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Yuan Zhou

Publications and source records attributed to Yuan Zhou.

At least 73 records · Page 4Linked to original sources

Online Linear Programming with Replenishment

We study an online linear programming (OLP) model in which inventory is not provided upfront but instead arrives gradually through an exogenous stochastic replenishment process. This replenishment-based formulation captures operational settings, such as e-commerce fulfillment, perishable supply chains, and renewable-powered systems, where resources are accumulated gradually and initial inventories are small or zero. The introduction of dispersed, uncertain replenishment fundamentally alters the structure of classical OLPs, creating persistent stockout risk and eliminating advance knowledge of the total budget. We develop new algorithms and regret analyses for three major distributional regimes studied in the OLP literature: bounded distributions, finite-support distributions, and continuous-support distributions with a non-degeneracy condition. For bounded distributions, we design an algorithm that achieves $\widetilde{\mathcal{O}}(\sqrt{T})$ regret. For finite-support distributions with a non-degenerate induced LP, we obtain $\mathcal{O}(\log T)$ regret, and we establish an $Ω(\sqrt{T})$ lower bound for degenerate instances, demonstrating a sharp separation from the classical setting where $\mathcal{O}(1)$ regret is achievable. For continuous-support, non-degenerate distributions, we develop a two-stage accumulate-then-convert algorithm that achieves $\mathcal{O}(\log^2 T)$ regret, comparable to the $\mathcal{O}(\log T)$ regret in classical OLPs. Together, these results provide a near-complete characterization of the optimal regret achievable in OLP with replenishment. Finally, we empirically evaluate our algorithms and demonstrate their advantages over natural adaptations of classical OLP methods in the replenishment setting.

math.OC↗

ActAvatar: Temporally-Aware Precise Action Control for Talking Avatars

Despite significant advances in talking avatar generation, existing methods face critical challenges: insufficient text-following capability for diverse actions, lack of temporal alignment between actions and audio content, and dependency on additional control signals such as pose skeletons. We present ActAvatar, a framework that achieves phase-level precision in action control through textual guidance by capturing both action semantics and temporal context. Our approach introduces three core innovations: (1) Phase-Aware Cross-Attention (PACA), which decomposes prompts into a global base block and temporally-anchored phase blocks, enabling the model to concentrate on phase-relevant tokens for precise temporal-semantic alignment; (2) Progressive Audio-Visual Alignment, which aligns modality influence with the hierarchical feature learning process-early layers prioritize text for establishing action structure while deeper layers emphasize audio for refining lip movements, preventing modality interference; (3) A two-stage training strategy that first establishes robust audio-visual correspondence on diverse data, then injects action control through fine-tuning on structured annotations, maintaining both audio-visual alignment and the model's text-following capabilities. Extensive experiments demonstrate that ActAvatar significantly outperforms state-of-the-art methods in both action control and visual quality.

cs.CV↗

Alternative $ν+ν$-picture of bosonic fractional Chern insulators at high filling factors in multiple flat-band systems

Most fractional quantum Hall states have been traditionally identified within a single energy band, such as the lowest Landau level or topological flat band. As more particles are introduced, they inevitably populate higher energy bands. Whether the inclusion of multiple topological bands leads to new physics remains an open question. Here, we propose a universal picture applicable at higher filling factors $ν\geq 1$ in bosonic systems: the occupied bands tend to coalesce into an effective single topological band characterized by a total Chern number $\vert C\vert$, the sum of the Chern number of all occupied lower topological flat bands. Using a Kekulé lattice model with two lower flat bands featuring a total Chern number $C=1$, regardless of their specific configurations, we identify the emergence of a $\frac{1}{2}$ fractional Chern insulator (FCI) state at integer filling factor $ν=1$, followed by the Jain sequence states $\frac{2}{3}$ and $\frac{3}{4}$ at filling $ν=\frac{4}{3}$ and $\frac{6}{4}$. That is a $ν+ν$ picture, rather than the generally expected $1+ν^{\prime}$ picture, where $ν^{\prime}$ is the permitted FCI filling factor in the single second topological flat band. Our findings deepen the understanding of FCI states and open avenues for discovering exotic fractional topological phases in multiband systems.

