding of previously processed segments and the current question. This iterative process allows for a more refined and contextually aware analysis of the video. To ensure intermediate reasoning process, we introduce a novel gated bi-level reward system, combining trajectory-level rewards based on answer correctness and turn-level rewards emphasizing frame-query relevance. This system optimizes both video segment selection and question comprehension, eliminating the need for external VLMs and allowing end-to-end training. Extensive experiments on benchmarks like VideoMME, MLVU, and EgoSchema demonstrate that Video-MTR outperforms existing methods in both accuracy and efficiency, advancing the state-of-the-art in long video understanding.

cs.CV↗

GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds

3D Gaussian Splatting (3DGS) has revolutionized high-fidelity neural rendering with its explicit representation and efficiency. However, reconstructing scenes from sparse viewpoints suffers from severe geometric voids and floaters due to limited coverage. Current scene completion methods typically rely on an iterative "Repair-then-Distill" paradigm, which is computationally intensive, prone to unstable optimization, and susceptible to overfitting. To address these limitations, we propose GSCompleter, a distillation-free plugin that shifts scene completion to a stable "Generate-then-Register" workflow. Specifically, GSCompleter synthesizes visually plausible 2D reference images and explicitly lifts them into 3D Gaussian primitives with a consistent metric scale via a robust Stereo-Anchor View Selection mechanism. These newly generated primitives are then seamlessly integrated into the global scene using a novel Ray-Constrained Registration strategy. By replacing unstable distillation with rapid geometric registration, GSCompleter exhibits superior 3DGS completion performance across three benchmarks, enhancing both quality and efficiency over various baselines and achieving new state-of-the-art (SOTA) results.

cs.CV↗

ICP: Exploiting Instruction Correlation for Prefetching Irregular Memory Accesses

Irregular memory accesses pose challenges for effective and efficient data prefetching. While temporal prefetchers have recently shown promise for irregular memory access patterns, their effectiveness fundamentally depends on temporal address recurrence and large metadata storage. When memory addresses exhibit weak or no recurrence, as in indirect memory accesses, temporal prefetchers achieve limited performance gains while incurring substantial storage overhead. This paper proposes Instruction-Correlation Prefetching (ICP), a new hardware prefetching mechanism that exploits instruction-level correlations rather than memory-address correlations to handle irregular memory accesses. ICP observes that although memory addresses may not repeat, the instructions generating them often recur with stable data-dependency relationships. By learning these persistent instruction correlations, ICP speculatively computes and prefetches future irregular accesses using the execution results of their correlated predecessors. Across irregular SPEC CPU and GAP benchmarks, ICP outperforms the state-of-the-art temporal prefetcher Triangel by 14.0% and the indirect prefetcher DMP by 6.0%, while requiring only 2.1 KB of hardware storage, over three orders of magnitude smaller than temporal prefetchers.

cs.AR↗

PipeRTL: Timing-Aware Pipeline Optimization at IR-Level for RTL Generation

Modern hardware compilers increasingly rely on rich intermediate representations (IRs) to preserve optimization-relevant semantics before generating RTL code. However, one important optimization is still largely deferred to backend tools: pipeline optimization. In common RTL flows, registers are inserted by frontend heuristics or hardware designers and later adjusted by backend retiming after the design has been lowered to a much lower-level netlist representation. At that point, much of the operator-level structure originally exposed by the compiler IR has already been weakened or lost, limiting opportunities for global, compiler-level pipeline optimization. This paper presents PipeRTL, an IR-level pipeline optimization framework for hardware compilers, instantiated in CIRCT. PipeRTL makes the legality of register relocation explicit in the IR, uses a learned timing predictor to approximate downstream delay behavior, and formulates timing-aware register relocation as a global min-cost flow problem under timing constraints. Evaluation on open-source designs under a commercial backend synthesis flow shows that PipeRTL improves downstream implementation quality on average, reducing critical-path delay, power, and area across the evaluated benchmarks, while also providing a stronger starting point for backend retiming. These results indicate that exposing pipeline optimization as an explicit compiler pass can deliver backend-meaningful gains by improving the sequential structure presented to later stages and the resulting downstream implementation quality.

