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Yuan Zhou

Publications and source records attributed to Yuan Zhou.

At least 55 records · Page 3Linked to original sources

ConsDreamer: Advancing Multi-View Consistency for Zero-Shot Text-to-3D Generation

Recent advances in zero-shot text-to-3D generation have revolutionized 3D content creation by enabling direct synthesis from textual descriptions. While state-of-the-art methods leverage 3D Gaussian Splatting with score distillation to enhance multi-view rendering through pre-trained text-to-image (T2I) models, they suffer from inherent prior view biases in T2I priors. These biases lead to inconsistent 3D generation, particularly manifesting as the multi-face Janus problem, where objects exhibit conflicting features across views. To address this fundamental challenge, we propose ConsDreamer, a novel method that mitigates view bias by refining both the conditional and unconditional terms in the score distillation process: (1) a View Disentanglement Module (VDM) that eliminates viewpoint biases in conditional prompts by decoupling irrelevant view components and injecting precise view control; and (2) a similarity-based partial order loss that enforces geometric consistency in the unconditional term by aligning cosine similarities with azimuth relationships. Extensive experiments demonstrate that ConsDreamer can be seamlessly integrated into various 3D representations and score distillation paradigms, effectively mitigating the multi-face Janus problem.

cs.CV↗

Decomposing Fractional Quantum Hall Wave Functions via Operator Contraction Multiplication

We develop a general algebraic scheme to decompose fractional quantum Hall (FQH) wave functions based on the operator contraction multiplication. By introducing fermionic and bosonic operators and establishing three fundamental contraction rules, we achieve an exact decomposition of Laughlin states. This approach naturally extends to multi-component systems by factorizing coupled Jastrow factors via resultants and elementary symmetric polynomials, enabling the first complete decomposition of Halperin states. For Halperin ($2,2,1$) state, we explicitly derive its basic expansion, identify root configurations, and reveal intra- and inter-color squeezing operators, thereby uncovering the underlying generalized Pauli principle. Using this method, we compute orbital entanglement spectra for up to $16$ particles with decomposition dimensions exceeding $10^{11}$, obtaining edge excitation sequences that precisely match chiral Luttinger liquid theory. Our framework breaks through the longstanding limitations of Jack polynomials, provides a unified decomposition for both single- and multi-component FQH states, and opens a new avenue for exploring wave functions for more complex FQH states.

cond-mat.str-el↗

Towards Intrinsic Interpretability of Large Language Models:A Survey of Design Principles and Architectures

While Large Language Models (LLMs) have achieved strong performance across many NLP tasks, their opaque internal mechanisms hinder trustworthiness and safe deployment. Existing surveys in explainable AI largely focus on post-hoc explanation methods that interpret trained models through external approximations. In contrast, intrinsic interpretability, which builds transparency directly into model architectures and computations, has recently emerged as a promising alternative. This paper presents a systematic review of the recent advances in intrinsic interpretability for LLMs, categorizing existing approaches into five design paradigms: functional transparency, concept alignment, representational decomposability, explicit modularization, and latent sparsity induction. We further discuss open challenges and outline future research directions in this emerging field. The paper list is available at: https://github.com/PKU-PILLAR-Group/Survey-Intrinsic-Interpretability-of-LLMs.

cs.CL↗

GPUOS: A GPU Operating System Primitive for Transparent Operation Fusion

Modern deep learning workloads often consist of many small tensor operations, especially in inference, attention, and micro-batched training. In these settings, kernel launch overhead can become a major bottleneck, sometimes exceeding the actual computation time. We present GPUOS, a GPU runtime JIT system that reduces launch overhead using a persistent kernel architecture with runtime operator injection. GPUOS runs a single long-lived GPU kernel that continuously processes tasks from a host-managed work queue, eliminating repeated kernel launches. To support diverse operations, GPUOS uses NVIDIA NVRTC to just-in-time compile operators at runtime and inject them into the running kernel through device function pointer tables. This design enables operator updates without restarting the kernel or recompiling the system. GPUOS introduces four key ideas: (1) a persistent worker kernel with atomic task queues, (2) a runtime operator injection mechanism based on NVRTC and relocatable device code, (3) a dual-slot aliasing scheme for safe concurrent operator updates, and (4) transparent PyTorch integration through TorchDispatch that batches micro-operations into unified submissions. The system supports arbitrary tensor shapes, strides, data types, and broadcasting through a generic tensor abstraction. Experiments show that GPUOS achieves up to 15.3x speedup over standard PyTorch on workloads dominated by small operations, including micro-batched inference and attention patterns. GPUOS improves utilization while remaining compatible with the PyTorch ecosystem.