cond-mat.str-el↗

Video Generation Models Are Good Latent Reward Models

Reward feedback learning (ReFL) has proven effective for aligning image generation with human preferences. However, its extension to video generation faces significant challenges. Existing video reward models rely on vision-language models designed for pixel-space inputs, confining ReFL optimization to near-complete denoising steps after computationally expensive VAE decoding. This pixel-space approach incurs substantial memory overhead and increased training time, and its late-stage optimization lacks early-stage supervision, refining only visual quality rather than fundamental motion dynamics and structural coherence. In this work, we show that pre-trained video generation models are naturally suited for reward modeling in the noisy latent space, as they are explicitly designed to process noisy latent representations at arbitrary timesteps and inherently preserve temporal information through their sequential modeling capabilities. Accordingly, we propose Process Reward Feedback Learning~(PRFL), a framework that conducts preference optimization entirely in latent space, enabling efficient gradient backpropagation throughout the full denoising chain without VAE decoding. Extensive experiments demonstrate that PRFL significantly improves alignment with human preferences, while achieving substantial reductions in memory consumption and training time compared to RGB ReFL.

cs.CV↗

Drivora: A Unified and Extensible Infrastructure for Search-based Autonomous Driving Testing

Search-based testing is critical for evaluating the safety and reliability of autonomous driving systems (ADSs). However, existing approaches are often built on heterogeneous frameworks (e.g., distinct scenario spaces, simulators, and ADSs), which require considerable effort to reuse and adapt across different settings. To address these challenges, we present Drivora, a unified and extensible infrastructure for search-based ADS testing built on the widely used CARLA simulator. Drivora introduces a unified scenario definition, OpenScenario, that specifies scenarios using low-level, actionable parameters to ensure compatibility with existing methods while supporting extensibility to new testing designs (e.g., multi-autonomous-vehicle testing). On top of this, Drivora decouples the testing engine, scenario execution, and ADS integration. The testing engine leverages evolutionary computation to explore new scenarios and supports flexible customization of core components. The scenario execution can run arbitrary scenarios using a parallel execution mechanism that maximizes hardware utilization for large-scale batch simulation. For ADS integration, Drivora provides access to 12 ADSs through a unified interface, streamlining configuration and simplifying the incorporation of new ADSs. Our tools are publicly available at https://github.com/MingfeiCheng/Drivora.

cs.SE↗

Perturbed Proximal Gradient ADMM for Nonconvex Composite Optimization

This paper proposes a Perturbed Proximal Gradient ADMM (PPG-ADMM) framework for solving general nonconvex composite optimization problems, where the objective function consists of a smooth nonconvex term and a nonsmooth weakly convex term for both primal variables. Unlike existing ADMM-based methods which necessitate the function associated with the last updated primal variable to be smooth, the proposed PPG-ADMM removes this restriction by introducing a perturbation mechanism, which also helps reduce oscillations in the primal-dual updates, thereby improving convergence stability. By employing a linearization technique for the smooth term and the proximal operator for the nonsmooth and weakly convex term, the subproblems have closed-form solutions, significantly reducing computational complexity. The convergence is established through a technically constructed Lyapunov function, which guarantees sufficient descent and has a well-defined lower bound. With properly chosen parameters, PPG-ADMM converges to an $ε$-approximate stationary point at a sublinear convergence rate of $\mathcal{O}(1/\sqrt{K})$. Furthermore, by appropriately tuning the perturbation parameter $β$, it achieves an $ε$-stationary point, providing stronger optimality guarantees. We further apply PPG-ADMM to two practical distributed nonconvex composite optimization problems, i.e., the distributed partial consensus problem and the resource allocation problem. The algorithm operates in a fully decentralized manner without a central coordinating node. Finally, numerical experiments validate the effectiveness of PPG-ADMM, demonstrating its improved convergence performance.

math.OC↗

Phased One-Step Adversarial Equilibrium for Video Diffusion Models

Video diffusion generation suffers from critical sampling efficiency bottlenecks, particularly for large-scale models and long contexts. Existing video acceleration methods, adapted from image-based techniques, lack a single-step distillation ability for large-scale video models and task generalization for conditional downstream tasks. To bridge this gap, we propose the Video Phased Adversarial Equilibrium (V-PAE), a distillation framework that enables high-quality, single-step video generation from large-scale video models. Our approach employs a two-phase process. (i) Stability priming is a warm-up process to align the distributions of real and generated videos. It improves the stability of single-step adversarial distillation in the following process. (ii) Unified adversarial equilibrium is a flexible self-adversarial process that reuses generator parameters for the discriminator backbone. It achieves a co-evolutionary adversarial equilibrium in the Gaussian noise space. For the conditional tasks, we primarily preserve video-image subject consistency, which is caused by semantic degradation and conditional frame collapse during the distillation training in image-to-video (I2V) generation. Comprehensive experiments on VBench-I2V demonstrate that V-PAE outperforms existing acceleration methods by an average of 5.8% in the overall quality score, including semantic alignment, temporal coherence, and frame quality. In addition, our approach reduces the diffusion latency of the large-scale video model (e.g., Wan2.1-I2V-14B) by 100 times, while preserving competitive performance.