cs.AR↗

NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Tasks

Recent advances in Graphical User Interface (GUI) and embodied navigation have driven progress, yet these domains have largely evolved in isolation, with disparate datasets and training paradigms. In this paper, we observe that both tasks can be formulated as Markov Decision Processes (MDP), suggesting a foundational principle for their unification. Hence, we present NaviMaster, the first unified agent capable of unifying GUI navigation and embodied navigation within a single framework. Specifically, NaviMaster (i) proposes a visual-target trajectory collection pipeline that generates trajectories for both GUI and embodied tasks using a single formulation. (ii) employs a unified reinforcement learning framework on the mix data to improve generalization. (iii) designs a novel distance-aware reward to ensure efficient learning from the trajectories. Through extensive experiments on out-of-domain benchmarks, NaviMaster is shown to outperform state-of-the-art agents in GUI navigation, spatial affordance prediction, and embodied navigation. Ablation studies further demonstrate the efficacy of our unified training strategy, data mixing strategy, and reward design. Our codes, data, and checkpoints are available at https://iron-boyy.github.io/navimaster-page/.

cs.RO↗

World2Minecraft: Occupancy-Driven Simulated Scenes Construction

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose World2Minecraft to convert real-world scenes into structured Minecraft environments based on 3D semantic occupancy prediction. In the reconstructed scenes, we can effortlessly perform downstream tasks such as Vision-Language Navigation(VLN). However, we observe that reconstruction quality heavily depends on accurate occupancy prediction, which remains limited by data scarcity and poor generalization in existing models. We introduce a low-cost, automated, and scalable data acquisition pipeline for creating customized occupancy datasets, and demonstrate its effectiveness through MinecraftOcc, a large-scale dataset featuring 100,165 images from 156 richly detailed indoor scenes. Extensive experiments show that our dataset provides a critical complement to existing datasets and poses a significant challenge to current SOTA methods. These findings contribute to improving occupancy prediction and highlight the value of World2Minecraft in providing a customizable and editable platform for personalized embodied AI research. Project page:https://world2minecraft.github.io/.

cs.CV↗

ProMMSearchAgent: A Generalizable Multimodal Search Agent Trained with Process-Oriented Rewards

Training multimodal agents via reinforcement learning for knowledge-intensive visual reasoning is fundamentally hindered by the extreme sparsity of outcome-based supervision and the unpredictability of live web environments. To resolve these algorithmic and environmental bottlenecks, we introduce ProMMSearchAgent, establishing a novel Sim-to-Real training paradigm for multimodal search. We decouple policy learning into a deterministic, local static sandbox. Crucially, to learn effectively within this constrained environment, we propose an introspective process-oriented reward. By probing the agent's own parametric knowledge boundaries, we generate dense behavioral metadata that explicitly rewards the correct cognitive decision, initiating a multimodal or text search only when visually or factually uncertain. Extensive experiments demonstrate that our locally-trained policy transfers zero-shot to the live Google Search API. ProMMSearchAgent achieves new SOTA performance, outperforming MMSearch-R1 by +5.1% on FVQA-test, +6.3% on InfoSeek, and +11.3% on MMSearch.

cs.CV↗

DR-MMSearchAgent: Deepening Reasoning in Multimodal Search Agents

Agentic multimodal models have garnered significant attention for their ability to leverage external tools to tackle complex tasks. However, it is observed that such agents often meet premature interaction collapse, caused by two primary reasons: 1) the terminal reward often appending on the last token prevents the advantage from distinguishing trajectories with exploratory behavior; 2) excessively redundant context hinders the agent from absorbing useful feedback. To address these issues, we propose the Deepening Reasoning MMSearchAgent, the framework leverages the structural proximity to derive advantage signals from the whole rollout trajectories in an entire batch, such that trajectories of different lengths are further encouraged to be generated, even when containing the same correct answer. Additionally, differentiated gaussian rewards are employed to dynamically calibrate interaction tolerance, thereby ensuring information reliability and reduce redundancy. To support multi-turn interaction training, we have constructed a multi-step deep-reasoning dataset including 3602 high-quality QA pair with at least 3 reasonning steps. Extensive experiments demonstrate that our method achieves state-of-the-art performance, outperforming the MMSearch-R1 by 8.4$\%$ on FVQA-test.