cs.DC↗

Backdoors in RLVR: Jailbreak Backdoors in LLMs From Verifiable Reward

Reinforcement Learning with Verifiable Rewards (RLVR) is an emerging paradigm that significantly boosts a Large Language Model's (LLM's) reasoning abilities on complex logical tasks, such as mathematics and programming. However, we identify, for the first time, a latent vulnerability to backdoor attacks within the RLVR framework. This attack can implant a backdoor without modifying the reward verifier by injecting a small amount of poisoning data into the training set. Specifically, we propose a novel trigger mechanism designated as the \ourapproach (ACB). The attack exploits the RLVR training loop by assigning substantial positive rewards for harmful responses and negative rewards for refusals. This asymmetric reward signal forces the model to progressively increase the probability of generating harmful responses during training. Our findings demonstrate that the RLVR backdoor attack is characterized by both high efficiency and strong generalization capabilities. Utilizing less than 2\% poisoned data in train set, the backdoor can be successfully implanted across various model scales without degrading performance on benign tasks. Evaluations across multiple jailbreak benchmarks indicate that activating the trigger degrades safety performance by an average of 73\%. Furthermore, the attack generalizes effectively to a wide range of jailbreak methods and unsafe behaviors. Code is available at https://github.com/yuki-younai/Backdoor_in_RLVR.

cs.CR↗

Improving Ensemble Forecasts of Abnormally Deflecting Tropical Cyclones with Fused Atmosphere-Ocean-Terrain Data

Deep learning-based tropical cyclone (TC) forecasting methods have demonstrated significant potential and application advantages, as they feature much lower computational cost and faster operation speed than numerical weather prediction models. However, existing deep learning methods still have key limitations: they can only process a single type of sequential trajectory data or homogeneous meteorological variables, and fail to achieve accurate forecasting of abnormal deflected TCs. To address these challenges, we present two groundbreaking contributions. First, we have constructed a multimodal and multi-source dataset named AOT-TCs for TC forecasting in the Northwest Pacific basin. As the first dataset of its kind, it innovatively integrates heterogeneous variables from the atmosphere, ocean, and land, thus obtaining a comprehensive and information-rich meteorological dataset. Second, based on the AOT-TCs dataset, we propose a forecasting model that can handle both normal and abnormally deflected TCs. This is the first TC forecasting model to adopt an explicit atmosphere-ocean-terrain coupling architecture, enabling it to effectively capture complex interactions across physical domains. Extensive experiments on all TC cases in the Northwest Pacific from 2017 to 2024 show that our model achieves state-of-the-art performance in TC forecasting: it not only significantly improves the forecasting accuracy of normal TCs but also breaks through the technical bottleneck in forecasting abnormally deflected TCs.

cs.LG↗

StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars

Real-time, streaming interactive avatars represent a critical yet challenging goal in digital human research. Although diffusion-based human avatar generation methods achieve remarkable success, their non-causal architecture and high computational costs make them unsuitable for streaming. Moreover, existing interactive approaches are typically restricted to the head-and-shoulder region, limiting their ability to produce gestures and body motions. To address these challenges, we propose a two-stage autoregressive adaptation and acceleration framework that applies autoregressive distillation and adversarial refinement to adapt a high-fidelity human video diffusion model for real-time, interactive streaming. To ensure long-term stability and consistency, we introduce three key components: a Reference Sink, a Reference-Anchored Positional Re-encoding (RAPR) strategy, and a Consistency-Aware Discriminator. Building on this framework, we develop a one-shot, interactive, human avatar model capable of generating both natural talking and listening behaviors with coherent gestures. Extensive experiments demonstrate that our method achieves state-of-the-art performance, surpassing existing approaches in generation quality, real-time efficiency, and interaction naturalness. Project page: https://streamavatar.github.io .

cs.CV↗

UniAVGen: Unified Audio and Video Generation with Asymmetric Cross-Modal Interactions

Due to the lack of effective cross-modal modeling, existing open-source audio-video generation methods often exhibit compromised lip synchronization and insufficient semantic consistency. To mitigate these drawbacks, we propose UniAVGen, a unified framework for joint audio and video generation. UniAVGen is anchored in a dual-branch joint synthesis architecture, incorporating two parallel Diffusion Transformers (DiTs) to build a cohesive cross-modal latent space. At its heart lies an Asymmetric Cross-Modal Interaction mechanism, which enables bidirectional, temporally aligned cross-attention, thus ensuring precise spatiotemporal synchronization and semantic consistency. Furthermore, this cross-modal interaction is augmented by a Face-Aware Modulation module, which dynamically prioritizes salient regions in the interaction process. To enhance generative fidelity during inference, we additionally introduce Modality-Aware Classifier-Free Guidance, a novel strategy that explicitly amplifies cross-modal correlation signals. Notably, UniAVGen's robust joint synthesis design enables seamless unification of pivotal audio-video tasks within a single model, such as joint audio-video generation and continuation, video-to-audio dubbing, and audio-driven video synthesis. Comprehensive experiments validate that, with far fewer training samples (1.3M vs. 30.1M), UniAVGen delivers overall advantages in audio-video synchronization, timbre consistency, and emotion consistency.