cs.CV↗

Personalize Your Gaussian: Consistent 3D Scene Personalization from a Single Image

Personalizing 3D scenes from a single reference image enables intuitive user-guided editing, which requires achieving both multi-view consistency across perspectives and referential consistency with the input image. However, these goals are particularly challenging due to the viewpoint bias caused by the limited perspective provided in a single image. Lacking the mechanisms to effectively expand reference information beyond the original view, existing methods of image-conditioned 3DGS personalization often suffer from this viewpoint bias and struggle to produce consistent results. Therefore, in this paper, we present Consistent Personalization for 3D Gaussian Splatting (CP-GS), a framework that progressively propagates the single-view reference appearance to novel perspectives. In particular, CP-GS integrates pre-trained image-to-3D generation and iterative LoRA fine-tuning to extract and extend the reference appearance, and finally produces faithful multi-view guidance images and the personalized 3DGS outputs through a view-consistent generation process guided by geometric cues. Extensive experiments on real-world scenes show that our CP-GS effectively mitigates the viewpoint bias, achieving high-quality personalization that significantly outperforms existing methods.

cs.CV↗

Detecting Non-Optimal Decisions of Embodied Agents via Diversity-Guided Metamorphic Testing

As embodied agents advance toward real-world deployment, ensuring optimal decisions becomes critical for resource-constrained applications. Current evaluation methods focus primarily on functional correctness, overlooking the non-functional optimality of generated plans. This gap can lead to significant performance degradation and resource waste. We identify and formalize the problem of Non-optimal Decisions (NoDs), where agents complete tasks successfully but inefficiently. We present NoD-DGMT, a systematic framework for detecting NoDs in embodied agent task planning via diversity-guided metamorphic testing. Our key insight is that optimal planners should exhibit invariant behavioral properties under specific transformations. We design four novel metamorphic relations capturing fundamental optimality properties: position detour suboptimality, action optimality completeness, condition refinement monotonicity, and scene perturbation invariance. To maximize detection efficiency, we introduce a diversity-guided selection strategy that actively selects test cases exploring different violation categories, avoiding redundant evaluations while ensuring comprehensive diversity coverage. Extensive experiments on the AI2-THOR simulator with four state-of-the-art planning models demonstrate that NoD-DGMT achieves violation detection rates of 31.9% on average, with our diversity-guided filter improving rates by 4.3% and diversity scores by 3.3 on average. NoD-DGMT significantly outperforms six baseline methods, with 16.8% relative improvement over the best baseline, and demonstrates consistent superiority across different model architectures and task complexities.

cs.SE↗

Is the active suspension in a complex viscoelastic fluid more chaotic or more ordered?

The habitat of microorganisms is typically complex and viscoelastic. A natural question arises: Do polymers in a suspension of active swimmers enhance chaotic motion or promote orientational order? We address this issue by performing lattice Boltzmann simulations of squirmer suspensions in polymer solutions. At intermediate swimmer volume fractions, comparing to the Newtonian counterpart, polymers enhance polarization by up to a factor of 26 for neutral squirmers and 5 for pullers, thereby notably increasing orientational order. This effect arises from hydrodynamic feedback mechanism: squirmers stretch and align polymers, which in turn reinforce swimmer orientation and enhance polarization via hydrodynamic and steric interactions. The mechanism is validated by a positive correlation between polarization and a defined polymer-swimmer alignment parameter. Our findings establish a framework for understanding collective motion in complex fluids and suggest strategies for controlling active systems via polymer-mediated interactions.