cs.CV↗

Memory Intelligence Agent

Deep research agents (DRAs) integrate LLM reasoning with external tools. Memory systems enable DRAs to leverage historical experiences, which are essential for efficient reasoning and autonomous evolution. Existing methods rely on retrieving similar trajectories from memory to aid reasoning, while suffering from key limitations of ineffective memory evolution and increasing storage and retrieval costs. To address these problems, we propose a novel Memory Intelligence Agent (MIA) framework, consisting of a Manager-Planner-Executor architecture. Memory Manager is a non-parametric memory system that can store compressed historical search trajectories. Planner is a parametric memory agent that can produce search plans for questions. Executor is another agent that can search and analyze information guided by the search plan. To build the MIA framework, we first adopt an alternating reinforcement learning paradigm to enhance cooperation between the Planner and the Executor. Furthermore, we enable the Planner to continuously evolve during test-time learning, with updates performed on-the-fly alongside inference without interrupting the reasoning process. Additionally, we establish a bidirectional conversion loop between parametric and non-parametric memories to achieve efficient memory evolution. Finally, we incorporate a reflection and an unsupervised judgment mechanisms to boost reasoning and self-evolution in the open world. Extensive experiments across eleven benchmarks demonstrate the superiority of MIA.

cs.AI↗

DiPO: Disentangled Perplexity Policy Optimization for Fine-grained Exploration-Exploitation Trade-Off

Reinforcement Learning with Verifiable Rewards (RLVR) has catalyzed significant advances in the reasoning capabilities of Large Language Models (LLMs). However, effectively managing the exploration and exploitation trade-off remains a critical challenge. In this paper, we fully analyze the exploration and exploitation dilemma of extremely hard and easy samples during the training and propose a new fine-grained trade-off mechanism. Concretely, we introduce a perplexity space disentangling strategy that divides the sample space into distinct exploration (high perplexity) and exploitation (low perplexity) subspaces, thereby mining fine-grained samples requiring exploration-exploitation trade-off. Subsequently, we propose a bidirectional reward allocation mechanism with a minimum impact on verification rewards to implement perplexity-guided exploration and exploitation, enabling more stable policy optimization. Finally, we have evaluated our method on two mainstream tasks: mathematical reasoning and function calling, and experimental results demonstrate the superiority of the proposed method, confirming its effectiveness in enhancing LLM performance by fine-grained exploration-exploitation trade-off.

cs.LG↗

Direct Segmentation without Logits Optimization for Training-Free Open-Vocabulary Semantic Segmentation

Open-vocabulary semantic segmentation (OVSS) aims to segment arbitrary category regions in images using open-vocabulary prompts, necessitating that existing methods possess pixel-level vision-language alignment capability. Typically, this capability involves computing the cosine similarity, \ie, logits, between visual and linguistic features, and minimizing the distribution discrepancy between the logits and the ground truth (GT) to generate optimal logits that are subsequently used to construct segmentation maps, yet it depends on time-consuming iterative training or model-specific attention modulation. In this work, we propose a more direct approach that eschews the logits-optimization process by directly deriving an analytic solution for the segmentation map. We posit a key hypothesis: the distribution discrepancy encodes semantic information; specifically, this discrepancy exhibits consistency across patches belonging to the same category but inconsistency across different categories. Based on this hypothesis, we directly utilize the analytic solution of this distribution discrepancy as the semantic maps. In other words, we reformulate the optimization of the distribution discrepancy as deriving its analytic solution, thereby eliminating time-consuming iterative training, freeing us from model-specific attention modulation, and achieving state-of-the-art performance on eight benchmark datasets.