cs.CV↗

VTC-Bench: Evaluating Agentic Multimodal Models via Compositional Visual Tool Chaining

Recent advancements extend Multimodal Large Language Models (MLLMs) beyond standard visual question answering to utilizing external tools for advanced visual tasks. Despite this progress, precisely executing and effectively composing diverse tools for complex tasks remain persistent bottleneck. Constrained by sparse tool-sets and simple tool-use trajectories, existing benchmarks fail to capture complex and diverse tool interactions, falling short in evaluating model performance under practical, real-world conditions. To bridge this gap, we introduce VisualToolChain-Bench(VTC-Bench), a comprehensive benchmark designed to evaluate tool-use proficiency in MLLMs. To align with realistic computer vision pipelines, our framework features 32 diverse OpenCV-based visual operations. This rich tool-set enables extensive combinations, allowing VTC-Bench to rigorously assess multi-tool composition and long-horizon, multi-step plan execution. For precise evaluation, we provide 680 curated problems structured across a nine-category cognitive hierarchy, each with ground-truth execution trajectories. Extensive experiments on 19 leading MLLMs reveal critical limitations in current models' visual agentic capabilities. Specifically, models struggle to adapt to diverse tool-sets and generalize to unseen operations, with the leading model Gemini-3.0-Pro only achieving 51% on our benchmark. Furthermore, multi-tool composition remains a persistent challenge. When facing complex tasks, models struggle to formulate efficient execution plans, relying heavily on a narrow, suboptimal subset of familiar functions rather than selecting the optimal tools. By identifying these fundamental challenges, VTC-Bench establishes a rigorous baseline to guide the development of more generalized visual agentic models.

cs.AI↗

SoliReward: Mitigating Susceptibility to Reward Hacking and Annotation Noise in Video Generation Reward Models

Post-training alignment of video generation models with human preferences is a critical goal. Developing effective Reward Models (RMs) for this process faces significant methodological hurdles. Current data collection paradigms, reliant on in-prompt pairwise annotations, suffer from labeling noise. Concurrently, the architectural design of VLM-based RMs, particularly their output mechanisms, remains underexplored. Furthermore, RM is susceptible to reward hacking in post-training. To mitigate these limitations, we propose SoliReward, a systematic framework for video RM training. Our framework first sources high-quality, cost-efficient data via single-item binary annotations, then constructs preference pairs using a cross-prompt pairing strategy. Architecturally, we employ a Hierarchical Progressive Query Attention mechanism to enhance feature aggregation. Finally, we introduce a modified BT loss that explicitly accommodates win-tie scenarios. This approach regularizes the RM's score distribution for positive samples, providing more nuanced preference signals to alleviate over-focus on a small number of top-scoring samples. Our approach is validated on benchmarks evaluating physical plausibility, subject deformity, and semantic alignment, demonstrating improvements in direct RM evaluation metrics and in the efficacy of post-training on video generation models. Code and benchmark are available at https://github.com/lian700/SoliReward.

cs.LG↗

Real-Time Motion-Controllable Autoregressive Video Diffusion

Real-time motion-controllable video generation remains challenging due to the inherent latency of bidirectional diffusion models and the lack of effective autoregressive (AR) approaches. Existing AR video diffusion models are limited to simple control signals or text-to-video generation, and often suffer from quality degradation and motion artifacts in few-step generation. To address these challenges, we propose AR-Drag, the first RL-enhanced few-step AR video diffusion model for real-time image-to-video generation with diverse motion control. We first fine-tune a base I2V model to support basic motion control, then further improve it via reinforcement learning with a trajectory-based reward model. Our design preserves the Markov property through a Self-Rollout mechanism and accelerates training by selectively introducing stochasticity in denoising steps. Extensive experiments demonstrate that AR-Drag achieves high visual fidelity and precise motion alignment, significantly reducing latency compared with state-of-the-art motion-controllable VDMs, while using only 1.3B parameters. Additional visualizations can be found on our project page: https://kesenzhao.github.io/AR-Drag.github.io/.