cond-mat.soft↗

Debiasing Diffusion Priors via 3D Attention for Consistent Gaussian Splatting

Versatile 3D tasks (e.g., generation or editing) that distill from Text-to-Image (T2I) diffusion models have attracted significant research interest for not relying on extensive 3D training data. However, T2I models exhibit limitations resulting from prior view bias, which produces conflicting appearances between different views of an object. This bias causes subject-words to preferentially activate prior view features during cross-attention (CA) computation, regardless of the target view condition. To overcome this limitation, we conduct a comprehensive mathematical analysis to reveal the root cause of the prior view bias in T2I models. Moreover, we find different UNet layers show different effects of prior view in CA. Therefore, we propose a novel framework, TD-Attn, which addresses multi-view inconsistency via two key components: (1) the 3D-Aware Attention Guidance Module (3D-AAG) constructs a view-consistent 3D attention Gaussian for subject-words to enforce spatial consistency across attention-focused regions, thereby compensating for the limited spatial information in 2D individual view CA maps; (2) the Hierarchical Attention Modulation Module (HAM) utilizes a Semantic Guidance Tree (SGT) to direct the Semantic Response Profiler (SRP) in localizing and modulating CA layers that are highly responsive to view conditions, where the enhanced CA maps further support the construction of more consistent 3D attention Gaussians. Notably, HAM facilitates semantic-specific interventions, enabling controllable and precise 3D editing. Extensive experiments firmly establish that TD-Attn has the potential to serve as a universal plugin, significantly enhancing multi-view consistency across 3D tasks.

cs.CV↗

USV: Unified Sparsification for Accelerating Video Diffusion Models

The scalability of high-fidelity video diffusion models (VDMs) is constrained by two key sources of redundancy: the quadratic complexity of global spatio-temporal attention and the computational overhead of long iterative denoising trajectories. Existing accelerators -- such as sparse attention and step-distilled samplers -- typically target a single dimension in isolation and quickly encounter diminishing returns, as the remaining bottlenecks become dominant. In this work, we introduce USV (Unified Sparsification for Video diffusion models), an end-to-end trainable framework that overcomes this limitation by jointly orchestrating sparsification across both the model's internal computation and its sampling process. USV learns a dynamic, data- and timestep-dependent sparsification policy that prunes redundant attention connections, adaptively merges semantically similar tokens, and reduces denoising steps, treating them not as independent tricks but as coordinated actions within a single optimization objective. This multi-dimensional co-design enables strong mutual reinforcement among previously disjoint acceleration strategies. Extensive experiments on large-scale video generation benchmarks demonstrate that USV achieves up to 83.3% speedup in the denoising process and 22.7% end-to-end acceleration, while maintaining high visual fidelity. Our results highlight unified, dynamic sparsification as a practical path toward efficient, high-quality video generation.

cs.CV↗

Harmony: Harmonizing Audio and Video Generation through Cross-Task Synergy

The synthesis of synchronized audio-visual content is a key challenge in generative AI, with open-source models facing challenges in robust audio-video alignment. Our analysis reveals that this issue is rooted in three fundamental challenges of the joint diffusion process: (1) Correspondence Drift, where concurrently evolving noisy latents impede stable learning of alignment; (2) inefficient global attention mechanisms that fail to capture fine-grained temporal cues; and (3) the intra-modal bias of conventional Classifier-Free Guidance (CFG), which enhances conditionality but not cross-modal synchronization. To overcome these challenges, we introduce Harmony, a novel framework that mechanistically enforces audio-visual synchronization. We first propose a Cross-Task Synergy training paradigm to mitigate drift by leveraging strong supervisory signals from audio-driven video and video-driven audio generation tasks. Then, we design a Global-Local Decoupled Interaction Module for efficient and precise temporal-style alignment. Finally, we present a novel Synchronization-Enhanced CFG (SyncCFG) that explicitly isolates and amplifies the alignment signal during inference. Extensive experiments demonstrate that Harmony establishes a new state-of-the-art, significantly outperforming existing methods in both generation fidelity and, critically, in achieving fine-grained audio-visual synchronization.

cs.CV↗

FedCanon: Non-Convex Composite Federated Learning with Efficient Proximal Operation on Heterogeneous Data

Composite federated learning offers a general framework for solving machine learning problems with additional regularization terms. However, existing methods often face significant limitations: many require clients to perform computationally expensive proximal operations, and their performance is frequently vulnerable to data heterogeneity. To overcome these challenges, we propose a novel composite federated learning algorithm called \textbf{FedCanon}, designed to solve the optimization problems comprising a possibly non-convex loss function and a weakly convex, potentially non-smooth regularization term. By decoupling proximal mappings from local updates, FedCanon requires only a single proximal evaluation on the server per iteration, thereby reducing the overall proximal computation cost. Concurrently, it integrates control variables into local updates to mitigate the client drift arising from data heterogeneity. The entire architecture avoids the complex subproblems of primal-dual alternatives. The theoretical analysis provides the first rigorous convergence guarantees for this proximal-skipping framework in the general non-convex setting. It establishes that FedCanon achieves a sublinear convergence rate, and a linear rate under the Polyak-Łojasiewicz condition, without the restrictive bounded heterogeneity assumption. Extensive experiments demonstrate that FedCanon outperforms the state-of-the-art methods in terms of both accuracy and computational efficiency, particularly under heterogeneous data distributions.