cs.CV↗

DailyArt: Discovering Articulation from Single Static Images via Latent Dynamics

Articulated objects are essential for embodied AI and world models, yet inferring their kinematics from a single closed-state image remains challenging because crucial motion cues are often occluded. Existing methods either require multi-state observations or rely on explicit part priors, retrieval, or other auxiliary inputs that partially expose the structure to be inferred. In this work, we present DailyArt, which formulates articulated joint estimation from a single static image as a synthesis-mediated reasoning problem. Instead of directly regressing joints from a heavily occluded observation, DailyArt first synthesizes a maximally articulated opened state under the same camera view to expose articulation cues, and then estimates the full set of joint parameters from the discrepancy between the observed and synthesized states. Using a set-prediction formulation, DailyArt recovers all joints simultaneously without requiring object-specific templates, multi-view inputs, or explicit part annotations at test time. Taking estimated joints as conditions, the framework further supports part-level novel state synthesis as a downstream capability. Extensive experiments show that DailyArt achieves strong performance in articulated joint estimation and supports part-level novel state synthesis conditioned on joints. Project page is available at https://rangooo123.github.io/DaliyArt.github.io/.

cs.CV↗

A Full-Stack Performance Evaluation Infrastructure for 3D-DRAM-based LLM Accelerators

Large language models (LLMs) exhibit memory-intensive behavior during decoding, making it a key bottleneck in LLM inference. To accelerate decoding execution, hybrid-bonding-based 3D-DRAM has been adopted in LLM accelerators. While this emerging technology provides strong performance gains over existing hardware, current 3D-DRAM accelerators (3D-Accelerators) rely on closed-source evaluation tools, limiting access to publicly available performance analysis methods. Moreover, existing designs are highly customized for specific scenarios, lacking a general and reusable full-stack modeling for 3D-Accelerators across diverse usecases. To bridge this fundamental gap, we present ATLAS, the first silicon-proven Architectural Three-dimesional-DRAM-based LLM Accelerator Simulation framework. Built on commercially deployed multi-layer 3D-DRAM technology, ATLAS introduces unified abstractions for both 3D-Accelerator system architecture and programming primitives to support arbitrary LLM inference scenarios. Validation against real silicon shows that ATLAS achieves $\le$8.57% simulation error and 97.26-99.96\% correlation with measured performance. Through design space exploration with ATLAS, we demonstrate its ability to guide architecture design and distill key takeaways for both 3D-DRAM memory system and 3D-Accelerator microarchitecture across scenarios. ATLAS will be open-sourced upon publication, enabling further research on 3D-Accelerators.

cs.AR↗

FLEG: Feed-Forward Language Embedded Gaussian Splatting from Any Views via Compact Semantic Representation

We present FLEG, a feed-forward network that reconstructs language-embedded 3D Gaussians from arbitrary views. Previous feed-forward language-embedded Gaussian reconstruction methods are restricted to a fixed number of input views and typically attach a language-aligned semantic embedding to each Gaussian, resulting in impractical input settings and semantic redundancy. In contrast, we introduce a geometry-semantic dual-branch distillation framework that enables flexible input from arbitrary multi-view images without camera parameters. We also propose a novel-view-based distillation strategy during training that mitigates overfitting to input views. In addition, we observe that semantic representations are significantly sparser than geometric ones, and per-Gaussian language embedding is unnecessary. To exploit this sparsity, we design a decoupled language embedding strategy that represents language information with a sparse set of semantic Gaussians, rather than attaching embeddings to every Gaussian. Compared with dense pixel-aligned per-Gaussian embedding schemes, our method uses only 5\% of the language embeddings while maintaining comparable semantic fidelity, effectively reducing storage costs. Extensive experiments demonstrate that FLEG outperforms state-of-the-art feed-forward reconstruction and language-embedded Gaussian methods in both reconstruction quality and language-aligned semantic representation. Project page: https://fangzhou2000.github.io/projects/fleg.

cs.CV↗