cs.CV↗

Arbitrary Generative Video Interpolation

Video frame interpolation (VFI), which generates intermediate frames from given start and end frames, has become a fundamental function in video generation applications. However, existing generative VFI methods are constrained to synthesize a fixed number of intermediate frames, lacking the flexibility to adjust generated frame rates or total sequence duration. In this work, we present ArbInterp, a novel generative VFI framework that enables efficient interpolation at any timestamp and of any length. Specifically, to support interpolation at any timestamp, we propose the Timestamp-aware Rotary Position Embedding (TaRoPE), which modulates positions in temporal RoPE to align generated frames with target normalized timestamps. This design enables fine-grained control over frame timestamps, addressing the inflexibility of fixed-position paradigms in prior work. For any-length interpolation, we decompose long-sequence generation into segment-wise frame synthesis. We further design a novel appearance-motion decoupled conditioning strategy: it leverages prior segment endpoints to enforce appearance consistency and temporal semantics to maintain motion coherence, ensuring seamless spatiotemporal transitions across segments. Experimentally, we build comprehensive benchmarks for multi-scale frame interpolation (2x to 32x) to assess generalizability across arbitrary interpolation factors. Results show that ArbInterp outperforms prior methods across all scenarios with higher fidelity and more seamless spatiotemporal continuity. Project website: https://mcg-nju.github.io/ArbInterp-Web/.

cs.CV↗

Euphonium: Steering Video Flow Matching via Process Reward Gradient Guided Stochastic Dynamics

While online Reinforcement Learning has emerged as a crucial technique for aligning flow matching models with human preferences, current approaches are hindered by inefficient exploration during training rollouts. Relying on undirected stochasticity and sparse outcome rewards, these methods struggle to discover high-reward samples, resulting in data-inefficient and slow optimization. To address these limitations, we propose Euphonium, a novel framework that steers generation via process reward gradient guided dynamics. Our key insight is to formulate the sampling process as a theoretically principled Stochastic Differential Equation that explicitly incorporates the gradient of a Process Reward Model into the flow drift. This design enables dense, step-by-step steering toward high-reward regions, advancing beyond the unguided exploration in prior works, and theoretically encompasses existing sampling methods (e.g., Flow-GRPO, DanceGRPO) as special cases. We further derive a distillation objective that internalizes the guidance signal into the flow network, eliminating inference-time dependency on the reward model. We instantiate this framework with a Dual-Reward Group Relative Policy Optimization algorithm, combining latent process rewards for efficient credit assignment with pixel-level outcome rewards for final visual fidelity. Experiments on text-to-video generation show that Euphonium achieves better alignment compared to existing methods while accelerating training convergence by 1.66x. Our code is available at https://github.com/zerzerzerz/Euphonium

cs.LG↗

USS-Nav: Unified Spatio-Semantic Scene Graph for Lightweight UAV Zero-Shot Object Navigation

Zero-Shot Object Navigation in unknown environments poses significant challenges for Unmanned Aerial Vehicles (UAVs) due to the conflict between high-level semantic reasoning requirements and limited onboard computational resources. To address this, we present USS-Nav, a lightweight framework that incrementally constructs a Unified Spatio-Semantic scene graph and enables efficient Large Language Model (LLM)-augmented Zero-Shot Object Navigation in unknown environments. Specifically, we introduce an incremental Spatial Connectivity Graph generation method utilizing polyhedral expansion to capture global geometric topology, which is dynamically partitioned into semantic regions via graph clustering. Concurrently, open-vocabulary object semantics are instantiated and anchored to this topology to form a hierarchical environmental representation. Leveraging this hierarchical structure, we present a coarse-to-fine exploration strategy: LLM grounded in the scene graph's semantics to determine global target regions, while a local planner optimizes frontier coverage based on information gain. Experimental results demonstrate that our framework outperforms state-of-the-art methods in terms of computational efficiency and real-time update frequency (15 Hz) on a resource-constrained platform. Furthermore, ablation studies confirm the effectiveness of our framework, showing substantial improvements in Success weighted by Path Length (SPL). The source code will be made publicly available to foster further research.