cs.LG↗

HunyuanVideo 1.5 Technical Report

We present HunyuanVideo 1.5, a lightweight yet powerful open-source video generation model that achieves state-of-the-art visual quality and motion coherence with only 8.3 billion parameters, enabling efficient inference on consumer-grade GPUs. This achievement is built upon several key components, including meticulous data curation, an advanced DiT architecture featuring selective and sliding tile attention (SSTA), enhanced bilingual understanding through glyph-aware text encoding, progressive pre-training and post-training, and an efficient video super-resolution network. Leveraging these designs, we developed a unified framework capable of high-quality text-to-video and image-to-video generation across multiple durations and resolutions. Extensive experiments demonstrate that this compact and proficient model establishes a new state-of-the-art among open-source video generation models. By releasing the code and model weights, we provide the community with a high-performance foundation that lowers the barrier to video creation and research, making advanced video generation accessible to a broader audience. All open-source assets are publicly available at https://github.com/Tencent-Hunyuan/HunyuanVideo-1.5.

cs.CV↗

ReaSon: Reinforced Causal Search with Information Bottleneck for Video Understanding

Keyframe selection has become essential for video understanding with vision-language models (VLMs) due to limited input tokens and the temporal sparsity of relevant information across video frames. Video understanding often relies on effective keyframes that are not only informative but also causally decisive. To this end, we propose Reinforced Causal Search with Information Bottleneck (ReaSon), a framework that formulates keyframe selection as an optimization problem with the help of a novel Causal Information Bottleneck (CIB), which explicitly defines keyframes as those satisfying both predictive sufficiency and causal necessity. Specifically, ReaSon employs a learnable policy network to select keyframes from a visually relevant pool of candidate frames to capture predictive sufficiency, and then assesses causal necessity via counterfactual interventions. Finally, a composite reward aligned with the CIB principle is designed to guide the selection policy through reinforcement learning. Extensive experiments on NExT-QA, EgoSchema, and Video-MME demonstrate that ReaSon consistently outperforms existing state-of-the-art methods under limited-frame settings, validating its effectiveness and generalization ability.

cs.CV↗

NeuSpring: Neural Spring Fields for Reconstruction and Simulation of Deformable Objects from Videos

In this paper, we aim to create physical digital twins of deformable objects under interaction. Existing methods focus more on the physical learning of current state modeling, but generalize worse to future prediction. This is because existing methods ignore the intrinsic physical properties of deformable objects, resulting in the limited physical learning in the current state modeling. To address this, we present NeuSpring, a neural spring field for the reconstruction and simulation of deformable objects from videos. Built upon spring-mass models for realistic physical simulation, our method consists of two major innovations: 1) a piecewise topology solution that efficiently models multi-region spring connection topologies using zero-order optimization, which considers the material heterogeneity of real-world objects. 2) a neural spring field that represents spring physical properties across different frames using a canonical coordinate-based neural network, which effectively leverages the spatial associativity of springs for physical learning. Experiments on real-world datasets demonstrate that our NeuSping achieves superior reconstruction and simulation performance for current state modeling and future prediction, with Chamfer distance improved by 20% and 25%, respectively.

cs.CV↗

Tunable Multistage Refrigeration via Geometrically Frustrated Triangular Lattice Antiferromagnet for Space Cooling

Low-temperature refrigeration technology constitutes a crucial component in space exploration. The small-scale, low-vibration Stirling-type pulse tube refrigerators hold significant application potential for space cooling. However, the efficient operation of current Stirling-type pulse tube cryocoolers in space cooling applications remains challenging due to the rapid decay of the heat capacity of regenerative materials below 10 K. This study adopts a novel material strategy: using a novel high-spin S = 7/2 magnetic regenerative material, Gd2O2Se, we construct a multistage tunable regenerative material structure to achieve an efficient cooling approach to the liquid helium temperature range. Under substantial geometric frustration from a double-layered triangular lattice, it exhibits two-step specific heat transition peaks at 6.22 K and 2.11 K, respectively. Its ultrahigh specific heat and broad two-step transition temperature range effectively bridge the gap between commercially used high-heat-capacity materials. Experimental verification shows that when Gd2O2Se is combined with Er3Ni and HoCu2 in the Stirling-type pulse tube cryocooler, the cooling efficiency of the pulse tube increases by 66.5 % at 7 K, and the minimum achievable temperature reaches 5.85 K. These results indicate that Gd2O2Se is an ideal magnetic regenerative material for space cooling

cond-mat.mtrl-sci↗