cs.RO↗

Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatars

Generating talking avatars is a fundamental task in video generation. Although existing methods can generate full-body talking avatars with simple human motion, extending this task to grounded human-object interaction (GHOI) remains an open challenge, requiring the avatar to perform text-aligned interactions with surrounding objects. This challenge stems from the need for environmental perception and the control-quality dilemma in GHOI generation. To address this, we propose a novel dual-stream framework, InteractAvatar, which decouples perception and planning from video synthesis for grounded human-object interaction. Leveraging detection to enhance environmental perception, we introduce a Perception and Interaction Module (PIM) to generate text-aligned interaction motions. Additionally, an Audio-Interaction Aware Generation Module (AIM) is proposed to synthesize vivid talking avatars performing object interactions. With a specially designed motion-to-video aligner, PIM and AIM share a similar network structure and enable parallel co-generation of motions and plausible videos, effectively mitigating the control-quality dilemma. Finally, we establish a benchmark, GroundedInter, for evaluating GHOI video generation. Extensive experiments and comparisons demonstrate the effectiveness of our method in generating grounded human-object interactions for talking avatars. Project page: https://interactavatar.github.io

cs.CV↗

Reducing Class-Wise Performance Disparity via Margin Regularization

Deep neural networks often exhibit substantial disparities in class-wise accuracy, even when trained on class-balanced data, posing concerns for reliable deployment. While prior efforts have explored empirical remedies, a theoretical understanding of such performance disparities in classification remains limited. In this work, we present Margin Regularization for Performance Disparity Reduction (MR$^2$), a theoretically principled regularization for classification by dynamically adjusting margins in both the logit and representation spaces. Our analysis establishes a margin-based, class-sensitive generalization bound that reveals how per-class feature variability contributes to error, motivating the use of larger margins for hard classes. Guided by this insight, MR$^2$ optimizes per-class logit margins proportional to feature spread and penalizes excessive representation margins to enhance intra-class compactness. Experiments on seven datasets, including ImageNet, and diverse pre-trained backbones (MAE, MoCov2, CLIP) demonstrate that MR$^2$ not only improves overall accuracy but also significantly boosts hard class performance without trading off easy classes, thus reducing performance disparity. Code is available at: https://github.com/BeierZhu/MR2

cs.LG↗

CARE Transformer: Mobile-Friendly Linear Visual Transformer via Decoupled Dual Interaction

Recently, large efforts have been made to design efficient linear-complexity visual Transformers. However, current linear attention models are generally unsuitable to be deployed in resource-constrained mobile devices, due to suffering from either few efficiency gains or significant accuracy drops. In this paper, we propose a new de\textbf{C}oupled du\textbf{A}l-interactive linea\textbf{R} att\textbf{E}ntion (CARE) mechanism, revealing that features' decoupling and interaction can fully unleash the power of linear attention. We first propose an asymmetrical feature decoupling strategy that asymmetrically decouples the learning process for local inductive bias and long-range dependencies, thereby preserving sufficient local and global information while effectively enhancing the efficiency of models. Then, a dynamic memory unit is employed to maintain critical information along the network pipeline. Moreover, we design a dual interaction module to effectively facilitate interaction between local inductive bias and long-range information as well as among features at different layers. By adopting a decoupled learning way and fully exploiting complementarity across features, our method can achieve both high efficiency and accuracy. Extensive experiments on ImageNet-1K, COCO, and ADE20K datasets demonstrate the effectiveness of our approach, e.g., achieving $78.4/82.1\%$ top-1 accuracy on ImagegNet-1K at the cost of only $0.7/1.9$ GMACs. Codes will be released on \href{https://github.com/zhouyuan888888/CARE-Transformer}{https://github.com/zhouyuan888888/CARE-Transformer}.

cs.CV↗

DragNeXt: Rethinking Drag-Based Image Editing

Drag-Based Image Editing (DBIE), which allows users to manipulate images by directly dragging objects within them, has recently attracted much attention from the community. However, it faces two key challenges: (\emph{\textcolor{magenta}{i}}) point-based drag is often highly ambiguous and difficult to align with users' intentions; (\emph{\textcolor{magenta}{ii}}) current DBIE methods primarily rely on alternating between motion supervision and point tracking, which is not only cumbersome but also fails to produce high-quality results. These limitations motivate us to explore DBIE from a new perspective -- redefining it as deformation, rotation, and translation of user-specified handle regions. Thereby, by requiring users to explicitly specify both drag areas and types, we can effectively address the ambiguity issue. Furthermore, we propose a simple-yet-effective editing framework, dubbed \textcolor{SkyBlue}{\textbf{DragNeXt}}. It unifies DBIE as a Latent Region Optimization (LRO) problem and solves it through Progressive Backward Self-Intervention (PBSI), simplifying the overall procedure of DBIE while further enhancing quality by fully leveraging region-level structure information and progressive guidance from intermediate drag states. We validate \textcolor{SkyBlue}{\textbf{DragNeXt}} on our NextBench, and extensive experiments demonstrate that our proposed method can significantly outperform existing approaches. Code will be released on github.

cs.CV↗